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  1. Hello, As I mentioned on Discord already, due to reasons out of our control we are unable to release on the 24th as originally planned. This is due to real life circumstances and an attempted break-in into my apartment because of which I had to spend the last week and some change making sure my family and I are safe. Although I've gotten some of my time back to focus on the finalizing work I would've been doing, I'm still not 100% back and won't be for the next few days as it's an evolving situation & ongoing police investigation. Can't say this pleases me, since we were going to be able to make it on the 24th but shit happens. Server will come out very soon. We'll post 24 hours in advance once we're ready so you can adjust your schedule. During the time I've been dealing with this mess, the rest of the team was hard at work getting what they can ready & tested. Huge shout-out dev team, leads & the entire staff team. Shoutout to our Discord too which is growing RAPIDLY - love to see all the activity there. You'll see things rolling out this week, such as faction threads being open, new features on the UCP, & other parts of the server before the game server itself opens. Thank you for understanding & your continued support — appreciate you all. It'll be worth it in the long run and I know you know. - Martin
    73 points
  2. The Los Santos Police Department ― “To Protect and to Serve” "It is the mission of the Los Santos Police Department to safeguard the lives and property of the people we serve, to reduce the incidence and fear of crime, and to enhance public safety while working with the diverse communities to improve their quality of life. Our mandate is to do so with honor and integrity, while at all times conducting ourselves with the highest ethical standards to maintain public confidence. The motto, "To Protect and To Serve," states the essential purpose of the Los Santos Police Department. The Department protects the right of all persons within its jurisdiction to be free from criminal attack, to be secure in their possessions, and to live in peace. The Department serves the people of Los Santos by performing the law enforcement function in a professional manner, and it is to these people that the Department is ultimately responsible." — Chief of Police Giselle Hardinger Official Site of the Los Santos Police Department Employment Opportunities Report A Crime The Los Santos Police Department provides law enforcement services to the City of Los Santos and is responsible for protecting and serving its citizens. The Los Santos Police Department is directed by a Chief of Police, who is appointed to the office by the Mayor of San Andreas. The history of the Los Santos Police Department can be traced directly to Spanish colonial authorities embedded in the missions of the Los Santos countryside in the early 1600s. Needing protection from native raids and frontier bandits, a contingent of Spanish colonial soldiers were hired to guard the compounds of the city. After San Andreas declared independence as the San Andreas Republic during the Mexican-American War, the Republic voluntarily petitioned for annexation into the United States after the war. After growth on the American frontier and continued western expansion, during the 1840s the first formal policing agencies were established formally subsumed under the San Andreas State Militia, the Los Santos Rangers. This frontier service was little more than a night watch service as compared to modernized forces following Peel's doctrines. The department's formal history began in the mid 1870s with the establishment of the City Marshal's Office. This uniformed service was the first municipal civil service within the city of Los Santos. Fifteen police chiefs served from 1879 to 1889, albeit it wasn't until Jim R. Door was police chief for 15 years that a consistency was developed. The department developed into the municipal Los Santos Police Department in the early 20th century. In 1910, the department was one of the first departments in the world to grant policing powers to a female officer. In 1918, the department granted full powers to the first African-American female officer. During World War 1, the force quickly became involved in federal offenses and was seen as a home guard to prosecute saboteurs and other fifth columnists. This persisted for most of the early 20th century, where the "dragnet" policing system was developed with formal beats and patrols. Anti-riot and metropolitan squads first began development here, with squads such as the "Red Squad," an anti-communist policing unit. By the time of World War 2, the department had been through several chiefs and had several issues with bad conduct. With the reformist mayor Bowyer Street in charge of the city, he forced dozen of corrupt commissioners out and brought in a new chief, John D. Halmann. Halmann modernized the force in his brief 2 year tenure, resigning after his refusal to use the force as a strikebreaker unit. Chief Edward Sadler took control during 1941, wherein the force has heavily depleted by the draft. The formal twelve-week training period was replaced by a shortened six week period. During 1944, the Zoot Suit Riots of Los Santos began, resulting in large-scale rioting between servicemen and Latino immigrants. Retired Marine General William Baxter took control in 1951 and had the longest tenure of any Los Santos Chief, serving from 1951 to 1966, only dying of heart trouble. This is when the motto "To Protect and to Serve" was introduced. The 1964 Crenshaw Race Riots were a notable event for the department. Crime rates steadily increased. The department quickly adjusted, greatly increasing recruiting efforts, and bringing crime rates to a somewhat manageable level. As the department grew, criminals became more clever, becoming more secretive, conniving, and illusive. In response to this, various specialized divisions began to emerge, where officers with specific skill sets would be deployed. By the 1970s the department had a full range of different divisions, from field investigation to public liaison, to firearms licensing. The fairly recent invention of the helicopter allowed the department to purchase a full fleet of aviation vehicles, to provide eyes in the sky. The department's SWAT team began development during this period due to shootouts with domestic terrorist groups such as the SLA. By the 1990's the Los Santos Police Department was among the best in the United States. They had become world renown for their ability to efficiently protect and serve the city of Los Santos. All of this was put to the test during the Los Santos riots of 1992. The public was profusely outraged after a hung jury on a trial, culminating in widescale civil unrest not seen since the Crenshaw Riots of 1964. The department was not able to contain the unrest and the National Guard was called in. Although the department was forced to call in the guard, they still showed extreme discipline and organization during a time of high stress and confusion. To date, the Los Santos Police Department has some of the most specialized divisions throughout the country, including the elite Metropolitan Division that houses D Platoon, affectionately known as S.W.A.T. The department has reputable police detectives assigned to particular functions such as gang enforcement, organized crime, and surveillance. Organized under four Bureaus, the Los Santos Police Department provides necessary law enforcement services for all living persons of the City of Los Santos regardless of age, color, national origin, citizenship status, physical or mental disability. Public service is at the forefront of our duties and we ensure our officers are held to a high standard when delivering these necessary police functions throughout the City. Staff Officers make up the general management and leadership of the Los Santos Police Department. They are experienced leaders who have direct responsibility for specialized areas of the department. Staff Officers consist of the Chief of Police, two Assistant Chiefs and Deputy Chiefs: Chief of Police — Highest-ranking officer in the Police Department. As the General Manager of the Police Department, the Chief of Police is responsible for the planning, efficient administration, and operation of the Police Department. In this capacity, the Chief of Police directs, plans, and coordinates the enforcement of particular areas of crime, and aims to minimize crime risks across the entire city, to protect persons and property and for the preservation of the peace of the community. Assistant Chief — An executive to the Chief of Police who manages the department in their absence. The Assistant Chief has the responsibility of keeping the Chief of Police informed of all operational activities on a day-to-day basis. Examples of Available Roles: Chief of Staff Commanding Officer of a Bureau Deputy Chief — Directs the activities of one of the five Bureaus within the department. Responsible for the staffing and management of all operations within their assigned Bureau and report directly to the Chief of Police. Examples of Available Roles: Chief of Staff Commanding Officer, Operations-Central Bureau Commanding Officer, Counter-Terrorism and Special Operations Bureau Commanding Officer, Administrative Services Bureau Chief of Detectives, Detective Bureau Command Officers compile the backbone of the Los Santos Police Department's Command Staff. Command Officers have responsibility of directing activities related to specific assignments - normally divisions that function under a Bureau. Command Officers will commonly report to a Deputy Chief. Command Officers consist of Police Commanders, Captain IIIs, Captain IIs and Captain Is: Commander — Acts as the Assistant Commanding Officer at one of the five Department Bureaus or leads a Department Group. A Commander is responsible for ensuring compliance with Department policies and procedures by personnel under their supervision; conducts audits of operations; and, makes recommendations to higher management for improving productivity and increasing efficiency. Examples of Available Roles: Commanding Officer, Professional Standards Group Assistant Commanding Officer, Operations-Central Bureau Assistant Commanding Officer, Counter-Terrorism and Special Operations Bureau Assistant Commanding Officer, Detective Bureau Assistant Commanding Officer, Administrative Services Bureau Captain (I / II / III) — Is in charge of a geographical area or specialized division. They have final authority over officers in their command. A Captain is responsible for inspecting and overseeing the functions of the patrol officers and detectives to ensure compliance with the Department policies, procedures, regulations, and standards; supervising the administrative and support functions of non-sworn personnel; inspecting personnel, facilities, and tactics for safety and/or training needs; maintaining liaison with numerous municipal, governments, civic organizations, and private citizens to establish and maintain rapport to facilitate Department functions and to promote neighborhood safety and community policing programs. Examples of Available Roles: Commanding Officer, Mission Row Area Commanding Officer, Central Traffic Division Commanding Officer, Training Division Commanding Officer, Metropolitan Division Commanding Officer, Gang and Narcotics Division Patrol Division Commanding Officer Primarily responsible for the supervision of department personnel, Police Supervisors are plotted around the department in different assignments. They are considered the middle management of the Los Santos Police Department and are considered the first layer of management of police resources, staff and deployment initiatives. Lieutenant (I / II) — A position commonly held by police officers who command Watches within our Patrol Areas. Lieutenants can also be in-charge of a specialized division or section, where they must apply sound supervisory principles and techniques to build and maintain an effective work force. They are considered the final layer of supervisory staff before being appointed to a Command Officer role. Examples of Available Roles: Watch Commander, Mission Row Patrol Division Officer-in-Charge, D Platoon Officer-in-Charge, Gang Field Unit Sergeant II — This rank is held by seasoned Sergeants who adapt to a different role, most in the capacity as an Assistant Watch Commander. Sergeant IIs ensure appropriate and sufficient deployment of officers depending upon crime trends in their geographic Area; responds to scenes of serious crimes such as officer-involved shooting, homicide, major robbery and theft; reviews and ensures complete and accurate follow-up investigations. Examples of Available Roles: Assistant Watch Commander, Mission Row Patrol Division Gang Supervisor, Gang Field Unit Squad Leader, D Platoon Sergeant I — Supervises a squad or detail of Police Officers in the performance of their assigned duties; directs the activities of Department personnel in field activities; performs some initial and follow-up investigation of crimes; and does related work. Examples of Available Roles: Watch Supervisor, Central Traffic Division Element Leader, D Platoon Detectives are assigned to investigatory positions throughout the department's Detective Bureau and are managed by the Chief of Detectives. Detectives are responsible for the extensive review of police investigations through case packages and crime reports. Intelligence-based and result-driven, the Los Santos Police Department has some of the most experienced and reputable Detectives all across the country. Detective III — Reviews reports prepared by subordinates, informs the commanding officer of the status of the pending investigations, provides technical expertise, trains and supervises newly assigned Detectives and civilian personnel, and performs related administrative duties. Examples of Available Roles: Detective Supervisor, Major Crimes Division (Acting) Officer-in-Charge, Major Enforcement Section Detective II — Responsible for equipping Detective Trainees with the knowledge and tools that they will require in order to eventually become successful Detectives within their Specialized Detective Division. Examples of Available Roles: Detective Instructor, Major Enforcement Section Complaint Investigator, Internal Affairs Division Detective I — Often assigned to a specialized division and is responsible for responding to the scenes of crimes, conducting preliminary and follow-up investigations, preparing the required investigative reports, preparing a biopsy of the report, apprehending the suspect, preparing the case for successful prosecution, and testifying in court. Examples of Available Roles: Investigator, Gang and Narcotics Division Police Officers are considered the department's boots on the ground. They make up uniformed operations city-wide and are for conducting patrols, responding to 911 calls, taking civilian reports, and other field activities. This category of department employees are considered the largest and fulfill the basic, yet most important functionality of the Los Santos Police Department. Police Officer III+1 — A position commonly held by seasoned officers within the department who are assigned to a specialized division, such as Metro or assigned as a Senior Lead Officer, providing a link that help unite the LSPD with the communities it serves. This is the final paygrade assignment of the Police Officer category of the department. Examples of Available Roles: Senior Lead Officer Field Training Administrator Element Leader, D Platoon Assistant Gang Supervisor Police Officer III - This rank is held by experienced officers who have been deemed capable of having the skillset in order to train probationary police officers. Examples of Available Roles: Field Training Officer, Mission Row Patrol Division Field Training Officer, Central Traffic Division Field Training Officer, Gang Field Unit Field Training Officer, D Platoon (No insignia) Police Officer II — Assigned to a geographic patrol division within the City of Los Santos where they must utilize all the knowledge and tactics learned in the Academy. When upgraded to Police Officer II, officers have independent patrol status and have successfully completed the department's Field Training Program. Examples of Available Roles: Patrol Officer, Mission Row Patrol Division Gang Officer, Gang Field Unit Traffic Officer, Central Traffic Division (No insignia) Police Officer I — First step in the career ladder. Police Officer Is participate in the department's Field Training Program where they undergo rigorous on-the-job training with Field Training Officers to learn more about their role as a police officer. Examples of Available Roles: Probationary Officer Operations-Central Bureau's mission is to support, encourage, and empower all OCB Areas to work in partnership with the diverse residential and business communities of the Bureau to improve the quality of life, enhance public safety, and reduce the fear and incidence of crime. Mission Row Area 1130 Little Bighorn Ave. Los Santos, SA 90006 Serving the Following Communities: Downtown & East Vinewood, Burton, Alta, Mirror Park, Pillbox Hill, Textile City, Mission Row, La Mesa, Murrieta & El Burro Heights, Strawberry, Chamberlain Hills, Davis, Rancho, Cypress Flats, Elysian Island, and Harbor. Mission Row Division History Mission Row Division Map Meet Your Station Captains Meet Your Senior Lead Officers The Detective Bureau (DB) provides functional leadership for detective operations Citywide. The Chief of Detectives is responsible for managing, supervising, and coordinating the operations of the Detective Bureau. The Assistant Commanding Officer assists the Chief of Detectives in coordinating the bureau's activities and will act as the Commanding Officer during the Chief's absence. Gang and Narcotics Division Gang and Narcotics Division (GND) is responsible for disrupting violent street gangs and the means by which they support their lifestyle, including the manufacture, transportation, sale and use of illicit drugs, and sales of firearms in the greater Los Santos area. GND's enforcement efforts also focus on street-level enforcement strategies to effect a reduction in crime. Major Crimes Division Major Crimes Division (MCD) is responsible for investigating missing persons, hate crimes, threats made to public officials/prominent persons, aggravated stalking, piracy and counterfeit sales/goods, animal cruelty, pimping/pandering, pornography, and prostitution/human trafficking. Forensic Science Division The Forensic Science Division (FSD) is responsible for the forensic science that is a critical element of the criminal justice system. Forensic scientists examine and analyze evidence from crime scenes and elsewhere to develop objective findings that can assist in the investigation and prosecution of perpetrators of crime or absolve an innocent person from suspicion. Detective School The Los Santos Police Department's Detective School equips its candidates with essential knowledge, enabling them to proficiently execute the responsibilities of an investigator upon successful graduation from the program. The Counter-Terrorism and Special Operations Bureau (CTSOB) is tasked with preventing terrorism by effectively sharing information aimed at disrupting terrorist's operational capability and addressing the underlying causes associated with the motivational component; to Protect the public and critical infrastructure by leveraging private sector resources and hardening targets; to Pursue terrorists and those criminal enterprises that support them; and, to Prepare the citizenry and the city government for consequences associated with terrorist operations against the city. The Bureau is comprised of Metropolitan Divison and Air Support Division. Metropolitan Division The Metropolitan Division (Metro) of the Los Santos Police Department (LSPD) was created in 1933 as a compact, mobile crime-fighting unit that worked throughout the City to suppress criminal activity. Today, the primary responsibility of Metro is to provide support to the Department's community-based policing efforts by deploying additional crime suppression resources throughout the City. Assignments include uniformed crime suppression details, as well as responding to high-risk barricaded situations, stakeouts, security details, warrant service, and assisting investigators in solving major crimes. Air Support Division The Air Support Division (ASD) is tasked with providing Air Support to patrol and specialized units of the Department, to enhances officer and public safety, reduces the incidence of crime and thus reduces the fear of crime. To accomplish this mission ASD provides rapid response, tactical insight and airborne assessments of incidents, in a safe and professional manner. The Administrative Services Bureau (ASB) is responsible for overseeing the Department's records management, recruitment and employment, and in-service training. The Bureau oversees sworn and civilian employees in a wide variety of administrative and support functions in the Department. Recruitment and Employment Division The Recruitment and Employment Division (RED) is responsible for the following functions: Recruit potential candidates and provide guidance; respond to inquiries from candidates that are received by telephone, e-mail or correspondence; mentor candidates as they progress through the selection process and conduct oral interviews. Training Division The mission of the Los Santos Police Department’s (LSPD) Training Division is to provide state-of-the-art, meaningful, realistic, and relevant training to in-service and recruit officers in order to prepare them for field duty. Communications Division Communications Division (CD) serves as a support entity for the entire Los Santos Police Department. Communications Division's Valley and Metropolitan Dispatch Centers are the Public Safety Answering Point (PSAP) for the City of Los Santos. As the PSAP, Communications Division has the responsibility to staff and answer, on a 24-hour basis, the telephones upon which calls for service are received. Basic Supervisor School The Los Santos Police Department's Basic Supervisor School provides POST training curriculum to its candidates and allows employees to perform the duties of a field supervisor following successful graduation from the School. Field Training Program The Los Santos Police Department's Field Training Program (FTP) consists of observation and instruction and is intended to facilitate a probationary officer's transition from the academic setting to the performance of general law enforcement uniformed patrol duties. Urban Police Rifle (UPR) School The Los Santos Police Department's Urban Police Rifle (UPR) School provides the knowledge and skills necessary to safely deploy a .556 caliber tactical rifle both in tactical and patrol applications. The UPR School functions as a part of the Training Division. The Office of the Chief of Police directs executive analysis and planning for the current Police Department, as well as prospecting needed adjustment for the future for policing and law enforcement to be maximized and efficient. Chief of Staff The Chief of Staff is responsible for performing and coordinating special administrative audits and assisting, reviewing personnel changes, advising, and submitting recommendations to the Chief of Police, as well as being responsible for reviewing the operations of Command Staff and Supervisors. Professional Standards Group Professional Standards Group (PSG) is committed to identifying misconduct that discredits the organization and decreases police legitimacy within the diverse communities served. Additionally, PSG contains the Department's legal affairs unit. This faction is dedicated to providing quality police role-play to the server. Our team consists of experienced role-players who are dedicated to making this an enjoyable experience for everyone that our faction members encounter. We do not condone play-to-win mentality in our faction. We actively teach newer members of the faction to keep in mind that illegal role-play is one of the most important aspects to the server and are directly affected by our actions as a faction. This results into ensuring that our current faction members, as well as the newer ones keep in mind in situations that they are dealing with actual people who are spending their time on the server and are role-playing a character. We actively ensure that our faction members are there to portray a realistic law enforcement officer in modern America with heavy inspiration taken from the Los Angeles Police Department, that we aim to portray. For any concerns regarding our members, do not hesitate to submit any complaints to our team, where you will receive a reply within 48 hours. In order to ensure that your complaints go to us and are handled within a timely manner, we urge you to submit all complaints in the link above. Do not hesitate to also visit our forums if you wish to join our faction. That being said, we hope to provide you with an enjoyable and realistic police role-play and leave our own mark on the server.
    56 points
  3. Hello everyone, As we enter December (already?? time flies when you're having fun), I'm eager to share some of the development and general progress updates. The last few weeks were once again very productive and even though there's still a lot of work and polish to be done, we're inching closer to an MVP every day. One of the major achievements over the last two months was that we were able to put together a final list of features for release, including detailed blueprints of how these features will work. This allows us to focus on development only as an overwhelming majority of the brainstorming is already done. If everything goes according to plan, we should be ready to announce a concrete release date within a week. The release date depends on how many issues we encounter during testing, how busy I'll be with work and how smoothly our final infrastructure deployment goes. Let me highlight some of the features we've worked on recently to hopefully satisfy your hunger for the new LS-RP. Drug System One of the most difficult systems for me to approach was the drug system. Every drug on the server will be unique in the effects it provides. These effects are divided into three categories - Visual, Positive and Negative. It's almost an art to find a way to balance the three aspects of each drug, while keeping them unique and desirable. We're launching with a handful of drugs only, but we already have plans for the near future to expand the system with more and more substances. Visual Effects Some of the drugs will have visual effects that affect the player's graphics and camera. With every drug, visual effects start as barely noticeable to mild for small and regular doses. The effects get more pronounced and wonky the more high you get, so it's up to you how much of the visual experience you want. Positive & Negative Effects While no drug will make you a superhuman, some of them tie into the damage system to give you an edge one way or another. The type and-or scale of the effect is different for each drug. It's worth noting that it also depends on the dose you take, in case of overdoing it, you might be overwhelmed by the negative effects more than helped by the positive ones. This paragraph is intentionally vague to encourage exploration after launch 🙂 Other interesting aspects of the system include an overdose script, which is different for alcohol, stimulants and opiates. Make sure to keep a Narcan handy! MDC The MDC on LS-RP was light years ahead of any other SA-MP server and we're aiming to achieve the same on GTA V as well. The UI is a simulated old Windows-like OS, complete with a window management system, process system and different programs for Legal tasks. The MDC will be available to the PD, SD, FD and GOV to handle their duties. We aim to move as much game-related functionality and record keeping into the game, instead of using external tools. In Conclusion Once again I'd like to say that your support and patience has been great. It's rewarding to see the interest and hype surrounding this project and I can't wait to jump in game with all of you to Roleplay in Los Santos again. Big thanks to everyone on our Discord and forums for keeping the community active, and everyone on Patreon for making the launch of this project possible. Exciting stuff, can't wait to show you everything else we've been cooking up 🙂 If you'd like to join us on Discord, come over at https://discord.gg/ls-rp - check out the #snippets channel for exclusive content! If you'd like to support the project, please consider a pledge on our Patreon, over at https://patreon.com/lsrpcom Kind regards, Martin
    54 points
  4. Hey everyone, We're now just a little over two weeks before our scheduled release and new features are getting added into our game mode left and right. There's still a lot of work remaining and we're going full steam ahead, though I can really tell it's all slowly coming together. Allow me to give you a few updates on the upcoming two weeks so you know what to expect. Character Applications Everyone will be able to submit a character application starting February 14th. Until then the applications remain locked for our Patrons only. We anticipate a large amount of applications, so if you want to be 100% sure yours gets handled in time for the release, I suggest you submit it before the 14th. Similar story goes for the character creation server, which will become available to the public on February 20th. You will be able to customize your character however many times you wish before the server launch. After launch, you won't be able to alter an existing character appearance - just set it once and it's done. Staff Reinstatements We've decided on all staff reinstatements submitted and will be announcing & processing them on February 14th along with public character applications. Development Updates Due to the sheer amount of updates that are happening recently and how close we are to release, I won't bore you with paragraphs; here's some screenshots instead. Etc. If you've been keeping up with #snippets on our Discord, you've probably seen some of these already. On a personal note ... Today also marks a special occasion for me personally — it's exactly ten years since I got accepted into LS-RP and started roleplaying. It's been a wild ride and what excites me the most is that it's nowhere near over. The opposite actually, we're inching closer and closer to the next chapter for the community and I can already tell it's going to be awesome. The sheer amount of energy, effort and dedication from everyone starts to show and despite any hurdles we may encounter during launch, I'm certain we've got something great on our hands. Anyway, I'll save the speech for later; just wanted to thank you for keeping me entertained for the past ten years, and letting me create cool shit for you to enjoy for most of them. Stay posted & Keep in touch - Mm https://discord.gg/ls-rp https://www.patreon.com/lsrpcom https://twitter.com/lsrp_official/ https://www.youtube.com/c/LosSantosRoleplay https://twitch.tv/mmartin_
    51 points
  5. Hello, We're still hard at work and today I'd like to give you a few development updates so you can see what we've been cooking up. Before anything though - I KNOW! You want to see some of that juicy illegal faction action. Drogas, gats, theft, all of that. Well sorry but not today. The Faction Team + some other members of our team have been hard at work preparing a thought-through bullet proof scheme to give our illegal scene the attention it deserves. LS-RP prides itself on being home to the most legendary factions of any online Roleplay community and we want to be sure we're doing things right before we start parading them around. So shoutout to all of you and I promise I'll show you some stuff you're going to love soonTM For the time being, let's talk about our clothing system. Which is your favorite hoodie? Is it Drawable 92, texture 12? Or Drawable 200, texture 0? You know... the yellow looking o-- forget about it. Forget about sliders and arrow buttons to click through every clothing item out there. Highlights The system is entirely integrated and you will never have to think about an undershirt again. If a shirt has an undershirt counterpart, the system detects it and uses it. There are no concepts of "undershirts" visible to the player. You can see a preview of any clothing item in your inventory, or in a store - without even trying it on. Some items have alternative states (hoodies with hoods on, unzipped jackets, etc). You can switch between those & the system will match your perfect undershirt for it. Just make sure it's compatible, or you'll be walking about with your belly button out. Clothing items are inventory item entities, which means you can store them in furniture (drawers, closets). They can be placed in bags, given to other players, stolen, etc. Different stores will hold different types of clothing items. Don't go looking for a fancy suit in Sub Urban. We're adding custom models for clothing. We aren't decided yet whether to use IRL brands or not. Let me know what you think about that. TL;DR, show me the video Besides that, there's still a lot of work going on behind the scenes. We're preparing electronics stores, character applications (which should open soon for our Patreon supporters), Kane's cooking up a great damage & death system and much more. It's been great to see the community engagement since we've opened the forums up. Love seeing new and old faces around. Thanks for all the support, can't wait for you all to play! Kind regards, Mmartin
    49 points
  6. Hello everyone The last year has been an unusual period of time for the staff team and we are getting closer to another milestone — launching our community on the GTA V platform. In preparation for the many months of developing the script we altered the way our team is structured by introducing the 'Insider' team. The whole staff team has played a vital role in establishing the ecosystem and building the foundation for the server, without their knowledge and experience we would not have been where we are today. As of this post, the Insider Team will be removed and some members of it will be offered alternative positions within the core staff team based on contributions and activity during their time. We'd also like to thank Ten for his contributions to the Faction Team and for setting up and shaping the illegal faction scene ahead of the launch of the server, sadly he has resigned from the team a few days ago and we look forward to hopefully seeing him return in the future! We'd like to say a massive thank you to everyone who has contributed to shape the server — the community, the insiders and the staff team as a whole. Thank you for sticking with us through the most challenging period of LS-RP history. Moving on, we'd like to introduce our new staff team structure: Senior Lead Admin Baker — DadoJ — Kane Lead Admin nova Senior Admin DDaniels — Mitcholodolo — Redz Game Admin Xanakin — zalenac — ROZE — Benavides — Mario — Flemwad — Dos Santos Junior Admin Bellagio — Birdman — Zapper Trainee Admins accursed — Kendrick — Genny — jack — luca. Senior Tester betonists — danielswe — Turtle — Marshall Tester Bizarre — bobster — Caleb410 Junior Tester Farrell — Mac — AlmightyBounter — JamesW — Freedom Fighter — Faugh A Ballagh This list is not final and is subject to change.
    47 points
  7. Hey everyone, Hope everyone's doing well and getting ready for the holiday season. December was always special around LS-RP, I remember all the treasure hunts and winter/Christmas events we used to hold. I'm looking forward to seeing something like that in-game again as we celebrate the season... next year. It's been quite challenging over the last few months to keep track of the remaining work. Trying to keep tabs on all the features in my brain has proven quite inefficient, so instead of trying to remember what I'm supposed to be doing and which features are left to develop or test, we made a list. This list itemized every single outstanding feature or activity we've yet to complete before the server is launch-ready. As I was compiling this list a few weeks ago I realized that even that isn't enough. Really, is the trucking system the same as a phone call? Much different; so we started adding estimates to everything. 4 hours to finish phone calls, 16 hours to finish trucking, 2 hours here 4 there and so on. I've done estimations on an enterprise level in the past and it's a known secret that at the start of the project, unless you have a thorough specification, they're just made up numbers. Nobody knows and everyone's guess is meaningless, you're just working in a ballpark. Since we're nearing the end of the initial development, we're in a different position and it's much easier for us to list out all the things we've yet to do. So we've done that, and estimated how much it'll take. Based on these numbers, we realized that we've underestimated the amount of work remaining when we scheduled the release for Q4 2021. With the rest of the leadership, we were facing the following options: Option 1: Release in Q4 2021. We release in Q4 2021, as late as possible, but still meet the deadline. This gives us the pros of keeping up on our promise and taking advantage of the hype the LS-RP project currently has. The downside of this option is that we'd be releasing a game mode without a lot of important features and with a lot of potential bugs, since we'd have to be adding new features all the way to the launch date. Lacking features and bugs will result in a disappointed community and a potential loss of players. Option 2: Postpone the release for the 2nd time. We delay the release a bit. This allows us to work on features we deem essential but didn't manage to complete just yet. We have enough time to properly test these features (shoutout to our staff by the way - you've done amazing job testing so far). The dreaded disadvantage of going with this option is that we won't deliver on our promise that we'd release Q4, which can lead to the community being disappointed, leading to a potential loss of players. Which one would you choose? Let me know. Since we started deliberating postponing again, I had to go back and read my statement when we had to postpone to Q4. Here's a quote from that post: As I'm reading that I realize that we're in the very same situation now - how come though? Did nothing change since September? There's been no major inactivity for any of the devs or leads, or any "major roadblocks" I could think of that'd cause this delay. I tried to identify the reasons why we're delaying again and this is what I got: - We underestimated the amount of work remaining. The estimate that we should be done by Q4 was not backed by any real numbers, but rather a "gut feeling". - We've added new things to the scope for release. Those things were usually features which we deemed essential but forgot about them early on; or were only made aware of them now. - We spent a lot of time focusing on detail and polish of existing features. - Personal and professional obligations of the team, although this one was kept to a surprising minimum during Q4. After hours of deliberation, we chose option 2. We've taken several steps to make sure this is the last date we give you. We wanted to work towards a concrete date instead of a vague time range ("summer", "q4"). - As mentioned previously, we made an itemized of all remaining features and activities until we're release-ready. - We've added a estimate in hours to every remaining item or activity. - We're accounting for a % of risk dedicated to fixing bugs and unforeseen difficulties. This risk is currently set to 10%. - We've created metrics to monitor whether we're ahead of, or behind schedule. This allows us to play with the scope and reevaluate our current assignments if we're falling behind schedule. Based on these steps and metrics, we came up with the official release date of LS-RP:V on February 24th, 2022. Community Involvement With the release being postponed by just a bit over month and a half, we're looking for ways to keep the community engaged with what we're doing. Here's some milestones you can look forward to in the near future: - Character Customization made available ahead of launch, first for Patrons and later for the general public. - Character Applications made available ahead of launch to the general public. - Staff Reinstatements opening ahead to get ready for launch. The concrete dates of each will be announced separately at one point or another; but we're aiming to release the character customization server this week. There's a few more things we've up our sleeves to keep the community engaged, but I don't want to announce them just yet as they're not as thought through as the rest. If you have any ideas yourself, my inbox is always open. Progress Update I'll try to include a progress update where it makes sense when I write these posts. This should give you the idea of where we are in terms of the schedule and how much work is remaining in different parts of the code. Here's the current status: I've been on a mission to be as transparent as reasonably possible during the development of LS-RP:V. I had a lot to learn from the SA-MP days and I sincerely hope that the information we give you is keeping you excited during the wait; whether it's snippets, blog posts or just random talks on Discord. It's hard at times as we don't want to give away too much for several reasons. Sharing this progress update is yet another step in trying to balance out communication, element of surprise and competitive advantage. Closing Statement I understand any and all feelings of frustration at the announcement today. It's not fun news, but at the same time it's good news. It allows us to work on delivering what we've initially set out to make. I'd like to express my gratitude to the entire staff team who has been actively engaging in improving the server's features and standing behind the project the whole time; to the patrons who keep our infrastructure bills on time and to the community for believing in the project. Thank you for being understanding. If you'd like to be closer to the action, consider joining our discord at https://discord.gg/ls-rp, where we post snippets of our work. Kind regards and happy holiday season, Mmartin on behalf of LS-RP Staff
    47 points
  8. Former Mexican lawyer who became major Fentanyl supplier to drug trafficking organization sentenced to seven years May 05, 2024 // Santiago Flores WASHINGTON – Defendant claims he turned to drug dealing when economy stalled during the pandemic – Was supplier to ring connected to Federación del Pacífico. The Federación del Pacífico initially emerged in 2010 as an enforcement branch, primarily engaged in security and attacks, particularly against the Gulf Cartel during violent turf wars. They played a crucial role in joint operations, such as the 2011 San Fernando massacre. However, the group cut all ties with other notorious groups in 2018 and chose to operate independently. In response, Ernesto Blanco, the group's alleged leader, shifted their operations to the United States for security and economic reasons, focusing on drug trafficking. In late 2018, Federación del Pacífico began operating in San Fierro, but a 2019 joint task force raid by the DEA, FBI, ICE, and CBP resulted in significant arrests and seizures of drugs and weapons, heavily disrupting the cartel's activities. This raid, which captured sixteen members and substantial quantities of narcotics and ammunition, forced the group to cease its operations in San Fierro and left them under intense scrutiny by U.S. authorities. Consequently, the Federación del Pacífico became inactive in the United States, suffering a significant blow to its organizational structure and operations. Federación del Pacífico became defunct, but rumors suggested they were active in certain areas of Bone County. Bone County was known for its deserts and trafficking routes. With an attempt to restart the operations, Ernesto Blanco was rumored to start operations within Fort Carson back in 2023 with his trusted operation heads Arduino Longoria and Marvin Aguirre. Arduino Longoria was the trusted long-time cousin and advisor for Ernesto Blanco. He was one of the original members of the group and had shown loyalty to Blanco from the very start. Marvin Aguirre had a different approach to gaining Blanco's trust, as his influence within the city led to a direct relationship with Blanco for financial gain. Aguirre was rumored to have had direct connections with the 18th Street Gang, a multi-ethnic transnational criminal organization that started as a street gang in Los Santos. However, due to external issues with other groups and authorities it made it hard for the group. The U.S. government has been actively battling cartel influence within the country, implementing various measures to curb the operations of these criminal organizations. Federal agencies such as the DEA, FBI, ICE, and CBP have been at the forefront of this fight, conducting extensive investigations and coordinated raids to dismantle cartel operations. This led to the important figures of the family leaving the operations within the USA and move back to the motherland while starting a DTO with local connections. PRESENT Federación del Pacífico, once a dominant force in Los Santos' underworld, faced an impending transformation. With pressure mounting from law enforcement and internal conflicts, the known figures Ernesto Blanco, Arduino Longoria, and Ezekiel Aguilera made the decision to return to Mexico as their best option to keep the balance and structure. Their departure signaled the end of an era but also the beginning of a new chapter. Before they left, they had designed ways through which they would remain in power, specifically to continue with the control of drug ring in East Los Santos. They would establish a new Drug Trafficking Organization (DTO) under the cartel influence, designed to handle the day-to-day operations in their absence. This DTO, named the Blanco-Longoria DTO, would be the cartels primary wing in Los Santos, ensuring their continued dominance in the region. Thus, the associates of the Federación del Pacífico were rolled over into the DTO's new structure. Their focus would be drugs: cocaine and fentanyl, though it wouldn't stop there. They intended to diversify all their rackets, from legal fronts to alcohol businesses, in order to make their organization very solid and multidimensional. A new leader now sat atop the Blanco-Longoria DTO, known as Eduardo Costa or Lalo. He presented a new way of looking at things and a relentless drive that insured that the Blanco's legacy of this cartel was upheld while he forged his own path. Lalo took all of the previous cartel assets underneath him along with any important figures that operated within the city prior. This included a familiar face from before such as Marvin also known as Popeye. Popeye agreed to work underneath Eduardo due to the strong ties with the previous group and the financial success that he had. Furthermore, Marvin was handed the position of head of security, where he oversaw the city's connections and the arms situation, crucial to survival and success. Raymundo managed these rackets while assuring each of them was running both very smooth and very profitable. While another important figure by the name of Raymundo Ochoa focused on expanding the DTO's operations, overseeing rackets ranging from carjacking and burglary to extortion and underground fighting rings. A turning point in all of this unsettling change is when Luis "Tricky," a big shot within Barrio 18, decided to bow out of the gang life and buddied up with Eduardo "Lalo" Costa and his infamous drug ring. With Costa's outfit being a major supplier to Barrio 18, losing Tricky is a massive hit to the gang's strength. This created a lot of problems within Barrio 18; it literally whipped up a storm as the organic structure of the gang has been affected alongside fostering negative emotions among its members. Another colleague, Flaco, who was also instrumental in the team’s success has pulled off an equally mysterious disappearance. Since Flaco is absent in the foreground, the youngsters are in disarray and have some issues with the current bosses. In the lack of proper leadership advancement, the gang became nearly dismantled which led many members in search of new opportunities. Some have chosen to relocate from the areas, specifically outside of East Los Santos, to safely escape the deterioration of the gang warfare. As we have seen with Tricky showing better prospects and a better environment in Costa’s organization, other have also joined him. The decline of the gang and increase in prominence of Costa’s crew also shows just how volatile and fluctuating gang relations are, along with a constant power and money war within the criminal underworld. With regards to the common populations of East Los Santos, these transformations are both a cause for concern. ((OOC)) Blanco—Longoria DTO stands as a high-standard roleplaying faction within the community. This particular thread will showcase both the DTO and gang side of development. The DTO side is focused on showcasing high level organized crime as a white-collar group along with heavy influence within the arms dealing and narcotics. Each member is expected to contribute with dedication and creativity. The faction's commitment to realism and authenticity and upon joining us there will be a possibility of Character Kill (CK) at any moment, a non-negotiable. This choice reflects the faction's commitment to maintaining a dynamic and intense roleplaying environment. If you have any questions, you are more than welcome to contact @Scumpy.
    43 points
  9. I'm happy to say what I think needs to change to see an improvement in the player base. 1. Removal of "Education over Punishment" Right now there is an expectation that admins educate over punishing. Meaning a player can DM someone 2/3 times before we enter the space of actually being able to issue a light punishment. When I returned to the staff team and saw this, I was shocked! This is why we lost the standards and went from a "Heavy roleplay Server" and entered the realms of being more like a Cops & robbers server which is probably the best way to describe the current state of the community. I have standards, and luckily I have a set of rules which I used to govern. - I don't follow this rule, I never have and quite frankly I never will. I am all up for helping someone understand where they have gone wrong and explain to first time offenders, but if I think (On the balance of probabilities) deliberately broken a rule, you're being punished for it. I owe this standard to the rest of the community that uphold the rules, play fair and want to get on with their roleplay. I know what its like to be roleplaying with your mates, and to have a dumb ass come up to you trying to provoke you to desperately try provoke a reaction to justify pulling a gun and engaging in a shootout. It ruins everything and creates the very situation we're in. (Barely any street level gang roleplay.) 2. Removal of Inactive and Idle Administrators & Testers We have a large amount of inactive and completely Idle Administrators and Testers that are retaining their positions for absolutely no reason. I am all for people having breaks and having real life priorities however a large percentage have been on absence for months on end. And for the Admins I will break that down for you guys to understand in a more granular detail. We have too many Admins in key positions who are Idle holding their areas hostage over the title but don't want to actively work for it. Lead Admins: 7 Of the 7 admins, only 2 (28% activity) have been active in-game. (I acknowledge there's stuff behind the scenes, but your core function is to Lead Administrators, and you can't do that unless you're in-game.) Senior Admins: 11 Of the 11 admins, only 4 (36% activity) have been active in-game. Some haven't logged on in months at all. (One hasn't logged on the forums since October!) Game Admins: 16 Of the 16 admins, only 5 (31% activity) have been active in-game. (To be considered "Active" you must have a minimum of 30 hours spent IG per month. For context, some admins peak at 180 hours a month.) So when you look at the above figures for admins you have 11 active admins providing the community with 24 hours coverage 7 days a week. What this creates is admins becoming burnt out because they're carrying more work loads, people becoming unmotivated as a result of a lack of support, and this results in the figures dropping even more. I dread to think the state of the activity leading up to the new year. These 11 active admins are the same ones processing your player reports, refund requests, house changes, ban appeals and just about everything else on the forums! We're too afraid to loose inactive admins because "What does that fix?" it shows there's a consequence for not being active and pulling your weight, it allows space for development for those who are active to develop further into the admin team. It encourages growth and development for everyone. (Chain effect all the way down which in turn allows us to give a better service to our customers who are our community. 3. Faction Management I will be honest with this point, I do not see Illegal Faction Management as a functional service as it stands. It is not representative of the community, and rather a small circle that operates around it. You have so many voices in the illegal factions world that are experienced, giving the IFM the very solutions to the problems we're facing and instead of gripping onto those solutions and running with them to implement nothing is being done. Or we're shutting them down on the spot. There are Official Factions that went inactive after a week of getting it, remove them and make space the the numerous other factions that are absolute gems within the community. This needs to be done because once the illegal factions give up in their pursuit you'll have PD pursuing SD until one of the two decide to give up. Urgent and drastic leadership changes are needed in order to preserve the future of the illegal scene. I personally have been so put off from continuing my illegal roleplay knowing it will never lead anywhere. 4. Legal Faction Management One of the most catastrophic mistakes was the decision to move LFM from a full time person and move it under operations with no oversight from an experienced LEO role-player. Why a LEO role-player? The two biggest legal factions are PD and SD, and a great deal surrounds the two. Instead the role was merged across the responsibility of two people, one being the head of Illegal Factions - a clear conflict of interest. There is a huge issue with activity around the leadership of many of these legal factions and I have seen in the recent days a series of poor decisions being made about leadership changes. Faction Leaders need to be active in order to drive the faction, maintain and uphold standards and again provide the player base with a level of service! - Some days the server has 100+ players with 1 or 2 LEO's on, where is the realism in that? You then speak to the factions, and the response is, If faction management can't be asked why should I? Then you get nothing short of civil war on the server. Legal and Illegal factions are the most important entities on this server, and we're getting it so incredibly wrong. In both PD and SD we have absolutely exceptional leaders who aren't being given opportunities to lead simply because they're vocal and active and threaten the inactive leadership by outshining them, so instead of promoting them to run and help out, we're seeing them be supressed and ostracised to keep them at bay in order to safeguard certain individuals positions. Legal Faction Management needs to be owned by a Lead Admin that has experience in either PD or SD as a leader that can give them the full time attention they need, this doesn't mean dictating, this means obtaining feed back from the faction members, giving and equipping them to succeed. Right now we're seeing the polar opposite. 5. Pandering to the toxic few. There's a certain few individuals who keep popping up within these chats (Ban Evading) may I add who offer nothing of any value at all, and we're allowing their opinions and voices to plague and curtain the true issues we need to be addressing on this community. Some of these who I won't bother naming have been banned for a while for gross breaches of rules in-game and on the forums. Stop pandering to them and ignore their moot opinions. Finally my message to the community, a shit ton of effort goes into this community by Martin and Michael (prior to his departure) and I stand firmly beside Martin with this. He often is called lazy and that he doesn't care or he's not invested and simply wants money out of this etc etc...I've heard it all. I will defend him till kingdom come. I know how much he invests and how much he injects into this community to keep it running and he is let down by some of his staff, but also a community have a significant part to play here as well. Stop the toxicity, accept it will never be like 2015 or whatever era exists as being the golden age for LSRP for you, we're in 2024 going on 2025 and we're pushing through during different and challenging times around the world. For many this is a get-away from reality. Acknowledge the effort going into the community, appreciate the little things and be constructive and productive about the future of the community. Remember, pressing the red button and switching the community off once more is an easy option - we need to keep fingers away from that and start collectively driving this forward. If anyone has been offended (Staff or otherwise) by anything I have said, tough luck if the shoe fits lace that bitch up and own it. I own my flaws, and I will work on them but I will never give up on this community. Eren.
    40 points
  10. Hey all, If you've been following along on Discord you've probably seen the great amount of progress we've been able to accomplish lately. I'm happy to say that after overcoming more hurdles than I was ready for, we're now done with feature development for the release. Over the last month especially, we've been pushing hard to bring the last necessary features through the finish line. We decided to include more than initially planned because we felt like the server just couldn't launch without them. As much as all you really need to roleplay is a little more than /me, /do and IC chat; we're determined to start with a foundation that allows us to build the next big thing in the GTA V RP scene. As of tonight, we're starting the feature freeze and enter the very last phase of development, the final testing. During this phase we'll focus on fixing the bugs we caught along the way, and any new ones that come up from the recently introduced features. We currently stand at 7 critical and 18 major bugs that we have to deal with before launch. Like I mentioned, this number may grow a bit before it all falls near zero. To help us accomplish this, we've appointed @jack as our head of quality assurance and recently took @Duco on board into the development team; welcome! They, along with the rest of the development & staff team have been very helpful in that final push just ahead of the finish line. Since we'll go full ham on re-testing everything now, we should have a clear picture about the amount of work we still need to do to fix & prepare everything and should have a release date ready very soon. I want to thank you all once again for the incredible patience you've had while we create something we can honestly be proud of. Our test server has been open to the early supporters for a few weeks now and it's been incredible to see dozens of players ingame on the gamemode that I've played solo or with just a few staff members for what feels like forever now. If you are an early supporter and haven't joined the test server yet you should; it's a lot of fun and I can't wait for it to be open to everyone. In an effort to increase transparency, we also made the #test-git channel on Discord available for everyone a while back. You can see real time changes being pushed to our codebases there and see what's being worked on. So if you haven't yet, join our Discord for updates as soon as changes happen. See you all IG soon!
    40 points
  11. Hey all, it's now been over a week that the SA-MP server opened its doors to everyone again. I want to reflect a bit on what's been happening, and provide my thoughts on where we’re at. It’s fun. I almost forgot how much fun our SA-MP server is. Not just from the perspective of a player, but also from the perspective of a staff member and developer. It’s been an absolutely hilariously hectic week full of rollercoasters, ups and downs and all. The creative aspect of our community has been blooming even this early on, whether in game or out of it. It’s good to see factions finding their place again and providing players a great roleplay experience. Lots of you have been making videos from LS-RP as well already, which is great to see. I feel our strength as a community is off to a great start. What really surprised me that according to our metrics it appears about 1/4 to 1/3 of the players who join our SA-MP server have never played LS-RP before. So welcome everyone, make yourself at home and I hope you'll enjoy playing with us. Just to give a quick shoutout to a few channels posting LS-RP content: Big Tank - YouTube Cycool100 - YouTube BlackAngellify RP - YouTube Neezoo The Cursed - YouTube Honorary mention to LSRP: Grand Reopening 2024 (youtube.com) We’ve also been posting a lot of content on our socials - see Los Santos Roleplay (@lsrpgta) • Instagram photos and videos and ls-rp (@lsrpgaming) | TikTok - show us some love there. It’s a challenge. From about all ends. The launch day itself went very smooth, but we were soon met with a crowd of seventeen year old skeletons clacking their way out of the closet right onto the doorstep of the Development and Staff team. Although not all of the technical difficulties we’ve faced were within our reach to fix (looking at you, pesky network providers), the ones that were within our power, we’ve managed to fix. That’s not to say it’s fully smooth sailing from here on out, we’ve much work to do still in regards to stabilization and optimization, but despite an odd crash due to the obscure issues that running a SA-MP server brings, we’re trying to make the experience better every day. Be assured that the moment any technical difficulties arise, our entire team is all hands on deck working on a solution. To stay on topic of infrastructure a bit longer, we’re currently considering switching to a US East Coast based datacenter. As much as I enjoy low ping, I acknowledge that a major chunk of our player base is from the US, and a significant portion is also from Asia, Australia and Oceania. The latter three suffer the most, since the routes from their countries to Europe are much less optimal than to US. We’re still yet to do some research into this to find the best option, and are waiting to see if GCORE perhaps creates a L7 layer for SA-MP to match our current Path offering, but the switch to US-E is something I’m planning to do, so please hand on tight for now. The last week has also been a massive test of our staff’s strength. Just since pre-release (and majority of it since around 17th), our team has handled over 4000 character applications, over 17200 helpmes, over 11200 in-game reports, and over 600 discord support tickets, most of which were related to account recovery. Those numbers are nothing short of insane and a big shoutout goes to our staff teams who are holding the line. Worry not, reinforcements to our team are coming EOM, as we’ve received around 50 reinstatement requests by now. It’s about you. To make meaningful progress forward with feature development, we require you to get involved. The suggestion board is open: Suggestions - Los Santos Roleplay (ls-rp.com) and we’re looking for your input on where to go from here. Now that we’re slowly resolving all the infrastructure and administrative issues that degrade player and staff experience, we want to shift a significant part of our focus onto feature development. Please get involved in discussing submitted suggestions. I guess this would be a good place to congratulate the community on reaching an astonishing 10k members on our Discord server - https://discord.gg/ls-rp. It’s great to see the server thriving, It could be you. We’re always looking for modders, mappers and developers to join our team. Please send me an application if you’re interested in any of those. In a few weeks we’ll be opening up the tester applications to strengthen our ranks even more, so if you’re looking to apply, now is a good time to show your activity within the community, whether in game, on Discord or forums. By getting directly involved as a staff member, you get to contribute to making the LS-RP experience better for everyone. Keep it real, keep it close, and I’ll see you in game. Martin
    39 points
  12. The Los Santos County Sheriff's Department is a law enforcement faction that focuses on providing enjoyable and realistic police role play. The faction is primarily based upon and draws inspiration from the Los Angeles County Sheriff's Department. LSSD — Index Page Employment Service Center Patrol Car Ride-Along Requests LOS SANTOS COUNTY SHERIFF KENNETH LAROSA On the 1st of February, Kenneth Larosa, a 25 year veteran of the Department was promoted to Commander of the Administration Services Division. Larosa got his Criminal Justice degree at the San Diego State University where he would later move to Los Santos. His career began in 1995, where he become a Deputy Sheriff. For the most part of his career, he would stay at the Davis Sheriff's Station, where he would rise to the rank of Sergeant, becoming Watch Commander certified. For a change in career paths, Larosa would then be assigned as Operations Lieutenant for the Basic Sergeant Supervisory School in 2011. Initially in 2016, Kenneth Larosa was promoted to Captain, Coordinator of the Basic Sergeant Supervisory School. In July 2020, he was promoted to the rank of Assistant Sheriff and oversaw a majority of the Department, with a primary focus on the Administration Services section of the Department, as well as serving as the Chief of Staff. In August 2021, Kenneth Larosa became the 20th Sheriff of the Los Santos County. ASSISTANT SHERIFF Roderick Hayward Executive Office of Patrol and Detective Operations DIVISION CHIEF Edward Kennith Executive Office of Administrative Services Division Administrative Services Division The Administrative Services Division is comprised of Sheriff's Information Bureau, Training Bureau, Field Training Program and Basic Sergeant Supervisor School. The Administrative Services Division is responsible for providing administrative staff services to the Department Executives and to evaluate and refine policy and procedures through the inspection and training processes. It is also charged with identifying and mitigating areas of actual or potential Department Liability arising during the course of the Department's daily activities. The Training Bureau The Training Bureau is responsible for the entire recruitment process of the Los Santos County Sheriff's Department. The Training Bureau aims to provide the Los Santos County Sheriff's Department with the best suited and qualified deputy sheriffs by testing, assessing, and thoroughly evaluating each possible deputy sheriff candidate. The Training Bureau consists of three units; The Background Investigations Unit, the Recruit Training Unit, and the Weapons Training Unit. The Sheriff's Information Bureau The primary function of this Bureau is to maintain the Department's Operations Log and disseminate information and news to the general public, members of the Department and the news media. The Bureau is also responsible for evaluating proposed Department public relations programs. The Bureau responsibilities are performed through the operation of a 24-hour command information center, by program evaluation and development, by continuing liaison with the press and the community and by responding to telephonic and written inquiries. The Communications & Fleet Management Bureau The Communications & Fleet Management Bureau houses the Department's vast communication assets as well as fleet maintenance. The Sheriff's Communications Center, which operates out of The Big Ear, provides units with dispatch functions. The Facilities Planning Bureau The Facilities Planning Bureau houses all future plans for the Los Santos County Sheriff's Department facilities, including the upgrading of facilities, compliance with the San Andreas Fire Code across all facilities and the implementation of new facilities and stations. The Field Training Program The Field Training Program is responsible for the introduction of a newly assigned officer to the personnel, procedures, policies, and purposes of the individual law enforcement department. The Field Training Program provides the initial formal and informal training specific to the department and the day-to-day duties of its officers and it makes the new officers' field training as effective as possible by assigning them to multiple Field Training Officers (FTOs). The Basic Sergeant Supervisor School The Basic Sergeant Supervisor School is responsible for the training of Assistant Field Sergeants, traditional education and lecture on the fundamentals of police supervision, field-based mentoring and evaluation, providing hands-on experience to solidify the material taught; and education, training, and evaluation of all new Sergeants in the Department. Central Patrol Division This Division is responsible for the performance of the basic police tasks of protecting life and property, preserving the peace, preventing and suppressing crime, and the apprehension of violators of the law. The Central Patrol Division is responsible for the operation of the following Stations: 1) Davis Sheriff's Station & 2) The Paleto Bay's Sheriff's Station The Davis Sheriff's Station The Davis Sheriff's Station services the following areas: 1) Davis, 2) East Los Santos, 3) Vespucci, 3) Downtown, 4) La Puerta and 5) Little Seoul. The Paleto Bay Sheriff's Station The Paleto Bay's Sheriff's Station services the following areas: 1) Paleto Bay, 2) Grapeseed, 3) Zancudo, 4) Sandy Shores, 5) Harmony, 6.) Los Santos City Central. Detective Division The Detective Division's mission is to support the overall mission of the Sheriff’s Department by providing the highest quality criminal investigative services on a countywide basis. The Major Crimes Bureau This bureau is comprised of the following details: 1) Homicide Detail and 2) Metro Detail along with a task force called: Taskforce for Regional Autotheft Prevention. This bureau investigates the following: Cases investigated by this Bureau involve: 1) accidental deaths, 2) homicides, 3) natural deaths (Coroner cases), 4) suicides, 5) missing juveniles when there is suspicion of foul play; or missing over 30 days, 6) missing and unidentified persons (adults), 7) shootings involving Department personnel that result in injury or death, 8.) assaults against on-duty Department personnel that result in life-threatening or serious injury and 9) found human remains. The Operation Safe Streets Bureau This bureau is comprised of the following details: 1) Gang Enforcement Team (GET) and 2) Operation Safe Street Detail (OSS). The responsibilities for the Gang Enforcement Team (GET) include (but not limited to): 1) Provide uniformed personnel to work directed patrol in the most active or violent target gang areas, 2) Gather, disseminate, and exchange information about street gangs and their association with Operation Safe Street Detail (OSS) and 3) Participate and prepare presentations for civic groups about street gangs and their activities. The responsibilities for Operation Safe Street Detail (OSS) include (but not limited to): 1) Investigate high-grade felonies of targeted gangs, 2) Gather, coordinate, and disseminate information concerning gangs and their related criminal activities and 3) Maintain liaison with various local, state, and federal agencies concerning street gangs Professional Standards Division The Professional Standards Division's mission is to provide and maintain professional standards among departmental staff and to analyze, prevent and resolve any abuse committed on duty or any complaint made on behalf of a Deputy Sheriff. The Internal Affairs Bureau The Internal Affairs Bureau is responsible for: 1) Conducting administrative investigations of policy violations by Department members, 2) Conducting administrative investigations of policy of equality violations by Department members, 3) Conducting administrative investigations for outside law enforcement agencies at the request of the agency, 4) Monitoring criminal investigations of Department members, 5) Responding to deputy-involved shootings and specific significant use of force incidents, and preparing an administrative review of the incident for the Executive Force Review Committee, 6) Conducting “for cause” drug tests at the direction of a Department member’s unit commander or higher ranking member and 7) Compiling data for all shootings involving Department personnel (e.g., hit, non-hit, unintentional discharge, warning shot, and animal shootings). The Internal Criminal Investigations Bureau This Bureau reports to the Sheriff and Undersheriff and is responsible for the investigation of allegations of criminal misconduct by members of this Department when the offense is committed within the policing jurisdiction of the Sheriff. The Advocacy Bureau The Advocacy Bureau is the legal advisor to Department Executives and Management. They oversee legal issues and provide legal advisement to multiple executive & investigative entities. Special Operations Division The Special Operations Division is comprised of the Special Enforcement Bureau and the Aero Bureau. The Special Operations Division provides support to all units within the Department and mutual aid assistance to outside agencies via its various bureaus and details, including Air Support for pursuits or rescue operations, as well as a tactical response to high-risk situations. The Special Enforcement Bureau Special Enforcement Detail SED is the 48-person, full-time, special weapons team tasked with high-risk warrant service, barricaded suspect resolution, hostage rescue, dignitary protection and maritime operations. SED on average handles 220 to 260 tactical operations per year for the department’s 42 contract cities, unincorporated county areas and mutual aid requests from other agencies. Additionally, SED conducts training for other LSSD members, personnel from a wide array of outside law enforcement agencies and military personnel. When not actively deployed on a tactical operation, SED members continuously train on a variety of core SWAT skills that include maritime interdiction and tactical explosive breaching. Emergency Services Detail Initially conceived as a full-time search and rescue unit, the Emergency Services Detail (ESD) quickly morphed into one of the most unique assignments within law enforcement. ESD members were the first in the country to achieve certified paramedic rating for fulltime law enforcement officers, and that practice continues today to include ESD supervisors. ESD personnel provide Tactical Emergency Medical Support to SEB Special Weapons Teams and to outside agencies upon request. Additionally, they conduct mountain searchand-rescue operations, underwater search and recovery, and swift water rescue operations for the Sheriff’s Department. ESD paramedics and crew chiefs staff the department’s Air Rescue 5 Super Puma helicopters. The ESD members on AIR-5 can provide rapid deployment of tactically trained and equipped personnel to active shooter/hostile events and other emergency incidents throughout Los Santos County and beyond. The ability to traverse the highly congested 4,000-square-mile county of Los Santos through the air provides a tactical response that would otherwise be significantly delayed by ground transport. Canine Services Detail In 1980, the Los Santos County Sheriff’s Department began a pilot program with police service dogs. Since that time, Canine Service Detail members and their partners have developed and proved invaluable in not only providing assistance on high-risk searches for patrol operations but also as completely integrated members on the Special Weapons Team. CSD members complete approximately 400 searches per year and respond to all Special Weapons Team activations. All CSD K9s are single purpose apprehension dogs with one exception. CSD has the only tactically certified bloodhound program in California. The tactical bloodhound program allows for the search for high-risk suspects who may have escaped containment and are deemed too dangerous for a normal bloodhound team. CSD hosts a 30-hour Canine/ SWAT integration course twice a year. Participants come from a multitude of law enforcement agencies and U.S. military units. CSD teams are capable of rapid response with other SEB details during active shooter or other emergency scenarios and possess the ability to fast rope and/or rappel with their K9 partners. The Aero Bureau The Aero Bureau performs aerial support services using various types of aircraft and is responsible for: 1) investigating violations of regulations governing flight of aircraft and prosecuting offenders, 2) investigating all fatal or serious aircraft accidents, 3) granting permission to land aircraft on, performing maintenance on, and continuing the certification of all helipads under the control of the Department and 4) providing airplanes and/or helicopters and flight crews. Custody Services Division Custody Operations consists of three custody services divisions: General Population, Specialized Programs, and Administration Command. Each division has distinct areas of responsibility. These divisions are responsible for the operation of the Department’s jail system and for the care, custody, security, and rehabilitation of all sentenced and pretrial inmates housed within the Los Santos County Sheriff’s Department’s jail facilities.
    36 points
  13. Hello, Today we're releasing our first Major Update 1.1. Let me share some thoughts on the features that are implemented, how the development process will change going forward, and what our immediate next plans are. We've listened to your feedback on forums, Discord, game, and basically anywhere you were willing to share it. I now understand just how important customization and the access to roleplay opportunities is important to our community and the updates from here on will reflect that. The full changelog is: - Added Tattoos - Added Makeup - Added business entrance rewards - Added loan extra payments & option to repay loan - Added another motorcycle and bicycle dealership with more showroom slots - Added ~1500 new furniture items - Added ~250 new hair styles - Added /confiscate for pd sd - Added LSFD siren, pager - Added auto cancelling inactive missions - Added Social Security payments even after level 3 (every 2.5 hrs instead of every 1 hour) - Added LSSD West Vinewood Station - Changes to the LSPD Traffic Station - Changes to the LSFD Faction Vehicles & Stations - Enabled weapon stores [setup may be pending] - Re-enabled reset appearance on UCP - Fixed dealership showroom vehicles not respawning - Fixed /localtime 0 - Disabled /extras for non-admin Tattoos Perhaps one of the most important missing pieces of character customization were tattoos. We decided to split the tattoo feature into three releases, with the base script starting today. You can find several tattoo shops around the map and use /tattoo to configure your appearance. The system allows you to specify 6 levels of opacity for each tattoo, it can be as transparent or as opaque as you want it to be. As with many things in the gamemode, we aim to create consequences for your character's actions. To remove a tattoo, you need to attend a laser removal session to decrease the opacity of the tattoo until it's completely gone. The lower the initial opacity, the faster it is to remove. This baseline tattoo script is released with the native tattoo set. We've reached out to Factions and are compiling a pack for faction-oriented tattoo, to give every type of a faction enough variation to represent their character accurately. If you'd like to be a part of this, please reach out to DDaniels. Custom tattoos are currently very high on our priority list and we already started working on them. In the third phase of the tattoo system roll out, we want to add faction/company specific tattoos and allow players to create their own tattoo parlors, to give unique tattoos to other players. Other Customization Besides tattoo, we've also added over 250 new hairstyles and over 1500 new furniture items. We've finally populated and enabled our makeup script - you can find a few beauty stores around the map marked by a blip of lips. The initiative of course doesn't end here and we're looking at adding more clothing items and accessories next. Economy We put a lot of thought and effort into our current economy system. We got some things right, but clearly we've missed the mark in some places. Here are some of the changes we've made in 1.1 to stimulate the economy: Social Security is extended past level 3. You will receive payments like before, except every 2 hours 30 minutes instead of every 1 hour of play time. Entrance Rewards for businesses. Your business can now be configured by Company Team to receive a cash reward for every unique visitor over a period of time. It's hard to extract the same profit from characters in-game as you can IRL, this system is meant to reflect realistic earnings a business would have. Our goal here is to promote RP and encourage players to set up businesses that are frequented by players. You can now make exceptional payments, or pay off any loans early with zero interest. All furniture items are temporarily free. The list does not end there. We're currently revisiting overall earnings once again, and will be increasing them in the near future. We won't be changing the economy model as a whole, but rather shortening the earnings cycle to allow everyone, regardless of their available time to earn more money. Release Cycle From here on, we'll focus on a more dynamic release cycle. We chose to bundle several highly requested features together for 1.1 and we won't be doing this for updates going forward. Instead of working on a single update for 2-3 weeks, we'll instead release features as they're ready. This will allow us to test faster and deploy more frequently. Player Retention The server roll out is currently going according to our predictions. After initial spike of interest, the numbers are starting to settle down and we're approaching a baseline for our community from where we can freely grow upwards. We do however understand that we could be doing much more for player retention. We've identified a few steps to take within the staff team and will be implementing them, if we haven't already, shortly. Thank you for all your extensive feedback. We value it and learn from it as we enter the new space that is GTA V.
    36 points
  14. Hey everyone, The last dozen or so posts we've made have been more or less pragmatic, to inform everyone about updates & what to expect next. It's been a while since I made a post about the server and its direction in general. I want to open a honest dialogue about where the server currently stands, and how we can move onwards and upwards from here. There's no sugar coating it — we're in a tough position right now, from multiple angles. The player base has been stable for quite a while, but took a major hit in the recent week or two. We had a day and a half of downtime recently caused by network issues and a DDOS attack, and after bringing the server back up we're seeing peak numbers that are lower than we had during the premium only pre-release. Saying it's sub optimal is putting it mildly. I will do my best to avoid any excuses and focus on facts, problems and solutions. If you ask ten people, you'll get ten reasons why the player base has declined. I'll dive into details of some of the issues we currently face. We've solutions for some of those problems, but I'd like to extend the discussion of how to handle some of these issues to you, the community, as well. Failure to manage expectations I feel that one of the issues we had from the beginning was our failure to manage the expectations. Handful of us worked on the gamemode for roughly two years, in the spare time we had when we felt like it and weren't working or otherwise busy. The aim from the beginning was to create a barebones MVP, which we could then expand on. I feel that I failed to communicate that, and as a result of that, a lot of the community expected us to be an equal competitor from day one. This led to a massive spike in interest initially, with the player base dwindling over time once more people realized that the experience we offer isn't as complete as they might need. Other players seeing the decline in player base could be another contributing factor to further decline. I feel like there isn't a simple solution for mismanaged expectations after the fact. I will use this as a much needed learning experience. Development not keeping up Another major contributor to the decline in morale and by proxy in player base is the way development progressed after release. We simply aren't doing enough to measure up. Initially, our main focus was on ensuring stability of the server and fixing critical issues post-release. We got some much-requested features out, but we haven't had more than a handful of completely new features come out since release. That's a major problem. With only a few exceptions (big shout out to Imperium, who has been carrying the team for the past month or so), the majority of our Development Team either became increasingly busy with work after release, or simply burned out. This was my case as well, as I started a new job in May and had to do a lot of adjusting and some travel; the time I had left was mostly spent on maintenance, handling technical issues, legal/biz aspect and managing the server as a whole. The timing was unfortunate, because we all knew that the real work begins post-launch to make sure the needs of our community are met. While some aspects of this can't be affected by me, I still came short — I failed to keep the development team motivated and to make sure people don't burn out. This, in the end, lead to some promises left behind, which is something I really wanted to leave in the SA-MP era. Unfortunate. There's several solutions that can be applied here. We'll be once again taking in more developers in the coming days to help us with the amount of work that needs to be done. I'll also look for a way to offload my work with managing the system infrastructure, so even fewer things are reliant solely on me and can be handled by another developer as well. Leadership & Communication I feel that a significant chunk of us in the core team (leadership, team leads and devs) switched to a coasting mode too quickly. We got comfortable and complacent. I believe that motivation and strength comes from top to bottom, and we as the leadership must do better to innovate, push forward, show face and communicate everything with the community. This became harder in the recent weeks and there's no other way about it, we simply must do better. Of course the list above isn't exhaustive. We're aware of the frequent shootouts, abundance of weapons in the server, frequent shootouts, jobs becoming stale, etcetera. We put together a two-week plan of action of things we'd like to accomplish. I'll share it with you, but please take it with a grain of salt as it may change and some things may be added, or taken out. Immediate (today/tomorrow) - Communicate the current state of the server (this post) - Add more developers to the team - Reach out to player-owned companies and factions to make sure they've everything they need - Reach out to admins regarding long report times, and not answering difficult reports Week 1 - Fix vehicle loan payments, and transfervehicle after paying off loan - Ability to "trade in" a leased vehicle, with the ability to get a % of your principal back - Add more clothing mods - Make Horsepower affect vehicle performance - Level requirement for equipping a weapon (across all characters) to curb DM - Add interior presets & interior change - Add separate group for /setprop access, so property reports aren't reliant on Leads - Adjust mechanic / vehicle part prices (wheels, etc) Week 2 - Some gambling script (even if just slots, lotto or blackjack) - Graffiti - Add more vehicles, whether existing GTA ones to pdm, or modded - More trucking routes - Investment into marketing - Schedule another community meeting To reiterate, we probably won't be able to do all of these, but these are some of the things we've identified need immediate attention. Despite the admittedly grim situation with the player base right now, I believe we can turn things around. The entire situation is very humbling and has been a big reality check and a learning experience for me. We've a lot going for us — we've a great staff team, a lot of knowledgeable and dedicated folk on our side, other major servers providing us assistance whenever we need it. But most importantly, we've fostered an awesome community which is what I focus on when it's time to push forward no matter what. I'm sorry I let some of you down, it hurts especially because I know a lot of people really believe in the project and want it to do well. This is where I'll turn the post towards you. If you're good at something and want to use your skill to help us make the server better, please reach out. If you've opinions you want to share, please do so below. I welcome opinions of anyone with the best interest of the server at heart. Martin
    36 points
  15. Hey all, Today I'm happy to showcase to you guys how far along we've came with our damage system which is just about complete. It's been really fun testing and we can't wait for you guys to hop in game soon and experience it yourself. Check out this video by @Xanakin to see more about it: We really brainstormed how to handle damages and different type of weapons and I think we came out with a pretty solid system. We currently have more than 60 custom inventory weapons implemented and more than 20 different ammo types. Each weapon will have a base damage and a list of compatible ammo and a range of distances it can fire accurately and how far. V's native range for hitting targets is quite large so this was necessary to do. Each ammo type will be configured with a different multiplier. So some types of ammo will be stronger, some will be weaker and so forth. When it comes to deciding how much damage it's time to give, it all comes down to these factors: base damage, ammo multiplier, distance and bodypart. Some bodyparts will increase your damage, and some may lower it. Another part of our system that I'm quite happy about is the attachment system! We've added just about every weapon component that exists on GTA V and that will all be accessible. As demonstrated in the video, you'll be able to have each piece in your inventory and use them on weapons it's compatible with (not all can have attachments)! Here's an example of some of the pistols and their ammo types we've added: (not final!) thead tr {background-color: ActiveCaption; color: CaptionText;} th, td {vertical-align: top; font-family: "Segoe UI", Arial, Helvetica, sans-serif; font-size: 9pt; padding: 3px; } table, td {border: 1px solid silver;} table {border-collapse: collapse;} thead .col0 {width: 189px;} thead .col1 {width: 164px;} Weapons Ammo Types LSPD SWAT Staccato P 9mm FMJ, 9mm JHP H&K USP 9 9mm FMJ, 9mm JHP Beretta 92FS 9mm FMJ, 9mm JHP Glock 19 9mm FMJ, 9mm JHP FN 509 MRD-LE 9mm FMJ, 9mm JHP Glock 17 9mm FMJ, 9mm JHP Beretta 92X 9mm FMJ, 9mm JHP Glock 21 9mm FMJ, 9mm JHP Sig Sauer P320 9mm FMJ, 9mm JHP Sig Sauer P365X 9mm FMJ, 9mm JHP Glock 43X 9mm FMJ, 9mm JHP Kimber Custom LW .45ACP FMJ, .45ACP JHP Colt 1911 Classic .45ACP FMJ, .45ACP JHP Smith & Wesson 4506 .45ACP FMJ, .45ACP JHP Smith & Wesson M&P9 M2.0 9mm FMJ, 9mm JHP Thank you all once again for your continued support! Regards, Kane
    36 points
  16. A quartered shield bearing the stars and stripes, a five cornered star and a grizzly bear - a tribute to the short-lived San Andreas Republic. A golden eagle like the kind depicted on the 19th century Mexican Coat of Arms, standing on a cactus while holding a rattlesnake in its beak, the old Alta City Hall and a lion rampant. The Los Santos City Government is one of the largest municipal organizations within the United States, and the largest in San Andreas, providing services to over three million constituents who reside both in the City of Los Santos and the County of Los Santos following a decision in 1992 to consolidate both the City and County of Los Santos into one large entity. The municipal organization is led by a City-County Mayor, who oversees all operations of the government and is responsible for the delivery and accessibility of services. Los Santos is home to people from all walks of life, of all cultures and backgrounds, located on the southern part of San Andreas. What started as a colonial settlement in 1781 under the Spanish Empire, saw rapid expansion ever since its establishment and quickly turned into a major colonial hub. While not much is known about the city during the Spanish rule, it is known that the territory was later on taken over by Mexico in the 1800s, and then rebelled under the short-lived San Andreas Republic in 1846 over land-purchasing rights. At the beginning of the revolt, flags bearing a five cornered star and a grizzly bear were raised by the mutineer soldiers, replacing the Mexican ones. On July 5, 1846 - the United States flag was raised throughout government buildings and militia bases, marking the end of the Republic and the annexation of the land by the United States. --------------------------------------------------------------- TIMOTHY KNIGHT MAYOR Welcome to Los Santos, It is my pleasure to present you with a warm welcome to Los Santos, our little pearl in the West Coast. Los Santos is home to innovation, progress and discovery - where people come from everywhere and everyone are welcome. A sprawling metropolis, Los Santos is one of the busiest regions in all of San Andreas and even the United States, with an active nightlife scene, products and stores from all over the world, there's always something to see in our city. I invite you to tour the city, visit the landmarks and most importantly - enjoy your stay. Welcome once again, Timothy Knight Mayor of Los Santos --------------------------------------------------------------- The Office of Finance is responsible for the financial health of Los Santos, providing business owners, entrepreneurs and visionaries with the tools needed to thrive. It is responsible for the collection of all money deposited in the City Treasury, from taxes to certain city-imposed fees. The Department of Health works to protect the health and well-being of the residents of the city of Los Santos and surrounding incorporated areas, it's main objective is to push public health initiatives and policies in accordance with current state law, support the growing health infrastructure of the city of Los Santos both public and private. The Bureau of Licensing is responsible for the processing of liquor and entertainment licensing and continuous review of those licensed premises across Los Santos. The Los Santos Department of Public Works and Transportation is what keeps the city moving, the workers who keep the city dynamic and ever-changing. The Department is separated into several sections, each having their own responsibilities - the Department of Public Works handles public infrastructure development and maintenance, as well as power and water grids. The Department of Transportation is responsible for making sure the city stays mobile by providing public transit services with the highest quality standards. The Bureau of Parking Management makes sure that appropriate parking etiquette and laws are followed, as well as assists with traffic control where needed. The Department of Public Social Services (DPSS) serves thousands of vulnerable people each year, improving their quality of life via the administration of local welfare programs. Such programs aim to assist and empower disadvantaged individuals and families within the greater Los Santos area to achieve their maximum potential; housing, employment, and financial assistance, to name a few. The Department consistently works towards the economic and social development of all, operating under the values of service, social justice, dignity and worth of a person, importance of human relationships, integrity, and competence. The Department of Medical Examiner-Coroner (DMEC) is responsible for conducting inquiry into the circumstances, manner, and cause of deaths which fall within its jurisdiction. These inquiries predominantly surround deaths which appear homicidal, suicidal, violent, or accidental; this remit also includes deaths where an appropriate physician is not available to certify death. Inquiries make use of state of the art technology and methods, along with examination of their medical records, behavior, and much more. The DMEC also plays a role by, on request of the Public Health Department, examining deaths which may be related to wider public health risks. The Port of Los Santos is the nation's leading gateway for international trade and has ranked the number one container port in the United States. It is a self-supporting department of the City of Los Santos, also known as the Los Santos Harbor Commission, and is governed by the Los Santos Board of Harbor Commission, a panel appointed by the Mayor of Los Santos. The Port of Los Santos is committed to proper oversight and management of all port activities, with an outstanding team of executives appointed to propel the organization's vision and strategy forward. The Port of Los Santos is a major center of employment. Most workers within terminals are members of various labor unions. CURRENTLY HIRING FOR VARIOUS FACTION POSITIONS: CAREER OPPORTUNITIES LSGOV DISCORD || LSGOV FORUMS
    33 points
  17. Hello, Big news today. Never thought I'd be announcing this in a million years, but here goes. Due to popular demand, we'll be re-opening our San Andreas Multiplayer server. Normally, I wouldn't consider this decision because all of our primary focus goes into developing our RageMP game mode, however due to things being a bit quiet lately we've concluded that it won't do us any harm run both servers side by side for the time being. We'll be releasing the SA-MP server in pretty much the same state as it was last turned off in 2021. We won't be deleting any characters or assets. We'll have to do some database cleanup at least, but it'll be very minimal. This of course opens a whole new sets of challenges, both personal and technical. I'll try to answer some of the more pertinent ones right off the bat, and the rest will be clarified as we go: We'll continue to use this forum and create new sections that are necessary. The old forums will remain available as an archive as they are now. Staff members will be staff on both game servers. Reinstatements into the staff team will be available, even for members who only want to play on SA-MP. We don't want to set any expectations in regards of longevity of the SA-MP server. If there's reasonable interest in it, players want to play it, and it'll support itself financially, this can be more than a limited time experiment "nostalgic blast from the past". Most legal factions will, at least for the time being, remain with shared boards and leadership across both game modes. Reinstatements will be possible, even for players who only want to join on SA-MP. Technicalities of this implementation will be made available later on. Factions will be fully supported by the IFT. We're also going to facilitate some form of asset transfer (cash) from SA-MP to V. This will of course have its restrictions to avoid just massively flooding the RageMP server with hundreds of millions; however with our pending economy overhaul on RageMP, assets will be much easier to come by regardless. As far as the timeline goes, the main technical challenge why we can't just turn it on now is that some functionality on the SA-MP server heavily relied on the old UCP (spawn change, skin change, etc). We need to re-add this functionality to our current UCP, and adjust our infrastructure to support the new (old?) server. There's also a bunch of small tidbits that aren't compatible with our current database structure (bans and such) that we need to adapt. This won't take too long, but given our track record with release dates, I'll save it for when we really know. But since I can't help it, my current estimate is 3-6 weeks from now we should be open for business! Keep in mind that some of the information above may change, if it does, you'll know. I'm sure you're wondering what exactly this means for our RageMP server. The way I see it, opening the SA-MP server up will help us with our current goal to reach the players we've left behind one way or another throughout months since launch. We hope that by engaging players in our community and platform, we'll be able to show you all the incredible progress we've made on both our game mode and process since launching last year. Our primary development focus will remain on RageMP and improving on the already great game mode we've created for you. We've a new defined set of priorities that we want to follow, and most of our focus will be going towards customization, ease of access to assets and features with a non-restrictive economy, and support for illegal factions. Check our Roadmap to see what we're working on right now as a part of 2.0 update, which includes long-awaited features such as Burglary, Social Media, Blackjack (yes, I know), further character customization and more. We're on a good track here, with both Burglary and Blackjack going into testing next week. All of this was announced earlier today on our Community Meeting. I believe that essentially stopping doing these after launch was unfortunate, however hindsight is 20/20 and with the constant chaos going on, it was easy to forget why they were so important. You can expect these to return on a semi-regular, roughly bi-weekly basis. I'd like to close this post by pleading to those who left our community because they were unhappy with the direction, or features we launched with. Now that the chaos of initial months are over, we're steady building on the solid foundation we laid out. Over the months, we've released many great features such as Graffiti, Pets, Purchasing properties, Drug packages, Cinematic mode, Startshift, Turf map, Facial expressions, thousands of clothing, animation and furniture mods, Second hand car dealerships, Spawning multiple cars at once, Hair ties, Paintball, Modshop, new Makeup script, Scratch off lottery, and many, many more. We've fixed hundreds of bugs and hosted around 40 official events. And we're going to keep doing that and more. Our sole motivation for doing so, and keeping on even when times are tough and the player base isn't what we'd have hoped it to be, is that we want to bring you, the community, a fun place to play. So consider (re-)joining a faction or creating a one, or joining the staff team. If you believe you can make LS-RP better, reach out to me directly and if it's in the best interest of the server, I'm sure we'll find a way for you to be involved. If you've unresolved grievances that stop you from returning, reach out to me directly as well. I'm here to hear you out. Martin on behalf of LS-RP Leadership
    30 points
  18. Hello, I've got some exciting news for you today — from all angles! We're releasing the Major Update 2.0 for our RageMP server and have some news on the timeline and remaining work for relaunching our SA-MP server. RageMP Major Update 2.0 The 2.0 update has been in the works for quite a while and as the stars aligned, it includes several sought after features once again. It includes bangers such as Burglary System, Blackjack, In-Game Social Media, Character Export to Menyoo, and other features and fixes. The full changelog is as follows: [Major Update 2.0] - Adds Blackjack - Adds Burglary features - Adds /addcontact [phone number] [contact name] as a shortcut to add contacts - Adds /delcontact [contact name] as a shortcut to delete contacts - Adds /faceinvader (aliased /fi) to access Faceinvader while in-game - Adds the ability to export appearances into Menyoo XML format via the UCP - Adds placing items (such as weapons) inside of properties - Adds a non emergency hotline (991) - Adds ability to toggle furniture item collisions - Fixes certain appearance features' opacity not loading correctly - Changed the DMV practical test to automatically set /limiter - Changed the DMV knowledge test to increase the timer from 5 minutes to 10 minutes - Changed the DMV knowledge test to remove the long fade transitions - Changed the UCP character application process to only be necessary for your first character Blackjack It is now possible to play blackjack on any furniture item of the 'ch_prop_casino_blackjack_01a' model. You don't need to be in a casino to play it, all you need is a property which you can furnish, or access to one. You can manage the settings of the table with /bjtable. The table settings also support a "Practice mode", which lets you play without deducting your money at all, making the game available to you even if you're strapped for IG cash. Make sure to enable the table and put some money in the till so you're able to play. The game supports up to 4 players + an NPC dealer. Hitting, standing, splitting, doubling and surrendering are all supported. If you're unsure how to play, or want to check the table's rules / settings, you can view the rules via the "Info" option when approaching a seat, or by clicking the rule book icon in the Blackjack UI. Quick note, we haven't added crowbars and lockpicks to the stores yet to give players a chance to upgrade their home security systems. You can read more about this feature in its documentation here: Burglary System An important part of roleplaying is finally getting the attention it needs. Gone are the days when you forgot if you locked your property's door or you feared that anybody could just break into your apartment and steal your hard-earned drugs & cash. With the new Burglary & Property Security system, we're offering opportunities for legal and illegal roleplayers alike. You can read more about this feature here: SA-MP Relaunch Milestones With our 2.0 release out of the way, our major point of focus for the upcoming weeks will be preparing the SA-MP server for launch. We added a SA-MP section to our roadmap which you can find here: SA-MP Roadmap · LS-RP Roadmap (github.com). We're currently targeting three milestones: - Staff release: Open the server for the staff team to begin testing its integration to our current systems. We estimate this milestone to be completed in less than one week from now. - Pre-release: Open the server for our valued donators who've the premium membership activated. During this phase we'll give our infrastructure a rigorous test and finish work which is necessary for the release. We estimate this milestone to be completed in 1-2 weeks from now. - Release: Open the server for everyone. We estimate this milestone to be completed in 2-3 weeks from now. We offer the aforementioned estimates in good faith and are working hard to meet them, or even deliver earlier. If anything changes or we encounter any hiccups along the way, we'll be sure to inform you ahead of time and explain what's happening. In the last two weeks, we've done a lot of work behind the scenes ranging from preparing our infrastructure, migrating processes and consulting our teams on how to make the relaunch go as well as it can. Some core takeaways are: Focus Key focus for all teams will be in-game activity and providing support for business openings and factions, so everyone has the tools they need to roleplay. If you own a business on SA-MP and are planning to open, contact Commerce & Estates. Business auctions will take place after the first two weeks, assessing business activity. Community engagement will be focusing on promotion of both the SA-MP and RageMP server (graphics, videos, ads). Events team will be focusing on an initial launch event, and aiming for one event per week. Our eventual goal is to host two events every week, one for the RageMP server, one for the SA-MP server. Official Factions Factions which were official from one year prior to closure of the SA-MP server will be able to apply for an official faction status. Schemes Illegal faction schemes will work slightly differently, more info to be released in a few days. We are assessing the current situation of stockpiled weapons and such. In other news, we've closed both tester applications and staff reinstatements. Both are now being reviewed and we thank everyone who's applied, the results will be revealed by the end of the month. We want to make sure that come release, we're equipped to handle supporting both servers. This and much more was premiered today on Discord during our Community Meeting. Join our Discord community to stay at the forefront of breaking news and updates from your friendly neighborhood roleplay server. Love, Martin
    29 points
  19. I think currently GTAW finds itself in the shoes LSRP were once in. By that I mean that they have a monopoly over the genre simply because there is no alternative, similarly to our community on SA:MP. Players stuck around because there was nowhere else to go. On GTAW what you've got is a server and community tailored around legal roleplayers, ran by legal roleplayers and heavily influenced by legal roleplayers. One sticking point that comes up time and time again is their IFM's lack of engagement, transparency and knowledge and this is the driving force behind the bulk of our roleplayers leaving their server. Now, a lot of people use this a basis to promote their roleplay but the fact of the matter is that it's the truth, their lack of regard for their illegal community is what will offer LSRP a way in. Over the course of the last few months it's been more evident than ever and their management's obliviousness to the fact is what adds insult to injury. For this server to hit the ground running what you have to do is capitalize on the shortcomings of the aforementioned server and strike while the iron's hot. Transparency will be a key factor in attracting these players. Deliverance will be what keeps them and the expectations and promises need to be fulfilled in order for this to come to fruition at all. Illegal roleplay shouldn't be prioritized by any means but it should be treated with the same amount of respect as legal roleplay and given the same opportunity of prosperity. Illegal roleplay has always been the foundation of LSRP but what made LSRP so consistent was its honesty, its openness and its lucidity. Transparency was always there one way or another. One look at their faction's forum and you realize that their faction management team are driving people into LSRP's arms and for years it's gone unnoticed and unaddressed because their has been no alternative. You can forget about servers like LCRP making a wave because they're not battled tested like LSRP is and don't have the following LSRP do, coupled with the fact that their management are as corrupt as the day is long. All these make-shift beliefs and idealisms are used to lure people in but it's nothing more than a false pretense and a power grab. In other words, in certain communities if you don't agree with somebody's modus operandi, they will find a way to ban you, silence you or misinterpret you. On LSRP I believe that the number one priority should be to put the power in the player's hands. For this to overtake its competitors and scratch the surface it's got to recognize the flaws of communities that don't work. LSRP is genuinely the last hope for those interested in illegal roleplay. We need to do as much as we can to emphasize that and promote the fact that the community and management are receptive to that or we're back to square one. It's in all of our interests if we're on the same wave length. All old community politics should be disregarded and the slate should be wiped clean. This will only work if we're all on the same page. Make LSRP great again.
    29 points
  20. El Corona has always been a stronghold for illicit activity, even during the First World War the area was known for not only its roughness but had a reputation for its high poverty rate although residents knew nothing of what was becoming of the neighborhood before the early 1920s. Residents of El Corona became more and more engrossed in ways that friends would come together and defend the area from gangs that were popping up at the time, gangs that included Big Hazard and White Fence but despite these events, the famous Zoot Suit Riots of the 1940s are what shone light on the 38th Street Gang in a way that would change the course of the gangs actions and reputation within Los Santos forever. The Sleepy Lagoon Murder consisted of multiple teenage 38th Street gang members brutally murdering a young boy by the name of Jose Diaz at a water reservoir which was often visited by gang members. 600 Mexican teenagers all over Los Santos were hauled up by LSPD for the heinous crime although eventually 22 members of the 38th Street Gang including some female affiliates were tried and the event would lead to the single largest mass trial on record in San Andreas. From 1999 up until around mid 2019, the 38th Street Gangs impact on the southern side of the city was devastating to not only the local residents but to law enforcement alike as new cliques flagging the neighborhood started popping up within the immediate area. The tiny locotes (TLS) were among the first clickas to originate out of the gang all the way back in the 1920s, now in current times there are over 12 different clickas across three different states all flagging for the same cause. In Los Santos, the 38th Street gang holds 6 sets; Tiny Locotes (TLS), Gardenas Locos (GLS), Krazy Katz (KZK), Tiny Winos (TWS), Pee Wee Gangsters (PWGS) & Tiny Diablas (TDS), each set with their own reputations and input on the lives they live. In 2019 a rival gang; Bounty Hunter Bloods (BHB) took their chances and sparked a war which would end up making national news with a body count of over 30 people over the course of a year, Oscar "Blueboy" Huerta along with other original new generation 38th Streeters at the time including Antonio "Shaggy" Merino, Andres "Casper" Artego, Joshua "Bugs" Pena, Owen "Stomper" Nereyo and the famous Dennis "Creeper" Grajeda engaged deep in the war between the two gangs, often plotting on ways to score points and cleanse the 38th Street flats of blacks. After a long and bloody war between two gangs that lasted almost two years, the 38th Streeters eventually managed to push back and take the flats with force which resulted in a mass shootout within the 38th Street car lot. After taking back control of the flats, another spark ignited only this time it was directed from the Eastside Hustler Crips (EHC). During this time of conflict, the 38th Street Gang were also up against a gang injunction order which made them prone to constant stop and searches and the avoidance of their friends due to the court order; making attacks on rival gangs 10 times as hard.
    28 points
  21. This was originally intended as a response to gyzo's "Can we bring back the old playerbase count?" topic but after I completed the post I felt it was worthy of its own topic. A VISION FOR THE FUTURE: Achieving peak LSRP activity numbers is probably an unrealistic goal given the landscape of the RP scene nowadays, but I do believe there are steps that can be taken to maintain and build upon the current player base. There have been plenty of solid ideas here and elsewhere on the forums that can help bring about positive change in different aspects of LSRP, but my post is going to be focused on the big picture and what all of us can do—players and admins alike—to help LSRP reach its true potential. To touch briefly on why I personally returned to LSRP: it was for Valenti much more so than it was for LSRP or SAMP. In the past, I have publicly voiced my displeasure with LSRP staff. I was very skeptical of the LSRP comeback and thought it was simply a last-ditch marketing gimmick for the GTAV server; I didn’t think it would be successful and had no interest in rejoining until countless Valenti members reached out urging me to reopen the faction. I went through with it and I’m glad I did because the server has exceeded our expectations so far and has allowed us to make a serious comeback as a faction. Upon our return with how accommodating the staff was setting us up with official status and swiftly handling requests, it was the first time since I joined Valenti in 2011 that I felt we were finally getting the respect we deserve as the longest-standing and most renowned faction on the server. Unfortunately, with lengthy delays and several questionable rulings against us recently, this feeling has dissipated to a degree, but I am still of the belief that the staff team is doing a better job than they have in most previous eras. Regardless of player count, LSRP still has major potential and I believe we can make this final era something special if we all work together. CULTURE SHIFT With that said, everyone needs to remember that the admins are volunteers and we need to adjust our expectations accordingly. The admin team makes LSRP possible and we need to be grateful for that. We need to squash this “us vs. them” mentality that drives a wedge between the players and admins, and we all need to start pulling the rope in the same direction. A clear vision for the future needs to be outlined and at the center of that needs to be a cultural shift that brings the community together as one team working towards the common goal of making the best role-play experience possible. LSRP having a smaller player base doesn’t mean the community doesn’t have room to grow and it isn’t something we should dwell on; instead, we need to look at this as a prime opportunity to build the foundation upon which the new era of LSRP can be built. The success of this server has always been a team effort and that will need to be even more pronounced this time around to ensure we have a community that is sustainable and has room to grow. FACTION SCENE The faction scene and the great factions in particular have always been the main driver of LSRP’s success. We are currently in a good spot with several long-standing official factions and some solid new factions on the come-up. This kind of continuity of characters and factions is key to creating an immersive, realistic, cohesive, and sustainable role-play environment. To maintain and improve upon the current state of the faction scene, everyone needs to play their part. To build strong, quality factions, people need to consider joining the existing factions instead of creating new ones. Only those who are experienced and qualified should be making new factions with the intent of filling a gap in the current faction scene, but we need to be cautious not to oversaturate certain genres. Faction leaders need to create factions with purpose and meaning, the average player needs to stay IC and focus on the realistic development of their character, and the admins need to incentivize, reward, and help facilitate quality role-play. The standard for achieving official status needs to remain high and admins shouldn’t feel pressured to lower the bar in order to appease to players out of desperation. High standards for official factions ensures a healthy faction scene and lowering the bar will create for weaker, unsustainable factions, as has been seen in the past. Unofficial factions now have plenty of schemes they can apply for and it’s certainly a good thing to reward good performance and give people the tools they need to role-play, but only the best faction(s) in each genre should represent LSRP as an official faction. On the other hand, toxic factions need to be disciplined, and if improvement isn’t seen in quick order, they need to be shut down. LSRP has been doing a good job with this as of late and I have seen the benefits first-hand in the LCN scene. The description of a long-time official crime family that was notorious for rule breaking and subpar role-play early on in the LSRP comeback set the tone. That faction in particular has since improved and are making positive contributions to the role-play. The recent shutdown of another toxic LCN faction was another step in the right direction. The LCN scene is experiencing one of its better eras right now and that is in large part thanks to LSRP bringing the hammer down on these problematic factions. In order to optimize the faction scene, I would like to suggest a revamp of the Faction Team structure as seen below: Head of Factions and/or Faction Team Council Official faction leaders (1 from each official faction) The most qualified admins and players with ample faction experience Testers/admins who serve the purpose of handling requests in a timely fashion The most notable change is the involvement of the official faction leaders. When LSRP was in its heyday and on an upward trajectory, there wasn’t a massive Faction Team; there was a Head of Factions who consulted the official faction leaders, which worked quite well at the time. The official faction leaders are a highly knowledgeable group and can bring great value to the Faction Team’s decision-making process. Additionally, this ensures all official factions are represented equally in the faction team and limits the potential for corruption. The Faction Team needs to consist of a healthy balance of players experienced in all the major genres. Many players (myself included) have grown increasingly frustrated with their suggestions falling on deaf ears over the years and, as such, don’t speak up like they used to and have no desire to seek out staff positions. LSRP acknowledging this and going out of their way to recruit the most suitable candidates for the Faction Team (and other staff divisions) would go a long way. ROLE-PLAY MINDSET Everyone needs to adopt the mindset of focusing on the realistic development of their characters. Stay in the moment and embrace every scene. The play-to-win mindset, trigger happiness and seeking quick thrills is not the best way to go about role-playing and it drags the server down. LSRP is marketed as a heavy role-play server and we need to back this up. Below I have linked two threads from the old forums related to this topic: (39) [Tutorial] A case for RPing realistically - Los Santos Roleplay (39) Realism + Character Development = Fun = Success - Los Santos Roleplay MARKETING Other posters have already outlined different approaches that can be taken to market the server and I am in agreement that this needs to be a major focus for staff. Aside from this, word of mouth will go a long way in bringing old players back to the server, but we all need to do our part to make the best role-play environment possible in order to lure people back. While I am of the opinion that the staff team has improved, there is still a stigma weighing them down and they need to continue making positive steps to repair their reputation for some players to ever consider a return. The admins also need to recognize the value many of the long-standing official factions bring from a marketing standpoint. Countless players have come through these factions and people who are otherwise disgruntled with LSRP staff can potentially be lured back by the prospect of rejoining their old faction and continuing their character’s story. Remove the red tape and let these historic factions thrive. PLAYER RETENTION Marketing is useless if we can’t retain the players we bring in. Having a strong faction scene will go a long way in attracting and retaining players. On top of this, the community needs to be welcoming and the game needs to be as user-friendly as possible. LSRP does a good job of allowing players to have creative freedom, but there are still plenty of instances of the admin team being overbearing on people’s creativity. Remove unnecessary restrictions and applications; allow players to craft their characters as they see fit within reason. Factions and players who have made mass contributions to the server over the years should especially be given the benefit of the doubt and more leeway. As others have stated, having the current script-based jobs as the main moneymakers for new players won’t cut it. The government needs to have funding available for companies so that money can be earned through actual role-play as opposed to mindlessly farming scripted jobs. I suggest the introduction of a new staff division or a “buddy system” of sorts committed to helping new players learn the ropes not only in regards to the game itself but also how to role-play realistically and develop a character. We need to focus on retaining players who are here to role-play and develop a realistic character. It’s usually quite easy to decipher between someone who is here to role-play and someone who is not. Discipline and ban rulebreakers/toxic players who only serve to disrupt the experience of real role-players; LSRP being lenient with these types of players out of desperation to keep the player count up is counterproductive. Additionally, LSRP needs to be cautious with how much time they put into the GTAV server. I’m not sure if this explains the recent increase in wait times, but the increased focus on GTAV certainly had a damning effect on the SAMP server last time around and history tends to repeat itself. GTAV is covered, but there is clearly still an appetite for SAMP and thankfully LSRP has filled that void for now. Most of us are here because we aren’t interested in GTAV. The SAMP server, in my opinion, should be the top priority; don’t take it for granted. TL;DR Role-play is a collaborative game and people need to stop being so selfish. Take responsibility yourself, regardless of your role on the server, and think about how you can positively contribute to the community. Focus on role-playing and developing your character realistically. We need to come together as one team to create the best role-play experience possible for the success of LSRP going forward.
    28 points
  22. Hey all, Today we're bringing yet another update with QOL changes and bugfixes. Before that though, I want to share my excitement that we've resolved virtually all common crash issues that we faced. I'm sure you've noticed the server hasn't had a crash in almost a week now, which is awesome. This was possible due to diligent team effort, and I'm glad we were able to improve the stability of our server. We've recently opened the first round of feature voting here: Roadmap - Los Santos Roleplay (ls-rp.com). Everyone can express their interest in features that have been approved, this helps us understand the priority of what you want to see implemented first. That being said, some features take longer to implement than others, so it may still happen that a lower-priority feature will be done first, because there's simply less work on it. We've begun work on the following major features from the list: - New phone system (Mmartin, I'm stoked to do this for the third time...) - Centralized Inventory System (Noble) - Forensics (ImperiumXVII) These are more long-term projects, so they may not come out in a week or two, but we'll make sure to keep you updated in #snippets. We also have a working prototype for a safe way to do custom XM Stations in-game, so we'll be doing that next as well. All in all, I'm happy to see the Suggestions board engaged and you guys have a lot of cool ideas, so we're looking forward to implement many of them. It's super exciting to be doing feature development again now that we've resolved most of our technical related grievances. One more thing to tease, we'll be doing a major event very soon. Get ready for a pumping festival with limited edition clothing items, minigames and more. All that being said, the changelog for 13.3.6 is: [San Andreas Multiplayer Game Update 13.3.6] - Added /relog to change your character without reconnecting! - Added marketprice payout back to /sellhouse - Added MDC & other permissions for Gov. Encorcement - Added granular permission system - Corpses now despawn faster - Added /corpse interact to increase corpse's lifespan during RP - /corpse bodybag, vehicle, deliver can now be used by GOV and also in vans, not just ambulances - Fixed a typo in phone call messages - Trucking help no longer shows twice in /jobhelp if you are a trucker and have a sidejob - Fixed a dialog with "NULL" showing for new characters - Removed LSSD Dillimore HQ references - Fixes faction subrank paychecks Peace & Love Martin
    28 points
  23. Eastside Hustler Crip (EHC) is a predominantly african-american street gang with it's roots going back as far as the 1980s. The gang has a long and rich history that revolves around gang violence and wrong doings, with the majority of members following a common theme of the desire for power, respect, women, money and protection. Gangs that fall under the Hustler Crips are loosely connected and are not necessary allies of each other. The term "street gang" is commonly used interchangeably with "youth gang", referring to neighborhood or street-based youth groups that meet "gang" criteria. Currently the gang has an active membership consisting of around twenty to thirty members. The gang operates around Jefferson, a district slightly to the northeast of the city center of Los Santos, San Andreas. North of Jefferson is Las Colinas, while to the south are Idlewood and Ganton. West of Jefferson is Glen Park, while to the east is East Los Santos. It's turf starts from Crenshaw Boulevard and stretches all the way over to Washington. The area has prominent gang activity and is a low-income district with a high crime rate. The gang is divided into three separate cliques: Crenshaw Hustler Crips (30s), Slauson Hustler Crips/Cardinal Hustler Crips (60s) and Washington Hustler Crips/Rowdy Hustler Crips (80s). In previous years there has been a noticeable downfall in the gang's membership, with the 60s Cardinal Hustler Crip sub-set being considered defunct for a period of time. Lately however the sub-clique and the overall function has seen an up-tick in new members joining, especially youth that seem to be driven by a promise of power and/or protection from other gangs. The Hustler Crips operate independently, which means each Hustler Crip set carry their own allies and Rivals. Eastside Hustler Crip doesn't fall under trays or deuce, they operate independently due to previous beef with both Gangster & Neighborhood Crip sets & also the majority of Mafia Crip sets as well. The Eastside Hustler Crip are rivals of 99 Mafia Crip, Florencia 13, Lennox 13, South Side 13, Bounty Hunter Bloods, Palm Tree Piru, 54 Van Ness Gangster Brim, 83 Gangster Crips, Kelly Park Hustler Crips, with Florence 13 being the longest running rivalry being directly responsible for the increased gang-related crimes around Jefferson. Police has an increased presence around Jefferson, making an effort to combat gang-related murders, shootings, and general violence related to gang activity.
    27 points
  24. If you’re looking to make money on LS-RP and are wondering how to do so, remember there are many ways besides the traditional routes of trucking, lawn mowing and fishing. There are various schemes in place which aim to promote and reward anyone who provides roleplay to the server; whether legal or illegal. This isn’t Euro Truck Simulator after all - it’s a roleplay server! Let’s take a look at some of the options that are available to you right now, broken down into illegal and legal schemes. Illegal Schemes There are many separate schemes in place to help illegal factions thrive, and thus help illegal characters earn some cash. For a full list of schemes click here, but otherwise read below on the ones specifically related to how characters can make money: Contraband Scheme Want to be a smuggler? You don’t just have to limit yourself to the traditional guns and drugs route; why not try smuggling (and selling) cigarettes, alcohol, jewelry and more? The contraband scheme is there to be as flexible as possible, giving your character access to smuggled-in items that they can sell for a profit. Property Scheme Thinking you might have to save up for a big faction property where all your homies can live? Not so - just take a look at the property scheme and make an application for a complex. You’ll even be given the opportunity to furnish in and around your faction’s property for free (for now!). Drugs Scheme There’s money to be made in drug dealing, and it’s not hard to find yourself a supplier through the Darknet. Apply for this scheme and get out on the streets to peddle your wares, trying to make as much profit as you can whilst being careful enough to avoid law enforcement. Weapons Scheme When words aren’t loud enough, a gun usually is. Not everyone has a firearms license though, and not everyone has the cash to buy guns legally. The solution? Think about becoming a dealer in illegal firearms. Signing up for this scheme gives you access to the Darknet, where you can purchase guns in bulk and sell them on the streets for profit. Coming soon: Scenario Scheme Thought of a unique scenario like robbing a gas station, hacking a server, and so on? Watch this space, we’re working on our ‘Scenario Scheme’ which will reward you for certain unique criminal activities - but of course there will always be risk involved! ____ Legal Schemes Want to run a company that’s not necessarily supported by the script at the moment, like a construction firm, news agency or an electrician company? Look no further - we’ll be happy to support you. By meeting just a few requirements you can get roleplaying in no time, and thanks to our company grants scheme, you’ll receive money regularly to help you stay afloat and thrive. Passive Companies Want to run a company that’s not necessarily supported by the script at the moment, like a construction firm, news agency or an electrician company? Look no further - we’ll be happy to support you. By meeting just a few requirements you can get roleplaying in no time, and thanks to our company grants scheme, you’ll receive money regularly to help you stay afloat and thrive. You’ll also receive a property and four vehicles for free! We will always be happy to discuss ways in which your passive company can earn money on the server, and of course we’ll be keeping an eye on suggestions for any script implementations that could make your roleplay more enjoyable. Active Companies (Business Leases) We periodically open up the opportunity for players to apply for business leases, running businesses such as night clubs, bars and restaurants - all of which are currently supported by the script. Think you’ve got what it takes to Simply find a free spot on the map and submit your application. Active Companies - Costs Covered All companies being set up through the business leasing scheme get a variety of benefits, including: Free furniture for the initial fit-out All costs covered for paying staff All costs covered for company advertisements Blips added for businesses on the map We know that active companies in particular are essential for providing roleplaying hubs that really make the city feel alive and immersive, so we’ll be doing everything we can to ensure that these ventures are both profitable and fun to manage. Coming Soon: Government Contracts We know that a massively-requested feature is the ability to run your own company supported by existing script features, such as a logistics or waste management company. This is very high on the priority list, keep an eye on the announcements channel on Discord for when more info is available! We know that many of you love trucking, lawn mowing and fishing, but don’t forget that there are many other avenues open to you for making good money, and this is before we even talk about legal factions like the LSPD, LSSD, LSFD and LS Government - all of which are great options too. The economy is still in its infancy and money is getting pumped into the server slowly and carefully, but there are still plenty of options listed above for making some cash, and more in the pipeline too. The key thing to remember is that we’re a roleplaying server, and we’re happy to consider any idea which rewards good quality roleplay, particularly when it involves interactions between characters. If you have ideas for more schemes, make a suggestion! Even so, we know many of you continue to have concerns about the economy. As such I reached out to Mmartin for further comment, but due to his ever-busy work schedule, we were only able to get a statement from him via his press secretary: “The decisions we’ve made regarding the economy are bold. Bold moves are the ones that shape the future. Apple removed the headphone jack from the iPhone; we removed sports cars from every corner and brought roleplay from the sheets back to the streets.”
    27 points
  25. Hello gamers, With today's update, we're adding the ability for any business owner to set an icon for their business. This icon will be then visible during business opening to help players find the business easier. This feature is available to all business owners and carries a symbolic one-time fee of $50k payable in-game. Besides that, we've some tweaks and fixes to offer as well. The whole changelog is as follows: [San Andreas Multiplayer Game Update 13.3.7] - Added /bizicon to select an icon for your business. It will show during business openings. - /openbiz extended to 3 hours instead of 1 by default. - Removed number changes from LS Telefonica - Added /farmerjob navigation and increase command range - Fix rare instances of players unable to log in. - Add information about level restriction when purchasing an item from 24/7. - Members of official illegal factions can now become Mechanics and Truckers. - Added /selldrink for restaurant-type businesses. - Added boxing & kungfu instructor commands to /jobhelp. - Fixed burner phone operator. - Misc. internal optimalizations. Hope you enjoy. On the community side of things, we've some exciting news to share as well. @Michael (artist formerly known as ImperiumXVII) will finally be taking up a managerial spot alongside of Dos & Me. He'll be taking over the Head of Staff role. There's very few people as dedicated to LS-RP as Michael, so I'm very happy with this choice and I know he can help us take the server above and beyond. @badhbh is also stepping in to help out as the Asst. Head of Testers. Congratulations both! That's gonna be it from me for today. See you in-game! - Martin
    27 points
  26. Hello everyone, Today we bring you an action packed update covering all floors of LS-RP, from the musky basements of development to the 24 carat gold-plated ivory towers of leadership. Our teams have been working tirelessly, and we have exciting progress to share from each area. A big thank you to everyone involved; your dedication is truly appreciated. Read on to find out more. Development I’m happy to say we’ve made tremendous progress in work that was long overdue. We’ve significantly improved our gamemode’s stability, anti-cheat and ban evasion detection, so the in-game experience is much smoother now. This leaves us with a lot more time we can dedicate to feature development, which we’ve already begun to do. A small update will be released likely tomorrow to address some intermittent issues and changes as we work on feature development. We brought three new developers to help us this month, so a warm welcome to - Noble, KUnderwood and Koky. Which brings me to! We’re teaming up with Koky’s Deathmatch That’s right, we’re now working with Koky’s Deathmatch to establish an official LS-RP Deathmatch server. I’ll save the details for a separate announcement when the server relaunches for SA-MP, but we’re going to be including some of the features you know from LS-RP in the DM game mode, such as our damage system, skin models, maps and more - so you can let the frustration out and train your shooting skills without leaving 17 corpses behind in Idlewood. The DM server being interlinked with LS-RP’s database and systems, I’m super excited for this unique venture and I’m sure it’ll fill the void that’s in the space right now. Stay tuned as we update you with more information. Factions Team: (From Badhbh, Spectre, Kev, Spanion) We’d like to start off our announcement by properly congratulating The Valenti Crime Family on their return to the server yet again as an official faction. One of our longest-running factions to date, who've held official status throughout the ages. Welcome back! The month of May has been extremely busy as the team has had all hands on deck getting our Drug Schemes, Prison, and Weapon Schemes in order, and we are happy to announce that these schemes are once again open for applications. This includes both factions and solo roleplayers wishing to get involved in our Solo Schemes! The links to the scheme applications can be found here - Please pay attention to the tagged Illegal Faction Team member, as they are head of their respective schemes. Applications are now also open for the turf map, please click here to find out more. We have kept our ears to the ground and have been listening to concerns raised around deathmatch mentality and escalation of beef between factions. We, as FTC, want to assure the server that this is not the precedent we want to push for factions to view as normal to do. As we monitor what’s happening in-game, we will be rolling out changes to the Rules of Engagement to make the faction scene more enjoyable for everyone. Finally, as always, if you'd like to make your voice heard, suggest changes or simply partake in formative discussions surrounding the server's illegal roleplay, please send an expression of interest to @Kev in order to join our public team. Commerce & Estate: (From Superb) In-game Auctions: In-game auctions have been a hit! We are now preparing to launch business auctions, allowing players to bid on a variety of businesses. Stay tuned for specific dates and details. Apartment Complex System: We are setting up an apartment complex system, enabling players to own and manage apartment complexes in-game. This will add new dimensions to roleplay and economic interaction. More details coming soon. Business Leasing Success: Our business leasing initiative has been a tremendous success, ensuring greater accessibility to businesses and ensuring that there are plenty of places open at any given time. Exclusive & Exotic Vehicles: We have also now started auctioning off exclusive and exotic vehicles for players to bid on and own! Community Engagement Team: (From Roze) The Community Outreach team has been busy since we've launched. We are now posting regular content to our social media platforms, which have gained some decent traction. We are still looking for more video submissions to use on our social media, so if you have anything that you would like to submit, please send it to @ROZE We are also in initial talks with the OpenMP team, to see what sort of opportunities they can offer us for exposure. The first thing we are trying to achieve is a spot on the partnerships tab. Beyond this, we aim to market LS-RP within a variety of SAMP and GTA Roleplay forums Mapping: (From Caledonite) Since the re-opening of the SA-MP servers, I've been focusing on revamping the mapping team structure to address neglected areas. This process is taking some time. I'm thrilled by the interest in joining the mapping team. Applications have been forwarded for review, and you'll be notified of your status soon. Currently, there are no showcases due to the ongoing revamp and limited mappers. Once the revamp is complete, showcases will resume for both LS-RP and SA-MP. Here are the current plans: SA-MP: Add new objects and textures to the furniture system. Revamp the server map, reviving dead areas and removing outdated mapping. LS-RP:V: Re-structure and prioritize pending projects. Fix furniture objects that can't be spawned by default. A survey will be sent out to gather player and staff feedback on mapping. Look for the announcement on Discord in #team-announcements. We are still looking for new mappers! The application is open indefinitely, and you can apply to focus on SA-MP, LS-RP, or both. No portfolio? No problem. Apply, and I'll guide you through the process. Feel free to message me on the forum or Discord with any questions. I may not reply immediately, but your messages won't go unnoticed. Suggestions & Improvements: (From Sal) We're pleased to be updating our Suggestions process with efficiency, transparency, and player agency in mind. Your input is invaluable in helping us create a better experience for everyone. Here’s how the updated process works: Submit Your Suggestion: Post your suggestion in the designated forum with the appropriate tag in the title. Community Discussion: Engage with other community members to discuss and improve the suggestion. Staff Review: Our staff team will review suggestions regularly. Promising suggestions will be moved to the "Forwarded Suggestions" forum for more in-depth review. Decision Making: The Head of Project will decide whether suggestions move forward to the development pipeline. Operational changes will be forwarded to the relevant staff team. Feature Voting: Significant features will be put to a vote using the Feature Voting option on the User Control Panel (UCP). Roadmap Integration: Approved suggestions will be added to our development roadmap based on community votes and priorities. Notes: We may need to modify suggestions to align with our technical capabilities, particularly given SA-MP's older codebase. Operational changes will be implemented by the relevant staff team based on the forwarded suggestions. We look forward to seeing your suggestions, so be sure to head on over to the forums and get your ideas in! Staff Update (From Nature) May has been a busy month for us! Team admin responded to 16,158 reports, and team tester responded to 23,187 help requests! A massive thank you for your patience as we tackled the large influx of requests in-game, on Discord, and the forums. Thank you to everyone for submitting your reinstatements. We've received over 70 since we re-launched our SA-MP server! Congratulations to our newly promoted staff members ... Lead Admin Izumi (Assistant Head of Operations) Senior Admin Spectre - Caledonite - risen Game Admin leo - Xanakin - Este - axez - badhbh ScubaStef - Duco Trainee Admin celestine - Conor - Draxxler Welcome back to our returning staff members ... Game Admin Amine - gus Junior Admin Cashew - Joey - Shaikh - JesterJr (Mood) Eren - Ace Trainee Admin luca. - Zaw Senior Tester matical - Eagle - LaMarcus_Boone Tester Caleb410 - kaibr - Maxolino - Christian - PrOxyy amity - RyanW - Hanky Junior Tester trewen - zeeksteezy - Connor_Don - BO. - Tadija - Consistency Allik - Kelav_Kiro - rancor - ic3squid This list is not final and subject to change. @accursed will reach out to Team Tester in the following days to begin your onboarding process. Team Admin will be contacted by @jack. Thank you to everyone who showed interest. If you were not selected during this cycle, we encourage you to try again next time. So, to conclude, we're really pleased to see that so many are enjoying the SA-MP server and hopefully not just for nostalgic reasons; our goal here is to ensure that it remains a competitive and entertaining form of escapism that everyone genuinely enjoys playing. Thank you for reading, and for your ongoing support, we're looking forward to another month of RP both on RageMP and SA-MP!
    27 points
  27. Hello, The server has been released. The IP is server.ls-rp.com:22005 I want to thank everyone who helped make this happen. The development team for creating an incredible piece of software, and our entire staff team for thousands of hours of testing and valuable input. It's great to see so many experts and generally passionate people come together to make something out of pure drive to do the best they can. I also want to thank our community for the continuous support through thick and thin. We made this for you, I hope you'll enjoy it. Just to give you some insight, we've spent over 8000 hours on the test server. During development, around 800 bugs were found and reported, most of which were fixed. The entire stack is proudly made in house, with the exception of purchased maps and mods. Before you hop in-game, please allow me to leave you with a note for the following days. Keep an open mind and explore the server. See what's around. Some features were intentionally omitted to release as soon as we can. If you feel like things could be improved, please make a suggestion, we'll let the community vote on what the priorities are. The next weeks will be primarily finetuning and bugfixes with the odd feature sprinkled in-between. I wouldn't advise you to spend too much time in the character creator in the first few days during peak as despite our best efforts to avoid it, there may be some instabilities and we'd hate for you to lose your character creation progress. You can reset and start over with your appearance until 1st of July. You can also import a Menyoo XML if you'd prefer. The server may be unstable in the following days, should any unforeseen issues arise. Rest assured we'll be on top of any issue immediately and keep you informed throughout. There's a grace period for getting a Driver's license of two weeks starting from today. Take your time to get it, it doesn't have to be today, the police won't ticket you. Robberies and scams are not allowed for the time being, they'll be allowed shortly. Special note to factions old and new, I know your eyes are on us. I understand the expectations you have and we'll work to make LS-RP the place to be for faction roleplay. Give us time, let us work things out and I'm sure you'll love it. And that goes for everyone — hop in-game and enjoy the game. This is the start of the second generation of Los Santos Roleplay, and you were here. - Martin, on behalf of the LS-RP Staff
    27 points
  28. Hello, Today we're releasing Major Update 1.2! I will take you through the updates we've been testing for the past week since Major Update 1.1 and explain what's new. Continuing on from the theme of player retention and acquisition, and listening to your feedback, we understand that the script can really be restrictive of what you're trying to do ingame. You can't be a part-time bartender, for example, if you're trucking in the rest of your time. In this update, we are introducing the ability to be employed in multiple companies - currently, you will be permitted to be in one server-owned company, and one player-owned company. This will greatly improve the flexibility of our players in roleplaying what they wish, without being unnecessarily restricted. In addition, we have allowed players who have previously (before today) added 2-factor authorisation to their account to reset it via the UCP, either on the login page or in their account preferences. The full changelog is: - Added 2FA reset ability on the UCP - Added ability to be in multiple companies - Added reward cut for companies - Added the ability to respawn individual cars for factions and companies - Added the ability to choose which company gets the profits from /pos and /servedrink - Added a reminder that you can run the taxi mission in personal vehicles - Added the ability to reward businesses per unique visitor - Added green icons on the map for open businesses - Added stock to gun stores throughout the city and county (pistol icons on the map) - Added the ability for companies to be awarded contracts from the government - Fixed a bug preventing people from using /respawnme - Fixed an issue where trucks despawned during missions and caused forklift issues - Removed the ability to shoot whilst driving Multiple Companies One of the most squawked about blocks to players' roleplay is the restriction that players can only be in one company. We have made a change so that players can now be hired to one server-owned company and one player-owned company. You are no longer restricted to just being a trucker if you want to become a bartender, or a mechanic. Further, you can be in two companies of the same type if you so wish! For example, the TaxiTaxi server-owned company, and a BetterTaxi player-owned company. In this case, you can use either your company car, or your private car, and you can choose which company to represent when you begin your taxi mission. While we are currently only allowing being a member of one server company and one player company, we will in the future be looking at expanding this to be in more than 2 companies, so be on the lookout for that! Company Positions Included with this update is the ability to set your members to other positions in the company using the /companyposition command. This will allow companies to assign different permissions to different members of their companies without affecting any other part of their game. Examples of permissions you might set include the ability to hire or fire employees - perfect for Human Resources members! Gun Stores As you may have seen, and heard in our last community meeting, licenses to purchase firearms (PF) are now able to be bought, and Ammu-Nations have been opened across the city. Anything you see in those stores is completely fair game - that includes the shotguns and rifles you see in there as well, and any of the ammunition you see. Do remember that these weapons have serial numbers, so if your weapon is stolen or sold, you can be held accountable. Roleplay Hubs You might have seen that the LSSD faction held a barbecue in Davis the other day, and a map icon to boot. We are now showing on the map green icons where player companies are open to show you, as a player, where the roleplay is happening. We hope that this increases the custom to different player owned businesses as well, boosting their income with our new feature - a reward amount per unique visitor, per opening! Thank you once again for all the feedback. It is so valuable to us and makes us as a team so happy that you all care about our passion project as much as we do. Please, keep the feedback coming.
    27 points
  29. Hello! Welcome to the April 2023 Staff Update! Thank you to everyone who participated in the April application cycle and former staff team who submitted reinstatement requests. We were thrilled by the amount of interest shown in just a short time. In 6 short days, we received and handled 54 applications for Tester. 19 were accepted and 35 were rejected. In the following days, we'll be releasing an additional update which will highlight organizational changes to our staff structure. Without further ado, Congratulations to our newly promoted staff members ... Senior Admin Imperium - ROZE - Dos_Santos Game Admin kendrick - jack - danielswe Birdman - Luca - accursed Junior Admin betonists - almightybounter - Marshall Turtle - Bizarre Welcome back to our returning staff members ... Junior Admin Amine - colorlessrainbow - Paps - Superb owenn - Mecca - Dustie - Nature axez - Sheffield - Psycho Junior Tester Tony - Daidough - Consistency apathy - RyanW And welcome to our new Junior Testers for the first time ... undefined - Slambambi - rancor - MikeDawg Mikee - Stormmate - hyena - Bunting andreei - Louie - Zaw_ - roskeii matt - Allegra - zUgg - stargirl Venta - Maximus. - izumi - Duco This list is not final and subject to change. @nova will reach out to you all in the following days to begin your onboarding process. Returning admins will be contacted by @DadoJ. Thank you to everyone who showed interest. If you were not selected during this cycle, we encourage you to try again next time.
    27 points
  30. Was asked to put my 2 cents in, so here goes. If you know me, you’ll know that my dedication to LSRP since relaunch (and for the last 14 years really) has been pretty strong. This changed in August this year. I was consistently doing the most in game reports, the most refund requests, the most insert menial task here, etcetera, all while leading a sub team and doing general admin shit on the side. My demotivation and burnout slowly started to set in because of a few things, I’m not going to name any names but if you know, you know. I don’t want this to be a bashing post, just a post from the heart. Bear in mind I’ve not touched LSRP really since August at this point. I’m going to say a majority of the admin team done absolutely fuck all to support others who actually cared about the community, whether this be in game reports or whatever. There was lead admins in game who would make a mockery of player reports in /a instead of actually dealing with them whilst I’m trying to deal with 2 reports and a refund at the same time, just to try and restore some faith in the team that were not lazy bastards and reports do get handled. My report statistics confirm this. I slowly got sick of this. Actually no, I quickly got sick of it. The knock on effect there is that why should I be bursting my balls while these guys sit in the same or higher positions than me whilst not giving a singular fuck, or abusing their positions to win RP situations and break rules and hack (I’m looking at you Xanakin, happy to name him as this is historic at this point) I then decided ok I’ll try help out in other ways. I joined the dev team and began writing and modifying scripts, ONLY based off of player suggestions. In my mind, doing what the players WANT was the right thing to do (within reason). The first “big feature” I worked on was company system enhancements, primarily company chat. I had most of the scripting done to then be let down like a Japanese pilot in the 40’s. I was simply told “nah FTC said no” this booked my piss and I argued and argued for it until they were basically told it’s happening whether you like it or not. This of course put a sour taste in my mouth too. The final straw for me which started my extensive absence was a result of a staff report, made against me by a lead admin at the time who didn’t like me because I publicly shamed him for his laziness every chance I could get. I got on one night after a few drinks and dealt with an admin sit (because would you look at that, the reporter didn’t bother to accept the report). Resolved the report pretty simply, all was good. The player who was reported was logging off and messing around so I chugged his ass into the dirt, revived him, refunded his weapon and that was that. No harm done, just a bit of fun! I find out the next day that I was going to be removed from the staff team for this ONE incident, despite me being the most active contributor (statistically) to the community at the time. This really set me off and I don’t think I’ve logged in to this day. I’ve really been trying to regain my spark for it but whenever I open up the SAMP client I take a totally legally acquired Xanax because I just can’t face it right now. The players for the most part are cool as fuck and you know who you are, but some of you are absolutely insufferable and I think you need a reality check. as those who have resigned have said, nothing is ever good enough. We could script the cure for cancer and someone would complain “but what about cerebral palsy?!” just my two cents, or dollars. Rambled on a bit here but here’s where I’m at right now. This isn’t a resignation, but just an explanation for my absence. I do love this place, but shit has to change and I’m not just talking about staff/management. I really do want this place to succeed man. Get a grip, everyone.
    26 points
  31. Hello everyone! This game update is packed with some highly requested features, such as the train returning to the server, spawning furniture anywhere in the open world, transporting bicycles, bikes, and forklifts on other vehicles, add furniture to your vehicles, picking a vehicle door with a mini game and 3 new civilian skins for anyone to use! We've been hard at work bringing you these features and we're not stopping here, we have lots more in the works so just stay tuned! The train returns to Los Santos! The train can be observed passing through every train station in San Andreas with Lenny in the front, keeping the passengers safe as always! Spawn furniture anywhere! You can now use /spawn to create furniture anywhere, drag a couch out or host a BBQ, anything is possible! Bring your bicycle with you on your trip! You can also attach your bicycle to your car! Bring it on your trip across the city or go explore the mountains using /attachto! Hook your forklift up to your trailer! You can now use /attachto while sitting in a forklift to hook it up to the back of your trailer or to the bed of your DFT-30! Don't worry if your bike has broken down... You can now also tow bikes on the Yosemite, DFT-30, or Pony! Call a mechanic and ask them to bring their flatbed! Attach bikes using /attach, /attachcar, or /attachto! Pick the lock with an actual pin! You can now actually pick the pins to a vehicle's doors, remember where each pin should be and test your way forwards! If you fail, you'll have to start all over again... Keep the filth out of your car... Vehicle furniture are here with /v furniture and /v buyfurniture! You can now add furniture to your vehicles, throw in a pile of garbage on a seat and now law enforcement can't see your guns in plain view! Or tune your dreams away! You can also throw on some spoilers and other modifications to make any vehicle of yours, unique! Octane Springs got a revamp as well! Thanks to @ROZE, Octane Springs has gotten a new revamp as well! And finally, 3 new civilian skins. We have created and added 3 new civilian skins that are available to anyone, check them out on the UCP! And finally, here's the complete game update change log: Add Lenny the train back Add bike and forklift towing for certain vehicles (/attach, /attachcar, /attachto) Add /spawn to allow players to create furniture in the open world Add a smell of marijuana to players walking around someone who has recently smoked a joint Add a white cigar overlapping the original cigar object Add /trydoor and /checkdoor aliases to /doorcheck and add hints to the house entrances Add /swapslot to switch the channel between two radio slots Add /lite command to allow LEO factions to drop their nitestick, spray can, and tear gas at once Add new Octane Springs mapping Add /drunk animation Add 3 new civilian skins Add helpful notes to /fixr and /stopr (/fixr restarts your stream, /stopr stops your stream) Add a system to disable commands in case of bug abuses Add server sided health to make health hacks unusable Add anti quick swapping to prevent pressing Q or E to reload without the animation Add /place coordinates being saved after setting it once Add a company-wide OOC chat using /com Add a new lock picking mini game for vehicle doors Change all unscramble words to new ones Change animations to only have a timeout of 1 second rather than 5 seconds Change /setwpackage to allow for an implicit slot Remove radar blip for car alarms Fix businesses not accepting cargo despite wanting cargo Fix /househelp and /bizhelp being outdated Fix bug to allow players to buy a Taxi when not on duty Fix bug with /relog allowing you to force crash to stash a weapon and then return Fix admins on duty not being invincible to fall damage Fix /testerstats for testers Fix /tlow playing an animation Fix TEMS armour not being reset when going off duty Fix tactical /favuniform not working Fix issue with server bans being issued due to desync And some smaller behind the scene bug fixes and patches
    26 points
  32. This month we haven't got so much in terms of feature development as we've been quite busy with some more quality of life additions, bug fixes, and most importantly tackling this persistent server crash! We have actually identified the cause now and have already made significant progress in patching it thanks to the dedicated @Noble so we should soon see his hard work come to fruition. This month we held a small, limited time, localised environmental event that we think contributed more to the roleplay scene of the server than previous month's Wonderland event. If you didn't spot it, it was the highway that collapsed in Pershing Square - let us know your feedback and if you think more environmental events like this should go ahead, rather than the big server-wide events like Wonderland! We are constantly evolving the server and always looking for ways to introduce new roleplay to in-game communities and groups. If you have any suggestions that could better the roleplay environment - or any issues that are affecting your roleplay environment - please reach out to the relevant staff member or send it to me directly and I'll forward it on! We're committed to keeping LS-RP the best place to roleplay and create storylines for other characters to be a part of, and we can't do that without your help! We said goodbye (he's not dead, don't worry...) to our Head of Operations this month, @Dos Santos, who has been a part of LS-RP for what feels like (and honestly probably is) a decade. Dos Santos has been a huge help and truly suited the Management position that he was promoted into, which started out as Project Manager and evolved into the Head of Operations when Ben stepped down. Dos Santos has done a smashing job with the re-opening of SA-MP and has kept on top of RageMP teams as well, something that has never had to be done before in the history of LS-RP, so we acknowledge what a hard task it has been. In light of this, we're recognising jack's hard work in particular and he will be promoted to Senior Lead Administrator alongside being given the role of Assistant Head of Staff to basically help me out as I take on other more involved roles in the server as well, with Dos Santos' departure. jack will remain the Head of Admins in addition to this new role, so please continue to communicate with jack re: the admin team! We'd like to showcase some of the images posted in #media as well to highlight the kinds of roleplay that make our servers totally unique and enjoyable for any type of player: And without further ado, congratulations to our newly promoted staff members ... Senior Lead Admin jack Game Admin celestine - Iudex - jungsaeo Kayayday - Spanion Junior Admin Conor Senior Tester Caleb410 ... And congratulations and welcome to our newly invited testers! Junior Tester sousside - Justkid - Storm - lostindreams - smalls SHMONEY MOTIVES - Hayez - HootiePumpkin Cursed_King - milkslices - n0de101 - Cuppat Biscanin - Mr_Nobody - Ludacri$ - PerJon RadioKilla - barneymk - Vilbar - Nightmare. Usic
    26 points
  33. Hello! We've just concluded our 2023-07 Tester Application cycle. Thank you to everyone who participated. In the 7 short days the cycle ran, we received and reviewed 98 applications and 24 were selected. To those who applied and weren't selected, thank you for your interest and effort. I don't have an estimate on the next cycle but if you remain interested then, please do re-apply! Without furtherado, congratulations to: Brasi - Caledonite - Cheech - Chester Campbell Christian - Cocoon - DC12 - Draxxler Hanky - Helius - Jerome - KnownAlmighty PrOxyy - ScubaStef - Sprinter - Trewen ZenoShow - kaibr - mabzy - mar$ matical - milly - str1nger - wdmcnr This list is not final and subject to change. The Head of Testers @nova will reach out to you all in the following days to begin your onboarding process. Congratulations!
    26 points
  34. Hello again on this wonderful Sunday, Today we're releasing an update to bring new features for illegal factions, more quality of life stuff for players and many bug fixes. In this update we focused on mostly quality of life additions with one major new feature that affects the whole server. As you may have seen in #snippets on our Discord server, we have created an immersive way for certain players to interact with vehicles. Use of this feature will be limited to certain illegal factions that can access the Vehicle Theft scheme, so if you want to take part, make sure you know how to evade the cops! As a side note, factions with access to the vehicle theft scheme are expected to also delegate the thieving of vehicles to other factions and players - a player shouldn't have to be in your faction to go and steal a car. Go find some poor sucker on a street corner and tell him you need a new SUV - surely you don't want to attract police attention to your faction! If your car is stolen and sent away by pesky vehicle thieves, you cannot spawn it for 1 hour after it is delivered, so make sure you protect your car with the latest security upgrades if you need to use it. Rest assured, though, as once your car is stolen, it cannot be stolen again for 24 hours so you've got plenty of time to get that bread and splash out for an immobiliser. We will begin giving access to the vehicle theft scheme during the course of the week. Individuals (not in a faction) will also be able to apply for the scheme, and they will be put into a special "car thieves" faction to gain access to the scheme. This will be a test run for opening up other faction-only schemes to individual players! Keep an eye out for more information being posted in the coming week. If you haven't seen, the video, you can find it on our Discord server in the #snippets channel. The full changelog is: - Added vehicle theft feature - Added /spellcheck - Added /resetpos (bindable in /keybinds, default F3) to reset your position to an interior's /exit point - Added /fixcar for faction members to fix their vehicles at faction properties (for free) or company-owned garages (for a cost to the faction) - Added the ability to /uniform anywhere - Added faction /duty time tracking for faction leaders - Added furniture function tags (so far, only "door" and "music) available for admins to add to furniture hashes - Added ability to /setstation on any furniture with the function tag "music" (so you can play music inside your house now) - Added /inmates to see how many prisoners there are online and offline - Added "other government employees" to /onduty - Added permission to hide people from /onduty, i.e. for hospital staff that do not count as first responders - Added the ability to use both company vehicles AND personal vehicles for the taxi job using /mission - Added a message when pressing F8 to explain how to take screenshots that save without any extra software - Changed chat limit to 256 characters instead of 128 - Changed bleedout time to be 50% speed, so you can bleed for longer before dying - Changed /door to only work on furniture hashes that have the function tag "door" - Changed /fill to now always use the faction bank, even if it is empty - Changed /mission for taxis so you no longer get warned for being inactive on your mission - Changed driver's licences to renew in 6 months rather than 1 month - Changed vehicle registrations to renew in 6 months rather than 21 days - Fixed some undershirt clothing objects that clipped through outer jackets - Fixed company vehicles not loading in /mdc Foreign Section Those eagle-eyed amongst you will have seen we have now set up our Foreign Section and have opened sections for 18 different languages and have opened suggestions in that section for more to be added, if there is enough support from the community. We will only be opening sections that have active moderation that speak the language, keep in mind! The rules in these sections is the same as the regular forum rules, with the exception of requiring you to speak English. These sections are moderated by the Foreign Section Team, which comprises @Mikee as its head and @Daidough as its assistant head. Feel free to take a look through the posts there and engage in other languages, whether you're simply learning German or are a native Arabic speaker, these sections are for you! Legal Faction Updates We have heard loud and clear from both members of legal factions and the people affected by them that something is not quite right. We have gathered lots of feedback over the past week and understand where the issues lie - for faction members, a lack of trust in the average player, too many guns in the server, and bugs not being fixed promptly, or a lack of necessary script features. Rest assured, we have heard them and are now working on the most requested features (roadblocks, spike strips, etc) as a priority, and have taken a step towards placing more trust in our players with the ability to use /uniform anywhere. Perhaps we are still leaning on our experience of SA-MP, when most people in this community were in their mid-teens and not as patient as they were now - we are still learning here, so please keep giving us feedback where you think we could do better! We do understand that some features need to be moderated, however, especially ones that give huge advantages over others. For this reason, the use of police helicopters for patrol is being reviewed through a lens of realism as we believe that they are used far too often for things that the city would not spend millions in operating costs on, for example regular patrolling of gang neighbourhoods. Something we have already implemented is the requirement for police to not engage with gang members or gang neighbourhoods too often. We understand that it should be a risk to stand outsdide and deal drugs on the street corner, but at the same time, we don't want to force all this roleplay to take place inside a house. Police presence in gang neighbourhoods, specifically Davis, should reduce - unless of course you're planning on starting a war with a rival gang, don't forget the LSSD has a patrol station in Davis and they will show up to any shootings!
    26 points
  35. Hello, As of this moment, registrations and character applications are open for everyone for up to three characters. Head over to https://ucp.ls-rp.com/ and create a character. The character creation server remains locked for our Patreon supporters until the 20th of February, when it becomes available for everyone. Please be patient with us tonight in case there's any issues — we'll try to iron them out as soon as we can. Also, everyone gets to take a quiz to get a refresher on our rules and general RP etiquette! Please note we don't currently offer a path to account recovery. If you've lost access to an account you've had in the past, we aren't able to help you. You can try resetting your password, or making a new account. See ya IG soon, - Martin
    26 points
  36. Hi all, As most of you are aware, the Faction Team has been working hard on establishing the core illegal script systems along with guidelines and rules surrounding illegal roleplay. This blog post will provide an update on what the Faction Team has been working on, along with how the illegal roleplay scene will play out when we launch the server. Faction Tier System The Faction Team has re-developed the faction tier system and this will provide factions with specific perks and rewards as they move through the tiers towards official. A lot of brainstorming has gone into this system and is based off issues we encountered during the SA-MP server. Unofficial (eligible to apply for any scheme after 1 month of being open) Verified (attained after being open for 3 months and having a successful application) Official (determined after a minimum of 3 months whilst being Verified) Drug Scheme The Faction Team has decided on taking a completely new approach to the Drug System/Scheme and have suggested that instead of giving drugs directly to the players, we will provide them with both the utilities and ingredients needed to manufacture the drugs. Players can still receive drugs from Faction Team in cases that certain drugs aren't able to be manufactured currently. You may apply to join the Drug Scheme once you have been open for 1 month. Weapon Scheme Unofficial Factions will be able to apply to the Weapon Scheme after 1 month of being open - applicants will be reviewed on a case-by-case basis and are not guaranteed admittance into the scheme. The amount of weapons and ammo given is something exclusive to members of the scheme and is based on faction size and status (unofficial, verified or official). The 1 month period will begin from the day the server launches and having a faction thread for more than a month pre-launch doesn't make you eligible. Join a Scheme Pre-Launch In order to have an effective drug and weapon system in place from day 1 on the server. We're looking to introduce some members to these schemes pre-launch. This means you won't have to wait the original month (stated above) but you'll be required to have exceptional illegal roleplay experience and a good-standing history in the community to reserve yourself a spot. Requirements for the pre-launch scheme: Only factions will be able to apply. You must have a minimum of 10 faction members. Must be the leader of the faction that is applying. Must have experience in/around illegal factions. Must have a good standing in the community The Weapon & Drug Scheme will be open for applications from the time of this blog post (22nd January 2022). Applications will close on the 24th February 2022. You can apply to join the pre-launch scheme by following this link. Thanks for reading, Baker
    26 points
  37. Hey everyone, Today we're launching character customization for those who already have an accepted character and are a member of our staff, insider program or an active1 patron. To find out if you're eligible, simply log in on ucp.ls-rp.com and you will see a prompt: After whitelisting your IP, give it a few minutes and you'll be able to connect to server.ls-rp.com using your RageMP client, where you log in with the same details as into the UCP. After that, you'll be prompted to choose a character and customize it. You can customize your character as many times as you want pre-launch. If you don't like where you left off, you can return another day and change it entirely. This is something that won't be available after launch - key features of a character won't be adjustable with a few minor exceptions. We're working on adding more outfits, especially female ones, so you'll be able to go back and change it as well. If you face any issues with the character creator tool, please reach out to our staff team on Discord and they'll be able to guide you, or forward your issue to our development team. RageMp released an update today to a core system we're using in the character creator; so we anticipate there may be some issues. Last thing worth noting is that we've heard you and we'll be increasing the character slots to 2 pre-launch, probably sometime next week. TL;DR Make sure you have an accepted character and are insider, staff, or active patron Whitelist yourself on ucp.ls-rp.com Wait a few minutes for the whitelist to refresh Connect to server.ls-rp.com on RageMP ??? Profit Kind regards, Martin 1 We've chosen for "active" patrons only to provide a new incentive for folks who keep supporting the project even after creating their character. If you aren't an active patron anymore, you will be able to customize your character once, a day or two before launch.
    26 points
  38. Hey all, As we announced earlier this month, we're opening up the Community Forums to everyone tonight! We did our best to set up all boards that are necessary for now, if you feel like something's missing then you can share your thoughts in the General Discussion topic on forum improvements. We did stress-test the forum, but nothing really compares to real-life traffic, so please bare with us in case of any issues, we'll resolve them as soon as we can. Character Applications I'm sure you're wondering if you're going to be able to create a character before the server launch and the answer is - yes of course! We're already working on a new and improved application system. The applications are set to launch in advance before the server opens for you to get your character ready. In order to not overwhelm our team with handling applications, we're going to open Early Access Applications on the 19th of October, for everyone who's a "Early Supporter #2" or higher tier on Patreon at the time of submitting their application. This perk is also a replacement for the Community Forum Early Access perk, which becomes invalid tonight. We don't currently have a date for when the applications open for everyone, but I'll make sure to let you know in advance. Kind regards, Martin
    26 points
  39. Hello everyone, Welcome to the December Community Update. We're entering the last month of a year that has overall been a very good one for LS-RP. The return of SA-MP gave our community a much needed breath of fresh air, and it allowed us some time to step back and reflect on what we really want to do next. It's not quite the time to look back yet so I'll save all of that for the End Of Year update, but this year we decided to make it easier than ever to look back — we'll be doing a "Your year on LS-RP" (think Spotify Wrapped, etc) so that's something to look forward to. Keeping up with the End Of Year theme and the spirit of holidays, I want to encourage everyone to start decorating their houses with outside furniture for the season. If you're unable to do this for whatever reason worry not, we'll be allowing for holiday decoration submissions soon, available for personal properties, businesses, factions and companies. Keep your eyes peeled! LS-RP Christmas Giveaway '24 And finally, to celebrate this years' holidays and give back to the community, we're holding a prize giveaway for all of our players. The prize pool consists of Gift Cards in total value of 800 EUR! On December 25th, we'll be giving out: Prize #1: 5 Gift Cards of 50 EUR each Prize #2: 10 Gift Cards of 25 EUR each Prize #3: 15 LS-RP Premium Credit packages of 2500 Credits each Upon winning, you can choose any widely available Gift Card of your liking (Steam, Amazon, etc). As long as we can purchase it directly, you can have it! To read more about the giveaway, how to enter, and its rules, please visit: LS-RP Christmas Giveaway 2024 - Los Santos Roleplay. Faction Updates Faction Team Public We've recently revamped FTP to improve its functionality for the greater FT. The FTP is a great avenue to get in touch with the FT and voice your opinions, whether you're a seasoned veteran or a player just getting the ropes of things. It is a team designed for people to voice their concerns and partake in discussions without the stringent experience requirements of FT. If you're interested in joining the faction team and seriously impact the server's infrastructure, FTP is a great way to prove yourself. We're actively on the lookout of members that possess a sound acumen when it comes to the illegal mechanism, and FTP is somewhere you can demonstrate it in the best possible way. Please reach out to @Scumpy for all queries related to FTP. Barons Motorcycle Club I'd like to announce and congratulate Barons Motorcycle Club on reaching official status! Barons Motorcycle Club is an outlaw organized motorcycle club primarily based within Flint County, San Andreas. The establishment of the club was primarily based on a late succession from the defunct White Knights Motorcycle Club, which involved core past members of said club alongside newer faces to reunite under a new banner yet following their same outlaw ideology. Over an extensive period after first settling on the Flint-Whetstone highway, Barons had rapidly expanded its presence within the Flint County and Whetstone regions whilst primarily associating with other organizations and motorcycle clubs alike within the Los Santos city limits. - Spectre, Faction Team Council Faction Team Council I'd also like to congratulate @Klag for advancing into the Faction Team Council! He's now joining Spectre and badhbh in the council to help facilitate a fair and supportive ecosystem for the illegal factions on the server. I have personally taken an interest in illegal factions recently and will be working with the council closely to address some of the concerns that have been raised by the faction team, and illegal faction players recently. As always, communication is key, so if you've anything to bring up to the council or me directly, please create a ticket in the Factions Discord, and if necessary, escalate to me directly. As an example, we'll be trying to provide a more robust pipeline for factions to add custom maps into the server; even if they can't procure the maps themselves. We're adding 4 new mappers today to help us with that! Staff Updates & More Now, onto the Staff Update. Congratulations to our newly promoted staff members ... Senior Admin jungsaeo Trainee Admin n0de101 Senior Tester consistency And congratulations to the new mappers! Mapper peculata - Ricta - ganchew - Leg4nd114 As you may remember, a few updates ago we introduced a new role to the staff team; the Head of Player Experience. This role is supposed to bridge the gap between the player base and the staff teams, mainly the development team. This will help us understand the needs of the community better and translate that into a list of priorities for the teams to work on. Having an individual responsible for this is crucial so that nothing falls through the cracks. The position solidified and integrated more recently, and given its importance and wide reach across the staff team, we made this a lead position. There are two HOPE positions, one for SA-MP and one for our RageMP server (more on that later). So congratulations to our two new leads: Lead Admin ROZE Head of Player Experience (SA-MP) Lead Admin Helius Head of Player Experience (RageMP) I honestly can't find more fitting candidates for both of those roles, so I'm really excited about this setup. Also shoutout to risen, who was promoted to a Lead Admin just days after last month's announcement: Lead Admin risen Head of Testers Now you might be asking - RageMP? Is this still a thing? Yes. We've (when I say we, mostly a taskforce consisting of Helius, danut, and Conor) gone and looked back at our stint with RageMP last year and tried to learn from our mistakes why the server didn't work out as we might've hoped it would. We've learned a lot from the community and staff feedback, and are working on a plan to bring the server back to thrive. This takes some time as it involves quite a lot of further development, economy overhaul, factions overhaul, marketing and more. We aren't quite ready to share more details just yet, but we've several developers whose main interest is the RageMP platform and when I say they're cooking, they're cooking. Big ups for the group for not giving up on the project and bringing my morale back into it. Anyway more on that later, as I said, lots of work to do still and I don't want to get everyone excited too early. Considering danut's endless efforts with the project and continuous work on the gamemode ever since joining the team, I'm excited to announce he'll be taking a role of a Lead Developer on RageMP! I've no doubt that with his and Helius' effort as the HOPE for the project, we'll be able to see it really succeed. Lead Developer danut Lead Developer (RageMP) In the SA-MP department, we're working on the next juicy update to bring you. Make sure to cast your vote at the Feature Voting on the UCP as we use it to influence priorities. There's a lot of big things on the list, so they take time to implement, but every vote matters. Currently the two big things we're working on is the Thief/House Burglary revamp (see #snippets on Discord!) and Premium/Custom Skins feature to let players add their own skin to the game. Note from ROZE re. marketing: We have noticed that new players are being retained on the server pretty well now, we've had a lot of new people join and stick around, often logging hundreds of hours. As we're now in a comfortable position to retain new players we will be taking a more in-depth look at marketing. We recently spoke to several new players to gain feedback about how they found LS-RP, and we have also reached out to some content creators in order to get feedback on how we can better work with them to create a system where we can get a constant stream of publicity and 2-way support. On top of this, we are also looking at the possibilities of being put back onto the server browser. That's it from me for today! I hope you all are able to enjoy the holiday season (or suffer through it, at least, shoutout to fellow season depressos iykyk). We've a few things prepared to make the season on LS-RP festive, so join us and let's enjoy the game together. - Martin
    25 points
  40. Hello!! It's Sunday again so we're here with another game update! This one doesn't add a whole lot in the way of script features but is more focused on QOL and bug fixes. - Added 200% booster to exp gain in happy hours between 7pm and 11pm - Adds beginning of drug paraphernalia furniture items (glass bongs) - Adds more detailed logging around player damages - Adds the ability to /leavegun a camera - Adds current entrance fee to business info printout for restaurants - Fixes a server crash that happened when a brief network disconnect was experienced - Fixes an issue where offline admin jails put a player into regular prison - Fixes an issue that prevented offline admin jails from working at all - Fixes property auction winners not being automatically awarded the property on auction end - Fixes an issue that caused restaurants to spawn money to players when the type was changed - Fixes to the poker system that caused poker games to freeze - Fixes a crash in /tpda when selecting the Blueberry distribution hub We are still focusing on what you voted for on the Roadmap - Los Santos Roleplay (ls-rp.com) and we expect to see some of that come to fruition soon! We will also be announcing staff reinstatements & new testers at the end of the month in our Community Update so look out for that!
    25 points
  41. Hello, As we announced earlier this week, our SA-MP server is finally ready for a pre-release. I want to talk a bit about what this means, why we’re doing it and what’s the plan with (not only) the SA-MP server going forward. When we set out to bring back the SA-MP server a month ago, I had a condition that if we’re doing this, it has to be done right. The SA-MP server has serious legacy and I’d consider it improper to rush it out the door like it’s no big deal. The server and all the data connected to it has been sitting in the vault for around three years now and I was surprised to be reminded just how complex the infrastructure around it is. Over the past month, we’ve been all hands on deck in development and leadership to bring the server out as soon as possible, no compromise. Majority of the work we’ve done was captured on our SA-MP Roadmap, which we kept updated periodically to keep you in the loop on our progress. There’s still a lot more to do, mainly staff and admin tools, and strengthening our AntiCheat, which has honestly been lackluster even three years ago, let alone now. We want to be prepared for the players and do our best to provide a fun space to play. I’ll be honest I’m surprised by the amount of people interested in the pre-release already. We opened the server up to premium members yesterday, a day earlier than promised. As of writing this, 130 players have joined the pre-release so far by activating a premium membership (including those with leftover credits from Patreon). And that’s only during the sneaky-surprise-don’t-tell-anyone pre-pre-release! But yes, it’s a huge relief to see the interest this early on. It allows the community to be self-sustainable for the foreseeable future without having to worry how to pool funds to keep the lights on. So I’d like to extend my gratitude to everyone who chose to donate by purchasing a premium membership, or plans on doing so - thanks to you we’re able to keep going. Thankfully we haven’t experienced any major issues during the pre-release yet. We found a few issues in our infra, but nothing we couldn’t fix over the upcoming week. We’ll see what we’ll have thrown our way still. The early stability is a testament to the great work that’s been done by our staff team - thank you everyone who tested, developed or otherwise helped prepare for this milestone. We're listening, hearing, watching and seeing. Your feedback during pre-release and post-launch is very important to us and we'll use it to shape what's going to be prioritized going forward. I've put our head of project @Sal (and of course rest of our lead team as well) on a mission to put the needs of the community, and the server, first and help us translate that into actions. We also realize the importance of marketing efforts we need to do now, and we're on top of it. To join the pre-release: Make an account on our User Control Panel Fill out a character application (or just create a character if you already have one and want another) Purchase credits and activate Premium Membership in the Premium Central Download SA-MP 0.3.DL-R1 Connect to server.ls-rp.com:7777 using your account name ("UCP name") Optionally, you can download the model cache directory from our Model List Page. Looking forward seeing many familiar, and new faces ingame! IC Social Media As promised, we’re also launching an In Character social media platform for our SA-MP server. Since we already use faceinvader for RAGE, welcome our newest domain portfolio addition: myface.site. The facebook inspired IC social media platform is available to use now and anyone can make account, even if you’re not a part of the pre-release, or are otherwise unable to go ingame. Contact @badhbh, the head of in-game social media platforms in case you have any questions. Model Previews About four-five years ago I started working on a suite of tools to allow us to render any models from GTA:SA in the browser. This includes skins, vehicles (including mods!), objects, custom maps and so on. I spent some time dusting it off and adding support for edge cases in RW rendering and optimizing it so we can fully utilize it in our pipeline. What this allows us to do is to not only render all your skins and modded vehicles on the UCP and render them in real time in your browser, but for example it allowed us to render the entire GTA:SA map, including our custom maps (including custom game models!) and outside furniture, in great detail. You can see a small preview of it already when you change spawn on the UCP, but just to get a picture for the actual scale of it, check out this POC and try zooming around different parts of the map to see (not only) our custom mapping in great detail. While this was maybe a bit over the top to prepare for a simple skin and spawn change, it lays out great potential for a very powerful “map on the web” feature, once we take full advantage of it. Anyway just something I got excited about. Aerial view of a custom map in Pershing Square and the custom LSPD Metro Station V-estern Front For our RAGE Multiplayer server, we’re currently testing two features: in-game television system to watch content together, and an improved minigame (breakin). I’ve also started work on a Casino Roulette script, as another part in our Gamba Feature Series. Don't forget to have fun. Martin
    25 points
  42. Hello everyone, Welcome to September's staff update. I'd like to reflect back on August, which has been a very good and productive month for the community. Three new factions became official and we've had 5 game updates released, which I consider a great success considering we're juggling summer holidays. This trend of active development that we've been able to set for the past few months is on a good track to continue, as today we're welcoming five new developers to the team! Our focus has recently shifted to include more illegal/faction oriented features and changes, which many of you seem to appreciate. We've received a lot of positive feedback and suggestions which we're thankful for. To improve on this further, we're currently working on a more efficient way to structure our dev team to improve transparency and attention to all aspects of the even more as it is now. Quite a lot of you have also been asking about what's going on with our RageMP and what the future plans for it are — I assure you this topic has not been pushed to the side and it's been a target of a lot of my contemplation and brainstorming over the past few weeks. I should have more concrete information about the future of the RageMP server soon. Now to the topic of staff changes, I'm excited to announce one new and one returning member of the leadership team. @badhbh has been involved in leading and co-leading multiple teams on LS-RP for quite a while now, be it FTC, IGSM, the Tester Team and more. She has a lot of experience in illegal roleplay and has been a driving force behind several recent aforementioned updates that the community loved. I'm certain her advancement to the Leadership team as the Asst. Head of Operations will move the server forward in the right direction. @Dos Santos , who requires no further introduction as he's been in the management for about a year up until two months ago is also returning as Lead Admin. With this, I'm very happy about the balance in the team. It's been a goal of mine to eliminate the blind spots we have, and I feel with these two (re)-joining as leads, no area of the server or type of roleplay is without proper representation. So, without further ado; Congratulations to our newly promoted staff members ... Lead Admin badhbh Senior Admin axez - Cashew - Eren Game Admin Conor - luca - matt - danut Trainee Admin Flip Senior Tester kaibr - OhTwo - RyanW Proxy - Maxolino - unlawfulact Tester Vilbar - barney - RadioKilla - PerJon Ludacri$ - Biscanin - Cuppat - n0de101 Cursed_King - HootiePumpkin - shmotives lostindreams - smalls - JustKid sousside - consistency And a welcome to our new developers ... Developer Cake - broker - Cashew gin - Storm And welcome back to our recently returned staff members ... Lead Admin Dos Santos Game Admin orbit - drumj Tester Raymond_Ward Yours Truly, Martin & Michael
    24 points
  43. Hello, Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again. The full changelog is: - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just south of Idlewood PNS). - Added minor stadium outside mapping for events - Fixed invisible object colliding near Mulholland intersection - Fixed spawning with armor when shouldn't in some cases - Internal fixes & optimizations Another worthwhile point to mention is we've also migrated our codebase to open.mp. And when I say we, mostly Noble. We've a test server running open.mp up now and we'll be testing its stability and new features that open.mp provide to server owners and players alike. We're expecting to do a trial run with switching to open.mp in production in the coming weeks. I'll explain why this is exciting in due time, but switching to a client/server with active development is exciting by itself! Happy gaming! - Martin
    24 points
  44. Los Santos Fire Department The Los Santos Fire Department preserves life and property, promotes public safety and fosters economic growth through a commitment to prevention, preparedness, response and recovery as an all risk life safety response provider. We provide exceptional Fire Protection and Emergency Medical Services by being metric driven, technologically sophisticated and community focused while reflecting the people we serve. Our motto, “Serving with Courage, Integrity, and Pride”, emphasizes our department's core values, and is what leads each and every single one of our employees in their day-to-day duties, so that our community can be safe and protected around the clock. (( It is the OOC goal for the LSFD to provide high-quality fire and ems roleplay at all times. )) Chief Fire Officers Fire Chief Kaitlyn Myers Office of the Fire Chief Deputy Chief Eric Casey Bureau Commander, Emergency Services Bureau Assistant Chief Axel Thorne Bureau Commander, Administrative Services Bureau Bureau Commander, Operations Bureau Assistant Chief Mark Yeager Commanding Officer, Professional Standards Division Fire Officers Battalion Chief Roger Mayweather Battalion Chief, Fire Station 11, Operations Bureau Battalion Chief Timothy McQuillan Bureau Commander, Training and Support Bureau Captain II Alice Winter Station Captain, Fire Station 11, Operations Bureau Captain I George Adams Unit Commander, Air Operations Unit Captain I Maxine Hayes Unit Commander, Tactical Emergency Medical Support Unit Organizational Structure The Los Santos Fire Department is divided into separate sections, each termed 'Operations'. Within each Operation are various Bureaus that house divisions relevant to their specific functions. This organization structure is designed to better delegate the department's resources, so that every aspect is covered thoroughly and efficiently. The Administration Bureau is directly responsible for handling all matters revolving around department personnel. Discussions relating to positional advancement, disciplinary action, and relations with the public all happen within this bureau and its subsequent divisions. The Training and Support Bureau is responsible for the department's recruitment drives, training and certifying prospective employees, and training current department personnel so they are always prepared for their day-to-day duties. The Emergency Services Bureau oversees the prehospital care provided by firefighter/EMTs and firefighter/paramedics, who respond to medical calls and transport patients to area hospitals each day. The Operations Bureau is responsible for maintaining all relevant Fire Stations, as well as deploying specialized rescue and firefighting tactics. (( It should be noted this list only represents divisions where players actively roleplay. Realistically, the entire LAFD structure that we have used as a base would exist within the LSFD, but we cannot portray the entirety of that structure with the number of players involved. )) Administration Bureau: Professional Standards Division Human Resources Division Employee Relations Division Training and Support Bureau: Firefighter Recruitment Section Recruit Services Section In-Service Training Section Emergency Services Bureau: Tactical Emergency Medical Support (TEMS) Unit Air Operations Unit Paramedic Training Unit Operations Bureau: Fire Station 7 Fire Station 11 Urban Search and Rescue (( The current list of Bureaus and Divisions represent what we as a Faction roleplay around, though some may not be implemented during the beginning of the RageMP server to allow us to focus on the Faction's basic structure. This is subject to change at the discretion of Faction Leadership. )) Ranking Structure Chief Fire Officers Fire Chief The Fire Chief is considered the General Manager of the department, and is responsible for overseeing development and overall operation. The main duties of the Fire Chief include: serving as the figurehead of the department at media and general events; managing the department's personnel up to Deputy Chief in accordance with department policy and public service regulations; and the development and oversight of department policy, procedures, and expectations. Deputy Chief The Deputy Chief is considered the Assistant General Manager of the department, mostly responsible for assisting the Fire Chief with the administration of the department. The main duties of the Fire Deputy Chief include: assisting the Fire Chief with the administration of the department; overseeing the department's personnel up to Fire Assistant Chief; ensuring departmental policies, procedures, expectations, and public service regulations are upheld; and assuming command of the Fire Department with full authority in the absence of the Fire Chief. Assistant Chief The Fire Assistant Chief plays an important part in the administration of the department, overseeing all Stations, Fire Battalion Chiefs and running one of the Operations. The main duties of the Fire Assistant Chief include: overseeing the department's personnel up to Fire Battalion Chief; ensuring department policy, procedure, expectations, and public service regulations are upheld; handling all requests within their assigned Operation; finalizing promotions when necessary; and liaising with other departments and teams in situations that warrant such liaison. Fire Officers Battalion Chief Battalion Chiefs have a more direct line of communication with department employees, overseeing Stations within his or her Battalion. Fire Battalion Chiefs are responsible for personnel management and other administrative affairs. They are mostly responsible for personnel-related administrative affairs. Captain II Captain IIs are mostly responsible for interacting with his or her relative station personnel in the field, informing them on his or her progress, and monitoring how well he or she performs. Fire Captain IIs are also tasked with handling personnel-related administrative affairs within his or her Station, alongside of the Station Battalion. Captain I Fire Captain Is are mostly responsible for interacting with his or her relative station personnel in the field, responding to calls with them, informing them on his or her progress, and monitoring how well he or she performs. Fire Captain Is are also tasked with handling personnel-related administrative affairs within their station, alongside of the Station Battalion and the Station Captain. Firefighter-Paramedics Engineer Engineer is the department's Field Training Officer II role, and is the most senior non-commissioned position a member can achieve within the department, with its main focus being towards training and testing new members. Engineers actively assist, train and observe newer department employees, including answering any questions they may have. They demonstrate a proactive stance on both firefighting and medical calls equally. They also help their Station Captains in overseeing the Field Training Program. Firefighter III Firefighter III is the department's Field Training Officer I role, with its main responsibility being the training and testing of new members. Firefighter IIIs actively assist, train and observe newer department employees, including answering any questions they may have. They demonstrate a proactive stance on both firefighting and medical calls equally. Firefighter II Firefighter II is the most common and essential position of the department, with its high level of focus on field work, held by all fire-sworn personnel who have passed the Field Training Program, with the exception of a Field Training Officer and above. Their main duties include: responding to medical and firefighting calls as needed; acting as role-models to less experienced members of the department, and participating in household chores around their assigned station. Firefighter-EMTs Firefighter I Firefighter I is the lowest-grade fire-sworn position of the department, with the main goal of gaining knowledge and experience through practical duties alongside seasoned Firefighters. Their main duties include: working towards the completion of the Field Training Program, gaining and demonstrating knowledge and improvement through actions in practice, and responding to medical and fire scenes with other members of the department. Firefighter Reserve Firefighter Reserve is the department's part-time position for employees who are unable to dedicate to a full shift. Their main duties include: responding to medical and firefighting calls as needed, and participating in household chores around their assigned station. Information Resources LSFD Forums Faction Recruitment Faction Publications LSFD Twatter LSFD Snapmatic
    24 points
  45. Hi everyone, We know it may have seemed a little quiet the last week or so, but rest assured, there are many big development updates on the way. With a 7-strong team of developers (with more incoming), we're now able to focus on a range of features all at once. As they're all fairly sizeable and potentially complex features however, they're taking some time to complete. Even so, we'd like to give you an idea of what you can expect to see in the coming weeks. Major Features Pawnshop and Burglary - Matical is working on this and there have been many discussions on how we can create an economy for stolen goods, whilst still entertaining a fair element of risk. Naturally, this is also going to give our law enforcement agencies something else to keep an eye out for. Marijuana Growing - Giampy is working on this, and we know it's been a requested feature for some time. Aside from overhauling drugs and their effects, we want to ensure that different elements of the 'supply chain' for narcotics isn't just limited or managed by the Darknet feature. Vehicle Modding - java has been working on this, and has already made considerable progress. Soon you'll be able to change the attributes of vehicles, both physically and in terms of performance. Keep an eye on the snippets channel on Discord for the latest. Graffiti - Imperium is working on this, allowing gangs to tag up neighbourhoods and bring a bit of creativity to the server. Blackjack (and more updates to gambling) - Mmartin is working on this. As you may have seen in the past week, we already have the server's first casino opening, and we'll be building on the gambling scripts to allow for further roleplay in this area. Other Updates Drug Effects - as mentioned above, drugs will start to have an effect on gameplay, which should affect the supply and demand cycle for narcotics. Hand pointing - as mentioned, and the sneak peaks that you have seen we are going to be having hand pointing on the server very soon! Phone animations - various actions on phones will soon come with animations associated with them. Vehicle towing - Players are constantly reporting that their vehicle is missing, so we're adapting and adding a simple vehicle towing solution. Another big update we'll be bringing in to the UCP will be the ability to vote on which upcoming features you'd like to see implemented as a priority. We're committed to both ensuring transparency and giving you, the players, the chance to influence what we do next. As with all of our development work, the actual implementation date is dependent on dev availability and testing - we'd rather avoid releasing features unless we're pretty confident that all bugs have been squished. We will however do our best to let you know where things are up to regularly. On that note, you can also expect to see further updates from myself and the various sub-teams on what activities they'll be doing each month. A survey organised by the communications team is also on its way, along with a community meeting as soon as availability permits. Thanks for reading.
    24 points
  46. Hello, The game server is now open for pre-release. You can join server.ls-rp.com if you have an accepted character, and active Premium Membership. If you're an early supporter, you're now able to redeem your credits at https://ucp.ls-rp.com/ and activate Premium Membership. The goal of the pre-release is to test the game mode in production before the gates open during the full release. We're happy to invite you in game, however bear in mind that you may encounter a few bugs or some of the scripts not fully set up yet. We'll work tirelessly around the clock in the next week to deal with fixes and finetuning to make the main launch as smooth as we can. Be ready to endure a bunch of restarts and other minor inconveniences as we work on the final polish. I'll note a few things here that I feel many would be asking: - There won't be a wipe before the main release. We intend to keep everything; however we reserve the right to remove assets from any account if it's necessary due to an exploit we found, or a misconfiguration that caused people to gain money too quickly. - Everyone spawns with $500 in cash and will receive $285 into their bank account every 60 minutes spent IG, until you reach level 3. This is considered starting cash but instead of a lump sum it's spread around. We know that the economy is very important for long term stability and are ensuring that there are systems in place to monitor economic growth, inflation and any abnormalities. - Rental properties are set up. There will be no personal property ownership in the very near future before the economy is stabilized. We've had some issues with our interior mods and had to change course last minute, so all properties currently have the same 2 basic interiors. This will change over the course of the next week as we add presets our mapping team has been working on. Everyone who rents a property will get one free property interior change to choose what they like. - There's a grace period of three weeks starting tonight where you don't have to get a driver's license. Law enforcement won't punish you for not having one. You can do all the jobs, with the exception of trucking, for that you've to get a driver's license and CDL. You've these three weeks to get a license. - Accessories (watches, hats, etc) will become purchasable in clothing stores throughout the week, to be set up. - Why premium only? We want the pre-release a bit more controllable to find immediate issues that pop up. We also want to reward players who've financially supported the server and allowed us to pay the bills to spin everything up for everyone. Release for everyone is scheduled for next Friday, time TBD. - You're expected to play as if the server was fully released. Make sure to follow the RULES as they'll be enforced. Stay In Character at all times, like you normally would. If you have an issue, please submit a /report or a /helpme request. - Please remember that this is only the first iteration of the server, and we will be continually improving (not just fixing bugs) as we continue to grow. We will be releasing a list of features included at launch, as well as upcoming features ordered by priority. Community surveys and feedback will play a vital role in shaping the future of the server, so keep an eye out for these when they are published. Our mission is to provide a fair, fun and enjoyable server for our community. If there is a feature not currently included in the server, or you have strong opinions or thoughts on things we must take into consideration for the server’s launch, please post these in the suggestions board. Please bear with us as we iron everything out and get everything ready for the official public launch, set for next Friday, 16th June, time TBD. Thanks for your patience and understanding. See you in game!
    23 points
  47. Hello, I'm happy to say that after a rocky first few days, our game server is now stable. If you were facing connection issues before, you should be able to log in game now. If you experience crashes after loading the game, this may be due to your mods or other issues we haven't properly diagnosed yet that affect a very small % of the playerbase. For the majority however, you're good to go in-game! If you're unsure how to, check out our How To Play step by step tutorial. Our main focus this past week has been stability and hotfixes. We'll be closing the suggestion board down sometime during the weekend to go over what's been posted so far and sort the suggestions between what's already been done, what we'll do and what we won't do. Join our Sunday's community meeting where we'll be more concrete about what the next feature priorities are, and how you can help decide the next steps. Here's some of the changelogs of recent server updates: - Added spawning at last location within 30 minutes of logout - Added /attributes, /examine - Added /phone, /ph to toggle phone - Added /phonenumber, /pn to view your phone number - Added /trunk support for a bunch of vehicles which have two doors in the back - Fix vehicle fuel not decreasing properly - Added vehicle /limiter - Added blacking out chatbox (/blackbehindchat, /bbc) - Added /togmap to toggle map radar - Last cycle of F7 now hides map radar and nametags - Fixed fuel not saving on /v park, /apark sometimes - Fix pagesize/chatsize sometimes setting to 1 line - Reworked vehicle access code to address crashes - Temporarily removed inventory limits - Fixed command delay - Fixed game crash related to MapTypesStore limits - /leavecompany /leavejob timer lowered to 30 minutes, 3 minutes for premium You can find changelogs on Discord's #changelog. See you ingame!
    23 points
  48. Hey all, This is the first post I'm making in 2022 so I'd wish you a happy new year and all that, but I feel we're all over that already given it's the 20th. That being said, there's no doubt 2022 will be the year of LS-RP. To kick the showcase off for the year, I'd like to show you what I've been working on for the past few days on and off - the ATM feature. The video is pretty self explanatory so I'll skip right to the chase. We created a part of this system LIVE on Twitch. If you'd like to see more development streams, let me know in the replies; also let me know which feature you'd like to see being developed! (Visual ones, such as the ATM interface are easier to do live). I'll try to bring you more updates in the form of posts and videos in the coming days as we finalize some cool features; in the meantime you can check out #snippets on Discord for the odd tease here and there. Thank you all for the continued support, whether it's here on forums, Discord, my DM's, or directly on Patreon. Let me know what you'd like to see next. Yours truly, Martin
    23 points
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