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Major Update 1.9 - Spend Your Money Please

Hello fellow roleplayers, I know it's been a while since the last update and I'm partly to blame for that (well, I'm not, but we'll say I am) but here we are with another major update! This update will release later today once we overcome the last hurdle (we added too many cars and now pdm.com doesn't work for the 'Sports' category, oops), meaning it's not live yet!   This update focuses on things to spend your money on, which we have decided is going to be more cars and real estate. H

February Community Update - Ongoing devs, Events roundup, Marketing update, catchup with Mapping team & More!

Greetings LS-RP'rs,   Here's a summary of our February adventure but more importantly information on what lies ahead. So, let's get started with what everybody's been eagerly waiting for - the dev update!   DEV UPDATE  We're currently in the final phase of testing for LS-RP v1.9 and on the brink of LS-RP v2.0. Although there is no launch date yet, we anticipate it happening very soon! Version 1.9 is an ambitious undertaking where we're implementing several highly requ

January 2024 Staff & Development Update

Hey everyone, welcome to our January Update.   There isn't much to report on this update, but to remind you all that we are continuously working towards our 1.9 update and our 2.0 update. These are updates you can read about on our roadmap.   And welcome to our new Junior Testers: MAKO - livid - CChef Duckling - Kaos   Development Update   You may have seen recently that #git is looking a little sorry - rest assured we are still working on a co

Minor Update 1.8.3 (+ 1.8.1, 1.8.2), Development Roadmap

Hello,   Today we're releasing our sixth version of the year - 1.8.3 - and it's still only January! I realized we haven't posted the last few changelogs here on forums so I'll use this post to update you on those as well. We'll talk briefly about some of the highlights of 1.8.3 and the Development Roadmap we put together early on in the month. Some of these have previously been announced on Discord's #announcements, #game-changelog and #snippets, so it may not all be news to you but fo

Mmartin

Mmartin in General

LS-RP January Community Update - 1.8.0 Major Feature Deployment

Hi everyone, As we progress towards the highly anticipated new year the LSRP Leadership team has been diligently working to refine and enhance our server operations. In our pursuit of efficiency and improved user experience, we've decided to combine certain sub-teams where their functions naturally intersect.   Staff Update Congratulations to our newly promoted staff members that was promoted throughout December.   Junior Admin -> Game Admin Izumi bobster

Illegal Faction Team Update

Hey LSRP Community,   I feel like recently there has been some sort of confusion on certain information regarding illegal factions, and many other stuff as well. Just focusing on the illegal side today, I would like to update everyone on what we have available, and what we will have available.   First of all, Faction Team has changed their name to Illegal Faction Team, and keeping all sub-teams consistent with the name. There was some confusion on what the Faction Team did, s

Mitcholodolo

Mitcholodolo in General

December Community Update

Hello all, As we bid farewell to a great November, filled with incredible updates, it's time to dive into festive season, welcome to December's Update! We will be going over a multitude of topics, from development highlights to IFM enhancements, Companies' updates, and the latest from our Events Staff. There's a lot in store.   Modding Team The modding team is working to bring more mods to he server, whether it's clothes, vehicles, or anything else from a modding perspective. If

Major Update 1.7

Hello and welcome to another Sunday, I hope you're all doing well. This major update features some stuff for everyone and unfortunately doesn't feature everything we wanted to do, but that's what minor updates are for, right?   Here's the changelog: - Added armoured car transports and robberies - Added business types that will buy certain expensive items for a cut (pawn shops) - Added the ability to clean cash that was stolen from an armoured car in certain pawn shops for a roughly

November Upcoming Events, Recap, Survey & More

Hello LS-RP! Winter is coming and so are the events!   While we admit we're fashionably late with the November event rundown, it's only because we've already dived headfirst into the month with not just one, but two incredible community events – the  celebration of Day of the Dead and the heartfelt tribute for Veterans Day. If you weren't able to join us, we extend our sincere apologies for not keeping you in the loop. Nonetheless, don't worry! We're determined to ensure that you're

wdmcnr

wdmcnr in Community Updates

Minor Updates 1.6.1 & 1.6.2

Hello my friends and happy diwali to those that observe it. This is just going to be a place to store the changelogs for 1.6.1 and 1.6.2 as they may have been missed on Discord in #changelogs!   Minor Update 1.6.1 - Added /shirt /undershirt /pants /facemask /gloves - Added gloves and names for all masks (not all gloves are named correctly yet) - Added more optimisations for graffiti and furniture rendering - Added incorrect spelling for colour (color, by Kane) - Fixed an issue where

Major Update 1.6

Good evening!! Dos Santos covered most things I wanted to cover in his November update, so I'll just drop the changelog here.   - Added graffiti - Added new prison/parole system - Added /co for company chat - Added BetaCoins for Darknet users - Added /togphone to turn phone on/off - Added GPS system (/gps, /savegps) - Added temperature to HUD - Added compass direction to HUD - Added government and civilian vehicles - Added mapping for courts - Added mapping for DA's office - Added mappin

November Community Update

Hello, everyone,   We're excited to share another announcement, this time focusing on everything related to our great community! It's exciting and we hope you are enjoying the more frequent announcement updates. Where We Currently Stand   We deeply appreciate the loyalty and dedication of our players who have stood by us during this journey. Your commitment is what keeps us motivated to make LSRP the best it can be. We're actively working on initiatives to reward and recogn

Dos Santos

Dos Santos in Community Updates

Minor Update 1.5.2

Good morning gang!! Not much filler to add to this one, just that we're working on some stuff... As you may have seen in #snippets, the prison overhaul is full steam ahead - the more specific details haven't been fully ironed out yet, but we're looking at effectively capping prison time to 4 hours/240 minutes (down from 15 hours/900 minutes) and bringing sentences up to be measured in hours and days. The way this will work is as follows:   You are arrested You get prisoned fo

Major Update 1.5

Hello, it's me, I was wondering if after all these weeks you'd like an update post?   First and foremost:  - Added vehicle mod shop to add spoilers, roll cages, etc. to your vehicle in a mechanic area - Added medical fees for using /acceptdeath if you are level 3+ - Added loadout options for government type factions - Added drug effects: cocaine reduces recoil and meth reduces incoming damage (more to come) - Added a cost for using /heal at a hospital - Added animations when using y

Keeping you updated

Hi everyone,   We know it may have seemed a little quiet the last week or so, but rest assured, there are many big development updates on the way.   With a 7-strong team of developers (with more incoming), we're now able to focus on a range of features all at once. As they're all fairly sizeable and potentially complex features however, they're taking some time to complete. Even so, we'd like to give you an idea of what you can expect to see in the coming weeks.   

Dos Santos

Dos Santos in Community Updates

October Staff Update

Hello gamers! Welcome to the October 2023 Staff Update.   First and foremost I want to go over major changes to our leadership structure. If you've been paying attention over the past week or two, we've made quite a few changes. Ben, who's been the Head of Community (later renamed to Head of Operations) has stepped down due to lack of available time. He remains with us as a game admin to fully enjoy the fruits of our labor over the past years. I want to give him a big shoutout and a th

Mmartin

Mmartin in Community Updates

Minor Update 1.4.2

Another Sunday, another update. This one isn't exactly filled with features, but there are some pretty nice and noticeable changes for you to explore. I am also happy to report that we have ironed out the bugs found in our custom presets (such as /bareswitch removing the floor...) and are ready to push these custom interiors to our live server. And let me say - some of these are genuinely top quality work. I forgot I was in a custom mapped interior (yes, done with /furniture) in a few of the new

ImperiumXVII

ImperiumXVII in Development Updates

Minor Update 1.4.1

Hello again from another update post! First off, some colours have changed! To better help you distinguish who is responsible for what, we have changed some of our staff rank colours. This will help players, and staff, figure out who to approach for their problem.   For example, management has been changed to orange (the colour of the R in the LSRP logo) to separate them from Lead Admins and Senior Lead Admins as the former generally does not perform basic administratrion like

ImperiumXVII

ImperiumXVII in Development Updates

Update 1.4 Hotfix 1

Good afternoon, this one's just a quick hotfix to address some issues discovered since the last update, so there won't be much to talk about on this one. I do have some previews later though!   - Fixes an issue where company owners would not load for doors and gates - Fixes an issue where companies could be awarded $∞ - Increases mechanic garage profit margin from 15% to 35% - Adds a way for the prison faction to see when prisoners log ingame and are released - Adds a command for players

Major Update 1.4

Hello on this hot Thursday evening! We have here our second update this week with Major Update 1.4 which includes the long-awaited engine and fuel overhaul that everybody has been wanting ever since they found out spending $$ on the best engine just meant better fuel economy.   GiamPy has written a great highlight below so I won't touch too much on that, instead here is our changelog for today's update:   Changelog: - Added Faction Management Page in UCP - Added Government

September Update

Hello,   Welcome to September's update. I want to go over staff changes and address a few recent topics, some of which we touched on in my last "We need to talk..." post. I've been keeping up with the comments on the thread and read all of them. I want to thank everyone who took their time to write down constructive criticism and everyone who shared words of support. I want to share my thoughts on some of the discussions that raised from the topic, and add a few of my own.  

Mmartin

Mmartin in Community Updates

We need to talk ...

Hey everyone,   The last dozen or so posts we've made have been more or less pragmatic, to inform everyone about updates & what to expect next. It's been a while since I made a post about the server and its direction in general. I want to open a honest dialogue about where the server currently stands, and how we can move onwards and upwards from here.    There's no sugar coating it — we're in a tough position right now, from multiple angles. The player base has been stabl

Mmartin

Mmartin in Community Updates

Minor Update 1.3.6 — Weapon changes and the gun economy

Heyo kiddo, it's too early for me to be writing this (seriously who gets up before 9 am on a Sunday) but here I am!   Jumping straight into the script update, here's the changelog: - Added the ability to re-bind the Y to unfreeze button in /settings - Added a way for legal factions to toggle roadblock messages in /settings or via /togroadblock - Added /rb as a macro for /roadblock - Added better checks for /enter and /exit in a vehicle, so you should keep the passengers you used the
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