Hello,
We're back with yet another long awaited feature. As I advised on yesterday's post, we're adding Roadblocks to the game. All the legal factions were asked to provide a list of roadblocks they'd like to use and we added them to the system. The feature is available for GOV, PD, SD, FD and the events team for the time being. We plan to make it available to companies where it makes sense as well, for example construction companies. Spike strips aren't a part of this update but it'
Hello,
We're following up yesterday's 1.3 Feature Update with a patch to address some bugs and minor additions.
Perhaps most importantly, we're enabling the Vehicle Theft script for everyone to try. We understand that it may be discouraging to have a lot of the illegal features locked behind a scheme or an application, so we'll try a different approach when implementing new features for the illegal scene. We'll start by opening it up with an attempt to balance it to the b
Hello again on this wonderful Sunday,
Today we're releasing an update to bring new features for illegal factions, more quality of life stuff for players and many bug fixes.
In this update we focused on mostly quality of life additions with one major new feature that affects the whole server. As you may have seen in #snippets on our Discord server, we have created an immersive way for certain players to interact with vehicles. Use of this feature will be limited to certain
Hello,
Today we're releasing Major Update 1.2! I will take you through the updates we've been testing for the past week since Major Update 1.1 and explain what's new.
Continuing on from the theme of player retention and acquisition, and listening to your feedback, we understand that the script can really be restrictive of what you're trying to do ingame. You can't be a part-time bartender, for example, if you're trucking in the rest of your time. In this update, we are in
Hello,
Today we're releasing our first Major Update 1.1. Let me share some thoughts on the features that are implemented, how the development process will change going forward, and what our immediate next plans are.
We've listened to your feedback on forums, Discord, game, and basically anywhere you were willing to share it. I now understand just how important customization and the access to roleplay opportunities is important to our community and the updates from here on
Hello!
We've just concluded our 2023-07 Tester Application cycle. Thank you to everyone who participated. In the 7 short days the cycle ran, we received and reviewed 98 applications and 24 were selected. To those who applied and weren't selected, thank you for your interest and effort. I don't have an estimate on the next cycle but if you remain interested then, please do re-apply!
Without furtherado, congratulations to:
Brasi - Caledonite - Cheech - Chester C
Hello!
Welcome to the July 2023 Staff Update.
Tester Applications - Tester application period will be closing Saturday, the 1st of July. If you're interested, please apply before the application period ends! Our review period will begin the next day on Sunday and we anticipate publishing the results later that same week.
Major Update - Our first Major Update, 1.1, is in progress, based on the feedback we've received. These updates will include some much reque
If you’re looking to make money on LS-RP and are wondering how to do so, remember there are many ways besides the traditional routes of trucking, lawn mowing and fishing.
There are various schemes in place which aim to promote and reward anyone who provides roleplay to the server; whether legal or illegal. This isn’t Euro Truck Simulator after all - it’s a roleplay server!
Let’s take a look at some of the options that are available to you right now, broken down into ill
Thank you to everyone who came along to celebrate 'Los Santos Day 2023' with us earlier this evening - we hope you had a good time!
For those who missed it, we took over Sisyphus Theater for a night of singing, speeches, music and fireworks. Kicking off festivities was Allegra Nixon singing the anthem of Los Santos:
Following this patriotic tribute to our great city, Mayor Timothy Knight gave a speech. Here's a short excerpt from it:
"Today
Hello,
I'm happy to announce starting today we're introducing a Referral Program.
The LS-RP Referral Program allows you to earn Credits by inviting your friends to play Los Santos Roleplay. After signing up to the program, a unique link will be generated for you. You will receive credits for any player who clicks your link and starts playing LS-RP. You'll be able to use the Credits to redeem any items from the Premium Store.
When a player invited by you spends
Hello,
I'm happy to say that after a rocky first few days, our game server is now stable. If you were facing connection issues before, you should be able to log in game now. If you experience crashes after loading the game, this may be due to your mods or other issues we haven't properly diagnosed yet that affect a very small % of the playerbase. For the majority however, you're good to go in-game! If you're unsure how to, check out our How To Play step by step tutorial.
Couldn't make the recent community meeting? Fret not, the notes are below:
Launch Status
We successfully launched the server on Friday 16th June. Read the full announcement here.
We're very pleased to have had so many players join us on our first day, thank you to everyone who came in-game to try everything out over the weekend!
Despite connection issues, the server has been handling it well and all major issues that occurred were handled promptly. We're just w
Hello,
The server has been released. The IP is server.ls-rp.com:22005
I want to thank everyone who helped make this happen. The development team for creating an incredible piece of software, and our entire staff team for thousands of hours of testing and valuable input. It's great to see so many experts and generally passionate people come together to make something out of pure drive to do the best they can. I also want to thank our community for the continuous support th
Hey all,
The server's economy is very important to us. You know this because we've been talking about "trying to get it right" for a while now. This article should give you a brief overview of the system we will have in place, and some changes being made today.
Our goals with the server economy are:
- In-game prices should reflect real life prices
- People should not get rich quick
- Grinding shouldn't give players major advantage
- Money is a tool to
Hey all,
Hope you're ready for a trip down memory lane because as of now, our legacy forums are available to be viewed again. They've been transformed into a read-only mode, you won't be able to make, or edit any posts or send messages. So head on to check out the history of LS-RP and grab whatever you were missing over the years.
We've also made a thread in General Discussion to share cool finds.
Please note that the forums come with zero warranty or support.
Hey everyone, another big community meeting update for you all.
We covered a hell of a lot this week but mainly Q+As from players - if you didn't get your question answered be sure to come along to next week's meeting. In the meantime here's a rundown of what we went over this week:
Sub-team Activities
- The Modding Team has been working primarily on animations this week, but the overall plan is to have many more hairs/clothes available after launch.
- The Mappi
Hello,
The game server is now open for pre-release. You can join server.ls-rp.com if you have an accepted character, and active Premium Membership. If you're an early supporter, you're now able to redeem your credits at https://ucp.ls-rp.com/ and activate Premium Membership.
The goal of the pre-release is to test the game mode in production before the gates open during the full release. We're happy to invite you in game, however bear in mind that you may encounter a few b
Hey y'all,
It's time for another update from our Community Meeting - thanks to everyone who came along to attend earlier this evening.
Although it was slightly shorter than usual it did give us a chance to chat through a few more community questions than we usually would. For those of you who missed it, here are the basics:
Development Update
There are no more critical bugs nor release-blocking bugs remaining
We have entered 'code freeze' stage and are beg
Hey everyone,
For anyone who missed this week's Community Meeting, be sure to check out our latest feature demonstration video below, which tells you a bit more about how the trucking system will work at launch.
Be sure to join this week's Community Meeting, scheduled for 21:00 server time on Sunday, where we'll have the latest development update and some more features to show off. We'll also be answering questions as usual! Sign up on by clicking here.
Hey everyone,
June 16th (2023)
is when we want to go live. Here's a summary from today's Community Meeting detailing how we'll get there.
We're finishing the last bits of work and fixing what's remaining of our release-blocking bugs. Over the last week, we fixed 24 bugs and we've 2 blocking remaining, both of which are simple to fix, we just haven't gotten around to them with the amount of work yet.
The Communications Team ran a survey recently and among
Hey guys,
At our most recent community meeting, we gave everyone an exclusive look at what the drugs system will look like at launch. We're now ready to share this with the wider community - check out the video below.
The Comms and Player Support Teams are also hard at work creating new, updated pages for LSRP's Wiki - this means that more detailed feature documentation will be made available closer to release. In the meantime, we hope to continue giving you
Hi everyone,
Last week we published a development update, and shared our internal meeting notes publicly for the first time. If you didn't get a chance to read that yet, you can check it out here.
As we continue working hard on getting the script ready for a release, you'll be able to keep tabs on what we're doing, and how we're going about it through these blog posts. Make sure you check back every week to see our progress.
Just to recap, we've finished our feature development,
Hey everyone. As some of you know, we hold regular meetings with supporters and staff where we discuss the current state of development, and any other initiatives taking place before launch. Moving forward we'll be sharing updates from these meetings as blog posts afterwards.
Development update
The Staff Team as a whole is focused on finding as many bugs as possible, and the Development Team is committed to solving them as quickly as they can. The more we do this, the closer we
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