This game update is a mix and match of minor features, some balanacing (like PD/SD/DCR only getting 2 taser bullets before having to "reload" instead of 150), some QOL furnishing features, and a new feature for the mechanic job - extinguishing car fires! Gone are the days where you need to report for an admin to unlock a door in your complex after a server restart as now all tenants have access to unlock the main door!
Tractors have been added for the aspiring country folk among us (
Happy spooky season to all my spooky fellows! This staff update isn't going to be big as we're currently testing a game update and I don't want to take away from the big update post that we're going to be doing for the game update! I do have some cool news for this update though to share with you
Illegal Faction Team updates
I am happy to say that @Flip has been added to the Illegal Faction Team Council! Flip has been with LS-RP for a long long time and it's honestly a big de
Hello,
For over a year now, we've used path.net as our game server network provider to mitigate DDOS attacks. This has been a largely successful choice, as within that time we've managed to fight off countless attacks (going even as high as 1Tb/s) without anyone noticing. Unfortunately, general stability of the network isn't that great and we're experiencing excess packet loss for the last few weeks, with the last few days being much more noticeable. While this would pass on its own
Here we have a myriad of bug fixes, a few cool new features that I'm sure everyone will love, and a nice new version number to go with it 🙂 Here is the changelog
Adds vocal range adjustments based on vehicle window & door state
Adds ~700 new furniture textures
Adds 15 furniture material slots instead of 5
Adds highlighting of used furniture material slots
Adds extra hours (0800-1300) to happy hour timeframe
Adds the location of parked vehicles in the /v get menu
Adds various m
Hello,
Even though the temperature (at least here in Europe) wouldn't let you think that, summer is coming to a close. We're all slowly returning back to work and school from holidays and time off, though the same can't be said about the development team which has been busy bringing yet another update to our gamemode.
Although it's been less than a week since we added five new developers to the team, they've already been hard at work and I can proudly say that the vast ma
Hello everyone,
Welcome to September's staff update. I'd like to reflect back on August, which has been a very good and productive month for the community. Three new factions became official and we've had 5 game updates released, which I consider a great success considering we're juggling summer holidays. This trend of active development that we've been able to set for the past few months is on a good track to continue, as today we're welcoming five new developers to the team!
- Adds new prison/parole system
- Adds automatic hiding of weapons when trunk is closed & windows are up
- Adds new radio range system
- Adds police/fire dispatchers
- Adds more meta info to /stats
- Adds free entry for biz employees
- Adds ability for LSFD to despawn bodies
- Adds new faction and company skins
- Adds new company mapping
- Fixes premium phone contacts not loading
- Fixes to trucking system
First off, exciting news, we're expanding our dev team very soon - keep an e
Hi guys,
We're excited to announce the recent addition of three new official factions to our SA-MP roleplay server! These factions have showcased an outstanding quality of roleplay, dedication, and have been focused on creating dynamic and exciting scenarios in-game. For the last two months, several factions have been part of our Official Faction Candidacy scheme, where the factions in question have been closely monitored and mentored by members of the Illegal Faction Team in order t
Hello,
Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again.
The full changelog is:
- Added /hold (/hold L, /hold R, /hold L/R index, etc)
- Added construction where GFU used to be (just sou
Hello,
With today's game update we're adding the ability to cut your drugs with dilutants and a set of furniture items to enhance your trap house interiors. We've also done tweaks to the algorithm for businesses accepting trucking cargo & fixing crashes related to that. We're also actively working with the community to revamp trucking route rewards to be more balanced.
[Game Update 13.3.11]
- Added ingredients - /myingr, /buyingr, /giveingr, /dropingr
- Added drug cutti
We're back with yet another SA-MP update and this time we've got lots to unpack. Most notably, we've added 1500 new furniture objects and 3000 new textures to apply to your furniture objects so you can really create the interiors of your wildest dreams, thanks to @Caledonite! Also big thanks to @Kremz who, as part of the Mapping Team, has given us some custom models to add into the server and create roleplay around - the new and moved Vinewood gas station really fits the area.
We hav
Very big thanks to the hard working @danut to make this update happen, with (as I understand it) the help of @danielswe 🙂 This update focuses on modifying cars, bringing in new ways to upgrade your car's engines, brakes, and all-round sports performance!
You can see the changelog below, but why not try it out later at the Grand Prix event? At 21:30 (server time) tonight!
[RAGE Multiplayer Game Update 2.4]
- Adds new vehicle performance system based on vanilla G
This month we haven't got so much in terms of feature development as we've been quite busy with some more quality of life additions, bug fixes, and most importantly tackling this persistent server crash! We have actually identified the cause now and have already made significant progress in patching it thanks to the dedicated @Noble so we should soon see his hard work come to fruition.
This month we held a small, limited time, localised environmental event that we think contributed m
Hello!! It's Sunday again so we're here with another game update! This one doesn't add a whole lot in the way of script features but is more focused on QOL and bug fixes.
- Added 200% booster to exp gain in happy hours between 7pm and 11pm
- Adds beginning of drug paraphernalia furniture items (glass bongs)
- Adds more detailed logging around player damages
- Adds the ability to /leavegun a camera
- Adds current entrance fee to business info printout for restaurants
- Fixes a server cr
Hi all,
Just want to say a massive thank you to the community and the staff members who are actively working in the background to make Los Santos Roleplay a great server to play.
There has been a lot of teams working in the background to provide Los Santos Roleplay with the best roleplay possible and listening to our community with any changes that are needed.
Let's not beat around the bush here. There is an obvious elephant in this room.
What happ
Happy Saturday, we have a SA-MP gamemode update! We will be updating today to 13.3.8 and will be introducing the following:
- Adds new logging method
- Adds /closedoor as an opposite to /opendoor
- Adds hearing gunshots outside a property from inside
- Adds correct penal code to the MDC
- Adds new LSPD skin mods
- Changes max houses from 4000 to 5000
- Changes LSFD /duty to no longer give armour
- Fixes grams changing to milliliters when doing /pad
- Fixes businesses showing in /tpda t
Hey everyone,
Koky's Deathmatch is launching on SA-MP today! Including Los Santos Deathmatch, an LS-RP inspired deathmatch mode which has weapon packages, LS-RP's damage system and death system.
Arenas, team deathmatch and the perfect place to test your mods.
Launching in the next 30 minutes.
Join the KDM Discord for more information: https://discord.gg/QvDbYNaZxe
IP is 185.251.228.148:7777
Hello gamers,
With today's update, we're adding the ability for any business owner to set an icon for their business. This icon will be then visible during business opening to help players find the business easier. This feature is available to all business owners and carries a symbolic one-time fee of $50k payable in-game.
Besides that, we've some tweaks and fixes to offer as well. The whole changelog is as follows:
[San Andreas Multiplayer Game Update 13.3.7]
-
Hey all,
Today we're bringing yet another update with QOL changes and bugfixes. Before that though, I want to share my excitement that we've resolved virtually all common crash issues that we faced. I'm sure you've noticed the server hasn't had a crash in almost a week now, which is awesome. This was possible due to diligent team effort, and I'm glad we were able to improve the stability of our server.
We've recently opened the first round of feature voting here: Roadmap
Hello,
Today we're bringing yet another QOL update to the SA-MP gamemode. Besides the changes below, we've also added several debug methods to help us narrow down some of the server crashes. We'll be releasing a QOL update for the RageMP server this week as well. For now, enjoy:
[San Andreas Multiplayer Game Patch 13.3.5]
- Players now have the option to spawn at last location
- Armor saves after reconnecting until next server restart
- Duty state saves after reconnecting (
Hello everyone,
as promised, today we're releasing a 13.3.4 QOL update including some long requested changes. I'm once again asking you for your input in the discussion in our Suggestions board as we look for valid feature candidates.
We're also hosting a Q&A Community Meeting today at 8 PM server time. Drop by if you'd like to chat, you can submit your questions in advance through this sli.do link.
Changelog:
- Bats are restricted to level 5 and
Hello everyone,
Today we bring you an action packed update covering all floors of LS-RP, from the musky basements of development to the 24 carat gold-plated ivory towers of leadership. Our teams have been working tirelessly, and we have exciting progress to share from each area. A big thank you to everyone involved; your dedication is truly appreciated. Read on to find out more.
Development
I’m happy to say we’ve made tremendous progress in work that was long overdue. We
Hey all,
it's now been over a week that the SA-MP server opened its doors to everyone again. I want to reflect a bit on what's been happening, and provide my thoughts on where we’re at.
It’s fun.
I almost forgot how much fun our SA-MP server is. Not just from the perspective of a player, but also from the perspective of a staff member and developer. It’s been an absolutely hilariously hectic week full of rollercoasters, ups and downs and all. The creative aspect of our c
Rules of Engagement Update
The Rules of Engagement for Illegal Factions have remained more or less the same throughout the history of LSRP with some tweaks and changes along the way to meet the community's feedback.
We've had extensive discussions within Illegal Faction Team Public and our Illegal Faction Team/Council and as a result, we've updated the rules slightly.
New factions are prohibited from provoking other factions and must be open for a minimum of 1 week before
Hello,
Today we're releasing a game update for our RAGE Multiplayer server. This update has been in the works for weeks now and I'm happy to see it come to fruition now that the hectic preparation for SA-MP reopening is done. In 2.1, we're introducing a sought after TV feature. You're now able to watch videos ingame with your friends, fully synchronized. We were able to achieve this through RageMp's new CEF functions and collaboration with the W2G team. Besides that, we've also added
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