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  1. Hello, Today we're releasing our first Major Update 1.1. Let me share some thoughts on the features that are implemented, how the development process will change going forward, and what our immediate next plans are. We've listened to your feedback on forums, Discord, game, and basically anywhere you were willing to share it. I now understand just how important customization and the access to roleplay opportunities is important to our community and the updates from here on will reflect that. The full changelog is: - Added Tattoos - Added Makeup - Added business entrance rewards - Added loan extra payments & option to repay loan - Added another motorcycle and bicycle dealership with more showroom slots - Added ~1500 new furniture items - Added ~250 new hair styles - Added /confiscate for pd sd - Added LSFD siren, pager - Added auto cancelling inactive missions - Added Social Security payments even after level 3 (every 2.5 hrs instead of every 1 hour) - Added LSSD West Vinewood Station - Changes to the LSPD Traffic Station - Changes to the LSFD Faction Vehicles & Stations - Enabled weapon stores [setup may be pending] - Re-enabled reset appearance on UCP - Fixed dealership showroom vehicles not respawning - Fixed /localtime 0 - Disabled /extras for non-admin Tattoos Perhaps one of the most important missing pieces of character customization were tattoos. We decided to split the tattoo feature into three releases, with the base script starting today. You can find several tattoo shops around the map and use /tattoo to configure your appearance. The system allows you to specify 6 levels of opacity for each tattoo, it can be as transparent or as opaque as you want it to be. As with many things in the gamemode, we aim to create consequences for your character's actions. To remove a tattoo, you need to attend a laser removal session to decrease the opacity of the tattoo until it's completely gone. The lower the initial opacity, the faster it is to remove. This baseline tattoo script is released with the native tattoo set. We've reached out to Factions and are compiling a pack for faction-oriented tattoo, to give every type of a faction enough variation to represent their character accurately. If you'd like to be a part of this, please reach out to DDaniels. Custom tattoos are currently very high on our priority list and we already started working on them. In the third phase of the tattoo system roll out, we want to add faction/company specific tattoos and allow players to create their own tattoo parlors, to give unique tattoos to other players. Other Customization Besides tattoo, we've also added over 250 new hairstyles and over 1500 new furniture items. We've finally populated and enabled our makeup script - you can find a few beauty stores around the map marked by a blip of lips. The initiative of course doesn't end here and we're looking at adding more clothing items and accessories next. Economy We put a lot of thought and effort into our current economy system. We got some things right, but clearly we've missed the mark in some places. Here are some of the changes we've made in 1.1 to stimulate the economy: Social Security is extended past level 3. You will receive payments like before, except every 2 hours 30 minutes instead of every 1 hour of play time. Entrance Rewards for businesses. Your business can now be configured by Company Team to receive a cash reward for every unique visitor over a period of time. It's hard to extract the same profit from characters in-game as you can IRL, this system is meant to reflect realistic earnings a business would have. Our goal here is to promote RP and encourage players to set up businesses that are frequented by players. You can now make exceptional payments, or pay off any loans early with zero interest. All furniture items are temporarily free. The list does not end there. We're currently revisiting overall earnings once again, and will be increasing them in the near future. We won't be changing the economy model as a whole, but rather shortening the earnings cycle to allow everyone, regardless of their available time to earn more money. Release Cycle From here on, we'll focus on a more dynamic release cycle. We chose to bundle several highly requested features together for 1.1 and we won't be doing this for updates going forward. Instead of working on a single update for 2-3 weeks, we'll instead release features as they're ready. This will allow us to test faster and deploy more frequently. Player Retention The server roll out is currently going according to our predictions. After initial spike of interest, the numbers are starting to settle down and we're approaching a baseline for our community from where we can freely grow upwards. We do however understand that we could be doing much more for player retention. We've identified a few steps to take within the staff team and will be implementing them, if we haven't already, shortly. Thank you for all your extensive feedback. We value it and learn from it as we enter the new space that is GTA V.
    37 points
  2. Hey everyone, The last dozen or so posts we've made have been more or less pragmatic, to inform everyone about updates & what to expect next. It's been a while since I made a post about the server and its direction in general. I want to open a honest dialogue about where the server currently stands, and how we can move onwards and upwards from here. There's no sugar coating it — we're in a tough position right now, from multiple angles. The player base has been stable for quite a while, but took a major hit in the recent week or two. We had a day and a half of downtime recently caused by network issues and a DDOS attack, and after bringing the server back up we're seeing peak numbers that are lower than we had during the premium only pre-release. Saying it's sub optimal is putting it mildly. I will do my best to avoid any excuses and focus on facts, problems and solutions. If you ask ten people, you'll get ten reasons why the player base has declined. I'll dive into details of some of the issues we currently face. We've solutions for some of those problems, but I'd like to extend the discussion of how to handle some of these issues to you, the community, as well. Failure to manage expectations I feel that one of the issues we had from the beginning was our failure to manage the expectations. Handful of us worked on the gamemode for roughly two years, in the spare time we had when we felt like it and weren't working or otherwise busy. The aim from the beginning was to create a barebones MVP, which we could then expand on. I feel that I failed to communicate that, and as a result of that, a lot of the community expected us to be an equal competitor from day one. This led to a massive spike in interest initially, with the player base dwindling over time once more people realized that the experience we offer isn't as complete as they might need. Other players seeing the decline in player base could be another contributing factor to further decline. I feel like there isn't a simple solution for mismanaged expectations after the fact. I will use this as a much needed learning experience. Development not keeping up Another major contributor to the decline in morale and by proxy in player base is the way development progressed after release. We simply aren't doing enough to measure up. Initially, our main focus was on ensuring stability of the server and fixing critical issues post-release. We got some much-requested features out, but we haven't had more than a handful of completely new features come out since release. That's a major problem. With only a few exceptions (big shout out to Imperium, who has been carrying the team for the past month or so), the majority of our Development Team either became increasingly busy with work after release, or simply burned out. This was my case as well, as I started a new job in May and had to do a lot of adjusting and some travel; the time I had left was mostly spent on maintenance, handling technical issues, legal/biz aspect and managing the server as a whole. The timing was unfortunate, because we all knew that the real work begins post-launch to make sure the needs of our community are met. While some aspects of this can't be affected by me, I still came short — I failed to keep the development team motivated and to make sure people don't burn out. This, in the end, lead to some promises left behind, which is something I really wanted to leave in the SA-MP era. Unfortunate. There's several solutions that can be applied here. We'll be once again taking in more developers in the coming days to help us with the amount of work that needs to be done. I'll also look for a way to offload my work with managing the system infrastructure, so even fewer things are reliant solely on me and can be handled by another developer as well. Leadership & Communication I feel that a significant chunk of us in the core team (leadership, team leads and devs) switched to a coasting mode too quickly. We got comfortable and complacent. I believe that motivation and strength comes from top to bottom, and we as the leadership must do better to innovate, push forward, show face and communicate everything with the community. This became harder in the recent weeks and there's no other way about it, we simply must do better. Of course the list above isn't exhaustive. We're aware of the frequent shootouts, abundance of weapons in the server, frequent shootouts, jobs becoming stale, etcetera. We put together a two-week plan of action of things we'd like to accomplish. I'll share it with you, but please take it with a grain of salt as it may change and some things may be added, or taken out. Immediate (today/tomorrow) - Communicate the current state of the server (this post) - Add more developers to the team - Reach out to player-owned companies and factions to make sure they've everything they need - Reach out to admins regarding long report times, and not answering difficult reports Week 1 - Fix vehicle loan payments, and transfervehicle after paying off loan - Ability to "trade in" a leased vehicle, with the ability to get a % of your principal back - Add more clothing mods - Make Horsepower affect vehicle performance - Level requirement for equipping a weapon (across all characters) to curb DM - Add interior presets & interior change - Add separate group for /setprop access, so property reports aren't reliant on Leads - Adjust mechanic / vehicle part prices (wheels, etc) Week 2 - Some gambling script (even if just slots, lotto or blackjack) - Graffiti - Add more vehicles, whether existing GTA ones to pdm, or modded - More trucking routes - Investment into marketing - Schedule another community meeting To reiterate, we probably won't be able to do all of these, but these are some of the things we've identified need immediate attention. Despite the admittedly grim situation with the player base right now, I believe we can turn things around. The entire situation is very humbling and has been a big reality check and a learning experience for me. We've a lot going for us — we've a great staff team, a lot of knowledgeable and dedicated folk on our side, other major servers providing us assistance whenever we need it. But most importantly, we've fostered an awesome community which is what I focus on when it's time to push forward no matter what. I'm sorry I let some of you down, it hurts especially because I know a lot of people really believe in the project and want it to do well. This is where I'll turn the post towards you. If you're good at something and want to use your skill to help us make the server better, please reach out. If you've opinions you want to share, please do so below. I welcome opinions of anyone with the best interest of the server at heart. Martin
    36 points
  3. Hello, Big news today. Never thought I'd be announcing this in a million years, but here goes. Due to popular demand, we'll be re-opening our San Andreas Multiplayer server. Normally, I wouldn't consider this decision because all of our primary focus goes into developing our RageMP game mode, however due to things being a bit quiet lately we've concluded that it won't do us any harm run both servers side by side for the time being. We'll be releasing the SA-MP server in pretty much the same state as it was last turned off in 2021. We won't be deleting any characters or assets. We'll have to do some database cleanup at least, but it'll be very minimal. This of course opens a whole new sets of challenges, both personal and technical. I'll try to answer some of the more pertinent ones right off the bat, and the rest will be clarified as we go: We'll continue to use this forum and create new sections that are necessary. The old forums will remain available as an archive as they are now. Staff members will be staff on both game servers. Reinstatements into the staff team will be available, even for members who only want to play on SA-MP. We don't want to set any expectations in regards of longevity of the SA-MP server. If there's reasonable interest in it, players want to play it, and it'll support itself financially, this can be more than a limited time experiment "nostalgic blast from the past". Most legal factions will, at least for the time being, remain with shared boards and leadership across both game modes. Reinstatements will be possible, even for players who only want to join on SA-MP. Technicalities of this implementation will be made available later on. Factions will be fully supported by the IFT. We're also going to facilitate some form of asset transfer (cash) from SA-MP to V. This will of course have its restrictions to avoid just massively flooding the RageMP server with hundreds of millions; however with our pending economy overhaul on RageMP, assets will be much easier to come by regardless. As far as the timeline goes, the main technical challenge why we can't just turn it on now is that some functionality on the SA-MP server heavily relied on the old UCP (spawn change, skin change, etc). We need to re-add this functionality to our current UCP, and adjust our infrastructure to support the new (old?) server. There's also a bunch of small tidbits that aren't compatible with our current database structure (bans and such) that we need to adapt. This won't take too long, but given our track record with release dates, I'll save it for when we really know. But since I can't help it, my current estimate is 3-6 weeks from now we should be open for business! Keep in mind that some of the information above may change, if it does, you'll know. I'm sure you're wondering what exactly this means for our RageMP server. The way I see it, opening the SA-MP server up will help us with our current goal to reach the players we've left behind one way or another throughout months since launch. We hope that by engaging players in our community and platform, we'll be able to show you all the incredible progress we've made on both our game mode and process since launching last year. Our primary development focus will remain on RageMP and improving on the already great game mode we've created for you. We've a new defined set of priorities that we want to follow, and most of our focus will be going towards customization, ease of access to assets and features with a non-restrictive economy, and support for illegal factions. Check our Roadmap to see what we're working on right now as a part of 2.0 update, which includes long-awaited features such as Burglary, Social Media, Blackjack (yes, I know), further character customization and more. We're on a good track here, with both Burglary and Blackjack going into testing next week. All of this was announced earlier today on our Community Meeting. I believe that essentially stopping doing these after launch was unfortunate, however hindsight is 20/20 and with the constant chaos going on, it was easy to forget why they were so important. You can expect these to return on a semi-regular, roughly bi-weekly basis. I'd like to close this post by pleading to those who left our community because they were unhappy with the direction, or features we launched with. Now that the chaos of initial months are over, we're steady building on the solid foundation we laid out. Over the months, we've released many great features such as Graffiti, Pets, Purchasing properties, Drug packages, Cinematic mode, Startshift, Turf map, Facial expressions, thousands of clothing, animation and furniture mods, Second hand car dealerships, Spawning multiple cars at once, Hair ties, Paintball, Modshop, new Makeup script, Scratch off lottery, and many, many more. We've fixed hundreds of bugs and hosted around 40 official events. And we're going to keep doing that and more. Our sole motivation for doing so, and keeping on even when times are tough and the player base isn't what we'd have hoped it to be, is that we want to bring you, the community, a fun place to play. So consider (re-)joining a faction or creating a one, or joining the staff team. If you believe you can make LS-RP better, reach out to me directly and if it's in the best interest of the server, I'm sure we'll find a way for you to be involved. If you've unresolved grievances that stop you from returning, reach out to me directly as well. I'm here to hear you out. Martin on behalf of LS-RP Leadership
    29 points
  4. Hello, The server has been released. The IP is server.ls-rp.com:22005 I want to thank everyone who helped make this happen. The development team for creating an incredible piece of software, and our entire staff team for thousands of hours of testing and valuable input. It's great to see so many experts and generally passionate people come together to make something out of pure drive to do the best they can. I also want to thank our community for the continuous support through thick and thin. We made this for you, I hope you'll enjoy it. Just to give you some insight, we've spent over 8000 hours on the test server. During development, around 800 bugs were found and reported, most of which were fixed. The entire stack is proudly made in house, with the exception of purchased maps and mods. Before you hop in-game, please allow me to leave you with a note for the following days. Keep an open mind and explore the server. See what's around. Some features were intentionally omitted to release as soon as we can. If you feel like things could be improved, please make a suggestion, we'll let the community vote on what the priorities are. The next weeks will be primarily finetuning and bugfixes with the odd feature sprinkled in-between. I wouldn't advise you to spend too much time in the character creator in the first few days during peak as despite our best efforts to avoid it, there may be some instabilities and we'd hate for you to lose your character creation progress. You can reset and start over with your appearance until 1st of July. You can also import a Menyoo XML if you'd prefer. The server may be unstable in the following days, should any unforeseen issues arise. Rest assured we'll be on top of any issue immediately and keep you informed throughout. There's a grace period for getting a Driver's license of two weeks starting from today. Take your time to get it, it doesn't have to be today, the police won't ticket you. Robberies and scams are not allowed for the time being, they'll be allowed shortly. Special note to factions old and new, I know your eyes are on us. I understand the expectations you have and we'll work to make LS-RP the place to be for faction roleplay. Give us time, let us work things out and I'm sure you'll love it. And that goes for everyone — hop in-game and enjoy the game. This is the start of the second generation of Los Santos Roleplay, and you were here. - Martin, on behalf of the LS-RP Staff
    27 points
  5. If you’re looking to make money on LS-RP and are wondering how to do so, remember there are many ways besides the traditional routes of trucking, lawn mowing and fishing. There are various schemes in place which aim to promote and reward anyone who provides roleplay to the server; whether legal or illegal. This isn’t Euro Truck Simulator after all - it’s a roleplay server! Let’s take a look at some of the options that are available to you right now, broken down into illegal and legal schemes. Illegal Schemes There are many separate schemes in place to help illegal factions thrive, and thus help illegal characters earn some cash. For a full list of schemes click here, but otherwise read below on the ones specifically related to how characters can make money: Contraband Scheme Want to be a smuggler? You don’t just have to limit yourself to the traditional guns and drugs route; why not try smuggling (and selling) cigarettes, alcohol, jewelry and more? The contraband scheme is there to be as flexible as possible, giving your character access to smuggled-in items that they can sell for a profit. Property Scheme Thinking you might have to save up for a big faction property where all your homies can live? Not so - just take a look at the property scheme and make an application for a complex. You’ll even be given the opportunity to furnish in and around your faction’s property for free (for now!). Drugs Scheme There’s money to be made in drug dealing, and it’s not hard to find yourself a supplier through the Darknet. Apply for this scheme and get out on the streets to peddle your wares, trying to make as much profit as you can whilst being careful enough to avoid law enforcement. Weapons Scheme When words aren’t loud enough, a gun usually is. Not everyone has a firearms license though, and not everyone has the cash to buy guns legally. The solution? Think about becoming a dealer in illegal firearms. Signing up for this scheme gives you access to the Darknet, where you can purchase guns in bulk and sell them on the streets for profit. Coming soon: Scenario Scheme Thought of a unique scenario like robbing a gas station, hacking a server, and so on? Watch this space, we’re working on our ‘Scenario Scheme’ which will reward you for certain unique criminal activities - but of course there will always be risk involved! ____ Legal Schemes Want to run a company that’s not necessarily supported by the script at the moment, like a construction firm, news agency or an electrician company? Look no further - we’ll be happy to support you. By meeting just a few requirements you can get roleplaying in no time, and thanks to our company grants scheme, you’ll receive money regularly to help you stay afloat and thrive. Passive Companies Want to run a company that’s not necessarily supported by the script at the moment, like a construction firm, news agency or an electrician company? Look no further - we’ll be happy to support you. By meeting just a few requirements you can get roleplaying in no time, and thanks to our company grants scheme, you’ll receive money regularly to help you stay afloat and thrive. You’ll also receive a property and four vehicles for free! We will always be happy to discuss ways in which your passive company can earn money on the server, and of course we’ll be keeping an eye on suggestions for any script implementations that could make your roleplay more enjoyable. Active Companies (Business Leases) We periodically open up the opportunity for players to apply for business leases, running businesses such as night clubs, bars and restaurants - all of which are currently supported by the script. Think you’ve got what it takes to Simply find a free spot on the map and submit your application. Active Companies - Costs Covered All companies being set up through the business leasing scheme get a variety of benefits, including: Free furniture for the initial fit-out All costs covered for paying staff All costs covered for company advertisements Blips added for businesses on the map We know that active companies in particular are essential for providing roleplaying hubs that really make the city feel alive and immersive, so we’ll be doing everything we can to ensure that these ventures are both profitable and fun to manage. Coming Soon: Government Contracts We know that a massively-requested feature is the ability to run your own company supported by existing script features, such as a logistics or waste management company. This is very high on the priority list, keep an eye on the announcements channel on Discord for when more info is available! We know that many of you love trucking, lawn mowing and fishing, but don’t forget that there are many other avenues open to you for making good money, and this is before we even talk about legal factions like the LSPD, LSSD, LSFD and LS Government - all of which are great options too. The economy is still in its infancy and money is getting pumped into the server slowly and carefully, but there are still plenty of options listed above for making some cash, and more in the pipeline too. The key thing to remember is that we’re a roleplaying server, and we’re happy to consider any idea which rewards good quality roleplay, particularly when it involves interactions between characters. If you have ideas for more schemes, make a suggestion! Even so, we know many of you continue to have concerns about the economy. As such I reached out to Mmartin for further comment, but due to his ever-busy work schedule, we were only able to get a statement from him via his press secretary: “The decisions we’ve made regarding the economy are bold. Bold moves are the ones that shape the future. Apple removed the headphone jack from the iPhone; we removed sports cars from every corner and brought roleplay from the sheets back to the streets.”
    27 points
  6. Hello, Today we're releasing Major Update 1.2! I will take you through the updates we've been testing for the past week since Major Update 1.1 and explain what's new. Continuing on from the theme of player retention and acquisition, and listening to your feedback, we understand that the script can really be restrictive of what you're trying to do ingame. You can't be a part-time bartender, for example, if you're trucking in the rest of your time. In this update, we are introducing the ability to be employed in multiple companies - currently, you will be permitted to be in one server-owned company, and one player-owned company. This will greatly improve the flexibility of our players in roleplaying what they wish, without being unnecessarily restricted. In addition, we have allowed players who have previously (before today) added 2-factor authorisation to their account to reset it via the UCP, either on the login page or in their account preferences. The full changelog is: - Added 2FA reset ability on the UCP - Added ability to be in multiple companies - Added reward cut for companies - Added the ability to respawn individual cars for factions and companies - Added the ability to choose which company gets the profits from /pos and /servedrink - Added a reminder that you can run the taxi mission in personal vehicles - Added the ability to reward businesses per unique visitor - Added green icons on the map for open businesses - Added stock to gun stores throughout the city and county (pistol icons on the map) - Added the ability for companies to be awarded contracts from the government - Fixed a bug preventing people from using /respawnme - Fixed an issue where trucks despawned during missions and caused forklift issues - Removed the ability to shoot whilst driving Multiple Companies One of the most squawked about blocks to players' roleplay is the restriction that players can only be in one company. We have made a change so that players can now be hired to one server-owned company and one player-owned company. You are no longer restricted to just being a trucker if you want to become a bartender, or a mechanic. Further, you can be in two companies of the same type if you so wish! For example, the TaxiTaxi server-owned company, and a BetterTaxi player-owned company. In this case, you can use either your company car, or your private car, and you can choose which company to represent when you begin your taxi mission. While we are currently only allowing being a member of one server company and one player company, we will in the future be looking at expanding this to be in more than 2 companies, so be on the lookout for that! Company Positions Included with this update is the ability to set your members to other positions in the company using the /companyposition command. This will allow companies to assign different permissions to different members of their companies without affecting any other part of their game. Examples of permissions you might set include the ability to hire or fire employees - perfect for Human Resources members! Gun Stores As you may have seen, and heard in our last community meeting, licenses to purchase firearms (PF) are now able to be bought, and Ammu-Nations have been opened across the city. Anything you see in those stores is completely fair game - that includes the shotguns and rifles you see in there as well, and any of the ammunition you see. Do remember that these weapons have serial numbers, so if your weapon is stolen or sold, you can be held accountable. Roleplay Hubs You might have seen that the LSSD faction held a barbecue in Davis the other day, and a map icon to boot. We are now showing on the map green icons where player companies are open to show you, as a player, where the roleplay is happening. We hope that this increases the custom to different player owned businesses as well, boosting their income with our new feature - a reward amount per unique visitor, per opening! Thank you once again for all the feedback. It is so valuable to us and makes us as a team so happy that you all care about our passion project as much as we do. Please, keep the feedback coming.
    27 points
  7. Hello! We've just concluded our 2023-07 Tester Application cycle. Thank you to everyone who participated. In the 7 short days the cycle ran, we received and reviewed 98 applications and 24 were selected. To those who applied and weren't selected, thank you for your interest and effort. I don't have an estimate on the next cycle but if you remain interested then, please do re-apply! Without furtherado, congratulations to: Brasi - Caledonite - Cheech - Chester Campbell Christian - Cocoon - DC12 - Draxxler Hanky - Helius - Jerome - KnownAlmighty PrOxyy - ScubaStef - Sprinter - Trewen ZenoShow - kaibr - mabzy - mar$ matical - milly - str1nger - wdmcnr This list is not final and subject to change. The Head of Testers @nova will reach out to you all in the following days to begin your onboarding process. Congratulations!
    26 points
  8. Hello again on this wonderful Sunday, Today we're releasing an update to bring new features for illegal factions, more quality of life stuff for players and many bug fixes. In this update we focused on mostly quality of life additions with one major new feature that affects the whole server. As you may have seen in #snippets on our Discord server, we have created an immersive way for certain players to interact with vehicles. Use of this feature will be limited to certain illegal factions that can access the Vehicle Theft scheme, so if you want to take part, make sure you know how to evade the cops! As a side note, factions with access to the vehicle theft scheme are expected to also delegate the thieving of vehicles to other factions and players - a player shouldn't have to be in your faction to go and steal a car. Go find some poor sucker on a street corner and tell him you need a new SUV - surely you don't want to attract police attention to your faction! If your car is stolen and sent away by pesky vehicle thieves, you cannot spawn it for 1 hour after it is delivered, so make sure you protect your car with the latest security upgrades if you need to use it. Rest assured, though, as once your car is stolen, it cannot be stolen again for 24 hours so you've got plenty of time to get that bread and splash out for an immobiliser. We will begin giving access to the vehicle theft scheme during the course of the week. Individuals (not in a faction) will also be able to apply for the scheme, and they will be put into a special "car thieves" faction to gain access to the scheme. This will be a test run for opening up other faction-only schemes to individual players! Keep an eye out for more information being posted in the coming week. If you haven't seen, the video, you can find it on our Discord server in the #snippets channel. The full changelog is: - Added vehicle theft feature - Added /spellcheck - Added /resetpos (bindable in /keybinds, default F3) to reset your position to an interior's /exit point - Added /fixcar for faction members to fix their vehicles at faction properties (for free) or company-owned garages (for a cost to the faction) - Added the ability to /uniform anywhere - Added faction /duty time tracking for faction leaders - Added furniture function tags (so far, only "door" and "music) available for admins to add to furniture hashes - Added ability to /setstation on any furniture with the function tag "music" (so you can play music inside your house now) - Added /inmates to see how many prisoners there are online and offline - Added "other government employees" to /onduty - Added permission to hide people from /onduty, i.e. for hospital staff that do not count as first responders - Added the ability to use both company vehicles AND personal vehicles for the taxi job using /mission - Added a message when pressing F8 to explain how to take screenshots that save without any extra software - Changed chat limit to 256 characters instead of 128 - Changed bleedout time to be 50% speed, so you can bleed for longer before dying - Changed /door to only work on furniture hashes that have the function tag "door" - Changed /fill to now always use the faction bank, even if it is empty - Changed /mission for taxis so you no longer get warned for being inactive on your mission - Changed driver's licences to renew in 6 months rather than 1 month - Changed vehicle registrations to renew in 6 months rather than 21 days - Fixed some undershirt clothing objects that clipped through outer jackets - Fixed company vehicles not loading in /mdc Foreign Section Those eagle-eyed amongst you will have seen we have now set up our Foreign Section and have opened sections for 18 different languages and have opened suggestions in that section for more to be added, if there is enough support from the community. We will only be opening sections that have active moderation that speak the language, keep in mind! The rules in these sections is the same as the regular forum rules, with the exception of requiring you to speak English. These sections are moderated by the Foreign Section Team, which comprises @Mikee as its head and @Daidough as its assistant head. Feel free to take a look through the posts there and engage in other languages, whether you're simply learning German or are a native Arabic speaker, these sections are for you! Legal Faction Updates We have heard loud and clear from both members of legal factions and the people affected by them that something is not quite right. We have gathered lots of feedback over the past week and understand where the issues lie - for faction members, a lack of trust in the average player, too many guns in the server, and bugs not being fixed promptly, or a lack of necessary script features. Rest assured, we have heard them and are now working on the most requested features (roadblocks, spike strips, etc) as a priority, and have taken a step towards placing more trust in our players with the ability to use /uniform anywhere. Perhaps we are still leaning on our experience of SA-MP, when most people in this community were in their mid-teens and not as patient as they were now - we are still learning here, so please keep giving us feedback where you think we could do better! We do understand that some features need to be moderated, however, especially ones that give huge advantages over others. For this reason, the use of police helicopters for patrol is being reviewed through a lens of realism as we believe that they are used far too often for things that the city would not spend millions in operating costs on, for example regular patrolling of gang neighbourhoods. Something we have already implemented is the requirement for police to not engage with gang members or gang neighbourhoods too often. We understand that it should be a risk to stand outsdide and deal drugs on the street corner, but at the same time, we don't want to force all this roleplay to take place inside a house. Police presence in gang neighbourhoods, specifically Davis, should reduce - unless of course you're planning on starting a war with a rival gang, don't forget the LSSD has a patrol station in Davis and they will show up to any shootings!
    26 points
  9. Hi everyone, We know it may have seemed a little quiet the last week or so, but rest assured, there are many big development updates on the way. With a 7-strong team of developers (with more incoming), we're now able to focus on a range of features all at once. As they're all fairly sizeable and potentially complex features however, they're taking some time to complete. Even so, we'd like to give you an idea of what you can expect to see in the coming weeks. Major Features Pawnshop and Burglary - Matical is working on this and there have been many discussions on how we can create an economy for stolen goods, whilst still entertaining a fair element of risk. Naturally, this is also going to give our law enforcement agencies something else to keep an eye out for. Marijuana Growing - Giampy is working on this, and we know it's been a requested feature for some time. Aside from overhauling drugs and their effects, we want to ensure that different elements of the 'supply chain' for narcotics isn't just limited or managed by the Darknet feature. Vehicle Modding - java has been working on this, and has already made considerable progress. Soon you'll be able to change the attributes of vehicles, both physically and in terms of performance. Keep an eye on the snippets channel on Discord for the latest. Graffiti - Imperium is working on this, allowing gangs to tag up neighbourhoods and bring a bit of creativity to the server. Blackjack (and more updates to gambling) - Mmartin is working on this. As you may have seen in the past week, we already have the server's first casino opening, and we'll be building on the gambling scripts to allow for further roleplay in this area. Other Updates Drug Effects - as mentioned above, drugs will start to have an effect on gameplay, which should affect the supply and demand cycle for narcotics. Hand pointing - as mentioned, and the sneak peaks that you have seen we are going to be having hand pointing on the server very soon! Phone animations - various actions on phones will soon come with animations associated with them. Vehicle towing - Players are constantly reporting that their vehicle is missing, so we're adapting and adding a simple vehicle towing solution. Another big update we'll be bringing in to the UCP will be the ability to vote on which upcoming features you'd like to see implemented as a priority. We're committed to both ensuring transparency and giving you, the players, the chance to influence what we do next. As with all of our development work, the actual implementation date is dependent on dev availability and testing - we'd rather avoid releasing features unless we're pretty confident that all bugs have been squished. We will however do our best to let you know where things are up to regularly. On that note, you can also expect to see further updates from myself and the various sub-teams on what activities they'll be doing each month. A survey organised by the communications team is also on its way, along with a community meeting as soon as availability permits. Thanks for reading.
    24 points
  10. Hello, The game server is now open for pre-release. You can join server.ls-rp.com if you have an accepted character, and active Premium Membership. If you're an early supporter, you're now able to redeem your credits at https://ucp.ls-rp.com/ and activate Premium Membership. The goal of the pre-release is to test the game mode in production before the gates open during the full release. We're happy to invite you in game, however bear in mind that you may encounter a few bugs or some of the scripts not fully set up yet. We'll work tirelessly around the clock in the next week to deal with fixes and finetuning to make the main launch as smooth as we can. Be ready to endure a bunch of restarts and other minor inconveniences as we work on the final polish. I'll note a few things here that I feel many would be asking: - There won't be a wipe before the main release. We intend to keep everything; however we reserve the right to remove assets from any account if it's necessary due to an exploit we found, or a misconfiguration that caused people to gain money too quickly. - Everyone spawns with $500 in cash and will receive $285 into their bank account every 60 minutes spent IG, until you reach level 3. This is considered starting cash but instead of a lump sum it's spread around. We know that the economy is very important for long term stability and are ensuring that there are systems in place to monitor economic growth, inflation and any abnormalities. - Rental properties are set up. There will be no personal property ownership in the very near future before the economy is stabilized. We've had some issues with our interior mods and had to change course last minute, so all properties currently have the same 2 basic interiors. This will change over the course of the next week as we add presets our mapping team has been working on. Everyone who rents a property will get one free property interior change to choose what they like. - There's a grace period of three weeks starting tonight where you don't have to get a driver's license. Law enforcement won't punish you for not having one. You can do all the jobs, with the exception of trucking, for that you've to get a driver's license and CDL. You've these three weeks to get a license. - Accessories (watches, hats, etc) will become purchasable in clothing stores throughout the week, to be set up. - Why premium only? We want the pre-release a bit more controllable to find immediate issues that pop up. We also want to reward players who've financially supported the server and allowed us to pay the bills to spin everything up for everyone. Release for everyone is scheduled for next Friday, time TBD. - You're expected to play as if the server was fully released. Make sure to follow the RULES as they'll be enforced. Stay In Character at all times, like you normally would. If you have an issue, please submit a /report or a /helpme request. - Please remember that this is only the first iteration of the server, and we will be continually improving (not just fixing bugs) as we continue to grow. We will be releasing a list of features included at launch, as well as upcoming features ordered by priority. Community surveys and feedback will play a vital role in shaping the future of the server, so keep an eye out for these when they are published. Our mission is to provide a fair, fun and enjoyable server for our community. If there is a feature not currently included in the server, or you have strong opinions or thoughts on things we must take into consideration for the server’s launch, please post these in the suggestions board. Please bear with us as we iron everything out and get everything ready for the official public launch, set for next Friday, 16th June, time TBD. Thanks for your patience and understanding. See you in game!
    23 points
  11. Hello, I'm happy to say that after a rocky first few days, our game server is now stable. If you were facing connection issues before, you should be able to log in game now. If you experience crashes after loading the game, this may be due to your mods or other issues we haven't properly diagnosed yet that affect a very small % of the playerbase. For the majority however, you're good to go in-game! If you're unsure how to, check out our How To Play step by step tutorial. Our main focus this past week has been stability and hotfixes. We'll be closing the suggestion board down sometime during the weekend to go over what's been posted so far and sort the suggestions between what's already been done, what we'll do and what we won't do. Join our Sunday's community meeting where we'll be more concrete about what the next feature priorities are, and how you can help decide the next steps. Here's some of the changelogs of recent server updates: - Added spawning at last location within 30 minutes of logout - Added /attributes, /examine - Added /phone, /ph to toggle phone - Added /phonenumber, /pn to view your phone number - Added /trunk support for a bunch of vehicles which have two doors in the back - Fix vehicle fuel not decreasing properly - Added vehicle /limiter - Added blacking out chatbox (/blackbehindchat, /bbc) - Added /togmap to toggle map radar - Last cycle of F7 now hides map radar and nametags - Fixed fuel not saving on /v park, /apark sometimes - Fix pagesize/chatsize sometimes setting to 1 line - Reworked vehicle access code to address crashes - Temporarily removed inventory limits - Fixed command delay - Fixed game crash related to MapTypesStore limits - /leavecompany /leavejob timer lowered to 30 minutes, 3 minutes for premium You can find changelogs on Discord's #changelog. See you ingame!
    23 points
  12. Hey all, The server's economy is very important to us. You know this because we've been talking about "trying to get it right" for a while now. This article should give you a brief overview of the system we will have in place, and some changes being made today. Our goals with the server economy are: - In-game prices should reflect real life prices - People should not get rich quick - Grinding shouldn't give players major advantage - Money is a tool to facilitate roleplay - Players should have access to assets without a stockpile of cash Mission Rewards Our initial formula to set paychecks was that if a player spends 7 hours working in-game, they should earn an equivalent of a week's pay for the same job IRL. For example if a lawn mower makes $673/wk IRL, player doing the job should earn $673/7hr, or $96/hr. This formula is flawed because it's linear and gives advantage to players who can spend more time doing the script job. Our solution to that are tapered paychecks. Effective today, you'll earn more money per mission initially, but the more you work, the less you earn. After 2 hours, it will be borderline not worth it to continue working just for the money. The IRL weekly pay equivalent is still split between 7 hours, with each reward being exponentially lower. This limit is reset every 8 hours, after which you'll earn the full amount again. Here's a real-life example of how this formula works: There are several advantages to tapered paychecks: - They allow players with less time to spend in-game to earn money without grinding, and doesn't put more active people into an immediate advantage. - They allow players to focus on roleplay and not sacrifice a significant portion of their ingame time to earning money just to get by. - They will take strain off of the job script at launch. People who enjoy doing the jobs could see this change in a negative light because of the diminishing returns. Alternative rewards, such as the CDL XP will still be applied as before. We will look for other alternative rewards for the other missions. That being said, the tapering paychecks will also serve a good purpose by forcing people off of script jobs to RP. These changes of course apply to faction paychecks as well. Along with a hourly pay, each rank has an assigned "Reward Cycle Limit". tl;dr: Rewards will go up, but taper off over time. Like XP in CS:GO. Vehicle Prices Many of you rightfully pointed out that the vehicle prices we set at pre-release were incorrect. The differences in prices are too significant one way or another to correct for this manually, so we've opted to refund all vehicles. Shortly after this message is posted, all of the following will be refunded: Vehicle purchase (/buy), vehicle down-payments, loan interest payments, loan principal payments, vehicle number plate changes (credits). All vehicles will be detached from their characters, and all loans will be marked as paid. These loans will later be deleted from the database, to not skew the statistics and your character's credit, once that's a thing. We apologize for the inconvenience, however this is an expected part of the pre-release. You can see the detailed list of vehicle changes here. In addition, we also lowered the interest rate on all vehicles to 5%. This, in combination with faster earnings from the tapered paychecks should give you more purchasing power. Other Updates Besides that, we're working on a plan to support both active and passive roleplay based companies with favorable loans and grants. This is a careful process as we don't wish to inflate the economy by injecting it with unreasonable amount of cash, so bear with us as we finalize the proposal. A separate scheme is cooked up for factions. We've adjusted the way trucking is paid based on the CDL Level you currently have. Lower levels earn less, higher levels earn more. Lower levels have a lower reward cycle limit, higher levels have the limit raised higher. We've also added more trucking routes, more loading bays, larger containers for the mules, and support for vans. We will be making CDLs bound to character ID instead of character name soon. People who've purchased their CDL twice will have their XP merged. To continue monitor and adjust the course of the economy, we'll be establishing an Economy Team. This team will be led by people with background in economics and finance. They will have access to the tools necessary to monitor the flow of money on the server, and work with development to cover blind spots. It's important to remember the economy will be tweaked further. This is not its final form, just first significant change.
    22 points
  13. Hello on this hot Thursday evening! We have here our second update this week with Major Update 1.4 which includes the long-awaited engine and fuel overhaul that everybody has been wanting ever since they found out spending $$ on the best engine just meant better fuel economy. GiamPy has written a great highlight below so I won't touch too much on that, instead here is our changelog for today's update: Changelog: - Added Faction Management Page in UCP - Added Government Clothing - Added Vehicle Engine Performance System - Added the ability for administrators to issue refunds through the UCP - Fixes a problem where you could immediately unimpound a vehicle after it was impounded - Fixes a problem where female shirts were being offset by 1 in /clothes - Fixes a problem where furniture transparency was not reverting after existing the selection mode (/sf) - Fixes a problem where you couldn't select a furniture in an interior with more than 700 items - Fixes a problem where admin-duty staff could not un-impound vehicles - Fixed a problem where you could not rent vehicles when they were previously impounded - Fixed a problem where premium members did not receive the correct furniture slots for company and faction properties - Tweaks automation system to include new clothing mods - Tapered pay is no longer included in the company cut As I'm sure you've seen in #git, we are hard at work pumping out updates for you guys that you've been requesting for a while - you may have also noticed we cleaned up the Suggestions board and forwarded a lot of it for us to discuss, refine and plan. Some things seem to have slipped in under the net, for example certain animations that you may find in /animations that are tailored toward a more niche style of roleplay... Without further ado, GiamPy's first major feature! Feature Highlight Vehicle Engine Performance System Author: GiamPy In the last few months, the server has led players down a road filled with questions about the true impact of engine upgrades. Prior to our latest update, investing in more powerful engines merely meant parting with your hard-earned in-game currency, with zero noticeable improvement in your vehicle's performance. Moreover, it often resulted in higher fuel consumption, leaving players pondering the wisdom of such upgrades. Listening closely to the valuable feedback from our dedicated community, we have embarked on a mission to revolutionize the gameplay dynamics associated with vehicle engines. This transformation hinges on a sophisticated and dynamic algorithm that can significantly alter the in-game experience based on the engine chosen during vehicle purchase on our in-game in-character, pdm.com. The Algorithm Our algorithm has been meticulously crafted, incorporating a multitude of factors, and as we continue to evolve our system, we may even introduce additional variables to further enrich the algorithm's accuracy. Here, we outline the key factors currently influencing the new system: 1. Vehicle Class (weight) At the heart of our algorithm is the vehicle class, serving as the foundational factor. Although determining precise vehicle weight via RageMP is a challenge, we use vehicle class as a proxy for weight estimation. Each vehicle class is assigned a coefficient, influencing its weight-related attributes: Compact: 1.2 Sedan: 1.1 SUV: 0.9 Coupe: 1.0 Muscle: 0.95 Sports Classics: 0.95 Sports: 1.2 Super: 1.2 Motorcycles: 1.4 Off-Road: 0.9 Industrial: 0.85 Utility: 0.85 Vans: 0.9 Service: 1.1 Emergency: 1.1 Military: 0.85 Commercial: 0.8 Open Wheels: 1.0 A higher coefficient implies a lighter vehicle, while a lower coefficient indicates a heavier one. Consequently, SUVs, despite potent engine options, begin with a handicap due to their inherent weight. We have also made adjustments to certain vehicle classes, such as Off Road, Industrial, and Utility. For sports cars, we've provided a boost, as they tend to be lighter than sedans or coupes. 2. Fuel Type Our engine system currently features two fuel types: petrol and diesel (electric vehicles are in development). Just like in reality, each fuel type comes with distinct advantages and drawbacks. Diesel vehicles offer more torque, providing superior initial acceleration compared to petrol vehicles. Petrol vehicles, on the other hand, boast enhanced maximum speed, although their fuel efficiency may lag behind diesel counterparts, especially with high-performance engines. 3. Emergency Vehicles In alignment with real-life counterparts, emergency vehicles (law enforcement, fire department, etc.) now exhibit superior performance, enabling them to keep pace during high-speed pursuits. All emergency vehicles have received a 20% performance boost (both max speed and acceleration). 4. Engine Technology Engine technology takes center stage in choosing the right engine for your custom vehicle. Currently, we evaluate engines based on the number of cylinders they possess. Future updates may introduce more dynamic considerations, such as turbochargers impacting acceleration. Presently, engines with more than 6 cylinders (e.g., V6, i6, W6) receive performance enhancements, with the boost scaling linearly based on cylinder count (a V8 surpasses a V6, for example). 5. Engine Volume Engine volume represents another crucial factor. Realistically, engines with larger displacements generate more power than their smaller counterparts. Consequently, greater engine volume equates to higher maximum speed. Notably, this factor does not influence acceleration. 6. Engine Horsepower Last but certainly not least, engine horsepower is a highly anticipated factor. It requires no elaborate explanation: higher horsepower translates to greater maximum speed. Realism and Perception To ensure that these performance enhancements are not only realistic but also perceptible to players, all final values are boosted by a factor of three. However, these enhancements are restrained within a plausible range, avoiding scenarios where 900HP 9.0L engines with 12 cylinders turn vehicles into rocket ships. What's next? In our diligent review of the diverse engine options available on pdm.com, we have observed instances where certain vehicles feature engine configurations that diverge from realism. For instance, there are listings for engines labeled as "TDi V4, V6, V8," which, as automotive enthusiasts are aware, defy the basic principles of engine design; an engine cannot simultaneously possess 4, 6, and 8 cylinders. Additionally, we've noted peculiar anomalies such as muscle cars offering diesel powerplants, a departure from the authentic characteristics of such vehicles. Rest assured, we are committed to enhancing the user experience with our forthcoming update. Our goal is to align all pdm.com vehicle listings with the genuine real-life counterparts found in the world of Grand Theft Auto V. This means ensuring that engine options reflect the realism and authenticity that players expect from the server.. Conclusion While our system has undergone rigorous testing within our development environment by our dedicated Staff Team, we acknowledge that perfection remains elusive. We commit to continuous fine-tuning of the algorithm to achieve a balance between vehicle performance and the value of investing in pricier engine options. Your feedback is instrumental in our journey toward the success we envision. We hope you enjoy this exciting addition to the server and, most importantly, have a blast on the roads of Los Santos! Disclaimer: All coefficients, enhancements, and factors mentioned in this post are for in-game purposes only and do not reflect real-world automotive performance metrics.
    22 points
  14. Hello! Welcome to the July 2023 Staff Update. Tester Applications - Tester application period will be closing Saturday, the 1st of July. If you're interested, please apply before the application period ends! Our review period will begin the next day on Sunday and we anticipate publishing the results later that same week. Major Update - Our first Major Update, 1.1, is in progress, based on the feedback we've received. These updates will include some much requested features and important bug fixes. We will have more to share in the coming days. We've worked diligently to resolve any issues with crashing as soon as they're reported to us and so far we've had great success in quickly patching them. Please follow our #updates channel on Discord to stay up-to-date on all things development. Property Requests - A request pipeline will be implemented in the coming days to request changes to your properties and additions such as spawning a garage. Feedback Gathering - We have been collecting feedback from various different areas and platforms of the community. All your comments, suggestions, and ideas are being carefully considered, and we appreciate your efforts in helping us make the server even better. I want to give a big thanks to our admin and tester team for their continued hard work and dedication. In this past month alone, they responded to 7,504 help requests, 4,069 reports, and 2,823 character applications. I am happy to announce two new additions to our game development team, TommyB and HitzSPB. Both bring different unique perspectives and expertise to the team, which will no doubt contribute to a better server. To those who applied and weren't selected, thank you for your interest and effort. We're looking to bring more developers on board down the line as we optimize our process for a larger team. Thank you to everyone who applied, we'll keep your applications on record for the next waves. Welcome ... TommyB - HitzSPB Congratulations to our newly promoted staff members ... Senior Admin zalenac Game Admin Amine - zapper - Nature - Mecca colorlessrainbow - Psycho - Superb. - Sheffield - Dustie Tester-Admin Graduates luca - kendrick - almightybounter - accursed marshall - jack - Betonists - danielswe Welcome back to our returning staff members ... Junior Admin risen - owen Senior Tester Eagle Have a good one and a happy Independence Day to my fellow Americans!
    21 points
  15. Hello, everyone, We're excited to share another announcement, this time focusing on everything related to our great community! It's exciting and we hope you are enjoying the more frequent announcement updates. Where We Currently Stand We deeply appreciate the loyalty and dedication of our players who have stood by us during this journey. Your commitment is what keeps us motivated to make LSRP the best it can be. We're actively working on initiatives to reward and recognize those players who have been instrumental in propelling our server forward. Listening to our community, we've received a trove of suggestions that we're excited to implement in the coming days and weeks. In fact, many of these proposed changes have already found their way into our latest Major Update 1.6.0, which includes the fantastic new graffiti system which was created by a collaboration between @ImperiumXVII & @java! But we're not stopping there. In the weeks ahead, we're planning to fully harness the power of LSRP's social media presence. Expect to see us engaging on platforms like YouTube, TikTok, Twitter, and even collaborating with content creators to live-stream their in game sessions on Twitch. This broadened presence is part of our strategy to reach a new audience for player acquisition. Just as important, we understand the significance of player retention. We want every active player to feel valued and appreciated for choosing LSRP as their daily server. To accomplish this, we're introducing an exciting media scheme. If any of your LSRP-related content is featured on our social channels, you'll be rewarded for your contributions. While the specifics of these rewards are still in the works, we believe that this will motivate and inspire individuals to continue showcasing their creativity through LSRP media. Here is just a few of the creative interiors made by our great community, pushing the boundaries of /furniture. Imgur album Properties Our players' creativity has no bounds, and it's on full display with the use of the /furniture feature. This command has allowed our community to craft incredible interiors for their properties, taking their ingame experience to new levels. We're delighted to see how properties have become a canvas for character development and storytelling. Properties are something the staff team has a high priority to focus on, as they're where players spawn and begin their ingame activities. Recognizing their significance, our dedicated staff team has been channelling their efforts into enhancing the property system. We're excited to announce that we've introduced over 4,500 new /furniture items, expanding your options for interior design. Our tireless teams are hard at work, categorizing these items to make your decorating experience smoother and more enjoyable. We're also aware that some /furniture items may not be functioning as intended, and we're committed to resolving these issues promptly. In the coming weeks, we aim to address any problems and ensure that your property decorating experience remains seamless and simple. Properties are the foundation of your ingame journey, and we're here to ensure they continue to be a space for your creativity and imagination to thrive. Stay tuned for more exciting updates in this realm as we make your properties even more extraordinary. Factions / Illegal Factions Team (ILT) Factions are another big focus for us, creating a dynamic and engaging environment for our players. We're proud to host a diverse selection of established factions, each with its own unique identity and role in the server. Some of these factions include The Bellomo Crime Family, LSPD, LSSD, Hell Runners, TKG18, and many others. If you're looking to become a part of something bigger, keep your eyes peeled as many of our server factions frequently open opportunities for recruitment. It's your chance to get involved and make your mark. In the upcoming weeks, we have an array of exciting illegal-based suggestions that we're eager to bring to life on the server. One notable addition is the introduction of the graffiti system which is able to be used by anyone however will be primarily used by factions for spraying faction turf. Another new feature is the overhaul of the prison system and the introduction of parole, this really allows players to have as much freedom as they need to fully develop their character through the prison system. These are just two of the implementations we have in store for our factions and illegal players with many more in the pipeline. We're all ears when it comes to your suggestions. If you have ideas that can elevate our faction experience, please don't hesitate to reach out to our dedicated Factions Team. You can also post your suggestions here. Your feedback and insights play a pivotal role in shaping the future of our faction system, and we look forward to working together to make it even better. Companies Ever since we introduced Companies to the server, the response has been nothing short of incredible. This feature empowers players to set up their businesses, make hiring and firing decisions, maintain a fleet of company vehicles, and dictate when their business operates. It's a fantastic addition that not only enhances the gameplay experience but also opens up a whole new avenue for income. In fact, many players have seen their fortunes grow significantly in recent months, and the next success story could very well be yours. We're also glad to announce that business lease applications are currently open. If you're eager to join the ranks of entrepreneurs in our server, take a moment to explore the Company Section on our forums and submit your application. Player Support Player Support has demonstrated remarkable dedication in keeping our /help resource updated with highly informative content. This commitment extends to our WiKi as well. Huge thanks to @helius and the entire Player Support team for their outstanding efforts, and we truly appreciate their hard work So, what’s next? As mentioned earlier, we're on the cusp of some exciting changes. In the near future, you can expect a wave of new script implementations that will enhance your gaming experience. Additionally, our comprehensive social media strategy is just ready to roll out, offering rewards to players who get their media across any LSRP social channel. It's our way of celebrating your contributions and recognizing your influence in our community. Our commitment to player retention and acquisition is at the forefront of our plans. We're taking inspiration from our past to rebuild the structured and consistent playerbase we once had, ensuring that every day you spend in LSRP is more enjoyable and rewarding. The anticipation is very exciting, and we can't wait to share more about what lies ahead. Our dedicated staff team sincerely appreciates the support from every player in recent times. We're working tirelessly to make the server even better, and your enthusiasm is what drives us to reach new heights. Seasonal Events We're gearing up for an exciting lineup of seasonal events throughout the year. From cultural themed events to winter wonderlands, romantic Valentine's, and springtime celebrations, our calendar is packed with activities that cater to every season and offer players engaging experiences. Keep an eye out for event announcements to partake in the festive spirit. Starting with... Día de Muertos (Day of the Dead) Event (November 3rd) In addition to our regular seasonal lineup, we've been inspired to host a special event for Día de Muertos (Day of the Dead) on the 3rd of November. This event will immerse you in the vibrant traditions of this Mexican holiday, complete with specific makeup and clothing to enhance the experience. With the help of Imperium and the database format, we're excited to bring this unique celebration to life, adding an extra layer of cultural richness to our events calendar. Stay tuned for more details on this upcoming event! We've got an array of events like Día de Muertos lined up for the coming months, and your feedback and ideas are invaluable in shaping the future. If you have suggestions or concepts you'd like to share, don't hesitate to reach out. Feel free to connect with me or any member of the Events team. We're here to collaborate and create memorable experiences for the entire community. News / promotions: STAFF UPDATE NOVEMBER 2023 Lead Admin jack Senior Admin Superb Trainee Admin Mikee MikeDawg Izumi Welcome back to our returning staff members. Spanion - Sparkles @Nature Head of Admins @jack Head of Testers @Helius Head of Player Support @wdmcnr Head of Communications @almightybounterIllegal Faction Team Council @accursed Illegal Faction Team Head of Schemes @Sparkles Head of Mapping Upcoming Plans (No Dev Input Required): A comprehensive rework of the way schemes function is in the pipeline. We're committed to enhancing this aspect of the game for a more immersive experience. The introduction of BetaCoins is set to revolutionize the way factions are organized, tailored to their unique status. This change will streamline the faction experience and make it more dynamic. We're in the process of revamping the perks associated with verified and official statuses. These enhancements will offer a richer and more rewarding experience for our players. @almightybounter is working on posting informative guides that will benefit our community. These guides are ready to be shared with our players, so stay tuned. A rework of the Illegal Faction Team is underway, encompassing activity checks and roles. This initiative is aimed at making the team more efficient and responsive to your needs. To foster more engagement and support, we're actively assigning Faction Handlers to factions. This will facilitate smoother communication and collaboration between factions and the staff team. Finally a HUGE thank you.. We want to express our heartfelt gratitude to our dedicated staff and the entire LSRP community. Your exceptional contributions, dedication, and support are the cornerstones of our thriving server. We wouldn't be where we are today without each and every one of you. Thank you for making LSRP the vibrant community it is and continuing to push us in the right direction.
    21 points
  16. Hi everyone, As we progress towards the highly anticipated new year the LSRP Leadership team has been diligently working to refine and enhance our server operations. In our pursuit of efficiency and improved user experience, we've decided to combine certain sub-teams where their functions naturally intersect. Staff Update Congratulations to our newly promoted staff members that was promoted throughout December. Junior Admin -> Game Admin Izumi bobster Trainee Admin -> Junior Admin Daidough Tester -> Senior Tester wdmcnr Development Update Development Team Last week, we added three new developers to the team. I'd like to extend a warm welcome to jack, danut, and stringer. Good luck, and I'm looking forward to see what you guys bring to the server, together with the rest of our development team. Rule Changelog [Server Rules] - Characters participating in a robbery or scam must be level 5 or higher. Players that are lower than level 5 cannot be the sole target of a robbery or scam. If a player that is lower than level 5 is in a group with players of a higher level, + Characters participating in a robbery or scam must be level 3 or higher. Players that are lower than level 3 cannot be the sole target of a robbery or scam. If a player that is lower than level 3 is in a group with players of a higher level, they cannot have any assets taken during a robbery or scam but must participate in the roleplay surrounding it. If an administrator feels that a player lower than this level is taking unfair or malicious advantage of their exemption, they can punish at their own discretion. - You can rob a maximum of $500 from a player. This limit will be removed in the future when the community is familiar with the economy and how banking features work. + There is no limit to the amount of money taken during a robbery. - You can scam a maximum of $10,000 from a player. + You can scam a maximum of $25,000 from a player. There is no limit to how many weapons and drugs you can rob. You are not allowed to kill a player while or after robbing/scamming them unless they bring it upon themselves by showing attitude or non-compliance. If you have been robbed or scammed, you are allowed to rob back the things you have lost. Major Update 1.8 The release of Major Update 1.8, we are all excited to announce the release of the beloved Major Update 1.8.0 which entails the changelog below. I would like to personally thank @java, @ImperiumXVII and @jack for their continued support with the development side of things over the last month or so. Additions & changes New interaction UI (weapon wheel/action wheel) Pets and animal AI Weapons attached to the body Packaging drugs into ziploc bags and other containers Throwing objects and associated physics World item handling and associated item highlighting UI Physical placing of items into vehicles New handling for items controlled by aiming (camera, spraycan, etc) Attached object handling systems Ability to set the maximum number of people that can use /startshift per company Range check to /servedrink Model checks for more helicopters to /helo UCP <=> game company management panel interaction Hiding world text (i.e. death overheads, /ame) by pressing F7 Code to disable combat rolling in most cases Ability to type in chat while in /stats K9 liveries for law enforcement factions Danut object pack in furniture Mouse map pack in furniture UCP turf map Changed social security pay from $300 to $500 Removed Tapering (Increases expected income by ~66%) Bug fixes Fixed a bug that would charge taxi passengers before reaching their destination Fixed /factions and /companies not displaying in order Fixed /offersuspension Fixed falling to death when spawning in a custom interior Fixed /fixsiren leaving you stranded in your own little world Fixed occasional popup error when dirt is applied to a vehicle Fixed occasional popup error when a player has a custom walk style Community Update On Tapering We have gone ahead and removed tapering to come in line with the suggestions that have been provided by you all. We expect approximately a 66% increase with the removal of tapering and this will be closely monitored over the weeks, and months to come. We have also taken the time to increase social security from $300 up to $500 to come in line with tapering being removed. Commerce and Estate Team We're thrilled to announce the formation of the Commerce and Estate Team, a fusion of the Property Team and Company Team. This new team, currently staff-only, aims to streamline and enhance our approach to properties and businesses within the game. Leading the charge is @Superb, supported by a dynamic council consisting of @Caledonite, @CYBER, and @Sparkles. Their proactive approach is already evident, with a survey for company owners and another for company members launching soon. This will provide valuable insights to better cater to our business-oriented players. Additionally, they've restructured the forum sections, integrating business pages into City Life for a more cohesive experience. The Commerce and Estate Team's mission is to simplify property related processes for all server members. Your feedback and suggestions are always welcome, so don't hesitate to reach out to them. We're also aware of certain missing properties in the city and are actively working on a platform for players to help us identify these gaps. Our goal is to address these before rolling out mortgage properties, ensuring a seamless experience for everyone. Community Engagement Team Another exciting development is the merging of the Player Support Team and Communications Team into the Community Engagement Team. This new team, which will be led by @wdmcnr with support from @kaibr and @Sparkles, is open to non-staff members. If you're passionate about creating videos or graphic content, we encourage you to apply and be a part of our creative journey. Sparkles will be focusing on Player Focus, a vital role dedicated to amplifying player feedback, support, and overall experience. This role is the bridge between our players and the development team, ensuring your voices are heard and addressed and she will be leading the Feature Documentation page to help the bridge between development and the players. Kaibr will be spearheading Player Retention, concentrating on strategies to keep you engaged and immersed in LSRP. This involves understanding player behavior, developing loyalty programs, and crafting engaging content and events. Expect a more vibrant social media presence, with regular updates on our YouTube and TikTok channels. We're also keen on featuring player-generated content. If you have TikTok or YouTube content showcasing LSRP, let us know! We'll be keeping an eye on the #media channel on our Discord for potential features in our blog posts and video icons. Modding Team Since the last community update we took on some new Modding members and they've hit the ground running. We're currently in the process of optimizing our clothing mod packs so we don't run into issues if another GTA update is released. We were hit with issues on the last one and want to ensure it doesn't happen again, this won't change or affect you as a end user, but gives us more security. We are happy to also say that with @jack's efforts in fixing our DLC packs after the recent mod-breaking GTA V update, we have now included map and furniture packs from both @danut and @Mouse Use the following links to view the pack showcases https://imgur.com/a/vDKZIip https://imgur.com/a/MIyhFO1 We've updated our law enforcement faction vehicles for the highly anticipated K9 scripts, be sure to keep an eye out for them while playing. You'll see more custom content moving into 2024 as we ramp up our efforts to bring more customisability to our player base. Be reminded, if modding is your thing then we're looking for you to join our team, be sure to check out our application form and send a application in here! Mapping Team The mapping team has added a few new members since the last update. The team is currently working on adding more shell houses for players to use. Additionally, the team is working on customizing apartment complexes. The goal is that each complex will have a unique interior, with a unique apartment interior assigned to each apartment inside the complex. If you have experience with the furniture system, the team is always looking for more applicants here. Illegal Faction Team Update The Illegal Faction Team has been hard at work this past month on updating guidelines and reworking the current schemes. Weapon Scheme Rework We decided to change how the weapon scheme worked to balance out the playing field for those who held it and for those who wish to hold it. From the start of the server we only allowed max 5 factions at a time hold the weapon scheme, but that is no longer in play. We have opened up opportunities for smaller factions or less established factions play a role into the weapon economy. Small Weapon Supplier This will be for Solo scheme and factions that apply for it. Semi-Auto pistols and shotguns only 30 BetaCoins/month for faction | 20 BC/month for Solo Keeps 5 per shipment (solo can keep 2) Weapon Supplier All access except ARs. Assault Rifles will be given to Verified+ factions Must select 5 weapons they wish to sell 75 BC/month (Max 40 pistols per shipment) Back Alley Scheme Introducing our new scheme, the Back Alley Scheme will let factions apply for a property where they can perform medical roleplay and avoiding law enforcement at the hospitals. This will be a very strict scheme to get into and those applying must have a solid background and reasoning/plans for how they will use this scheme. Factions who apply and are accepted will be monitored closely to ensure no abuse it taken place. Rules and guidelines will be explained in the scheme's application thread. Character Kill Applications Character Kill applications have been finalized and will be posted within the Rules of Engagement as well as the application posted under Faction Information. Character Kills are not faction only, and can be requested by anyone for anyone. Reasonings have to be grand and make sense for a Character Kill application to be accepted. If accepted, whoever was requested will receive a warning. The warning will keep the requester's identity anonymous. Verified & Official Perks The perks for Verified and Official factions have been updated. Verified Factions Perks If part of a scheme (drugs or guns) they will be granted 15 more BetaCoins per month aside from what they already have from their scheme. Ability to send a request to the Modding Team for a shirt, server-wise, visible to all the players. (Motorcycle Clubs support shirts, various shirts for different companies / factions for events) A scripted faction for the faction members to be /invited. Ability for the faction members to grant spray cans. Ability for the faction's leadership to request a Faction Property. Ability for the faction's leadership to request a Faction Vehicle. Official Factions Perks If part of a scheme (drugs or guns) they will be granted 25 more BetaCoins per month aside from what they already have initially from their scheme.. Ability for the faction's leadership to request multiple Faction Properties. Ability for the faction's leadership to request multiple Faction Vehicles. Ability for the faction to request an extra scheme on top of what they already have. All the other perks from the Verified status. Note: These perks can be modified at any given moment with Illegal Faction Team Council's discretion. Faction Stimulus Previously announced in the IFT Update, we are working on a process to help newer factions get set up. This will only last for a limited time, and more details will be posted in it's own separate announcement. Closing Your Voice Matters: January Survey to come. As 2023 comes to a close, we will be launching the January Survey towards LS-RP 2.0. We want to take the feedback into consideration, and with three new developments joining the team, we believe that we can deliver new and steady features. If you submit a survey and include your UCP name, you will be entered into a raffle draw to potentially earn 1,000 credits, which will go hand in hand with the new pet feature that's a premium feature! Stay Tuned for More We're committed to continually enhancing your experience on LSRP and these changes are just the beginning. Stay tuned for more updates and thank you for being a part of our community!
    20 points
  17. Hello all, As we bid farewell to a great November, filled with incredible updates, it's time to dive into festive season, welcome to December's Update! We will be going over a multitude of topics, from development highlights to IFM enhancements, Companies' updates, and the latest from our Events Staff. There's a lot in store. Modding Team The modding team is working to bring more mods to he server, whether it's clothes, vehicles, or anything else from a modding perspective. If you know how to mod, Jack is currently recruiting more modders - you can find information on joining the team here. Development Throughout this month, we had many updates that players have been asking for. We are working with the Communications Team to get Feature Documentation out on the new features. In the future, these documentations will come out with the features to make this process more user friendly. A peak at some of what we've had this month Mapping Team The mapping team has been working through existing requests from legal factions and in October & November they have worked on City Hall, Public Works HQ, Sleeping Quarters and Air Ops HQ for FD, Gang Field Office for PD, and Parole Offices for Corrections. The team has also streamlined a process for companies to ask for assistance with mapping, and for the events team to ask for mapping. The team's next projects will be working on adding more server sided interiors for people to choose from, as well as starting the rework of complex interiors. If you have an idea of interiors you'd like to be able to request, feel free to post on this topic. If you have any other ideas as far as mapping, feel free to reach out to @Sparkles directly on discord or forum PM. The mapping team is looking to make new requestable interiors for players, and would love feedback on what you want to see. Legal Faction Management Legal Faction Management has formed a new team called Government Management. This team will be tasked with taking part in various discussions set out by legal faction management, including reports against those legal factions, taking steps to ensure the quality of legal factions is increased for everyone involved (including illegal faction teams), and actively providing accurate advice to legal faction members and leaders when requested. The team has a few questions in the December survey, including whether or not community members would be interested in a larger survey about different legal factions. These results will be anonymized and information given in summary format to the legal factions. Illegal Faction Mangement (IFM) The IFM team is deeply engaged in restructuring the perks for faction statuses (verified/official), refining the faction team's handbook and criteria for verified factions, and redesigning the assignment of betacoins, varying amounts for different faction types. They are also tweaking the solo schemes (weapon/drugs) and working on enabling factions to implement their mods into the server. Furthermore, IFM are developing a back alley scheme for faction properties, facilitating medical roleplay without hospital visits, and reducing the time needed for factions to apply for statuses (verified/official). Lastly for now, they are also implementing the robbery of ATM fillers through scenario schemes. Company Team Company Owners can now request liveries to be added in game to be used by their company. These need approval from both company team and modding team. The Company Team has added the ability for active companies to be able to request vehicles free of charge, up to four vehicles, to be used by their company members. There will be a new company contract coming soon, with everyone being given the opportunity to apply for it. More details will be coming soon from The Company Team, so keep an eye out. Business leasing applications will be re-opening in early December, for both active and passive schemes. If you are a faction and you're dependent on a certain business, you can send in an application to head of companies at any time, even if the business leasing applications are closed. @Superb, who has recently taken head of companies, encourages players to reach out with any issues or suggestions for the company system. If players wish to remain anonymous, there is a question about the Company Team in the December survey. Events Team As mentioned in the events update, the Events Team held four events in November - Day of the Dead, Veterans Day, Kart Car-nival, and Thanksgiving. For December, the team has Coffee with First Responders on the 2nd, and are in the planning stage of two Christmas Events. There's a question in the survey about your thoughts on the November Events. The results from the November survey about what events players want to see were shared with the team, and they are working to make those a reality. In the meantime be sure to fill out the December Survey! https://forms.gle/p7Zj4FeChKeURkPk6 Staff Update Congratulations to our newly promoted staff members ... Senior Admin almightybounter Psycho Game Admin bobster Junior Admin Izumi MikeDawg Trainee Admin Zaw Daidough zUgg Caledonite Helius Tester ChandanW danut Dat_block Fantasia Endri Stinkywinky badhbh CYBER HydraPlayer java Sparkles Welcome back to our returning staff members ... Senior Tester celestine (Genny) Tester PrOxyy Junior Tester Deceive Chester Campbell Thank you A heartfelt thank you to everyone for their incredible dedication throughout November. Your in game presence and excitement has allowed for an amazing month. Here's to an exciting December ahead, filled with new challenges and even more exciting times. Credits to Communications Team for assistance with the monthly update via the communication methods.
    20 points
  18. Hello, We have been hard at work this week finding areas of the script that we have lacked attention in and have been making some general fixes and tweaks to better improve your experience. There is not much fanfare around this update as there is no specific feature - maybe the ability to tow vehicles using a flatbed! The changelog for today's patch is: - Added the ability to start a conversation in your phone by using a contact's name rather than their number - Added push to start vehicle upgrade, available at mechanics or through pdm.com - Added the ability to see firearm serial numbers in the inventory menu - Added the ability to tow vehicles on a flatbed or city tow truck with /attachcar - Added /offerrepair to fix vehicles at a mechanic shop - Added an optional service fee for mechanics to charge for labour time - Added automatically getting up with full health if you are knocked out for 3 minutes - Added /readplate to read a vehicle's current license plate (within 10 metres) - Fixed an issue where you were charged for paintjobs you already had with /offerpaint - Fixed an issue where Sadlers were too far away to load cargo onto the back - Fixed an issue with refunded weapons not having serial numbers - Fixed an issue where duty time would show mask names - Fixed an issue where the price of fish would taper even if you didn't sell any - Fixed an issue where /towcars would not work in some cases - Fixed an issue with /setcar not updating the vehicle registry - Fixed an issue where you could use /resetpos to escape prison - Fixed an issue with government duty messages - Fixed an issue with a grey button when spawning company vehicles - Fixed an issue where you could /engine an impounded vehicle and drive off We are planning another update within the next week, potentially with our next major feature, so keep watching #git to see what we're working on! And now some words on the Company Cut Update. Company Cut Update - This was an update to the in-game economy that we felt was a necessary measure to encourage players to interact with companies owned and run by other players, rather than a floating dollar sign prompting you to type /job - while I believe this is the correct direction to take, I am now also aware that the way in which it was implemented was not correct for the server. The idea was to make it more profitable to join a player's own company than to remain in the script-owned job, specifically Cypress Logistics (trucking), to encourage players to either set up their own trucking companies, or join one that offers higher profits. Whilst the intention was there, the way it happened meant that everyone lost money, whether they joined a player-owned company or not, with player-owned companies simply offering a lower loss. As a result of feedback from passionate members of the server and especially the Tester Team, we will be reverting the change and increasing the prices of Cypress Logistics by +40% to compensate for the loss of income from our change 1 week ago. We are still looking for ways to move players towards interacting with player-run companies rather than script-run companies, but it is clear that the preferred way we do this is to offer rewards for joining a player company, rather than penalties for not. A great suggestion by one of our trucking company owners is that we increase the payouts for player-owned businesses, so those that wish to remain with Cypress Logistics will not lose any money whilst those that choose to go elsewhere for trucking employment actually get a bonus. Further, you may have heard that we are looking at opening a prison guard faction, the Department of Corrections and Rehabilitation, shortly. We will be implementing, alongside this, more ways to make prison more enjoyable. We have already opened up the yard for prisoners to roleplay in, however we understand that's not enough. We will also be looking at overhauling the penal code to make prison time less of an OOC punishment and more of a tool to add to your roleplay experience. This was always an issue we had on SA-MP as well, and we are looking to try something new in the upcoming weeks!
    20 points
  19. Good evening!! Dos Santos covered most things I wanted to cover in his November update, so I'll just drop the changelog here. - Added graffiti - Added new prison/parole system - Added /co for company chat - Added BetaCoins for Darknet users - Added /togphone to turn phone on/off - Added GPS system (/gps, /savegps) - Added temperature to HUD - Added compass direction to HUD - Added government and civilian vehicles - Added mapping for courts - Added mapping for DA's office - Added mapping for LSPD - Added Go-Kart track on Vespucci Beach - Added the ability to rebind the ALT key for interactions - Added the ability for Testers to toggle name colour - Added the ability to equip clothing items on duty - Fixed some animations looping that shouldn't - Fixed some vehicles showing NULL as the name on the HUD - Fixed vehicle/furniture inventories not loading - Fixed not being able to remove mask in /clothes - Fixed some interiors constantly raining - Fixed melee damage - Fixed shotgun damage - Fixed not being able to transfer cash from a company account to your own account - Changed winter temperatures to be more mild and less extreme - Changed the range of /shoutto And a message from @java:
    20 points
  20. Hello LS-RP! Winter is coming and so are the events! While we admit we're fashionably late with the November event rundown, it's only because we've already dived headfirst into the month with not just one, but two incredible community events – the celebration of Day of the Dead and the heartfelt tribute for Veterans Day. If you weren't able to join us, we extend our sincere apologies for not keeping you in the loop. Nonetheless, don't worry! We're determined to ensure that you're fully informed and anticipating what's on the horizon in regards to events. Get ready to mark your calendars and prepare for an upcoming event that promises excitement, engagement, and an opportunity to further strengthen our community spirit. Stay tuned for more details and get set for an event you won't want to miss! Did you know that LS-RP now has a go-kart track? Something you will get to witness first hand with the upcoming KART CAR-NIVAL event. This exciting dual event features a player-organized go-kart tournament paired with a car show. We strongly encourage you to explore the newly introduced vehicle modifications and make your way to the Del Perro parking lot. Here, you'll find the go-karts ready for action and a platform where you can proudly showcase your newly customized car(s). DATE: November 18th 2023 TIME: 10:00PM LOCATION: Next to Del Perro pier parking lot Big thank you to @Eliran Shuker for this great video showcasing some of the great event with an even greater samp-esk song choice. Let's take a breather from the adrenaline of the race tournament and shift gears to a laid-back community gathering. Sike! Prepare for an electrifying twist—a rock concert right in the heart of the event. Get set for an in-game mini outdoor concert, where we'll celebrate Thanksgiving in rocking style. DATE: November 25th 2023 TIME: 10:00PM LOCATION: Behind LD Organics Looking to organize an event and want the community to know about it? Absolutely! Reach out to us on Discord or send a forum PM, and we'll ensure your event gets included in our listings. If you are planning something for December instead of November, no problem at all. We'll make sure to feature it in our upcoming December update. P.S: Don't hesitate to share your ideas, no matter the scale. Have a grand idea for a server-wide event? Share it right here → Events Discussion Forum We're dedicated to enhancing your in game experience, and your feedback is important to us. To gain better insights into our ongoing events, we'll be rolling out an event survey by the end of the month. We're anticipating your thoughts and input! Massive thanks to @kaibr for the great survey he created to gauge where the community is at. Many people have given their in depth feedback and opinions and we are grateful. If you would like to partake in the survey please feel free to fill it out and be sure to voice your opinion. https://docs.google.com/forms/d/e/1FAIpQLSeh99YDCbXulDP7D5BgUfe2fASaFR3T2qpsrZdJs6S6bAQQKw/viewform?pli=1 Huge thanks for your time! For those who missed our previous events, we've captured some event highlights in these screenshots!
    19 points
  21. Hello, We're back with yet another long awaited feature. As I advised on yesterday's post, we're adding Roadblocks to the game. All the legal factions were asked to provide a list of roadblocks they'd like to use and we added them to the system. The feature is available for GOV, PD, SD, FD and the events team for the time being. We plan to make it available to companies where it makes sense as well, for example construction companies. Spike strips aren't a part of this update but it's among the next few features coming, so you can look forward to that either this week, or early in the next one. We've also increased the pay for the flatbed mission by 2.5x, since it was heavily underpaid. You might notice that your trucking earnings aren't as high as they used to be; this is because we've introduced player owned companies with access to the mission scripts. You can now join an existing trucking company, or if you dare so create one. So watch out for job listings. Hope you enjoy & looking forward to deliver more. Thank you for playing, Martin
    19 points
  22. Good morning gang!! Not much filler to add to this one, just that we're working on some stuff... As you may have seen in #snippets, the prison overhaul is full steam ahead - the more specific details haven't been fully ironed out yet, but we're looking at effectively capping prison time to 4 hours/240 minutes (down from 15 hours/900 minutes) and bringing sentences up to be measured in hours and days. The way this will work is as follows: You are arrested You get prisoned for 72 hours for kidnapping, with parole available after 90 minutes You must stay in-game and in prison for 90 minutes, then you are eligible to do /paroleme You will be released, but if you do /time you will see that you are still serving your sentence for the full 72 hours You must remain on good behaviour for the whole 72 hours - if you die, you will respawn in prison. If you are arrested, you will go back to prison DCR parole officers will be watching you as well for these 72 hours - if you commit a crime, you will go back to prison If you are remanded back into prison for violating parole, you will lose the ability to /paroleme again, meaning you need to negotiate a second parole term with DCR staff. They may say no and force you to serve the entire sentence depending on what caused you to be remanded back in custody again You do not have to use /paroleme or /releaseme when your time is up - you can stay in prison indefinitely The other major update on the horizon is the long-awaited graffiti script. Yes, it has taken ages, that's my fault entirely. I did the backend part of it and lost all my ideas on how to do the player-facing side of it, so @java took that on and the snippet he shared in the staff chat already looks amazing. These are the fonts available to use for graffiti: If you want to see any more, feel free to send me links to the fonts! And on the UCP, we've now enabled chatlog sharing: You can choose to share with every admin, or a specific admin by using @username (e.g. @ImperiumXVII) Anyway, here's the changelog for this update: - Added the ability for players to share chatlogs on the UCP to use as supporting evidence in reports - Added character count in the text bar when typing - Added over 100 construction objects for government public works - Added blacklist to disable specific vehicle mods (like landmines) - Added /lowto and /shoutto - Added a way for admins to open/close businesses without needing a business owner online - Added interiors defaulting to sunny weather to avoid rain clipping - Added the ability to /localweather to rain if it is also raining in the real world - Added inventories to company and faction vehicles - Added 13 nicotine vapes - Added 7 new drugs - Lean - Peyote - PCP - Ketamine - Ecstasy (MDMA) - LSD - Nitrous Oxide (balloons) - Fixes to vehicle modshop - Fixed /pm colour being wrong for admins on duty - Fixed /v tow working on impounded cars - Fixed /setvolume not working in houses - Changed /chat to /sayto
    19 points
  23. Hello and welcome to another Sunday, I hope you're all doing well. This major update features some stuff for everyone and unfortunately doesn't feature everything we wanted to do, but that's what minor updates are for, right? Here's the changelog: - Added armoured car transports and robberies - Added business types that will buy certain expensive items for a cut (pawn shops) - Added the ability to clean cash that was stolen from an armoured car in certain pawn shops for a roughly 60% cut - Added ability for ATMs to be operated by companies and set a usage fee - Added a $5000 cap to the cash inside an ATM to encourage frequent refills - Added company uniforms - Added camera object with 2 lenses available (default lens or add-on super lens) - Added ability for larger lenses to see /ame text from further away than normal - Added bank property type - Added vehicle suspension mods (/offersuspension) - Added more logging to use of certain commands and features - Added ability to change nametag font via /settings - Added inventory capacities - Added news broadcasting and live interviews for companies with the "News Broadcaster" contract - Added the ability for Testers to revive people that die to bugs if there are no admins in-game - Added the ability to change celcius in the HUD to fahrenheit via /settings - Added the ability to disable the temperature and compass in the HUD via /settings - Added a favourites menu to /gps - Added showing open businesses to /gps - Added new large data processor to fix inventory and command list bugs, and other large data-related bugs - Added the ability for ATMs to be created inside businesses - Added the ability for admins to default loans and remove cars from players - Added the ability to add new radio stations in-game (no policy yet on how to request one) - Added hospital interior type - Added the ability to toggle off news chats in /settings - Added the ability to sell vehicles back to a dealership that sells the same vehicle model for a loss - Added functional inventories for company, faction vehicles - Added "broadcast equipment" furniture tag to allow people to broadcast from properties - Added Gruppe Sechs (security) clothing mods - Added motorcycle club clothing mods - Added company duty system (/startshift) with pay adjustable by company owners - Added news vehicles - Added more security company vehicles - Changed vehicle loans to only take 1 payment per week, even if you missed the previous payment - Changed faction uniform loading to allow multiple factions to use the same uniform with different names - Changed duty pay to not count when tabbed out now that auto-AFK is disabled - Fixed /afk not disabling AFK status - Fixed vehicle loan payments not being taken - Fixed /awardcontract notice to include expiry date, not just time - Fixed admin-spawned weapons not having an ammo type despite having ammo - Fixed inventory infinite loading bug - Fixed command list not loading due to overflow - Fixed inventories freezing sometimes when an error occurs (like a frisked player walking away) - Fixed being able to see charges for state codes you do not have access to in /mdc - Fixed not being able to charge people with a crime in /mdc - Fixed inventories not returning after being paroled - Fixed parole not saving after being remanded at least once - Fixed weathers not setting correctly - Fixed muler tow truck not being able to tow vehicles - Fixed positioning of large vehicles on tow trucks - Fixed vehicle interaction constantly being on after tabbing out - Fixed animation sync in some edge cases where players were not streamed - Fixed binding the ALT key in /binds - Fixed some graffiti sync when dealing with preloaded movies - Fixed object selector not selecting far away furniture objects properly - Fixed list modal not updating the "confirm" button when a list option is selected - Fixed vehicle mod bone selection when 2 different mod types use the same bone - Fixed cruise control setting the speed on others' clients instead of own client - Fixed vehicle window state not syncing correctly - Fixed vehicle extras not syncing correctly in some cases - Fixed vehicle blinkers, engine and liveries not syncing when the vehicle was not streamed in As before, @wdmcnr covered the Community Update side in his latest blog post, go check it out if you haven't already! Follow us on Instagram at @lsrpgta and on TikTok at @lsrpgaming
    18 points
  24. Heyo kiddo, it's too early for me to be writing this (seriously who gets up before 9 am on a Sunday) but here I am! Jumping straight into the script update, here's the changelog: - Added the ability to re-bind the Y to unfreeze button in /settings - Added a way for legal factions to toggle roadblock messages in /settings or via /togroadblock - Added /rb as a macro for /roadblock - Added better checks for /enter and /exit in a vehicle, so you should keep the passengers you used the command with - Added /setstation keeping the same volume when changing stations in cars - Added a 50% increase in rewards to both trucking and garbage collection jobs (this will be offset by a 33% cut in Cypress Logistics) - Added vehicle registration history to the MDC - Added a way for admins to set a vehicle's wheel colour - Added faction-specific loadouts to /loadout - Added a way to /lock furniture doors without being a property manager if you are in the same faction that owns the property - Fixed /towcars for companies again again again - Fixed /respawnme teleporting your vehicle into your spawn point with you - Fixed seeing heal messages if another player was in the same area but different dimension - Fixed not being able to create faction ranks with brackets in the name - Changed prison commands to be in the same radio message format as other radio messages Weapon Economy The weapon economy has been hotly talked about recently, with legal factions arguing there are too many PF guns being used as crimes, civilian roleplayers arguing that PF guns are too expensive, illegal factions arguing that there is too much trigger happiness over the smallest beef - we have recently implemented a solution that we hope will help in solving these issues. The Faction Team Council has now implemented an OOC cap on buying weapons - it was decided before that there would be no cap to help factions get established, however now we feel we are in a place where factions in the scheme are established as black market gun dealers and we can safely begin limiting the amount of guns that flow from the darknet into factions' hands. This is handled the same way as we did on SA-MP, through OOC points. For those not in the know, certain guns (like an AK-47) cost 3 points, whereas a pistol costs 1 point (these numbers may not be accurate). A faction with 15 points has a choice, buy 5 AK-47s in a month, or 15 pistols. You get the idea - larger weapons will become rarer as a faction tries to balance what guns are brought in versus what guns end up in the hands of a dead mobster. Alongside this change, the gun store weapons will also be reduced in price back to the levels they were at, meaning legal guns will be around the $500 to $800 range for a pistol again. In addition to this price change, we are implementing OOC bans. You, as a gang member, are welcome to buy a gun at a gun store (as long as you don't have a criminal record). If you use that cheap legal gun against police and they end up killing you, the license will be revoked after your death and a PF license ban will be issued on your account, meaning you cannot legally buy guns on any character until it is appealed. The point of this system is: don't get caught killing police with legal guns. You can now see whether a gun is legally bought by right clicking it in your inventory. It will show a serial number. Server Connection Issues For the last week or so, we have been getting reports of connection issues from some people. It seemed at first that these people shared something in common, i.e. the first report to me was that a group of Bulgarian players were not able to connect with their normal ISP, but could via mobile data. The issue seemed to spread to people from other regions and there didn't seem to be anything in particular that connected everybody. We asked for logs and the flow of when you first connect to when you lose connection, and a lot of people helped us out with that. We logged the issue with our server host and they have been looking into it for the past week or so. For those of you that don't know, networking is a pain in the ass and I'm glad I never have to deal with it. Rambling aside, as of last night it seems that these connection issues have been largely resolved. When I went to sleep last night, people were able to connect that were not able to connect before, and so it is my belief that we have made progress on this issue. As always, please continue to report to us if you are experiencing connection issues, but most, if not all, that had connection issues before should be able to connect now. Here is a message that Mmartin dropped into #updates last night: This was a well-documented phenomenon known in the tech industry as a "networking meme". Future Direction To put it succintly, please keep sending us your feedback. I know sometimes it gets a little drowned out when we get hundreds of players giving their suggestions, airing their frustrations and asking for changes to be made on the server. Sometimes we may not even respond, but rest assured that we do see it and add it to the list. We had some Development Team applications come in last month and the past 3 weeks have just been too busy for some of us to actually get together and sort through them. We have a couple of people in mind and will be reaching out shortly, and with that, I hope we can start seeing some more development going on. In the changelog above you may have spotted a 50% increase for all rewards to waste management (garbage) and trucking missions. Cypress Logistics and Los Santos Sanitation will not see these increases - their rewards will remain roughly the same. Anybody who wants to stick around in these script jobs will not be at a loss, so don't worry about that. If you make $500 a day now, you will make $500 a day still. These reward buffs are aimed at player-owned companies, who will be able to take a cut of the payment and still offer a rate that's higher than the server-owned jobs. This is something we will continue to monitor and look at against other areas that have been historically under-used (like mowing, our #1 prime feature that we bet all our dreams against). Prison roleplay has taken off with the introduction of the SADCR faction, and if you didn't know, what character model you are using (male or female) determines where you end up! Males have a male-only cell block, and females have a female-only cell block. You can of course mingle in the yard, but we hope that separating each sex into discrete cell blocks will help keep the immersion up for some of our prison roleplayers. In addition to these two, we have a third cell block for isolation, for those that don't fit into either adult male or adult female cell block, or have been bad enough to end up in a concrete box. If you are interested in bringing more life to the prison, I encourage you to take a look at Prison Schemes. Kendrick as always will be taking your feedback about Legal Factions and anything related. Mitcholodolo and DDaniels are your guys for the Illegal Faction side. Please feel free to approach myself about anything that these guys can't help with.
    18 points
  25. Hi everyone, yes I'm back, how exciting. Before diving into the obvious purpose of this post, let me briefly touch on what I'll be focusing on in my new role. The leadership team has brought me on board as Head of Project to provide strategic direction to LS-RP, both for our RageMP server and the upcoming relaunch of our SA-MP server. I’m already knee-deep in planning on a variety of topics and can't wait to start putting things into action. During my previous tenure I was heavily involved in Communications, often leading our community meetings; and I'll be picking these up again. I also played a key role in revising how our systems enhance the player experience, such as the changes to Company schemes, pushing for the introduction of the /startshift feature, and all sorts of background calculations to ensure that businesses were well-supported. Ultimately I was only providing advisory support back then; but this time I'm in the leadership team and able to really keep things moving in a positive direction. Moving forward, I will be determining our development roadmap priorities and working closely with all sub-teams to ensure that our systems, schemes, and overall server management deliver the best possible experience. I’m open to making necessary adjustments; whether it's tweaking features, overhauling systems, or revamping schemes to ensure everything works better for everyone. But enough about me - this is about you. Entirely about you, in fact. I’m brimming with ideas, but your input is invaluable and will help to shape our direction. That’s why I’m inviting you to spend about 10 minutes to fill out a survey. Your feedback is crucial, and to make it worth your while, three lucky random participants will win a £20 Amazon voucher (or the equivalent in your local currency). So please, share your thoughts with me. Here's the link to the survey. Whether you play actively right now, started to play and then left, or are completely new to the community, your input would be much appreciated. Let's make LS-RP the best it can be.
    17 points
  26. Hey LSRP Community, I feel like recently there has been some sort of confusion on certain information regarding illegal factions, and many other stuff as well. Just focusing on the illegal side today, I would like to update everyone on what we have available, and what we will have available. First of all, Faction Team has changed their name to Illegal Faction Team, and keeping all sub-teams consistent with the name. There was some confusion on what the Faction Team did, so we wanted to make it very clear. Before we get into the information, Illegal Faction Team Council has decided to offer a "stimulus" package for factions containing 5+ members. Any new factions meeting this criteria will receive the following: Scripted faction $5,000 Faction Property 2 faction vehicles. After many suggestions for this, I believe this will inspire some people to start the faction and start roleplaying. The 5 members must be exclusive to that faction and cannot be apart of another faction trying to get the stimulus. If you are interested, please forum pm @almightybounter & @Mitcholodolo the application below. We are also making Faction topics approval only, so if you post your thread, it must get approved by anyone within the Illegal Faction Team. This is to combat any low quality faction topics and also check for plagiarism etc. Pawnshops Pawnshops was recently added with Major Update 1.7 so people can sell a variety of jewelry to it and receive cash, as well as launder money at these pawnshops. Various clothing items and electronics can be sold at a pawnshop and you will receive 40% of the original price. You can also clean cash at these areas if your faction has that permission active. Cleaning cash will be needed if you rob a cash truck. Server sided pawnshops are currently available. (/gps Rudy's Big Pawn or Boulevard Pawn) Cash Truck Robberies With Major Update 1.7 (wow what a good update), companies can drive armored cash trucks to refill ATMs around the city. These trucks can be robbed and the cash inside can be taken (It's an actual item in the armored truck and can be taken via i). Cash robbed from the truck successfully can be laundered at any pawnshop by a faction with the permission to launder. Drugs We know the drug market seems a bit stale right now, but no worries we are working on making it more engaging and exciting, starting off with the effects of our current drugs. We want to make them worth buying and to be used to make the drug economy flow. These effects are getting discussed, but we would like some of the feedback from experienced figures within the community through Illegal Faction Team Public (more info later in the post). List of new drugs recently added: Lean - Raises max health after brutally wounded Nitrous Oxide (Balloon) MDMA LSD Ketamine - Increases accuracy Peyote PCP - Reduces incoming damage These drugs are in the server but no specific effects added yet, coming soon! We also are working on bringing back the storage types just like the old days, but updated and evolved. Car Jacking Chop shops not specifically being a thing, you can still steal cars and get paid for them if you are over level 5. We didn't hide this feature behind a faction scheme so anyone can go to the website (car4cash581nm87.onion) via your IG phone and see what's on the market! Scenario Scheme As of right now, members of factions can join the club and apply for Scenario Scheme. Scenario schemes consists of gaining rewards for specific roleplay scenarios such as Robbing a jewelry store or a container at the docks for money, items, etc. Robbing ATMs and fillers are also an alternative to robbing the armored trucks. The opportunities are endless with this scheme. All scenarios are reviewed and a time limit is set before cops have to be called. We do allow low risk and no risk scenarios, but the reward will be less. The higher the risk, the higher the reward. Illegal Faction Team Public We are starting Illegal Faction Team Public fresh and we are now going back to Letters of interest. There won't be a application and we aren't expecting much, but we want to know your history within illegal roleplay and why you want to be apart of IFTP. All LOIs should be sent to @Mitcholodolo & @almightybounter via Forum PM. Our Verified and Official Faction perks are being reworked to be updated with the server, and will be posted soon. Any other info about schemes and faction information and Rules of Engagement can be found here https://community.ls-rp.com/forums/forum/98-faction-information/. I hope this post clears up some things on the illegal side and allows everyone to expand their roleplay knowing what features we have available.
    16 points
  27. Thank you to everyone who came along to celebrate 'Los Santos Day 2023' with us earlier this evening - we hope you had a good time! For those who missed it, we took over Sisyphus Theater for a night of singing, speeches, music and fireworks. Kicking off festivities was Allegra Nixon singing the anthem of Los Santos: Following this patriotic tribute to our great city, Mayor Timothy Knight gave a speech. Here's a short excerpt from it: "Today, we are not just celebrating a date in history. We are commemorating the spirit of Los Santos, a spirit nurtured by its rich culture, its diverse people, and its unique heritage. A spirit that dares us to dream, and then gives us the tools to realize those dreams. In the face of any challenge, let us remember, we are Los Santos. We are the dreamers and the doers. We are the heart and the soul of this city. And together, we will build a future that our forebears would be proud of and that our children will thank us for." Finally we finished with a set from DJ Sádico and a fireworks display, accompanied by some questionable dancing from citizens and Government officials alike. Thank you for coming everyone, and Happy Los Santos Day! (Thank you to @Mouse and partner for helping with screenshots, more to follow)
    16 points
  28. Hello, Today we bring you yet another game update which includes two new features: nails and pointing. It also addresses a few inconsistencies and bugs, the whole changelog is below. [Game Update 1.9.4] - Added /nails - Added pointing system (B) - Added /vest to toggle body armor / vest - Removed default stance after shooting a weapon or fistfighting - Removed collision detection for cinematic camera In other exciting news, so far it looks like we're on track to release 2.0 next week. This update will include Blackjack, Burglary system, and some other heavy hitters like IG Social media. For the SA-MP crowd, we've also been hard at work getting everything set up for the release of the SA-MP server. Work has begun on process, reinstating staff members to provide support to players on the server, and some of the initial necessary UCP changes. If you're interested in what's going on, make sure to join our Discord server at discord.gg/ls-rp, where we'll be hosting another community meeting soon to keep you update on our progress with both SA-MP and RageMP. Kind regards, Martin
    15 points
  29. All lipstick swatches were applied with (Medium 3), each setting has different lipstick styles but this is a list of all swatches. Amber Burst Amethyst Dream Autumn Ember Azure Waters Berry Crush Blossom Whisper Caramel Kiss Caramelized Ginger Charcoal Grey Cherry Noir Cinnamon Spice Coral Flame Crimson Velvet Dark Chocolate Dusty Rose Ebony Noir Enigmatic Eggplant Fiery Passion Fiery Sunset Forest Green Fresh Lime Fuschia Fizz Golden Yellow Green Oasis Honey Sand Lemon Zest Magenta Muse Mahogany Spice Mauve Enchantment Midnight Berry Minty Fresh Misty Morning Mocha Delight Mulberry Blush Navy Eclipse Nude Cashmere Oceanic Blue Orchid Whisper Pearl Essence Pink Orchid Pink Peony Plum Noir Plum Passion Raspberry Sorbet Rich Espresso Rosewood Passion Royal Orchid Ruby Red Sandy Taupe Scarlett Siren Sapphire Night Serena Sea Silver Mist Steel Gray Sunny Yellow Sweet Blush Tangerine Tango Teal Breeze Terracotta Temptation Turquoise Tides Vanilla Cream Velvet Plum Wine Stain
    15 points
  30. Hey everyone, June 16th (2023) is when we want to go live. Here's a summary from today's Community Meeting detailing how we'll get there. We're finishing the last bits of work and fixing what's remaining of our release-blocking bugs. Over the last week, we fixed 24 bugs and we've 2 blocking remaining, both of which are simple to fix, we just haven't gotten around to them with the amount of work yet. The Communications Team ran a survey recently and among other things, it's clear that three things are of the utmost importance to the player base. Transparency & communication, character customization and a fair staff team & roleplay quality. We've done our best to hit these three points in the weeks and days leading up to the announcement. With establishment of the Communications Team, I'm happy to see positive feedback on the first point, Sal has done an amazing job so far bridging the gap that was forming between the leadership and the community. We've implemented some last minute, yet very important script changes to allow for further character customization as well; not limited to a more open-ended clothing system, more granular character customization, Menyoo imports and so on. The release timeline is as follows: Finish remaining bugfixes and script work until 31st of May. Code freeze 31st of May, or 1st of June, depends on how things go. Jun 1st - Jun 6th, Production deployment and setting up the main server. Jun 1st - Jun 6th, Along w/ prod setup; Fixing custom mods to comply with latest R* & RageMP policies. Jun 7th, Pre-release & Production Testing. We'll open up the main server to Premium members and staff, to make sure everything is working as it should. Apply hotfixes as needed and finish setting up whatever is left over that needs completing. Jun 16th, Release Date. While some of these dates may change by a day or two, we're set to release on June 16th 2023. More information on the pre-release opening will come as we approach that date. In the meantime, here's a quick update from our sub teams and what they're working on: Sub-teams Updates Aside from the Development and script situation, many of our sub-teams are actively working towards ensuring that the launch goes as smoothly as possible. These include: Modding Team: Still updating branded textures. Mapping: New Head of Mapping assigned: Duco. Legal Factions: Additions to FD roster. Company Management: Awaiting launch. Property Management: Rental properties being set up. Player Support: Wiki population continues. Faction Team: Contrabrand and Prison schemes approved. Communications Update We talked through some of the survey results and actions being taken as a result, including: Communications Team established Menyoo importation added Character customisation options added Recruitment focuses prioritised for specific factions Ensuring Visions for the server as a whole match with everyone's expectation Speaking to Team leaders to feed back relevant findings from the survey Continue surveying for overall sentiment Feature Showcase & Demonstration This week we gave community members an exclusive look at the Trucking system - we'll be uploading the video to our YouTube channel a bit later in the week. Once again I want to thank everyone for their patience and support. This is it baby, we're in the final stretch. See you IG soon, Martin on behalf of the LS-RP Team
    15 points
  31. Hey everyone. As some of you know, we hold regular meetings with supporters and staff where we discuss the current state of development, and any other initiatives taking place before launch. Moving forward we'll be sharing updates from these meetings as blog posts afterwards. Development update The Staff Team as a whole is focused on finding as many bugs as possible, and the Development Team is committed to solving them as quickly as they can. The more we do this, the closer we get to launch. Bugs squashed this week: 36 Remaining bugs: Critical (ones preventing the server from launching): 3 Major (issues impacting the functionality of features as a whole): 17 Minor (typos, anything which affects gameplay in a minor way): 94 Our focus is to get LSRP launched as quickly as possible, and to have as few bugs as possible when we do so. We realise however that everyone is very keen to start playing, and as such are exploring options on how we may expedite this process. This may result in some features not being fully polished or finished at launch, which we'd rather avoid where possible, but it's something we are considering. A quick note on our critical bugs: these have proven to be tough to crack and in some cases have required system rewrites and rolling back, hence why these are taking a fair bit of time to fix. We are working on these as a priority however and dedicating resources appropriately. We know that you really want us to provide a solid release date, and we'd love to, but we've had our fingers burned with this on more than one occasion before, so we'd rather play it safe this time. It's hard to pin down a release date when some of the bugs we're dealing with are taking longer to solve than anticipated, and some bugs are still being found by the Tester team. Once we're confident in a release date, rest assured, we'll be sharing it with you. Communications updates The new Communications Team has been working on a few initiatives that are starting to take off now. These are: Surveys. We launched an initial community survey yesterday, and would encourage everyone to provide input. These will be regular, and the results will be discussed at the highest level. Additional discussions. Keep an eye on the forums over the next few weeks, as we'll be opening up certain topics for you to get involved with. More blogs. You can expect to see more frequent development updates, interviews with staff/leadership, deep dives into our visions for LSRP and updates from sub-teams on the blog. Visions. We'll be working closely with Leadership on clarifying LSRP's overall vision, along with our visions for individual features on the server such as the economy, property, factions and so on. Although these visions already exist, we figure it's best to have them clearly defined for everyone to see. Once all of the above is in hand, we'll be releasing some more information on our plans for marketing the server, including social media, trailers and so on. The old forums We know that you want to see the old forums come back, and have been working on this too. We're just in the process of setting everything up as "read only", and are exploring cost-effective options for hosting the forums for everyone to access. There's no ETA on this as we would obviously rather dedicate time to getting the new LSRP server launched, but rest assured, this is still in the works. Upcoming meetings We've been hosting these meetings exclusively for Supporters for the last couple of months, but we realise that the wider community doesn't necessarily see as much going on and could no doubt benefit from being involved. With this in mind, future meetings that take place will be open to the entire community, and we're exploring options on how this can work without descending into chaos (likely using Discord's Stage feature). Stay tuned for more updates on this. Sal Head of Communications
    15 points
  32. Jumping straight into it, it's been a couple weeks since the last minor update which we didn't announce as it was only a small one, so I'll include 1.9.1's changelog here too [Minor Update 1.9.1] - Adds paintball guns and paintball shops - Adds 40mm baton launchers for law enforcement - Adds /uniforms to show saved uniforms - Changes Taxi job /join location to Downtown Cab Co. located in Mirror Park - Fixes /hairtie overwriting the primary slot - Fixes /barber not allowing eyebrow/chest hair/facial hair selection - Fixes anim positioner conflicting with phone animation [Minor Update 1.9.2] - Adds context-specific switches for binds. - Adds fire rate selector for all weapons. - Adds 50+ new animations. - Adds clearer notification for /lock. - Adds paintball arena rulesets. - Adds extended staff chat. - Adds /event for extended staff members. - Adds new trash truck to waste management system. - Adds mods to /modshop for new vehicles. - Allows /impound with vehicle ID. - Increases auto-AFK time from 5 minutes to 15 minutes. - Refactors anim positioner. - Fixes an issue with /ajail. - Fixes property-related issues.
    14 points
  33. Hello and welcome to the August 2023 Staff Update! There have been a few changes this last month, some very popular, some not so popular, and we've been monitoring where feedback is popping up and making changes. We have plenty of bug fixes soon to come and as you will have seen, we were busy last week pumping out updates almost daily in the run up to the weekend. As briefly mentioned before, we aim to be releasing updates as and when they are ready rather than waiting for a convenient time to release them (for example, on a Sunday). This means you may not see updates as rhythmically as usual, but you will see more little bursts of additions and fixes as we saw last week. As always, you can take a look at #updates and #git on Discord to see what the development team are currently working on. Property Requests - As promised in the last staff update, we have now created a property request section headed by @betonists who will be handling all your property needs. As of right now, we are finishing up the last of the custom shell interiors on the test server to be ported across to the main server, where users will be able to choose an array of custom business and residential interiors for their properties, as well as a limited choice of vanilla GTA V interiors. Here is our internal spreadsheet for tracking the last wave of feedback that our Communications Team collated: Of 20 suggestions deemed essential by the community, there are only 5 that we have not started and are able to, and 1 that we need clarifying. In this case, what are "inventory updates"? You can see yourself what the stats are for the other ones. I hope this helps you see how seriously we're taking your feedback, and though we don't always put out the features that you most want, do have faith that we are prioritising the most essential ones over ones that could maybe stand to wait a few more weeks. We want to once again thank our dedicated staff team for their hard work and activity in moulding the server into the direction we want to take it. We are not always correct, but our active testers do a great job of being ingame and involved in the server's life cycles, and providing us with feedback given to them by players. Our Tester Team has given a total of 4,026 hours, 2 minutes and 49 seconds this month alone between them, with an average of 77 hours and 30 minutes per Tester this month, which is an incredible amount of time to give to help build our community and presence on GTA V. Our Premium Members show similar levels of activity, with 70 hours and 40 minutes being the average time for a Premium Member to be ingame. A huge thank you to all who help build our community - we do this because we want a place to build for you to enjoy your free time. Leadership Changes Congratulations to @Kane on his well deserved promotion to Manager. His new role will be joining @Ben in the Head of Operations position, a responsibility which they will both share. Ben will serve as the Head of Community, opposite Kane as the new Head of Staff. Additionally, @ImperiumXVII has been promoted to Lead Administrator and takes on the new role of Head of Factions, with @kendrick taking over as Head of Legal Factions. Imperium will assist Kane and Ben as the Assistant Head of Operations, and will oversee Head of Legal Factions and the Faction Team Council. Please use our Management Structure page as your point of contact reference. Without further ado, congratulations to our newly promoted staff members ... Manager Kane Lead Admin ImperiumXVII Senior Admin Kendrick — Nature — Jack Game Admin almightybounter — risen — Marshall — betonists Welcome back to our returning staff members ... Junior Admin Kotwica — leo Junior Tester Wesson — For3v3r
    14 points
  34. Hello, Welcome to September's update. I want to go over staff changes and address a few recent topics, some of which we touched on in my last "We need to talk..." post. I've been keeping up with the comments on the thread and read all of them. I want to thank everyone who took their time to write down constructive criticism and everyone who shared words of support. I want to share my thoughts on some of the discussions that raised from the topic, and add a few of my own. Development Team Last week, we added three new developers to the team. I'd like to welcome GiamPy, java and matical. Neither of them waited a minute to jump right into the trenches and start contributing. Good luck and I'm looking forward to see what you guys bring to the server. Together with the rest of our development team, they put together their first update 1.3.7: I'm glad to say that by week 1, we managed to finish about half of our two week plan mentioned in my previous blog post, although we rearranged the priorities a little bit. The rest that wasn't implemented yet should come in next week's update. We've also spent some time eliminating any bottlenecks in the development process. A lot of the activities which relied solely on me are now a shared responsibility among the Development Team. ImperiumXVII is also taking on a more leading role within the team as the Head of Game Development. This all essentially means that a lot of the steps in the development lifecycle that were dependent on me exclusively are now delegated to the rest of the team, letting them do their thing even if I'm busy with other tasks. This all should allow us to do more work, more frequently. Our goal is to have an active release schedule, but it may take a few weeks to get there as we strengthen our processes. Circling back to pre-launch, we talked a lot about wanting to include community in development decisions as much as possible (suggestion voting, etc). We'll be trying out a more solidified community driven approach to development starting next week (after the 10th). More info on that later. In order to facilitate that, we created a new position within the Development Team - a Project Manager. The role of a PM will be to: - Organize community feedback and understand the needs and wants of the community - Be the bridge between the community and development team - Prioritize development work based on community feedback and server vision - Liaise with Team Leaders to understand their needs and priorities In essence, it's a nontechnical position within the Development team to make sure our priorities are in order and in line with the community's needs, while developers' focus can be primarily on developing. This position will be filled by Dos Santos, as he's demonstrated his capabilities within the Company Team, where he accomplished substantial improvements with a continuous feedback loop with company owners. Thank you to everyone from the staff team that applied for the position. We're still looking to onboard one or two more developers in the coming weeks, so if you didn't apply yet and are interested - now's the time. Stability We've had connection issues a few times since the launch of the server. Rarely, if ever, are they completely in our control. Lately we've been a frequent target of DDOS attacks which impacted our uptime and stability. This is a never ending cat and mouse game which will never be completely resolved, although I can assure you that during downtime, it's all hands on deck on finding a solution for the particular problem we're facing. I'm grateful for other server owners, and even rage dev themselves who have been instrumental in helping us reinforce our protection layers. In this case, I want to ask you for understanding when attacks do happen. We'll keep you updated on Discord in #updates if there's anything going on that would impact connections. Other Concerns When I say I read every single bit of feedback under blog posts and in general discussion I'm serious. I often choose not to engage too early or at all in order to not derail the conversation or turn it into a WPM typing contest. We've aggregated a lot of your feedback and tried to identify the underlying issues of problems players face, and proposed a solution to each of them. Some of the priorities in the near future will be (in no particular order): Adding more ways to make money, both as a legal and illegal character, and both P2P and NPC; Improve furniture UX; Make mapping easier & more appealing; Invest more time and money into marketing; Find a way to organize more events; Crack down on DM & poor reasons to kill in-game; Add more non-visual perks to drugs; Allow being in even more player-owned companies at once; This is an oversimplified, curated sample of some of the proposed solutions to some of the main concerns raised by both the staff, and the community. We'll address each point more in depth as it gets addressed and we have something to show for it. Together with the development changes, I'm very confident we're on the right track. Make sure to follow our Discord, namely #git and #snippets to stay close to the source with information re. new updates. Check #updates for announcements re. server status. Staff Changes Congratulations to our promoted and returning staff members... Senior Admin accursed — Amine Game Admin Kotwica — Bizarre Returning Junior Admin Zagros To put an end to the post, thank you once again for all your feedback and support on our last blog post. It means a lot to the team to see the community so passionate. You're why we do it, and who we do it for. Martin
    14 points
  35. Good afternoon, this one's just a quick hotfix to address some issues discovered since the last update, so there won't be much to talk about on this one. I do have some previews later though! - Fixes an issue where company owners would not load for doors and gates - Fixes an issue where companies could be awarded $∞ - Increases mechanic garage profit margin from 15% to 35% - Adds a way for the prison faction to see when prisoners log ingame and are released - Adds a command for players to refresh their furniture slots in case they do not have the correct amount - Fixes an error where faction members could not use the faction panel if they had 2 characters in the same faction We'll have a much larger update with the things you see in #snippets around the middle of this week, so stay tuned for that! Yes, that includes new clothing and new vehicles... Here are some images of what's to come on PDM.com: And some of our new clothing items:
    14 points
  36. Another Sunday, another update. This one isn't exactly filled with features, but there are some pretty nice and noticeable changes for you to explore. I am also happy to report that we have ironed out the bugs found in our custom presets (such as /bareswitch removing the floor...) and are ready to push these custom interiors to our live server. And let me say - some of these are genuinely top quality work. I forgot I was in a custom mapped interior (yes, done with /furniture) in a few of the new interiors! In addition, every new interior has a /bareswitch alternative, so if you don't like the mapping but want the layout, you can fit your own mapping in! Thanks to our Mapping Team members that made this possible: @lavakeule @ryz0skii @PlayerX @Chester Campbell @.Scarecrow @Lindsie @Trewen @Hanky Anyway, here's the weather: - Added randomisation to fist damage (now does between 4 and 7 damage) to make fist fights last longer - Added /fontsize and font size to /settings - Added hotkey-based vehicle interaction - Added phone notification sounds - Added better sync for trunks, doors and bonnets - Added a phone notification when the short-term weather changes - Added the tapered reward amount to /mission for truckers - Fixed an issue with gun bans - Fixed an issue where /hire would check your own player-owned company slots, not the target player's - Fixed an issue where /bareswitch only worked in properties you do NOT have permission to manage There are some smaller fixes that were just one-liners, but I'm ashamed to say I didn't keep track of those ones! You can bring up the interaction key by holding ALT near a vehicle, or bring up the interaction menu with U Be aware, though. If you leave your windows rolled down, someone can reach in and unlock the car! Connection Issues As far as I've been able to see, our connection issues are largely resolved! There are one or two people I've seen that cannot connect no matter what, and it seems to me like this is potentially an issue with their specific ISP, rather than the server at this point. Never fear, though, as we can manually tweak our network settings per player now, meaning that anybody encountering these issues can be saved! Illegal Roleplay Features It's not really a massive secret that our updates recently have not been geared towards illegal roleplayers, and that the drug system is largely not very thrilling. I want to assure you that our priority now is generating cash as an illegal roleplayer. @matical has pumped out some great discussions (relating to a feature that has been asked for since SA-MP, something to do with houses) with the Faction Team, and @Mitcholodolo has been grinding out some great ideas to make the Darknet drugs trade more interesting for people that both do and don't have access to the system. I have also been gathering feedback about forensics (which will, of course, include gloves...) and how to tailor it to be fair for everyone involved in a crime. A third point Honestly, I forgot what this third point was. I should really plan this out better. I'll probably update this post and include this point in the next post when I remember... A third point I actually remembered this about 2 minutes before posting this update, so I thought I'd just edit it in now. I've left the original draft above for a glimpse in how I work when I write up drafts of these posts... Anyway, the third point. We will be beginning to evict players that have not spent at least 4 hours in the last 7 days on a character that owns a property in order to free up some space for other players. Premium members are exempt from this activity requirement. What this means is if you have 2 characters, and rent a house on both, you must play for 4 hours in 7 days' time on both characters to retain your house on both characters. If you play 30 hours a week on character 1, and 2 hours a week on character 2, character 2 will lose their house. Lastly, we've seen a return to our playerbase since the last update that introduced the connection fixes. Where we were hovering around 20 players, we're now back up to the mid-80s at the same time. I am excited for our rise once more now that desperate people that need us to fail have been stopped in their tracks! Here are some images of an exclusive event you probably didn't get invited to as you're not part of one of our great illegal factions! Thanks to @SCANDALOUZ for the mapping and planning of this event! Dancin_dancin.mp4
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  37. Hello, it's me, I was wondering if after all these weeks you'd like an update post? First and foremost: - Added vehicle mod shop to add spoilers, roll cages, etc. to your vehicle in a mechanic area - Added medical fees for using /acceptdeath if you are level 3+ - Added loadout options for government type factions - Added drug effects: cocaine reduces recoil and meth reduces incoming damage (more to come) - Added a cost for using /heal at a hospital - Added animations when using your cellphone - Added a 40% buff to lawnmower pay - Added a 50% buff to garbageman pay - Added setup for new trucking routes to be created - Added ability for Company Team to create private hospitals - Added /v tow and /canceltow - Added cruise control - Added rebinding horn key for emergency vehicles - Added a fix for trucking routes disappearing over time - Fixed /fixsiren - Fixed automatically equipping a weapon when exiting a vehicle if it had modifications - Changed tapering to reset every 4 hours instead of 8 hours - Removed vanity plates as an option from the DMV - still accessible via UCP Premium Central This has been a while in the making, I know, but I hope it's worth the wait! There was a lot to consider this update, and test, and re-test, as some of our changes this update were potentially game changers - drugs increasing your health & recoil especially, as that has ramifications on the upcoming weed growing script and the current drug economy! We have all been hard at work on major features right now, which, in hindsight, meant the small features and quality of life additions got neglected. That's a scheduling mistake on our part, especially as we moved over to a new project management tool, and it's something we've now rectified for the future. Hopefully Dos Santos' recent post alleviated some fears that we had all buggered off! We've heard a lot of feedback recently, especially regarding tapering. I want to assure everybody that tapering is working as expected and is benefitting the majority of players that can only play for a few hours a day. The intention is that you log ingame and you only have to work for 3 hours to get a majority of your expected pay, and that the remaining 5 hours of potential work time in the cycle is spent roleplaying and not worrying about grinding for cash, and this is working as intended. The unintended side effect of this is people do not see a reason to be ingame after the first 3 hours or so as they believe their pay is nerfed after this point - I want to stress that this is not the case, as without the tapering system a player's pay would be a flat rate of $100 or so, rather than starting out high and lowering over time, meaning much more grinding is required. Regardless, we have taken on board the feedback and have halved the amount of time required for tapering to be reset, which means now your time will be reset in 4 hours, not 8. This applies to everything that is tapered, from trucking, to fishing, to faction paychecks. If your cyclical pay is $850 (as it is for trucking, for example), you will now be able to make $850 in 4 hours instead of $850 in 8 hours, or $1700 in 8 hours. And in addition, both the garbageman and lawnmower jobs have seen a considerable buff in rewards, with garbage man now +50% more profitable and lawnmower 40% more profitable per square, and an additional 75% more profitable for a good job (every square cut). Another much requested feature (and one of the most reported for services) is /v tow - you can now tow your vehicle. Another player interacting with your car has the ability to cancel the tow with /canceltow, in case they are roleplaying around it, or are trying to break in and steal it. Another vehicle addition is finally the addition of cruise control! This will be added to both dealerships and mechanics shortly. Medical bills have reared their ugly heads, but in an entirely fair way. If somebody kills you, you will not be penalised as we feel this opens the door for players to maliciously deduct $800 from you without roleplay. No, only if you /acceptdeath will you be liable for costs, and only if you are level 3 or above. This is to encourage roleplaying with the Los Santos Fire Department or any private hospitals the state may soon decide to sell! /heal will also now cost money to prevent people from running into a fire station, using the command, and running back out like nothing happened. And as for the drug effects, they were balanced quite well from testing - you can see a reduction of up to 50% recoil and incoming damage, but you need to be really messed up to get to that point, on a level where your own shooting skills are probably going to be quite messed up. It's up to you to find a sweet spot! Closing out, we have some more changes coming within the next week and are going to try committing to a weekly update cycle again as we had before - there's no reason we should be waiting about a month between updates again. Edit 01:06 Something I forgot to add on the original post was the following 2 tables! Top 24 Richest Companies table { font-family: Roboto; color: white; border: medium solid black; border-collapse: collapse; width: 100%; } table img { width: 100px; height: auto; } th { border: thin solid black; padding: 4px; background-color: #0000aa44; text-align: center; } td { border: thin solid black; padding: 4px; text-align: center; } .odd { background: #fff3; } tr { background: #fff1; } Company Employees Morozov Enterprises, LLC 11 LitUp, LLC 13 Lacroix Capital Ventures 13 Foreman Consulting, Inc. 4 Blursed, LLC 5 Fast Lane Entertainment, LLC 23 Autohub Logistics, LLC 27 Regal Limited, LLC 8 Roux Capital Group, LLC 11 Blueland Enterprise , LLC 7 W&F Patriotic Fund, LLC 3 Lost Socks Laundromat, LLC 1 Caine's Automotive Industries, LLC 2 Star Security Systems , LLC 3 Rawlins Estates, LLC 3 Valentine Estates, LLC 6 Mosley Estates, LLC 1 The Outsider's, LLC 3 HRMC Food & Beverages, LLC 14 Digital Den Sinner Street, LLC 3 Outcasts, LLC 3 Mirror Park Beverages , LLC 10 San Andreas Network, LLC 2 LD Organics, LLC 2 Top 24 Richest People Person Net Worth Natasha_Valentine 331,554 Kristijan_Zivanovic 204,392 Jonathan_Accardo 203,346 Damian_Mosley 138,367 Yuri_Mikhailov 132,367 Buck_Oakley 116,089 Jerry_Roux 105,015 Kamar_Mackey 91,466 Tony_Gunter 84,859 Amberly_Hammond 80,492 Aiden_Anderson 78,880 Dario_Martez 78,780 Gabriella_Leone 77,865 Yuri_Morozov 76,568 Winslow_Aphelion 69,467 Robert_McClane 67,562 Matthew_Krauel 67,531 Shen_Li 65,513 Michael_Thomson 64,589 Radomir_Zivanovic 64,245 Brandon_Green 61,463 Vanessa_Garcia 60,943 Michael_Hill 59,895 Dean_Cracchiolo 58,708
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  38. This guide aims to collect all the commands available to users. It is still a Work in Progress and there are several missing commands. If you want, you can help me to finish it by using the form at the end of the topic. Enjoy! Default Keybinds [ Default Keybind ] Press X to bring up and put away your phone. [ Default Keybind ] Press P to see and hide player list. [ Default Keybind ] Press U to interact with items that are around you. [ Default Keybind ] Press F2 to progress to next step in your mission. [ Default Keybind ] Press I to show and hide your inventory. [ Default Keybind ] Press M to show and hide mouse cursor, if possible. [ Default Keybind ] Press F7 to change chat opacity. [ Default Keybind ] Press F to cancel an action, such as smoking or drinking. [ Default Keybind ] Press C to crouch your character. [ Default Keybind ] Press F3 to reset position to an interior's entrance ( useful if you fall into the void ). [ Default Keybind ] Press G to enter the passenger seat of the nearest vehicle. [ Default Keybind ] Press L to toggle vehicle headlight. [ Default Keybind ] Press H to toggle vehicle highbeams. [ Default Keybind ] Press Q to toggle vehicle emergency lights ( on a vehicle with sirens ). [ Default Keybind ] Press Z to start / stop your car’s engine ( Only works with Push to Start upgrade ). [ Default Keybind ] Press 1 to toggle Wail siren on emergency vehicles. [ Default Keybind ] Press 2 to toggle Yelp siren on emergency vehicles. [ Default Keybind ] Press 3 to toggle Warning siren on emergency vehicles. [ Windows Keybind ] Press Win + Print to take a screenshot. General /settings — This command shows you the UI that lets you manage several settings ( such as Chat Settings / HUD Settings / Keybinds / Nametags Settings / Walkstyles ). Through this UI you can even manage your Properties and Vehicles. /stats — Through this command you can see your character’s statistics. /vehicles — Through this command you can manage your vehicles. /properties — Through this command you can manage your properties. /toghud — Through this command you can toggle / show the custom HUD /keybinds — Through this command you can manage your keybinds. /viewpermissions — To see your account’s permissions /admins — Through this command you can see online administrators. /testers — Through this command you can see online testers /togname — Through this command you can toggle / show your account name near your character name. /atm — Perform this command near an ATM to see the ATM UI. /weapons — An alternative method of seeing what weapons you have on you. /pay [ ID ] [ Amount ] — Through this command you can give a certain amount of money to another player. /charity [ Amount ] [ Reason ] — Through this command, you can dispose of some money. This command is usually used for roleplay purposes. [ Premium Feature ] /mask — To wear / toggle a mask. /servertime ( or /stime ) — Through this command you can check server time. /report ( or / re ) [ Text ] — Through this command you can ask online administrators for help. /helpme [ Text ] — Through this command you can ask online testers about the gamemode commands / features or about the rules. /id [ Name, or part of name, start with @ for account ] — Through this command you can check someone's ID / Level / Account Name. /outfit ( or /outfit [ Outfit Name ] ) — Through this command you can select an outfit. /saveoutfit [ Outfit Name ] — Through this command you can save an outfit. You will have the possibility to choose it through /outfit then. /deloutfit [ Outfit Name ] — Though this command you can delete an outfit. You won't have the possibility to choose it through /outfit anymore. Mission / Company Commands /paycheck — Through this command you can check the last ten ( 10 ) paychecks. /buy — Through this command you can access several UIs in order to buy stuff ( Command available in 24/7s / Clothing Stores / Electronics etc.. ) /mission — Through this command you can start a scripted job mission ( Trucker / Lawnmower / Waste Collector / Taxi Driver / Mechanic etc.. ) /mission end — Through this command you can stop a scripted job mission. [ Trucker ] /cdl — Through this command you can check your Commercial Driver's License Stats, the Experience and available vehicles for the trucker job. [ Trucker ] /cdls — Through this command you can check the required experience to carry more weight and to change vehicle. [ Fisherman ] /fish — This command works like the /mission command. Type /fish if you want to start fishing. [ Fisherman ] /sellfish — Through this command you can sell the fish. [ Fisherman ] /stopfishing — This command works like the /mission end command. Type /stopfishing if you want to stop the mission. [ Mechanic ] /vehiclecolors — Through this command you can check all available vehicle colors and their prices. [ Mechanic ] /offerpaint [ Customer ID ] [ Primary Color ] [ Secondary Color ] [ Pearlescent Color ] — This command is self-explanatory. [ Mechanic] /vehiclewheels — Through this command you can check all available wheels, their prices and their code ( TYPExINDEX ). [ Mechanic ] /offerwheels [ Customer ID ] [ Code ( TYPExINDEX ) or "default" to remove ] — This command is self-explanatory. [ Mechanic ] /vehicleupgrades — Through this command you can check all available vehicle upgrades ( Alarm / Lock / Immobiliser / GPS Tracker etc.. ) [ Mechanic ] /offerupgrade [ Customer ID ] — This command is self-explanatory [ Mechanic ] /vehicletints — Through this command you can check all available vehicle window tints. [ Mechanic ] /offertint [ Customer ID ] [ Tint ID ] — This command is self-explanatory [ Company ] /hire — Through this command you can hire people in your company. [ Company ] /fire — Through this command you can fire people from your company. [ Company ] /companyposition — Through this command you can change someone's rank in your company. [ Company ] /pos — This is something that would come very useful for company owners where you want to sell something such as entry tickets, and you want the money to go to the company bank account. [ Company ] /rewardmember — This is the command to be used to pay your employees and will be deducted from your company bank account. [ Company ] /servedrink [ ID ] [ Glass/Plastic Cup/Bottle ] of [ Drink Name ] — This command is self-explanatory Faction Commands /factions — Through this command you can see a list containing all factions. /f [ Text ] — Through this command you can use faction chat /factionon [ Faction ID ] — Through this command you can see how many members of a faction are online. /invite [ ID ] — Through this command you can invite a player to the faction. (Needs to have the proper faction permission to do so.) /uninvite [ ID ] — Through this command you can remove a player to the faction. (Needs to have the proper faction permission to do so.) /setrank [ ID ] [ Rank # ] — Through this command you can set the rank of a faction member. (Needs to have the proper faction permission to do so.) /gov [ Text ] — Through this command you can send out a server-wide message in the faction that is a government announcement. (Needs to have the proper faction permission to do so and the faction must be a legal faction.) /setdept [ All / Police / Sheriff / Fire / City / Courts / SADCR / LSCDA ] — Through this command you can set which government agency frequency you want to broadcast to on your departmental radio. (Restricted to legal factions.) /dep [ Text ] — Through this command you can communicate with other government agencies. (Restricted to legal factions.) /fixsiren — Through this command you can fix a siren/bullhorn that is broken on your vehicle. /dutytime [ Faction ID ] [ Month in # ] — Through this command you can see your faction members' activity through on the month. (Needs to have the proper faction permission to do so.) [ PD / SD / GOV ] /roadblocks — Through this command you can a list of the current deployed roadblock scenes. [ PD / SD / GOV ] /disbandscene [ Scene ]— Through this command you disband an entire roadblock scene, which will remove all the roadblocks spawned in said scene. [ PD / SD / GOV ] /togroadblock — Through this command you can toggle the blue /roadblock messages on or off. This can also be toggled in /settings. [ PD / SD / GOV ] /selectroadblock — Through this command you can target the closest roadblock and see information about it. If you click on the item, you get a list of actions; Info, Move, Duplicate and Disband. LSPD / LSSD Commands /duty (or) /duty [ Callsign ] [ Auto ] — Self explanatory. Through the command /duty [ Callsign ] [ Auto ], it allows you to go on duty with the last loadout you used. /towcars [ f/c (faction or company) ] [ Faction ID / Company ID ] — Through this command you can tow all the faction or company vehicles you have access to. /mdc — Through this command you can open up the MDC (Mobile Data Computer) User Interface. /meg — Through this command you can use the megaphone. /hq [ Text ] [ 1, 2 or 3 or none ] — Through this command you can broadcast a priority message in blue. By adding 1, 2 or 3 at the end of the message, it beeps the same amount as the number. If no number is added, there won't be any beeps. /uniform — Through this command you can select the uniform you want to use. /saveuniform [ patrol, patrol2, patrol3, patrol4, tac, tac2, tac3, plain, plain2, plain3, special ] — Through this command you can save your uniform. /handcuff [ Target ] — Through this command you can handcuff another individual. /unhandcuff [ Target ] — Through this command you can remove the handcuffs of an individual that has been put in handcuffs. /ziptie [ Target ] — Through this command you can place zipties on the wrists of another individual. /ticketvehicle [ Vehicle ID ] [ Ticket Item ID ] — Through this command you can place a printed out ticket on a vehicle. /togfac — Through this command you can toggle the faction chat on/off. /nofac — Through this command you can turn off/on the faction chat for all members. (Your rank needs to have the permission set to do so.) /confiscate [ Target ] [ Item Index or Name ] — Through this command you can confiscate items from another person. /spikestrip | /ss [ Type (0, 1, 2 or 3) ] — Through this command you can place down spike strips. If you just do /spikestrip, it spawns the default type, which is 0. /roadblock [ Scene ] [ Model ] — Through this command you can place many different kind of roadblocks. If you just do /roadblock, a menu will pop up there you can create a new scene and see a list of all active scenes. /disband — Through this command you can disband the nearest roadblock or spike strip that has been placed. [ PD Exclusive ] /swat — Through this command you can go on S.W.A.T. duty. [ SD Exclusive ] /swt — Through this command you can go on S.W.A.T. duty. LSFD Commands /dep ( or /deplow ) [ Text ] — Used to communicate with fellow government agencies. Broadcasts to all factions by default. See /setdep. /duty — Used to set yourself as on duty through the script. Gives access to certain faction commands. /f [ Text ] — Used to type in faction chat. /factionon — Used to showcase which faction members are online. Faction members are color coded based on duty status: faction color represents on duty, grey represents off duty. /hq [ Text ] — Used to broadcast pagers and important announcements to members. /nofac — Disables faction chat for all members. /offduty — Used to set yourself as off duty through the script. Revokes access to certain faction commands. Must be on duty through the script to use. /rescue [ ID ] — Used to revive a player out of the brutally wounded system once roleplay has been performed. /heal [ ID ] — Used to heal a player once roleplay has been performed. /v setpark — Alters the position of a factionized vehicle upon spawn. /putinambu [ ID ] — Used to place a player in the back of an Ambulance. Must be used inside of an Ambulance or helicopter. /setdep [ All / Police / Sheriff / Fire / City ] — Used to set which agency you will communicate with when using the /dep command. /togfac — Disables faction chat. /towcars — Tows faction vehicles. GOV Commands /duty — Used to set yourself as on duty through the script. /offduty — Used to go off duty through the script. /uniform — Through this command you can select the uniform you want to use. /saveuniform [ Patrol / Patrol2 / Patrol3 / Patrol4 / Tac / Tac2 / Tac3 / Plain / Plain2 / Plain3 / Special ] — Through this command you can save your uniform. /impound — Used to impound vehicles while within the impound lot. /attachcar — Used to attach a vehicle to City Tow flatbed. /detachcar — Used to detach a vehicle from City Tow flatbed. /mdc — Through this command you can open up the MDC (Mobile Data Computer) User Interface. Chat Commands /chatsize ( or /pagesize ) [ Lines ] — Through this command you can change the Chat Size ( add / remove lines ). /low ( or /l ) [ Text ] — Through this command you can speak quietly. /shout ( or /s ) [ Text ] — Through this command you can shout. /whisper ( or /w ) [ ID ] [ Text ] — Through this command you can whisper to someone. /cw [ Text ] — Through this command you can whisper to those that are in your same vehicle. /ame [ Text ] /me ( or /my ) [ Text ] — Through this command you character can perform an action. /melow ( or /mylow ) [ Text ] — Through this command your character can perform an action. The message will be visible at a smaller radius. /do [ Text ] — Through this command you can make descriptions. /dolow [ Text ] — Through this command you can make descriptions. The message will be visible at a smaller radius. /b [ Text ] — Though this command you can speak in the local OOC Chat. /blow [ Text ] — Through this command you can speak in the local OOC Chat. The message will be visible at a smaller radius. /cb [ Text ] — Through this command you can speak in the local OOC Chat. The message will only be visible to those who are in your same vehicle. /ooc ( or /o ) [ Text ] — Through this command you can speak in the global OOC Chat. /pm [ ID ] [ Text ] — Through this command you can send an OOC Private Message to someone. Phone Commands [ Default Keybind ] Press X to open the Phone /call ( or /c ) [ Number, or Contact ] /pickup ( or /p ) /hangup ( or /h ) /phonenumber ( or /pn ) — Through this command you see your phone number. Animations & Interactions with People /animlist ( or /anims - /animations ) — Through this command you can see available animations. /anim [ Animation ] — Through this command you can play an animation. /stopanim ( or /sa ) — Through this command you can stop playing an animation. /hostage [ ID ] — Through this command you can take a person hostage. /helpup [ ID ] — Though this command you can help someone who is knocked out. /damages [ ID ] — Through this command you can check the damages of a corpse. /carry [ ID ] — Through this command you can carry a corpse. /entertrunk [ ID ] — Through this command you can put a player in a trunk. /exittrunk [ ID ] — Through this command you can kick a player out of a trunk. /item [ Slot ] [ Action ] [ ID ] — Through this command you have the possibility to perform several actions. ( eg. /item 1 give Mikee ) Vehicle Commands /vehicles — Through this command you can manage your vehicle. /v get [ Slot ] — Through this command you can spawn your vehicle /v list — Through this command you can see your vehicles. /v setpark — Through this command you can change your vehicle’s parking spot. /v park — Through this command you can park your vehicle. /lock — Through this command you can lock your car. /engine — Through this command you can turn on / off your car's engine. /rw [ Window ] — Through this command you can roll up / down your car's windows. [ Car Theft ] /breakin — Through this command you can bypass the lock in order to steal a car. [ Car Theft ] /hotwire — Through this command you can plug the cables in order to turn on a car engine without its keys. Frequently Asked Questions Q: How can I check my phone? A: Press X in order to check your phone. You can even change this keybind through /keybinds. Q: How can I check my inventory? A: Press I in order to check your inventory. You can even change this key bind through /keybinds. Q: How do I put someone in my car trunk? A: Type /trunk in order to open the trunk, then /carry ID and once you're near your car trunk type /entertrunk ID Q: How do I go about creating a safe in my property? A: You need to go onto /furniture - and select the safe and then go back onto /furniture and click on the object and then select "Create Inventory" you then need to go into your inventory via "I" and then move the objects to your inventory Q: How do I go about creating a safe in my property? A: You need to go onto /furniture - and select the safe and then go back onto /furniture and click on the object and then select "Create Inventory" you then need to go into your inventory via "I" and then move the objects to your inventory. You can also create an inventory with other items that are not a safe. It doesn't work with all, but several couches are available, and beds. Help me to complete this guide In order to help me to complete this guide you can use the following format.
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  39. Since I contributed to some negativity on this forum about a week ago during my first impressions of playing this game I feel like I want to set the record straight by admitting that this shit is a lot more fun than I expected it to be. The initial shock of realising of how slow monetary progression is was definitely a turnoff in the beginning but honestly that feeling eventually faded by the roleplay I had with people on the server, mostly around businesses and with people in my faction but unfortunately this wasn't often since there's a disappointingly low number of businesses that offer a spot to hangout and meet other roleplayers during peak hours. With the coming window for business lease applications (which I hope is soon<3) I'm sure this matter will be adressed to some extent. Even so, I've come to the happy realization that this server is a lot better than it may look on paper and that most of the economic issues aren't that bad if you just play actively. To add, now that we get social security checks past lvl 3, we're able to focus on solely roleplaying, as just passively stacking levels will be more than enough to pay for rent + a feasible car. Not being forced to be a pro lawn-mower or sports fisherman feels really nice. . This server is honestly fortunate to have the base of loyal enthusiasts and roleplayers that it has, second to no other community in terms of quality and understanding for heavy text based roleplay. Playing here is a vibe that is hard to find somewhere else and luckily that's the biggest selling point for and old sa-mp veteran like me to stick on this server. For this reason I want to commend the admins for listening to our initial complaints and working quickly to adress issues within a reasonable timeframe. There's still a lot more to be done which the admins know about more than me but I have high hopes that they will make good on their responsibilites and perhaps even then some <3. Peace
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  40. Hey all, Hope you're ready for a trip down memory lane because as of now, our legacy forums are available to be viewed again. They've been transformed into a read-only mode, you won't be able to make, or edit any posts or send messages. So head on to check out the history of LS-RP and grab whatever you were missing over the years. We've also made a thread in General Discussion to share cool finds. Please note that the forums come with zero warranty or support. If you can't log in, lost access, or anything similar, you're out of luck. We'll make sure they go back up should the forums crash, but we don't currently have any resources to provide any support at all. Also please keep in mind that the forums are over 10 years old, filled with data and running on outdated software. They will be slow, especially from the beginning as the cache populates. Big shoutout to @Ben who took the time to prepare the forum for release. Happy browsing!
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  41. Hey guys, At our most recent community meeting, we gave everyone an exclusive look at what the drugs system will look like at launch. We're now ready to share this with the wider community - check out the video below. The Comms and Player Support Teams are also hard at work creating new, updated pages for LSRP's Wiki - this means that more detailed feature documentation will be made available closer to release. In the meantime, we hope to continue giving you these feature previews at our weekly meetings right up until launch. Be sure to join this week's Community Meeting, scheduled for 21:00 server time, where we will have a few exciting announcements to share. Sign up to the event on our Discord channel. - Sal Head of Communications
    13 points
  42. Hello fellow roleplayers, I know it's been a while since the last update and I'm partly to blame for that (well, I'm not, but we'll say I am) but here we are with another major update! This update will release later today once we overcome the last hurdle (we added too many cars and now pdm.com doesn't work for the 'Sports' category, oops), meaning it's not live yet! This update focuses on things to spend your money on, which we have decided is going to be more cars and real estate. Here is the full changelog: - Adds second hand car dealership business type that can spawn 10 cars at a time - Adds ability for premium players to spawn 2 cars at once - Adds ability to buy properties as a player, company, or faction - Adds ability to rent properties as a company or faction - Adds ability to transfer properties between players - Adds ability to change phone wallpaper and lock screen background independently - Adds key bind (default: F6) to posiiton yourself whilst using an animation - Adds /toglevel to combine playtime across all characters - Adds /hairtie and selecting up to 3 hair styles at a barber - Adds /status to automatically display a /ame when a player gets within 30m - Adds Fire Department dispatch system beginnings - Adds admin/tester duty restoring after reconnecting - Adds /deletegps to delete a GPS entry - Adds /home as an alias for /gps home - Adds /helo for Maverick helicopters - Adds character name tracking to licence grants/revocations - Adds facial expressions to action wheel - Adds /modshop for non-government faction and company vehicles - Adds admin command to disable an interior's default music - Adds formatting to weapon licence page on MDC when a licence is expired - Adds new cars to pdm.com - Fixes /mic inside company properties - Fixes being unable to move non-money pack items out of cash convoy vehicles - Fixes impound state loading for company/faction vehicles - Fixes cash packs not being removed from cash convoy vehicles on restart - Fixes /examine - Fixes setting a waypoint showing the wrong name in the notification How will house prices work? House prices have been automatically calculated based on their type and tier. These will no doubt be manually adjusted, but for now, the house pricing model is as follows: Apartments, trailers and garages will be set to a buy price multiplier of 12 x 3 of their current rent price. What this means in real terms is: Apartment costs $500 to rent $500 x 12 x 3 = $18,000 to buy Apartment costs $1500 to rent $1500 x 12 x 3 = $54,000 to buy Up to $2000, which we consider a higher tier of property. These prices are double this multiplier. Apartment costs $2000 to rent $2000 x 12 x 3 x 2 = $120,000 to buy Houses are double whatever the apartment multiplier is for that tier, so a house that costs $500 to rent would be $36,000 to buy, a house that costs $2000 to rent would be $240,000 to buy, etc. Companies and factions can also buy these properties, so a company could buy up an apartment in Davis to use as a company headquarters, for example. Companies have a 33% increase on prices however, and factions a 66% increase on prices. A $18,000 apartment bought by a company would cost $24,000, for example, and $30,000 for a faction to buy it. Note that at the moment, only legal factions have bank accounts. Illegal factions will need to create a company to act as a front, but this comes with the benefit of it being 33% cheaper. Note that, yes, you can buy a house as a player for the cheapest rates and use it as a company building. This will soon be illegal in character and will be considered tax evasion, so if you do go this route, make sure you cover your tracks properly! Government code enforcement officers are always watching. How will second hand car dealerships work? For now, while we work on a proper display system, this will be a permission granted by a car dealership company to a player to spawn up to 10 vehicles. The player will have to make the sale, and the player will have to use /transfervehicle to sell these cars. I do have plans in the works to be able to set cars into 'display mode', where you cannot turn the engine on and can /buy similar to other existing car dealerships, but for now these second hand dealerships will be entirely player-managed. This means that they will fall under the robbing and scamming rules until full script support is in place. Social Media You may have seen some of our promotions recently on YouTube, TikTok or Instagram. If not, I encourage you to check us out! Our socials can be seen in #socials on Discord. In case you missed it, here is an example of the type of content being worked on by @Deceive and @CChef at the moment! lsrp1.9 troll teaser.mp4
    12 points
  43. This guide will list all of the available weapons, ammo and the weapons' required ammo. If this guide was helpful to you in any way please leave a reaction. Primary Weapons H&L 5A3 9mm FMJ/JHP H&L 5K 9mm FMJ/JHP VF GDR 5.56mm M855/M855A1 VF G90 5.7x28mm SS197SR/SS190 Shrewsbury PGX 9mm FMJ/JHP Moore 870G 12 Gauge #00 Buck Moore 870 12 Gauge #00 Buck Knight 590A1 12 Gauge #00 Buck Agnelli S4 12 Gauge #00 Buck Knight 500 12 Gauge #00 Buck STAR KSP 12 Gauge #00 Buck Krushchev Taiga 21 12 Gauge #00 Buck Malt 1883 12 Gauge #00 Buck Frances SP12 12 Gauge #00 Buck Krushchev 47 7.62X39mm FMJ/SST Millennium WR10 7.62X39mm FMJ/SST Dubrovnik D70 7.62X39mm FMJ/SST Kensington PLR10 5.45x39mm 7N6/7N10 Taiga 5.45 5.45x39mm 7N6/7N10 Malt P4 Carbine 5.56mm M855/M855A1 H&L 451A5 5.56mm M855/M855A1 Yegor CTAN 23 5.56mm M855/M855A1 H&L P36 Carbine 5.56mm M855/M855A1 H&L P36 Kurz 5.56mm M855/M855A1 Maibatsu Q97 5.56mm M855/M855A1 STAR FSB .308 Winchester SP/BTHP Millennium Mini Drake 7.62X39mm FMJ/SST Steiner AVP A3 5.56mm M855/M855A1 VF SCARE-L 5.56mm M855/M855A1 Clarke & Hayes MG15 5.56mm M855/M855A1 Ruby AR5.56 5.56mm M855/M855A1 Mann Defender MDM4V7 5.56mm M855/M855A1 Malt P4 Special 5.56mm M855/M855A1 Mal Law 6920 5.56mm M855/M855A1 Ruby Mini-41 Tac 5.56mm M855/M855A1 Springer 1861 .58 Caliber Ball Moore 700P .308 Winchester SP/BTHP Global Targeting Arctic Circle .308 Winchester SP/BTHP Spencer P82A3 .50 BMG M1022/M33 Croatu BFG-50V .50 BMG M1022/M33 Futon P14 GBP .308 Winchester SP/BTHP Springer M1A1 .308 Winchester SP/BTHP Secondary Weapons H&L P9 US 9mm FMJ/JHP H&L P92 9mm FMJ/JHP H&L P45 .45ACP FMJ/JHP H&L L45 .45ACP FMJ/JHP H&L P92A1 9mm FMJ/JHP H&L Bald Eagle .50AE XTP Locke 91 9mm FMJ/JHP Locke 71 9mm FMJ/JHP Locke 12 .45ACP FMJ/JHP Locke X34 9mm FMJ/JHP Shrewsbury G320 9mm FMJ/JHP Shrewsbury G365X 9mm FMJ/JHP Clarke & Hayes 4506 .45ACP FMJ/JHP Clarke & Hayes MG9 9mm FMJ/JHP VF 509 9mm FMJ/JHP Kinder Custodian LW .45ACP FMJ/JHP Malt 911 Classic .45ACP FMJ/JHP White DPP 9mm FMJ/JHP Malt Boa .44 Magnum JHP Ruby Goshawk .357 Magnum JHP Malt Single Action .45LC JHP Frei Hi Power 9mm FMJ/JHP Sky-Hi ZS 380 .380ACP FMJ/JHP Ruby ES22 .22LR LRN/HP AWS Mini Machine 9mm FMJ/JHP HEK-9 9mm FMJ/JHP PA-9 9mm FMJ/JHP Arach fs.61 .32ACP FMJ/JHP Steiner AP 9x18mm RG028/SP-7 Weapon Ammo 9mm FMJ 9mm JHP .45ACP FMJ .45ACP JHP .50AE XTP .44 Magnum JHP .357 Magnum JHP .380ACP FMJ .380ACP JHP .22LR LRN .22LR HP 5.56 M855 5.56 M855A1 5.7x28mm SS197SR 5.7x28mm SS190 .32ACP FMJ .32ACP JHP .45LC JHP 12 Gauge #00 Buck 7.62x39mm FMJ 7.62x39mm SST 5.45x39mm 7N6 5.45x39mm 7N10 .308 Winchester SP .308 Winchester BTHP .58 Caliber Ball .50 BMG M1022 .50 BMG M33 9x18mm RG028 9X18mm SP-7 SUPER-SOCK Beanbag
    12 points
  44. Hey everyone, another big community meeting update for you all. We covered a hell of a lot this week but mainly Q+As from players - if you didn't get your question answered be sure to come along to next week's meeting. In the meantime here's a rundown of what we went over this week: Sub-team Activities - The Modding Team has been working primarily on animations this week, but the overall plan is to have many more hairs/clothes available after launch. - The Mapping Team has had to deal with a fairly major last minute change to how interiors work in the game, meaning that shells for certain interiors have had to be created. These are already in place however, so thank you to all mappers who contributed to this! - The Communications Team has been focusing on social media, recruitment and monitoring for pre-release feedback. - The Content Management Team has been assisting with property setup for the pre-release, which is now in place. - The Legal Factions Team has been focusing on migrating legal factions over to the production server, and finishing off Teamspeak setup. - The Company Management Team has been setting up companies on the production server, and discussing the potential for company loans to be used to help businesses open in the short term. - The Property Management Team has been setting up many, many different properties for rental on the production server. - The Player Support Team continues to work on the Wiki, with the final articles being assigned. - The Event Team is eagerly awaiting release, and still has applications open. - The Faction Team has opened its Contraband Scheme and Property Scheme - get applying now! Pre-release status The pre-release, which is open only to staff and Premium members, went off smoothly on 9th June. We have peaked at 91 players so far, with an average of around 70 players online during the evenings. We've even had our first business opening up, The Vault, which will no doubt be one of many nightclubs active in Los Santos after launch. Over 300 characters have been created, 50 players renting properties, 1900 hours in the game in total... the stats are looking good, even though we're only at pre-launch. Roll on the official launch! Our focus has been on ensuring that bugs have been fixed promptly, and any essential Quality of Life improvements have been made wherever we can. You can find the changelog here, and if you have any suggestions, you can post them here. Likewise if you come across any bugs, you can post them here. The Economy A big topic this week has been the economy itself; it's something we absolutely want to get right in the long term, and a considerable amount of thought is going into it. We already have a system in place for tracking money in/out, along with more useful statistics, and we'll have an Economy Taskforce on the case for ensuring we make sound decisions moving forward. If you have real life experience and credentials in economics and finance, please get in touch with ROZE on the forums. At this point we are a little reluctant to pump too much money into the server; doing so might end up with money being taken away from players, which we'd naturally rather avoid. Later down the line we're also going to be looking at taxes and budgets: the ultimate plan being that taxes will fund the public services such as PD, FD and SD in an entirely circular fashion (so we're limiting the amount of money spawned into the server). Other Priorities We have a big list of priorities to tackle over the coming days and weeks, but to give you a snapshot: - We'll be applying additional Quality of Life fixes as-and-when they are suggested. Either use the suggestions board or this forum post - these are monitored regularly. - Support for 4k / higher resolutions. This isn't a quick job as it requires all UI components to be updated, but we know that many people do play on higher resolutions, and will be actioning this as quickly as we can. - Adjusting text size. Linked to the above: it'll be possible for you to change the size of in-game fonts to make them easier to read. - Ability to move your position when in an anim. We know this is essential for allowing your character to sit properly in chairs and so on, so we'll be looking into this. - More missions. Scripted jobs are very popular at the moment, and so we'll be adding more missions for players to complete ahead of launch. - Additional hairstyles and clothing mods. We know that player customisation is incredibly important to everyone, and we'll be adding these too. However we're not just going to add a load of packs at once; we're going to be a little bit picky and ensure that they're good quality. What to expect at launch - There will likely still be bugs - we will work on fixing these as quickly as possible - The DMV will be busy - remember there’s a grace period of two weeks - Scripted jobs are likely to be busy. We’re addressing it by adding more routes, vehicles - Evenings CET will be the busiest time - Remember to use /wiki in-game for quick answers - Remember: not all features are currently in the game. We’ll be asking for your opinions on what to implement in terms of priority Communications Update Our focus, as ever, is ensuring good communication between the staff/leadership teams and the community. Hopefully this has been better over the past few weeks. However, we're also now starting to focus on marketing efforts. As such: - We’re on social media, and the countdown begins! - Follow us on Instagram: @lsrpgta - Follow us on TikTok: @lsrpgaming - Anything you post on #media is fair game - turn off nametags and HUD for a better chance of being featured - We're still accepting Comms Team applicants to help with content production - Next survey will be about two weeks after launch, but keep suggestions and feedback coming as we’re reading everything on-the-fly The SAMP Forums Yes, they're coming back this week... Thanks to everyone who came along to the meeting and sorry to those of you who didn't get a direct answer to your question. Please come along to our next meeting and we'll hopefully get around to your queries then. See you at launch on the 16th - it's actually happening!!!
    12 points
  45. Hello, I'm happy to announce starting today we're introducing a Referral Program. The LS-RP Referral Program allows you to earn Credits by inviting your friends to play Los Santos Roleplay. After signing up to the program, a unique link will be generated for you. You will receive credits for any player who clicks your link and starts playing LS-RP. You'll be able to use the Credits to redeem any items from the Premium Store. When a player invited by you spends 36 hours in-game across all their characters, you will receive 500 Credits. For any credit purchases made by players you've invited, you will receive 10% of their value, regardless of their time spent in-game. Any player signing up through your referral link will also receive 500 Credits after spending 36 hours in-game. For example, if a player you invited spends 36 hours in-game and purchases 2500 credits, you will be awarded 750 credits in total. This is one of the few initiatives we're starting to get more people interested in the server. Word of mouth is more powerful than anything, so if you're referring your friends to the server, we want you to have something in return. This isn't applicable retroactively, so it can't be used for any players who've already made an account. Applying it retroactively would open a whole pandora's box, so we decided against it. The system is live now on the UCP and you can find it in Premium Central > Referral Program. Yours truly, Martin
    12 points
  46. Hello gamers! Welcome to the October 2023 Staff Update. First and foremost I want to go over major changes to our leadership structure. If you've been paying attention over the past week or two, we've made quite a few changes. Ben, who's been the Head of Community (later renamed to Head of Operations) has stepped down due to lack of available time. He remains with us as a game admin to fully enjoy the fruits of our labor over the past years. I want to give him a big shoutout and a thank you for all the work he's put in over the years. He remained in the team and helped us rebuild LS-RP after the mass leadership exodus during the attacks on our SA-MP server. It's safe to say there'd be no LS-RP without him today! With the now vacant spot in Management, we made the unorthodox decision to promote someone from below lead to Ben's previous position. We chose @Dos Santos for the position as he's undoubtedly a great fit and has the energy, time and skills to lead the server. That out of the way, congratulations to our newly promoted staff members ... Management Dos Santos (Head of Operations) Lead Admin kendrick (asst. Head of Operations) Nature (Head of Testers) Junior Admin bobster Trainee Admin Eagle Developer Zagros And welcome to our new Junior Testers for the first time ... ChandanW - Dat_block - Endri Fantasia - HydraPlayer - Kenado - Stinkywinky - _CYBER_ badhbh.x - danut - xtcGOAT Mmartin on behalf of LS-RP Leadership
    12 points
  47. Hello, we're bringing out yet another update from our workshop tonight, which includes two new features. One is the first feature in our Gambling update series - a scratch off script. You can now buy scratch off tickets in gas stations around the city and win prizes up to 10 mil. Second important part of this update is a complete remake of our makeup script. You can now use /makeup anywhere to edit your look, and also save and load makeup presets. [Game Update 1.9.3] - Added scratch off ticket script - Added new makeup script - Added ability to buy multiple items of the same type from stores at once - Maintenance work on the script I'd like to also remind everyone there's a rally event hosted in-game tonight at 10 PM server-time with cash prizes totaling $60,000, so come join us for a chance to win. We're also hosting a community meeting tomorrow at 9 PM server-time on Discord, where we plan to announce important changes to our community and clarify on the future of what's going to happen with LS-RP going forward.
    11 points
  48. Hey y'all, It's time for another update from our Community Meeting - thanks to everyone who came along to attend earlier this evening. Although it was slightly shorter than usual it did give us a chance to chat through a few more community questions than we usually would. For those of you who missed it, here are the basics: Development Update There are no more critical bugs nor release-blocking bugs remaining We have entered 'code freeze' stage and are beginning data migration to the production server We are still on track for a public release of 16th June We aim to enter a 'pre-release' phase next weekend, whereby staff, mappers, modders and individuals with Premium accounts will be allowed to enter The UCP is being updated as a priority to allow everyone to get character applications in ahead of launch Sub-team updates Modding welcomes a new member, Mouse, and has also successfully updated all branded clothing items to be in line with RageMP's new policy, thanks to considerable efforts from Jack. Mapping continues to churn through mapping requests. Duco, as Interim Head of Mapping, is also in the process of implementing a process for requesting mapping projects. Communications has been focusing on producing another feature demo (listed below), discussing survey results with other sub-teams, helping with Wiki creation and setting up social media. Content Management has focused on updating clothing tags this week ahead of code freeze Legal Factions has set up some custom uniforms, started setting up Teamspeak, and updated IC laws for trucking weight limits and safety Property Management has focused on sorting out rental prices ahead of launch, ensuring that there will be a range of properties available for a variety of budgets Player Support continues to focus on Wiki production, which we hope to have finished ahead of launch The Events Team waits patiently for server release, but is taking on more members (see below for details) Faction Team met recently to discuss the new contraband, drugs, weapons and prison schemes, as well as actions to be taken as part of the survey results. Sub-team positions available The Communications Team is looking for anyone interested in helping us market the server, particularly those with graphic design, video capturing/editing, and copywriting skills. The application can be found here. The Events Team is looking for members who are willing to dedicate some time to delivering unique events for the server. Its application can be found here. Feature Demo Rather than attempt to show off the feature demo in the meeting itself, we uploaded it straight to YouTube this week. You can check out our demo on the lawn mowing system here: Mapping Showcase We showed off a few screenshots from recent mapping/furniture projects, including a salon and two clubs. Check out the screenshots below: Closing thoughts Thank you to everyone who came along to the meeting, we know that there's not been quite as much to show off in terms of new features (given that we're at a feature freeze stage!) however we hope that you still enjoyed being able to catch up with the team and see where everything is at. Our next meeting is scheduled for the usual time of 9pm on Sunday, go ahead and sign up here!
    11 points
  49. And why should we believe you, considering you already let the community down with many broken promises followed by a script that missed many basic features you'd expect after 2 years of development? If you want people to actually believe you this time, you come with solid work that shows you're still willing to contribute, or hand the development over to someone that's way more passionate. "Our team is burnt out" is not a fucking excuse. You wanna save the ship? Start by making sure people can actually roleplay (especially legal factions) and give us the scripts LSRPV was supposed to have from the start. Stop coming with the "Week 69" "Week Y" plans that are obviously going to get missed.
    11 points
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