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  1. Howdy gamers, Today marks an incredible milestone for our community - Los Santos Roleplay is now eighteen years old. That’s old enough to vote, drive, purchase alcohol in most of the world (shout-out US of A), or take out a an unfavorable loan to finance a vehicle that’ll drop in value by half the moment you drive it off the lot. Yay! Around this time last year, when LS-RP was turning 17, we re-released our San Andreas Multiplayer server. Although it’s been a whirlwind of a year since then, I must say re-launching SA-MP has been one of the best decisions we’ve ever made - which is something to say, considering I was adamantly against it until last minute. I feel our unsuccessful effort to transition into GTA V throughout 2023-2024 humbled us a lot. We learned a great deal about our approach to the community and how to prioritize our efforts so they’re as impactful as they can be. I’ve said this before, but I can’t overstate how happy I am with the place LS-RP is in currently. Not without flaws for sure, however after years of looking at descending trendlines, barring the occasional boost (RAGE launch, SA-MP relaunch), we’re finally seeing organic, steady growth month over month, for the past half year or so. A statistic that keeps surprising me every time I remember it is that over half of the players who play our SA-MP server today have never played LS-RP before we relaunched the SA-MP. That really goes to show this platform is still thriving and gives us the drive to continue improving it for a long time to come. Credit where credit is due, none of this would be possible without the amazing staff we have, and the passionate, engaged community which keeps pushing the envelope year by year, and day by day. So shout-out to all of you, and an even louder shout-out to people who refuse to simply embrace the status quo but instead choose to actively look for ways how to improve the community and our servers. I do my best to surround myself with people like that, as comfort and complacency are my (and LS-RP’s) worst enemies. To bring you some RAGE updates - we’re currently working on the last few features to finish before relaunch. We’ll be integrating the new Insider scheme shortly as we enter a testing phase to make sure all the features our RAGE team has worked on tirelessly for the past year work well. I’m stoked to show you some of the features and mechanics we came up with. There’s so much more I want to say in regards to RAGE, however as I mentioned a good few times previously, I’ve learned from my mistakes and I won’t speak on them too soon. But we’re close. Very close. Birthday Giveaway To celebrate LS-RP turning 18, we’re also giving away a month of free Premium membership to 18 of our players. Each hour spent in-game between 17th of May 2025 00:00 GMT+1 and 31st of May 2025 23:59 GMT+1 including, translates into 1 ticket for the giveaway. The more tickets you collect, the better chance of winning you have! Winners will be drawn on June 1st, 2025. We restrict the right to remove a player from the giveaway pool at our discretion, for example but not limited to if evidence is found of abusing the system to avoid AFK kicks, excessive AFK kicks, or if the player is banned at the time of drawing. No purchase is necessary to enter the giveaway, as LS-RP is free to play. Premium members do not receive preferential treatment during drawing. All players, including staff members have equal probability of winning per amount of tickets collected. Happy birthday, LS-RP, here’s to another 18!
    44 points
  2. I'm happy to say what I think needs to change to see an improvement in the player base. 1. Removal of "Education over Punishment" Right now there is an expectation that admins educate over punishing. Meaning a player can DM someone 2/3 times before we enter the space of actually being able to issue a light punishment. When I returned to the staff team and saw this, I was shocked! This is why we lost the standards and went from a "Heavy roleplay Server" and entered the realms of being more like a Cops & robbers server which is probably the best way to describe the current state of the community. I have standards, and luckily I have a set of rules which I used to govern. - I don't follow this rule, I never have and quite frankly I never will. I am all up for helping someone understand where they have gone wrong and explain to first time offenders, but if I think (On the balance of probabilities) deliberately broken a rule, you're being punished for it. I owe this standard to the rest of the community that uphold the rules, play fair and want to get on with their roleplay. I know what its like to be roleplaying with your mates, and to have a dumb ass come up to you trying to provoke you to desperately try provoke a reaction to justify pulling a gun and engaging in a shootout. It ruins everything and creates the very situation we're in. (Barely any street level gang roleplay.) 2. Removal of Inactive and Idle Administrators & Testers We have a large amount of inactive and completely Idle Administrators and Testers that are retaining their positions for absolutely no reason. I am all for people having breaks and having real life priorities however a large percentage have been on absence for months on end. And for the Admins I will break that down for you guys to understand in a more granular detail. We have too many Admins in key positions who are Idle holding their areas hostage over the title but don't want to actively work for it. Lead Admins: 7 Of the 7 admins, only 2 (28% activity) have been active in-game. (I acknowledge there's stuff behind the scenes, but your core function is to Lead Administrators, and you can't do that unless you're in-game.) Senior Admins: 11 Of the 11 admins, only 4 (36% activity) have been active in-game. Some haven't logged on in months at all. (One hasn't logged on the forums since October!) Game Admins: 16 Of the 16 admins, only 5 (31% activity) have been active in-game. (To be considered "Active" you must have a minimum of 30 hours spent IG per month. For context, some admins peak at 180 hours a month.) So when you look at the above figures for admins you have 11 active admins providing the community with 24 hours coverage 7 days a week. What this creates is admins becoming burnt out because they're carrying more work loads, people becoming unmotivated as a result of a lack of support, and this results in the figures dropping even more. I dread to think the state of the activity leading up to the new year. These 11 active admins are the same ones processing your player reports, refund requests, house changes, ban appeals and just about everything else on the forums! We're too afraid to loose inactive admins because "What does that fix?" it shows there's a consequence for not being active and pulling your weight, it allows space for development for those who are active to develop further into the admin team. It encourages growth and development for everyone. (Chain effect all the way down which in turn allows us to give a better service to our customers who are our community. 3. Faction Management I will be honest with this point, I do not see Illegal Faction Management as a functional service as it stands. It is not representative of the community, and rather a small circle that operates around it. You have so many voices in the illegal factions world that are experienced, giving the IFM the very solutions to the problems we're facing and instead of gripping onto those solutions and running with them to implement nothing is being done. Or we're shutting them down on the spot. There are Official Factions that went inactive after a week of getting it, remove them and make space the the numerous other factions that are absolute gems within the community. This needs to be done because once the illegal factions give up in their pursuit you'll have PD pursuing SD until one of the two decide to give up. Urgent and drastic leadership changes are needed in order to preserve the future of the illegal scene. I personally have been so put off from continuing my illegal roleplay knowing it will never lead anywhere. 4. Legal Faction Management One of the most catastrophic mistakes was the decision to move LFM from a full time person and move it under operations with no oversight from an experienced LEO role-player. Why a LEO role-player? The two biggest legal factions are PD and SD, and a great deal surrounds the two. Instead the role was merged across the responsibility of two people, one being the head of Illegal Factions - a clear conflict of interest. There is a huge issue with activity around the leadership of many of these legal factions and I have seen in the recent days a series of poor decisions being made about leadership changes. Faction Leaders need to be active in order to drive the faction, maintain and uphold standards and again provide the player base with a level of service! - Some days the server has 100+ players with 1 or 2 LEO's on, where is the realism in that? You then speak to the factions, and the response is, If faction management can't be asked why should I? Then you get nothing short of civil war on the server. Legal and Illegal factions are the most important entities on this server, and we're getting it so incredibly wrong. In both PD and SD we have absolutely exceptional leaders who aren't being given opportunities to lead simply because they're vocal and active and threaten the inactive leadership by outshining them, so instead of promoting them to run and help out, we're seeing them be supressed and ostracised to keep them at bay in order to safeguard certain individuals positions. Legal Faction Management needs to be owned by a Lead Admin that has experience in either PD or SD as a leader that can give them the full time attention they need, this doesn't mean dictating, this means obtaining feed back from the faction members, giving and equipping them to succeed. Right now we're seeing the polar opposite. 5. Pandering to the toxic few. There's a certain few individuals who keep popping up within these chats (Ban Evading) may I add who offer nothing of any value at all, and we're allowing their opinions and voices to plague and curtain the true issues we need to be addressing on this community. Some of these who I won't bother naming have been banned for a while for gross breaches of rules in-game and on the forums. Stop pandering to them and ignore their moot opinions. Finally my message to the community, a shit ton of effort goes into this community by Martin and Michael (prior to his departure) and I stand firmly beside Martin with this. He often is called lazy and that he doesn't care or he's not invested and simply wants money out of this etc etc...I've heard it all. I will defend him till kingdom come. I know how much he invests and how much he injects into this community to keep it running and he is let down by some of his staff, but also a community have a significant part to play here as well. Stop the toxicity, accept it will never be like 2015 or whatever era exists as being the golden age for LSRP for you, we're in 2024 going on 2025 and we're pushing through during different and challenging times around the world. For many this is a get-away from reality. Acknowledge the effort going into the community, appreciate the little things and be constructive and productive about the future of the community. Remember, pressing the red button and switching the community off once more is an easy option - we need to keep fingers away from that and start collectively driving this forward. If anyone has been offended (Staff or otherwise) by anything I have said, tough luck if the shoe fits lace that bitch up and own it. I own my flaws, and I will work on them but I will never give up on this community. Eren.
    40 points
  3. This was originally intended as a response to gyzo's "Can we bring back the old playerbase count?" topic but after I completed the post I felt it was worthy of its own topic. A VISION FOR THE FUTURE: Achieving peak LSRP activity numbers is probably an unrealistic goal given the landscape of the RP scene nowadays, but I do believe there are steps that can be taken to maintain and build upon the current player base. There have been plenty of solid ideas here and elsewhere on the forums that can help bring about positive change in different aspects of LSRP, but my post is going to be focused on the big picture and what all of us can do—players and admins alike—to help LSRP reach its true potential. To touch briefly on why I personally returned to LSRP: it was for Valenti much more so than it was for LSRP or SAMP. In the past, I have publicly voiced my displeasure with LSRP staff. I was very skeptical of the LSRP comeback and thought it was simply a last-ditch marketing gimmick for the GTAV server; I didn’t think it would be successful and had no interest in rejoining until countless Valenti members reached out urging me to reopen the faction. I went through with it and I’m glad I did because the server has exceeded our expectations so far and has allowed us to make a serious comeback as a faction. Upon our return with how accommodating the staff was setting us up with official status and swiftly handling requests, it was the first time since I joined Valenti in 2011 that I felt we were finally getting the respect we deserve as the longest-standing and most renowned faction on the server. Unfortunately, with lengthy delays and several questionable rulings against us recently, this feeling has dissipated to a degree, but I am still of the belief that the staff team is doing a better job than they have in most previous eras. Regardless of player count, LSRP still has major potential and I believe we can make this final era something special if we all work together. CULTURE SHIFT With that said, everyone needs to remember that the admins are volunteers and we need to adjust our expectations accordingly. The admin team makes LSRP possible and we need to be grateful for that. We need to squash this “us vs. them” mentality that drives a wedge between the players and admins, and we all need to start pulling the rope in the same direction. A clear vision for the future needs to be outlined and at the center of that needs to be a cultural shift that brings the community together as one team working towards the common goal of making the best role-play experience possible. LSRP having a smaller player base doesn’t mean the community doesn’t have room to grow and it isn’t something we should dwell on; instead, we need to look at this as a prime opportunity to build the foundation upon which the new era of LSRP can be built. The success of this server has always been a team effort and that will need to be even more pronounced this time around to ensure we have a community that is sustainable and has room to grow. FACTION SCENE The faction scene and the great factions in particular have always been the main driver of LSRP’s success. We are currently in a good spot with several long-standing official factions and some solid new factions on the come-up. This kind of continuity of characters and factions is key to creating an immersive, realistic, cohesive, and sustainable role-play environment. To maintain and improve upon the current state of the faction scene, everyone needs to play their part. To build strong, quality factions, people need to consider joining the existing factions instead of creating new ones. Only those who are experienced and qualified should be making new factions with the intent of filling a gap in the current faction scene, but we need to be cautious not to oversaturate certain genres. Faction leaders need to create factions with purpose and meaning, the average player needs to stay IC and focus on the realistic development of their character, and the admins need to incentivize, reward, and help facilitate quality role-play. The standard for achieving official status needs to remain high and admins shouldn’t feel pressured to lower the bar in order to appease to players out of desperation. High standards for official factions ensures a healthy faction scene and lowering the bar will create for weaker, unsustainable factions, as has been seen in the past. Unofficial factions now have plenty of schemes they can apply for and it’s certainly a good thing to reward good performance and give people the tools they need to role-play, but only the best faction(s) in each genre should represent LSRP as an official faction. On the other hand, toxic factions need to be disciplined, and if improvement isn’t seen in quick order, they need to be shut down. LSRP has been doing a good job with this as of late and I have seen the benefits first-hand in the LCN scene. The description of a long-time official crime family that was notorious for rule breaking and subpar role-play early on in the LSRP comeback set the tone. That faction in particular has since improved and are making positive contributions to the role-play. The recent shutdown of another toxic LCN faction was another step in the right direction. The LCN scene is experiencing one of its better eras right now and that is in large part thanks to LSRP bringing the hammer down on these problematic factions. In order to optimize the faction scene, I would like to suggest a revamp of the Faction Team structure as seen below: Head of Factions and/or Faction Team Council Official faction leaders (1 from each official faction) The most qualified admins and players with ample faction experience Testers/admins who serve the purpose of handling requests in a timely fashion The most notable change is the involvement of the official faction leaders. When LSRP was in its heyday and on an upward trajectory, there wasn’t a massive Faction Team; there was a Head of Factions who consulted the official faction leaders, which worked quite well at the time. The official faction leaders are a highly knowledgeable group and can bring great value to the Faction Team’s decision-making process. Additionally, this ensures all official factions are represented equally in the faction team and limits the potential for corruption. The Faction Team needs to consist of a healthy balance of players experienced in all the major genres. Many players (myself included) have grown increasingly frustrated with their suggestions falling on deaf ears over the years and, as such, don’t speak up like they used to and have no desire to seek out staff positions. LSRP acknowledging this and going out of their way to recruit the most suitable candidates for the Faction Team (and other staff divisions) would go a long way. ROLE-PLAY MINDSET Everyone needs to adopt the mindset of focusing on the realistic development of their characters. Stay in the moment and embrace every scene. The play-to-win mindset, trigger happiness and seeking quick thrills is not the best way to go about role-playing and it drags the server down. LSRP is marketed as a heavy role-play server and we need to back this up. Below I have linked two threads from the old forums related to this topic: (39) [Tutorial] A case for RPing realistically - Los Santos Roleplay (39) Realism + Character Development = Fun = Success - Los Santos Roleplay MARKETING Other posters have already outlined different approaches that can be taken to market the server and I am in agreement that this needs to be a major focus for staff. Aside from this, word of mouth will go a long way in bringing old players back to the server, but we all need to do our part to make the best role-play environment possible in order to lure people back. While I am of the opinion that the staff team has improved, there is still a stigma weighing them down and they need to continue making positive steps to repair their reputation for some players to ever consider a return. The admins also need to recognize the value many of the long-standing official factions bring from a marketing standpoint. Countless players have come through these factions and people who are otherwise disgruntled with LSRP staff can potentially be lured back by the prospect of rejoining their old faction and continuing their character’s story. Remove the red tape and let these historic factions thrive. PLAYER RETENTION Marketing is useless if we can’t retain the players we bring in. Having a strong faction scene will go a long way in attracting and retaining players. On top of this, the community needs to be welcoming and the game needs to be as user-friendly as possible. LSRP does a good job of allowing players to have creative freedom, but there are still plenty of instances of the admin team being overbearing on people’s creativity. Remove unnecessary restrictions and applications; allow players to craft their characters as they see fit within reason. Factions and players who have made mass contributions to the server over the years should especially be given the benefit of the doubt and more leeway. As others have stated, having the current script-based jobs as the main moneymakers for new players won’t cut it. The government needs to have funding available for companies so that money can be earned through actual role-play as opposed to mindlessly farming scripted jobs. I suggest the introduction of a new staff division or a “buddy system” of sorts committed to helping new players learn the ropes not only in regards to the game itself but also how to role-play realistically and develop a character. We need to focus on retaining players who are here to role-play and develop a realistic character. It’s usually quite easy to decipher between someone who is here to role-play and someone who is not. Discipline and ban rulebreakers/toxic players who only serve to disrupt the experience of real role-players; LSRP being lenient with these types of players out of desperation to keep the player count up is counterproductive. Additionally, LSRP needs to be cautious with how much time they put into the GTAV server. I’m not sure if this explains the recent increase in wait times, but the increased focus on GTAV certainly had a damning effect on the SAMP server last time around and history tends to repeat itself. GTAV is covered, but there is clearly still an appetite for SAMP and thankfully LSRP has filled that void for now. Most of us are here because we aren’t interested in GTAV. The SAMP server, in my opinion, should be the top priority; don’t take it for granted. TL;DR Role-play is a collaborative game and people need to stop being so selfish. Take responsibility yourself, regardless of your role on the server, and think about how you can positively contribute to the community. Focus on role-playing and developing your character realistically. We need to come together as one team to create the best role-play experience possible for the success of LSRP going forward.
    28 points
  4. Hey all, I hope the start of the spring term is bringing out everyone's good moods now we're coming out of the gloomy rainy weather. We've got quite a bit to get through for this update, so stick around and have a good read through. First and foremost I'd like to share some positive stats; our SA-MP server has been doing very well in the last few months which can also be seen in the time spent in-game and the average peaks we reach every day. Just for comparison, here's two graphs showing the total playtime and peaks evolving over the last ~3 months: Happy to see it! I'll say the vibes both in-game and within the community just feel much more healthy and positive than they did come end of last year. I've to say I'm happy with where the community is headed in general. Private Skins Last week we launched a long-requested and anticipated premium feature: Private Skins. You can now upload your own skin mod (.dff and .txd) to use on the SA-MP server. Everyone will see your skin in-game! To request a Private Skin, head over to the UCP > Premium Central > Private Skins. We implemented a strict approval process to make sure silly skins don't get in-game (you MAY see me in a Mr. Bean skin on admin duty, sorry immersion frogs). We will only approve skins that are appropriate and do not break any server rules. We also intend on this being an exclusive feature, since we don't want everyone on the server having to download hundreds of unused private skins when they log in. You can read the Private Skin Rules here. Illegal Faction Team Update We'd like to start be announcing the return of The Bellantonio Crime Family as an official faction once again. Some of you may be aware that Bellantonio have had their fair share of issues in the past, however they've worked tirelessly to produce high quality roleplay for the server ever since. Following several months of candidacy, we're happy to announce their return - Welcome back! 🦊🍷 Further to this, to shed some light on a recent post which had an effect on Official Factions in general. Stockpiling has become quite a serious issue which the Illegal Faction Council are taking steps to resolve. This month, Official Factions were subject to an In-Character event which has been implemented in collaboration with PD & SD leadership in order to provide roleplay for everyone involved rather than implementing these restrictions as an OOC measure. Moving forward, Official Factions (and scheme holders) will be subject to limited amounts of weapons through their warehouses and schemes. We understand almost everyone, including the general playerbase, has incredible stashes from pre-closure of SAMP however this has been compounded by the fact that warehouses are still available to Official Factions, leading to these stashes growing instead of depleting over recent months. Moving forward, warehouse access and logs will be under scrutiny from the Illegal Faction Council as we hope to achieve some reduction in stockpiling, and improve the flow of guns throughout the server. Following feedback from our Illegal Faction Team, we're also working on increasing the weapon price agreement. Right now, weapons are being bought at very low profit margins and sold on by the buyers for ludacris prices. The increase in the weapon agreement only applies to Official Faction & Scheme Holders to allow them to reap actual benefit from the sale of weapons. This is subject to review/change and will be closely monitored and enforced by the Illegal Faction Team & Council. This will be announced once the figures are finalised. Schemes: Illegal Faction Team have been working hard on a number of things throughout this month. In December-January, a number of schemes were put on the back-burner as adjustments were required before they could reopen. Drug Scheme, Strawman Scheme, Melee Scheme and Turf Requests have all been assigned a new 'Head of' each respective scheme. Drug Scheme and Strawman for both faction and solo roleplayers have opened this month, and accepted candidates have been selected and set up. We hope to regularly open these schemes moving forward to keep rewarding players for showcasing high quality roleplay, and activity on the server. We've also been working with @Rye and @Scumpy who oversee Scenario Scheme applications, and have introduced a new use for the scheme as a temporary measure in place of scripted drug manufacturing. Players who are approve in their application can now roleplay the manufacturing of crack cocaine and through the scheme, an admin will then reward them with crack in place of their cocaine. Our Scenario Schemes are extremely flexible, and we'll always do our best to try to support those who apply for it. If you have an idea you believe the Scenario Scheme can help with, please feel free to apply. For more information, please click here. Drug Decay: Drug decay is back by popular demand! We announced this approximately two weeks ago, and allowed for a two week grace period before the decay kicks in. As of 29 March 2025, decay is live - while IFC & the general community would've preferred for all stashes from prior to the server closing would be wiped/depleted significantly, this isn't something that the script can necessarily identify. Drug decay can be managed dynamically in-game, and we'll be closely monitoring the effects and strength of decay on drugs of all kinds throughout the server. For more information regarding decay and the drug system, click here. Illegal Faction Team: We've decided to reopen Illegal Faction Team applications this week. While we're still very focused on improving the illegal faction scene for our SAMP server. We've also been making alot of progress alongside our Development Team on RAGE/LSRP:V. @Dos Santos as previously mentioned in our last update is very much invested in RAGE and we'd like to appeal to anyone with an interest in supporting LSRP:V to reach out to any member of the Illegal Faction Council with an expression of interest. Interest in RAGE/LSRP:V is not necessary however, if you'd like to work with us on SAMP, please feel free to apply too as we're always looking for dedicated and active members to support our SAMP server. If you'd like to apply for Illegal Faction Team, please click here. Mapping Team Update Our Mapping Team have been hard at work for the last month or so bringing some updates to existing maps at request of factions in different parts of the map, we are currently in a testing phase and expect to see them in game very soon. Our mapping team is more active than ever, if you have anything you feel would bring a well needed update to the map then please don't hesitate to reach out to the Mapping Team Leader @Fiellavin. Below are some examples of the maps coming: Event Team Update March has been a successful month for our Event Team, we've held some large scale events, some of the ones that are memorable are the St Patricks Day Event and the most recent Flexing Loud Festival. We saw massive turn outs for both of these events and the other ones held within the community. These would not be possible without our Events Team, if you're interested in bringing new ideas forward then please reach out to @JustSid if you're interested to join, below are some images from the above events. Staff Update March has been a very good month for the community as a whole, consistently reach high numbers of players on our server. But with an increase number of players we received an even larger increase of work for that the staff team work on and plow through each and every month, before I move on and share promotions within the team I want to share some of the key stats: There were a total of 3418 reports handled There were a total of 3382 help requests handled There were a total of 17 refund requests handled There were a total of 63 forum reports handled There were a total of 305 character applications handled This is just a small insight to what our staff team have to deal with a monthly basis while also indulging in their own roleplay and positions they are in, whether it be faction, companies and more. I want to give them a massive shoutout and thank you. The number of applications coming through is great to see and I want to give a warm welcome to the new players in our community, I hope our team is welcoming and provides the best possible experience for you! Moving on, congratulations to our newly promoted staff members: Senior Admin Lemon Trainee Admin demigod — alooshy
    27 points
  5. Was asked to put my 2 cents in, so here goes. If you know me, you’ll know that my dedication to LSRP since relaunch (and for the last 14 years really) has been pretty strong. This changed in August this year. I was consistently doing the most in game reports, the most refund requests, the most insert menial task here, etcetera, all while leading a sub team and doing general admin shit on the side. My demotivation and burnout slowly started to set in because of a few things, I’m not going to name any names but if you know, you know. I don’t want this to be a bashing post, just a post from the heart. Bear in mind I’ve not touched LSRP really since August at this point. I’m going to say a majority of the admin team done absolutely fuck all to support others who actually cared about the community, whether this be in game reports or whatever. There was lead admins in game who would make a mockery of player reports in /a instead of actually dealing with them whilst I’m trying to deal with 2 reports and a refund at the same time, just to try and restore some faith in the team that were not lazy bastards and reports do get handled. My report statistics confirm this. I slowly got sick of this. Actually no, I quickly got sick of it. The knock on effect there is that why should I be bursting my balls while these guys sit in the same or higher positions than me whilst not giving a singular fuck, or abusing their positions to win RP situations and break rules and hack (I’m looking at you Xanakin, happy to name him as this is historic at this point) I then decided ok I’ll try help out in other ways. I joined the dev team and began writing and modifying scripts, ONLY based off of player suggestions. In my mind, doing what the players WANT was the right thing to do (within reason). The first “big feature” I worked on was company system enhancements, primarily company chat. I had most of the scripting done to then be let down like a Japanese pilot in the 40’s. I was simply told “nah FTC said no” this booked my piss and I argued and argued for it until they were basically told it’s happening whether you like it or not. This of course put a sour taste in my mouth too. The final straw for me which started my extensive absence was a result of a staff report, made against me by a lead admin at the time who didn’t like me because I publicly shamed him for his laziness every chance I could get. I got on one night after a few drinks and dealt with an admin sit (because would you look at that, the reporter didn’t bother to accept the report). Resolved the report pretty simply, all was good. The player who was reported was logging off and messing around so I chugged his ass into the dirt, revived him, refunded his weapon and that was that. No harm done, just a bit of fun! I find out the next day that I was going to be removed from the staff team for this ONE incident, despite me being the most active contributor (statistically) to the community at the time. This really set me off and I don’t think I’ve logged in to this day. I’ve really been trying to regain my spark for it but whenever I open up the SAMP client I take a totally legally acquired Xanax because I just can’t face it right now. The players for the most part are cool as fuck and you know who you are, but some of you are absolutely insufferable and I think you need a reality check. as those who have resigned have said, nothing is ever good enough. We could script the cure for cancer and someone would complain “but what about cerebral palsy?!” just my two cents, or dollars. Rambled on a bit here but here’s where I’m at right now. This isn’t a resignation, but just an explanation for my absence. I do love this place, but shit has to change and I’m not just talking about staff/management. I really do want this place to succeed man. Get a grip, everyone.
    26 points
  6. Hello everyone! This game update is packed with some highly requested features, such as the train returning to the server, spawning furniture anywhere in the open world, transporting bicycles, bikes, and forklifts on other vehicles, add furniture to your vehicles, picking a vehicle door with a mini game and 3 new civilian skins for anyone to use! We've been hard at work bringing you these features and we're not stopping here, we have lots more in the works so just stay tuned! The train returns to Los Santos! The train can be observed passing through every train station in San Andreas with Lenny in the front, keeping the passengers safe as always! Spawn furniture anywhere! You can now use /spawn to create furniture anywhere, drag a couch out or host a BBQ, anything is possible! Bring your bicycle with you on your trip! You can also attach your bicycle to your car! Bring it on your trip across the city or go explore the mountains using /attachto! Hook your forklift up to your trailer! You can now use /attachto while sitting in a forklift to hook it up to the back of your trailer or to the bed of your DFT-30! Don't worry if your bike has broken down... You can now also tow bikes on the Yosemite, DFT-30, or Pony! Call a mechanic and ask them to bring their flatbed! Attach bikes using /attach, /attachcar, or /attachto! Pick the lock with an actual pin! You can now actually pick the pins to a vehicle's doors, remember where each pin should be and test your way forwards! If you fail, you'll have to start all over again... Keep the filth out of your car... Vehicle furniture are here with /v furniture and /v buyfurniture! You can now add furniture to your vehicles, throw in a pile of garbage on a seat and now law enforcement can't see your guns in plain view! Or tune your dreams away! You can also throw on some spoilers and other modifications to make any vehicle of yours, unique! Octane Springs got a revamp as well! Thanks to @ROZE, Octane Springs has gotten a new revamp as well! And finally, 3 new civilian skins. We have created and added 3 new civilian skins that are available to anyone, check them out on the UCP! And finally, here's the complete game update change log: Add Lenny the train back Add bike and forklift towing for certain vehicles (/attach, /attachcar, /attachto) Add /spawn to allow players to create furniture in the open world Add a smell of marijuana to players walking around someone who has recently smoked a joint Add a white cigar overlapping the original cigar object Add /trydoor and /checkdoor aliases to /doorcheck and add hints to the house entrances Add /swapslot to switch the channel between two radio slots Add /lite command to allow LEO factions to drop their nitestick, spray can, and tear gas at once Add new Octane Springs mapping Add /drunk animation Add 3 new civilian skins Add helpful notes to /fixr and /stopr (/fixr restarts your stream, /stopr stops your stream) Add a system to disable commands in case of bug abuses Add server sided health to make health hacks unusable Add anti quick swapping to prevent pressing Q or E to reload without the animation Add /place coordinates being saved after setting it once Add a company-wide OOC chat using /com Add a new lock picking mini game for vehicle doors Change all unscramble words to new ones Change animations to only have a timeout of 1 second rather than 5 seconds Change /setwpackage to allow for an implicit slot Remove radar blip for car alarms Fix businesses not accepting cargo despite wanting cargo Fix /househelp and /bizhelp being outdated Fix bug to allow players to buy a Taxi when not on duty Fix bug with /relog allowing you to force crash to stash a weapon and then return Fix admins on duty not being invincible to fall damage Fix /testerstats for testers Fix /tlow playing an animation Fix TEMS armour not being reset when going off duty Fix tactical /favuniform not working Fix issue with server bans being issued due to desync And some smaller behind the scene bug fixes and patches
    26 points
  7. This month we haven't got so much in terms of feature development as we've been quite busy with some more quality of life additions, bug fixes, and most importantly tackling this persistent server crash! We have actually identified the cause now and have already made significant progress in patching it thanks to the dedicated @Noble so we should soon see his hard work come to fruition. This month we held a small, limited time, localised environmental event that we think contributed more to the roleplay scene of the server than previous month's Wonderland event. If you didn't spot it, it was the highway that collapsed in Pershing Square - let us know your feedback and if you think more environmental events like this should go ahead, rather than the big server-wide events like Wonderland! We are constantly evolving the server and always looking for ways to introduce new roleplay to in-game communities and groups. If you have any suggestions that could better the roleplay environment - or any issues that are affecting your roleplay environment - please reach out to the relevant staff member or send it to me directly and I'll forward it on! We're committed to keeping LS-RP the best place to roleplay and create storylines for other characters to be a part of, and we can't do that without your help! We said goodbye (he's not dead, don't worry...) to our Head of Operations this month, @Dos Santos, who has been a part of LS-RP for what feels like (and honestly probably is) a decade. Dos Santos has been a huge help and truly suited the Management position that he was promoted into, which started out as Project Manager and evolved into the Head of Operations when Ben stepped down. Dos Santos has done a smashing job with the re-opening of SA-MP and has kept on top of RageMP teams as well, something that has never had to be done before in the history of LS-RP, so we acknowledge what a hard task it has been. In light of this, we're recognising jack's hard work in particular and he will be promoted to Senior Lead Administrator alongside being given the role of Assistant Head of Staff to basically help me out as I take on other more involved roles in the server as well, with Dos Santos' departure. jack will remain the Head of Admins in addition to this new role, so please continue to communicate with jack re: the admin team! We'd like to showcase some of the images posted in #media as well to highlight the kinds of roleplay that make our servers totally unique and enjoyable for any type of player: And without further ado, congratulations to our newly promoted staff members ... Senior Lead Admin jack Game Admin celestine - Iudex - jungsaeo Kayayday - Spanion Junior Admin Conor Senior Tester Caleb410 ... And congratulations and welcome to our newly invited testers! Junior Tester sousside - Justkid - Storm - lostindreams - smalls SHMONEY MOTIVES - Hayez - HootiePumpkin Cursed_King - milkslices - n0de101 - Cuppat Biscanin - Mr_Nobody - Ludacri$ - PerJon RadioKilla - barneymk - Vilbar - Nightmare. Usic
    26 points
  8. Hello everyone, Welcome to the December Community Update. We're entering the last month of a year that has overall been a very good one for LS-RP. The return of SA-MP gave our community a much needed breath of fresh air, and it allowed us some time to step back and reflect on what we really want to do next. It's not quite the time to look back yet so I'll save all of that for the End Of Year update, but this year we decided to make it easier than ever to look back — we'll be doing a "Your year on LS-RP" (think Spotify Wrapped, etc) so that's something to look forward to. Keeping up with the End Of Year theme and the spirit of holidays, I want to encourage everyone to start decorating their houses with outside furniture for the season. If you're unable to do this for whatever reason worry not, we'll be allowing for holiday decoration submissions soon, available for personal properties, businesses, factions and companies. Keep your eyes peeled! LS-RP Christmas Giveaway '24 And finally, to celebrate this years' holidays and give back to the community, we're holding a prize giveaway for all of our players. The prize pool consists of Gift Cards in total value of 800 EUR! On December 25th, we'll be giving out: Prize #1: 5 Gift Cards of 50 EUR each Prize #2: 10 Gift Cards of 25 EUR each Prize #3: 15 LS-RP Premium Credit packages of 2500 Credits each Upon winning, you can choose any widely available Gift Card of your liking (Steam, Amazon, etc). As long as we can purchase it directly, you can have it! To read more about the giveaway, how to enter, and its rules, please visit: LS-RP Christmas Giveaway 2024 - Los Santos Roleplay. Faction Updates Faction Team Public We've recently revamped FTP to improve its functionality for the greater FT. The FTP is a great avenue to get in touch with the FT and voice your opinions, whether you're a seasoned veteran or a player just getting the ropes of things. It is a team designed for people to voice their concerns and partake in discussions without the stringent experience requirements of FT. If you're interested in joining the faction team and seriously impact the server's infrastructure, FTP is a great way to prove yourself. We're actively on the lookout of members that possess a sound acumen when it comes to the illegal mechanism, and FTP is somewhere you can demonstrate it in the best possible way. Please reach out to @Scumpy for all queries related to FTP. Barons Motorcycle Club I'd like to announce and congratulate Barons Motorcycle Club on reaching official status! Barons Motorcycle Club is an outlaw organized motorcycle club primarily based within Flint County, San Andreas. The establishment of the club was primarily based on a late succession from the defunct White Knights Motorcycle Club, which involved core past members of said club alongside newer faces to reunite under a new banner yet following their same outlaw ideology. Over an extensive period after first settling on the Flint-Whetstone highway, Barons had rapidly expanded its presence within the Flint County and Whetstone regions whilst primarily associating with other organizations and motorcycle clubs alike within the Los Santos city limits. - Spectre, Faction Team Council Faction Team Council I'd also like to congratulate @Klag for advancing into the Faction Team Council! He's now joining Spectre and badhbh in the council to help facilitate a fair and supportive ecosystem for the illegal factions on the server. I have personally taken an interest in illegal factions recently and will be working with the council closely to address some of the concerns that have been raised by the faction team, and illegal faction players recently. As always, communication is key, so if you've anything to bring up to the council or me directly, please create a ticket in the Factions Discord, and if necessary, escalate to me directly. As an example, we'll be trying to provide a more robust pipeline for factions to add custom maps into the server; even if they can't procure the maps themselves. We're adding 4 new mappers today to help us with that! Staff Updates & More Now, onto the Staff Update. Congratulations to our newly promoted staff members ... Senior Admin jungsaeo Trainee Admin n0de101 Senior Tester consistency And congratulations to the new mappers! Mapper peculata - Ricta - ganchew - Leg4nd114 As you may remember, a few updates ago we introduced a new role to the staff team; the Head of Player Experience. This role is supposed to bridge the gap between the player base and the staff teams, mainly the development team. This will help us understand the needs of the community better and translate that into a list of priorities for the teams to work on. Having an individual responsible for this is crucial so that nothing falls through the cracks. The position solidified and integrated more recently, and given its importance and wide reach across the staff team, we made this a lead position. There are two HOPE positions, one for SA-MP and one for our RageMP server (more on that later). So congratulations to our two new leads: Lead Admin ROZE Head of Player Experience (SA-MP) Lead Admin Helius Head of Player Experience (RageMP) I honestly can't find more fitting candidates for both of those roles, so I'm really excited about this setup. Also shoutout to risen, who was promoted to a Lead Admin just days after last month's announcement: Lead Admin risen Head of Testers Now you might be asking - RageMP? Is this still a thing? Yes. We've (when I say we, mostly a taskforce consisting of Helius, danut, and Conor) gone and looked back at our stint with RageMP last year and tried to learn from our mistakes why the server didn't work out as we might've hoped it would. We've learned a lot from the community and staff feedback, and are working on a plan to bring the server back to thrive. This takes some time as it involves quite a lot of further development, economy overhaul, factions overhaul, marketing and more. We aren't quite ready to share more details just yet, but we've several developers whose main interest is the RageMP platform and when I say they're cooking, they're cooking. Big ups for the group for not giving up on the project and bringing my morale back into it. Anyway more on that later, as I said, lots of work to do still and I don't want to get everyone excited too early. Considering danut's endless efforts with the project and continuous work on the gamemode ever since joining the team, I'm excited to announce he'll be taking a role of a Lead Developer on RageMP! I've no doubt that with his and Helius' effort as the HOPE for the project, we'll be able to see it really succeed. Lead Developer danut Lead Developer (RageMP) In the SA-MP department, we're working on the next juicy update to bring you. Make sure to cast your vote at the Feature Voting on the UCP as we use it to influence priorities. There's a lot of big things on the list, so they take time to implement, but every vote matters. Currently the two big things we're working on is the Thief/House Burglary revamp (see #snippets on Discord!) and Premium/Custom Skins feature to let players add their own skin to the game. Note from ROZE re. marketing: We have noticed that new players are being retained on the server pretty well now, we've had a lot of new people join and stick around, often logging hundreds of hours. As we're now in a comfortable position to retain new players we will be taking a more in-depth look at marketing. We recently spoke to several new players to gain feedback about how they found LS-RP, and we have also reached out to some content creators in order to get feedback on how we can better work with them to create a system where we can get a constant stream of publicity and 2-way support. On top of this, we are also looking at the possibilities of being put back onto the server browser. That's it from me for today! I hope you all are able to enjoy the holiday season (or suffer through it, at least, shoutout to fellow season depressos iykyk). We've a few things prepared to make the season on LS-RP festive, so join us and let's enjoy the game together. - Martin
    25 points
  9. Hello!! It's Sunday again so we're here with another game update! This one doesn't add a whole lot in the way of script features but is more focused on QOL and bug fixes. - Added 200% booster to exp gain in happy hours between 7pm and 11pm - Adds beginning of drug paraphernalia furniture items (glass bongs) - Adds more detailed logging around player damages - Adds the ability to /leavegun a camera - Adds current entrance fee to business info printout for restaurants - Fixes a server crash that happened when a brief network disconnect was experienced - Fixes an issue where offline admin jails put a player into regular prison - Fixes an issue that prevented offline admin jails from working at all - Fixes property auction winners not being automatically awarded the property on auction end - Fixes an issue that caused restaurants to spawn money to players when the type was changed - Fixes to the poker system that caused poker games to freeze - Fixes a crash in /tpda when selecting the Blueberry distribution hub We are still focusing on what you voted for on the Roadmap - Los Santos Roleplay (ls-rp.com) and we expect to see some of that come to fruition soon! We will also be announcing staff reinstatements & new testers at the end of the month in our Community Update so look out for that!
    25 points
  10. Hello everyone, Welcome to September's staff update. I'd like to reflect back on August, which has been a very good and productive month for the community. Three new factions became official and we've had 5 game updates released, which I consider a great success considering we're juggling summer holidays. This trend of active development that we've been able to set for the past few months is on a good track to continue, as today we're welcoming five new developers to the team! Our focus has recently shifted to include more illegal/faction oriented features and changes, which many of you seem to appreciate. We've received a lot of positive feedback and suggestions which we're thankful for. To improve on this further, we're currently working on a more efficient way to structure our dev team to improve transparency and attention to all aspects of the even more as it is now. Quite a lot of you have also been asking about what's going on with our RageMP and what the future plans for it are — I assure you this topic has not been pushed to the side and it's been a target of a lot of my contemplation and brainstorming over the past few weeks. I should have more concrete information about the future of the RageMP server soon. Now to the topic of staff changes, I'm excited to announce one new and one returning member of the leadership team. @badhbh has been involved in leading and co-leading multiple teams on LS-RP for quite a while now, be it FTC, IGSM, the Tester Team and more. She has a lot of experience in illegal roleplay and has been a driving force behind several recent aforementioned updates that the community loved. I'm certain her advancement to the Leadership team as the Asst. Head of Operations will move the server forward in the right direction. @Dos Santos , who requires no further introduction as he's been in the management for about a year up until two months ago is also returning as Lead Admin. With this, I'm very happy about the balance in the team. It's been a goal of mine to eliminate the blind spots we have, and I feel with these two (re)-joining as leads, no area of the server or type of roleplay is without proper representation. So, without further ado; Congratulations to our newly promoted staff members ... Lead Admin badhbh Senior Admin axez - Cashew - Eren Game Admin Conor - luca - matt - danut Trainee Admin Flip Senior Tester kaibr - OhTwo - RyanW Proxy - Maxolino - unlawfulact Tester Vilbar - barney - RadioKilla - PerJon Ludacri$ - Biscanin - Cuppat - n0de101 Cursed_King - HootiePumpkin - shmotives lostindreams - smalls - JustKid sousside - consistency And a welcome to our new developers ... Developer Cake - broker - Cashew gin - Storm And welcome back to our recently returned staff members ... Lead Admin Dos Santos Game Admin orbit - drumj Tester Raymond_Ward Yours Truly, Martin & Michael
    24 points
  11. Hello, Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again. The full changelog is: - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just south of Idlewood PNS). - Added minor stadium outside mapping for events - Fixed invisible object colliding near Mulholland intersection - Fixed spawning with armor when shouldn't in some cases - Internal fixes & optimizations Another worthwhile point to mention is we've also migrated our codebase to open.mp. And when I say we, mostly Noble. We've a test server running open.mp up now and we'll be testing its stability and new features that open.mp provide to server owners and players alike. We're expecting to do a trial run with switching to open.mp in production in the coming weeks. I'll explain why this is exciting in due time, but switching to a client/server with active development is exciting by itself! Happy gaming! - Martin
    24 points
  12. Hello everyone, after weeks of hard work, I'm happy to say that today we're bringing you the 14.0 SA-MP Game Update. This update includes several new environmental maps, burglary system (stealing and selling furniture), enterable vehicle interiors, graffiti updates, peepholes, furniture objects, and many other features, changes and fixes. I'd like to give a big shoutout to danut & Kane who worked hard on completing this update, and Cake for starting the work on several of the features included. Same shoutout goes to the modding & mapping team for delivering on the new skins, objects, and maps. The 14.0 update is quite a big one, so it took a while to complete and fully test. The journey doesn't stop here though and we'll continue to work on more incremental updates. Several of our developers have also been working hard on the RageMP relaunch, but more on that another time. We'll be also publishing a February community update this weekend, so stay tuned for that! The full changelog is as follows: [SA-MP Game Update 14.0.0] Added random natural disasters (fallen trees) Added burglary system (stealing and selling furniture) Added grants to business entries per player Added /grantspawn to allow other players to spawn objects on an already approved spawn Added /rpm as a shortcut for responding to the last received PM Added Dozer to the list of towable vehicles Added new graffiti fonts, sizes and spots Added gunban records for admins Added new civilian skins and vests Added peephole for properties (/peek, /snakecam, /coverdoor) Added street name to vehicle alarms Added weapon name parameter to /place, /takegun, /passgun and /givegun Added materials to vehicle furniture Added permission for /drone in any faction vehicle Added Furniture Reload to /furniture to fix issues Added new word list for unscrambling Added /addresses to show numbers on properties Added routing to apartments in /samaps and abbreviation support (ave, blvd, st, rd, dr) Added Barons MC logo Added Serbian Transnational Criminal Organisation logo Added a new custom backpack Added new furniture objects Added enterable vehicle interiors for large vehicles Added license object to /hold and /licenses Added Sculpture Projects mapping Added new projects mapping for EHC Added new mapping in Idlewood replacing the construction site Fixed FCR-900 not displaying properly while towing Fixed LSSD vehicles falling through the map Fixed tester stats showing incorrectly Fixed Ocean Docks streaming issues Fixed taxi fare issues Fixed chat bubbles being overwritten Fixed fighting styles not being properly reset on relog Removed Idlewood Construction Map Removed old Sheriff's Station objects Removed unused faction logo Peace & Love, Martin 3L3XSG6.mp4 bYydOuL.mp4
    23 points
  13. Hiya folks, this one is more of a quick Quality of Life update while we're hard at work on other features that we think you'll love, so don't expect anything big this time around! Notably however the taxi system was revamped to allow more "part time Uber"-style taxis, meaning people can go on taxi duty in their personal cars, even if they already have a job and a side job, and pick up calls for cash whenever they have a spare 10 minutes. - Adds new modernised taxi system - Changed taxi job to taxi license that persists through /leavejob - /taxi can be used in personal cars - Taxi license can be held even with a job and a sidejob - Taxi notifications now beep and show street location of the caller - Taxi fare is now between 250-650 per mile - Adds new accessible houses to East Beach - Adds new check to stop players from dying in car crashes - Adds ability to /prison and /remand in DCR buildings - Adds check for player being brutally wounded before allowing them to get up - Adds adjusting sentences and remand arrest reports - Fixes beeps for tester alerts going to nearby players - Fixes radio messages not showing in car - Fixes /meg not showing in businesses/apartments - Fixes radio message showing empty lines - Fixes /inmates showing parolees - Fixes invalid condition causing company system to catastrophically break
    23 points
  14. History and rise to power The post-World War II era marked a significant turning point for the Yakuza. Amid the chaos of Japan's reconstruction, they capitalized on the black market economy, expanding their operations into construction, entertainment, and real estate. By the 1960s, their numbers had swelled to over 180,000 members, and they wielded considerable power in both the underworld and legitimate sectors. However, their rise was not without challenges. The introduction of anti-organized crime laws in the 1990s, coupled with societal changes and economic stagnation, led to a decline in their membership and influence. Despite this, the Yakuza have shown remarkable adaptability, shifting their focus to cybercrime, international trafficking, and other covert activities. The 1992 Anti-gang law in Japan marked a significant turning point in the country's efforts to combat organized crime. Officially known as the "Anti-Boryokudan" Law, it was designed to weaken the influence of criminal syndicates, including the Yakuza, by targeting their operations and financial networks. The law made it easier for authorities to shut down gang offices, search properties, and hold leaders accountable for crimes committed by their subordinates. One of the key provisions of the law was its focus on racketeering and extortion, which had long been central to Yakuza operations. By imposing stricter penalties and enabling law enforcement to act more decisively, the law disrupted traditional methods of intimidation and financial exploitation. Additionally, it allowed for the confiscation of assets linked to criminal activities, further undermining the economic power of these groups The Anti-gang law also paved the way for subsequent legislation aimed at excluding organized crime from legitimate sectors, such as construction and public works. Over time, these measures have contributed to a decline in Yakuza membership and influence, although the syndicates have adapted by shifting their focus to more covert activities, including cybercrime and international trafficking. The Yakuza Hierarchy The Yakuza operate under a strict hierarchy rooted in loyalty and seniority. At the top is the oyabun (boss), who commands absolute obedience from his kobun (followers). This relationship mirrors a familial bond, with the oyabun offering protection in exchange for unwavering servitude. The initiation ceremony, sakazuki-goto, involves sharing a sake cup, symbolizing loyalty. Members keep the cup as a token of commitment. Over time, kobun can adopt their own followers, growing the syndicate's network. The initiation ceremony, sakazuki-goto, involves sharing a sake cup, symbolizing loyalty. Members keep the cup as a token of commitment. Over time, kobun can adopt their own followers, growing the syndicate's network. Through this method the family will grow and branch off, to the point where a new family may be formed. Oyabun (Boss): The leader of the organization, holding absolute authority and respect. Every decision comes from the oyabun, and all members are expected to obey without question. Saiko-komon (Senior Advisor): Trusted advisers responsible for managing administrative and strategic matters, ensuring that the oyabun's plans are carried out efficiently. Wakagashira (First Lieutenant): The oyabun's right-hand person, managing day-to-day operations and overseeing the entire structure of members. Shateigashira (Second Lieutenant): Manages specific areas or smaller branches under the wakagashira's supervision, focusing on localized tasks. Shingiin (Law Advisor): Handles legal matters and ensures operations remain as discreet as possible while avoiding law enforcement complications. Kaikei (Accountants): Responsible for the group's finances, maintaining cash flow, laundering funds, and organizing transactions. Kyodai (Big Brothers): Senior members acting as mentors to lower-ranking individuals and supervising their activities on behalf of higher ranks. Shatei (Little Brothers): Junior members who carry out orders, enforce decisions, and handle groundwork, such as collecting debts or managing street-level tasks. Expansion As Japan's economy boomed in the 1980s and investments in American markets grew, these syndicates sought to exploit new opportunities on the mainland. They began targeting major cities such as Los Angeles, San Francisco, and New York, where established Japanese-American communities provided a potential network for integration. Their primary focus expanded to include money laundering through real estate investments, corporate ventures, and even art and antiques markets. These seemingly legitimate channels offered a convenient front for illicit funds generated through drug trafficking and other illegal activities. Initially, their activities were heavily concentrated in Hawaii, where they capitalized on the influx of Japanese tourists by establishing gambling and prostitution rackets tailored to their clientele. However, as Japanese investments in the American economy surged, the Yakuza's ambitions grew accordingly. One of their most lucrative ventures was drug trafficking, where they utilized established smuggling routes and connections with other international crime networks. They also exploited legitimate businesses, such as restaurants and import-export companies, as fronts for their illicit activities. These businesses not only facilitated money laundering but also provided a veneer of legitimacy that helped them evade law enforcement scrutiny. By the early 1990s, U.S. authorities had become increasingly aware of the syndicates' presence and influence. Collaborative efforts between American and Japanese law enforcement agencies were initiated to combat their activities, leading to several high-profile arrests and the disruption of key operations. Despite these efforts, the syndicates demonstrated remarkable adaptability, shifting their focus to more covert and sophisticated methods, including cybercrime and financial fraud. Modern Day The involvement of Japanese organized crime syndicates in nuclear materials trafficking has raised significant concerns among international law enforcement agencies. Recent investigations have uncovered attempts by these groups to smuggle weapons-grade nuclear materials, including uranium and plutonium, sourced from conflict zones in Southeast Asia. These materials were allegedly intended for sale to foreign entities, potentially for use in nuclear weapons programs. The syndicates employed sophisticated methods to facilitate these operations, including encrypted communications and covert meetings in multiple countries. Undercover agents revealed that the materials were often accompanied by detailed documentation, such as lab analyses and radiation measurements, to verify their authenticity. The transactions were part of broader schemes involving narcotics trafficking and the procurement of advanced military weaponry, such as surface-to-air missiles. These activities underscore the transnational nature of organized crime and the risks posed by the intersection of criminal networks and global security threats. Efforts to dismantle these operations have required extensive international cooperation, with authorities in Japan, Southeast Asia, and the United States working together to intercept shipments and apprehend key figures involved. Cybercrime has become a significant avenue for these groups, with syndicates engaging in hacking, identity theft, and cryptocurrency scams. Their expertise in navigating the digital world allows them to target individuals and businesses across borders, making detection and prosecution increasingly challenging. These operations often involve collaboration with other international criminal organizations, further expanding their reach. Human trafficking also remains a troubling aspect of their activities. Syndicates exploit vulnerable individuals, particularly migrant workers and women, for forced labor and sexual exploitation. These operations are often conducted under the guise of legitimate employment agencies, making it difficult for authorities to intervene. Despite their reduced numbers, they continue to pose challenges for law enforcement and society. OOC INFORMATION Miyazaki-Dōmei 宮崎同盟 is a fictional criminal organization which is inspired by Japanese-American diaspora networks and "traditional" Yakuza ideology. This faction is not portraying a direct Yakuza branch from Japan, but rather a localized syndicate which operates independently in LS and of course, it is shaped by cultural heritage, modern American influences, and street-level realities. The focus of the faction is on portraying a realistic criminal environment, which draws from real-world diasporan models similar to those of Southeastern European factions, like, Southeastern European and East Asian groups which are active abroad. All recruitment is handled strictly IC. We value character development, respect for continuity, and we adhere to all server rules. For questions & concerns, or constructive dialogue feel free to contact @Femto
    22 points
  15. We're back with yet another SA-MP update and this time we've got lots to unpack. Most notably, we've added 1500 new furniture objects and 3000 new textures to apply to your furniture objects so you can really create the interiors of your wildest dreams, thanks to @Caledonite! Also big thanks to @Kremz who, as part of the Mapping Team, has given us some custom models to add into the server and create roleplay around - the new and moved Vinewood gas station really fits the area. We have also heard your cries to the heavens about trucking and what we identified was that amongst the main issues (there are apparently still one or two bugs left to fix...) trucking industries just didn't empty quick enough and were immediately filled again by other people trucking. We've increased demand for the following trucking commodities: Clothes, Furniture, Beverages, Meal (Food), Appliances, Fuel, and Transformer so that you aren't left waiting around doing nothing while you wait for that number to tick down. We've also increased the money you make from the ship so you're not left hanging out to dry when every other industry has filled up. As has been available for literal years now, we offer official factions and companies the privilege of having their skins added to the game, and that's what we've done, adding new skins for the Filthy Bastards M.C. and 3 companies! We have also identified the persistent server crash that we've been experiencing and we've squashed that mega bug (it was huge, I tell you, huge!) so we should see server crashes slow way down again. I have spoken to the IFTC folks (we use gender-neutral language here for no reason in particular) and got their blessing to look for ways to spruce the map up where illegal factions typically don't have much to do, for example in Willowfield - especially Gilmore Avenue. @Draxxler has also pointed out some areas that could benefit from a rehash so I've been looking into projects for the Mapping Team to make the server feel more alive and give more unique opportunities to the factions that occupy these areas. Notably, the police station next to Gilmore Avenue will be removed in the coming days to allow Willowfield factions to grow without literally being stared at through the window of a police building. All this is, of course, amongst a myriad of other features, additions and bug fixes, as seen here: [SA-MP Game Update 13.3.10] - Adds 1500 new furniture objects - Adds 3000 new furniture textures - Adds a trailer park to Flint County gas station - Increased demand for the following trucking commodities: Clothes, Furniture, Beverages, Meal (Food), Appliances, Fuel, Transformer - Increase the change per hour on the trucking production storages - Increase the buying cost on the trucking ship storages - Adds FBMC skins - Adds company skins - Adds new Vinewood gas station mapping - Adds /relog block when damaged within 5 minutes - Adds a freeze timer on /exit in case of custom mapping - Adds a patch for a game bug allowing shooting from further away than the game allows - Adds the ability for legal factions to change callsign without restriction - Adds Caligulas apartments + complex - Changes an incorrect URL on a billboard in Pershing Sq - Changes /transfer to be allowed with savings active - Changes /frisk to show up to $5000 instead of $500 - Removes 2 police stations (Fern Ridge and Idlewood) and replaces with 2 (Vinewood and Commerce) - Removes /newspaper - Removes a tree and a car blocking factions' env maps - Removes DOJ building gate
    21 points
  16. Hello gamers, After months of hard work from our development team, we’re excited to reintroduce the Rage Insider Team – initiative designed to bring passionate community members into the heart of LS-RP 3.0’s development process. RAGE Insider You might be asking what the RAGE Insider Team is; it is your chance to get early access to upcoming features, updates and testing modules before the official re-release. You’ll be part of the team that has a direct role in shaping our RAGE server by providing valuable feedback that helps refine our gamemode for public relaunch. If you are dedicated, want to get involved, enjoy testing new systems and have ideas to share, we want you onboard. Please see the requirements to join the team below: Prior RAGE:MP experience Ability to provide insightful and constructive feedback Willingness to participate in testing activities and feedback sessions/topics Whether you just started following LS-RP:V’s development or have been a long time member of the community and want to help shape its future, consider applying if you'd like to contribute. Bare in mind, this role requires you to actively test features on our RAGE server as we inch closer to a well anticipated relaunch. Please send your letters of interest to @danut via a private message, include a bit about yourself, and why you'd like to contribute and help test. Applications will be responded to in bulk, please allow us a week or two to start setting you up. We've some exciting news regarding our RAGE comeback we'd like to start sharing soon. I know plenty of our players are excited for this one, and we'll hold a community meeting during May to bring you more information on that front (& answer your questions, of course). We've been intentionally keeping information on the down-low, but this will change as we're approaching our goals for the relaunch. Stay tuned! Tester Recruitment We're also opening tester recruitment as of today. If you'd like to join our team as a fully fledged tester, I encourage you to read more & apply here! We're also continuously looking for new developers, modders, mappers and more for both our SA-MP and RAGE servers - you can find more information here: Staff Recruitment - Los Santos Roleplay Thanks for your attention and I'm eager to share more exciting updates with you in our upcoming monthly update at the beginning of May.
    20 points
  17. - Adds new prison/parole system - Adds automatic hiding of weapons when trunk is closed & windows are up - Adds new radio range system - Adds police/fire dispatchers - Adds more meta info to /stats - Adds free entry for biz employees - Adds ability for LSFD to despawn bodies - Adds new faction and company skins - Adds new company mapping - Fixes premium phone contacts not loading - Fixes to trucking system First off, exciting news, we're expanding our dev team very soon - keep an eye out for the staff update tomorrow! Our primary focus right now in the development team is the inclusion of features that primarily benefit illegal factions and their affiliates. Something you may have heard chatter about is new maps, one of which you can see being built in real-time ingame already at the old Gang Field Unit building near Idlewood Pizza Stack! The new prison system is lifted pretty much straight from the GTA V server and rewritten & adapted to work on our SA-MP server. Here is a brief synopsis on how it works: All crimes are now for hours, not minutes Prison time will go down whilst the player is offline Players will never be released from prison unless they: are on parole, or type /releaseme Players are eligible for automatic parole after a set amount of time based on their charges Prison times & parole times are visible on https://law.lsgov.us Players will be sentenced for the entirety of the X hours they are prisoned for, e.g. if you commit murder you are sentenced for 120 hours with parole after 240 minutes After the parole eligibility period (240 minutes in the example above) a prisoner can use /paroleme automatically to be released For the rest of the 120 hours (5 days; counts down offline) the parolee can be monitored by DCR parole agent - don't turn off your phone... If a player is killed whilst on parole they respawn at their normal spawn point, if a player is killed by on duty police they will go back to jail with no more automatic parole You can apply for parole again in this case by going to https://corrections.lsgov.us Being killed by on duty police then being revived by the LSFD will not automatically send you back to prison, so make sure you stick around for the ambulance! The system is designed so that players spend less time in prison if they don't want to be in prison while still having real repercussions if they parole and go back to committing crime immediately We hope that this change brings more life to illegal factions both in and out of prison by introducing a new dynamic that has never been really successfully done before in the parole system. Another way we're helping out our illegal roleplayers is by making it so weapons are completely invisible if they're /place'd in a car with the windows up and the trunk closed. This doesn't mean people with SilentPatch can still see them, it means they are gone - effectively deleted - while the car meets these conditions. This benefits illegal roleplayers in two ways: Other players cannot see your /place'd guns when you're driving, even with weapon finder cheats Other players cannot see your /place'd guns when you're parked, even with weapon finder cheats Now the only way another player will possibly see your weapon is if the window or trunk is open. Carrying a weapon on your chest does not count - it must be /place'd to be automatically hidden. Note that you can still /takegun while the gun is in its invisible state! The radio range system brings some more realism to the radios and walkie talkies that you can buy. All radio frequencies operate on a default range of 500m, which means when you speak in /r, only players within 500m will be able to hear you clearly. There are certain exceptions to this: Government base radios (dispatch) have 6000m range Police tactical radios (pursuits) have 6000m range Police simplex radios (local situations) have 150m range The CB radio (channel 30) has 6000m range The ATC radio (channel 20) has 6000m range There are new restrictions on the CB and ATC radios in that you cannot use the ATC radio anymore unless you are in/near an ATC-capable vehicle, such as a helicopter or government vehicle. Similarly the CB radio is the same, except for trucks and company vehicles. This is to prevent people using ATC/CB to communicate to get around the range restrictions. And with the radio changes comes a police/fire dispatch system in which faction members can take on the alternate persona of a dispatcher - not very exciting to the wider community but provides many avenues of roleplay for these factions. And finally we've added some QOL tweaks like seeing your house number and position in /stats, and making it free to business employees to enter their place of work (no more spending $5000 just to do your shift)
    20 points
  18. Hi guys, We're excited to announce the recent addition of three new official factions to our SA-MP roleplay server! These factions have showcased an outstanding quality of roleplay, dedication, and have been focused on creating dynamic and exciting scenarios in-game. For the last two months, several factions have been part of our Official Faction Candidacy scheme, where the factions in question have been closely monitored and mentored by members of the Illegal Faction Team in order to improve and grow as a faction. Unfortunately, the competition was extremely tough and the Illegal Faction Council had to make some difficult decisions in order to select the few successful candidates out of a group of high quality contenders. In the end, only three out of five were selected to progress to official status! Congratulations to E/S Mob Piru Gang, The Galleani Crime Family and Blanco—Longoria DTO. As for upcoming illegal roleplay updates, please keep your eyes peeled as we're hoping to address some issues with the drug circulation in-game. The addition of these three official factions will of course be of help, however with the recent addition of /cutdrug, we are looking to tweak things to meet the server's demands. I'm also very excited for us to release some new mapping additions to the server intended to target illegal roleplay, and provide new and interesting areas for factions to roleplay. Keep an eye around the city for construction work! As always, if you'd like to have your say on all things illegal roleplay, please reach out to @Kev regarding joining the Illegal Faction Team Public group to take part in suggestions, integral discussions around updates, rule changes and much more! -badhbh Illegal Faction Council
    20 points
  19. After a week of careful consideration, I have made the difficult decision to step away from Los Santos Roleplay. Consequently, my tenure of approximately 14 years with The Valenti Crime Family will also come to an end. This decision was not made lightly, and I want to take this opportunity to express my heartfelt gratitude to everyone who has contributed to my growth and development as a roleplayer. Firstly, I would like to extend my deepest thanks to @Busato, whose guidance and friendship has proven absolutely invaluable throughout the years. Your dedication to everything that you do has been inspiring not only to me personally, but to us all. Secondly, I would like to thank Jord, whose forum name I can't find—but that's fine. He probably wouldn't know how to check his fucking notifications anyway. I met this motherfucker a long time ago when Philip Decavalcante (my character) and Nicholas_Diopare (his character) was still an associate and we would juice everyone's fucking heads together for the littlest of reasons. This man has helped me in my development a lot and some of my best and grittiest memories within Los Santos Roleplay have one of his characters standing next to mine, likely doing the killing or the cutting. (You sick fuck) Thirdly, I would like to thank @Voronov because while we have not ever necessarily had the opportunity to craft pure art together directly, your exemplary roleplay ability and ideology has helped me a lot through my progression from a luxurious muthafucka into a more luxurious muthafucka. In short, while you make absolutely the most horrible decisions when it comes to laptops, your influence has been profoundly impactful, and you deserve credit for that. Fourth, a special mention goes to @Adam_Ottone. Although not necessarily on Los Santos Roleplay anymore, you have and will always be Valenti. Your support through The D'Aquila Crime Family and giving me the opportunity to serve as a Captain for the first time have been incredible experiences for me. Granted, I fucking killed it but... it was you that provided me the opportunity. So I'd say you deserve at least a little credit. Fifth, I know @Francis_Giansello (I love you too motherfucker) will love me for this one but I'm a loyal motherfucker and will always be. Despite the opinions of him, Vincent Malacci who has helped me a fuck ton and I'll always have that Arab motherfucker's back even if it's me and him against the world. I doubt he'll ever get to read this as he's probably busy studying Hussein's history but I love you bro. Stay up. And thanks for all the hours of prank calls and laughs on Skype. Lastly, everyone else whom I've built an unbreakable fucking bond with (special shoutout to @Michael_Dippolito who is bald in real life but compensates by making hairline jokes). Watching people like @Peter_Genusa grow from Bellomo to Valenti has been an absolute pleasure and I would like to think that I helped a little with that development. Even if I probably haven't. I'd still like to think I did. Who are we kidding? Of course I did. I'm sure I did. I also have to give a special shoutout to @Sozza who has literally always been there for me through thick and thin. I love you brother! I have received numerous private messages from individuals both within and outside of Valenti, and I want to clarify my stance. I have loved, continue to love, and will always cherish The Valenti Crime Family. My dedication over the past decade is a testament to that loyalty and respect towards the faction and the people within it. Although there was a minor disagreement with the faction's administration regarding a particular scene and myself, I would need to be a fucking idiot to let that ruin the amazing experience I've had with this faction and the bonds I've built with the people within it. As I move forward, I urge you all to continue the legacy we have established. Maintain the standards of excellence and camaraderie that make the Borgata, the Borgata. What makes Valenti Valenti is not necessarily the above-standard roleplay ability but rather the fact that the people within it genuinely have love for each other and have always worked for the betterment of Valenti. Our ability to reach a common ground, even through heated disagreements is what kept this faction alive for so long. Respect to all the OGs that aren't with us anymore. (Probably literally and not literally). NB: This should also serve as my resignation from the Illegal Faction Team as well. The reason I was on Los Santos Roleplay was because I wanted to give the management one last chance to prove their worth and they've proved their worth (or lack thereof) with the alien event and the way they've been handling most issues. Thank you to those within Faction Management that tried working with me to better the server only to find a big fucking brick wall in front of us. Anyway, I'll be waiting at the next place for you all where @Adam_Ottone has very kindly prepared the future for us all. Fucking magician. 'Con rispetto Keep it luxurious Brigo
    20 points
  20. Hi We're officially half way into the year of 2025. Time has flown incredibly quick, but the saying is true; time flies when you're having fun. We've got quite a big update this month, with introduction of new testers, team updates and our Rage Insider team being announced. All this and we've still got the winners of our giveaway from last month, you can find details out below; Anniversary Giveaway As we announced on LS-RP's 18th birthday, this month we're giving away free Premium Membership to eighteen of our players. Congratulations to the following winners: Eriga — thegoodroleplayer — Orvarr — Burnley — Laylowcki — EZY — dougzb — Johnny_Parisi _bUd_ — Cellophane — Lexie — plasutaOGromania — Sean_Christopher — Jessie_Joji — RocaDarius blancone — skrappy74 — luo You will receive your premium membership within 24 hours of this announcement. If you already have premium membership active, it'll be extended by one month. You'll receive an email once the membership has been activated or extended. Congratulations again, and thank you for playing! Illegal Faction Team The Illegal Faction Team have once again been hard at work alongside our development team to introduce new changes to the script in order to benefit illegal roleplay. We've recently introduced a whole host of drug effects such as; more and less melee damage both given and taken by the player depending on the drug of choice, taser resistance, tackle resistance and beanbag resistance. We hope that this is just one of many upcoming tweaks and changes to the script to provide people with further roleplay and to increase the demand and flow of drugs on the server. We haven't released any information as to the exact effects added in the hopes of the playerbase themselves experimenting and finding their ideal concoction! In the month of June, we're placing a big focus on reviving the Illegal Faction Team Public, and would like to make it far more accessible than it has been since relaunch. Keep an eye out for upcoming announcements for more information on how you can get involved. We're also launching a new initiative/scheme to promote passive roleplay for illegal factions who have hold turf on the Turf Map and meet our expectations in terms of quality and community standing. We're now offering business leases to factions to hold for the duration of their faction's activity. Your application's success will be based off a number of factors including whether or not your faction requires a leased business from IFT to promote roleplay, whether the business type is realistic for your faction, etc. This is not a guarantee for all factions on the turf map, but is intended as a reward for those that deserve it. We'd also like to add that we've opened the LOI's for the Illegal Faction Team. If you'd like to join IFT, please feel free to review the following and forward your LOI to @Aloosh, @unlawfulactand @badhbh. Marketing Team We have been surveying some of our newest players to try and find out how they came to know LS-RP, and why they joined. Almost every response was the same - YouTube! Based on this feedback, we’ve decided it’s time for LS-RP to adopt a more modern marketing approach, similar to those used in other gaming communities. By supporting our creators and offering perks that recognise their hard work and creativity, we aim to strengthen our online presence through engaging content - ultimately attracting more players to the server. The perks provided will include things like FREE LS-RP premium, test server access, content creator highlight inclusions, and more. As well as video bounties that creators can complete which awards credits, whilst providing us with the type of content that we're hoping to see. On top of all of this, we will have a levelling system for content creators, allowing creators to make their way up the ranks, unlocking new perks, and eventually becoming an official LS-RP partner. There is a lot to go through here, and we're excited to tell you more. Stay tuned for a separate announcement on this in the next few days. Staff Update We saw a large number of applications come through for Tester and after long deliberations between the leadership team, I want to share a massive congratulations to our new testers! Our Head of Testers @risen will be reaching out to you. Tester husoparac11 — NissanR — peculaa — The Real & Unreal Streetsoldier — Henry Scaviolla — sxrbxng — Stephen_Molfetta — Hezzie187 fenta — Robstrap — Scumpy — mourn — CrazyTetris — DracoFromLS — Flaxxer Congratulations to our newly promoted staff members ... Senior Admin n0de101 Senior Tester meri — slice — ganchew Welcome back to our returning staff members ... Game Admin luca Tester Mr_Nobody Rage Insider As mentioned in previous updates we are tuning up our gears towards our RageMP relaunch and with this we launched the Rage Insider Team with the sole focus on helping us better shape our RageMP server. We received a high volume of applicants and still looking for more. Please send your letters of interest to @danut via a private message, include a bit about yourself, and why you'd like to contribute and help test. Congratulations to our new Rage Insiders! Rage Insider Spanion — Antonio29 — NealZed — Ormond31 — kosowarner Uncanny — Venta — BobLights — stringer — mhrhan — maroon xRandomGuy — Orbit_ — pelaja — Foli — Blandon — vaccinals — Cursed_King — Natasha Valentine
    19 points
  21. Hello, With today's game update we're adding the ability to cut your drugs with dilutants and a set of furniture items to enhance your trap house interiors. We've also done tweaks to the algorithm for businesses accepting trucking cargo & fixing crashes related to that. We're also actively working with the community to revamp trucking route rewards to be more balanced. [Game Update 13.3.11] - Added ingredients - /myingr, /buyingr, /giveingr, /dropingr - Added drug cutting - /cutdrug - Added new furniture category Miscellaneous > Trap House - Fixed /hq and /togfam not showing properly - Edited the /givepropkey warning to include information re. furniture access - Fixed businesses buying cargo within TPDA, the calculation now takes into account the amount of storage space and how much they can afford Cutting Drugs You can use an ingredient to cut some drugs, which will increase their amount but decrease their strength. This will then have effect on some of the effects the drugs have. Only some drugs can be cut, and they can't all be cut with the same dilutants. I won't give you a full breakdown with the numbers as to let you experiment and figure the system out with trial & error. We're looking to expand this ingredient system with more features in the future. Trap House Furniture Just a few screenshots to give you inspiration for your living room remodeling: Also quick update from the mapping team, we're working on redoing the area of the old PD GFU to replace the building with a new area suitable for faction roleplay. Happy gaming!
    19 points
  22. Serbian Transnational Criminal Organizations The Serbians? Some say they are back on track, while others say they are long gone. Transnational organized crime is coordinated across national borders, involving groups or markets of individuals working in more than one country to plan and execute illegal business ventures. In order to achieve their goals, these criminal groups use systematic violence and corruption. Common transnational organized crime activities include conveying drugs, weapons, trafficking for sex, toxic waste disposal, materials theft, and poaching. Serbian TCOs are politically and financially motivated groups that are responsible for causing significant financial harm to the United States each year. Unlike traditional organized crime groups, they tend to operate around ethnic associations and friendship ties. They also appear to be more agile, organic, and project-based. Serbian TCOs are adept at adopting new technological methods to enhance their illicit activities, thus increasing their ability to expand their criminal market base through cyber-enabled fraud. These groups engage in a myriad of illegal ventures including passport fraud, access device fraud, identity theft, healthcare fraud, real estate fraud, insurance fraud, money laundering, drug trafficking, human smuggling, prostitution, and extortion. Organized crime in the Balkans has its roots in the traditional clan structures. In these largely rural countries, people organized into clans with large familial ties for protection and mutual collaboration. Starting in the 15th century, clan relationships operated under the kanun, or code, which values loyalty and besa, or secrecy. Each clan established itself in specific territories and controlled all activities in that territory. The protection of activities and interests often lead to violence between the clans. The elements inherent in the structure of the clans provided the perfect backbone for what is considered modern-day Balkan organized crime. Many years of communist rule led to black market activities in the Balkans, but the impact of these activities was limited to the region. When communism collapsed in the late 1980s and early 1990s, it led to the expansion of Balkan organized crime activities. Criminal markets once closed to Balkan groups suddenly opened, and this led to the creation of an international network. Within the Balkans, organized crime groups infiltrated the new democratic institutions, further expanding their profit opportunities. Balkan criminal organizations have been active in the U.S. since the mid-1980s. At first, these organizations were involved in low-level crimes, including bank robberies, ATM burglaries, and home invasions. Later, ethnic Albanians and Serbians affiliated themselves with the established LCN families in New York, acting as low-level participants. As their communities and presence have become more established, they have expanded to lead and control their own organizations, spreading across multiple states. There is no single Balkan “Mafia” structured hierarchically like the traditional La Cosa Nostra (LCN). Rather, Balkan organized crime groups transcended their clan-like structure to the United States. They are not clearly defined or organized and are instead grouped around a central leader or leaders. Organized crime figures maintain ties back to the Balkan region and have established close-knit communities in many cities across the nation.
    18 points
  23. Hi All, hope everyone is well. Welcome to our March Staff Update, we've a lot to cover this month as we've a lot of updates from some of our core teams, you can read about those below. Illegal Faction Team Update The Illegal Faction Team has been diligently working behind the scenes on a number of updates and improvements to enhance our activities. We are excited to welcome @Dos Santos to the Illegal Faction Council. Dos Santos will focus on identifying and addressing the challenges we faced during the initial launch of V, as we prepare for the relaunch of our V server. Additionally, we have also recently opened the Letter of Intent (LOI) process for the Illegal Faction Team and have onboarded new members to support the illegal roleplay scene. Following a discussion between Illegal Faction Council and management, we've agreed on a candidate. We'd like to announce, @unlawfulact as the newest addition to the Illegal Faction Council. With this expanded team, we are actively reopening several schemes. The Scenario Scheme is now managed by @Rye, and the Melee Scheme is overseen by @alooshy. We will soon announce the new heads of the Drug Scheme and Strawman Scheme, which we aim to have reworked and reopened in early March. Furthermore, we have implemented certain measures to ensure that factions of subpar quality are identified and supported in their efforts to meet our high standards. We received significant feedback regarding factions that do not meet LSRP's standards. To address this, we have revised our Turf Requests process. Instead of solely evaluating faction activity, we now consider the faction's overall reputation and the quality of their screenshots and roleplay. Factions that do not meet our standards will be moved to 'Unofficial Factions' until they demonstrate improvements in the required areas. We would also like to remind factions of the support available to them. Any faction with turf on the map can receive assistance from IFT/IFC with properties. We have several complexes available across the map, and if there are none in your specific turf, we are happy to explore creating one or finding alternatives to provide your faction with housing. We are committed to helping your faction in any way necessary. If you have an idea that does not fit within the current schemes, please reach out to us, and we will be happy to collaborate with you and your faction. Mapping Team Update A few words from our Mapping Team Leader @Fiellavin; We've been actively adding maps to enhance engagement across various areas, including companies and illegal factions. Now, we're looking to collaborate with different parts of the server to meet their specific needs. This doesn’t mean we’re stepping away from any group—we’re simply broadening our efforts to ensure all areas receive the attention they need. We welcome any roleplay-oriented map requests, and I’m always open to discussions with those looking to contribute to the community’s growth. Commerce and Estate Team Update A few words from the Commerce and Estate Council: Over the past few weeks we have reached out for and looked into player to gather feedback on property auctions and where they would like to see new properties being auctioned. Based on the community input, we are excited to announce a new bi-monthly schedule for auctions to better satisfy the players' needs for properties. Moreso, we have started auctioning unowned complexes around the server to better help address the ongoing property shortage caused by blocking apartments purchases without complex owner consent. Make sure to keep an eye on the Auctions boards as we plan on introducing more complex auctions in the near future. Event Team Update A few words from our Event Team Leader @JustSid: I’m honoured to step up as the new Events Team Leader and continue the work of making LS-RP an exciting, immersive, and unforgettable roleplay experience. First off, a huge thanks to @danielswe for all the effort and dedication put into this role before me. Moving forward, Our focus will be on expanding event opportunities, bringing more large-scale, story-driven events, and ensuring that both legal and illegal roleplayers have more dynamic, engaging interactions. I want to make sure the Events Team is working closely with factions, businesses, and community leaders to craft unique moments. If you have ideas, feedback, or just want to be involved in upcoming events, my DMs are always open. Let’s push LS-RP’s roleplay experience to new heights together. See you all in-game. Big things are coming. Staff Update We saw a large number of applications come through for Tester and after long deliberations between the leadership team, I want to share a massive congratulations to our first batch of Testers for 2025! Tester ganchew — Berghi — Slice — Meri luo — Rye — Heem — Ricta Congratulations to our newly promoted staff members ... Senior Admin Unlawfulact — Proxy Game Admin shmoney — Kunis — Costin — barney Senior Tester alooshy Welcome back to our returning staff members ... Game Admin matt Tester Archie — DaMightyZee All new and returning staff members will be contacted by either Head of Admins @bobster or Head of Testers @risen
    18 points
  24. Hello and welcome to our November update! As I'm sure you've seen, there's been frequent development updates, but what about the community? We're full steam ahead for bringing more and more players to LS-RP, meaning on both our SA-MP server and our GTA V server. I've seen some ideas floating around this month that SA-MP was never a priority, and this is simply not true. We have people within the LS-RP staff team and indeed the wider community that are committed to only SA-MP, some that are committed to only GTA V, and some that are committed to both to varying degrees. One thing I do want to say by the way is thank you to everybody that applied to be part of the staff team - we got a whopping 58 Tester applications and sadly we couldn't accept everyone - if you didn't get in, I encourage you to try again in a couple of months' time when it re-opens as there were a lot of people that might have been accepted if not for the sheer amount of people that applied! SA-MP We are constantly working to update the SA-MP gamemode with features that we think will make players' time on our server better and more fun, and less of a grind - while modernising the script. Such plans include a revamped weapon system - which you can see a sneak peek of in #snippets - as well as drug addiction, changes and additional effects of drugs, and ingredients with their associated effects. I can't go into a whole lot of detail as we're still working out the final feature set to present to the community, but know that there are some script features with drugs that are pretty well already finished - this isn't yet another "maybe in the future", but an affirmation that some features that would be part of a drug rework are already completed. We're also testing and well on the way to developing SA-MP version 13.4.0, which will include old classics like Lenny Train, and vehicle furnishing! And I don't mean neon tubes or a taxi sign, I mean you can turn your car into a mobile pile of rubbish with /furniture. If you haven't seen it already, we've changed the taxi system so that you can roleplay what a taxi driver has become in 2024 - on-demand. You don't need to drive around in a taxi with a yellow name, waiting for someone to call 544 anymore. Just go on /taxi duty and you'll start getting calls, then pick people up from your own car, in your own time, for a much higher price than before ($25 maximum fare? No thank you!). RageMP As SA-MP is being constantly updated, so is RageMP. @Helius and @danut have taken the lead on RageMP development - both in a literal development sense, and in a community development sense. I'm not at liberty to share Helius's plans but I am confident in his ability and his passion to reignite our GTA V roleplaying scene after seeing what he's got in store. Danut has also been smashing it with development work for RageMP, and now that our new developers have settled in, more developers will be taking on roles with RageMP and the website themselves at their own leisure. I urge you to understand, however, that this does not mean priority is taken from SA-MP, or that somehow RageMP is a side project - both projects are being focused on equally by different teams of people; our attention is not split! Marketing There has been some chatter about marketing recently in the community as well, and why haven't we sent emails out to our old players? Well, we have in a way, but not for marketing - some of you may even still have the e-mail telling you that our terms of service have updated due to the relaunch of SA-MP. As for further emails, simply put the European Union (where LS-RP is based) has a law that you may have heard of called GDPR. This essentially means we cannot use your email address for marketing purposes without your express consent, and is exactly why we can't reach out to old players with promotional e-mails - they haven't given marketing consent. We are working with what we do have available to us, however, so fear not! Anyway, onto the Staff Update. Congratulations to our newly promoted staff members ... Game Admin Maxolino - Proxy - unlawfulact Senior Tester barney - Justkid - n0de101 RadioKilla - sousside Tester Alooshy - andr3y - Armed & Dangerous - Avine96 BigTank - Can't Stop Mobbin - Commander c o s t i n - Curtis - Dag - DaMightyZee Demigod - destroy - Fiellavin - HolyAqua - HoodPope Justitiae - Klag - Kunis - Misanthrope - _MitevGK_ NicaHistla - playbizzle - Polle - Slimi True To Money - TyDolla - wyp - XSystem And welcome back to our recently returned staff members ... Game Admin Lemon Tester cheeky ... And now a word from our sponsors:
    18 points
  25. Redouane Bouziane was raised and born on the streets of Casablanca, Morocco. His boyhood was forged out between the rhythm of the medina and the shadowy specter of the street hustle. The world never gave him much, so he made do with what he had with the cards he held... quick mouth, silver tongue, and hard heart when it suited him. Redouane had moved at 16, his family along with him, to the Netherlands in search of a brighter life. But European streets, though, weren't actually all that different from what he was accustomed to... cleaner, quieter only. Soon enough, he ended up in the underground scene, taking part-time jobs for the local gangs before his name started ringing in the ears of the authorities. Before long, Redouane was completely enveloped in the life of the Mocro Maffia. With time, Redouane climbed ranks... fast. His record was impeccable: reliable, discreet, ruthless when the occasion demanded. When a high-risk braquage (heist) opportunity arose, he was chosen. The job was brazen, dangerous, and risky... just the sort of thing he enjoyed. And it paid off big. The gang got away with more than they could count. But while most were basking in the glory, Redouane was making plans to leave. He knew the heat would come. It always did. With a phony passport, and burner phone. Redouane vanished from the Dutch radar... straight into the smoky horizon of Los Santos. In Los Santos, it wasn't long before he met a face he knew. Achraf Lamari, a face familiar to the Moroccan underworld, now a high-ranking member of a rising DTO known as Conexion Casablanca. Their encounter was uneventful... but behind it, years of trust and dirt built on silence and survival. Redouane wasn't in need of being persuaded. Blood money and a new city to inherit, he entered into a completely new game.
    17 points
  26. The deer sanctuary has hit San Andreas and set up in Flint County! In aid of the cause we have a Christmas inn and a winter forest for you to explore on site! Merry Christmas!
    17 points
  27. Very big thanks to the hard working @danut to make this update happen, with (as I understand it) the help of @danielswe 🙂 This update focuses on modifying cars, bringing in new ways to upgrade your car's engines, brakes, and all-round sports performance! You can see the changelog below, but why not try it out later at the Grand Prix event? At 21:30 (server time) tonight! [RAGE Multiplayer Game Update 2.4] - Adds new vehicle performance system based on vanilla GTA upgrades (engine and brakes) - Adds /offerengine and /offerbrakes for mechanics - Adds /vehengines and /vehiclebrakes - Adds the new engine options to PDM.com - Adds vehicle impound history to MDC - Adds call button in the Messages app - Adds 10 new male haircuts - Adds 4 new vehicles (Walton L35R, L35L, L35S and Spirit Chopper) - Adds new weapon sounds for all existing weapons - Adds new siren sounds for LEO vehicles - Adds /reloadgun for LEOs to replenish their ammo - Changes ammo for on-duty LEOs to 200 for all weapons - Fixes the interior of the Medical Examiner van - Fixes burglary system quit behavior - Removes the old vehicle performance system
    17 points
  28. The Valenti Crime Family has done more for the server than the server has done for the faction.
    17 points
  29. February 9 - Hailing it as a turning point in Santa Maria's effort to combat gang violence, the LSPD on Friday morning announced that they had captured six convicted members of a West Los gang for a string of murders and robberies that included their rival gang. The suspects were involved in the few homicides that have been continuously occurring these past years, as well as several attempted homicides and numerous drive-by shootings on rivals that began more than a decade ago, Police Chief stated. The District Attorney's office, Police Chief Michael Casuso stated during a press conference, that hard work has been helping their campaign against gang violence. "The numerous amount of shootings and murders engaged in by the suspects in this case are acts of severe depravity that have terrorized large parts of our community for many years," Chief of Police told the top city officials, TV news crews reports that they have gathered around in the city council chambers. SANTA MARIA PEQUENO LOCOS 13 Santa Maria 13, also known widely as the 17th Street Gang by the locals, is the ruthless gang to spring up in Santa Maria many decades ago. Varrio Pequeno Locos (VPLS) a Sureño clique predominantly composed of young and old Latino-Americans in the area have been terrorizing the streets of Santa Maria for years. Residents claim that the gang has been expanding limitlessly without a doubt, Members stay active through gang activities such as robberies, shootings and sale of narcotics. The roots of the gang goes back to the early 1920s and the zoot zuits also known as the pachuchos. They have been seen to claim their own unique style differing to other Sureños, often featuring black rags. In 1957, when the Mexican Mafia grew throughout the state prisons throughout San Andreas, had noticed the growth of the Santa Maria 13 gang and had sent out their associates to setup a meeting with the shot callers of the gang. Rene Navarro at the time being one of the dominant shot callers had agreed to adopt the trece and pledge alliance to the Mexican Mafia for a deal that consisted a heavy amount of weapons and drugs.
    16 points
  30. Although not as territorial as other gangs, the skinheads have presence in the area. Members can be found on Ambrose Street and Oak Hill Road, as well as local trailer parks. They tend to be more mobile than other gangs in the area. The crime they commit revolves around the manufacturing and distribution of crystal methamphetamine. It's the number one choice drug for all white gangs. Other hardcore drugs such as heroin are also prevalent. Assaults, burglaries, and robberies are other common activities. Anything which is deemed worthy of solidifying the gang's reputation, is carried out by the members.
    16 points
  31. Made with love, enjoy!
    16 points
  32. Redouane stands at 6’1” with a clean, athletic frame and a sharp, no-nonsense presence. His skin is olive-toned, with a smooth face and subtle street-hardened edges. A tight fade frames his black hair, cleanly styled, and his eyebrows are thick and expressive over focused brown eyes. He keeps it simple but sharp, always crisp, paired with Nike TNs or Air Max 95s. No tattoos. Just that quiet confidence of someone who's seen too much and says little.
    16 points
  33. Hello everyone, holidays are well underway & I hope you managed to spend time with the ones close to you, whether you celebrate or not. As announced in our December Update, we're running a giveaway this month as a token of appreciation and means to give back to our community. While I've plenty of interesting and exciting updates to share with you, I'll save those for the end of year update and focus solely on the giveaway today, so you can return to indulging in gluttony, or perhaps more innocuous festive activities. The prize pool for our giveaway was a grand total of 800 EUR in value! This includes 5 gift cards worth of 50 EUR each; 10 gift cards worth 25 EUR each; and 15 credit packages worth 2500 credits each. You can discover the full rules of the giveaway here. Without any further ado, I'd like to congratulate to the winners: Prize Winner (Account Name) 50 EUR Gift Card Dat_Block 50 EUR Gift Card Toby_Broakscrup 50 EUR Gift Card croxy 50 EUR Gift Card Yamagucci 50 EUR Gift Card Lamar_Coleman 25 EUR Gift Card Kazano 25 EUR Gift Card Mark_Lim 25 EUR Gift Card ElAlucin062 25 EUR Gift Card EskimoElephant 25 EUR Gift Card karol.pl 25 EUR Gift Card costinl 25 EUR Gift Card Togona 25 EUR Gift Card Cordell20s 25 EUR Gift Card MurphyTheGamer 25 EUR Gift Card beckardi 2500 Credits Drumj 2500 Credits SaintWoke 2500 Credits Kurdii 2500 Credits Husoparac11 2500 Credits terriblejamie 2500 Credits princip33 2500 Credits TALA 2500 Credits Betelgeuse 2500 Credits ShonSk1y 2500 Credits almightybounter 2500 Credits Ejiofor 2500 Credits EaglesWiz 2500 Credits Hoch 2500 Credits Mico_Castillano 2500 Credits Valchek Congratulations! If you won a gift card, I'll reach out via email within 48 hours with more information; if you won credits, they'll be applied to your account automatically within 48 hours & you'll receive a confirmation email. Once again happy holidays everyone, and talk soon with more updates! - Martin
    16 points
  34. Trentino hit the crux of the issue here, and also landed the nail on the head. We are a small server with a dedicated population that is only here for a very, very minute host of reasons. In my case, it is that I am unwilling to run GTA: V and have no interest in moving to another server, nor will I. We are a gasping-breath dying breed, granted, but that doesn't mean we should go out in geriatric fumbling for our oxygen tanks and wondering what went wrong or if we could have salvaged this opportunity. We may not attract the array of new roleplayers that LS-RP used to, but we can lock down the old and those willing to take the plunge into something serious and, in my opinion, wholly awesome. Though our playerbase is low in comparison to past eras, it has cultivated a symbiotic criminal and faction-based ecosystem that I, as a roleplayer, have been chasing for over a decade now. I have been on the same account since LS-RP reopened and have used that time to cultivate IC relationships with a host of factions and independent roleplayers, that encompass the legal and illegal worlds and those that blur the lines between the two. The venture-specific, based-on-criminal-merit-and-modus-operandi archetype is something that has never entered the realm of IC materialization as well as it has right now. I am experiencing some of the best roleplay I've had on the server since 2008 at this exact moment. Each and every character that exists on LS-RP right now serves a purpose, or is working towards doing so. Every niche, no matter how small it may be, is a niche that deserves to be filled. The administration have done a great job of removing trolls that are not working towards this goal. To personify this, I have not been robbed in-game by those that aren't here to roleplay in the manner of past eras in months. To continue to foster this ecosystem, the importance of managing factions is of utmost importance. This does not constitute micromanagement of factions, but instead should consist of supporting factions that present good ideas and good roleplay and, thus, allowing them the space to succeed in their endeavors, or in their failure attempting to do so in-game. The reality of this quagmire is that we need to cater to our current playerbase. We do not need 700 factions, but instead a world where 700 micro-factions exist built off the backing of existing factions and their connections to these factions paving the way to success. There is no good way to encourage players to only join factions instead of creating their own, but it is not necessary, regardless, as it can never be feasibly attained. The illegal faction base is one of the strongest I've seen to date and I count myself as one of the lucky players to have helped so many long-standing official factions of the past to success, and still, we are looking better than ever in my eyes. Kudos to our current administration on making this a reality. You all deserve more thanks than you will ever receive, but you can count me amongst the utmost thankful in your creating this environment wherein roleplayers like me are able to succeed and develop characters in the manner we have been allowed to by good management. To the rest of you hanging off the fence, asking if you should leave, hop off my nuts and go. Hang from them, because they sag low at my age. Sharif Reynolds said it best. If you're asking if I'm arsed, I'm not, but you're negatively impacting a server that should be allowed to succeed with every factor already existing against it without your comments. We don't need your "dead LS-RP" comments, but instead constructive collaboration on how we can make a run of this server until it can't run any further. When this server dies, so, too, do a lot of good roleplayers. I have nothing but the utmost confidence in this server and all that it's brought to the table. This era of administration has the whole world before them to be the best I've ever seen and are actively working towards this goal before our very eyes.
    16 points
  35. Hello! I'm here with the changelogs for SA-MP Game Update 13.3.8 and RAGE Game Update 2.5, which you can find below! First off, though, I want to thank everybody that has applied for the Tester Team, there are so many of you, best of luck to all! If you haven't been keeping up, check out #snippets on discord for some cool pictures of what we've been working on recently on both V and SA! [RAGE Multiplayer Game Update 2.5] - Added serial scratching system for weapons - Added item rename option for Bag, Alcohol, Tobacco and Food item types - Added third parent option to character customization - Added spellcheck toggle to /settings (along with /spellcheck) - Added /removeupgrade to remove existing vehicle upgrades - Added /cancelrent for rental vehicles - Added information about cancelling rental after renting a vehicle - Added /searchanim (returns the first 10 results for the given keyword) - Added "No Gloves" tag in /clothes for the Torsos category - Changed nametags and /ame height - Fixed Torsos appearing out of order in /clothes - Fixed a bug when spectating players as an admin - Fixed an issue where throwing a weapon would freeze the player's inventory [SA-MP Game Update 13.3.18] - Adds gun banning to prevent certain players from using guns rather than ajail/server ban - Adds sparrow and sandking as special vehicles to prevent them being sold to regular players - Adds proper audio stream restarts and allow for pausing restarts using /fixr and /stopr - Adds /detach command - Adds hints to /job - Adds better handling for custom vehicle name requests - Adds /report reminders when they have been waiting a while - Adds /refuel alias for /fill - Adds ability to /relog after respawning - Adds main character names for both illegal and legal factions in /factionon, toggleable using /togalts - Adds Discord logging for certain admin commands being used - Adds new UCP-based 2FA to the game server - Adds toggling BOLO/insurance targets to /togalpr - Adds new Fire Department skins/clothing - Adds /lock to company and faction vehicles - Adds 2 more clothing attach slots by default - Adds capability for factions to have trucker job - Adds more auction logging - Changes silenced pistol to no longer show "a shot was fired nearby" messages - Changes silenced pistol damage from 25 to 35 (drive-by damage is still 25) - Changes cargo slots to 4 for sadler, picador, and bobcats ` - Changes business free /enter duration from 3 to 10 minutes - Changes max player notes to 10 from 5 - Fixes bicycles catching fire - Fixes issue with vehicle not towing to correct location after parking it - Fixes issue to improve player experience of extinguishing fires - Fixes toll message for on duty legal faction members - Fixes ALPR issues - Fixes mechanic names being masked in certain warnings - Fixes for desync bans ("you have been banned from the server" after lagging) - Fixes faction messages going to civilians - Fixes garage furnishing not working properly - Removes audio stream from ALPR
    16 points
  36. Hi all, Just want to say a massive thank you to the community and the staff members who are actively working in the background to make Los Santos Roleplay a great server to play. There has been a lot of teams working in the background to provide Los Santos Roleplay with the best roleplay possible and listening to our community with any changes that are needed. Let's not beat around the bush here. There is an obvious elephant in this room. What happened at Wonderland 2024? Also (sadly) known as the "Alien Event" We rushed it, plainly put. The event was originally scheduled for later in the month, with a much better marketing strategy, but due to other constraints - namely that we haven't had a big event since the SA-MP relaunch - it was pushed forward and what would have been a couple of months turned into a couple of weeks. This is no fault of the event organisers, @ROZE and @Xanakin, but is a consequence of Management deciding last minute that we need a big event ASAP to offset the fact we haven't had one yet without putting much thought into how the months of preparation could be condensed into two weeks in a way that doesn't over-saturate players. We've heard your feedback and we realise now that we truly did over-saturate you guys with the event. The general consensus within the staff team around the festival is that if you roleplay in an area in East LS that can see the festival, why not simply roleplay around it? People in and around Ganton can see the festival clear as day, so why not use this opportunity to do something different? Intercept the new civilian traffic in Playa de Seville, move your roleplay indoors to hide your shady dealings from the increased foot traffic, go to the festival and push pills, maybe even write a letter to the Mayor complaining about the noise? Unfortunately we failed to see that not everybody wants to roleplay the festival existing, and for people in the Killeen Mob turf in Playa de Seville, it was really hard to ignore. I only really realised this myself when I stood at Ganton 24/7 and I could see the giant UFO and red spotlights beaming out from behind it. I see why it's distracting when you want to ignore it. That's why we've reduced the render distance so you need to be on East Beach to see it, and we moved it up by Atlantic Avenue, so you cannot see it from Playa de Seville. The marketing was rushed. Again this is no fault of the organisers but a consequence of Management demanding that they pack months' worth of news articles, interviews, social media posts and announcements into two weeks. This means that, unfortunately, we did things like create UFO objects in the county which - originally - were intended to be very clearly movie props, with 3D text labels, construction equipment, etc., most of that was left out and people's imagination went wild with the fact a UFO has just appeared. We even saw the LSSD send out a bomb squad to make sure it was safe, which shouldn't have happened in any real, obvious-movie-prop scenario. What this rushed marketing caused is a cascade of people roleplaying actual aliens. We tried our best from the start to tell people they were just movie props and smoke machines, not an actual UFO crash, but it seemed to be too little, too late. We should have advertised Wonderland first, and then slowly introduced the theme, before any movie props were spawned. This turned into rumours, SAN ran away with an actual alien invasion conspiracy, and people started roleplaying things that are not acceptable on our server. We should have made it clear from the start it was a festival and not allow anybody to run away with the idea of an alien invasion being roleplayed. After all, LS-RP was built on its realistic portrayal of gang life, and dare I say that is the reason LS-RP exists. Police factions exist, pretty much, to mirror gangs. After all, legal civilian roleplayers rarely interact with police, so why would we need a police faction without the illegal roleplayers? And now the controversial UFO text. We repeatedly said, especially to illegal and gang roleplayers, "don't want to go to Wonderland? Just ignore it". You can't ignore it when we put text up in the middle of your screen saying "have you seen the UFO?". That was a clear and obvious mistake, and while it was only ~3 seconds that it was on the screen, it immediately pulled everyone out of their roleplay and, understandably, upset a lot of people. You can't ignore it when you stand at Ganton 24/7 and look east, and half your screen is filled with a giant UFO and red beams of light. We told you to ignore it, and made it impossible to do so for half the map. I think something we did do right is scrap the implementation of the alien skin. Although only 1 person was going to use it, there was a lot of upset that the skin doesn't look like a costume and that it might encourage people to roleplay seeing an actual alien, so we scrapped it. The Faction Team has done a great job of forwarding complaints around Wonderland 2024 from the illegal roleplayers of the server. Please keep directing your feedback to them and they will continue gathering it and directing it to us. After all, the Illegal Faction Team are part of the same staff team that I am part of, that the Head of Legal Factions is part of, that the Events Team is part of - we are one team and they do a good job of keeping illegal roleplayers' concerns heard. We can't improve for next time if you don't tell us how to improve, we (sadly) are not all-knowing, although sometimes it seems we act like we are, and that's something we're working on. But as much negativity as we got, we had over 100 people at Wonderland on Saturday enjoying the event, giving positive feedback, and generally just having fun! Wonderland is a place where people can be a little sillier, with their costumes, dance animations, and music. We try our best to keep this contained to Wonderland, however, so people outside of Wonderland aren't exposed to the silliness! Check out this video by Big Tank, one of our long-standing illegal roleplayers! Anyway. You want to ignore Wonderland 2024, I'm not going to bore you anymore with it. The event is still running for the rest of the weekend, albeit further north up East Beach and not directly outside Playa de Seville. Now onto the rest of the community update. Surveys @Dos Santos will be releasing a community survey tomorrow. You will be able to find this at Surveys - Los Santos Roleplay (ls-rp.com) so make sure you keep an eye out! An announcement will be posted tomorrow when the survey is created. Development Team The development team, especially @danut and @stringer, have still been working hard on our RageMP server and have put together this update for you to enjoy! It takes elements from our SA-MP server and improves on them massively, while introducing new cars, vehicle mods, and other goodies. [RAGE Multiplayer Game Update 2.2] - Added ped-based corpses system - Added morgue functionality to MDC - Added initial corpse forensics (identification and wounds) - Added 6 new vehicles and their variations (Freeway, Roxanne, Slave, Remus2, Riata, Sandstorm) - Added company chat color menu to /company UI - /blockpm and /blockallpm are now available to all players - Changes Flatbed mission from timer to skill-check minigame - Changes /low chat color to be darker Commerce and Estate Team - @Superb Business Auctions: 7 businesses were auctioned this month on forums, and more businesses are planned to be pushed in steady intervals. If you're interested in grabbing one, keep an eye on the following link: https://community.ls-rp.com/forums/forum/946-business-auctions/ In-game Auctions: We have been setting more and more properties into auctions IG to make sure the players having consistent supply of properties. Business Leasing Success: Business leases are open once again this month, feel free to send in your application if you would like. More information: https://community.ls-rp.com/forums/forum/957-business-leasing/ Office Leasing: We are currently setting up an office leasing system based on the players' requests, this was made feasible with the new properties cap increase. More information on this will be provided later this week. Exclusive & Exotic Vehicles: We have pushed another 3 different exotic vehicles (Hotknife, BF Injection, & Sparrow) for the players to bid on, for more information: https://community.ls-rp.com/forums/forum/948-vehicle-auctions/ Illegal Faction Team Council - @badhbh @Spectre @Kev This month, we're happy to have taken on a number of unofficial factions into Official Faction Candidacy. These factions have been assigned faction handlers who are experienced in the factions area of roleplay, and will work with the leadership of these factions to heighten their quality of roleplay and assist them through the candidacy process in order to be accepted as Official Factions in the near future. The Illegal Faction Team have been working hard to identify areas in need of improvement on the server. With the reintroduction of Faction Complexes, Faction Businesses and the Scenario Scheme which was highly requested, we hope to provide factions with new and unique roleplay opportunities to keep things fresh for the community as a whole. For more information on these schemes, and how you can apply, please visit: Information, Guidelines & Updates - Los Santos Roleplay (ls-rp.com) The Illegal Faction Team has recently had an addition of several new and returning IFT members. Shaikh has taken over the role of Head of Turfs and has been working with factions to keep our Turf Map up to date. We'll be having a meeting between Illegal Faction Council and IFT to discuss future development ideas in order to submit them to our Development Team for review within the next week. We'll also be discussing many of the ideas presented by the Illegal Faction Public Team, if you'd like to join and have your opinions heard, please PM @KUnderwood who is currently looking after the Public Team while @Kev is on LOA. Community Engagement Team - @ROZE The Community Engagement Team is currently sorting through a large back log of videos created especially to advertise the best parts of LS-RP and you will soon seen these popping up on our social media! Events Team - @danielswe First off, we are pleased to announce the addition of two new members to our team! In terms of events, this past month has been relatively quiet. The event we held this month was a boxing match, which was enjoyable for all involved. There was also consideration of a music festival, with preliminary talks held before the announcement of the Wonderland event, but it seems we were over-shadowed by Wonderland popping up out of nowhere! Lastly, we are contemplating organizing a Los Santos Grand Prix event on the Rage server, utilizing the available F1 cars. To ensure a successful turnout, we plan to implement an out-of-character (OOC) registration process before finalizing the track mapping. Our goal is to secure participation from 10 to 15 attendees to make the event worthwhile. Staff Team - @Michael Today we're opening staff reinstatements and we're also opening Tester Team applications for those that haven't been part of our team yet, so make sure you get your application sorted as both avenues to (re)enter the team will close at 23:59 on Sunday, 7th of July! Congratulations to our newly promoted staff members ... Senior Admin badhbh Game Admin daidough - Eren - JesterJr - Joey shaikh - Ace - Cashew Junior Admin celestine - Spanion - Zaw Trainee Admin danut - matt Tester unlawfulact
    16 points
  37. Thank you for all the interest shown so far. I do want to point out that this adjustment does not mean joining will now all of a sudden be easy. We strive to roleplay everything realistically IC and recruitment is no exception. In fact, much of Valenti's success across all eras can be attributed to our stringent recruitment/progression process; delayed gratification has worked wonders for us in many other facets as well and will continue to be foundational to our success. There are other LCN factions where you can simply have an Italian name, ask for a drink and they'll hire you to do dirty work, but that won't cut it here. Working your way in will still require the ability to portray a realistic character, creativity, and patience. It's no secret our activity has been below peak levels for a while now and the server as a whole isn't as lively as it once was, so we felt a public Discord channel is an appropriate move for the time being. We're giving you a few nuggets on where and when you can find us to make joining a little more convenient, but it's on you to plan a realistic character and find your own pathway into the faction from there. In regards to the recent decline in activity: don't worry about it. All factions experience peaks and valleys when it comes to activity and ours are unavoidable due to our memberbase being much older than the average faction and increasingly pulled away from the game due to real life responsibilities. The beauty of Valenti, though, is that it's very rare that people ever leave the faction; they'll take a break from roleplaying and return home when they have time to get back into the game. Our ability to retain players over long periods of time is simply second to none and rest assured myself and countless other Valenti loyalists will return home when we have the time. We have experienced far greater activity slumps in the past and rebounded to incredible heights; I have no doubt that will happen again. All that to say: don't let our recent slip in activity deter you from joining, but rather look at it as a prime window of opportunity. The inactivity currently is at the associate level, which means naturally there will be a higher demand for manpower and more room for characters to advance than in many previous eras. That doesn't mean it will be quick or easy but now is certainly a great time to get involved if you'd like to make your mark on our historic storyline. With that said, I hope this adjustment dispells the misconception that we are a closed club full of elitists and don't want anyone to join because that couldn't be further from the truth. This is the Mafia; our exclusive nature IC is self explanatory, but on an OOC basis we are thrilled to have new people join. We may or may not be as engaging as other factions are in their Discord channels, but we are also cognizant of creating an immersive roleplaying environment IC with no OOC strings attached. Every single one of us was new to this faction at one point and we can all speak to how helpful the faction and its members were in developing us as roleplayers. Valenti has lasted so long because it's always been a breeding ground for the best LCN roleplayers and we are looking forward to seeing the next generation emerge and helping them along the way. Just two cents from the dead boss. Keep up the great work everyone.
    15 points
  38. I'll piggy back on Martin and Michael and more or less just echo what they're saying. I haven't spent nearly as much time as them, but I still think I brought a lot to the table, but my experience was already the same as theirs. I add one thing and it's all fine for a day or two, then it's back to "priorities are wrong!", "that's useless!", "what about us?!", etc. Nothing that will be added will be sufficient for anyone, but even so, we're playing on a script that has been maintained for over a decade, there won't be any game changing features that will change how you play or experience the game at this point. I remember Kane working hard as fuck some years ago adding new stuff left and right, and everyone seems to have suddenly forgotten about all those contributions as if they never happened and it's now impossible to roleplay on the server. It's left to the community to get together and form what LS-RP used to be and keep it running, but everyone is busy complaining at management and each other. Nothing will be done at this rate and we're headed to a rapid descent. I'm not saying that as in "we're destined to fail" but rather as a wake up call to get together and actually play the game to enjoy the game. There's definitively a possibility of turning the descent around, but it won't happen with all the negativity that the community is orbiting around. If you don't think it's possible to "save" the community, one has to ask what the fuck you are still doing here complaining.
    15 points
  39. SPECIAL THANKS To the SADCR and all prison factions who contributed to the environment. Though it went inactive, it heavily helped my character development and think everyone that had a part deserves a kudos for giving it a shot. Short lived, but was fun while it lasted. For whoever is asking, Hunter got arrested on 1/AUG/2024, that's almost 2 months and a half in prison though the last bit was inactive due to the state of server. If you're interested in Black Car prison RP, get more information here: BLACK CAR PRISON THREAD
    15 points
  40. Under the "totality‑of‑the‑circumstances" test of Illinois v. Gates, 462 U.S. 213 (1983), probable cause exists where there is a fair probability that evidence of a crime will be found in a particular place. Affidavits must be interpreted in a "commonsense" manner that recognizes the training and experience of law‑enforcement affiants. United States v. Ventresca, 380 U.S. 102 (1965). As the affidavit below demonstrates, the convergence of independently corroborated surveillance observations, CSLI data, undercover recordings, and victim‑witness statements establishes far more than a "fair probability" that evidence of the enumerated offenses will be found at the Target Locations. Courts routinely uphold search warrants for the residences of suspected gang members where surveillance shows the member commuting between crime scenes and the residence. See, e.g., People v. Camarella (1991) 54 San.An.3d 592. CSLI and physical tailing place each SUBJECT at his respective residence within two hours of the Havana Club assault. Given the short temporal proximity and the inherent mobility of firearms, there is a fair probability evidence will be stored at these homes.
    14 points
  41. SAN ANDREAS PAUL GRUMO, ALLEGED BOSS OF LOS SANTOS CRIME FAMILY, DIES AT 63 Booking photo of Paul Grumo following his arrest in 2021. (Los Santos Police Department) BY HAROLD DALEY Dec. 10 Updated 9:01AM PT LOS SANTOS — Paul Grumo, the alleged boss of the Los Santos crime family, was found dead in his Palomino Creek home Sunday morning. The 63-year-old died suddenly in his sleep, and authorities stated it is too early to comment on whether or not foul play factored into the death. Born and raised in Tampa, Grumo is believed to have got his start in organized crime working for the Valenti crime family’s long-time Florida-based caporegime Frank D’Armi as a bookmaker in the late 1980s. Grumo moved to Los Santos in 2013 when the Valenti family was in a state of turmoil with much of its upper echelon behind bars or on trial and deadly power struggles decimating the family further. Grumo has been linked to notorious Mafia bigwigs from Santino “The Butcher” Valenti’s inner circle such as the now-imprisoned Samuel “The Beak” Beccarini and Donald Rigazzi, who currently resides in Tampa. Grumo was released from prison in 2009 after serving a 5 year sentence for aggravated assault, but otherwise managed to stay under the radar of law-enforcement and out of the public eye for much of his criminal career, until rising to the top of the Valenti crime family in recent years. Grumo faced a lengthy trial before eventually being acquitted of money laundering charges last year. In stark contrast to Sonny Valenti—who through his bloody rise and high-profile trials became a celebrity and embraced a life of luxury, often seen wearing expensive suits, driving flashy sports cars, and lived in a Richman Hills mansion—Grumo largely managed to avoid headlines and exhibited a more humble lifestyle. Mafia pundits point to Grumo as being a key figure in the rebuilding of the Valenti crime family, ushering in an era of stability for an organization that had been in constant turmoil since the 2011 conviction of its original boss Sonny Valenti. The Valenti family, once thought to be completely defunct, began making significant inroads and a resurgence in the Los Santos underworld in 2018 and beyond, which came to the surface with their bloody feud with the renegade Bellantonio crime family in 2019 and 2020. Since then, there has been no violence linked to the Valenti family. Authorities believe that the rival organizations negotiated a peace treaty and cut all business ties, through the help of mediation from Bonanno family bigwig Joseph “The Barber” Uttaro. The impact Grumo’s death may have on the landscape of the Valenti family and Los Santos underworld remains to be seen. Some believe that Sonny Valenti still holds the top seat in the family from behind bars, but his level of influence in the family’s modern state of affairs is largely unknown. The Butcher’s earliest possible release date is 2036.
    14 points
  42. Happy spooky season to all my spooky fellows! This staff update isn't going to be big as we're currently testing a game update and I don't want to take away from the big update post that we're going to be doing for the game update! I do have some cool news for this update though to share with you Illegal Faction Team updates I am happy to say that @Flip has been added to the Illegal Faction Team Council! Flip has been with LS-RP for a long long time and it's honestly a big development for IFT and the Council that he has been added to the team. I'm excited to see what Flip can bring to Illegal Faction Team. Further, if you haven't seen it, it was universally understood by the factions of yesteryear that IFT are the best authority to go to for knowledge on factions. Somewhere along the line this changed and so we have updated our server rules to bring IFT back into the loop on all things faction! When requesting permission to attack a faction property (house, complex, business, and more) then you will now need the pre-approval of the Illegal Faction Team Council - reporting ingame will no longer be enough to fulfil such a request. And without further ado, congratulations to our newly promoted staff members ... Game Admin Flip Trainee Admin Maxolino - kaibr - unlawfulact - Proxy And welcome back to our recently returned staff members ... Game Admin Spanion Tester FuLL
    14 points
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