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  1. Hello, Big news today. Never thought I'd be announcing this in a million years, but here goes. Due to popular demand, we'll be re-opening our San Andreas Multiplayer server. Normally, I wouldn't consider this decision because all of our primary focus goes into developing our RageMP game mode, however due to things being a bit quiet lately we've concluded that it won't do us any harm run both servers side by side for the time being. We'll be releasing the SA-MP server in pretty much the same state as it was last turned off in 2021. We won't be deleting any characters or assets. We'll have to do some database cleanup at least, but it'll be very minimal. This of course opens a whole new sets of challenges, both personal and technical. I'll try to answer some of the more pertinent ones right off the bat, and the rest will be clarified as we go: We'll continue to use this forum and create new sections that are necessary. The old forums will remain available as an archive as they are now. Staff members will be staff on both game servers. Reinstatements into the staff team will be available, even for members who only want to play on SA-MP. We don't want to set any expectations in regards of longevity of the SA-MP server. If there's reasonable interest in it, players want to play it, and it'll support itself financially, this can be more than a limited time experiment "nostalgic blast from the past". Most legal factions will, at least for the time being, remain with shared boards and leadership across both game modes. Reinstatements will be possible, even for players who only want to join on SA-MP. Technicalities of this implementation will be made available later on. Factions will be fully supported by the IFT. We're also going to facilitate some form of asset transfer (cash) from SA-MP to V. This will of course have its restrictions to avoid just massively flooding the RageMP server with hundreds of millions; however with our pending economy overhaul on RageMP, assets will be much easier to come by regardless. As far as the timeline goes, the main technical challenge why we can't just turn it on now is that some functionality on the SA-MP server heavily relied on the old UCP (spawn change, skin change, etc). We need to re-add this functionality to our current UCP, and adjust our infrastructure to support the new (old?) server. There's also a bunch of small tidbits that aren't compatible with our current database structure (bans and such) that we need to adapt. This won't take too long, but given our track record with release dates, I'll save it for when we really know. But since I can't help it, my current estimate is 3-6 weeks from now we should be open for business! Keep in mind that some of the information above may change, if it does, you'll know. I'm sure you're wondering what exactly this means for our RageMP server. The way I see it, opening the SA-MP server up will help us with our current goal to reach the players we've left behind one way or another throughout months since launch. We hope that by engaging players in our community and platform, we'll be able to show you all the incredible progress we've made on both our game mode and process since launching last year. Our primary development focus will remain on RageMP and improving on the already great game mode we've created for you. We've a new defined set of priorities that we want to follow, and most of our focus will be going towards customization, ease of access to assets and features with a non-restrictive economy, and support for illegal factions. Check our Roadmap to see what we're working on right now as a part of 2.0 update, which includes long-awaited features such as Burglary, Social Media, Blackjack (yes, I know), further character customization and more. We're on a good track here, with both Burglary and Blackjack going into testing next week. All of this was announced earlier today on our Community Meeting. I believe that essentially stopping doing these after launch was unfortunate, however hindsight is 20/20 and with the constant chaos going on, it was easy to forget why they were so important. You can expect these to return on a semi-regular, roughly bi-weekly basis. I'd like to close this post by pleading to those who left our community because they were unhappy with the direction, or features we launched with. Now that the chaos of initial months are over, we're steady building on the solid foundation we laid out. Over the months, we've released many great features such as Graffiti, Pets, Purchasing properties, Drug packages, Cinematic mode, Startshift, Turf map, Facial expressions, thousands of clothing, animation and furniture mods, Second hand car dealerships, Spawning multiple cars at once, Hair ties, Paintball, Modshop, new Makeup script, Scratch off lottery, and many, many more. We've fixed hundreds of bugs and hosted around 40 official events. And we're going to keep doing that and more. Our sole motivation for doing so, and keeping on even when times are tough and the player base isn't what we'd have hoped it to be, is that we want to bring you, the community, a fun place to play. So consider (re-)joining a faction or creating a one, or joining the staff team. If you believe you can make LS-RP better, reach out to me directly and if it's in the best interest of the server, I'm sure we'll find a way for you to be involved. If you've unresolved grievances that stop you from returning, reach out to me directly as well. I'm here to hear you out. Martin on behalf of LS-RP Leadership
    29 points
  2. Hi everyone, yes I'm back, how exciting. Before diving into the obvious purpose of this post, let me briefly touch on what I'll be focusing on in my new role. The leadership team has brought me on board as Head of Project to provide strategic direction to LS-RP, both for our RageMP server and the upcoming relaunch of our SA-MP server. I’m already knee-deep in planning on a variety of topics and can't wait to start putting things into action. During my previous tenure I was heavily involved in Communications, often leading our community meetings; and I'll be picking these up again. I also played a key role in revising how our systems enhance the player experience, such as the changes to Company schemes, pushing for the introduction of the /startshift feature, and all sorts of background calculations to ensure that businesses were well-supported. Ultimately I was only providing advisory support back then; but this time I'm in the leadership team and able to really keep things moving in a positive direction. Moving forward, I will be determining our development roadmap priorities and working closely with all sub-teams to ensure that our systems, schemes, and overall server management deliver the best possible experience. I’m open to making necessary adjustments; whether it's tweaking features, overhauling systems, or revamping schemes to ensure everything works better for everyone. But enough about me - this is about you. Entirely about you, in fact. I’m brimming with ideas, but your input is invaluable and will help to shape our direction. That’s why I’m inviting you to spend about 10 minutes to fill out a survey. Your feedback is crucial, and to make it worth your while, three lucky random participants will win a £20 Amazon voucher (or the equivalent in your local currency). So please, share your thoughts with me. Here's the link to the survey. Whether you play actively right now, started to play and then left, or are completely new to the community, your input would be much appreciated. Let's make LS-RP the best it can be.
    17 points
  3. Hello, Today we bring you yet another game update which includes two new features: nails and pointing. It also addresses a few inconsistencies and bugs, the whole changelog is below. [Game Update 1.9.4] - Added /nails - Added pointing system (B) - Added /vest to toggle body armor / vest - Removed default stance after shooting a weapon or fistfighting - Removed collision detection for cinematic camera In other exciting news, so far it looks like we're on track to release 2.0 next week. This update will include Blackjack, Burglary system, and some other heavy hitters like IG Social media. For the SA-MP crowd, we've also been hard at work getting everything set up for the release of the SA-MP server. Work has begun on process, reinstating staff members to provide support to players on the server, and some of the initial necessary UCP changes. If you're interested in what's going on, make sure to join our Discord server at discord.gg/ls-rp, where we'll be hosting another community meeting soon to keep you update on our progress with both SA-MP and RageMP. Kind regards, Martin
    15 points
  4. Jumping straight into it, it's been a couple weeks since the last minor update which we didn't announce as it was only a small one, so I'll include 1.9.1's changelog here too [Minor Update 1.9.1] - Adds paintball guns and paintball shops - Adds 40mm baton launchers for law enforcement - Adds /uniforms to show saved uniforms - Changes Taxi job /join location to Downtown Cab Co. located in Mirror Park - Fixes /hairtie overwriting the primary slot - Fixes /barber not allowing eyebrow/chest hair/facial hair selection - Fixes anim positioner conflicting with phone animation [Minor Update 1.9.2] - Adds context-specific switches for binds. - Adds fire rate selector for all weapons. - Adds 50+ new animations. - Adds clearer notification for /lock. - Adds paintball arena rulesets. - Adds extended staff chat. - Adds /event for extended staff members. - Adds new trash truck to waste management system. - Adds mods to /modshop for new vehicles. - Allows /impound with vehicle ID. - Increases auto-AFK time from 5 minutes to 15 minutes. - Refactors anim positioner. - Fixes an issue with /ajail. - Fixes property-related issues.
    14 points
  5. Hey everyone, I'm happy to announce that we've relaunched faceinvader.net, our LS-RP:V (RageMP Universe) In Character social media website. Currently it's available to access through your browser, but as of 2.0 which is coming later this week, you'll be able to access it in-game as well. Please have a look at the faceinvader rules before making an account. @badhbh has been appointed as the Head of our IGSM Team and will be responsible for running the moderation team on the sites. The site offers variety of features besides making friends and posts. It allows you to post events, sell items on a market place, post and search for job offerings and much more. Explore it yourself and have fun. We're in the process of setting up an equivalent IC social media site for our returning SA-MP server as well. For news about that and more SA-MP related topics, please tune in to our Community Meeting held on Discord this Sunday, 9 PM Server-Time (CEST). As with any new service, please allow us some time to finetune the site and work out the bits and pieces. Preview of how faceinvader looks like in-game (2.0) Example of a job offer on faceinvader Kind regards, Martin
    11 points
  6. Hello, we're bringing out yet another update from our workshop tonight, which includes two new features. One is the first feature in our Gambling update series - a scratch off script. You can now buy scratch off tickets in gas stations around the city and win prizes up to 10 mil. Second important part of this update is a complete remake of our makeup script. You can now use /makeup anywhere to edit your look, and also save and load makeup presets. [Game Update 1.9.3] - Added scratch off ticket script - Added new makeup script - Added ability to buy multiple items of the same type from stores at once - Maintenance work on the script I'd like to also remind everyone there's a rally event hosted in-game tonight at 10 PM server-time with cash prizes totaling $60,000, so come join us for a chance to win. We're also hosting a community meeting tomorrow at 9 PM server-time on Discord, where we plan to announce important changes to our community and clarify on the future of what's going to happen with LS-RP going forward.
    11 points
  7. Hello all, As many of you have already been aware, the staff team has being going through a major restructure recently and in light of that @Helius, @Spanion and I have been appointed as Illegal Faction Team Council. We understand that there was a massive lack of communication across the board from within the team and we do apologise to everyone, we will be trying our absoulte best to get illegal factions to the state we're aiming for. It's important to note that your guys' feedback means a lot to us, and we're all ears. We're working as much as we can in the background, predominantly focusing on the current schemes that are in place as well as the illegal factions rules of engagement. Schemes We understand that our past schemes fell short of the rapid-changing environment of the community and we acknowledge the frustration caused by delays and the lack of responsiveness. Moving forward, the Illegal Factions Council is committed to make significant improvements in this direction in order to streamline the process of players and factions alike obtaining schemes or having their request met in a timely manner. Furthermore, we are working hard on creating open communication channels that will help us prioritize player feedback, because your ideas and concerns are crucial in shaping the direction in which illegal roleplay is heading. We really want to focus on bringing in new illegal factions, and to help that we will be creating a faction starter package which has various different perks, depending on what type of faction that it is. More on this will be released shortly. As for the current status of the schemes, please note that everybody was kicked out of the schemes they were holding in the present. This was done in order for us to be able to review how the schemes work and improve what we can improve. Applications for schemes will be re-open shortly to allow for everybody to have a chance. Rules of Engagement What's in the works? As previously mentioned, we are currently reviewing the way schemes work and how they are granted to players/factions. Along with that, it has been brought to our attention that the Rules of Engagement as they are at the moment are not up-to standard with the current state of illegal roleplay and they are in need of a refresh. We will be reaching out individually to faction leaders & players alike in regards to what they would like to see changed or added to the ROEs in order to bring it up to speed Illegal Faction Team Public We have removed everyone from the public faction team as it didn't seem like there was much purpose in having it, but we're changing that at the moment. We're opening recruitment again and are welcome new faces and ideas. As part of the team you are expected to give a valid and unbiased input/judgment on every matter regardless of association. Always put yourself as a neutral party, not a faction member, not a faction leader. If you feel like you are unable to do so, please refrain from participating in the discussion. If you are involved in the conflict in-game do not present and handle faction matters yourself as a faction team members unless there are prior instruction from the faction team (ceasefire, etc). We don't have a specific application so if you're interested please forum message the Illegal Faction Team Council.
    9 points
  8. ora ora ese long time coming
    4 points
  9. You don't need a lot of players to roleplay or develop your character. Though you need others because there's only so much of developing you can do alone :]] Back in "tha day" there was a lot of interesting roleplay happening on the server - unique characters and factions. I remember LS-RP SAMP covid peak (700 players, full server), but even then roleplay quality was not that great comparing to what it was years ago. Player count is not the golden ticket. A lot depends on factions and quality of roleplay players create. The events are great don't get me wrong but what gets me going (and others I guess) is the developing of your character and achieving goals you want to achieve (motivation to play and grind?). You can't expect people to grind when there's no reward. Having 50 players does not motivate me to stay in game for hours. I miss factions you needed to up your game to be associated with (not just joining a discord) - there was roleplay going. And you didn't need to know anyone on Discord. I remember the madness back in the day... Getting shot? Getting robbed? Or just being a witness of something crazy? No one taking aesthetic screenshots? Yeah. Also... I get that having fun in-game can get people going but do you really want to "have fun"? "Going IG and having fun" is not a solution here. Though I think the player base will be going up with time if the management does not give up on LS-RP and keep up the God's work! Peace
    3 points
  10. Will come back to you! We're still figuring out what this will look like. Yes, but as I said above, we're not confirmed on what that will look like right away. More information will be available for property support once we release the SA-MP boards on this forum, so in short, yes you will absolutely have support. If you owned said business(s) when the server shut down, they'll still be owned, and accessible.
    2 points
  11. Back Outside / Through The Thick & Thin
    2 points
  12. 2 points
  13. The Steady Beginning...
    2 points
  14. The screenshoting mindset is a lot of the problem. The screenshoting roleplay is very limited. It's a new wave, trend or what ever you want to call this. Older people that does have the experience is not playing anymore and the new ones are not interested to play here. The no screenshot days are over. We have what we have and there's no need to reminisce over the old days. If the players want to take screenshots - they should. Also I see people on Discord making fun of the player count... People like to pretend they care but they do not. You think people would care if there was 500 players playing? People would still be unhappy and find holes to poke at. I guess what I'm trying to say that LSRP is doing a great job keeping this up and there are smart people behind this. Don't stress about the player base.
    2 points
  15. I agree with the whole shift to taking screenshots and turning it into like a movie of your character. I had the most fun when character showcases weren't a thing and people weren't doing silly /me lines for the sake of screenshots
    2 points
  16. A lot of work has going into moving the old boards into what they are now — and in order to keep everything tidy, we’ve decided to create a SA-MP Category on these boards, which will soon be accessible to the community.
    1 point
  17. When the SaMp server was already dying I went and did some stupid shit on a character that got me banned, thinking It was a point of no return (the server dying). I was never a rulebreaker when it was like "serious", for years. Will I be able to Get unbanned?
    1 point
  18. 1 point
  19. pacmale clem skates gallagher all my pd gang impact and oss fellas
    1 point
  20. Yet to be decided! I'll let you know, once we know.
    1 point
  21. Okey bro. Run 3
    1 point
  22. If only I could get in touch with half of these people again. Good fucking people.
    1 point
  23. COMMNAD THE FUTURE — CONQUER THE PAST
    1 point
  24. https://discord.gg/GFaDjmr7tY my discord Barrio Mojados Far More Evil
    1 point
  25. 1 point
  26. whoa gang shit
    1 point
  27. Hello fellow roleplayers, I know it's been a while since the last update and I'm partly to blame for that (well, I'm not, but we'll say I am) but here we are with another major update! This update will release later today once we overcome the last hurdle (we added too many cars and now pdm.com doesn't work for the 'Sports' category, oops), meaning it's not live yet! This update focuses on things to spend your money on, which we have decided is going to be more cars and real estate. Here is the full changelog: - Adds second hand car dealership business type that can spawn 10 cars at a time - Adds ability for premium players to spawn 2 cars at once - Adds ability to buy properties as a player, company, or faction - Adds ability to rent properties as a company or faction - Adds ability to transfer properties between players - Adds ability to change phone wallpaper and lock screen background independently - Adds key bind (default: F6) to posiiton yourself whilst using an animation - Adds /toglevel to combine playtime across all characters - Adds /hairtie and selecting up to 3 hair styles at a barber - Adds /status to automatically display a /ame when a player gets within 30m - Adds Fire Department dispatch system beginnings - Adds admin/tester duty restoring after reconnecting - Adds /deletegps to delete a GPS entry - Adds /home as an alias for /gps home - Adds /helo for Maverick helicopters - Adds character name tracking to licence grants/revocations - Adds facial expressions to action wheel - Adds /modshop for non-government faction and company vehicles - Adds admin command to disable an interior's default music - Adds formatting to weapon licence page on MDC when a licence is expired - Adds new cars to pdm.com - Fixes /mic inside company properties - Fixes being unable to move non-money pack items out of cash convoy vehicles - Fixes impound state loading for company/faction vehicles - Fixes cash packs not being removed from cash convoy vehicles on restart - Fixes /examine - Fixes setting a waypoint showing the wrong name in the notification How will house prices work? House prices have been automatically calculated based on their type and tier. These will no doubt be manually adjusted, but for now, the house pricing model is as follows: Apartments, trailers and garages will be set to a buy price multiplier of 12 x 3 of their current rent price. What this means in real terms is: Apartment costs $500 to rent $500 x 12 x 3 = $18,000 to buy Apartment costs $1500 to rent $1500 x 12 x 3 = $54,000 to buy Up to $2000, which we consider a higher tier of property. These prices are double this multiplier. Apartment costs $2000 to rent $2000 x 12 x 3 x 2 = $120,000 to buy Houses are double whatever the apartment multiplier is for that tier, so a house that costs $500 to rent would be $36,000 to buy, a house that costs $2000 to rent would be $240,000 to buy, etc. Companies and factions can also buy these properties, so a company could buy up an apartment in Davis to use as a company headquarters, for example. Companies have a 33% increase on prices however, and factions a 66% increase on prices. A $18,000 apartment bought by a company would cost $24,000, for example, and $30,000 for a faction to buy it. Note that at the moment, only legal factions have bank accounts. Illegal factions will need to create a company to act as a front, but this comes with the benefit of it being 33% cheaper. Note that, yes, you can buy a house as a player for the cheapest rates and use it as a company building. This will soon be illegal in character and will be considered tax evasion, so if you do go this route, make sure you cover your tracks properly! Government code enforcement officers are always watching. How will second hand car dealerships work? For now, while we work on a proper display system, this will be a permission granted by a car dealership company to a player to spawn up to 10 vehicles. The player will have to make the sale, and the player will have to use /transfervehicle to sell these cars. I do have plans in the works to be able to set cars into 'display mode', where you cannot turn the engine on and can /buy similar to other existing car dealerships, but for now these second hand dealerships will be entirely player-managed. This means that they will fall under the robbing and scamming rules until full script support is in place. Social Media You may have seen some of our promotions recently on YouTube, TikTok or Instagram. If not, I encourage you to check us out! Our socials can be seen in #socials on Discord. In case you missed it, here is an example of the type of content being worked on by @Deceive and @CChef at the moment! lsrp1.9 troll teaser.mp4
    1 point
  28. Sunburnt red ggs!
    1 point
  29. lol u guys are being disingenuous. before discord we had skype and before skype we had IRC. there's always been ooc mediums to organize roleplay not only that but gta5 is too big and cumbersome to facilitate fast dynamic rp. spending 10 minutes going through loading screens and getting your pc bricked only to navigate a colossal dystopian city in search for scraps of rp is not a viable thing u could boot samp in 20 seconds flat and be rping within 2 minutes of logging in which isnt the case here
    1 point
  30. Greetings LS-RP'rs, Here's a summary of our February adventure but more importantly information on what lies ahead. So, let's get started with what everybody's been eagerly waiting for - the dev update! DEV UPDATE We're currently in the final phase of testing for LS-RP v1.9 and on the brink of LS-RP v2.0. Although there is no launch date yet, we anticipate it happening very soon! Version 1.9 is an ambitious undertaking where we're implementing several highly requested features, including the ability to purchase properties. Property owners will have the option to set them out for rent and adjust rent based on the tenant's affiliation, such as faction or company. Additionally, we are working on several quality of life updates, such as the ability to have multiple hairstyles (/hairtie) and /modshop for non-government faction vehicles. For more information, please refer to our dev roadmap >> here <<! EVENTS UPDATE It's been another busy month for the Events Team, as we've been operating at full throttle since the beginning of February and haven't slowed down. Despite February being the shortest month, we managed to host more events than ever before! We've continued our successful formula of collaborating with factions to ensure events are not only enjoyable out-of-character but also serve as a tool for in-character character progression. We understand that while this approach may not have been particularly effective for all character types, we are constantly striving to diversify events to be inclusive and enjoyable for everyone. We're also aware of the community's demand for illegal events. If anyone is interested in setting these up and needs our assistance with anything, please feel free to reach out to us. We'll be more than happy to help you make it work. Here's a list of events that we organised in the month of February, Midnight BBQ party (in collaboration with Hell Runners MC) Redwood Lights Motocross Rally (in collaboration with SAGOV) Vespucci Beach Jet Ski race (in collaboration with SAGOV) Presidents Day (in collaboration with SAGOV) Los Santos Business Expo (in collaboration with SAGOV) Drift King (in collaboration with SAGOV) COMMUNITY ENGAGEMENT TEAM The Community Engagement Team has undergone a few changes this month. Currently, the team is led by @Deceive, with @CChef serving as the Assistant Head. We understand that marketing has been under scrutiny for a while, and rightfully so. In this update, we won't delve too much into future plans, as we believe that it's time for action rather than just talk. Instead, here are a few things we've worked on this month: We are aware of the numerous suggestions that the community has put forward, including e-mail campaigns/newsletters, rebranding etc. Some suggestions may not come to fruition, and others will require time to implement, while some changes may be noticeable immediately. To utilize our time and resources efficiently, we will prioritize strategies that can be implemented independently and swiftly. For instance, focusing on social media accounts and advertising on social media was given higher priority over weekly newsletters as the latter required a dedicated personnel from the dev team to set up the infrastructure. However, we will continue to work on implementing the infrastructure and getting the show on the road while ensuring that ongoing projects do not come to a halt. How can we join Community Engagement Team? MAPPING TEAM UPDATE First and foremost, the mapping team leadership has recently changed, laying the foundation for new mapping opportunities, projects and processes. The new leadership will prioritize projects based on server interest, revitalize the mapping request process, and commit to growing our team. The team as a whole, especially Caledonite, would like to express the deepest and sincerest gratitude to Sparkles and kaibr for their tireless efforts and overall everything they contributed to both the team and the server as whole. We hope to see them both back someday. Our new mapping team leadership will consist of @Caledonite as the mapping team leader, and @MAK0 as the assistant mapping team leader. One of our main priorities is going to be getting apartment complexes furnished, including /bareswitch-able units. Eventually every apartment complex will retire the default apartment complex interior. More information is to come in the future. We will also be focusing on government interiors, getting them shaped up from the last time they had any type of furnishing started. Some of these were left as unfinished projects, but we will be revisiting these and getting them mapped as well. We are also looking for any new mappers to join the team! This is a great opportunity to show your creativity off. If any community or staff member wants to showcase any mapping examples they have through furnishing or any other type of mapping method, or if you have any questions about the mapping team, please feel free to contact Caledonite and MAK0 about it. We will answer any type of question or inquiry to the best of our ability. STAFF UPDATE Congratulations to our newly promoted staff members! Senior Admin bobster Izumi Game Admin Helius Trainee Admin ScubaStef Finally, we'd like to conclude this month's update thanking everybody once again for sticking with us through thick and thin. We understand that the journey hasn't been an easy one but we will make sure that it will be a fulfilling one.
    1 point
  31. Fighting_Kick Fighting_Bag Fighting_Combo Pistol_Exercise Exercise_Jumps Female_TurnPose
    1 point
  32. Kayden Jackson Certificates: Licenses: To-Do: Archive: REQUEST FORM
    1 point
  33. 1 point
  34. Frank White Joey Cortez Robbie Milne Victor Petera there's just a few
    1 point
  35. CARS ( WIP ) CARS ( PICS BY ME ) MOTORCYCLES ( WIP ) GUNS ( WIP ) MISCELLANEOUS ( WIP ) GTA THEMED AVATARS LEO: NEW ( 2023 ) : SIGNATURES ( WIP ) PROFILE BANNERS:
    1 point
  36. Back in time when I had time? I used to be drawing a lot on paper like it was one of the most things I do in my day but I stopped that due to some real life issues and just been fucking about on digital lol. If you want my advice? I can suggest adobe illustrator and don't know if you'd believe me but I draw using my mouse lmao. Adobe illustrator makes things easy as fuck and it saves a lot of time when you get to know the tools better.
    1 point
  37. 1 point
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