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  1. The entire narrative around how developers are sacrificing their free time is also relevant to your average faction leader who arguably spends a lot more hours on the server trying to manage his own faction and contribute positively to the community. That narrative is also relevant to any average roleplayer, legal or illegal, who has contributed with their roleplay to the community, with their activity both in game and on the forums. That narrative is also relevant to any adequate Tester who is willingly helping players in game with their questions and who is also doing solid forum work in terms of administrating. That narrative is also relevant to regular Administrators who have to deal with Player Reports (IG & on forums), general administrative work, etcetera. And that narrative is extremely relevant to one of the most overshadowed teams on LS-RP: The Illegal Faction Team. I can confidently say that I have spent an unhealthy amount of hours doing my job and trying to make this server better. That involved handling complex Faction Reports, actively participating in IFT threads, discord discussions and meetings, coming up with new and interesting concepts of how we can please all the current illegal factions. I can go on and on about how much work I have personally put in however it is more important to focus on the obstacles that I've unfortunately had to deal with when it comes to eventually forwarding any ideas to developers. While MMartin was still around, we were discussing something like a withdrawal system or at least drugs having a negative impact on your character. Evidently that did not happen, never implemented - forgotten. Several IFT meetings were all about discussing new implementations however once we all just collectively agreed that the developers aren't really interested in any of our ideas, naturally we all just gave up. It was pointless to even talk about it on the meetings, let alone cook up a thread and literally "beg" for the attention of the Development Team. As a former detective in LSSD, I also had a lot of suggestions in terms of the Detective Job as it is severely outdated. I forwarded a lot of them to the Development Team however we got nowhere with it. Mind you that it wasn't about anything oddly specific or new, my suggestions were mainly about tweaking current scripts to make them more modern. Why am I saying all of this? It's not just the Developers sacrificing their free time and doing volunteer work. It's the entire community doing that, from your regular roleplayer to your Lead Admin. We are all doing this in our free time.
    10 points
  2. What's currently happening to the server isn't the first time—this is almost an exact repeat of what led to its closure around 2021. Management made the same mistake back then, shifted their focus on V while letting SAMP sink. It was a good call to bring back SAMP, brought in fresh players, and reminded everyone why this place has lasted so long. But, I thought they gonna bring SAMP for few months and re-launch V ASAP, but it took almost 2 years and yet it's not relaunched despite the promises "SOON™" and ongoing work. Anyone who tried V knows the script itself wasn't the problem, we had all essenstial features to roleplay, but it flopped not because of the script, but because of the complete lack of transparency and the broken communication bridge between management and the players. At the end of the day, it's all about the quality of roleplay, the fun and memories. We all agree that 150 dedicated, high-quality roleplayers with the right staff is way better than a bloated server full of DMers, shitty roleplay. Management's one job right now is figuring out how to make LSRPV stay active with good roleplayers, Whether we like it or not, SAMP has a limited future—no matter how much we try to milk it. We don't have to compete with other servers on scripts. We can stand out with the quality of roleplay and a management team that truly listens to its community. There were so many SAMP servers with "better" scripts and features than LS-RP, but they couldn't reach us because of the incredible quality of roleplay, fun and for its simplicity. Please don't take that away from us. With the right plan we can do that again on V. It's all about the roleplay and fun. I can spend a day doing /me and /do lines without any other feature and yet I'd have spent a memory day with real roleplayers. Community is passionate and they do care, otherwise they wouldn't bother their ass to write thousand words. Leadership it's time to come out with a big announcement and clear the air for everyone.
    10 points
  3. Been reading this for a while and wanted to finally chime in since others asked. You need to separate facts from assumptions and lies. It is clear as days that the main reason why you are seeing a decline in the community now is from the mistakes that the leadership put forward along with putting people in positions where they shouldn’t have been from the get-go. The decision making around a lot of things started before the first batch of official factions even got announced after the relaunch of SAMP. @Brigone being one of the firsts to vocalize the problems that the server was facing along with calling out bullshit that people were doing from the admin team and leadership perspective. The only reason that didn’t go anywhere was simply because of one reason. One person leaving doesn’t matter to us only because the server is doing totally fine and one leaving isn’t going to cause much of an issue. In other words, the admin team and specifically people in recognizable positions were too comfortable and let the server flow on. The next batch of folks started leaving when you saw that there was no progression in the script itself. The server becomes stall when there’s clearly no progressive updates, a roadmap that is ultimately outdated, along with the attention being at two different places. Why are you building on a foundation that is already in shambles. I have been both in IFT, led an official illegal faction, led a legal faction, and eventually came into the staff team. Simply put, the culture is toxic in those ranks where you’re going to have three groups. The folks that are vocal, quiet, and shit talkers. I am not going to name anyone here nor do I care since I already have stopped playing in this community, but the vocal folks were already zoned out from folks that were in positions, and it was like we were going against a militia of a brick wall. @Kev and @Clack vocalized a lot of these things in the standard meetings we had along with suggestions that never went anywhere. Ultimately, the developer team got shifted like the times and nothing came out of it. All in all, the culture of this community was horrible in the admin ranks itself and the mentality majority held. I will not even get started in the legal side of the house and how people were harbored from punishments along with the recent things @Aloosh called out on the situation of alt accounts. Marketing isn’t going to help this community gain numbers if internally those issues weren’t fixed. And I’m answering that question now as well they’re not going to be fixed only because of people and their egos. When you do call them out for their bullshit then they get censored or messages are removed. It’s the easiest thing they’ve done and will do. The main problem was the staff itself, and the positions folks held. The regaining of numbers is unrealistic when the serious folks themselves stopped playing. It’ll be very hard to bring them back due to them firsthand seeing the drama in the staff side. All in all, the community needs to realize that censorship and poor decision making from many folks is the reason we are here. We warned them about 8 months back that this is what will happen and these kinds of threads are what you will have to deal with if you don’t give transparency, updates, and honesty. They lacked in every area and here we are. I don’t mean to rub or derail this topic in any way, but it was worth putting this out there that these attempts in the backend happened, but these are the consequences of getting brushed off.
    10 points
  4. I can elaborate. As someone who had access to all the RAGE progress, I can vouch that there were almost no discussions regarding the future of LSRP-V. Most threads, limited to staff members, have been inactive, show little real progress, and provide no clear picture of what we can expect. The only thing that actually stood out was how the economy would be handled, allowing cash transfers from SA:MP to LSRP-V at a ridiculous ratio, a ratio that would inflate the economy and force us to sell guns and drugs at the same prices we currently have in SA:MP. Furthermore, to my knowledge, a dozen modules have been pushed since last year, about one module per month, maybe even less. Most are just bug fixes or minor changes. Around 3 pages of suggestions have gone unaddressed, all from staff and RAGE insiders. Illegal factions have no real features, and drugs aren’t completed, even though they were promised 2–3 months ago. Other than a basic script that replaces the current warehouse system, called DarkNet, and a simple chop-shop system, we haven’t seen anything special regarding LSRP V. Also, before I resigned from my role at IFC, I was approached two days prior by LSRP-V developers for advice on what features they could implement for illegal roleplayers. Mind you, this is very recent and clearly shows that it’s not ready for launch. With all that being said, you’re clearly pulling your weight, and I respect your dedication, but if you really want to push for LSRP V, enlighten us. Let us know what immersive and glamorous features LSRP-V has that GTA World (its biggest competitor) doesn’t.
    9 points
  5. Having been a member of this community since 2012, I have witnessed the server’s “death” multiple times—once before the closure and once when the RAGE server was shut down for rework. I played on both platforms and saw potential in each of them. When it comes to the RAGE server, I was among the last players who remained active. I grinded, roleplayed with factions, and yes, I robbed a lot of houses to steal guns. I come from an era where all I needed was /me and /do to create roleplay. I can absolutely create RP on my own and genuinely enjoy it. Overall, I enjoyed both platforms. However, when it comes to heavy roleplay, immersion, and creative storytelling, SAMP LSRP is undoubtedly unbeatable. I initially came back to SAMP for nostalgia, but I stayed for the community especially the returning veteran players who built truly great factions. SAMP has, and still has, a lot of potential. Unfortunately, it is often said that the core script is outdated and that developing new features risks breaking it. Still, we have many underrated features such as /spawn, holdable items, and more. SAMP has soul. SAMP has culture and over a decade of lore something RAGE cannot replicate. It is a new universe with unfamiliar aesthetics. As an IFT member, I tried to support both platforms, but the lack of developers and communication caused me to lose motivation. When it comes to SAMP, we at least want the top voted features that were presented on the UCP. As for RAGE, nobody except staff knows where it is heading. What about the economy? New rules? ROE? Price agreements for guns and drugs? Players want to play on LSRP SAMP not because of “shitty” computers, but because they are familiar with the platform. They have lore, friendships, and years of developed roleplay skills. It is culture. Many players with high end PCs returned to LSRP SAMP and spent months building factions and developing characters for a reason. I will not try to compare our community to another, but when it comes to management, LSRP currently cannot compete. That said, we do have many good staff members and dedicated admins such as @badhbh, @Rye, @Aloosh, and others who genuinely care about this community. I have seen their work and their dedication firsthand. I cannot say much about the rest of the staff, as most of them are new faces to me and have not made a noticeable impact. I agree with many of you here, especially @Kev, @Aloosh, and others who cared enough to share their input with heavy hearts and genuine passion. This community needs to hear the actual community. Listen to the everyday player. Listen carefully. When it comes to marketing, unfortunately, the only real way to market this server is to play on it. Encourage staff roleplay in-game, make management approachable to everyone ( @badhbh is very kind, by the way), create subreddits, and spread the word. I have seen several respectable YouTubers who actively test SAMP servers and invite their followers to play if they enjoy them. https://www.youtube.com/@InternetRob https://www.youtube.com/@TheJizzy
    7 points
  6. I’m less concerned about the lifespan of GTA:V or GTA:SA themselves, because a strong modding ecosystem can far outlive the base game’s relevance. GTA:SA was technologically outdated for years, but its community kept it alive thanks to the freedom, tooling, and culture that allowed for endless creativity. A great example of this is the Russian servers, which have consistently pushed boundaries with unique game modes. In that sense, it’s entirely plausible that RAGEMP could follow a similar path with GTA V, especially given its modern tools. You're dealing with a whole different problem. LS:RP on SA:MP set the standard for serious roleplay early on and became the benchmark that shaped the community’s expectations. Because it launched first and gained momentum quickly, it attracted a large, dedicated player base along with experienced staff and rich lore (`con rispetto). This created a strong, established ecosystem that was hard for other servers to compete with. Even when "technically" more advanced or innovative servers appeared (and I can name a few: IBP-Roleplay, Core Roleplay, LC:RP (hey @Aberdeen), Ultimate Roleplay — a production of yours truly), players often stayed with LS:RP because they had built meaningful connections, characters, and reputations here and leaving meant giving up all that social investment, which is a huge barrier. GTA World holds a similar position today. Thanks to its early presence and growth, it has established a community and culture that new platforms struggle to rival. The real challenge isn’t just offering better features but building the same level of trust, history, and player commitment that LS:RP demonstrated years ago. That kind of foundation takes time and is very difficult to surpass, specially when you've gone the opposite route time and time again.
    7 points
  7. Being apart of the community since pretty much the beginning, The quality of management from back then to now has plummeted heavily. I don't need to elaborate on it because so many people have already explained why in this thread and on multiple threads over the years regarding this exact same topic, ironically to do with similar people in charge. It's a rinse and repeat cycle. Where is the engagement? Don't just say "We're sitting back and formulating a response". That's not good enough, you should be actively engaging in conversation and actively getting involved. Don't just cook up a generic response and say "We'll look into all of these changes for the better of the communities future". Because this community will not believe you now. Every single one of those staff members should be posting in this thread giving their honest opinions. You've been tagged enough times. Not just posting to either moderate or go after people for having an opinion. It either shows the staff don't care and just care about having a colour on their name or they're too scared to post their opinions in fear of being removed from the staff. Which in all honesty? Doesn't surprise me. Being told not to engage in the thread would also not surprise me. But overall, LSRP and the management have left it years too late, the hole is too deep and the damage is unrepairable. Too far gone for anything to be done. It's a salvage job at best in regards to keeping whatever scraps are left, around. Brigone summed it up perfectly in fact.
    7 points
  8. I'd like to chime in regarding the upset at Martin's activity, mostly inspired by @Clack Currently, Martin is abroad hopefully enjoying himself a lot more than I am. We're unlikely to have a response from him at the moment given the fact that he's on holiday and not expected to be available for the duration. Hopefully a little clarity and transparency on the Management structure could help: Martin promoted myself and bobster to Management months ago now, following a discussion where we agreed that the bottleneck to a lot of things was waiting on Management approval. Martin gave me the role of Head of Operations - and bobster was promoted to Head of Staff. I've done my best in the past few months to reduce these waiting times, and ensure that nothing much is sat around waiting for Management's green light. Head of Operations was Martin's role. He is now Head of Development and is generally not involved in the day-to-day running of the community anymore. When he held this role, and the community were upset with his activity (or perceived lack of), I could understand. Martin is still involved, and when changes are made - his input is invaluable but ultimately, the server's management is 10x more active than before in recent months, we haven't gone anywhere. All of this is 100% intentional as Martin's main focus can now be on what he enjoys, which is development. I've seen some of the work he's done for RAGE in particular, and I'm so excited for the community to get their hands on it. I'll happily lecture Martin for not logging into the forums, but the management/leadership and development team generally converse outside of LSRP platforms altogether. Nobody has "run away with the donations" if that was the case, the server would not be online because nobody else is paying for it. This was something I originally noticed the few bad actors who some of you have let work you into an absolute tizzy, start by saying. The fact that the server has not once gone unpaid should do more than enough to dispel that conversation. I've seen people complain about management's activity and lack of approachability, but praise my activity, care and attention in the same breath. What is it you're looking for exactly from Management, or feel that you/the server or community are lacking?
    5 points
  9. 1. Provide me with any sufficient enough statement from a Lead Admin+ in terms of any significant improvement of SAMP in this current calendar year. If you do believe that you can "grind your way" to Lead Admin from Tester by truly being invested in LSRP and contributing positively, you are mistaken. It's a public secret as to how people go up the hierarchy and it's no different than your regular 9-5 office job. 2. All of the developers are currently focused on RAGE. Do you realistically think that management would hire someone as a developer if his sole purpose is to code on SAMP? Their clear intentions are to transcend to RAGE entirely, so even if someone had genuine interest to do that, he wouldn't get the job. 3. There were plenty of factions that were very active and improving the quality of the roleplay that we have however if you managed to read half of the posts on this thread, you would realize why those people refuse to contribute further until things change. 4. Plenty of talented mappers have done a solid job on LSRP however (for some reason), mapping additions were very selective and some took months to be implemented. Aberdeen cooked up a mapping on Star Street for the SOVA business and I'm not even sure if that mapping was added after all. I had to beg to management and the mapping team for a map to be implemented, MIND YOU it was done by a player who isn't in the mapping team. All they had to do was add it in and that took them (if they even added it) more than 4 months at this point. 5. You have proven to everyone that you have read all of our posts diagonially.
    5 points
  10. On LSRP with the current script? Maybe. But I have seen upcoming SA:MP servers who have a fully customized weapon and vehicle system. A lot of dope things can be implemented on a SAMP server, it's all up to the dedication of the developers to do it. However, the majority of the people who have commented here have stated that the script isn't why they've spent so many years on this server. Those players are usually good enough roleplayers to not be dependent on script features to come up with good roleplay concepts.
    5 points
  11. 6 pages and 89% of it is literally solutions to the problem and you have the audacity with "rage insider" to even comment your 2 cents in on this. Why don't you go play LSRP V right now? Oh right. What change will happen on LSRP V that didn't happen on SAMP? Oh right. Majority of players came back/are here due to the LSRP name, not because anyones exciited for the LSRP V release. The small percentage that really hopes and wishes for LSRP V to flourish and do great are literal rejects of the SAMP scene. Sorry if I come off as a bit mean here, but can the people who are only here for LSRP V and never even wanted to see SAMP do good just fuck off? We don't need your delusional 2 cents that 'Rage is the only future!". No one from the Rage team can answer me this; What's gonna change management wise/or even staff wise when you compare SAMP and LSRP V. Is Mmartin magically just handing this over to someone else? Does everyone from the SAMP team just get booted off or do you keep x amount of people based on the friends group? Like I can't comprehend how delusional you rage insiders are.
    5 points
  12. It’s quite ridiculous really that the exact same problems can repeat themselves 3 or 4 times and send more chunks of players away each time from 2021 to now. I fear that it’s badhbh attempting to formulate a response alongside the rest of management who don’t roleplay. Apart from her they have no idea what actually goes on in-game because they all roleplay robocop LEOs among themselves, so can you blame them for their lack of response here? I would love to see the insights from someone like bobster, node, Celestine, Izumi, dadoJ, etc about the roleplay that actually goes on here. I am not flaming, I mention the names because this is another concern people won’t say on this thread and I want to make it known. Really hoping we get a response soon because there is so much more that needs to be answered for, particularly extreme administrative corruption with a certain faction’s weapon warehouse.
    5 points
  13. @n0de101 in terms of Mmartin's activity on LSRP, it has also became a public secret at this point of his whereabouts and what he is currently doing. I'm sure you know what I'm talking about. I was in IFT between April '25 - November '25 and we only got to speak with him somewhat in detail about a drug withdrawal system. We've had a lot of discussions about different topics however that was the only one he personally took part in. All of that was discussed in late May, early June. Whether he is active in the LSRP staff discord, I wouldn't be able to confirm that... However, his forum activity is public for the entire community to see. His last action on the forums is this: In his defense, he did log on the forums on the 14th of December 2025. 👍 So to rephrase Flaxxer's words, he hasn't been active on the forums for more than 6 months.
    4 points
  14. I've seen a few comments throughout the thread alluding to the fact that developers intentionally do not work on SA-MP and instead work on developing RAGE instead, I'm not sure where this has come from but it's not true at all. The development team are all volunteers, who do this in their spare time out of passion for the community and to see the persistent attacks on them is frankly very demotivating. There have also been comments that we should all just prioritise on SA-MP from a development standpoint, but it's not as simple as that. As Duco has alluded to previously PAWN is a very antiquated language that isn't well taught, if at all these days; coupled with the fact the SA-MP codebase goes all the way back to 2007, it is not a trivial matter to add even basic things. Speaking for myself, and Danut, we both joined the development team for RAGE; I personally have no knowledge of PAWN to assist with SA-MP, and I already spend the little free time I have developing alongside my other duties as a lead admin. Given all that, I think people don't realise how lucky they were when a developer like Cake was around who had the free time and knowledge to push out significant updates to SA-MP. Robstrap is the resident SA-MP guy these days, and he's been holiday for a little bit know, but I know from speaking to him he intends to continue his work developing SA-MP on his return. No matter your opinion on which platform you prefer, just be mindful of the time and effort people put in for free in their spare time; you might not agree, but they're the ones sacrificing their free time.
    4 points
  15. I've heard nothing other than "RAGE is the future!" from all of those who prefer V over SAMP. That is entirely your opinion and I am fine with that, however all of us who generally only play SA:MP have provided more than enough reasons as to why we believe the V project is doomed and we have provided multiple solutions on how to fix the SAMP server. If you are not actively trying to contribute to this discussion by trying to further elaborate on your point of RAGE being the future without truly providing any valid points other than "SAMP is an old game", how do you expect people to buy into your idea? As I wasn't really around when the first RAGE server was opened, can you please let the community know as to why that server failed? I genuinely want to hear your side of the story as it seems like you have spent a lot of time on that server. What has management done, in your opinion, to prevent another failure of an opening of the RAGE server?
    4 points
  16. Day four and the only thing out of top brass has been an excuse about why Kev's post was censored -- if that isn't telling, then I don't know what is. I don't think it's a coincidence that a lot of the people being ignored in here, are a part of the same culture of role-players that the staff have notoriously always had a prejudice towards -- the same culture, I'll add, that have built the reputation that they leech off. In my experience, most of the staff have been vanilla role-players that would be more suited to Second Life, and make up for their lack of ability with administrative power; this is probably why they'd prefer to play with the systems and gadgets on RAGE than use their imaginations and role-play with the people that give a shit on SAMP. I feel like this thing with RAGE is almost out of spite, that a lot of them would like nothing better than to put a lot of "elitists" out to pasture. They look down on and mock people who passionately commit to their characters and their worlds, and they're doing exactly the same thing now. Edit: Except Rye. Rye's a real one. Big ups Rye.
    4 points
  17. From now on if you want to come and crusade for RAGE you should come and tell us what you spent your time doing on SAMP that makes you feel that it is dead in the water and that RAGE is the future. The only insiders that have come forward so far are Natasha Valentine who graced us with the monumental roleplay coming out of Valentine hotel over the years and a LEO roleplayer who's recent forum posts span back to July. I want to see credentials of what you actually roleplayed here or your opinion is simply invalid.
    3 points
  18. You guys had a great run. Best of luck to you all.
    3 points
  19. Mulled over for a bit and figured I'll leave a short comment to clarify on some things as well as express my personal stance. Whatever I say here is purely my own opinion and does not represent the staff team as a collective. As an admin whose focus is primarily on SAMP, I would like to see a healthy coexistence between both servers once RAGE launches. I hope that with enough effort, we can retain players that also prefer playing SAMP and build a community that is self-sustaining, albeit not as populous as before. The proposed idea of separate staff members for each server sounds promising, and is something I myself have forwarded to internal discussions. As for whether we have enough manpower to actually accomplish that remains to be seen. Reading through the well thought-out comments in this thread has given me hope that it might actually be possible, and everyone's input has been tremendously insightful to me. All I have to say about RAGE is that I hope it has a successful launch and that players who are more into V than SA will give it a chance. I've seen the behind-the-scenes work and there's really a lot to look forward to. It has features that I would give anything to have on SAMP but it's not very likely due to technological constraints and the fact that our codebase is older than some players in here. Still, I'm surprised and appreciative of how many people still would like to keep playing in SAMP, and I wish you guys would stop crashing out because in the event that we start to move forward more proactively and the issues are worked on, we ultimately still need roleplayers. And we can't roleplay if you're all banned lol
    3 points
  20. Will you RAGE insiders have the same attitude about VI, once that's released? I figure V's lifespan commercially isn't long for it, and probably faces a much steeper slide into obscurity. If my philosophy about role-play boiled down to refined systems and pretty aesthetics like you guys, and I wanted to appeal to wider braindead market, I'd hedge my bets and invest resources into staying ahead of the competition who are no doubt bracing themselves for VI's launch. Say, RAGE goes off without a hitch and you build a loyal community there, will you pack it all in and abandon them too in favor of VI's new systems?
    2 points
  21. Quoting OP, "The LSRP brand exists on SAMP, not on GTAV, and it’s glaringly apparent the SAMP server needs to be more of a priority going forward. LSRP SAMP failing is a marketing disaster for LSRPV". I'm sure the people commenting here are worried about the future of LS:RP on SA:MP and not on V, which you clearly couldn't give two fucks about.
    2 points
  22. "A team without leadership is like a ship without a rudder that is certain to wander aimlessly."
    2 points
  23. If anyone says anything about Huso I will plant a bomb undier thier car - up the Huso It's not always the staff team either, some players are just dumb and don't know how to enjoy this server without breaking rules or running around a gang faction screaming wasaup cuh let's smoke some opz n then roleplay around our block for 5 mins n /q yknow ese... All gang factions that I joined (even the official ones) just get boring to roleplay after a few days becuase everything on the server has got to the point that all you do is hop ingame, hold down the set waiting for attack or getting into a tahoma or premier to attack the rival faction. Gang Roleplay is not what it used to be, I checked the old factions and yes they did do a lot of shootings too but then PB was like 200+ every single night, they had businesses to visit, clubs, bars whatever. They had thier own roleplay - Mob Piru for example, Inglewood Family Bloods, even Harlows and EHC had thier own ideas, but they just showed a little bit and the rest was shooting. (I'm not hating anyone, play the game however you want) I think it's best for the server if it's already dying to slowly lower the number of guns, Ik there are warehouses for official factions - lower them too. Why do we have gang members with 4 stash cars? Makes no sense if you ask me. Since it's almost new year, how about the server gives everyone an unban? Forums, in-game. They had hacks? They did RDM? - Gun Ban them, have an admin watch them, if they get reported - BAN them.. It's not that hard really + you guys have logs for everything. Well this is just some stupid stuff that I said drinking my morning coffee, I hope everyone enjoys these jolly days with thier family and friends.🎄
    2 points
  24. Hello everybody, I’d like to share my thoughts here as well, as I believe I’ve been part of this community long enough to express some concerns I’ve observed over the years, but I will only speak about the current situation and what I seen since the reopening. Even though I was never part of the staff team or held any important position within staff ranks, I can say that I had close ties with some members of the staff team and was often aware of what was going on behind the scenes. So, I’ll start with this. As @Zaw mentioned, this is not the first time something like this has happened the current situation is starting to resemble the 2021 closure. However, despite this familiarity, the current management does not seem to know how to handle it, which suggests either a lack of knowledge or a lack of care. ( for me ) Now, speaking about the Rage-MP side of the community, it feels strange to have staff members who are active only for RageMP when, at the moment, the main focus and the only platform open to the public is the SA-MP server. Even though I left the community three to four months ago, this was something I consistently noticed during my time playing after the reopening, incompetent staff placements based on personal connections: ‘I know this guy’ or, to put it plainly, nepotism. And staff members being present who simply appeared not to care at all about the SA-MP server. Now, after reading through the thread and finding out that the RageMP script isn’t even half finished, it makes me wonder what the server management is thinking at this point. Do they really intend to compete with a giant like GTA World using an unfinished, patched-together, and outdated version of a previously failed product? It feels crazy to me that after an entire year of: When is RageMP opening? and ‘Rage when? with so many people eager to get even a small glimpse of what the GTA V server would offer not a single sneak peek or snippet of the product was ever shown. This alone makes the current state of development quite clear. This brings up another question for me, why wasn’t the focus kept on SA-MP, especially after the grand reopening brought the server back to a 500/500 peak for a couple of days before slowly fading? The potential to maintain the server at its full capacity was clearly there. Alright, let me get this straight. Yes, you did release a roadmap on the UCP with listed features, I’ll give you that. However, not a single one of those features was ever actually introduced into the game. And that alone speaks volumes. My mistake, one feature was actually introduced, custom skins. However, players had to pay $20 to have a skin added to the game, and then either an additional $5 per month or purchase a premium package to keep it renewed. If you ask me, that’s a significant money grab. You can’t reasonably expect someone to pay $25 upfront and then continue paying either $20 or $5 monthly just to keep a custom skin in the game. Instead of implementing a system that renews skins based on in-game activity, this approach feels like a straightforward cash grab. So, the fact that the only feature added was one designed to generate income says a lot about their vision for the future. Alright, generating revenue isn’t necessarily a bad thing, right? That money could later be reinvested into the server by hiring developers, modders, and so on. Well… that’s pretty much all there is to say about that. The only updates I noticed for SA-MP after @ImperiumXVII left were basic to mid-level updates with no clear focus changes that could have been implemented in a single day. Nothing truly game changing or approaching the 2025 potential of a SA-MP server. Also, when you look at the team section, you can clearly see a Marketing team in place, yet I never saw any results from it. Not a single idea to promote the server or to help grow a new player base. The only attempt was when @ROZE created the Content Creator Program, which quickly died after his removal from the lead role. These are just a few things that came to mind that haven’t been mentioned here. I could go on and on regarding the illegal factions, but I think there are a couple of people here who know more than I do on that topic, like @Kev or @Clack, who were part of the Illegal Faction Team and also staff. I appreciate both of you for trying not to censor and for being open about the problems. As I said, I won’t continue for now because this could easily turn into a rant rather than constructive critique, and that’s not what I want. TLDR: RageMP development is unfinished, no sneak peeks or meaningful updates were given. Focus shifted away from the SA-MP server, despite its strong reopening performance. Staff selection often appeared based on personal connections or nepotism, with some showing little care for SA-MP. Roadmap features were mostly never implemented, the only monetized feature was custom skins, seen as a cash grab. Marketing efforts were minimal or ineffective, only short-lived initiatives like the Content Creator Program were attempted. Overall, the community’s potential has been mishandled, with a lack of clear direction, focus, and meaningful updates.
    2 points
  25. I'm locking this thread for now. There has been a lot more said since I commented, due to Christmas festivities my response is coming a little later than I initially anticipated. Once I have replied I will re-open this once again. Thanks to everyone leaving their feedback. Check back soon.
    1 point
  26. Well thank you for finally making your delusions public. You think the community will just forget about the consistent fuck ups spanning over a decade and follow behind you? I hope you at least enjoy it.
    1 point
  27. You are asking me a question where I cannot respond without being banned from the forums for leaking. Funny that this is how you respond too. Instead of challenging me why don't you tell the community what you are actually working on? How close are we to the release of rage and how good is it? Do tell.
    1 point
  28. I am interested on whether you can elaborate where your knowledge about where the RAGE project is at comes from. Is it that same discussion from the staff channel two months ago where you were given basic information about our progress since it was clear your "concern" wasn't coming from a place of genuine curiosity or interest? Anybody with access to the Discord server can follow the #git channel and see what features are being actively added or have been added.
    1 point
  29. SAMP is a waste of time and resources, all attention should be focused on RAGE MP - LSRP V. - This is how LSRP will thrive and not just "survive". LSRP V is it's future, end of story. GTA 5 has way more to offer in content, scripting capabilities etc, SAMP is a dinosaur and holds no future I wouldn't waste to much time on it. Danut is doing a great job as well with the LSRP V content and concurrent updates!
    1 point
  30. @Mmartin@badhbh@bobster@jack (badhbh and jack responded here already so I'm only addressing the other 2) @Mmartin You need to leave. So consider your input irrelevant and unnecessary. Thank you for all that you did in your tenure but you're useless and dead weight. @bobster Care to chime in? The literal rest of the staff (with a small exception of a few names that I personally know/rp'ed with and are active rn) are useless fat, that should be trimmed down by 75%. This is the last response I'm going to make here, but Kev and a few others really hit this fucked up nail on the head. It's not feasible. There's no action plan. There's no true leadership. The worst part? This staff doesn't give two fucks about you, the average player with some sort of pride in producing heavy text-based role play, once the foundation of our community. You're a number on the worldwide internet, whom they don't know, therefore can give a shit about the time/effort you are putting into your respective factions. If they did, they wouldn't waste your time and deflect from the problems effecting the server right before our eyes. 150 players is honestly doable. But a new leadership ideology will need to be made, and transfer of all of LSRP's assets to someone else so a pivotal rebrand can be attempted will be required. If not, I would honestly urge every player who isn't a GTA V simp to let it go. Just leave the game. They don't deserve you or your time.
    1 point
  31. Going to miss all of this. EHC x Harlows 💪
    1 point
  32. Was an absolute blast seeing yall start up and become official. It was fun being both your allies and enemies as EHC. ❤️
    1 point
  33. I was here at the start when things was just popping off i had a great time, left a few months ago and glad to see what it has become everyone involved did a great job s/o szalvr robby & Co. yall done did a great job. - BTW Redeyes lives.
    1 point
  34. Lasted hella long gs had fun warring yall
    1 point
  35. Good run homies, i remember making this day 1. Came a long way, too bad lsrp fell off
    1 point
  36. my boy… ayden ware… time to come back home…
    1 point
  37. 1 point
  38. been a great & long run pce
    1 point
  39. 1 point
  40. Choosing a single favorite is so tough, but I’d have to go with The Witcher 3. The storytelling and atmosphere are just on another level. I actually searched for how to screen record on mac with audio recently because I wanted to capture some of the cinematic moments and dialogue to share with a friend who hasn't played it yet. It’s definitely a masterpiece!
    1 point
  41. Been a wonderful run, much love to the Harlows and S/O to whoever was a part of our trip <3
    1 point
  42. It's amazing how LS-RP has managed to turn the repetition of its own mistakes into a business model. I genuinely hope the developers working on GTA V are either being compensated for their time or simply enjoying themselves, because there is no version of the future where LS-RP survives under its current management. That outcome died years ago. The pulse for this management has stopped beating long ago. This was your last chance, and you blew it. LS-RP has effectively become the largest marketing funnel for GTA World. The sad part is that LS-RP has always had the raw potential to dominate the space. The problem has always been, and will always be, the management. Everyone except the management acknowledges this. Some say this openly, others only in private out of fear of being suppressed by the very people responsible for the decline. At this point, the only logical way to follow LS-RP's progression is through a comedic lens. So, with that in mind, I look forward to the ritual announcements that "this time will be different" once RAGE MP is close to release.
    1 point
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