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kaibr's Achievements
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I know this mostly focused on PD/SD, but GOV has had this problem since LS-RP:V initially launched, to this day its still full of inactive leadership who do nothing to promote roleplay. It's to the point where traditionally government related jobs like public maintenance, road works, dock related matters and even towing/impounding are all being done by either private businesses or a different unrelated legal faction because players are sick to death of these legal factions not doing anything. Again, I know this was mostly about PD/SD, but there have been several instances that I experienced first hand, trying to lead a legal faction to greatness only to be shutdown by inactive leadership forcing me to ask for permission to change anything, locking certain script-permissions behind only their role so they are "necessary" only to be inactive for weeks at a time and not get back to me regarding the above mentioned permission. I'm sick and tired of the excuse of "I do work outside of the game", these people nine times out of ten do absolutely nothing and are a waste of a very important role within the community. The most important thing for the community is to start heavily enforcing inactivity requirements for every single role that can affect other people in the server, ie, server staff, faction leadership, FTC, LFM, Mapping, Modding, every single team. I have been pushing this point for almost a year at this point and I'm glad to an extent it is being echoed by the wider community and that people are getting fed up and want change.
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kaibr started following Can we bring back the old playerbase count?
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Providing my two cents, as I think everyone should be to some degree. Naturally any gaming server, and especially one within the roleplay space is always going to have its ups and downs with playerbase. Whether it be real life commitments, other games coming out even other servers, it will always be a rollercoaster. Even back when I first started to really understand roleplay and got invested in around 2014-2015, the reason the server maintained such a higher playerbase during this time was due to a constant flow of new players coming in and trying out the server, gaming was a completely different landscape back then and the age of moving from one game to another, every game having commitments attached to it (such as battlepasses, timed FOMO events etc) was not a thing, or at least to a much lesser extent, combine this with the fact that everyone was younger back then, we were largely a bunch of teenagers and 20-somethings messing around in a roleplay server with all the free time in the world, now we are older and have real life commitments that get in the way of playing into the early hours of the morning. Gaming itself has developed into what I would describe as a 'fast-food culture', people play a game for a couple weeks, drop it when their friends get on a new game then rinse and repeat, not only that but it has vastly affected attention spans and people opt for more fast-paced experiences than roleplay. This has bled into communities across several games and not just within SA:MP or RAGE. What I'm getting at is that the issue with the playerbase is not because of management, developers, staff, features of the server or any one person in particular, its because gaming as a hobby in general has vastly changed since LS-RP peaked all those years ago. People opt for a play-to-win experience, they look for constant shoot outs, robberies, car chases, and treat roleplay servers as GTA Online lobbies with a few extra steps instead of the more traditional roleplay we had 10 years ago. No matter how many cool features, no matter how alive the world feels. If the server was constantly begging for attention and dropping seasonal content left-right and center whilst also having riveting gameplay where you spawn in with a gun and get into a gunfight minutes after joining the server then the playerbase would flourish undoubtedly but it would have the opposite effect overall on the quality of the server. Its a hard balance to find and there have been numerous steps since the relaunch of SA-MP to incentivize a more fast paced game but its simply not enough for a 20 year old game to hold the attention of modern gamers. It will never be good enough... Although I can understand that is a very melodramatic take on things, with the current landscape of gaming that is the case. Its on every single one of us to uphold the community and to get to the root of the problems before people simply up and leave onto different games. I can completely understand why several pillars of our development have left the team and I don't fault them for it, as someone who greatly appreciated and still appreciates everything they have done for the server, it hurts but I can also completely understand it from their point of view and it similarly the reason I took a lengthy hiatus from the server in January, it doesn't feel nice to work on something for hours on end and have it either go unnoticed or unappreciated. With all that negativity out of the way, I am still confident in Helius, danut and Conor to deliver a fantastic relaunch for LS-RP:V and I urge anyone who can be a helping hand to reach out to them, your help will go a long way and they will make sure of it. Yap over.
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good job homies super excited for rage
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congrats everyone
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average cake W
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Another shipment of goods from back home...
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OGs used to go on taxi duty then drive a blacked out premier to fake Uber. This update is so fire
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RUNNING UP THAT FOOD TRUCK DUMPLINGS FOR LA RAZA
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