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  1. Hello, As I mentioned on Discord already, due to reasons out of our control we are unable to release on the 24th as originally planned. This is due to real life circumstances and an attempted break-in into my apartment because of which I had to spend the last week and some change making sure my family and I are safe. Although I've gotten some of my time back to focus on the finalizing work I would've been doing, I'm still not 100% back and won't be for the next few days as it's an evolving situation & ongoing police investigation. Can't say this pleases me, since we were going to be able to make it on the 24th but shit happens. Server will come out very soon. We'll post 24 hours in advance once we're ready so you can adjust your schedule. During the time I've been dealing with this mess, the rest of the team was hard at work getting what they can ready & tested. Huge shout-out dev team, leads & the entire staff team. Shoutout to our Discord too which is growing RAPIDLY - love to see all the activity there. You'll see things rolling out this week, such as faction threads being open, new features on the UCP, & other parts of the server before the game server itself opens. Thank you for understanding & your continued support β€” appreciate you all. It'll be worth it in the long run and I know you know. - Martin
    73 points
  2. Hello everyone, As we enter December (already?? time flies when you're having fun), I'm eager to share some of the development and general progress updates. The last few weeks were once again very productive and even though there's still a lot of work and polish to be done, we're inching closer to an MVP every day. One of the major achievements over the last two months was that we were able to put together a final list of features for release, including detailed blueprints of how these features will work. This allows us to focus on development only as an overwhelming majority of the brainstorming is already done. If everything goes according to plan, we should be ready to announce a concrete release date within a week. The release date depends on how many issues we encounter during testing, how busy I'll be with work and how smoothly our final infrastructure deployment goes. Let me highlight some of the features we've worked on recently to hopefully satisfy your hunger for the new LS-RP. Drug System One of the most difficult systems for me to approach was the drug system. Every drug on the server will be unique in the effects it provides. These effects are divided into three categories - Visual, Positive and Negative. It's almost an art to find a way to balance the three aspects of each drug, while keeping them unique and desirable. We're launching with a handful of drugs only, but we already have plans for the near future to expand the system with more and more substances. Visual Effects Some of the drugs will have visual effects that affect the player's graphics and camera. With every drug, visual effects start as barely noticeable to mild for small and regular doses. The effects get more pronounced and wonky the more high you get, so it's up to you how much of the visual experience you want. Positive & Negative Effects While no drug will make you a superhuman, some of them tie into the damage system to give you an edge one way or another. The type and-or scale of the effect is different for each drug. It's worth noting that it also depends on the dose you take, in case of overdoing it, you might be overwhelmed by the negative effects more than helped by the positive ones. This paragraph is intentionally vague to encourage exploration after launch πŸ™‚ Other interesting aspects of the system include an overdose script, which is different for alcohol, stimulants and opiates. Make sure to keep a Narcan handy! MDC The MDC on LS-RP was light years ahead of any other SA-MP server and we're aiming to achieve the same on GTA V as well. The UI is a simulated old Windows-like OS, complete with a window management system, process system and different programs for Legal tasks. The MDC will be available to the PD, SD, FD and GOV to handle their duties. We aim to move as much game-related functionality and record keeping into the game, instead of using external tools. In Conclusion Once again I'd like to say that your support and patience has been great. It's rewarding to see the interest and hype surrounding this project and I can't wait to jump in game with all of you to Roleplay in Los Santos again. Big thanks to everyone on our Discord and forums for keeping the community active, and everyone on Patreon for making the launch of this project possible. Exciting stuff, can't wait to show you everything else we've been cooking up πŸ™‚ If you'd like to join us on Discord, come over at https://discord.gg/ls-rp - check out the #snippets channel for exclusive content! If you'd like to support the project, please consider a pledge on our Patreon, over at https://patreon.com/lsrpcom Kind regards, Martin
    54 points
  3. Hey everyone, We're now just a little over two weeks before our scheduled release and new features are getting added into our game mode left and right. There's still a lot of work remaining and we're going full steam ahead, though I can really tell it's all slowly coming together. Allow me to give you a few updates on the upcoming two weeks so you know what to expect. Character Applications Everyone will be able to submit a character application starting February 14th. Until then the applications remain locked for our Patrons only. We anticipate a large amount of applications, so if you want to be 100% sure yours gets handled in time for the release, I suggest you submit it before the 14th. Similar story goes for the character creation server, which will become available to the public on February 20th. You will be able to customize your character however many times you wish before the server launch. After launch, you won't be able to alter an existing character appearance - just set it once and it's done. Staff Reinstatements We've decided on all staff reinstatements submitted and will be announcing & processing them on February 14th along with public character applications. Development Updates Due to the sheer amount of updates that are happening recently and how close we are to release, I won't bore you with paragraphs; here's some screenshots instead. Etc. If you've been keeping up with #snippets on our Discord, you've probably seen some of these already. On a personal note ... Today also marks a special occasion for me personally β€” it's exactly ten years since I got accepted into LS-RP and started roleplaying. It's been a wild ride and what excites me the most is that it's nowhere near over. The opposite actually, we're inching closer and closer to the next chapter for the community and I can already tell it's going to be awesome. The sheer amount of energy, effort and dedication from everyone starts to show and despite any hurdles we may encounter during launch, I'm certain we've got something great on our hands. Anyway, I'll save the speech for later; just wanted to thank you for keeping me entertained for the past ten years, and letting me create cool shit for you to enjoy for most of them. Stay posted & Keep in touch - Mm https://discord.gg/ls-rp https://www.patreon.com/lsrpcom https://twitter.com/lsrp_official/ https://www.youtube.com/c/LosSantosRoleplay https://twitch.tv/mmartin_
    51 points
  4. Hello, We're still hard at work and today I'd like to give you a few development updates so you can see what we've been cooking up. Before anything though - I KNOW! You want to see some of that juicy illegal faction action. Drogas, gats, theft, all of that. Well sorry but not today. The Faction Team + some other members of our team have been hard at work preparing a thought-through bullet proof scheme to give our illegal scene the attention it deserves. LS-RP prides itself on being home to the most legendary factions of any online Roleplay community and we want to be sure we're doing things right before we start parading them around. So shoutout to all of you and I promise I'll show you some stuff you're going to love soonTM For the time being, let's talk about our clothing system. Which is your favorite hoodie? Is it Drawable 92, texture 12? Or Drawable 200, texture 0? You know... the yellow looking o-- forget about it. Forget about sliders and arrow buttons to click through every clothing item out there. Highlights The system is entirely integrated and you will never have to think about an undershirt again. If a shirt has an undershirt counterpart, the system detects it and uses it. There are no concepts of "undershirts" visible to the player. You can see a preview of any clothing item in your inventory, or in a store - without even trying it on. Some items have alternative states (hoodies with hoods on, unzipped jackets, etc). You can switch between those & the system will match your perfect undershirt for it. Just make sure it's compatible, or you'll be walking about with your belly button out. Clothing items are inventory item entities, which means you can store them in furniture (drawers, closets). They can be placed in bags, given to other players, stolen, etc. Different stores will hold different types of clothing items. Don't go looking for a fancy suit in Sub Urban. We're adding custom models for clothing. We aren't decided yet whether to use IRL brands or not. Let me know what you think about that. TL;DR, show me the video Besides that, there's still a lot of work going on behind the scenes. We're preparing electronics stores, character applications (which should open soon for our Patreon supporters), Kane's cooking up a great damage & death system and much more. It's been great to see the community engagement since we've opened the forums up. Love seeing new and old faces around. Thanks for all the support, can't wait for you all to play! Kind regards, Mmartin
    49 points
  5. Hello everyone The last year has been an unusual period of time for the staff team and we are getting closer to another milestone β€” launching our community on the GTA V platform. In preparation for the many months of developing the script we altered the way our team is structured by introducing the 'Insider' team. The whole staff team has played a vital role in establishing the ecosystem and building the foundation for the server, without their knowledge and experience we would not have been where we are today. As of this post, the Insider Team will be removed and some members of it will be offered alternative positions within the core staff team based on contributions and activity during their time. We'd also like to thank Ten for his contributions to the Faction Team and for setting up and shaping the illegal faction scene ahead of the launch of the server, sadly he has resigned from the team a few days ago and we look forward to hopefully seeing him return in the future! We'd like to say a massive thank you to everyone who has contributed to shape the server β€” the community, the insiders and the staff team as a whole. Thank you for sticking with us through the most challenging period of LS-RP history. Moving on, we'd like to introduce our new staff team structure: Senior Lead Admin Baker β€” DadoJ β€” Kane Lead Admin nova Senior Admin DDaniels β€” Mitcholodolo β€” Redz Game Admin Xanakin β€” zalenac β€” ROZE β€” Benavides β€” Mario β€” Flemwad β€” Dos Santos Junior Admin Bellagio β€” Birdman β€” Zapper Trainee Admins accursed β€” Kendrick β€” Genny β€” jack β€” luca. Senior Tester betonists β€” danielswe β€” Turtle β€” Marshall Tester Bizarre β€” bobster β€” Caleb410 Junior Tester Farrell β€” Mac β€” AlmightyBounter β€” JamesW β€” Freedom Fighter β€” Faugh A Ballagh This list is not final and is subject to change.
    47 points
  6. Hey everyone, Hope everyone's doing well and getting ready for the holiday season. December was always special around LS-RP, I remember all the treasure hunts and winter/Christmas events we used to hold. I'm looking forward to seeing something like that in-game again as we celebrate the season... next year. It's been quite challenging over the last few months to keep track of the remaining work. Trying to keep tabs on all the features in my brain has proven quite inefficient, so instead of trying to remember what I'm supposed to be doing and which features are left to develop or test, we made a list. This list itemized every single outstanding feature or activity we've yet to complete before the server is launch-ready. As I was compiling this list a few weeks ago I realized that even that isn't enough. Really, is the trucking system the same as a phone call? Much different; so we started adding estimates to everything. 4 hours to finish phone calls, 16 hours to finish trucking, 2 hours here 4 there and so on. I've done estimations on an enterprise level in the past and it's a known secret that at the start of the project, unless you have a thorough specification, they're just made up numbers. Nobody knows and everyone's guess is meaningless, you're just working in a ballpark. Since we're nearing the end of the initial development, we're in a different position and it's much easier for us to list out all the things we've yet to do. So we've done that, and estimated how much it'll take. Based on these numbers, we realized that we've underestimated the amount of work remaining when we scheduled the release for Q4 2021. With the rest of the leadership, we were facing the following options: Option 1: Release in Q4 2021. We release in Q4 2021, as late as possible, but still meet the deadline. This gives us the pros of keeping up on our promise and taking advantage of the hype the LS-RP project currently has. The downside of this option is that we'd be releasing a game mode without a lot of important features and with a lot of potential bugs, since we'd have to be adding new features all the way to the launch date. Lacking features and bugs will result in a disappointed community and a potential loss of players. Option 2: Postpone the release for the 2nd time. We delay the release a bit. This allows us to work on features we deem essential but didn't manage to complete just yet. We have enough time to properly test these features (shoutout to our staff by the way - you've done amazing job testing so far). The dreaded disadvantage of going with this option is that we won't deliver on our promise that we'd release Q4, which can lead to the community being disappointed, leading to a potential loss of players. Which one would you choose? Let me know. Since we started deliberating postponing again, I had to go back and read my statement when we had to postpone to Q4. Here's a quote from that post: As I'm reading that I realize that we're in the very same situation now - how come though? Did nothing change since September? There's been no major inactivity for any of the devs or leads, or any "major roadblocks" I could think of that'd cause this delay. I tried to identify the reasons why we're delaying again and this is what I got: - We underestimated the amount of work remaining. The estimate that we should be done by Q4 was not backed by any real numbers, but rather a "gut feeling". - We've added new things to the scope for release. Those things were usually features which we deemed essential but forgot about them early on; or were only made aware of them now. - We spent a lot of time focusing on detail and polish of existing features. - Personal and professional obligations of the team, although this one was kept to a surprising minimum during Q4. After hours of deliberation, we chose option 2. We've taken several steps to make sure this is the last date we give you. We wanted to work towards a concrete date instead of a vague time range ("summer", "q4"). - As mentioned previously, we made an itemized of all remaining features and activities until we're release-ready. - We've added a estimate in hours to every remaining item or activity. - We're accounting for a % of risk dedicated to fixing bugs and unforeseen difficulties. This risk is currently set to 10%. - We've created metrics to monitor whether we're ahead of, or behind schedule. This allows us to play with the scope and reevaluate our current assignments if we're falling behind schedule. Based on these steps and metrics, we came up with the official release date of LS-RP:V on February 24th, 2022. Community Involvement With the release being postponed by just a bit over month and a half, we're looking for ways to keep the community engaged with what we're doing. Here's some milestones you can look forward to in the near future: - Character Customization made available ahead of launch, first for Patrons and later for the general public. - Character Applications made available ahead of launch to the general public. - Staff Reinstatements opening ahead to get ready for launch. The concrete dates of each will be announced separately at one point or another; but we're aiming to release the character customization server this week. There's a few more things we've up our sleeves to keep the community engaged, but I don't want to announce them just yet as they're not as thought through as the rest. If you have any ideas yourself, my inbox is always open. Progress Update I'll try to include a progress update where it makes sense when I write these posts. This should give you the idea of where we are in terms of the schedule and how much work is remaining in different parts of the code. Here's the current status: I've been on a mission to be as transparent as reasonably possible during the development of LS-RP:V. I had a lot to learn from the SA-MP days and I sincerely hope that the information we give you is keeping you excited during the wait; whether it's snippets, blog posts or just random talks on Discord. It's hard at times as we don't want to give away too much for several reasons. Sharing this progress update is yet another step in trying to balance out communication, element of surprise and competitive advantage. Closing Statement I understand any and all feelings of frustration at the announcement today. It's not fun news, but at the same time it's good news. It allows us to work on delivering what we've initially set out to make. I'd like to express my gratitude to the entire staff team who has been actively engaging in improving the server's features and standing behind the project the whole time; to the patrons who keep our infrastructure bills on time and to the community for believing in the project. Thank you for being understanding. If you'd like to be closer to the action, consider joining our discord at https://discord.gg/ls-rp, where we post snippets of our work. Kind regards and happy holiday season, Mmartin on behalf of LS-RP Staff
    47 points
  7. Howdy gamers, Today marks an incredible milestone for our community - Los Santos Roleplay is now eighteen years old. That’s old enough to vote, drive, purchase alcohol in most of the world (shout-out US of A), or take out a an unfavorable loan to finance a vehicle that’ll drop in value by half the moment you drive it off the lot. Yay! Around this time last year, when LS-RP was turning 17, we re-released our San Andreas Multiplayer server. Although it’s been a whirlwind of a year since then, I must say re-launching SA-MP has been one of the best decisions we’ve ever made - which is something to say, considering I was adamantly against it until last minute. I feel our unsuccessful effort to transition into GTA V throughout 2023-2024 humbled us a lot. We learned a great deal about our approach to the community and how to prioritize our efforts so they’re as impactful as they can be. I’ve said this before, but I can’t overstate how happy I am with the place LS-RP is in currently. Not without flaws for sure, however after years of looking at descending trendlines, barring the occasional boost (RAGE launch, SA-MP relaunch), we’re finally seeing organic, steady growth month over month, for the past half year or so. A statistic that keeps surprising me every time I remember it is that over half of the players who play our SA-MP server today have never played LS-RP before we relaunched the SA-MP. That really goes to show this platform is still thriving and gives us the drive to continue improving it for a long time to come. Credit where credit is due, none of this would be possible without the amazing staff we have, and the passionate, engaged community which keeps pushing the envelope year by year, and day by day. So shout-out to all of you, and an even louder shout-out to people who refuse to simply embrace the status quo but instead choose to actively look for ways how to improve the community and our servers. I do my best to surround myself with people like that, as comfort and complacency are my (and LS-RP’s) worst enemies. To bring you some RAGE updates - we’re currently working on the last few features to finish before relaunch. We’ll be integrating the new Insider scheme shortly as we enter a testing phase to make sure all the features our RAGE team has worked on tirelessly for the past year work well. I’m stoked to show you some of the features and mechanics we came up with. There’s so much more I want to say in regards to RAGE, however as I mentioned a good few times previously, I’ve learned from my mistakes and I won’t speak on them too soon. But we’re close. Very close. Birthday Giveaway To celebrate LS-RP turning 18, we’re also giving away a month of free Premium membership to 18 of our players. Each hour spent in-game between 17th of May 2025 00:00 GMT+1 and 31st of May 2025 23:59 GMT+1 including, translates into 1 ticket for the giveaway. The more tickets you collect, the better chance of winning you have! Winners will be drawn on June 1st, 2025. We restrict the right to remove a player from the giveaway pool at our discretion, for example but not limited to if evidence is found of abusing the system to avoid AFK kicks, excessive AFK kicks, or if the player is banned at the time of drawing. No purchase is necessary to enter the giveaway, as LS-RP is free to play. Premium members do not receive preferential treatment during drawing. All players, including staff members have equal probability of winning per amount of tickets collected. Happy birthday, LS-RP, here’s to another 18!
    44 points
  8. Hey all, If you've been following along on Discord you've probably seen the great amount of progress we've been able to accomplish lately. I'm happy to say that after overcoming more hurdles than I was ready for, we're now done with feature development for the release. Over the last month especially, we've been pushing hard to bring the last necessary features through the finish line. We decided to include more than initially planned because we felt like the server just couldn't launch without them. As much as all you really need to roleplay is a little more than /me, /do and IC chat; we're determined to start with a foundation that allows us to build the next big thing in the GTA V RP scene. As of tonight, we're starting the feature freeze and enter the very last phase of development, the final testing. During this phase we'll focus on fixing the bugs we caught along the way, and any new ones that come up from the recently introduced features. We currently stand at 7 critical and 18 major bugs that we have to deal with before launch. Like I mentioned, this number may grow a bit before it all falls near zero. To help us accomplish this, we've appointed @jack as our head of quality assurance and recently took @Duco on board into the development team; welcome! They, along with the rest of the development & staff team have been very helpful in that final push just ahead of the finish line. Since we'll go full ham on re-testing everything now, we should have a clear picture about the amount of work we still need to do to fix & prepare everything and should have a release date ready very soon. I want to thank you all once again for the incredible patience you've had while we create something we can honestly be proud of. Our test server has been open to the early supporters for a few weeks now and it's been incredible to see dozens of players ingame on the gamemode that I've played solo or with just a few staff members for what feels like forever now. If you are an early supporter and haven't joined the test server yet you should; it's a lot of fun and I can't wait for it to be open to everyone. In an effort to increase transparency, we also made the #test-git channel on Discord available for everyone a while back. You can see real time changes being pushed to our codebases there and see what's being worked on. So if you haven't yet, join our Discord for updates as soon as changes happen. See you all IG soon!
    40 points
  9. Hey all, it's now been over a week that the SA-MP server opened its doors to everyone again. I want to reflect a bit on what's been happening, and provide my thoughts on where we’re at. It’s fun. I almost forgot how much fun our SA-MP server is. Not just from the perspective of a player, but also from the perspective of a staff member and developer. It’s been an absolutely hilariously hectic week full of rollercoasters, ups and downs and all. The creative aspect of our community has been blooming even this early on, whether in game or out of it. It’s good to see factions finding their place again and providing players a great roleplay experience. Lots of you have been making videos from LS-RP as well already, which is great to see. I feel our strength as a community is off to a great start. What really surprised me that according to our metrics it appears about 1/4 to 1/3 of the players who join our SA-MP server have never played LS-RP before. So welcome everyone, make yourself at home and I hope you'll enjoy playing with us. Just to give a quick shoutout to a few channels posting LS-RP content: Big Tank - YouTube Cycool100 - YouTube BlackAngellify RP - YouTube Neezoo The Cursed - YouTube Honorary mention to LSRP: Grand Reopening 2024 (youtube.com) We’ve also been posting a lot of content on our socials - see Los Santos Roleplay (@lsrpgta) β€’ Instagram photos and videos and ls-rp (@lsrpgaming) | TikTok - show us some love there. It’s a challenge. From about all ends. The launch day itself went very smooth, but we were soon met with a crowd of seventeen year old skeletons clacking their way out of the closet right onto the doorstep of the Development and Staff team. Although not all of the technical difficulties we’ve faced were within our reach to fix (looking at you, pesky network providers), the ones that were within our power, we’ve managed to fix. That’s not to say it’s fully smooth sailing from here on out, we’ve much work to do still in regards to stabilization and optimization, but despite an odd crash due to the obscure issues that running a SA-MP server brings, we’re trying to make the experience better every day. Be assured that the moment any technical difficulties arise, our entire team is all hands on deck working on a solution. To stay on topic of infrastructure a bit longer, we’re currently considering switching to a US East Coast based datacenter. As much as I enjoy low ping, I acknowledge that a major chunk of our player base is from the US, and a significant portion is also from Asia, Australia and Oceania. The latter three suffer the most, since the routes from their countries to Europe are much less optimal than to US. We’re still yet to do some research into this to find the best option, and are waiting to see if GCORE perhaps creates a L7 layer for SA-MP to match our current Path offering, but the switch to US-E is something I’m planning to do, so please hand on tight for now. The last week has also been a massive test of our staff’s strength. Just since pre-release (and majority of it since around 17th), our team has handled over 4000 character applications, over 17200 helpmes, over 11200 in-game reports, and over 600 discord support tickets, most of which were related to account recovery. Those numbers are nothing short of insane and a big shoutout goes to our staff teams who are holding the line. Worry not, reinforcements to our team are coming EOM, as we’ve received around 50 reinstatement requests by now. It’s about you. To make meaningful progress forward with feature development, we require you to get involved. The suggestion board is open: Suggestions - Los Santos Roleplay (ls-rp.com) and we’re looking for your input on where to go from here. Now that we’re slowly resolving all the infrastructure and administrative issues that degrade player and staff experience, we want to shift a significant part of our focus onto feature development. Please get involved in discussing submitted suggestions. I guess this would be a good place to congratulate the community on reaching an astonishing 10k members on our Discord server - https://discord.gg/ls-rp. It’s great to see the server thriving, It could be you. We’re always looking for modders, mappers and developers to join our team. Please send me an application if you’re interested in any of those. In a few weeks we’ll be opening up the tester applications to strengthen our ranks even more, so if you’re looking to apply, now is a good time to show your activity within the community, whether in game, on Discord or forums. By getting directly involved as a staff member, you get to contribute to making the LS-RP experience better for everyone. Keep it real, keep it close, and I’ll see you in game. Martin
    39 points
  10. Hello, Today we're releasing our first Major Update 1.1. Let me share some thoughts on the features that are implemented, how the development process will change going forward, and what our immediate next plans are. We've listened to your feedback on forums, Discord, game, and basically anywhere you were willing to share it. I now understand just how important customization and the access to roleplay opportunities is important to our community and the updates from here on will reflect that. The full changelog is: - Added Tattoos - Added Makeup - Added business entrance rewards - Added loan extra payments & option to repay loan - Added another motorcycle and bicycle dealership with more showroom slots - Added ~1500 new furniture items - Added ~250 new hair styles - Added /confiscate for pd sd - Added LSFD siren, pager - Added auto cancelling inactive missions - Added Social Security payments even after level 3 (every 2.5 hrs instead of every 1 hour) - Added LSSD West Vinewood Station - Changes to the LSPD Traffic Station - Changes to the LSFD Faction Vehicles & Stations - Enabled weapon stores [setup may be pending] - Re-enabled reset appearance on UCP - Fixed dealership showroom vehicles not respawning - Fixed /localtime 0 - Disabled /extras for non-admin Tattoos Perhaps one of the most important missing pieces of character customization were tattoos. We decided to split the tattoo feature into three releases, with the base script starting today. You can find several tattoo shops around the map and use /tattoo to configure your appearance. The system allows you to specify 6 levels of opacity for each tattoo, it can be as transparent or as opaque as you want it to be. As with many things in the gamemode, we aim to create consequences for your character's actions. To remove a tattoo, you need to attend a laser removal session to decrease the opacity of the tattoo until it's completely gone. The lower the initial opacity, the faster it is to remove. This baseline tattoo script is released with the native tattoo set. We've reached out to Factions and are compiling a pack for faction-oriented tattoo, to give every type of a faction enough variation to represent their character accurately. If you'd like to be a part of this, please reach out to DDaniels. Custom tattoos are currently very high on our priority list and we already started working on them. In the third phase of the tattoo system roll out, we want to add faction/company specific tattoos and allow players to create their own tattoo parlors, to give unique tattoos to other players. Other Customization Besides tattoo, we've also added over 250 new hairstyles and over 1500 new furniture items. We've finally populated and enabled our makeup script - you can find a few beauty stores around the map marked by a blip of lips. The initiative of course doesn't end here and we're looking at adding more clothing items and accessories next. Economy We put a lot of thought and effort into our current economy system. We got some things right, but clearly we've missed the mark in some places. Here are some of the changes we've made in 1.1 to stimulate the economy: Social Security is extended past level 3. You will receive payments like before, except every 2 hours 30 minutes instead of every 1 hour of play time. Entrance Rewards for businesses. Your business can now be configured by Company Team to receive a cash reward for every unique visitor over a period of time. It's hard to extract the same profit from characters in-game as you can IRL, this system is meant to reflect realistic earnings a business would have. Our goal here is to promote RP and encourage players to set up businesses that are frequented by players. You can now make exceptional payments, or pay off any loans early with zero interest. All furniture items are temporarily free. The list does not end there. We're currently revisiting overall earnings once again, and will be increasing them in the near future. We won't be changing the economy model as a whole, but rather shortening the earnings cycle to allow everyone, regardless of their available time to earn more money. Release Cycle From here on, we'll focus on a more dynamic release cycle. We chose to bundle several highly requested features together for 1.1 and we won't be doing this for updates going forward. Instead of working on a single update for 2-3 weeks, we'll instead release features as they're ready. This will allow us to test faster and deploy more frequently. Player Retention The server roll out is currently going according to our predictions. After initial spike of interest, the numbers are starting to settle down and we're approaching a baseline for our community from where we can freely grow upwards. We do however understand that we could be doing much more for player retention. We've identified a few steps to take within the staff team and will be implementing them, if we haven't already, shortly. Thank you for all your extensive feedback. We value it and learn from it as we enter the new space that is GTA V.
    36 points
  11. Hey everyone, The last dozen or so posts we've made have been more or less pragmatic, to inform everyone about updates & what to expect next. It's been a while since I made a post about the server and its direction in general. I want to open a honest dialogue about where the server currently stands, and how we can move onwards and upwards from here. There's no sugar coating it β€” we're in a tough position right now, from multiple angles. The player base has been stable for quite a while, but took a major hit in the recent week or two. We had a day and a half of downtime recently caused by network issues and a DDOS attack, and after bringing the server back up we're seeing peak numbers that are lower than we had during the premium only pre-release. Saying it's sub optimal is putting it mildly. I will do my best to avoid any excuses and focus on facts, problems and solutions. If you ask ten people, you'll get ten reasons why the player base has declined. I'll dive into details of some of the issues we currently face. We've solutions for some of those problems, but I'd like to extend the discussion of how to handle some of these issues to you, the community, as well. Failure to manage expectations I feel that one of the issues we had from the beginning was our failure to manage the expectations. Handful of us worked on the gamemode for roughly two years, in the spare time we had when we felt like it and weren't working or otherwise busy. The aim from the beginning was to create a barebones MVP, which we could then expand on. I feel that I failed to communicate that, and as a result of that, a lot of the community expected us to be an equal competitor from day one. This led to a massive spike in interest initially, with the player base dwindling over time once more people realized that the experience we offer isn't as complete as they might need. Other players seeing the decline in player base could be another contributing factor to further decline. I feel like there isn't a simple solution for mismanaged expectations after the fact. I will use this as a much needed learning experience. Development not keeping up Another major contributor to the decline in morale and by proxy in player base is the way development progressed after release. We simply aren't doing enough to measure up. Initially, our main focus was on ensuring stability of the server and fixing critical issues post-release. We got some much-requested features out, but we haven't had more than a handful of completely new features come out since release. That's a major problem. With only a few exceptions (big shout out to Imperium, who has been carrying the team for the past month or so), the majority of our Development Team either became increasingly busy with work after release, or simply burned out. This was my case as well, as I started a new job in May and had to do a lot of adjusting and some travel; the time I had left was mostly spent on maintenance, handling technical issues, legal/biz aspect and managing the server as a whole. The timing was unfortunate, because we all knew that the real work begins post-launch to make sure the needs of our community are met. While some aspects of this can't be affected by me, I still came short β€” I failed to keep the development team motivated and to make sure people don't burn out. This, in the end, lead to some promises left behind, which is something I really wanted to leave in the SA-MP era. Unfortunate. There's several solutions that can be applied here. We'll be once again taking in more developers in the coming days to help us with the amount of work that needs to be done. I'll also look for a way to offload my work with managing the system infrastructure, so even fewer things are reliant solely on me and can be handled by another developer as well. Leadership & Communication I feel that a significant chunk of us in the core team (leadership, team leads and devs) switched to a coasting mode too quickly. We got comfortable and complacent. I believe that motivation and strength comes from top to bottom, and we as the leadership must do better to innovate, push forward, show face and communicate everything with the community. This became harder in the recent weeks and there's no other way about it, we simply must do better. Of course the list above isn't exhaustive. We're aware of the frequent shootouts, abundance of weapons in the server, frequent shootouts, jobs becoming stale, etcetera. We put together a two-week plan of action of things we'd like to accomplish. I'll share it with you, but please take it with a grain of salt as it may change and some things may be added, or taken out. Immediate (today/tomorrow) - Communicate the current state of the server (this post) - Add more developers to the team - Reach out to player-owned companies and factions to make sure they've everything they need - Reach out to admins regarding long report times, and not answering difficult reports Week 1 - Fix vehicle loan payments, and transfervehicle after paying off loan - Ability to "trade in" a leased vehicle, with the ability to get a % of your principal back - Add more clothing mods - Make Horsepower affect vehicle performance - Level requirement for equipping a weapon (across all characters) to curb DM - Add interior presets & interior change - Add separate group for /setprop access, so property reports aren't reliant on Leads - Adjust mechanic / vehicle part prices (wheels, etc) Week 2 - Some gambling script (even if just slots, lotto or blackjack) - Graffiti - Add more vehicles, whether existing GTA ones to pdm, or modded - More trucking routes - Investment into marketing - Schedule another community meeting To reiterate, we probably won't be able to do all of these, but these are some of the things we've identified need immediate attention. Despite the admittedly grim situation with the player base right now, I believe we can turn things around. The entire situation is very humbling and has been a big reality check and a learning experience for me. We've a lot going for us β€” we've a great staff team, a lot of knowledgeable and dedicated folk on our side, other major servers providing us assistance whenever we need it. But most importantly, we've fostered an awesome community which is what I focus on when it's time to push forward no matter what. I'm sorry I let some of you down, it hurts especially because I know a lot of people really believe in the project and want it to do well. This is where I'll turn the post towards you. If you're good at something and want to use your skill to help us make the server better, please reach out. If you've opinions you want to share, please do so below. I welcome opinions of anyone with the best interest of the server at heart. Martin
    36 points
  12. Hey all, Today I'm happy to showcase to you guys how far along we've came with our damage system which is just about complete. It's been really fun testing and we can't wait for you guys to hop in game soon and experience it yourself. Check out this video by @Xanakin to see more about it: We really brainstormed how to handle damages and different type of weapons and I think we came out with a pretty solid system. We currently have more than 60 custom inventory weapons implemented and more than 20 different ammo types. Each weapon will have a base damage and a list of compatible ammo and a range of distances it can fire accurately and how far. V's native range for hitting targets is quite large so this was necessary to do. Each ammo type will be configured with a different multiplier. So some types of ammo will be stronger, some will be weaker and so forth. When it comes to deciding how much damage it's time to give, it all comes down to these factors: base damage, ammo multiplier, distance and bodypart. Some bodyparts will increase your damage, and some may lower it. Another part of our system that I'm quite happy about is the attachment system! We've added just about every weapon component that exists on GTA V and that will all be accessible. As demonstrated in the video, you'll be able to have each piece in your inventory and use them on weapons it's compatible with (not all can have attachments)! Here's an example of some of the pistols and their ammo types we've added: (not final!) thead tr {background-color: ActiveCaption; color: CaptionText;} th, td {vertical-align: top; font-family: "Segoe UI", Arial, Helvetica, sans-serif; font-size: 9pt; padding: 3px; } table, td {border: 1px solid silver;} table {border-collapse: collapse;} thead .col0 {width: 189px;} thead .col1 {width: 164px;} Weapons Ammo Types LSPD SWAT Staccato P 9mm FMJ, 9mm JHP H&K USP 9 9mm FMJ, 9mm JHP Beretta 92FS 9mm FMJ, 9mm JHP Glock 19 9mm FMJ, 9mm JHP FN 509 MRD-LE 9mm FMJ, 9mm JHP Glock 17 9mm FMJ, 9mm JHP Beretta 92X 9mm FMJ, 9mm JHP Glock 21 9mm FMJ, 9mm JHP Sig Sauer P320 9mm FMJ, 9mm JHP Sig Sauer P365X 9mm FMJ, 9mm JHP Glock 43X 9mm FMJ, 9mm JHP Kimber Custom LW .45ACP FMJ, .45ACP JHP Colt 1911 Classic .45ACP FMJ, .45ACP JHP Smith & Wesson 4506 .45ACP FMJ, .45ACP JHP Smith & Wesson M&P9 M2.0 9mm FMJ, 9mm JHP Thank you all once again for your continued support! Regards, Kane
    36 points
  13. Hello, Big news today. Never thought I'd be announcing this in a million years, but here goes. Due to popular demand, we'll be re-opening our San Andreas Multiplayer server. Normally, I wouldn't consider this decision because all of our primary focus goes into developing our RageMP game mode, however due to things being a bit quiet lately we've concluded that it won't do us any harm run both servers side by side for the time being. We'll be releasing the SA-MP server in pretty much the same state as it was last turned off in 2021. We won't be deleting any characters or assets. We'll have to do some database cleanup at least, but it'll be very minimal. This of course opens a whole new sets of challenges, both personal and technical. I'll try to answer some of the more pertinent ones right off the bat, and the rest will be clarified as we go: We'll continue to use this forum and create new sections that are necessary. The old forums will remain available as an archive as they are now. Staff members will be staff on both game servers. Reinstatements into the staff team will be available, even for members who only want to play on SA-MP. We don't want to set any expectations in regards of longevity of the SA-MP server. If there's reasonable interest in it, players want to play it, and it'll support itself financially, this can be more than a limited time experiment "nostalgic blast from the past". Most legal factions will, at least for the time being, remain with shared boards and leadership across both game modes. Reinstatements will be possible, even for players who only want to join on SA-MP. Technicalities of this implementation will be made available later on. Factions will be fully supported by the IFT. We're also going to facilitate some form of asset transfer (cash) from SA-MP to V. This will of course have its restrictions to avoid just massively flooding the RageMP server with hundreds of millions; however with our pending economy overhaul on RageMP, assets will be much easier to come by regardless. As far as the timeline goes, the main technical challenge why we can't just turn it on now is that some functionality on the SA-MP server heavily relied on the old UCP (spawn change, skin change, etc). We need to re-add this functionality to our current UCP, and adjust our infrastructure to support the new (old?) server. There's also a bunch of small tidbits that aren't compatible with our current database structure (bans and such) that we need to adapt. This won't take too long, but given our track record with release dates, I'll save it for when we really know. But since I can't help it, my current estimate is 3-6 weeks from now we should be open for business! Keep in mind that some of the information above may change, if it does, you'll know. I'm sure you're wondering what exactly this means for our RageMP server. The way I see it, opening the SA-MP server up will help us with our current goal to reach the players we've left behind one way or another throughout months since launch. We hope that by engaging players in our community and platform, we'll be able to show you all the incredible progress we've made on both our game mode and process since launching last year. Our primary development focus will remain on RageMP and improving on the already great game mode we've created for you. We've a new defined set of priorities that we want to follow, and most of our focus will be going towards customization, ease of access to assets and features with a non-restrictive economy, and support for illegal factions. Check our Roadmap to see what we're working on right now as a part of 2.0 update, which includes long-awaited features such as Burglary, Social Media, Blackjack (yes, I know), further character customization and more. We're on a good track here, with both Burglary and Blackjack going into testing next week. All of this was announced earlier today on our Community Meeting. I believe that essentially stopping doing these after launch was unfortunate, however hindsight is 20/20 and with the constant chaos going on, it was easy to forget why they were so important. You can expect these to return on a semi-regular, roughly bi-weekly basis. I'd like to close this post by pleading to those who left our community because they were unhappy with the direction, or features we launched with. Now that the chaos of initial months are over, we're steady building on the solid foundation we laid out. Over the months, we've released many great features such as Graffiti, Pets, Purchasing properties, Drug packages, Cinematic mode, Startshift, Turf map, Facial expressions, thousands of clothing, animation and furniture mods, Second hand car dealerships, Spawning multiple cars at once, Hair ties, Paintball, Modshop, new Makeup script, Scratch off lottery, and many, many more. We've fixed hundreds of bugs and hosted around 40 official events. And we're going to keep doing that and more. Our sole motivation for doing so, and keeping on even when times are tough and the player base isn't what we'd have hoped it to be, is that we want to bring you, the community, a fun place to play. So consider (re-)joining a faction or creating a one, or joining the staff team. If you believe you can make LS-RP better, reach out to me directly and if it's in the best interest of the server, I'm sure we'll find a way for you to be involved. If you've unresolved grievances that stop you from returning, reach out to me directly as well. I'm here to hear you out. Martin on behalf of LS-RP Leadership
    30 points
  14. Hello, I've got some exciting news for you today β€” from all angles! We're releasing the Major Update 2.0 for our RageMP server and have some news on the timeline and remaining work for relaunching our SA-MP server. RageMP Major Update 2.0 The 2.0 update has been in the works for quite a while and as the stars aligned, it includes several sought after features once again. It includes bangers such as Burglary System, Blackjack, In-Game Social Media, Character Export to Menyoo, and other features and fixes. The full changelog is as follows: [Major Update 2.0] - Adds Blackjack - Adds Burglary features - Adds /addcontact [phone number] [contact name] as a shortcut to add contacts - Adds /delcontact [contact name] as a shortcut to delete contacts - Adds /faceinvader (aliased /fi) to access Faceinvader while in-game - Adds the ability to export appearances into Menyoo XML format via the UCP - Adds placing items (such as weapons) inside of properties - Adds a non emergency hotline (991) - Adds ability to toggle furniture item collisions - Fixes certain appearance features' opacity not loading correctly - Changed the DMV practical test to automatically set /limiter - Changed the DMV knowledge test to increase the timer from 5 minutes to 10 minutes - Changed the DMV knowledge test to remove the long fade transitions - Changed the UCP character application process to only be necessary for your first character Blackjack It is now possible to play blackjack on any furniture item of the 'ch_prop_casino_blackjack_01a' model. You don't need to be in a casino to play it, all you need is a property which you can furnish, or access to one. You can manage the settings of the table with /bjtable. The table settings also support a "Practice mode", which lets you play without deducting your money at all, making the game available to you even if you're strapped for IG cash. Make sure to enable the table and put some money in the till so you're able to play. The game supports up to 4 players + an NPC dealer. Hitting, standing, splitting, doubling and surrendering are all supported. If you're unsure how to play, or want to check the table's rules / settings, you can view the rules via the "Info" option when approaching a seat, or by clicking the rule book icon in the Blackjack UI. Quick note, we haven't added crowbars and lockpicks to the stores yet to give players a chance to upgrade their home security systems. You can read more about this feature in its documentation here: Burglary System An important part of roleplaying is finally getting the attention it needs. Gone are the days when you forgot if you locked your property's door or you feared that anybody could just break into your apartment and steal your hard-earned drugs & cash. With the new Burglary & Property Security system, we're offering opportunities for legal and illegal roleplayers alike. You can read more about this feature here: SA-MP Relaunch Milestones With our 2.0 release out of the way, our major point of focus for the upcoming weeks will be preparing the SA-MP server for launch. We added a SA-MP section to our roadmap which you can find here: SA-MP Roadmap Β· LS-RP Roadmap (github.com). We're currently targeting three milestones: - Staff release: Open the server for the staff team to begin testing its integration to our current systems. We estimate this milestone to be completed in less than one week from now. - Pre-release: Open the server for our valued donators who've the premium membership activated. During this phase we'll give our infrastructure a rigorous test and finish work which is necessary for the release. We estimate this milestone to be completed in 1-2 weeks from now. - Release: Open the server for everyone. We estimate this milestone to be completed in 2-3 weeks from now. We offer the aforementioned estimates in good faith and are working hard to meet them, or even deliver earlier. If anything changes or we encounter any hiccups along the way, we'll be sure to inform you ahead of time and explain what's happening. In the last two weeks, we've done a lot of work behind the scenes ranging from preparing our infrastructure, migrating processes and consulting our teams on how to make the relaunch go as well as it can. Some core takeaways are: Focus Key focus for all teams will be in-game activity and providing support for business openings and factions, so everyone has the tools they need to roleplay. If you own a business on SA-MP and are planning to open, contact Commerce & Estates. Business auctions will take place after the first two weeks, assessing business activity. Community engagement will be focusing on promotion of both the SA-MP and RageMP server (graphics, videos, ads). Events team will be focusing on an initial launch event, and aiming for one event per week. Our eventual goal is to host two events every week, one for the RageMP server, one for the SA-MP server. Official Factions Factions which were official from one year prior to closure of the SA-MP server will be able to apply for an official faction status. Schemes Illegal faction schemes will work slightly differently, more info to be released in a few days. We are assessing the current situation of stockpiled weapons and such. In other news, we've closed both tester applications and staff reinstatements. Both are now being reviewed and we thank everyone who's applied, the results will be revealed by the end of the month. We want to make sure that come release, we're equipped to handle supporting both servers. This and much more was premiered today on Discord during our Community Meeting. Join our Discord community to stay at the forefront of breaking news and updates from your friendly neighborhood roleplay server. Love, Martin
    29 points
  15. Hey all, Today we're bringing yet another update with QOL changes and bugfixes. Before that though, I want to share my excitement that we've resolved virtually all common crash issues that we faced. I'm sure you've noticed the server hasn't had a crash in almost a week now, which is awesome. This was possible due to diligent team effort, and I'm glad we were able to improve the stability of our server. We've recently opened the first round of feature voting here: Roadmap - Los Santos Roleplay (ls-rp.com). Everyone can express their interest in features that have been approved, this helps us understand the priority of what you want to see implemented first. That being said, some features take longer to implement than others, so it may still happen that a lower-priority feature will be done first, because there's simply less work on it. We've begun work on the following major features from the list: - New phone system (Mmartin, I'm stoked to do this for the third time...) - Centralized Inventory System (Noble) - Forensics (ImperiumXVII) These are more long-term projects, so they may not come out in a week or two, but we'll make sure to keep you updated in #snippets. We also have a working prototype for a safe way to do custom XM Stations in-game, so we'll be doing that next as well. All in all, I'm happy to see the Suggestions board engaged and you guys have a lot of cool ideas, so we're looking forward to implement many of them. It's super exciting to be doing feature development again now that we've resolved most of our technical related grievances. One more thing to tease, we'll be doing a major event very soon. Get ready for a pumping festival with limited edition clothing items, minigames and more. All that being said, the changelog for 13.3.6 is: [San Andreas Multiplayer Game Update 13.3.6] - Added /relog to change your character without reconnecting! - Added marketprice payout back to /sellhouse - Added MDC & other permissions for Gov. Encorcement - Added granular permission system - Corpses now despawn faster - Added /corpse interact to increase corpse's lifespan during RP - /corpse bodybag, vehicle, deliver can now be used by GOV and also in vans, not just ambulances - Fixed a typo in phone call messages - Trucking help no longer shows twice in /jobhelp if you are a trucker and have a sidejob - Fixed a dialog with "NULL" showing for new characters - Removed LSSD Dillimore HQ references - Fixes faction subrank paychecks Peace & Love Martin
    28 points
  16. Hey all, I hope the start of the spring term is bringing out everyone's good moods now we're coming out of the gloomy rainy weather. We've got quite a bit to get through for this update, so stick around and have a good read through. First and foremost I'd like to share some positive stats; our SA-MP server has been doing very well in the last few months which can also be seen in the time spent in-game and the average peaks we reach every day. Just for comparison, here's two graphs showing the total playtime and peaks evolving over the last ~3 months: Happy to see it! I'll say the vibes both in-game and within the community just feel much more healthy and positive than they did come end of last year. I've to say I'm happy with where the community is headed in general. Private Skins Last week we launched a long-requested and anticipated premium feature: Private Skins. You can now upload your own skin mod (.dff and .txd) to use on the SA-MP server. Everyone will see your skin in-game! To request a Private Skin, head over to the UCP > Premium Central > Private Skins. We implemented a strict approval process to make sure silly skins don't get in-game (you MAY see me in a Mr. Bean skin on admin duty, sorry immersion frogs). We will only approve skins that are appropriate and do not break any server rules. We also intend on this being an exclusive feature, since we don't want everyone on the server having to download hundreds of unused private skins when they log in. You can read the Private Skin Rules here. Illegal Faction Team Update We'd like to start be announcing the return of The Bellantonio Crime Family as an official faction once again. Some of you may be aware that Bellantonio have had their fair share of issues in the past, however they've worked tirelessly to produce high quality roleplay for the server ever since. Following several months of candidacy, we're happy to announce their return - Welcome back! 🦊🍷 Further to this, to shed some light on a recent post which had an effect on Official Factions in general. Stockpiling has become quite a serious issue which the Illegal Faction Council are taking steps to resolve. This month, Official Factions were subject to an In-Character event which has been implemented in collaboration with PD & SD leadership in order to provide roleplay for everyone involved rather than implementing these restrictions as an OOC measure. Moving forward, Official Factions (and scheme holders) will be subject to limited amounts of weapons through their warehouses and schemes. We understand almost everyone, including the general playerbase, has incredible stashes from pre-closure of SAMP however this has been compounded by the fact that warehouses are still available to Official Factions, leading to these stashes growing instead of depleting over recent months. Moving forward, warehouse access and logs will be under scrutiny from the Illegal Faction Council as we hope to achieve some reduction in stockpiling, and improve the flow of guns throughout the server. Following feedback from our Illegal Faction Team, we're also working on increasing the weapon price agreement. Right now, weapons are being bought at very low profit margins and sold on by the buyers for ludacris prices. The increase in the weapon agreement only applies to Official Faction & Scheme Holders to allow them to reap actual benefit from the sale of weapons. This is subject to review/change and will be closely monitored and enforced by the Illegal Faction Team & Council. This will be announced once the figures are finalised. Schemes: Illegal Faction Team have been working hard on a number of things throughout this month. In December-January, a number of schemes were put on the back-burner as adjustments were required before they could reopen. Drug Scheme, Strawman Scheme, Melee Scheme and Turf Requests have all been assigned a new 'Head of' each respective scheme. Drug Scheme and Strawman for both faction and solo roleplayers have opened this month, and accepted candidates have been selected and set up. We hope to regularly open these schemes moving forward to keep rewarding players for showcasing high quality roleplay, and activity on the server. We've also been working with @Rye and @Scumpy who oversee Scenario Scheme applications, and have introduced a new use for the scheme as a temporary measure in place of scripted drug manufacturing. Players who are approve in their application can now roleplay the manufacturing of crack cocaine and through the scheme, an admin will then reward them with crack in place of their cocaine. Our Scenario Schemes are extremely flexible, and we'll always do our best to try to support those who apply for it. If you have an idea you believe the Scenario Scheme can help with, please feel free to apply. For more information, please click here. Drug Decay: Drug decay is back by popular demand! We announced this approximately two weeks ago, and allowed for a two week grace period before the decay kicks in. As of 29 March 2025, decay is live - while IFC & the general community would've preferred for all stashes from prior to the server closing would be wiped/depleted significantly, this isn't something that the script can necessarily identify. Drug decay can be managed dynamically in-game, and we'll be closely monitoring the effects and strength of decay on drugs of all kinds throughout the server. For more information regarding decay and the drug system, click here. Illegal Faction Team: We've decided to reopen Illegal Faction Team applications this week. While we're still very focused on improving the illegal faction scene for our SAMP server. We've also been making alot of progress alongside our Development Team on RAGE/LSRP:V. @Dos Santos as previously mentioned in our last update is very much invested in RAGE and we'd like to appeal to anyone with an interest in supporting LSRP:V to reach out to any member of the Illegal Faction Council with an expression of interest. Interest in RAGE/LSRP:V is not necessary however, if you'd like to work with us on SAMP, please feel free to apply too as we're always looking for dedicated and active members to support our SAMP server. If you'd like to apply for Illegal Faction Team, please click here. Mapping Team Update Our Mapping Team have been hard at work for the last month or so bringing some updates to existing maps at request of factions in different parts of the map, we are currently in a testing phase and expect to see them in game very soon. Our mapping team is more active than ever, if you have anything you feel would bring a well needed update to the map then please don't hesitate to reach out to the Mapping Team Leader @Fiellavin. Below are some examples of the maps coming: Event Team Update March has been a successful month for our Event Team, we've held some large scale events, some of the ones that are memorable are the St Patricks Day Event and the most recent Flexing Loud Festival. We saw massive turn outs for both of these events and the other ones held within the community. These would not be possible without our Events Team, if you're interested in bringing new ideas forward then please reach out to @JustSid if you're interested to join, below are some images from the above events. Staff Update March has been a very good month for the community as a whole, consistently reach high numbers of players on our server. But with an increase number of players we received an even larger increase of work for that the staff team work on and plow through each and every month, before I move on and share promotions within the team I want to share some of the key stats: There were a total of 3418 reports handled There were a total of 3382 help requests handled There were a total of 17 refund requests handled There were a total of 63 forum reports handled There were a total of 305 character applications handled This is just a small insight to what our staff team have to deal with a monthly basis while also indulging in their own roleplay and positions they are in, whether it be faction, companies and more. I want to give them a massive shoutout and thank you. The number of applications coming through is great to see and I want to give a warm welcome to the new players in our community, I hope our team is welcoming and provides the best possible experience for you! Moving on, congratulations to our newly promoted staff members: Senior Admin Lemon Trainee Admin demigod β€” alooshy
    27 points
  17. If you’re looking to make money on LS-RP and are wondering how to do so, remember there are many ways besides the traditional routes of trucking, lawn mowing and fishing. There are various schemes in place which aim to promote and reward anyone who provides roleplay to the server; whether legal or illegal. This isn’t Euro Truck Simulator after all - it’s a roleplay server! Let’s take a look at some of the options that are available to you right now, broken down into illegal and legal schemes. Illegal Schemes There are many separate schemes in place to help illegal factions thrive, and thus help illegal characters earn some cash. For a full list of schemes click here, but otherwise read below on the ones specifically related to how characters can make money: Contraband Scheme Want to be a smuggler? You don’t just have to limit yourself to the traditional guns and drugs route; why not try smuggling (and selling) cigarettes, alcohol, jewelry and more? The contraband scheme is there to be as flexible as possible, giving your character access to smuggled-in items that they can sell for a profit. Property Scheme Thinking you might have to save up for a big faction property where all your homies can live? Not so - just take a look at the property scheme and make an application for a complex. You’ll even be given the opportunity to furnish in and around your faction’s property for free (for now!). Drugs Scheme There’s money to be made in drug dealing, and it’s not hard to find yourself a supplier through the Darknet. Apply for this scheme and get out on the streets to peddle your wares, trying to make as much profit as you can whilst being careful enough to avoid law enforcement. Weapons Scheme When words aren’t loud enough, a gun usually is. Not everyone has a firearms license though, and not everyone has the cash to buy guns legally. The solution? Think about becoming a dealer in illegal firearms. Signing up for this scheme gives you access to the Darknet, where you can purchase guns in bulk and sell them on the streets for profit. Coming soon: Scenario Scheme Thought of a unique scenario like robbing a gas station, hacking a server, and so on? Watch this space, we’re working on our β€˜Scenario Scheme’ which will reward you for certain unique criminal activities - but of course there will always be risk involved! ____ Legal Schemes Want to run a company that’s not necessarily supported by the script at the moment, like a construction firm, news agency or an electrician company? Look no further - we’ll be happy to support you. By meeting just a few requirements you can get roleplaying in no time, and thanks to our company grants scheme, you’ll receive money regularly to help you stay afloat and thrive. Passive Companies Want to run a company that’s not necessarily supported by the script at the moment, like a construction firm, news agency or an electrician company? Look no further - we’ll be happy to support you. By meeting just a few requirements you can get roleplaying in no time, and thanks to our company grants scheme, you’ll receive money regularly to help you stay afloat and thrive. You’ll also receive a property and four vehicles for free! We will always be happy to discuss ways in which your passive company can earn money on the server, and of course we’ll be keeping an eye on suggestions for any script implementations that could make your roleplay more enjoyable. Active Companies (Business Leases) We periodically open up the opportunity for players to apply for business leases, running businesses such as night clubs, bars and restaurants - all of which are currently supported by the script. Think you’ve got what it takes to Simply find a free spot on the map and submit your application. Active Companies - Costs Covered All companies being set up through the business leasing scheme get a variety of benefits, including: Free furniture for the initial fit-out All costs covered for paying staff All costs covered for company advertisements Blips added for businesses on the map We know that active companies in particular are essential for providing roleplaying hubs that really make the city feel alive and immersive, so we’ll be doing everything we can to ensure that these ventures are both profitable and fun to manage. Coming Soon: Government Contracts We know that a massively-requested feature is the ability to run your own company supported by existing script features, such as a logistics or waste management company. This is very high on the priority list, keep an eye on the announcements channel on Discord for when more info is available! We know that many of you love trucking, lawn mowing and fishing, but don’t forget that there are many other avenues open to you for making good money, and this is before we even talk about legal factions like the LSPD, LSSD, LSFD and LS Government - all of which are great options too. The economy is still in its infancy and money is getting pumped into the server slowly and carefully, but there are still plenty of options listed above for making some cash, and more in the pipeline too. The key thing to remember is that we’re a roleplaying server, and we’re happy to consider any idea which rewards good quality roleplay, particularly when it involves interactions between characters. If you have ideas for more schemes, make a suggestion! Even so, we know many of you continue to have concerns about the economy. As such I reached out to Mmartin for further comment, but due to his ever-busy work schedule, we were only able to get a statement from him via his press secretary: β€œThe decisions we’ve made regarding the economy are bold. Bold moves are the ones that shape the future. Apple removed the headphone jack from the iPhone; we removed sports cars from every corner and brought roleplay from the sheets back to the streets.”
    27 points
  18. Hello gamers, With today's update, we're adding the ability for any business owner to set an icon for their business. This icon will be then visible during business opening to help players find the business easier. This feature is available to all business owners and carries a symbolic one-time fee of $50k payable in-game. Besides that, we've some tweaks and fixes to offer as well. The whole changelog is as follows: [San Andreas Multiplayer Game Update 13.3.7] - Added /bizicon to select an icon for your business. It will show during business openings. - /openbiz extended to 3 hours instead of 1 by default. - Removed number changes from LS Telefonica - Added /farmerjob navigation and increase command range - Fix rare instances of players unable to log in. - Add information about level restriction when purchasing an item from 24/7. - Members of official illegal factions can now become Mechanics and Truckers. - Added /selldrink for restaurant-type businesses. - Added boxing & kungfu instructor commands to /jobhelp. - Fixed burner phone operator. - Misc. internal optimalizations. Hope you enjoy. On the community side of things, we've some exciting news to share as well. @Michael (artist formerly known as ImperiumXVII) will finally be taking up a managerial spot alongside of Dos & Me. He'll be taking over the Head of Staff role. There's very few people as dedicated to LS-RP as Michael, so I'm very happy with this choice and I know he can help us take the server above and beyond. @badhbh is also stepping in to help out as the Asst. Head of Testers. Congratulations both! That's gonna be it from me for today. See you in-game! - Martin
    27 points
  19. Hello everyone, Today we bring you an action packed update covering all floors of LS-RP, from the musky basements of development to the 24 carat gold-plated ivory towers of leadership. Our teams have been working tirelessly, and we have exciting progress to share from each area. A big thank you to everyone involved; your dedication is truly appreciated. Read on to find out more. Development I’m happy to say we’ve made tremendous progress in work that was long overdue. We’ve significantly improved our gamemode’s stability, anti-cheat and ban evasion detection, so the in-game experience is much smoother now. This leaves us with a lot more time we can dedicate to feature development, which we’ve already begun to do. A small update will be released likely tomorrow to address some intermittent issues and changes as we work on feature development. We brought three new developers to help us this month, so a warm welcome to - Noble, KUnderwood and Koky. Which brings me to! We’re teaming up with Koky’s Deathmatch That’s right, we’re now working with Koky’s Deathmatch to establish an official LS-RP Deathmatch server. I’ll save the details for a separate announcement when the server relaunches for SA-MP, but we’re going to be including some of the features you know from LS-RP in the DM game mode, such as our damage system, skin models, maps and more - so you can let the frustration out and train your shooting skills without leaving 17 corpses behind in Idlewood. The DM server being interlinked with LS-RP’s database and systems, I’m super excited for this unique venture and I’m sure it’ll fill the void that’s in the space right now. Stay tuned as we update you with more information. Factions Team: (From Badhbh, Spectre, Kev, Spanion) We’d like to start off our announcement by properly congratulating The Valenti Crime Family on their return to the server yet again as an official faction. One of our longest-running factions to date, who've held official status throughout the ages. Welcome back! The month of May has been extremely busy as the team has had all hands on deck getting our Drug Schemes, Prison, and Weapon Schemes in order, and we are happy to announce that these schemes are once again open for applications. This includes both factions and solo roleplayers wishing to get involved in our Solo Schemes! The links to the scheme applications can be found here - Please pay attention to the tagged Illegal Faction Team member, as they are head of their respective schemes. Applications are now also open for the turf map, please click here to find out more. We have kept our ears to the ground and have been listening to concerns raised around deathmatch mentality and escalation of beef between factions. We, as FTC, want to assure the server that this is not the precedent we want to push for factions to view as normal to do. As we monitor what’s happening in-game, we will be rolling out changes to the Rules of Engagement to make the faction scene more enjoyable for everyone. Finally, as always, if you'd like to make your voice heard, suggest changes or simply partake in formative discussions surrounding the server's illegal roleplay, please send an expression of interest to @Kev in order to join our public team. Commerce & Estate: (From Superb) In-game Auctions: In-game auctions have been a hit! We are now preparing to launch business auctions, allowing players to bid on a variety of businesses. Stay tuned for specific dates and details. Apartment Complex System: We are setting up an apartment complex system, enabling players to own and manage apartment complexes in-game. This will add new dimensions to roleplay and economic interaction. More details coming soon. Business Leasing Success: Our business leasing initiative has been a tremendous success, ensuring greater accessibility to businesses and ensuring that there are plenty of places open at any given time. Exclusive & Exotic Vehicles: We have also now started auctioning off exclusive and exotic vehicles for players to bid on and own! Community Engagement Team: (From Roze) The Community Outreach team has been busy since we've launched. We are now posting regular content to our social media platforms, which have gained some decent traction. We are still looking for more video submissions to use on our social media, so if you have anything that you would like to submit, please send it to @ROZE We are also in initial talks with the OpenMP team, to see what sort of opportunities they can offer us for exposure. The first thing we are trying to achieve is a spot on the partnerships tab. Beyond this, we aim to market LS-RP within a variety of SAMP and GTA Roleplay forums Mapping: (From Caledonite) Since the re-opening of the SA-MP servers, I've been focusing on revamping the mapping team structure to address neglected areas. This process is taking some time. I'm thrilled by the interest in joining the mapping team. Applications have been forwarded for review, and you'll be notified of your status soon. Currently, there are no showcases due to the ongoing revamp and limited mappers. Once the revamp is complete, showcases will resume for both LS-RP and SA-MP. Here are the current plans: SA-MP: Add new objects and textures to the furniture system. Revamp the server map, reviving dead areas and removing outdated mapping. LS-RP:V: Re-structure and prioritize pending projects. Fix furniture objects that can't be spawned by default. A survey will be sent out to gather player and staff feedback on mapping. Look for the announcement on Discord in #team-announcements. We are still looking for new mappers! The application is open indefinitely, and you can apply to focus on SA-MP, LS-RP, or both. No portfolio? No problem. Apply, and I'll guide you through the process. Feel free to message me on the forum or Discord with any questions. I may not reply immediately, but your messages won't go unnoticed. Suggestions & Improvements: (From Sal) We're pleased to be updating our Suggestions process with efficiency, transparency, and player agency in mind. Your input is invaluable in helping us create a better experience for everyone. Here’s how the updated process works: Submit Your Suggestion: Post your suggestion in the designated forum with the appropriate tag in the title. Community Discussion: Engage with other community members to discuss and improve the suggestion. Staff Review: Our staff team will review suggestions regularly. Promising suggestions will be moved to the "Forwarded Suggestions" forum for more in-depth review. Decision Making: The Head of Project will decide whether suggestions move forward to the development pipeline. Operational changes will be forwarded to the relevant staff team. Feature Voting: Significant features will be put to a vote using the Feature Voting option on the User Control Panel (UCP). Roadmap Integration: Approved suggestions will be added to our development roadmap based on community votes and priorities. Notes: We may need to modify suggestions to align with our technical capabilities, particularly given SA-MP's older codebase. Operational changes will be implemented by the relevant staff team based on the forwarded suggestions. We look forward to seeing your suggestions, so be sure to head on over to the forums and get your ideas in! Staff Update (From Nature) May has been a busy month for us! Team admin responded to 16,158 reports, and team tester responded to 23,187 help requests! A massive thank you for your patience as we tackled the large influx of requests in-game, on Discord, and the forums. Thank you to everyone for submitting your reinstatements. We've received over 70 since we re-launched our SA-MP server! Congratulations to our newly promoted staff members ... Lead Admin Izumi (Assistant Head of Operations) Senior Admin Spectre - Caledonite - risen Game Admin leo - Xanakin - Este - axez - badhbh ScubaStef - Duco Trainee Admin celestine - Conor - Draxxler Welcome back to our returning staff members ... Game Admin Amine - gus Junior Admin Cashew - Joey - Shaikh - JesterJr (Mood) Eren - Ace Trainee Admin luca. - Zaw Senior Tester matical - Eagle - LaMarcus_Boone Tester Caleb410 - kaibr - Maxolino - Christian - PrOxyy amity - RyanW - Hanky Junior Tester trewen - zeeksteezy - Connor_Don - BO. - Tadija - Consistency Allik - Kelav_Kiro - rancor - ic3squid This list is not final and subject to change. @accursed will reach out to Team Tester in the following days to begin your onboarding process. Team Admin will be contacted by @jack. Thank you to everyone who showed interest. If you were not selected during this cycle, we encourage you to try again next time. So, to conclude, we're really pleased to see that so many are enjoying the SA-MP server and hopefully not just for nostalgic reasons; our goal here is to ensure that it remains a competitive and entertaining form of escapism that everyone genuinely enjoys playing. Thank you for reading, and for your ongoing support, we're looking forward to another month of RP both on RageMP and SA-MP!
    27 points
  20. Hello, The server has been released. The IP is server.ls-rp.com:22005 I want to thank everyone who helped make this happen. The development team for creating an incredible piece of software, and our entire staff team for thousands of hours of testing and valuable input. It's great to see so many experts and generally passionate people come together to make something out of pure drive to do the best they can. I also want to thank our community for the continuous support through thick and thin. We made this for you, I hope you'll enjoy it. Just to give you some insight, we've spent over 8000 hours on the test server. During development, around 800 bugs were found and reported, most of which were fixed. The entire stack is proudly made in house, with the exception of purchased maps and mods. Before you hop in-game, please allow me to leave you with a note for the following days. Keep an open mind and explore the server. See what's around. Some features were intentionally omitted to release as soon as we can. If you feel like things could be improved, please make a suggestion, we'll let the community vote on what the priorities are. The next weeks will be primarily finetuning and bugfixes with the odd feature sprinkled in-between. I wouldn't advise you to spend too much time in the character creator in the first few days during peak as despite our best efforts to avoid it, there may be some instabilities and we'd hate for you to lose your character creation progress. You can reset and start over with your appearance until 1st of July. You can also import a Menyoo XML if you'd prefer. The server may be unstable in the following days, should any unforeseen issues arise. Rest assured we'll be on top of any issue immediately and keep you informed throughout. There's a grace period for getting a Driver's license of two weeks starting from today. Take your time to get it, it doesn't have to be today, the police won't ticket you. Robberies and scams are not allowed for the time being, they'll be allowed shortly. Special note to factions old and new, I know your eyes are on us. I understand the expectations you have and we'll work to make LS-RP the place to be for faction roleplay. Give us time, let us work things out and I'm sure you'll love it. And that goes for everyone β€” hop in-game and enjoy the game. This is the start of the second generation of Los Santos Roleplay, and you were here. - Martin, on behalf of the LS-RP Staff
    27 points
  21. Hello, Today we're releasing Major Update 1.2! I will take you through the updates we've been testing for the past week since Major Update 1.1 and explain what's new. Continuing on from the theme of player retention and acquisition, and listening to your feedback, we understand that the script can really be restrictive of what you're trying to do ingame. You can't be a part-time bartender, for example, if you're trucking in the rest of your time. In this update, we are introducing the ability to be employed in multiple companies - currently, you will be permitted to be in one server-owned company, and one player-owned company. This will greatly improve the flexibility of our players in roleplaying what they wish, without being unnecessarily restricted. In addition, we have allowed players who have previously (before today) added 2-factor authorisation to their account to reset it via the UCP, either on the login page or in their account preferences. The full changelog is: - Added 2FA reset ability on the UCP - Added ability to be in multiple companies - Added reward cut for companies - Added the ability to respawn individual cars for factions and companies - Added the ability to choose which company gets the profits from /pos and /servedrink - Added a reminder that you can run the taxi mission in personal vehicles - Added the ability to reward businesses per unique visitor - Added green icons on the map for open businesses - Added stock to gun stores throughout the city and county (pistol icons on the map) - Added the ability for companies to be awarded contracts from the government - Fixed a bug preventing people from using /respawnme - Fixed an issue where trucks despawned during missions and caused forklift issues - Removed the ability to shoot whilst driving Multiple Companies One of the most squawked about blocks to players' roleplay is the restriction that players can only be in one company. We have made a change so that players can now be hired to one server-owned company and one player-owned company. You are no longer restricted to just being a trucker if you want to become a bartender, or a mechanic. Further, you can be in two companies of the same type if you so wish! For example, the TaxiTaxi server-owned company, and a BetterTaxi player-owned company. In this case, you can use either your company car, or your private car, and you can choose which company to represent when you begin your taxi mission. While we are currently only allowing being a member of one server company and one player company, we will in the future be looking at expanding this to be in more than 2 companies, so be on the lookout for that! Company Positions Included with this update is the ability to set your members to other positions in the company using the /companyposition command. This will allow companies to assign different permissions to different members of their companies without affecting any other part of their game. Examples of permissions you might set include the ability to hire or fire employees - perfect for Human Resources members! Gun Stores As you may have seen, and heard in our last community meeting, licenses to purchase firearms (PF) are now able to be bought, and Ammu-Nations have been opened across the city. Anything you see in those stores is completely fair game - that includes the shotguns and rifles you see in there as well, and any of the ammunition you see. Do remember that these weapons have serial numbers, so if your weapon is stolen or sold, you can be held accountable. Roleplay Hubs You might have seen that the LSSD faction held a barbecue in Davis the other day, and a map icon to boot. We are now showing on the map green icons where player companies are open to show you, as a player, where the roleplay is happening. We hope that this increases the custom to different player owned businesses as well, boosting their income with our new feature - a reward amount per unique visitor, per opening! Thank you once again for all the feedback. It is so valuable to us and makes us as a team so happy that you all care about our passion project as much as we do. Please, keep the feedback coming.
    27 points
  22. Hello! Welcome to the April 2023 Staff Update! Thank you to everyone who participated in the April application cycle and former staff team who submitted reinstatement requests. We were thrilled by the amount of interest shown in just a short time. In 6 short days, we received and handled 54 applications for Tester. 19 were accepted and 35 were rejected. In the following days, we'll be releasing an additional update which will highlight organizational changes to our staff structure. Without further ado, Congratulations to our newly promoted staff members ... Senior Admin Imperium - ROZE - Dos_Santos Game Admin kendrick - jack - danielswe Birdman - Luca - accursed Junior Admin betonists - almightybounter - Marshall Turtle - Bizarre Welcome back to our returning staff members ... Junior Admin Amine - colorlessrainbow - Paps - Superb owenn - Mecca - Dustie - Nature axez - Sheffield - Psycho Junior Tester Tony - Daidough - Consistency apathy - RyanW And welcome to our new Junior Testers for the first time ... undefined - Slambambi - rancor - MikeDawg Mikee - Stormmate - hyena - Bunting andreei - Louie - Zaw_ - roskeii matt - Allegra - zUgg - stargirl Venta - Maximus. - izumi - Duco This list is not final and subject to change. @nova will reach out to you all in the following days to begin your onboarding process. Returning admins will be contacted by @DadoJ. Thank you to everyone who showed interest. If you were not selected during this cycle, we encourage you to try again next time.
    27 points
  23. Hello everyone! This game update is packed with some highly requested features, such as the train returning to the server, spawning furniture anywhere in the open world, transporting bicycles, bikes, and forklifts on other vehicles, add furniture to your vehicles, picking a vehicle door with a mini game and 3 new civilian skins for anyone to use! We've been hard at work bringing you these features and we're not stopping here, we have lots more in the works so just stay tuned! The train returns to Los Santos! The train can be observed passing through every train station in San Andreas with Lenny in the front, keeping the passengers safe as always! Spawn furniture anywhere! You can now use /spawn to create furniture anywhere, drag a couch out or host a BBQ, anything is possible! Bring your bicycle with you on your trip! You can also attach your bicycle to your car! Bring it on your trip across the city or go explore the mountains using /attachto! Hook your forklift up to your trailer! You can now use /attachto while sitting in a forklift to hook it up to the back of your trailer or to the bed of your DFT-30! Don't worry if your bike has broken down... You can now also tow bikes on the Yosemite, DFT-30, or Pony! Call a mechanic and ask them to bring their flatbed! Attach bikes using /attach, /attachcar, or /attachto! Pick the lock with an actual pin! You can now actually pick the pins to a vehicle's doors, remember where each pin should be and test your way forwards! If you fail, you'll have to start all over again... Keep the filth out of your car... Vehicle furniture are here with /v furniture and /v buyfurniture! You can now add furniture to your vehicles, throw in a pile of garbage on a seat and now law enforcement can't see your guns in plain view! Or tune your dreams away! You can also throw on some spoilers and other modifications to make any vehicle of yours, unique! Octane Springs got a revamp as well! Thanks to @ROZE, Octane Springs has gotten a new revamp as well! And finally, 3 new civilian skins. We have created and added 3 new civilian skins that are available to anyone, check them out on the UCP! And finally, here's the complete game update change log: Add Lenny the train back Add bike and forklift towing for certain vehicles (/attach, /attachcar, /attachto) Add /spawn to allow players to create furniture in the open world Add a smell of marijuana to players walking around someone who has recently smoked a joint Add a white cigar overlapping the original cigar object Add /trydoor and /checkdoor aliases to /doorcheck and add hints to the house entrances Add /swapslot to switch the channel between two radio slots Add /lite command to allow LEO factions to drop their nitestick, spray can, and tear gas at once Add new Octane Springs mapping Add /drunk animation Add 3 new civilian skins Add helpful notes to /fixr and /stopr (/fixr restarts your stream, /stopr stops your stream) Add a system to disable commands in case of bug abuses Add server sided health to make health hacks unusable Add anti quick swapping to prevent pressing Q or E to reload without the animation Add /place coordinates being saved after setting it once Add a company-wide OOC chat using /com Add a new lock picking mini game for vehicle doors Change all unscramble words to new ones Change animations to only have a timeout of 1 second rather than 5 seconds Change /setwpackage to allow for an implicit slot Remove radar blip for car alarms Fix businesses not accepting cargo despite wanting cargo Fix /househelp and /bizhelp being outdated Fix bug to allow players to buy a Taxi when not on duty Fix bug with /relog allowing you to force crash to stash a weapon and then return Fix admins on duty not being invincible to fall damage Fix /testerstats for testers Fix /tlow playing an animation Fix TEMS armour not being reset when going off duty Fix tactical /favuniform not working Fix issue with server bans being issued due to desync And some smaller behind the scene bug fixes and patches
    26 points
  24. This month we haven't got so much in terms of feature development as we've been quite busy with some more quality of life additions, bug fixes, and most importantly tackling this persistent server crash! We have actually identified the cause now and have already made significant progress in patching it thanks to the dedicated @Noble so we should soon see his hard work come to fruition. This month we held a small, limited time, localised environmental event that we think contributed more to the roleplay scene of the server than previous month's Wonderland event. If you didn't spot it, it was the highway that collapsed in Pershing Square - let us know your feedback and if you think more environmental events like this should go ahead, rather than the big server-wide events like Wonderland! We are constantly evolving the server and always looking for ways to introduce new roleplay to in-game communities and groups. If you have any suggestions that could better the roleplay environment - or any issues that are affecting your roleplay environment - please reach out to the relevant staff member or send it to me directly and I'll forward it on! We're committed to keeping LS-RP the best place to roleplay and create storylines for other characters to be a part of, and we can't do that without your help! We said goodbye (he's not dead, don't worry...) to our Head of Operations this month, @Dos Santos, who has been a part of LS-RP for what feels like (and honestly probably is) a decade. Dos Santos has been a huge help and truly suited the Management position that he was promoted into, which started out as Project Manager and evolved into the Head of Operations when Ben stepped down. Dos Santos has done a smashing job with the re-opening of SA-MP and has kept on top of RageMP teams as well, something that has never had to be done before in the history of LS-RP, so we acknowledge what a hard task it has been. In light of this, we're recognising jack's hard work in particular and he will be promoted to Senior Lead Administrator alongside being given the role of Assistant Head of Staff to basically help me out as I take on other more involved roles in the server as well, with Dos Santos' departure. jack will remain the Head of Admins in addition to this new role, so please continue to communicate with jack re: the admin team! We'd like to showcase some of the images posted in #media as well to highlight the kinds of roleplay that make our servers totally unique and enjoyable for any type of player: And without further ado, congratulations to our newly promoted staff members ... Senior Lead Admin jack Game Admin celestine - Iudex - jungsaeo Kayayday - Spanion Junior Admin Conor Senior Tester Caleb410 ... And congratulations and welcome to our newly invited testers! Junior Tester sousside - Justkid - Storm - lostindreams - smalls SHMONEY MOTIVES - Hayez - HootiePumpkin Cursed_King - milkslices - n0de101 - Cuppat Biscanin - Mr_Nobody - Ludacri$ - PerJon RadioKilla - barneymk - Vilbar - Nightmare. Usic
    26 points
  25. Hello! We've just concluded our 2023-07 Tester Application cycle. Thank you to everyone who participated. In the 7 short days the cycle ran, we received and reviewed 98 applications and 24 were selected. To those who applied and weren't selected, thank you for your interest and effort. I don't have an estimate on the next cycle but if you remain interested then, please do re-apply! Without furtherado, congratulations to: Brasi - Caledonite - Cheech - Chester Campbell Christian - Cocoon - DC12 - Draxxler Hanky - Helius - Jerome - KnownAlmighty PrOxyy - ScubaStef - Sprinter - Trewen ZenoShow - kaibr - mabzy - mar$ matical - milly - str1nger - wdmcnr This list is not final and subject to change. The Head of Testers @nova will reach out to you all in the following days to begin your onboarding process. Congratulations!
    26 points
  26. Hello again on this wonderful Sunday, Today we're releasing an update to bring new features for illegal factions, more quality of life stuff for players and many bug fixes. In this update we focused on mostly quality of life additions with one major new feature that affects the whole server. As you may have seen in #snippets on our Discord server, we have created an immersive way for certain players to interact with vehicles. Use of this feature will be limited to certain illegal factions that can access the Vehicle Theft scheme, so if you want to take part, make sure you know how to evade the cops! As a side note, factions with access to the vehicle theft scheme are expected to also delegate the thieving of vehicles to other factions and players - a player shouldn't have to be in your faction to go and steal a car. Go find some poor sucker on a street corner and tell him you need a new SUV - surely you don't want to attract police attention to your faction! If your car is stolen and sent away by pesky vehicle thieves, you cannot spawn it for 1 hour after it is delivered, so make sure you protect your car with the latest security upgrades if you need to use it. Rest assured, though, as once your car is stolen, it cannot be stolen again for 24 hours so you've got plenty of time to get that bread and splash out for an immobiliser. We will begin giving access to the vehicle theft scheme during the course of the week. Individuals (not in a faction) will also be able to apply for the scheme, and they will be put into a special "car thieves" faction to gain access to the scheme. This will be a test run for opening up other faction-only schemes to individual players! Keep an eye out for more information being posted in the coming week. If you haven't seen, the video, you can find it on our Discord server in the #snippets channel. The full changelog is: - Added vehicle theft feature - Added /spellcheck - Added /resetpos (bindable in /keybinds, default F3) to reset your position to an interior's /exit point - Added /fixcar for faction members to fix their vehicles at faction properties (for free) or company-owned garages (for a cost to the faction) - Added the ability to /uniform anywhere - Added faction /duty time tracking for faction leaders - Added furniture function tags (so far, only "door" and "music) available for admins to add to furniture hashes - Added ability to /setstation on any furniture with the function tag "music" (so you can play music inside your house now) - Added /inmates to see how many prisoners there are online and offline - Added "other government employees" to /onduty - Added permission to hide people from /onduty, i.e. for hospital staff that do not count as first responders - Added the ability to use both company vehicles AND personal vehicles for the taxi job using /mission - Added a message when pressing F8 to explain how to take screenshots that save without any extra software - Changed chat limit to 256 characters instead of 128 - Changed bleedout time to be 50% speed, so you can bleed for longer before dying - Changed /door to only work on furniture hashes that have the function tag "door" - Changed /fill to now always use the faction bank, even if it is empty - Changed /mission for taxis so you no longer get warned for being inactive on your mission - Changed driver's licences to renew in 6 months rather than 1 month - Changed vehicle registrations to renew in 6 months rather than 21 days - Fixed some undershirt clothing objects that clipped through outer jackets - Fixed company vehicles not loading in /mdc Foreign Section Those eagle-eyed amongst you will have seen we have now set up our Foreign Section and have opened sections for 18 different languages and have opened suggestions in that section for more to be added, if there is enough support from the community. We will only be opening sections that have active moderation that speak the language, keep in mind! The rules in these sections is the same as the regular forum rules, with the exception of requiring you to speak English. These sections are moderated by the Foreign Section Team, which comprises @Mikee as its head and @Daidough as its assistant head. Feel free to take a look through the posts there and engage in other languages, whether you're simply learning German or are a native Arabic speaker, these sections are for you! Legal Faction Updates We have heard loud and clear from both members of legal factions and the people affected by them that something is not quite right. We have gathered lots of feedback over the past week and understand where the issues lie - for faction members, a lack of trust in the average player, too many guns in the server, and bugs not being fixed promptly, or a lack of necessary script features. Rest assured, we have heard them and are now working on the most requested features (roadblocks, spike strips, etc) as a priority, and have taken a step towards placing more trust in our players with the ability to use /uniform anywhere. Perhaps we are still leaning on our experience of SA-MP, when most people in this community were in their mid-teens and not as patient as they were now - we are still learning here, so please keep giving us feedback where you think we could do better! We do understand that some features need to be moderated, however, especially ones that give huge advantages over others. For this reason, the use of police helicopters for patrol is being reviewed through a lens of realism as we believe that they are used far too often for things that the city would not spend millions in operating costs on, for example regular patrolling of gang neighbourhoods. Something we have already implemented is the requirement for police to not engage with gang members or gang neighbourhoods too often. We understand that it should be a risk to stand outsdide and deal drugs on the street corner, but at the same time, we don't want to force all this roleplay to take place inside a house. Police presence in gang neighbourhoods, specifically Davis, should reduce - unless of course you're planning on starting a war with a rival gang, don't forget the LSSD has a patrol station in Davis and they will show up to any shootings!
    26 points
  27. Hello, As of this moment, registrations and character applications are open for everyone for up to three characters. Head over to https://ucp.ls-rp.com/ and create a character. The character creation server remains locked for our Patreon supporters until the 20th of February, when it becomes available for everyone. Please be patient with us tonight in case there's any issues β€” we'll try to iron them out as soon as we can. Also, everyone gets to take a quiz to get a refresher on our rules and general RP etiquette! Please note we don't currently offer a path to account recovery. If you've lost access to an account you've had in the past, we aren't able to help you. You can try resetting your password, or making a new account. See ya IG soon, - Martin
    26 points
  28. Hi all, As most of you are aware, the Faction Team has been working hard on establishing the core illegal script systems along with guidelines and rules surrounding illegal roleplay. This blog post will provide an update on what the Faction Team has been working on, along with how the illegal roleplay scene will play out when we launch the server. Faction Tier System The Faction Team has re-developed the faction tier system and this will provide factions with specific perks and rewards as they move through the tiers towards official. A lot of brainstorming has gone into this system and is based off issues we encountered during the SA-MP server. Unofficial (eligible to apply for any scheme after 1 month of being open) Verified (attained after being open for 3 months and having a successful application) Official (determined after a minimum of 3 months whilst being Verified) Drug Scheme The Faction Team has decided on taking a completely new approach to the Drug System/Scheme and have suggested that instead of giving drugs directly to the players, we will provide them with both the utilities and ingredients needed to manufacture the drugs. Players can still receive drugs from Faction Team in cases that certain drugs aren't able to be manufactured currently. You may apply to join the Drug Scheme once you have been open for 1 month. Weapon Scheme Unofficial Factions will be able to apply to the Weapon Scheme after 1 month of being open - applicants will be reviewed on a case-by-case basis and are not guaranteed admittance into the scheme. The amount of weapons and ammo given is something exclusive to members of the scheme and is based on faction size and status (unofficial, verified or official). The 1 month period will begin from the day the server launches and having a faction thread for more than a month pre-launch doesn't make you eligible. Join a Scheme Pre-Launch In order to have an effective drug and weapon system in place from day 1 on the server. We're looking to introduce some members to these schemes pre-launch. This means you won't have to wait the original month (stated above) but you'll be required to have exceptional illegal roleplay experience and a good-standing history in the community to reserve yourself a spot. Requirements for the pre-launch scheme: Only factions will be able to apply. You must have a minimum of 10 faction members. Must be the leader of the faction that is applying. Must have experience in/around illegal factions. Must have a good standing in the community The Weapon & Drug Scheme will be open for applications from the time of this blog post (22nd January 2022). Applications will close on the 24th February 2022. You can apply to join the pre-launch scheme by following this link. Thanks for reading, Baker
    26 points
  29. Hey everyone, Today we're launching character customization for those who already have an accepted character and are a member of our staff, insider program or an active1 patron. To find out if you're eligible, simply log in on ucp.ls-rp.com and you will see a prompt: After whitelisting your IP, give it a few minutes and you'll be able to connect to server.ls-rp.com using your RageMP client, where you log in with the same details as into the UCP. After that, you'll be prompted to choose a character and customize it. You can customize your character as many times as you want pre-launch. If you don't like where you left off, you can return another day and change it entirely. This is something that won't be available after launch - key features of a character won't be adjustable with a few minor exceptions. We're working on adding more outfits, especially female ones, so you'll be able to go back and change it as well. If you face any issues with the character creator tool, please reach out to our staff team on Discord and they'll be able to guide you, or forward your issue to our development team. RageMp released an update today to a core system we're using in the character creator; so we anticipate there may be some issues. Last thing worth noting is that we've heard you and we'll be increasing the character slots to 2 pre-launch, probably sometime next week. TL;DR Make sure you have an accepted character and are insider, staff, or active patron Whitelist yourself on ucp.ls-rp.com Wait a few minutes for the whitelist to refresh Connect to server.ls-rp.com on RageMP ??? Profit Kind regards, Martin 1 We've chosen for "active" patrons only to provide a new incentive for folks who keep supporting the project even after creating their character. If you aren't an active patron anymore, you will be able to customize your character once, a day or two before launch.
    26 points
  30. Hey all, As we announced earlier this month, we're opening up the Community Forums to everyone tonight! We did our best to set up all boards that are necessary for now, if you feel like something's missing then you can share your thoughts in the General Discussion topic on forum improvements. We did stress-test the forum, but nothing really compares to real-life traffic, so please bare with us in case of any issues, we'll resolve them as soon as we can. Character Applications I'm sure you're wondering if you're going to be able to create a character before the server launch and the answer is - yes of course! We're already working on a new and improved application system. The applications are set to launch in advance before the server opens for you to get your character ready. In order to not overwhelm our team with handling applications, we're going to open Early Access Applications on the 19th of October, for everyone who's a "Early Supporter #2" or higher tier on Patreon at the time of submitting their application. This perk is also a replacement for the Community Forum Early Access perk, which becomes invalid tonight. We don't currently have a date for when the applications open for everyone, but I'll make sure to let you know in advance. Kind regards, Martin
    26 points
  31. Hello everyone, Welcome to the December Community Update. We're entering the last month of a year that has overall been a very good one for LS-RP. The return of SA-MP gave our community a much needed breath of fresh air, and it allowed us some time to step back and reflect on what we really want to do next. It's not quite the time to look back yet so I'll save all of that for the End Of Year update, but this year we decided to make it easier than ever to look back β€” we'll be doing a "Your year on LS-RP" (think Spotify Wrapped, etc) so that's something to look forward to. Keeping up with the End Of Year theme and the spirit of holidays, I want to encourage everyone to start decorating their houses with outside furniture for the season. If you're unable to do this for whatever reason worry not, we'll be allowing for holiday decoration submissions soon, available for personal properties, businesses, factions and companies. Keep your eyes peeled! LS-RP Christmas Giveaway '24 And finally, to celebrate this years' holidays and give back to the community, we're holding a prize giveaway for all of our players. The prize pool consists of Gift Cards in total value of 800 EUR! On December 25th, we'll be giving out: Prize #1: 5 Gift Cards of 50 EUR each Prize #2: 10 Gift Cards of 25 EUR each Prize #3: 15 LS-RP Premium Credit packages of 2500 Credits each Upon winning, you can choose any widely available Gift Card of your liking (Steam, Amazon, etc). As long as we can purchase it directly, you can have it! To read more about the giveaway, how to enter, and its rules, please visit: LS-RP Christmas Giveaway 2024 - Los Santos Roleplay. Faction Updates Faction Team Public We've recently revamped FTP to improve its functionality for the greater FT. The FTP is a great avenue to get in touch with the FT and voice your opinions, whether you're a seasoned veteran or a player just getting the ropes of things. It is a team designed for people to voice their concerns and partake in discussions without the stringent experience requirements of FT. If you're interested in joining the faction team and seriously impact the server's infrastructure, FTP is a great way to prove yourself. We're actively on the lookout of members that possess a sound acumen when it comes to the illegal mechanism, and FTP is somewhere you can demonstrate it in the best possible way. Please reach out to @Scumpy for all queries related to FTP. Barons Motorcycle Club I'd like to announce and congratulate Barons Motorcycle Club on reaching official status! Barons Motorcycle Club is an outlaw organized motorcycle club primarily based within Flint County, San Andreas. The establishment of the club was primarily based on a late succession from the defunct White Knights Motorcycle Club, which involved core past members of said club alongside newer faces to reunite under a new banner yet following their same outlaw ideology. Over an extensive period after first settling on the Flint-Whetstone highway, Barons had rapidly expanded its presence within the Flint County and Whetstone regions whilst primarily associating with other organizations and motorcycle clubs alike within the Los Santos city limits. - Spectre, Faction Team Council Faction Team Council I'd also like to congratulate @Klag for advancing into the Faction Team Council! He's now joining Spectre and badhbh in the council to help facilitate a fair and supportive ecosystem for the illegal factions on the server. I have personally taken an interest in illegal factions recently and will be working with the council closely to address some of the concerns that have been raised by the faction team, and illegal faction players recently. As always, communication is key, so if you've anything to bring up to the council or me directly, please create a ticket in the Factions Discord, and if necessary, escalate to me directly. As an example, we'll be trying to provide a more robust pipeline for factions to add custom maps into the server; even if they can't procure the maps themselves. We're adding 4 new mappers today to help us with that! Staff Updates & More Now, onto the Staff Update. Congratulations to our newly promoted staff members ... Senior Admin jungsaeo Trainee Admin n0de101 Senior Tester consistency And congratulations to the new mappers! Mapper peculata - Ricta - ganchew - Leg4nd114 As you may remember, a few updates ago we introduced a new role to the staff team; the Head of Player Experience. This role is supposed to bridge the gap between the player base and the staff teams, mainly the development team. This will help us understand the needs of the community better and translate that into a list of priorities for the teams to work on. Having an individual responsible for this is crucial so that nothing falls through the cracks. The position solidified and integrated more recently, and given its importance and wide reach across the staff team, we made this a lead position. There are two HOPE positions, one for SA-MP and one for our RageMP server (more on that later). So congratulations to our two new leads: Lead Admin ROZE Head of Player Experience (SA-MP) Lead Admin Helius Head of Player Experience (RageMP) I honestly can't find more fitting candidates for both of those roles, so I'm really excited about this setup. Also shoutout to risen, who was promoted to a Lead Admin just days after last month's announcement: Lead Admin risen Head of Testers Now you might be asking - RageMP? Is this still a thing? Yes. We've (when I say we, mostly a taskforce consisting of Helius, danut, and Conor) gone and looked back at our stint with RageMP last year and tried to learn from our mistakes why the server didn't work out as we might've hoped it would. We've learned a lot from the community and staff feedback, and are working on a plan to bring the server back to thrive. This takes some time as it involves quite a lot of further development, economy overhaul, factions overhaul, marketing and more. We aren't quite ready to share more details just yet, but we've several developers whose main interest is the RageMP platform and when I say they're cooking, they're cooking. Big ups for the group for not giving up on the project and bringing my morale back into it. Anyway more on that later, as I said, lots of work to do still and I don't want to get everyone excited too early. Considering danut's endless efforts with the project and continuous work on the gamemode ever since joining the team, I'm excited to announce he'll be taking a role of a Lead Developer on RageMP! I've no doubt that with his and Helius' effort as the HOPE for the project, we'll be able to see it really succeed. Lead Developer danut Lead Developer (RageMP) In the SA-MP department, we're working on the next juicy update to bring you. Make sure to cast your vote at the Feature Voting on the UCP as we use it to influence priorities. There's a lot of big things on the list, so they take time to implement, but every vote matters. Currently the two big things we're working on is the Thief/House Burglary revamp (see #snippets on Discord!) and Premium/Custom Skins feature to let players add their own skin to the game. Note from ROZE re. marketing: We have noticed that new players are being retained on the server pretty well now, we've had a lot of new people join and stick around, often logging hundreds of hours. As we're now in a comfortable position to retain new players we will be taking a more in-depth look at marketing. We recently spoke to several new players to gain feedback about how they found LS-RP, and we have also reached out to some content creators in order to get feedback on how we can better work with them to create a system where we can get a constant stream of publicity and 2-way support. On top of this, we are also looking at the possibilities of being put back onto the server browser. That's it from me for today! I hope you all are able to enjoy the holiday season (or suffer through it, at least, shoutout to fellow season depressos iykyk). We've a few things prepared to make the season on LS-RP festive, so join us and let's enjoy the game together. - Martin
    25 points
  32. Hello!! It's Sunday again so we're here with another game update! This one doesn't add a whole lot in the way of script features but is more focused on QOL and bug fixes. - Added 200% booster to exp gain in happy hours between 7pm and 11pm - Adds beginning of drug paraphernalia furniture items (glass bongs) - Adds more detailed logging around player damages - Adds the ability to /leavegun a camera - Adds current entrance fee to business info printout for restaurants - Fixes a server crash that happened when a brief network disconnect was experienced - Fixes an issue where offline admin jails put a player into regular prison - Fixes an issue that prevented offline admin jails from working at all - Fixes property auction winners not being automatically awarded the property on auction end - Fixes an issue that caused restaurants to spawn money to players when the type was changed - Fixes to the poker system that caused poker games to freeze - Fixes a crash in /tpda when selecting the Blueberry distribution hub We are still focusing on what you voted for on the Roadmap - Los Santos Roleplay (ls-rp.com) and we expect to see some of that come to fruition soon! We will also be announcing staff reinstatements & new testers at the end of the month in our Community Update so look out for that!
    25 points
  33. Hello, As we announced earlier this week, our SA-MP server is finally ready for a pre-release. I want to talk a bit about what this means, why we’re doing it and what’s the plan with (not only) the SA-MP server going forward. When we set out to bring back the SA-MP server a month ago, I had a condition that if we’re doing this, it has to be done right. The SA-MP server has serious legacy and I’d consider it improper to rush it out the door like it’s no big deal. The server and all the data connected to it has been sitting in the vault for around three years now and I was surprised to be reminded just how complex the infrastructure around it is. Over the past month, we’ve been all hands on deck in development and leadership to bring the server out as soon as possible, no compromise. Majority of the work we’ve done was captured on our SA-MP Roadmap, which we kept updated periodically to keep you in the loop on our progress. There’s still a lot more to do, mainly staff and admin tools, and strengthening our AntiCheat, which has honestly been lackluster even three years ago, let alone now. We want to be prepared for the players and do our best to provide a fun space to play. I’ll be honest I’m surprised by the amount of people interested in the pre-release already. We opened the server up to premium members yesterday, a day earlier than promised. As of writing this, 130 players have joined the pre-release so far by activating a premium membership (including those with leftover credits from Patreon). And that’s only during the sneaky-surprise-don’t-tell-anyone pre-pre-release! But yes, it’s a huge relief to see the interest this early on. It allows the community to be self-sustainable for the foreseeable future without having to worry how to pool funds to keep the lights on. So I’d like to extend my gratitude to everyone who chose to donate by purchasing a premium membership, or plans on doing so - thanks to you we’re able to keep going. Thankfully we haven’t experienced any major issues during the pre-release yet. We found a few issues in our infra, but nothing we couldn’t fix over the upcoming week. We’ll see what we’ll have thrown our way still. The early stability is a testament to the great work that’s been done by our staff team - thank you everyone who tested, developed or otherwise helped prepare for this milestone. We're listening, hearing, watching and seeing. Your feedback during pre-release and post-launch is very important to us and we'll use it to shape what's going to be prioritized going forward. I've put our head of project @Sal (and of course rest of our lead team as well) on a mission to put the needs of the community, and the server, first and help us translate that into actions. We also realize the importance of marketing efforts we need to do now, and we're on top of it. To join the pre-release: Make an account on our User Control Panel Fill out a character application (or just create a character if you already have one and want another) Purchase credits and activate Premium Membership in the Premium Central Download SA-MP 0.3.DL-R1 Connect to server.ls-rp.com:7777 using your account name ("UCP name") Optionally, you can download the model cache directory from our Model List Page. Looking forward seeing many familiar, and new faces ingame! IC Social Media As promised, we’re also launching an In Character social media platform for our SA-MP server. Since we already use faceinvader for RAGE, welcome our newest domain portfolio addition: myface.site. The facebook inspired IC social media platform is available to use now and anyone can make account, even if you’re not a part of the pre-release, or are otherwise unable to go ingame. Contact @badhbh, the head of in-game social media platforms in case you have any questions. Model Previews About four-five years ago I started working on a suite of tools to allow us to render any models from GTA:SA in the browser. This includes skins, vehicles (including mods!), objects, custom maps and so on. I spent some time dusting it off and adding support for edge cases in RW rendering and optimizing it so we can fully utilize it in our pipeline. What this allows us to do is to not only render all your skins and modded vehicles on the UCP and render them in real time in your browser, but for example it allowed us to render the entire GTA:SA map, including our custom maps (including custom game models!) and outside furniture, in great detail. You can see a small preview of it already when you change spawn on the UCP, but just to get a picture for the actual scale of it, check out this POC and try zooming around different parts of the map to see (not only) our custom mapping in great detail. While this was maybe a bit over the top to prepare for a simple skin and spawn change, it lays out great potential for a very powerful β€œmap on the web” feature, once we take full advantage of it. Anyway just something I got excited about. Aerial view of a custom map in Pershing Square and the custom LSPD Metro Station V-estern Front For our RAGE Multiplayer server, we’re currently testing two features: in-game television system to watch content together, and an improved minigame (breakin). I’ve also started work on a Casino Roulette script, as another part in our Gamba Feature Series. Don't forget to have fun. Martin
    25 points
  34. Hello everyone, Welcome to September's staff update. I'd like to reflect back on August, which has been a very good and productive month for the community. Three new factions became official and we've had 5 game updates released, which I consider a great success considering we're juggling summer holidays. This trend of active development that we've been able to set for the past few months is on a good track to continue, as today we're welcoming five new developers to the team! Our focus has recently shifted to include more illegal/faction oriented features and changes, which many of you seem to appreciate. We've received a lot of positive feedback and suggestions which we're thankful for. To improve on this further, we're currently working on a more efficient way to structure our dev team to improve transparency and attention to all aspects of the even more as it is now. Quite a lot of you have also been asking about what's going on with our RageMP and what the future plans for it are β€” I assure you this topic has not been pushed to the side and it's been a target of a lot of my contemplation and brainstorming over the past few weeks. I should have more concrete information about the future of the RageMP server soon. Now to the topic of staff changes, I'm excited to announce one new and one returning member of the leadership team. @badhbh has been involved in leading and co-leading multiple teams on LS-RP for quite a while now, be it FTC, IGSM, the Tester Team and more. She has a lot of experience in illegal roleplay and has been a driving force behind several recent aforementioned updates that the community loved. I'm certain her advancement to the Leadership team as the Asst. Head of Operations will move the server forward in the right direction. @Dos Santos , who requires no further introduction as he's been in the management for about a year up until two months ago is also returning as Lead Admin. With this, I'm very happy about the balance in the team. It's been a goal of mine to eliminate the blind spots we have, and I feel with these two (re)-joining as leads, no area of the server or type of roleplay is without proper representation. So, without further ado; Congratulations to our newly promoted staff members ... Lead Admin badhbh Senior Admin axez - Cashew - Eren Game Admin Conor - luca - matt - danut Trainee Admin Flip Senior Tester kaibr - OhTwo - RyanW Proxy - Maxolino - unlawfulact Tester Vilbar - barney - RadioKilla - PerJon Ludacri$ - Biscanin - Cuppat - n0de101 Cursed_King - HootiePumpkin - shmotives lostindreams - smalls - JustKid sousside - consistency And a welcome to our new developers ... Developer Cake - broker - Cashew gin - Storm And welcome back to our recently returned staff members ... Lead Admin Dos Santos Game Admin orbit - drumj Tester Raymond_Ward Yours Truly, Martin & Michael
    24 points
  35. Hello, Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again. The full changelog is: - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just south of Idlewood PNS). - Added minor stadium outside mapping for events - Fixed invisible object colliding near Mulholland intersection - Fixed spawning with armor when shouldn't in some cases - Internal fixes & optimizations Another worthwhile point to mention is we've also migrated our codebase to open.mp. And when I say we, mostly Noble. We've a test server running open.mp up now and we'll be testing its stability and new features that open.mp provide to server owners and players alike. We're expecting to do a trial run with switching to open.mp in production in the coming weeks. I'll explain why this is exciting in due time, but switching to a client/server with active development is exciting by itself! Happy gaming! - Martin
    24 points
  36. Hi everyone, We know it may have seemed a little quiet the last week or so, but rest assured, there are many big development updates on the way. With a 7-strong team of developers (with more incoming), we're now able to focus on a range of features all at once. As they're all fairly sizeable and potentially complex features however, they're taking some time to complete. Even so, we'd like to give you an idea of what you can expect to see in the coming weeks. Major Features Pawnshop and Burglary - Matical is working on this and there have been many discussions on how we can create an economy for stolen goods, whilst still entertaining a fair element of risk. Naturally, this is also going to give our law enforcement agencies something else to keep an eye out for. Marijuana Growing - Giampy is working on this, and we know it's been a requested feature for some time. Aside from overhauling drugs and their effects, we want to ensure that different elements of the 'supply chain' for narcotics isn't just limited or managed by the Darknet feature. Vehicle Modding - java has been working on this, and has already made considerable progress. Soon you'll be able to change the attributes of vehicles, both physically and in terms of performance. Keep an eye on the snippets channel on Discord for the latest. Graffiti - Imperium is working on this, allowing gangs to tag up neighbourhoods and bring a bit of creativity to the server. Blackjack (and more updates to gambling) - Mmartin is working on this. As you may have seen in the past week, we already have the server's first casino opening, and we'll be building on the gambling scripts to allow for further roleplay in this area. Other Updates Drug Effects - as mentioned above, drugs will start to have an effect on gameplay, which should affect the supply and demand cycle for narcotics. Hand pointing - as mentioned, and the sneak peaks that you have seen we are going to be having hand pointing on the server very soon! Phone animations - various actions on phones will soon come with animations associated with them. Vehicle towing - Players are constantly reporting that their vehicle is missing, so we're adapting and adding a simple vehicle towing solution. Another big update we'll be bringing in to the UCP will be the ability to vote on which upcoming features you'd like to see implemented as a priority. We're committed to both ensuring transparency and giving you, the players, the chance to influence what we do next. As with all of our development work, the actual implementation date is dependent on dev availability and testing - we'd rather avoid releasing features unless we're pretty confident that all bugs have been squished. We will however do our best to let you know where things are up to regularly. On that note, you can also expect to see further updates from myself and the various sub-teams on what activities they'll be doing each month. A survey organised by the communications team is also on its way, along with a community meeting as soon as availability permits. Thanks for reading.
    24 points
  37. Hello everyone, after weeks of hard work, I'm happy to say that today we're bringing you the 14.0 SA-MP Game Update. This update includes several new environmental maps, burglary system (stealing and selling furniture), enterable vehicle interiors, graffiti updates, peepholes, furniture objects, and many other features, changes and fixes. I'd like to give a big shoutout to danut & Kane who worked hard on completing this update, and Cake for starting the work on several of the features included. Same shoutout goes to the modding & mapping team for delivering on the new skins, objects, and maps. The 14.0 update is quite a big one, so it took a while to complete and fully test. The journey doesn't stop here though and we'll continue to work on more incremental updates. Several of our developers have also been working hard on the RageMP relaunch, but more on that another time. We'll be also publishing a February community update this weekend, so stay tuned for that! The full changelog is as follows: [SA-MP Game Update 14.0.0] Added random natural disasters (fallen trees) Added burglary system (stealing and selling furniture) Added grants to business entries per player Added /grantspawn to allow other players to spawn objects on an already approved spawn Added /rpm as a shortcut for responding to the last received PM Added Dozer to the list of towable vehicles Added new graffiti fonts, sizes and spots Added gunban records for admins Added new civilian skins and vests Added peephole for properties (/peek, /snakecam, /coverdoor) Added street name to vehicle alarms Added weapon name parameter to /place, /takegun, /passgun and /givegun Added materials to vehicle furniture Added permission for /drone in any faction vehicle Added Furniture Reload to /furniture to fix issues Added new word list for unscrambling Added /addresses to show numbers on properties Added routing to apartments in /samaps and abbreviation support (ave, blvd, st, rd, dr) Added Barons MC logo Added Serbian Transnational Criminal Organisation logo Added a new custom backpack Added new furniture objects Added enterable vehicle interiors for large vehicles Added license object to /hold and /licenses Added Sculpture Projects mapping Added new projects mapping for EHC Added new mapping in Idlewood replacing the construction site Fixed FCR-900 not displaying properly while towing Fixed LSSD vehicles falling through the map Fixed tester stats showing incorrectly Fixed Ocean Docks streaming issues Fixed taxi fare issues Fixed chat bubbles being overwritten Fixed fighting styles not being properly reset on relog Removed Idlewood Construction Map Removed old Sheriff's Station objects Removed unused faction logo Peace & Love, Martin 3L3XSG6.mp4 bYydOuL.mp4
    23 points
  38. Hiya folks, this one is more of a quick Quality of Life update while we're hard at work on other features that we think you'll love, so don't expect anything big this time around! Notably however the taxi system was revamped to allow more "part time Uber"-style taxis, meaning people can go on taxi duty in their personal cars, even if they already have a job and a side job, and pick up calls for cash whenever they have a spare 10 minutes. - Adds new modernised taxi system - Changed taxi job to taxi license that persists through /leavejob - /taxi can be used in personal cars - Taxi license can be held even with a job and a sidejob - Taxi notifications now beep and show street location of the caller - Taxi fare is now between 250-650 per mile - Adds new accessible houses to East Beach - Adds new check to stop players from dying in car crashes - Adds ability to /prison and /remand in DCR buildings - Adds check for player being brutally wounded before allowing them to get up - Adds adjusting sentences and remand arrest reports - Fixes beeps for tester alerts going to nearby players - Fixes radio messages not showing in car - Fixes /meg not showing in businesses/apartments - Fixes radio message showing empty lines - Fixes /inmates showing parolees - Fixes invalid condition causing company system to catastrophically break
    23 points
  39. Hello, The game server is now open for pre-release. You can join server.ls-rp.com if you have an accepted character, and active Premium Membership. If you're an early supporter, you're now able to redeem your credits at https://ucp.ls-rp.com/ and activate Premium Membership. The goal of the pre-release is to test the game mode in production before the gates open during the full release. We're happy to invite you in game, however bear in mind that you may encounter a few bugs or some of the scripts not fully set up yet. We'll work tirelessly around the clock in the next week to deal with fixes and finetuning to make the main launch as smooth as we can. Be ready to endure a bunch of restarts and other minor inconveniences as we work on the final polish. I'll note a few things here that I feel many would be asking: - There won't be a wipe before the main release. We intend to keep everything; however we reserve the right to remove assets from any account if it's necessary due to an exploit we found, or a misconfiguration that caused people to gain money too quickly. - Everyone spawns with $500 in cash and will receive $285 into their bank account every 60 minutes spent IG, until you reach level 3. This is considered starting cash but instead of a lump sum it's spread around. We know that the economy is very important for long term stability and are ensuring that there are systems in place to monitor economic growth, inflation and any abnormalities. - Rental properties are set up. There will be no personal property ownership in the very near future before the economy is stabilized. We've had some issues with our interior mods and had to change course last minute, so all properties currently have the same 2 basic interiors. This will change over the course of the next week as we add presets our mapping team has been working on. Everyone who rents a property will get one free property interior change to choose what they like. - There's a grace period of three weeks starting tonight where you don't have to get a driver's license. Law enforcement won't punish you for not having one. You can do all the jobs, with the exception of trucking, for that you've to get a driver's license and CDL. You've these three weeks to get a license. - Accessories (watches, hats, etc) will become purchasable in clothing stores throughout the week, to be set up. - Why premium only? We want the pre-release a bit more controllable to find immediate issues that pop up. We also want to reward players who've financially supported the server and allowed us to pay the bills to spin everything up for everyone. Release for everyone is scheduled for next Friday, time TBD. - You're expected to play as if the server was fully released. Make sure to follow the RULES as they'll be enforced. Stay In Character at all times, like you normally would. If you have an issue, please submit a /report or a /helpme request. - Please remember that this is only the first iteration of the server, and we will be continually improving (not just fixing bugs) as we continue to grow. We will be releasing a list of features included at launch, as well as upcoming features ordered by priority. Community surveys and feedback will play a vital role in shaping the future of the server, so keep an eye out for these when they are published. Our mission is to provide a fair, fun and enjoyable server for our community. If there is a feature not currently included in the server, or you have strong opinions or thoughts on things we must take into consideration for the server’s launch, please post these in the suggestions board. Please bear with us as we iron everything out and get everything ready for the official public launch, set for next Friday, 16th June, time TBD. Thanks for your patience and understanding. See you in game!
    23 points
  40. Hello, I'm happy to say that after a rocky first few days, our game server is now stable. If you were facing connection issues before, you should be able to log in game now. If you experience crashes after loading the game, this may be due to your mods or other issues we haven't properly diagnosed yet that affect a very small % of the playerbase. For the majority however, you're good to go in-game! If you're unsure how to, check out our How To Play step by step tutorial. Our main focus this past week has been stability and hotfixes. We'll be closing the suggestion board down sometime during the weekend to go over what's been posted so far and sort the suggestions between what's already been done, what we'll do and what we won't do. Join our Sunday's community meeting where we'll be more concrete about what the next feature priorities are, and how you can help decide the next steps. Here's some of the changelogs of recent server updates: - Added spawning at last location within 30 minutes of logout - Added /attributes, /examine - Added /phone, /ph to toggle phone - Added /phonenumber, /pn to view your phone number - Added /trunk support for a bunch of vehicles which have two doors in the back - Fix vehicle fuel not decreasing properly - Added vehicle /limiter - Added blacking out chatbox (/blackbehindchat, /bbc) - Added /togmap to toggle map radar - Last cycle of F7 now hides map radar and nametags - Fixed fuel not saving on /v park, /apark sometimes - Fix pagesize/chatsize sometimes setting to 1 line - Reworked vehicle access code to address crashes - Temporarily removed inventory limits - Fixed command delay - Fixed game crash related to MapTypesStore limits - /leavecompany /leavejob timer lowered to 30 minutes, 3 minutes for premium You can find changelogs on Discord's #changelog. See you ingame!
    23 points
  41. Hey all, This is the first post I'm making in 2022 so I'd wish you a happy new year and all that, but I feel we're all over that already given it's the 20th. That being said, there's no doubt 2022 will be the year of LS-RP. To kick the showcase off for the year, I'd like to show you what I've been working on for the past few days on and off - the ATM feature. The video is pretty self explanatory so I'll skip right to the chase. We created a part of this system LIVE on Twitch. If you'd like to see more development streams, let me know in the replies; also let me know which feature you'd like to see being developed! (Visual ones, such as the ATM interface are easier to do live). I'll try to bring you more updates in the form of posts and videos in the coming days as we finalize some cool features; in the meantime you can check out #snippets on Discord for the odd tease here and there. Thank you all for the continued support, whether it's here on forums, Discord, my DM's, or directly on Patreon. Let me know what you'd like to see next. Yours truly, Martin
    23 points
  42. Hello everyone, as promised, today we're releasing a 13.3.4 QOL update including some long requested changes. I'm once again asking you for your input in the discussion in our Suggestions board as we look for valid feature candidates. We're also hosting a Q&A Community Meeting today at 8 PM server time. Drop by if you'd like to chat, you can submit your questions in advance through this sli.do link. Changelog: - Bats are restricted to level 5 and above (shouldn't be able to purchase, /takegun or /gg) - Bat damage significantly nerfed - Increased AFK limit to 30 minutes instead of 10 - Clothing items save on /acceptdeath for Premium Members - Fixed BMX permissions not assigning to characters of Premium Members sometimes - Fixed garbage job messages not showing - Removed Premium Member restriction of /blockpm, /blockallpm - Removed restriction of /withdraw when savings are active Happy playing!
    22 points
  43. Hey all, The server's economy is very important to us. You know this because we've been talking about "trying to get it right" for a while now. This article should give you a brief overview of the system we will have in place, and some changes being made today. Our goals with the server economy are: - In-game prices should reflect real life prices - People should not get rich quick - Grinding shouldn't give players major advantage - Money is a tool to facilitate roleplay - Players should have access to assets without a stockpile of cash Mission Rewards Our initial formula to set paychecks was that if a player spends 7 hours working in-game, they should earn an equivalent of a week's pay for the same job IRL. For example if a lawn mower makes $673/wk IRL, player doing the job should earn $673/7hr, or $96/hr. This formula is flawed because it's linear and gives advantage to players who can spend more time doing the script job. Our solution to that are tapered paychecks. Effective today, you'll earn more money per mission initially, but the more you work, the less you earn. After 2 hours, it will be borderline not worth it to continue working just for the money. The IRL weekly pay equivalent is still split between 7 hours, with each reward being exponentially lower. This limit is reset every 8 hours, after which you'll earn the full amount again. Here's a real-life example of how this formula works: There are several advantages to tapered paychecks: - They allow players with less time to spend in-game to earn money without grinding, and doesn't put more active people into an immediate advantage. - They allow players to focus on roleplay and not sacrifice a significant portion of their ingame time to earning money just to get by. - They will take strain off of the job script at launch. People who enjoy doing the jobs could see this change in a negative light because of the diminishing returns. Alternative rewards, such as the CDL XP will still be applied as before. We will look for other alternative rewards for the other missions. That being said, the tapering paychecks will also serve a good purpose by forcing people off of script jobs to RP. These changes of course apply to faction paychecks as well. Along with a hourly pay, each rank has an assigned "Reward Cycle Limit". tl;dr: Rewards will go up, but taper off over time. Like XP in CS:GO. Vehicle Prices Many of you rightfully pointed out that the vehicle prices we set at pre-release were incorrect. The differences in prices are too significant one way or another to correct for this manually, so we've opted to refund all vehicles. Shortly after this message is posted, all of the following will be refunded: Vehicle purchase (/buy), vehicle down-payments, loan interest payments, loan principal payments, vehicle number plate changes (credits). All vehicles will be detached from their characters, and all loans will be marked as paid. These loans will later be deleted from the database, to not skew the statistics and your character's credit, once that's a thing. We apologize for the inconvenience, however this is an expected part of the pre-release. You can see the detailed list of vehicle changes here. In addition, we also lowered the interest rate on all vehicles to 5%. This, in combination with faster earnings from the tapered paychecks should give you more purchasing power. Other Updates Besides that, we're working on a plan to support both active and passive roleplay based companies with favorable loans and grants. This is a careful process as we don't wish to inflate the economy by injecting it with unreasonable amount of cash, so bear with us as we finalize the proposal. A separate scheme is cooked up for factions. We've adjusted the way trucking is paid based on the CDL Level you currently have. Lower levels earn less, higher levels earn more. Lower levels have a lower reward cycle limit, higher levels have the limit raised higher. We've also added more trucking routes, more loading bays, larger containers for the mules, and support for vans. We will be making CDLs bound to character ID instead of character name soon. People who've purchased their CDL twice will have their XP merged. To continue monitor and adjust the course of the economy, we'll be establishing an Economy Team. This team will be led by people with background in economics and finance. They will have access to the tools necessary to monitor the flow of money on the server, and work with development to cover blind spots. It's important to remember the economy will be tweaked further. This is not its final form, just first significant change.
    22 points
  44. Hello on this hot Thursday evening! We have here our second update this week with Major Update 1.4 which includes the long-awaited engine and fuel overhaul that everybody has been wanting ever since they found out spending $$ on the best engine just meant better fuel economy. GiamPy has written a great highlight below so I won't touch too much on that, instead here is our changelog for today's update: Changelog: - Added Faction Management Page in UCP - Added Government Clothing - Added Vehicle Engine Performance System - Added the ability for administrators to issue refunds through the UCP - Fixes a problem where you could immediately unimpound a vehicle after it was impounded - Fixes a problem where female shirts were being offset by 1 in /clothes - Fixes a problem where furniture transparency was not reverting after existing the selection mode (/sf) - Fixes a problem where you couldn't select a furniture in an interior with more than 700 items - Fixes a problem where admin-duty staff could not un-impound vehicles - Fixed a problem where you could not rent vehicles when they were previously impounded - Fixed a problem where premium members did not receive the correct furniture slots for company and faction properties - Tweaks automation system to include new clothing mods - Tapered pay is no longer included in the company cut As I'm sure you've seen in #git, we are hard at work pumping out updates for you guys that you've been requesting for a while - you may have also noticed we cleaned up the Suggestions board and forwarded a lot of it for us to discuss, refine and plan. Some things seem to have slipped in under the net, for example certain animations that you may find in /animations that are tailored toward a more niche style of roleplay... Without further ado, GiamPy's first major feature! Feature Highlight Vehicle Engine Performance System Author: GiamPy In the last few months, the server has led players down a road filled with questions about the true impact of engine upgrades. Prior to our latest update, investing in more powerful engines merely meant parting with your hard-earned in-game currency, with zero noticeable improvement in your vehicle's performance. Moreover, it often resulted in higher fuel consumption, leaving players pondering the wisdom of such upgrades. Listening closely to the valuable feedback from our dedicated community, we have embarked on a mission to revolutionize the gameplay dynamics associated with vehicle engines. This transformation hinges on a sophisticated and dynamic algorithm that can significantly alter the in-game experience based on the engine chosen during vehicle purchase on our in-game in-character, pdm.com. The Algorithm Our algorithm has been meticulously crafted, incorporating a multitude of factors, and as we continue to evolve our system, we may even introduce additional variables to further enrich the algorithm's accuracy. Here, we outline the key factors currently influencing the new system: 1. Vehicle Class (weight) At the heart of our algorithm is the vehicle class, serving as the foundational factor. Although determining precise vehicle weight via RageMP is a challenge, we use vehicle class as a proxy for weight estimation. Each vehicle class is assigned a coefficient, influencing its weight-related attributes: Compact: 1.2 Sedan: 1.1 SUV: 0.9 Coupe: 1.0 Muscle: 0.95 Sports Classics: 0.95 Sports: 1.2 Super: 1.2 Motorcycles: 1.4 Off-Road: 0.9 Industrial: 0.85 Utility: 0.85 Vans: 0.9 Service: 1.1 Emergency: 1.1 Military: 0.85 Commercial: 0.8 Open Wheels: 1.0 A higher coefficient implies a lighter vehicle, while a lower coefficient indicates a heavier one. Consequently, SUVs, despite potent engine options, begin with a handicap due to their inherent weight. We have also made adjustments to certain vehicle classes, such as Off Road, Industrial, and Utility. For sports cars, we've provided a boost, as they tend to be lighter than sedans or coupes. 2. Fuel Type Our engine system currently features two fuel types: petrol and diesel (electric vehicles are in development). Just like in reality, each fuel type comes with distinct advantages and drawbacks. Diesel vehicles offer more torque, providing superior initial acceleration compared to petrol vehicles. Petrol vehicles, on the other hand, boast enhanced maximum speed, although their fuel efficiency may lag behind diesel counterparts, especially with high-performance engines. 3. Emergency Vehicles In alignment with real-life counterparts, emergency vehicles (law enforcement, fire department, etc.) now exhibit superior performance, enabling them to keep pace during high-speed pursuits. All emergency vehicles have received a 20% performance boost (both max speed and acceleration). 4. Engine Technology Engine technology takes center stage in choosing the right engine for your custom vehicle. Currently, we evaluate engines based on the number of cylinders they possess. Future updates may introduce more dynamic considerations, such as turbochargers impacting acceleration. Presently, engines with more than 6 cylinders (e.g., V6, i6, W6) receive performance enhancements, with the boost scaling linearly based on cylinder count (a V8 surpasses a V6, for example). 5. Engine Volume Engine volume represents another crucial factor. Realistically, engines with larger displacements generate more power than their smaller counterparts. Consequently, greater engine volume equates to higher maximum speed. Notably, this factor does not influence acceleration. 6. Engine Horsepower Last but certainly not least, engine horsepower is a highly anticipated factor. It requires no elaborate explanation: higher horsepower translates to greater maximum speed. Realism and Perception To ensure that these performance enhancements are not only realistic but also perceptible to players, all final values are boosted by a factor of three. However, these enhancements are restrained within a plausible range, avoiding scenarios where 900HP 9.0L engines with 12 cylinders turn vehicles into rocket ships. What's next? In our diligent review of the diverse engine options available on pdm.com, we have observed instances where certain vehicles feature engine configurations that diverge from realism. For instance, there are listings for engines labeled as "TDi V4, V6, V8," which, as automotive enthusiasts are aware, defy the basic principles of engine design; an engine cannot simultaneously possess 4, 6, and 8 cylinders. Additionally, we've noted peculiar anomalies such as muscle cars offering diesel powerplants, a departure from the authentic characteristics of such vehicles. Rest assured, we are committed to enhancing the user experience with our forthcoming update. Our goal is to align all pdm.com vehicle listings with the genuine real-life counterparts found in the world of Grand Theft Auto V. This means ensuring that engine options reflect the realism and authenticity that players expect from the server.. Conclusion While our system has undergone rigorous testing within our development environment by our dedicated Staff Team, we acknowledge that perfection remains elusive. We commit to continuous fine-tuning of the algorithm to achieve a balance between vehicle performance and the value of investing in pricier engine options. Your feedback is instrumental in our journey toward the success we envision. We hope you enjoy this exciting addition to the server and, most importantly, have a blast on the roads of Los Santos! Disclaimer: All coefficients, enhancements, and factors mentioned in this post are for in-game purposes only and do not reflect real-world automotive performance metrics.
    22 points
  45. Hello everyone, We are excited to share with you some updates to our organizational structure. We believe that every aspect of the community must be covered and receive the attention that it deserves. To reach launch readiness, we've been filling important management positions in our team that will enhance our overall effectiveness and ability to reach the community. You will notice that these middle managers will be reaching out to you to address various issues within their department, such as opening business leases, offering more variety to player support, etcetera. We would like to express our gratitude and thank all our staff for their continued support and dedication. The return of a lot of former staff members and addition of new testers has helped speed up the development process, as they find new bugs and are able to retest fixes deployed to our test server quickly and efficiently. Development insight: In the past two weeks we have addressed and fixed 62 bugs, and we are currently have 3 critical bugs, and 27 major bugs to address. We are in need of modders: We are in dire need of capable modders to join the Modding Team. If you are interested to offer your help as a modder, please send @Kane a private message with your experience. We are in need of mappers: If you have any mapping experience, please send @Kane a private message with your experience, if you are interested in joining the team. Featured here are positions that are new to our structure and personnel changes: Head of Factions @Kane has been appointed as Head of Factions. The Head of Factions will be the oversight over the Faction Team Council and Head of Legal Factions. Head of Testers @nova will replace Kane as the new Head of Testers. Head of Content Management @kendrick will head our Content Management team. He is responsible for managing and filling content and data in all areas of the gamemode, ensuring features and items are properly balance. Head of Company Management @Dos Santos has been appointed the Head of Company Management. Head of Events @danielswe has been appointed the Head of Events. Head of Player Support @colorlessrainbow has been appointed as Head of Player Support. Head of Property Management @betonists has been appointed as Head of Property Management. Head of the Communications Team @Sal has been appointed as Head of the Communications Team Faction Team Council @Benavides and @DDaniels has joined @Mitcholodolo in the Faction Team Council. You can view the overall Management Structure, as well as getting more information by visiting: https://community.ls-rp.com/management/ Sincerely The Leadership Team
    22 points
  46. Hey everyone, I'd like to update you on what's been going on the last few weeks. We've resumed development in a limited capacity after I had to take some time off due to personal issues and boy we've got a lot to talk about. As promised, it's July 13th so we're bringing you more information on the release timeline. When does LS-RP come out? Given the scope of remaining work & testing, we're currently targeting to release in August. Vast majority of features are either finished or in final stages of development. All features will be re-tested in the coming weeks in case our latest work messed with anything made previously. Concrete date will be given at least 7 days prior to release. This is to ensure that in case we encounter an abnormal amount of hiccups, we don't have to postpone. I know you'd rather a number to look forward to, but I'm sure you'd rather not have to see another delay announcement. I know I don't want to write one. Where are the snippets? The hype we had built for the February release date was something that'll be hard to replicate. Or at least so I thought until we hit a record number of attendees on our first staff meeting back (over 50 at one point!). Some of the activities such as development streams will be left out for the time being to maximize productivity; however as a part of our release campaign to build up interest and hype again we'll be posting a new snippet every day β€” Starting today. Some snippets, such as today's one, will be accompanied by a short description to give you more insight into our thought process. So join us on Discord at discord.gg/ls-rp so you don't miss any of them. Patreon As of July, we've paused our Patreon billing cycle. We've raised enough funds to get us off the ground and any further funding will have to be secured through a product/credit purchase in our web store, after we launch. As a token of appreciation and an apology for the extended delay, we'll also be adding 20% credits on top to every patron who supported us (example; 10 EUR tier * 6 months = 120 EUR * 120% = 144 EUR worth of credits). In conclusion, the next few weeks will be us wrapping up, merging finished features into the main codebase and getting ready for the big day. Once again thank you for your patience, feedback and enthusiasm. Hope you're enjoying summertime; see you around on Discord Martin
    22 points
  47. We're back with yet another SA-MP update and this time we've got lots to unpack. Most notably, we've added 1500 new furniture objects and 3000 new textures to apply to your furniture objects so you can really create the interiors of your wildest dreams, thanks to @Caledonite! Also big thanks to @Kremz who, as part of the Mapping Team, has given us some custom models to add into the server and create roleplay around - the new and moved Vinewood gas station really fits the area. We have also heard your cries to the heavens about trucking and what we identified was that amongst the main issues (there are apparently still one or two bugs left to fix...) trucking industries just didn't empty quick enough and were immediately filled again by other people trucking. We've increased demand for the following trucking commodities: Clothes, Furniture, Beverages, Meal (Food), Appliances, Fuel, and Transformer so that you aren't left waiting around doing nothing while you wait for that number to tick down. We've also increased the money you make from the ship so you're not left hanging out to dry when every other industry has filled up. As has been available for literal years now, we offer official factions and companies the privilege of having their skins added to the game, and that's what we've done, adding new skins for the Filthy Bastards M.C. and 3 companies! We have also identified the persistent server crash that we've been experiencing and we've squashed that mega bug (it was huge, I tell you, huge!) so we should see server crashes slow way down again. I have spoken to the IFTC folks (we use gender-neutral language here for no reason in particular) and got their blessing to look for ways to spruce the map up where illegal factions typically don't have much to do, for example in Willowfield - especially Gilmore Avenue. @Draxxler has also pointed out some areas that could benefit from a rehash so I've been looking into projects for the Mapping Team to make the server feel more alive and give more unique opportunities to the factions that occupy these areas. Notably, the police station next to Gilmore Avenue will be removed in the coming days to allow Willowfield factions to grow without literally being stared at through the window of a police building. All this is, of course, amongst a myriad of other features, additions and bug fixes, as seen here: [SA-MP Game Update 13.3.10] - Adds 1500 new furniture objects - Adds 3000 new furniture textures - Adds a trailer park to Flint County gas station - Increased demand for the following trucking commodities: Clothes, Furniture, Beverages, Meal (Food), Appliances, Fuel, Transformer - Increase the change per hour on the trucking production storages - Increase the buying cost on the trucking ship storages - Adds FBMC skins - Adds company skins - Adds new Vinewood gas station mapping - Adds /relog block when damaged within 5 minutes - Adds a freeze timer on /exit in case of custom mapping - Adds a patch for a game bug allowing shooting from further away than the game allows - Adds the ability for legal factions to change callsign without restriction - Adds Caligulas apartments + complex - Changes an incorrect URL on a billboard in Pershing Sq - Changes /transfer to be allowed with savings active - Changes /frisk to show up to $5000 instead of $500 - Removes 2 police stations (Fern Ridge and Idlewood) and replaces with 2 (Vinewood and Commerce) - Removes /newspaper - Removes a tree and a car blocking factions' env maps - Removes DOJ building gate
    21 points
  48. Premium members have had access to the SA-MP LS-RP server for a few days now, and I'm sure some of you have been wondering what exactly has been going on in the server so far, in this community update we will give an analysis of both the player and staff perspectives of how the pre-launch has gone so far! The Player Perspective: Our premium players have been active on the server, with a steady player base between 40-50 each day at peak hours. There has been activity at all hours of the day, and there has even been some business openings, including casinos and clubs, which have attracted plenty of players each time to make the businesses feel active. We also done a derby event which had a great turnout! PD and SD have been actively patrolling the streets and responding to 911 calls, I personally got a point on my license this week, whilst some others have been in stand offs with swat teams. People have been selling drugs and guns, and there has been plenty of in game faction meetings and roleplay. FD has also been active, sending out those paramedics to anyone who needs them! Civilian roleplayers have been active too, seen attending business openings and doing their daily trucker and mechanic runs. As well as posting their regular ads looking to buy/sell houses, businesses, and cars. There are also a lot of old factions that are returning, two big names include Little Tokyo and Roux Enterprise, each with plenty of returning members. There are many more huge factions on top of this that have said they are looking to return, with a lot of dedicated members. From the company perspective, there are also many returning companies, and there has been a lot of interest in new business leases too. Even with just premium members in the server there has been a lot of ongoing activity and the server has felt active, with plenty of motivation and roleplay from players, the server truly does feel just as it did when we played before, it's not just a hit of nostalgia! The Staff Perspective: The staff team has been pleased with the results of the SA-MP server so far, and our expectations with just the premium members alone have been more than satisfied! We have experienced staff members leading many important roles, which have all been active and working towards making the server run smoothly for the community. Superb, who is the Head of Commerce and Estate team, has been organising properties and businesses to go to auction, as well as getting in contact with companies to see who is still active, in order to make space for new people. The Commerce and Estate team has also been setting up business leases in game and has had a a constant communication with companies and factions to ensure that their needs are met for launch. Imperium has been leading the Legal Factions Team, ensuring that we have a strong and stable legal roleplay scene, and his work has paid off, as we're regularly seeing a good proportion of police online. The illegal faction council has been working with factions to check who will be active, and is able to support factions again where needed. The development team has been ensuring that the server is in the most stable state possible so that we can enjoy a smooth and crash-free official launch. To Conclude: LS-RP on SA-MP is running great, and it feels just like it did before it closed. We've had a lot of fun roleplaying on SA-MP again and we're all really excited for the public launch in just a few days, on the 17th of May, which just so happens to also be our 17th year anniversary. https://whendoeslsrpcomeout.com/ Hopefully this update has been insightful to what has been going on in game for the past few days, and with what we've experienced so far I am confident that LS-RP will be successful on SA-MP again. Thank you, see you in game soon! Community Engagement Team
    21 points
  49. Hello, everyone, We're excited to share another announcement, this time focusing on everything related to our great community! It's exciting and we hope you are enjoying the more frequent announcement updates. Where We Currently Stand We deeply appreciate the loyalty and dedication of our players who have stood by us during this journey. Your commitment is what keeps us motivated to make LSRP the best it can be. We're actively working on initiatives to reward and recognize those players who have been instrumental in propelling our server forward. Listening to our community, we've received a trove of suggestions that we're excited to implement in the coming days and weeks. In fact, many of these proposed changes have already found their way into our latest Major Update 1.6.0, which includes the fantastic new graffiti system which was created by a collaboration between @ImperiumXVII & @java! But we're not stopping there. In the weeks ahead, we're planning to fully harness the power of LSRP's social media presence. Expect to see us engaging on platforms like YouTube, TikTok, Twitter, and even collaborating with content creators to live-stream their in game sessions on Twitch. This broadened presence is part of our strategy to reach a new audience for player acquisition. Just as important, we understand the significance of player retention. We want every active player to feel valued and appreciated for choosing LSRP as their daily server. To accomplish this, we're introducing an exciting media scheme. If any of your LSRP-related content is featured on our social channels, you'll be rewarded for your contributions. While the specifics of these rewards are still in the works, we believe that this will motivate and inspire individuals to continue showcasing their creativity through LSRP media. Here is just a few of the creative interiors made by our great community, pushing the boundaries of /furniture. Imgur album Properties Our players' creativity has no bounds, and it's on full display with the use of the /furniture feature. This command has allowed our community to craft incredible interiors for their properties, taking their ingame experience to new levels. We're delighted to see how properties have become a canvas for character development and storytelling. Properties are something the staff team has a high priority to focus on, as they're where players spawn and begin their ingame activities. Recognizing their significance, our dedicated staff team has been channelling their efforts into enhancing the property system. We're excited to announce that we've introduced over 4,500 new /furniture items, expanding your options for interior design. Our tireless teams are hard at work, categorizing these items to make your decorating experience smoother and more enjoyable. We're also aware that some /furniture items may not be functioning as intended, and we're committed to resolving these issues promptly. In the coming weeks, we aim to address any problems and ensure that your property decorating experience remains seamless and simple. Properties are the foundation of your ingame journey, and we're here to ensure they continue to be a space for your creativity and imagination to thrive. Stay tuned for more exciting updates in this realm as we make your properties even more extraordinary. Factions / Illegal Factions Team (ILT) Factions are another big focus for us, creating a dynamic and engaging environment for our players. We're proud to host a diverse selection of established factions, each with its own unique identity and role in the server. Some of these factions include The Bellomo Crime Family, LSPD, LSSD, Hell Runners, TKG18, and many others. If you're looking to become a part of something bigger, keep your eyes peeled as many of our server factions frequently open opportunities for recruitment. It's your chance to get involved and make your mark. In the upcoming weeks, we have an array of exciting illegal-based suggestions that we're eager to bring to life on the server. One notable addition is the introduction of the graffiti system which is able to be used by anyone however will be primarily used by factions for spraying faction turf. Another new feature is the overhaul of the prison system and the introduction of parole, this really allows players to have as much freedom as they need to fully develop their character through the prison system. These are just two of the implementations we have in store for our factions and illegal players with many more in the pipeline. We're all ears when it comes to your suggestions. If you have ideas that can elevate our faction experience, please don't hesitate to reach out to our dedicated Factions Team. You can also post your suggestions here. Your feedback and insights play a pivotal role in shaping the future of our faction system, and we look forward to working together to make it even better. Companies Ever since we introduced Companies to the server, the response has been nothing short of incredible. This feature empowers players to set up their businesses, make hiring and firing decisions, maintain a fleet of company vehicles, and dictate when their business operates. It's a fantastic addition that not only enhances the gameplay experience but also opens up a whole new avenue for income. In fact, many players have seen their fortunes grow significantly in recent months, and the next success story could very well be yours. We're also glad to announce that business lease applications are currently open. If you're eager to join the ranks of entrepreneurs in our server, take a moment to explore the Company Section on our forums and submit your application. Player Support Player Support has demonstrated remarkable dedication in keeping our /help resource updated with highly informative content. This commitment extends to our WiKi as well. Huge thanks to @helius and the entire Player Support team for their outstanding efforts, and we truly appreciate their hard work So, what’s next? As mentioned earlier, we're on the cusp of some exciting changes. In the near future, you can expect a wave of new script implementations that will enhance your gaming experience. Additionally, our comprehensive social media strategy is just ready to roll out, offering rewards to players who get their media across any LSRP social channel. It's our way of celebrating your contributions and recognizing your influence in our community. Our commitment to player retention and acquisition is at the forefront of our plans. We're taking inspiration from our past to rebuild the structured and consistent playerbase we once had, ensuring that every day you spend in LSRP is more enjoyable and rewarding. The anticipation is very exciting, and we can't wait to share more about what lies ahead. Our dedicated staff team sincerely appreciates the support from every player in recent times. We're working tirelessly to make the server even better, and your enthusiasm is what drives us to reach new heights. Seasonal Events We're gearing up for an exciting lineup of seasonal events throughout the year. From cultural themed events to winter wonderlands, romantic Valentine's, and springtime celebrations, our calendar is packed with activities that cater to every season and offer players engaging experiences. Keep an eye out for event announcements to partake in the festive spirit. Starting with... DΓ­a de Muertos (Day of the Dead) Event (November 3rd) In addition to our regular seasonal lineup, we've been inspired to host a special event for DΓ­a de Muertos (Day of the Dead) on the 3rd of November. This event will immerse you in the vibrant traditions of this Mexican holiday, complete with specific makeup and clothing to enhance the experience. With the help of Imperium and the database format, we're excited to bring this unique celebration to life, adding an extra layer of cultural richness to our events calendar. Stay tuned for more details on this upcoming event! We've got an array of events like DΓ­a de Muertos lined up for the coming months, and your feedback and ideas are invaluable in shaping the future. If you have suggestions or concepts you'd like to share, don't hesitate to reach out. Feel free to connect with me or any member of the Events team. We're here to collaborate and create memorable experiences for the entire community. News / promotions: STAFF UPDATE NOVEMBER 2023 Lead Admin jack Senior Admin Superb Trainee Admin Mikee MikeDawg Izumi Welcome back to our returning staff members. Spanion - Sparkles @Nature Head of Admins @jack Head of Testers @Helius Head of Player Support @wdmcnr Head of Communications @almightybounterIllegal Faction Team Council @accursed Illegal Faction Team Head of Schemes @Sparkles Head of Mapping Upcoming Plans (No Dev Input Required): A comprehensive rework of the way schemes function is in the pipeline. We're committed to enhancing this aspect of the game for a more immersive experience. The introduction of BetaCoins is set to revolutionize the way factions are organized, tailored to their unique status. This change will streamline the faction experience and make it more dynamic. We're in the process of revamping the perks associated with verified and official statuses. These enhancements will offer a richer and more rewarding experience for our players. @almightybounter is working on posting informative guides that will benefit our community. These guides are ready to be shared with our players, so stay tuned. A rework of the Illegal Faction Team is underway, encompassing activity checks and roles. This initiative is aimed at making the team more efficient and responsive to your needs. To foster more engagement and support, we're actively assigning Faction Handlers to factions. This will facilitate smoother communication and collaboration between factions and the staff team. Finally a HUGE thank you.. We want to express our heartfelt gratitude to our dedicated staff and the entire LSRP community. Your exceptional contributions, dedication, and support are the cornerstones of our thriving server. We wouldn't be where we are today without each and every one of you. Thank you for making LSRP the vibrant community it is and continuing to push us in the right direction.
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  50. Hello! Welcome to the July 2023 Staff Update. Tester Applications - Tester application period will be closing Saturday, the 1st of July. If you're interested, please apply before the application period ends! Our review period will begin the next day on Sunday and we anticipate publishing the results later that same week. Major Update - Our first Major Update, 1.1, is in progress, based on the feedback we've received. These updates will include some much requested features and important bug fixes. We will have more to share in the coming days. We've worked diligently to resolve any issues with crashing as soon as they're reported to us and so far we've had great success in quickly patching them. Please follow our #updates channel on Discord to stay up-to-date on all things development. Property Requests - A request pipeline will be implemented in the coming days to request changes to your properties and additions such as spawning a garage. Feedback Gathering - We have been collecting feedback from various different areas and platforms of the community. All your comments, suggestions, and ideas are being carefully considered, and we appreciate your efforts in helping us make the server even better. I want to give a big thanks to our admin and tester team for their continued hard work and dedication. In this past month alone, they responded to 7,504 help requests, 4,069 reports, and 2,823 character applications. I am happy to announce two new additions to our game development team, TommyB and HitzSPB. Both bring different unique perspectives and expertise to the team, which will no doubt contribute to a better server. To those who applied and weren't selected, thank you for your interest and effort. We're looking to bring more developers on board down the line as we optimize our process for a larger team. Thank you to everyone who applied, we'll keep your applications on record for the next waves. Welcome ... TommyB - HitzSPB Congratulations to our newly promoted staff members ... Senior Admin zalenac Game Admin Amine - zapper - Nature - Mecca colorlessrainbow - Psycho - Superb. - Sheffield - Dustie Tester-Admin Graduates luca - kendrick - almightybounter - accursed marshall - jack - Betonists - danielswe Welcome back to our returning staff members ... Junior Admin risen - owen Senior Tester Eagle Have a good one and a happy Independence Day to my fellow Americans! πŸ‡ΊπŸ‡Έ
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