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Mmartin

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Everything posted by Mmartin

  1. Hey all, As another week went by we're back to give you an update on what we've been up to. The week was very productive in terms of infrastructure setup, but we've also got some visual things to show so let's get into it. Community Last Wednesday we opened our community forums to all of our Patreon supporters. We're slowly getting the forum, and the entire community suite into a state where we feel happy inviting everyone soon (October 1st) - it looks better every day. Out of nowhere, our Discord actually reached Level 3 boost thanks to your support, which is just great to see. We've also recruited a few new members into our Faction, Modding and Mapping teams; this puts us into a position where we now have an expert for every area of the server that we could think of. Overall the activity's been amazing and I'm very thrilled to see all of us working towards a common goal. Development Although the main focus of this week's game mode development was bug fixing, small features and improvements as we take a deep breath before diving into yet another advanced feature after Inventory, there's still some progress to show as far as new features go. We've had the idea of an In Character internet for a while and the prototype's been done for months now, but we pretty much finished the feature this week. Our goal is to have an enclosed, In Character internet which integrates into many of our script features. Not only that, but companies, factions, businesses or even individuals will be able to create a website to reach their audience better. See for yourself: On the other front of Development, the Modding Team has been working hard to create and collect mods to use on the server. The main focus this week have been liveries for IC agencies and assets for a wide spectrum of players (leo, illegal, prison). A discussion has been started in the Mapping Team, in collaboration with the SD and Faction Team as to how we want to make the prison work. Factions The Faction Team Council has agreed upon and presented a schedule for the Faction Team to work through over the course of the next 4 weeks, this consists of: Rules of Engagement & Faction Reports Distribution Schemes & Turf Map Official Illegal Factions & Illegal Systems Faction Properties & Leasing The team is currently focusing on week 1 and has started reviewing the current Rules of Engagement, as well as the way Faction Reports are handled. With the Rules of Engagement being LS-RP's core function for the Illegal Roleplaying scene, members within the faction team are consulting and editing what they deem would fit LS-RP's GTA:V server. At the end of each week, the Faction Team will be holding a meeting to provide a general overview and agree on what should be implemented. You can expect a more detailed post after conclusions have been made. Legal Faction Boards We successfully set up all legal factions with their new forums. The structure isn't all that different from what we've had previously on lsgov, but before setting them up we polled all legal faction leaders to see what challenges they faced with the previous setup, so we can improve in these areas. We've taken steps to make sure the new forums can be easily maintained, the software is always up-to-date and faction leaders have access to uploading custom content (ranks/images) without the assistance of a Developer. I hope this post gives you some insight on what's currently going on. We've some exciting projects in our sights for the next week, so don't forget to check back as we announce these. If you aren't a member of our Discord, come chat with us and check out cool snippets before they hit the website or YouTube. https://discord.gg/ls-rp Kind regards, Mmartin on behalf the LS-RP Staff
  2. Hey all, We've been hard at work this past week and I'd like to show you some of the progress we've made. From the development perspective, we brainstormed and created one of the core features for our RageMP gamemode - the Inventory System. All items (with a couple exceptions) will be in one centralized inventory instead of having your character's belongings scattered across different systems and commands. You'll be able to access your weapons, drugs, accessories and more in a simple, user-friendly UI. In-fact, instead of reading about it, have a look at the preview we made. Factions During the last week we also held a few staff-wide sessions to discuss the shape of both legal and illegal factions on the server. We went over a lot, so I'll only go over the few most important points: We will start the server with the following legal factions: Police Department, Sheriff's Department, Fire Department, DOJ (courts), GOV (city & state). PD and SD will have a lot of shared responsibility, with the prison and rescue tasks falling under SD's jurisdiction. We will have the same structure for LSGOV boards as we did on SA-MP. We acknowledged some issues the previous lsgov forums were facing and found ways to address them. We will use a phpbb theme which is regularly updated and maintained, so we can easily upgrade our phpbb version as they get released. Faction leaders will be able to upload custom content for ranks, avatars and such themselves. Two factor verification will be enforced on users with sensitive access. Reinstatements into legal factions will open on the day of server's launch. Factions have a deadline of 14 days after the server's launch to open recruitment. The Legal Faction Council will consist of the Head of Legal Factions (IC Governor) and the Leadership. HOLF will serve as a liaison between Legal Faction Leaders and the Leadership. For the illegal side, we mainly focused on figuring out the flow of weapons on the server. We went over everything from how the weapons get into the server to the hands of suppliers all the way to the end user. We came up with a system where a Supplier will be able to fill out a OOC form with a list of weapons they want to buy, and pay for them with IC cash and OOC points. Supplier can either be a faction, or an individual. Official factions will have the best rates and most points to spend on weapons. Unofficial factions and individuals will be more limited. This is designed to encourage building relationships with larger suppliers if you want cheaper weapons, but doesn't restrict you if you aren't on good terms with anyone. We also try to get rid of the need of OOC connections to acquire weapons. Legal weapons will be harder to acquire and hard limits will be put in place to avoid stockpiling and sale of legal weapons. Simple forensics will be available for the police to investigate crimes. Players won't be able to park their cars if there's too many weapons in them. This is done to get rid of the stash car meta. I'll make sure to post more information once the weapon system is actually created, as some things are still subject to change. These systems are designed by dozens of people with years of experience in all aspects of roleplay and we actively try to get ideas from people of different backgrounds. Release Date At this stage we're unable to fulfill our original self imposed deadline for release of "Summer 2021". This is due to a series of reasons, but they all boil down to the fact that we don't want to release something we feel wouldn't have the standards we're trying to achieve. We're working hard to deliver a server which shake the RageMP scene to the core, and we can only do that with a rock-solid foundation. That being said, we're currently aiming to release in Q4 of 2021. Unless we encounter major roadblocks, we should all see each other in-game this year. Registrations We're getting our new community suite ready so you can join as soon as possible. We've had many messages from you about creating faction threads early, reserving your names, etcetera. We hear you and we'll open the registration on the following dates: 15th of September for our supporters on Patreon (thank you!) 1st of October for everyone I hope this update gave you some clarity regarding what we're working on right now. Improving communication with our player base is something we're continuously trying to improve - I'll try to do these updates at least once a week to keep you all in the loop. In the mean time, if you'd like teasers while they're still hot, make sure you join our Discord server. We're posting stuff that's work-in-progress in #snippets now and then. Thanks for reading, Martin
  3. Hey everyone, We've hit the point in our project where we're setting up infrastructure that our future server will run on. This means we suddenly have monthly costs with no source of income for the server, as you can't currently purchase a premium account. The costs include dedicated servers, cloud service fees, software licenses and so on. This is why we decided to launch a LS-RP Patreon: https://www.patreon.com/lsrpcom By supporting the LS-RP V project before release (Q4 2021 - more on that later in tomorrow's blog post), you don't only help us cover the costs that otherwise we have to pay out of our pockets, you also get a variety of perks which include Credits to your LS-RP account to spend on premium features after launch, twice the size of your pledged amount Premium Member Discord Role Early access to our Community Platform (this site). This perk will open up on 15th of September 2021 Special Early Supporter badge on our Community Platform (and in-game) Access to weekly staff meetings to be among the first to see demos of new features. Join the discussions with your ideas! Lifetime premium membership of the highest tier sold out * Some perks are be restricted to individual tiers Thank you for considering supporting our project, we've spent thousands of hours brainstorming, developing and testing, and we're doing our best to get it to you as soon as we can. Please stay tuned as we have more news to come out tomorrow - make sure to give it a look as well! Kind regards, Mmartin on behalf of the LS-RP Leadership
  4. Mmartin

    Hello World!

    Hey everyone, Welcome to our community site. As you're probably aware, we recently closed down our SA-MP server to shift our focus entirely on the transition to RageMP. We're working on getting this site nice and ready for you to keep up with all the latest news from both script and community development. Please bare with us as we try new things out before we settle on something we're all satisfied with. Account Registration We're happy to know that a bunch of you already want to make an account on here to reserve your name. Registrations will be open for everyone soon, we're working on a system where you can authorize the use of your username if you've had it on our previous community forum. In other words, if you had an account on the old forums, only you will be able to use that name on this new site. Stay tuned as we post more updates in the coming days! Kind regards, Martin
  5. Mmartin

    Hello World!

    Hey everyone, Welcome to our community site. As you're probably aware, we recently closed down our SA-MP server to shift our focus entirely on the transition to RageMP. We're working on getting this site nice and ready for you to keep up with all the latest news from both script and community development. Please bare with us as we try new things out before we settle on something we're all satisfied with. Account Registration We're happy to know that a bunch of you already want to make an account on here to reserve your name. Registrations will be open for everyone soon, we're working on a system where you can authorize the use of your username if you've had it on our previous community forum. In other words, if you had an account on the old forums, only you will be able to use that name on this new site. Stay tuned as we post more updates in the coming days! Kind regards, Martin
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