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Everything posted by Mmartin
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Hello, For over a year now, we've used path.net as our game server network provider to mitigate DDOS attacks. This has been a largely successful choice, as within that time we've managed to fight off countless attacks (going even as high as 1Tb/s) without anyone noticing. Unfortunately, general stability of the network isn't that great and we're experiencing excess packet loss for the last few weeks, with the last few days being much more noticeable. While this would pass on its own as it has in the past, we chose to explore other competitive offerings that should bring the same level of protection but with more stability. We're switched to GCORE today to do just that. Since we're changing our network provider, the game server IP will change. It's important to: Make sure you have the server stored in favorites as server.ls-rp.com:7777, not via direct IP. You may need to wait for a bit for your DNS records to update. You can try flushing your DNS records manually. To avoid redownloading all the models on connect, rename our cache folder from 141.11.196.206.7777 to 185.29.166.210.7777 Cache folder is in your Documents, mine is in "C:\Users\Martin\Documents\GTA San Andreas User Files\SAMP\cache" We'll keep the old IP attached for a few days, so a notice shows in the SA-MP server browser, to smoothen the transition. - Martin
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Hello, Even though the temperature (at least here in Europe) wouldn't let you think that, summer is coming to a close. We're all slowly returning back to work and school from holidays and time off, though the same can't be said about the development team which has been busy bringing yet another update to our gamemode. Although it's been less than a week since we added five new developers to the team, they've already been hard at work and I can proudly say that the vast majority of today's game update has been prepared by them! Today we're adding quite a few fixes, QOL updates and changes that have been requested for quite a while. 13.3.15 change log is as follows: - Increase max. chips in poker outside casino to $250,000 - Adds /to (+ variations), phone-compatible /me and /do, and /lastame - Added /opencell, /lockcell and /cellmove aliases for QOL - Add info message to /sellhouse - Add fines lookup page to the MDC - Add error message when there's fewer than 3 players at poker table - Changed message when calling 1-800-BLBRD while the system is pending rework. - Reduce time for /helpup to 15 seconds from 120 seconds - Removed unused plugins & code to improve gamemode stability - Addressed server crash - Improve driver's license exam leniency and fix text messages - Fixed some language errors/inconsistencies - Fixed typos in bank statements - Fix area code inconsistencies with payphone adverts - Eject player if drive-bying without a driver - Fix fines amount formatting - Increase maximum impound time to reflect the penal code - Fix vehicle not showing up as impounded in MDC - Allow unloading fish from the boat to avoid taking health damage from physics bug - Save furniture door lock state on reloads - Fix /tv news not recognizing televisions - Remove outstanding crimes when a player has been remanded - Add reason to impounds and add impound history - Allow truckers to use airport gates during fuel/vehicle delivery - Fix /uniform for correctional officers - Disabled /harvest temporarily There's more where that came from as we weren't able to fit everything into one update, so you can expect more updates to follow soon. Happy Gaming - Martin
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Hello everyone, Welcome to September's staff update. I'd like to reflect back on August, which has been a very good and productive month for the community. Three new factions became official and we've had 5 game updates released, which I consider a great success considering we're juggling summer holidays. This trend of active development that we've been able to set for the past few months is on a good track to continue, as today we're welcoming five new developers to the team! Our focus has recently shifted to include more illegal/faction oriented features and changes, which many of you seem to appreciate. We've received a lot of positive feedback and suggestions which we're thankful for. To improve on this further, we're currently working on a more efficient way to structure our dev team to improve transparency and attention to all aspects of the even more as it is now. Quite a lot of you have also been asking about what's going on with our RageMP and what the future plans for it are — I assure you this topic has not been pushed to the side and it's been a target of a lot of my contemplation and brainstorming over the past few weeks. I should have more concrete information about the future of the RageMP server soon. Now to the topic of staff changes, I'm excited to announce one new and one returning member of the leadership team. @badhbh has been involved in leading and co-leading multiple teams on LS-RP for quite a while now, be it FTC, IGSM, the Tester Team and more. She has a lot of experience in illegal roleplay and has been a driving force behind several recent aforementioned updates that the community loved. I'm certain her advancement to the Leadership team as the Asst. Head of Operations will move the server forward in the right direction. @Dos Santos , who requires no further introduction as he's been in the management for about a year up until two months ago is also returning as Lead Admin. With this, I'm very happy about the balance in the team. It's been a goal of mine to eliminate the blind spots we have, and I feel with these two (re)-joining as leads, no area of the server or type of roleplay is without proper representation. So, without further ado; Congratulations to our newly promoted staff members ... Lead Admin badhbh Senior Admin axez - Cashew - Eren Game Admin Conor - luca - matt - danut Trainee Admin Flip Senior Tester kaibr - OhTwo - RyanW Proxy - Maxolino - unlawfulact Tester Vilbar - barney - RadioKilla - PerJon Ludacri$ - Biscanin - Cuppat - n0de101 Cursed_King - HootiePumpkin - shmotives lostindreams - smalls - JustKid sousside - consistency And a welcome to our new developers ... Developer Cake - broker - Cashew gin - Storm And welcome back to our recently returned staff members ... Lead Admin Dos Santos Game Admin orbit - drumj Tester Raymond_Ward Yours Truly, Martin & Michael
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Subject: Clarification Regarding Recent Update Hi kosowarner, I hope you're doing well. I noticed your recent feedback regarding the latest update, specifically mentioning the addition of new police headquarters. I wanted to take a moment to clarify that there were no new police headquarters added in this update. Our team has been working hard to develop and enhance features that support and enrich the experience for all players, including those in illegal factions like gangs and organized crime. We value the input from our community and strive to make improvements that reflect your needs and interests. If there's any specific concern or misunderstanding regarding the update, please don't hesitate to point it out. We're more than happy to discuss and address any issues to ensure that everyone is on the same page. Thank you for your continued participation in the server, and we appreciate your understanding and cooperation. Best regards, [Your Name] [Your Position]
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Due to constantly receiving the "The server didn't respond... retrying" message, even though you can see the server in the server browser, please send me via a forum PM the following so we can help determine the root cause: 1. Your IP Address 2. Your traceroute to the server 3. Your packetdump Details: To get your IP, visit https://whatismyipaddress.com/ (the IPv4 variant) To get traceroute, open command line and type in "tracert server.ls-rp.com". Let it run for 5 minutes, then copy or screenshot the output. To get a packet dump, please download WireShark. This software lets you record the communication between your computer and our server. After installing it: Close SA-MP Select your network interface in the "Capture" panel, this will probably be called "Ethernet" or "Ethernet X(number)", or something similar. Make sure you aren't selecting a LAN. Double click it. In the filter field above the packet list, type in "ip.addr == 141.11.196.206" and hit enter. You should now only see packets between your network and LS-RP. Open SA-MP, and try to connect a few times. Close SA-MP after. Hit the red square button above the filter to stop packet capture Go to File > Export Specified Packets Make sure "All packets" and "Displayed" are selected Save the file and include it in your PM
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Hello, Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again. The full changelog is: - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just south of Idlewood PNS). - Added minor stadium outside mapping for events - Fixed invisible object colliding near Mulholland intersection - Fixed spawning with armor when shouldn't in some cases - Internal fixes & optimizations Another worthwhile point to mention is we've also migrated our codebase to open.mp. And when I say we, mostly Noble. We've a test server running open.mp up now and we'll be testing its stability and new features that open.mp provide to server owners and players alike. We're expecting to do a trial run with switching to open.mp in production in the coming weeks. I'll explain why this is exciting in due time, but switching to a client/server with active development is exciting by itself! Happy gaming! - Martin
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Hello, With today's game update we're adding the ability to cut your drugs with dilutants and a set of furniture items to enhance your trap house interiors. We've also done tweaks to the algorithm for businesses accepting trucking cargo & fixing crashes related to that. We're also actively working with the community to revamp trucking route rewards to be more balanced. [Game Update 13.3.11] - Added ingredients - /myingr, /buyingr, /giveingr, /dropingr - Added drug cutting - /cutdrug - Added new furniture category Miscellaneous > Trap House - Fixed /hq and /togfam not showing properly - Edited the /givepropkey warning to include information re. furniture access - Fixed businesses buying cargo within TPDA, the calculation now takes into account the amount of storage space and how much they can afford Cutting Drugs You can use an ingredient to cut some drugs, which will increase their amount but decrease their strength. This will then have effect on some of the effects the drugs have. Only some drugs can be cut, and they can't all be cut with the same dilutants. I won't give you a full breakdown with the numbers as to let you experiment and figure the system out with trial & error. We're looking to expand this ingredient system with more features in the future. Trap House Furniture Just a few screenshots to give you inspiration for your living room remodeling: Also quick update from the mapping team, we're working on redoing the area of the old PD GFU to replace the building with a new area suitable for faction roleplay. Happy gaming!
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We're currently working on optimizing it and should have a fix go out soon. We're making our ways through all the trucking issues with a lot fixed already!
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Hey everyone, Koky's Deathmatch is launching on SA-MP today! Including Los Santos Deathmatch, an LS-RP inspired deathmatch mode which has weapon packages, LS-RP's damage system and death system. Arenas, team deathmatch and the perfect place to test your mods. Launching in the next 30 minutes. Join the KDM Discord for more information: https://discord.gg/QvDbYNaZxe IP is 185.251.228.148:7777
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Hello gamers, With today's update, we're adding the ability for any business owner to set an icon for their business. This icon will be then visible during business opening to help players find the business easier. This feature is available to all business owners and carries a symbolic one-time fee of $50k payable in-game. Besides that, we've some tweaks and fixes to offer as well. The whole changelog is as follows: [San Andreas Multiplayer Game Update 13.3.7] - Added /bizicon to select an icon for your business. It will show during business openings. - /openbiz extended to 3 hours instead of 1 by default. - Removed number changes from LS Telefonica - Added /farmerjob navigation and increase command range - Fix rare instances of players unable to log in. - Add information about level restriction when purchasing an item from 24/7. - Members of official illegal factions can now become Mechanics and Truckers. - Added /selldrink for restaurant-type businesses. - Added boxing & kungfu instructor commands to /jobhelp. - Fixed burner phone operator. - Misc. internal optimalizations. Hope you enjoy. On the community side of things, we've some exciting news to share as well. @Michael (artist formerly known as ImperiumXVII) will finally be taking up a managerial spot alongside of Dos & Me. He'll be taking over the Head of Staff role. There's very few people as dedicated to LS-RP as Michael, so I'm very happy with this choice and I know he can help us take the server above and beyond. @badhbh is also stepping in to help out as the Asst. Head of Testers. Congratulations both! That's gonna be it from me for today. See you in-game! - Martin
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Hey all, Today we're bringing yet another update with QOL changes and bugfixes. Before that though, I want to share my excitement that we've resolved virtually all common crash issues that we faced. I'm sure you've noticed the server hasn't had a crash in almost a week now, which is awesome. This was possible due to diligent team effort, and I'm glad we were able to improve the stability of our server. We've recently opened the first round of feature voting here: Roadmap - Los Santos Roleplay (ls-rp.com). Everyone can express their interest in features that have been approved, this helps us understand the priority of what you want to see implemented first. That being said, some features take longer to implement than others, so it may still happen that a lower-priority feature will be done first, because there's simply less work on it. We've begun work on the following major features from the list: - New phone system (Mmartin, I'm stoked to do this for the third time...) - Centralized Inventory System (Noble) - Forensics (ImperiumXVII) These are more long-term projects, so they may not come out in a week or two, but we'll make sure to keep you updated in #snippets. We also have a working prototype for a safe way to do custom XM Stations in-game, so we'll be doing that next as well. All in all, I'm happy to see the Suggestions board engaged and you guys have a lot of cool ideas, so we're looking forward to implement many of them. It's super exciting to be doing feature development again now that we've resolved most of our technical related grievances. One more thing to tease, we'll be doing a major event very soon. Get ready for a pumping festival with limited edition clothing items, minigames and more. All that being said, the changelog for 13.3.6 is: [San Andreas Multiplayer Game Update 13.3.6] - Added /relog to change your character without reconnecting! - Added marketprice payout back to /sellhouse - Added MDC & other permissions for Gov. Encorcement - Added granular permission system - Corpses now despawn faster - Added /corpse interact to increase corpse's lifespan during RP - /corpse bodybag, vehicle, deliver can now be used by GOV and also in vans, not just ambulances - Fixed a typo in phone call messages - Trucking help no longer shows twice in /jobhelp if you are a trucker and have a sidejob - Fixed a dialog with "NULL" showing for new characters - Removed LSSD Dillimore HQ references - Fixes faction subrank paychecks Peace & Love Martin
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Hello, Today we're bringing yet another QOL update to the SA-MP gamemode. Besides the changes below, we've also added several debug methods to help us narrow down some of the server crashes. We'll be releasing a QOL update for the RageMP server this week as well. For now, enjoy: [San Andreas Multiplayer Game Patch 13.3.5] - Players now have the option to spawn at last location - Armor saves after reconnecting until next server restart - Duty state saves after reconnecting (not only crash) for 10 minutes or until next server restart - Added /uniform off - All factions with access to /uniform can now do so near their faction car's trunks - Attempted a fix to the poker all in bug - Added additional debug traces to server crash caused by some dialogs - Replaced faceinvader billboards with myface ones - Martin
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Hello everyone, as promised, today we're releasing a 13.3.4 QOL update including some long requested changes. I'm once again asking you for your input in the discussion in our Suggestions board as we look for valid feature candidates. We're also hosting a Q&A Community Meeting today at 8 PM server time. Drop by if you'd like to chat, you can submit your questions in advance through this sli.do link. Changelog: - Bats are restricted to level 5 and above (shouldn't be able to purchase, /takegun or /gg) - Bat damage significantly nerfed - Increased AFK limit to 30 minutes instead of 10 - Clothing items save on /acceptdeath for Premium Members - Fixed BMX permissions not assigning to characters of Premium Members sometimes - Fixed garbage job messages not showing - Removed Premium Member restriction of /blockpm, /blockallpm - Removed restriction of /withdraw when savings are active Happy playing!
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Chain robberies aren't a new concept and it's always been a problem. And just because something's been done a certain way for a long time doesn't necessarily mean it's the best way, or that it can't change - the meta and standards evolve over time. To say people haven't complained about chain robberies before is inaccurate at best. > I haven't played in a very long time Maybe it's time to change that, so you can provide valuable input to the current state of the matter rather than theorize about times past.
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Hello everyone, Today we bring you an action packed update covering all floors of LS-RP, from the musky basements of development to the 24 carat gold-plated ivory towers of leadership. Our teams have been working tirelessly, and we have exciting progress to share from each area. A big thank you to everyone involved; your dedication is truly appreciated. Read on to find out more. Development I’m happy to say we’ve made tremendous progress in work that was long overdue. We’ve significantly improved our gamemode’s stability, anti-cheat and ban evasion detection, so the in-game experience is much smoother now. This leaves us with a lot more time we can dedicate to feature development, which we’ve already begun to do. A small update will be released likely tomorrow to address some intermittent issues and changes as we work on feature development. We brought three new developers to help us this month, so a warm welcome to - Noble, KUnderwood and Koky. Which brings me to! We’re teaming up with Koky’s Deathmatch That’s right, we’re now working with Koky’s Deathmatch to establish an official LS-RP Deathmatch server. I’ll save the details for a separate announcement when the server relaunches for SA-MP, but we’re going to be including some of the features you know from LS-RP in the DM game mode, such as our damage system, skin models, maps and more - so you can let the frustration out and train your shooting skills without leaving 17 corpses behind in Idlewood. The DM server being interlinked with LS-RP’s database and systems, I’m super excited for this unique venture and I’m sure it’ll fill the void that’s in the space right now. Stay tuned as we update you with more information. Factions Team: (From Badhbh, Spectre, Kev, Spanion) We’d like to start off our announcement by properly congratulating The Valenti Crime Family on their return to the server yet again as an official faction. One of our longest-running factions to date, who've held official status throughout the ages. Welcome back! The month of May has been extremely busy as the team has had all hands on deck getting our Drug Schemes, Prison, and Weapon Schemes in order, and we are happy to announce that these schemes are once again open for applications. This includes both factions and solo roleplayers wishing to get involved in our Solo Schemes! The links to the scheme applications can be found here - Please pay attention to the tagged Illegal Faction Team member, as they are head of their respective schemes. Applications are now also open for the turf map, please click here to find out more. We have kept our ears to the ground and have been listening to concerns raised around deathmatch mentality and escalation of beef between factions. We, as FTC, want to assure the server that this is not the precedent we want to push for factions to view as normal to do. As we monitor what’s happening in-game, we will be rolling out changes to the Rules of Engagement to make the faction scene more enjoyable for everyone. Finally, as always, if you'd like to make your voice heard, suggest changes or simply partake in formative discussions surrounding the server's illegal roleplay, please send an expression of interest to @Kev in order to join our public team. Commerce & Estate: (From Superb) In-game Auctions: In-game auctions have been a hit! We are now preparing to launch business auctions, allowing players to bid on a variety of businesses. Stay tuned for specific dates and details. Apartment Complex System: We are setting up an apartment complex system, enabling players to own and manage apartment complexes in-game. This will add new dimensions to roleplay and economic interaction. More details coming soon. Business Leasing Success: Our business leasing initiative has been a tremendous success, ensuring greater accessibility to businesses and ensuring that there are plenty of places open at any given time. Exclusive & Exotic Vehicles: We have also now started auctioning off exclusive and exotic vehicles for players to bid on and own! Community Engagement Team: (From Roze) The Community Outreach team has been busy since we've launched. We are now posting regular content to our social media platforms, which have gained some decent traction. We are still looking for more video submissions to use on our social media, so if you have anything that you would like to submit, please send it to @ROZE We are also in initial talks with the OpenMP team, to see what sort of opportunities they can offer us for exposure. The first thing we are trying to achieve is a spot on the partnerships tab. Beyond this, we aim to market LS-RP within a variety of SAMP and GTA Roleplay forums Mapping: (From Caledonite) Since the re-opening of the SA-MP servers, I've been focusing on revamping the mapping team structure to address neglected areas. This process is taking some time. I'm thrilled by the interest in joining the mapping team. Applications have been forwarded for review, and you'll be notified of your status soon. Currently, there are no showcases due to the ongoing revamp and limited mappers. Once the revamp is complete, showcases will resume for both LS-RP and SA-MP. Here are the current plans: SA-MP: Add new objects and textures to the furniture system. Revamp the server map, reviving dead areas and removing outdated mapping. LS-RP:V: Re-structure and prioritize pending projects. Fix furniture objects that can't be spawned by default. A survey will be sent out to gather player and staff feedback on mapping. Look for the announcement on Discord in #team-announcements. We are still looking for new mappers! The application is open indefinitely, and you can apply to focus on SA-MP, LS-RP, or both. No portfolio? No problem. Apply, and I'll guide you through the process. Feel free to message me on the forum or Discord with any questions. I may not reply immediately, but your messages won't go unnoticed. Suggestions & Improvements: (From Sal) We're pleased to be updating our Suggestions process with efficiency, transparency, and player agency in mind. Your input is invaluable in helping us create a better experience for everyone. Here’s how the updated process works: Submit Your Suggestion: Post your suggestion in the designated forum with the appropriate tag in the title. Community Discussion: Engage with other community members to discuss and improve the suggestion. Staff Review: Our staff team will review suggestions regularly. Promising suggestions will be moved to the "Forwarded Suggestions" forum for more in-depth review. Decision Making: The Head of Project will decide whether suggestions move forward to the development pipeline. Operational changes will be forwarded to the relevant staff team. Feature Voting: Significant features will be put to a vote using the Feature Voting option on the User Control Panel (UCP). Roadmap Integration: Approved suggestions will be added to our development roadmap based on community votes and priorities. Notes: We may need to modify suggestions to align with our technical capabilities, particularly given SA-MP's older codebase. Operational changes will be implemented by the relevant staff team based on the forwarded suggestions. We look forward to seeing your suggestions, so be sure to head on over to the forums and get your ideas in! Staff Update (From Nature) May has been a busy month for us! Team admin responded to 16,158 reports, and team tester responded to 23,187 help requests! A massive thank you for your patience as we tackled the large influx of requests in-game, on Discord, and the forums. Thank you to everyone for submitting your reinstatements. We've received over 70 since we re-launched our SA-MP server! Congratulations to our newly promoted staff members ... Lead Admin Izumi (Assistant Head of Operations) Senior Admin Spectre - Caledonite - risen Game Admin leo - Xanakin - Este - axez - badhbh ScubaStef - Duco Trainee Admin celestine - Conor - Draxxler Welcome back to our returning staff members ... Game Admin Amine - gus Junior Admin Cashew - Joey - Shaikh - JesterJr (Mood) Eren - Ace Trainee Admin luca. - Zaw Senior Tester matical - Eagle - LaMarcus_Boone Tester Caleb410 - kaibr - Maxolino - Christian - PrOxyy amity - RyanW - Hanky Junior Tester trewen - zeeksteezy - Connor_Don - BO. - Tadija - Consistency Allik - Kelav_Kiro - rancor - ic3squid This list is not final and subject to change. @accursed will reach out to Team Tester in the following days to begin your onboarding process. Team Admin will be contacted by @jack. Thank you to everyone who showed interest. If you were not selected during this cycle, we encourage you to try again next time. So, to conclude, we're really pleased to see that so many are enjoying the SA-MP server and hopefully not just for nostalgic reasons; our goal here is to ensure that it remains a competitive and entertaining form of escapism that everyone genuinely enjoys playing. Thank you for reading, and for your ongoing support, we're looking forward to another month of RP both on RageMP and SA-MP!
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This is a separate problem, with wallhacks we're currently limited in how to detect them. We've been able to detect them to some extent and have banned people for them already, but we've a solution in the works that will get rid of a large % of them. There's also wallhacks for weapon objects, so you're quick to be ambushed if you spawn a stash car that has finalized weapons in it. We've been able to mitigate this to some extent, but you can't really make a fully reliable solution for it; so I'm considering just disabling visible weapons in vehicles altogether. Yes it's a shame to turn off the feature, but it'll put a massive dent in ambushing stash cars. Any solution which primarily relies on more time spent by admins watching players for a long period of time, vetting them etc, isn't sustainable in the long term. If we can impose the limits via script or automation, and leave admin intervention as a last resort, it'll be much more consistent and reliable for players and staff both. This also crossed my mind. Only allowing robberies in certain parts of the city. That's of course in combination with other measures, like my /rob proposal. We could still grant exceptions to this by staff if they've time to vet a crew that roleplays well and allow them to do robberies outside of the pre-approved areas. That way we can directly rate limit the robbery rates in areas where they realistically wouldn't be common. We're reinstating 11 administrators tomorrow and have recently promoted a batch from Tester to Admin. Some of these folks are from US/AU timezones too to cover the graveyard shift. This should improve the response time a bit. When an admin handles a situation, we're trying to go for education over punishment. If someone commits their first offense, we don't go straight to a ban or a lengthy admin jail (unless it's a very severe breach of rules). Since the server's "fresh" right now, people don't have punishments stacked and usually kick is the first line of punishment before they're dealt with harshly. That all being said, it's still only been two weeks since SA-MP has returned for everyone (shit has it been two weeks already) and I do believe things will cool off naturally to some extent, but this is a pressing issue right now so let's look for as many solutions to consider as possible. We can cover some aspects of this in tomorrow's community meeting and open the question up to the community as well.
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I agree there's a lot of chaos right now. The best thing you can do is to submit a /report ingame if you feel someone's RP or driving is subpar or unrealistic, and we'll deal with it. Maintaining a high RP standard is very important to us, and that's sometimes tough to balance with being welcoming to new players. I want to shift the attention to the robbery issue though. It's correct that robberies (and esp. chain robberies) were always a problem to some degree. While it's easy to write this off as an IC issue, I know for a fact that being robbed constantly greatly degrades your experience on the server from an OOC level. Which is no good. Let me float this idea I've had a while back here on how to curb the robbery sprees, without changing the money and level limits. - Add a command (e.g. /rob ID) that has to be executed during a robbery and confirmed by all parties. - The command logs the robbery. - You wouldn't be allowed to perform a robbery without executing the command - it'd be against the rules. - You can only use the command X times over Y hours (2 times over 24?) - If you're two people robbing a player, both have to do the command. - If you're being robbed and the robbers refuse to use /rob, you can report to have it reviewed. - The 24-hour limit would apply per-account, so you can't go on a different character to continue your spree. Although mildly cumbersome and RPG-ish, this is really the only reasonable way I see how to curb robbery sprees without relying on player reports and admins having to spectate for hours to detect it. In general, I think robberies are a part of RP, but IMO they shouldn't be the primary source of income for any player due to the experience affecting nature they carry. What do you think about the solution I proposed? Do you see any other solutions?
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Hey all, it's now been over a week that the SA-MP server opened its doors to everyone again. I want to reflect a bit on what's been happening, and provide my thoughts on where we’re at. It’s fun. I almost forgot how much fun our SA-MP server is. Not just from the perspective of a player, but also from the perspective of a staff member and developer. It’s been an absolutely hilariously hectic week full of rollercoasters, ups and downs and all. The creative aspect of our community has been blooming even this early on, whether in game or out of it. It’s good to see factions finding their place again and providing players a great roleplay experience. Lots of you have been making videos from LS-RP as well already, which is great to see. I feel our strength as a community is off to a great start. What really surprised me that according to our metrics it appears about 1/4 to 1/3 of the players who join our SA-MP server have never played LS-RP before. So welcome everyone, make yourself at home and I hope you'll enjoy playing with us. Just to give a quick shoutout to a few channels posting LS-RP content: Big Tank - YouTube Cycool100 - YouTube BlackAngellify RP - YouTube Neezoo The Cursed - YouTube Honorary mention to LSRP: Grand Reopening 2024 (youtube.com) We’ve also been posting a lot of content on our socials - see Los Santos Roleplay (@lsrpgta) • Instagram photos and videos and ls-rp (@lsrpgaming) | TikTok - show us some love there. It’s a challenge. From about all ends. The launch day itself went very smooth, but we were soon met with a crowd of seventeen year old skeletons clacking their way out of the closet right onto the doorstep of the Development and Staff team. Although not all of the technical difficulties we’ve faced were within our reach to fix (looking at you, pesky network providers), the ones that were within our power, we’ve managed to fix. That’s not to say it’s fully smooth sailing from here on out, we’ve much work to do still in regards to stabilization and optimization, but despite an odd crash due to the obscure issues that running a SA-MP server brings, we’re trying to make the experience better every day. Be assured that the moment any technical difficulties arise, our entire team is all hands on deck working on a solution. To stay on topic of infrastructure a bit longer, we’re currently considering switching to a US East Coast based datacenter. As much as I enjoy low ping, I acknowledge that a major chunk of our player base is from the US, and a significant portion is also from Asia, Australia and Oceania. The latter three suffer the most, since the routes from their countries to Europe are much less optimal than to US. We’re still yet to do some research into this to find the best option, and are waiting to see if GCORE perhaps creates a L7 layer for SA-MP to match our current Path offering, but the switch to US-E is something I’m planning to do, so please hand on tight for now. The last week has also been a massive test of our staff’s strength. Just since pre-release (and majority of it since around 17th), our team has handled over 4000 character applications, over 17200 helpmes, over 11200 in-game reports, and over 600 discord support tickets, most of which were related to account recovery. Those numbers are nothing short of insane and a big shoutout goes to our staff teams who are holding the line. Worry not, reinforcements to our team are coming EOM, as we’ve received around 50 reinstatement requests by now. It’s about you. To make meaningful progress forward with feature development, we require you to get involved. The suggestion board is open: Suggestions - Los Santos Roleplay (ls-rp.com) and we’re looking for your input on where to go from here. Now that we’re slowly resolving all the infrastructure and administrative issues that degrade player and staff experience, we want to shift a significant part of our focus onto feature development. Please get involved in discussing submitted suggestions. I guess this would be a good place to congratulate the community on reaching an astonishing 10k members on our Discord server - https://discord.gg/ls-rp. It’s great to see the server thriving, It could be you. We’re always looking for modders, mappers and developers to join our team. Please send me an application if you’re interested in any of those. In a few weeks we’ll be opening up the tester applications to strengthen our ranks even more, so if you’re looking to apply, now is a good time to show your activity within the community, whether in game, on Discord or forums. By getting directly involved as a staff member, you get to contribute to making the LS-RP experience better for everyone. Keep it real, keep it close, and I’ll see you in game. Martin
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Hello, Today we're releasing a game update for our RAGE Multiplayer server. This update has been in the works for weeks now and I'm happy to see it come to fruition now that the hectic preparation for SA-MP reopening is done. In 2.1, we're introducing a sought after TV feature. You're now able to watch videos ingame with your friends, fully synchronized. We were able to achieve this through RageMp's new CEF functions and collaboration with the W2G team. Besides that, we've also added over 900 new clothes that you can find around the city today. Special shoutout to @danut and @stringer who played the main roles in putting this update together. The full changelog is: [Game Update 2.1] - Added furniture based CEF TV system - Added 122 pants, 569 tops for females and 39 pants, 42 shoes, 193 tops for males - Added /reply, /rpm, /rp and /rep to reply to the latest PM - Added always prompting for spawning at the last location - Added physics to furniture doors - Removed /door - Changed breakin/burglary minigame - Changed vehicle names loading - Fixed chat color in company chat - Fixed nails overwriting faction uniform I'd also like to mention that we're hosting a Community Meeting this Sunday - 19th of May at 8 PM server time. You can RSVP and join here: https://discord.com/events/351090890456170498/1241114441559314452 . We'd like to talk a bit about how the SA-MP launch went, and what the plans are moving forward. Hope to see you there. Happy watching!
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Hello everyone, we've now reopened the SA-MP server for everyone again. This is a very poetic way to celebrate LS-RP's 17th birthday. Normally I'd get all into it teary and sentimental, but I just want to go ingame. To join: Make an account on our User Control Panel Fill out a character application (or just create a character if you already have one and want another) Download SA-MP 0.3.DL-R1 Connect to server.ls-rp.com:7777 using your account name ("UCP name") This is a very exciting evening, and I've to say that tonight is gonna be a real stress test for the server. Both from a technical and staffing OPV. We'll monitor for any issues and try to fix or mitigate them as soon as they occur. Please keep this in mind and I'm sure we'll iron out any major nuisances over the weekend. Can't wait to see you all in game! You have all the assets on your characters that you've had when the server closed. If you're missing a property or business, it's probably because it was sold for inactivity before the server closed. Also keep in mind we'll be extra vigilant re. poor reasons to kill and DM. You may want to hold off on any major conflicts, because punishments for any DM/PRTK in the days after launch will be ban. Notice re. PF licenses: Let's go gamers!
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