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Mmartin

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Everything posted by Mmartin

  1. Hello, I'm happy to say that after a rocky first few days, our game server is now stable. If you were facing connection issues before, you should be able to log in game now. If you experience crashes after loading the game, this may be due to your mods or other issues we haven't properly diagnosed yet that affect a very small % of the playerbase. For the majority however, you're good to go in-game! If you're unsure how to, check out our How To Play step by step tutorial. Our main focus this past week has been stability and hotfixes. We'll be closing the suggestion board down sometime during the weekend to go over what's been posted so far and sort the suggestions between what's already been done, what we'll do and what we won't do. Join our Sunday's community meeting where we'll be more concrete about what the next feature priorities are, and how you can help decide the next steps. Here's some of the changelogs of recent server updates: - Added spawning at last location within 30 minutes of logout - Added /attributes, /examine - Added /phone, /ph to toggle phone - Added /phonenumber, /pn to view your phone number - Added /trunk support for a bunch of vehicles which have two doors in the back - Fix vehicle fuel not decreasing properly - Added vehicle /limiter - Added blacking out chatbox (/blackbehindchat, /bbc) - Added /togmap to toggle map radar - Last cycle of F7 now hides map radar and nametags - Fixed fuel not saving on /v park, /apark sometimes - Fix pagesize/chatsize sometimes setting to 1 line - Reworked vehicle access code to address crashes - Temporarily removed inventory limits - Fixed command delay - Fixed game crash related to MapTypesStore limits - /leavecompany /leavejob timer lowered to 30 minutes, 3 minutes for premium You can find changelogs on Discord's #changelog. See you ingame!
  2. ERP your brains out, as long as it is within the rules.
  3. I encourage you to play a few hours before engaging in this discussion. Every player gets over 10k+ starting cash split over multiple social security checks, instead of a lump sum. That's money for just being ingame every hour. You're then able to finance a vehicle, with 10k you can afford most of them. Then all you need is to work 1-2 hours a week, depending on what you do, to afford the weekly payments. The way we set up the economy is that after just a few days IG, you can get a vehicle without grinding and without inflating the economy with massive amount of cash from the get go.
  4. Mmartin

    Server Release

    Hello, The server has been released. The IP is server.ls-rp.com:22005 I want to thank everyone who helped make this happen. The development team for creating an incredible piece of software, and our entire staff team for thousands of hours of testing and valuable input. It's great to see so many experts and generally passionate people come together to make something out of pure drive to do the best they can. I also want to thank our community for the continuous support through thick and thin. We made this for you, I hope you'll enjoy it. Just to give you some insight, we've spent over 8000 hours on the test server. During development, around 800 bugs were found and reported, most of which were fixed. The entire stack is proudly made in house, with the exception of purchased maps and mods. Before you hop in-game, please allow me to leave you with a note for the following days. Keep an open mind and explore the server. See what's around. Some features were intentionally omitted to release as soon as we can. If you feel like things could be improved, please make a suggestion, we'll let the community vote on what the priorities are. The next weeks will be primarily finetuning and bugfixes with the odd feature sprinkled in-between. I wouldn't advise you to spend too much time in the character creator in the first few days during peak as despite our best efforts to avoid it, there may be some instabilities and we'd hate for you to lose your character creation progress. You can reset and start over with your appearance until 1st of July. You can also import a Menyoo XML if you'd prefer. The server may be unstable in the following days, should any unforeseen issues arise. Rest assured we'll be on top of any issue immediately and keep you informed throughout. There's a grace period for getting a Driver's license of two weeks starting from today. Take your time to get it, it doesn't have to be today, the police won't ticket you. Robberies and scams are not allowed for the time being, they'll be allowed shortly. Special note to factions old and new, I know your eyes are on us. I understand the expectations you have and we'll work to make LS-RP the place to be for faction roleplay. Give us time, let us work things out and I'm sure you'll love it. And that goes for everyone — hop in-game and enjoy the game. This is the start of the second generation of Los Santos Roleplay, and you were here. - Martin, on behalf of the LS-RP Staff
  5. Mmartin

    Economy Update

    Hey all, The server's economy is very important to us. You know this because we've been talking about "trying to get it right" for a while now. This article should give you a brief overview of the system we will have in place, and some changes being made today. Our goals with the server economy are: - In-game prices should reflect real life prices - People should not get rich quick - Grinding shouldn't give players major advantage - Money is a tool to facilitate roleplay - Players should have access to assets without a stockpile of cash Mission Rewards Our initial formula to set paychecks was that if a player spends 7 hours working in-game, they should earn an equivalent of a week's pay for the same job IRL. For example if a lawn mower makes $673/wk IRL, player doing the job should earn $673/7hr, or $96/hr. This formula is flawed because it's linear and gives advantage to players who can spend more time doing the script job. Our solution to that are tapered paychecks. Effective today, you'll earn more money per mission initially, but the more you work, the less you earn. After 2 hours, it will be borderline not worth it to continue working just for the money. The IRL weekly pay equivalent is still split between 7 hours, with each reward being exponentially lower. This limit is reset every 8 hours, after which you'll earn the full amount again. Here's a real-life example of how this formula works: There are several advantages to tapered paychecks: - They allow players with less time to spend in-game to earn money without grinding, and doesn't put more active people into an immediate advantage. - They allow players to focus on roleplay and not sacrifice a significant portion of their ingame time to earning money just to get by. - They will take strain off of the job script at launch. People who enjoy doing the jobs could see this change in a negative light because of the diminishing returns. Alternative rewards, such as the CDL XP will still be applied as before. We will look for other alternative rewards for the other missions. That being said, the tapering paychecks will also serve a good purpose by forcing people off of script jobs to RP. These changes of course apply to faction paychecks as well. Along with a hourly pay, each rank has an assigned "Reward Cycle Limit". tl;dr: Rewards will go up, but taper off over time. Like XP in CS:GO. Vehicle Prices Many of you rightfully pointed out that the vehicle prices we set at pre-release were incorrect. The differences in prices are too significant one way or another to correct for this manually, so we've opted to refund all vehicles. Shortly after this message is posted, all of the following will be refunded: Vehicle purchase (/buy), vehicle down-payments, loan interest payments, loan principal payments, vehicle number plate changes (credits). All vehicles will be detached from their characters, and all loans will be marked as paid. These loans will later be deleted from the database, to not skew the statistics and your character's credit, once that's a thing. We apologize for the inconvenience, however this is an expected part of the pre-release. You can see the detailed list of vehicle changes here. In addition, we also lowered the interest rate on all vehicles to 5%. This, in combination with faster earnings from the tapered paychecks should give you more purchasing power. Other Updates Besides that, we're working on a plan to support both active and passive roleplay based companies with favorable loans and grants. This is a careful process as we don't wish to inflate the economy by injecting it with unreasonable amount of cash, so bear with us as we finalize the proposal. A separate scheme is cooked up for factions. We've adjusted the way trucking is paid based on the CDL Level you currently have. Lower levels earn less, higher levels earn more. Lower levels have a lower reward cycle limit, higher levels have the limit raised higher. We've also added more trucking routes, more loading bays, larger containers for the mules, and support for vans. We will be making CDLs bound to character ID instead of character name soon. People who've purchased their CDL twice will have their XP merged. To continue monitor and adjust the course of the economy, we'll be establishing an Economy Team. This team will be led by people with background in economics and finance. They will have access to the tools necessary to monitor the flow of money on the server, and work with development to cover blind spots. It's important to remember the economy will be tweaked further. This is not its final form, just first significant change.
  6. Mmartin

    Nostalgia

    Hey all, Hope you're ready for a trip down memory lane because as of now, our legacy forums are available to be viewed again. They've been transformed into a read-only mode, you won't be able to make, or edit any posts or send messages. So head on to check out the history of LS-RP and grab whatever you were missing over the years. We've also made a thread in General Discussion to share cool finds. Please note that the forums come with zero warranty or support. If you can't log in, lost access, or anything similar, you're out of luck. We'll make sure they go back up should the forums crash, but we don't currently have any resources to provide any support at all. Also please keep in mind that the forums are over 10 years old, filled with data and running on outdated software. They will be slow, especially from the beginning as the cache populates. Big shoutout to @Ben who took the time to prepare the forum for release. Happy browsing!
  7. I encourage you all to join a brainstorming session on Discord today 8 PM server time where we'll discuss these points.
  8. Hello, We've opened the server up for pre-release yesterday, which was as eerie as it was fun. For me at least. I'd like to hear from those of you who've spent some time on the server if you could share some of your first impressions, good and bad. There's obviously the suggestions board and bug report forum for any longer discussions (and please use that for anything more in-depth instead of going into detail here), but I'm also interested in your overall first impression of what you liked, what kind of sucked, what needs adjusting etc. We'll be doing a lot of finetuning and fixing this week, so wanna make sure your input is heard.
  9. Mmartin

    Pre-release

    Hello, The game server is now open for pre-release. You can join server.ls-rp.com if you have an accepted character, and active Premium Membership. If you're an early supporter, you're now able to redeem your credits at https://ucp.ls-rp.com/ and activate Premium Membership. The goal of the pre-release is to test the game mode in production before the gates open during the full release. We're happy to invite you in game, however bear in mind that you may encounter a few bugs or some of the scripts not fully set up yet. We'll work tirelessly around the clock in the next week to deal with fixes and finetuning to make the main launch as smooth as we can. Be ready to endure a bunch of restarts and other minor inconveniences as we work on the final polish. I'll note a few things here that I feel many would be asking: - There won't be a wipe before the main release. We intend to keep everything; however we reserve the right to remove assets from any account if it's necessary due to an exploit we found, or a misconfiguration that caused people to gain money too quickly. - Everyone spawns with $500 in cash and will receive $285 into their bank account every 60 minutes spent IG, until you reach level 3. This is considered starting cash but instead of a lump sum it's spread around. We know that the economy is very important for long term stability and are ensuring that there are systems in place to monitor economic growth, inflation and any abnormalities. - Rental properties are set up. There will be no personal property ownership in the very near future before the economy is stabilized. We've had some issues with our interior mods and had to change course last minute, so all properties currently have the same 2 basic interiors. This will change over the course of the next week as we add presets our mapping team has been working on. Everyone who rents a property will get one free property interior change to choose what they like. - There's a grace period of three weeks starting tonight where you don't have to get a driver's license. Law enforcement won't punish you for not having one. You can do all the jobs, with the exception of trucking, for that you've to get a driver's license and CDL. You've these three weeks to get a license. - Accessories (watches, hats, etc) will become purchasable in clothing stores throughout the week, to be set up. - Why premium only? We want the pre-release a bit more controllable to find immediate issues that pop up. We also want to reward players who've financially supported the server and allowed us to pay the bills to spin everything up for everyone. Release for everyone is scheduled for next Friday, time TBD. - You're expected to play as if the server was fully released. Make sure to follow the RULES as they'll be enforced. Stay In Character at all times, like you normally would. If you have an issue, please submit a /report or a /helpme request. - Please remember that this is only the first iteration of the server, and we will be continually improving (not just fixing bugs) as we continue to grow. We will be releasing a list of features included at launch, as well as upcoming features ordered by priority. Community surveys and feedback will play a vital role in shaping the future of the server, so keep an eye out for these when they are published. Our mission is to provide a fair, fun and enjoyable server for our community. If there is a feature not currently included in the server, or you have strong opinions or thoughts on things we must take into consideration for the server’s launch, please post these in the suggestions board. Please bear with us as we iron everything out and get everything ready for the official public launch, set for next Friday, 16th June, time TBD. Thanks for your patience and understanding. See you in game!
  10. Hey everyone, June 16th (2023) is when we want to go live. Here's a summary from today's Community Meeting detailing how we'll get there. We're finishing the last bits of work and fixing what's remaining of our release-blocking bugs. Over the last week, we fixed 24 bugs and we've 2 blocking remaining, both of which are simple to fix, we just haven't gotten around to them with the amount of work yet. The Communications Team ran a survey recently and among other things, it's clear that three things are of the utmost importance to the player base. Transparency & communication, character customization and a fair staff team & roleplay quality. We've done our best to hit these three points in the weeks and days leading up to the announcement. With establishment of the Communications Team, I'm happy to see positive feedback on the first point, Sal has done an amazing job so far bridging the gap that was forming between the leadership and the community. We've implemented some last minute, yet very important script changes to allow for further character customization as well; not limited to a more open-ended clothing system, more granular character customization, Menyoo imports and so on. The release timeline is as follows: Finish remaining bugfixes and script work until 31st of May. Code freeze 31st of May, or 1st of June, depends on how things go. Jun 1st - Jun 6th, Production deployment and setting up the main server. Jun 1st - Jun 6th, Along w/ prod setup; Fixing custom mods to comply with latest R* & RageMP policies. Jun 7th, Pre-release & Production Testing. We'll open up the main server to Premium members and staff, to make sure everything is working as it should. Apply hotfixes as needed and finish setting up whatever is left over that needs completing. Jun 16th, Release Date. While some of these dates may change by a day or two, we're set to release on June 16th 2023. More information on the pre-release opening will come as we approach that date. In the meantime, here's a quick update from our sub teams and what they're working on: Sub-teams Updates Aside from the Development and script situation, many of our sub-teams are actively working towards ensuring that the launch goes as smoothly as possible. These include: Modding Team: Still updating branded textures. Mapping: New Head of Mapping assigned: Duco. Legal Factions: Additions to FD roster. Company Management: Awaiting launch. Property Management: Rental properties being set up. Player Support: Wiki population continues. Faction Team: Contrabrand and Prison schemes approved. Communications Update We talked through some of the survey results and actions being taken as a result, including: Communications Team established Menyoo importation added Character customisation options added Recruitment focuses prioritised for specific factions Ensuring Visions for the server as a whole match with everyone's expectation Speaking to Team leaders to feed back relevant findings from the survey Continue surveying for overall sentiment Feature Showcase & Demonstration This week we gave community members an exclusive look at the Trucking system - we'll be uploading the video to our YouTube channel a bit later in the week. Once again I want to thank everyone for their patience and support. This is it baby, we're in the final stretch. See you IG soon, Martin on behalf of the LS-RP Team
  11. What up LS-RP Fam, Since the announcement of feature freeze we've been grinding testing, bug fixing and final touchups. So far we've confirmed over 46 bugs to be fixed and another 24 are pending retesting after they've been addressed by the development team. As it is, we face another 7 critical, 28 major and 73 minor bugs. While we'll try to address as many as we can, the main pre-release focus is on the critical & major ones. Despite a bunch of bugs being found recently as testing ramped up, I'm happy to say we're fixing them much faster than finding new ones — that's good! We also reached out to our Early Supporters who have access to the test server to gather their feedback and first impressions. We've compiled a list of low effort high impact improvements we'll sprinkle in between the bug fixes. Those include importing character appearance from Menyoo, adding more keybind alternatives to commands and vice versa, various UI improvements to make life easier and more. While it's hard to quantify because each bug is different, I'd say we're about halfway through the testing and data filling process. I'd like to remind you that if you'd like to follow our progress more closely, the #test-git channel on Discord is just the place for that, as you'll see changes as they get merged to the main codebase. LS-RP Trailer Remastered If you've been around long enough I'm sure you remember the legendary trailer posted in 2011. To get everyone in the mood we remastered the video with the current game mode. Big thanks to danielswe for directing the remaster, Xanakin for putting the clips together, and everyone from staff & early supporters who participated in the recording. Enjoy!
  12. Mmartin

    We're done.

    Hey all, If you've been following along on Discord you've probably seen the great amount of progress we've been able to accomplish lately. I'm happy to say that after overcoming more hurdles than I was ready for, we're now done with feature development for the release. Over the last month especially, we've been pushing hard to bring the last necessary features through the finish line. We decided to include more than initially planned because we felt like the server just couldn't launch without them. As much as all you really need to roleplay is a little more than /me, /do and IC chat; we're determined to start with a foundation that allows us to build the next big thing in the GTA V RP scene. As of tonight, we're starting the feature freeze and enter the very last phase of development, the final testing. During this phase we'll focus on fixing the bugs we caught along the way, and any new ones that come up from the recently introduced features. We currently stand at 7 critical and 18 major bugs that we have to deal with before launch. Like I mentioned, this number may grow a bit before it all falls near zero. To help us accomplish this, we've appointed @jack as our head of quality assurance and recently took @Duco on board into the development team; welcome! They, along with the rest of the development & staff team have been very helpful in that final push just ahead of the finish line. Since we'll go full ham on re-testing everything now, we should have a clear picture about the amount of work we still need to do to fix & prepare everything and should have a release date ready very soon. I want to thank you all once again for the incredible patience you've had while we create something we can honestly be proud of. Our test server has been open to the early supporters for a few weeks now and it's been incredible to see dozens of players ingame on the gamemode that I've played solo or with just a few staff members for what feels like forever now. If you are an early supporter and haven't joined the test server yet you should; it's a lot of fun and I can't wait for it to be open to everyone. In an effort to increase transparency, we also made the #test-git channel on Discord available for everyone a while back. You can see real time changes being pushed to our codebases there and see what's being worked on. So if you haven't yet, join our Discord for updates as soon as changes happen. See you all IG soon!
  13. Mmartin

    July Update

    Hey everyone, I'd like to update you on what's been going on the last few weeks. We've resumed development in a limited capacity after I had to take some time off due to personal issues and boy we've got a lot to talk about. As promised, it's July 13th so we're bringing you more information on the release timeline. When does LS-RP come out? Given the scope of remaining work & testing, we're currently targeting to release in August. Vast majority of features are either finished or in final stages of development. All features will be re-tested in the coming weeks in case our latest work messed with anything made previously. Concrete date will be given at least 7 days prior to release. This is to ensure that in case we encounter an abnormal amount of hiccups, we don't have to postpone. I know you'd rather a number to look forward to, but I'm sure you'd rather not have to see another delay announcement. I know I don't want to write one. Where are the snippets? The hype we had built for the February release date was something that'll be hard to replicate. Or at least so I thought until we hit a record number of attendees on our first staff meeting back (over 50 at one point!). Some of the activities such as development streams will be left out for the time being to maximize productivity; however as a part of our release campaign to build up interest and hype again we'll be posting a new snippet every day — Starting today. Some snippets, such as today's one, will be accompanied by a short description to give you more insight into our thought process. So join us on Discord at discord.gg/ls-rp so you don't miss any of them. Patreon As of July, we've paused our Patreon billing cycle. We've raised enough funds to get us off the ground and any further funding will have to be secured through a product/credit purchase in our web store, after we launch. As a token of appreciation and an apology for the extended delay, we'll also be adding 20% credits on top to every patron who supported us (example; 10 EUR tier * 6 months = 120 EUR * 120% = 144 EUR worth of credits). In conclusion, the next few weeks will be us wrapping up, merging finished features into the main codebase and getting ready for the big day. Once again thank you for your patience, feedback and enthusiasm. Hope you're enjoying summertime; see you around on Discord Martin
  14. Mmartin

    Release Update

    Hello, As I mentioned on Discord already, due to reasons out of our control we are unable to release on the 24th as originally planned. This is due to real life circumstances and an attempted break-in into my apartment because of which I had to spend the last week and some change making sure my family and I are safe. Although I've gotten some of my time back to focus on the finalizing work I would've been doing, I'm still not 100% back and won't be for the next few days as it's an evolving situation & ongoing police investigation. Can't say this pleases me, since we were going to be able to make it on the 24th but shit happens. Server will come out very soon. We'll post 24 hours in advance once we're ready so you can adjust your schedule. During the time I've been dealing with this mess, the rest of the team was hard at work getting what they can ready & tested. Huge shout-out dev team, leads & the entire staff team. Shoutout to our Discord too which is growing RAPIDLY - love to see all the activity there. You'll see things rolling out this week, such as faction threads being open, new features on the UCP, & other parts of the server before the game server itself opens. Thank you for understanding & your continued support — appreciate you all. It'll be worth it in the long run and I know you know. - Martin
  15. Hello, As of this moment, registrations and character applications are open for everyone for up to three characters. Head over to https://ucp.ls-rp.com/ and create a character. The character creation server remains locked for our Patreon supporters until the 20th of February, when it becomes available for everyone. Please be patient with us tonight in case there's any issues — we'll try to iron them out as soon as we can. Also, everyone gets to take a quiz to get a refresher on our rules and general RP etiquette! Please note we don't currently offer a path to account recovery. If you've lost access to an account you've had in the past, we aren't able to help you. You can try resetting your password, or making a new account. See ya IG soon, - Martin
  16. This was unfortunate wording and pedo RP was never allowed. That being said, after consideration, we've decided to edit this archaic rule and disallow any of the actions mentioned in the rule, without exception or permissions. Acts of sexual violence and dangerous or illegal paraphilias are not something we're going to facilitate in the community, even as "roleplay". Punishment for breach of this rule is ban.
  17. Hey all, To give factions the ability to house their faction members in certain areas, the Faction Team has decided to allow factions to apply for faction complexes. These faction complexes will consist of a few apartments and will help with providing more environmental roleplay for the faction. Each faction has the ability to choose between getting 6 to 8 apartments for their complex. In order to improve the housing market, the Faction Team is offering factions a possibility to establish themselves within certain areas by creating a faction complex. This will ensure that faction members are provided the necessary housing for them to do their roleplay. For individuals, renting options will be available at launch; and a separate scheme will be announced for businesses. How to determine how many apartments you can get? The faction that is applying has to exist for a minimum of a week, and needs to consist of at least 12 core members. See below list to see how many members you need for the amount of apartments you can apply for in your complex. 6 apartments: 12 members 7 apartments: 14 members 8 apartments: 16 members A faction can apply for a maximum of 8 apartments. GUIDELINES By submitting an application, you agree to the rules surrounding the scheme, and accept potential removal from the scheme following any breach of the following agreements: Name-changing in any form is not allowed and will result in removal. You have to notify the Head of Schemes before namechanging. Administrative punishment (admin jail or ban), depending on severity and situation. Abusing the furniture limits within the complex for your own benefit. Poor roleplay surrounding the faction complexes. Lying in the selection application. Creating secret compartment/rooms or designing the interior in a way to give you a benefit during shootouts. Faction owner rents the complex out to non-faction members. Other faction team decision. Faction is shut down. Inactivity. REQUIREMENTS Before applying for the scheme, please ensure you meet the requirements. Not meeting the requirements will result in an instant denial. You must be part of a faction. You must be the leader of said faction. You must have experience in/around illegal factions. You must have a good standing in the community. Your faction must have a minimum of 12 members. Your faction thread must be up for a minimum of one week. APPLICATION Send your application to the Head of Schemes @DDaniels Message subject: [COMPLEX] Faction Name This article was prepared by the Faction Team.
  18. Here's off the top of my head: - We'll try to follow IRL prices 1:1, in some cases cents may be used for immersion (gas prices etc), but all payments are always rounded so we don't have to deal with decimals. - We're trying to tune the jobs for players to be able to make the same amount of $ in 6-8 hours that they'd make in a week IRL - We're going with a loan script (mortgage, vehicle financing) to allow players own property even before saving up tens/hundreds of thousands of $$$ - We've tools in place to monitor all the cashflow to make sure there isn't an obscene amount of money going into the server from anywhere - We'll finetune prices in the first weeks and reserve the right to take someone's cash if there was an oversight on our side (more on that later) - System is bank/card focused and cash will be rare, we want it to be used for casual payments or illegal RP mainly. Economy's one thing we really wanna get right so we'll keep a close eye on it.
  19. Hey everyone, We're now just a little over two weeks before our scheduled release and new features are getting added into our game mode left and right. There's still a lot of work remaining and we're going full steam ahead, though I can really tell it's all slowly coming together. Allow me to give you a few updates on the upcoming two weeks so you know what to expect. Character Applications Everyone will be able to submit a character application starting February 14th. Until then the applications remain locked for our Patrons only. We anticipate a large amount of applications, so if you want to be 100% sure yours gets handled in time for the release, I suggest you submit it before the 14th. Similar story goes for the character creation server, which will become available to the public on February 20th. You will be able to customize your character however many times you wish before the server launch. After launch, you won't be able to alter an existing character appearance - just set it once and it's done. Staff Reinstatements We've decided on all staff reinstatements submitted and will be announcing & processing them on February 14th along with public character applications. Development Updates Due to the sheer amount of updates that are happening recently and how close we are to release, I won't bore you with paragraphs; here's some screenshots instead. Etc. If you've been keeping up with #snippets on our Discord, you've probably seen some of these already. On a personal note ... Today also marks a special occasion for me personally — it's exactly ten years since I got accepted into LS-RP and started roleplaying. It's been a wild ride and what excites me the most is that it's nowhere near over. The opposite actually, we're inching closer and closer to the next chapter for the community and I can already tell it's going to be awesome. The sheer amount of energy, effort and dedication from everyone starts to show and despite any hurdles we may encounter during launch, I'm certain we've got something great on our hands. Anyway, I'll save the speech for later; just wanted to thank you for keeping me entertained for the past ten years, and letting me create cool shit for you to enjoy for most of them. Stay posted & Keep in touch - Mm https://discord.gg/ls-rp https://www.patreon.com/lsrpcom https://twitter.com/lsrp_official/ https://www.youtube.com/c/LosSantosRoleplay https://twitch.tv/mmartin_
  20. Mmartin

    Damage System Preview

    The goal is for different types of ammo to be more useful in different situations (ie against armor, vehicles etc). Even if there's no difference initially, it's a great avenue to expand the system in the future, for any ammo type.
  21. Mmartin

    Damage System Preview

    First! Good job Kane
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