Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/23/2022 in all areas

  1. Hello, As I mentioned on Discord already, due to reasons out of our control we are unable to release on the 24th as originally planned. This is due to real life circumstances and an attempted break-in into my apartment because of which I had to spend the last week and some change making sure my family and I are safe. Although I've gotten some of my time back to focus on the finalizing work I would've been doing, I'm still not 100% back and won't be for the next few days as it's an evolving situation & ongoing police investigation. Can't say this pleases me, since we were going to be able to make it on the 24th but shit happens. Server will come out very soon. We'll post 24 hours in advance once we're ready so you can adjust your schedule. During the time I've been dealing with this mess, the rest of the team was hard at work getting what they can ready & tested. Huge shout-out dev team, leads & the entire staff team. Shoutout to our Discord too which is growing RAPIDLY - love to see all the activity there. You'll see things rolling out this week, such as faction threads being open, new features on the UCP, & other parts of the server before the game server itself opens. Thank you for understanding & your continued support — appreciate you all. It'll be worth it in the long run and I know you know. - Martin
    53 points
  2. Most of us will not be roleplaying San Andreas as an island that co-exists with California regardless of any ruling. That's how stupid the idea is to us. I don't mean to be rude, only frank.
    4 points
  3. Los Santos and San Andreas is a direct copy of Los Angeles and California, having the two co-exist is confusing and doesn't make a lot of sense. Replacing Los Angeles and California with Los Santos and San Andreas is the only option that makes sense realistically, the geography of Los Santos and it being an island in the game is almost entirely due to game limitations; having a copied and pasted Los Angeles, plonking it off the coast of California and calling it Los Santos is a little ridiculous.
    4 points
  4. Lately, all sorts of discussions have been popping up on LSRP's Discord servers about the "lore" behind San Andreas. Management supposedly said that San Andreas would be an island, a different state from California, somewhat separated by waters from the United States mainland. This decision has sparked a chain of debate among community members, with some players embracing this new LSRP universe and others being more comfortable roleplaying that SA is actually Cali. I personally prefer the more common approach, where SA=CA and any reference to California is simply ignored. What do you think about it? What does the community actually prefer?
    2 points
  5. Hi all, As most of you are aware, the Faction Team has been working hard on establishing the core illegal script systems along with guidelines and rules surrounding illegal roleplay. This blog post will provide an update on what the Faction Team has been working on, along with how the illegal roleplay scene will play out when we launch the server. Faction Tier System The Faction Team has re-developed the faction tier system and this will provide factions with specific perks and rewards as they move through the tiers towards official. A lot of brainstorming has gone into this system and is based off issues we encountered during the SA-MP server. Unofficial (eligible to apply for any scheme after 1 month of being open) Verified (attained after being open for 3 months and having a successful application) Official (determined after a minimum of 3 months whilst being Verified) Drug Scheme The Faction Team has decided on taking a completely new approach to the Drug System/Scheme and have suggested that instead of giving drugs directly to the players, we will provide them with both the utilities and ingredients needed to manufacture the drugs. Players can still receive drugs from Faction Team in cases that certain drugs aren't able to be manufactured currently. You may apply to join the Drug Scheme once you have been open for 1 month. Weapon Scheme Unofficial Factions will be able to apply to the Weapon Scheme after 1 month of being open - applicants will be reviewed on a case-by-case basis and are not guaranteed admittance into the scheme. The amount of weapons and ammo given is something exclusive to members of the scheme and is based on faction size and status (unofficial, verified or official). The 1 month period will begin from the day the server launches and having a faction thread for more than a month pre-launch doesn't make you eligible. Join a Scheme Pre-Launch In order to have an effective drug and weapon system in place from day 1 on the server. We're looking to introduce some members to these schemes pre-launch. This means you won't have to wait the original month (stated above) but you'll be required to have exceptional illegal roleplay experience and a good-standing history in the community to reserve yourself a spot. Requirements for the pre-launch scheme: Only factions will be able to apply. You must have a minimum of 10 faction members. Must be the leader of the faction that is applying. Must have experience in/around illegal factions. Must have a good standing in the community The Weapon & Drug Scheme will be open for applications from the time of this blog post (22nd January 2022). Applications will close on the 24th February 2022. You can apply to join the pre-launch scheme by following this link. Thanks for reading, Baker
    2 points
  6. Family comes first my dude. Handle your shit. We can wait as long as you need.
    2 points
  7. My only criticism is you've now limited yourselves to a very small minority of players.
    2 points
  8. Like Dos Santos said, it was an unwritten rule on SAMP that San Andreas replaced California, and that should reflect officially in this new era. Leadership need to either form a continuity team, allow the faction team to establish continuity and lore, or similar so long this is made official. Other communities have already established and universally agreed upon this, and it puts us behind to lack this as our official stance.
    2 points
  9. I don't know what's happened but at one point in time everything on the server was diagrammed. An agreement, by common accord, was that San Andreas substituted Southern California. This was the inspiration for a lot of rules, factions and mapping additions. The Mexican Mafia and PEN1 dominates the prison system, the white and hispanic streets gangs pay homage respectively, both the PD and SD have units named after their real life equivalence and everything including vernacular, dialect and cultures are adapted to as much immersion as possible. Not only this, but for half a decade factions have used this how-to to realistically administer drugs and weapons coming into the city through its neighbouring cities like Nevada, Arizona and Utah. We seem to be on a backwards trajectory since the transition to GTA V with no real template in mind. To me, this "San Andreas co-exists with California" puts us in a parallel universe, somewhere we're all foreign to. And I'd say it is a view comparative to those who advocate for single player gangs, completely opposite of what a heavy roleplay server should be enforcing. The fact of the matter is, by enforcing this, it removes all the foundations we've built for over a decade where there's a pretty much unanimity around the formulation. The blacks roleplay in South Central for this reason. The Hispanics roleplay in Rancho for this reason. Armenian Power roleplay in Vinewood for this reason. Without this agreement, what's generally being preached is that it's now a free-for-all. A lot of people came back because of the old prototype. The foundations were strong, the factions were strong and the enforcement was strong, but fair. There has been a lot of mixed signals sent out recently that indicates a lack of accord and structure. And I'm bewildered because a lot of this should have been covered. What I don't understand is how the developers have managed to almost complete the server but everything else is essentially barebones basic. There is no real modus operandi, no real directory to make players culturally aware of anything beyond development. Everything feels muddled and last-minute when realistically, the server should be the last thing ready. Everything else should have been addressed weeks, if not months ago. This island shit has to stop. We should replace California and we should be bordered by Nevada, Arizona and other neighbouring cities. If this is to be enforced, it should be at the very least an open-dialogue and not an open-and-shut thread. My only ask is that this thread remains open and isn't closed until we're all satisfied with the OP's canvass. Surely this approach doesn't come because there's "no bridge"?
    2 points
  10. It’s nonsensical to roleplay San Andreas and California co-existing when both states have identical infrastructure, gangs, government agencies, penal code sections, and so on. The general consensus for the past few years has essentially been to roleplay the state taking place of its real life counterpart. There’s quite literally no reason to roleplay both states co-existing. Roleplaying what should be the second largest city in the US be on an island off the coast of a city that looks very similar makes no sense in the realistic environment we’re trying to emulate.
    2 points
  11. There should be a talk through with the community before deciding anything, I don't see why would management come up with such as thing without any discussion given that all legal factions are trying to portray departments from real life LA. How would management explain the resemblance of LS seal and LA one from an IC perspective.
    2 points
  12. Roleplaying an empty shell that's "for the gang" 100% or the perfect mobster etc. is probably the biggest problem, at least for illegal rp. It goes hand-in-hand with people who don't create any roleplay on their own. Another related issue is when everyone is super friendly with each other within a faction. Characters, I mean. Most conflict in a gang or a criminal organization is internal, and much of it is about trivial personal things and personality conflicts. That is never reflected in roleplay though. And then I suppose there's how much OOC has seeped into roleplay in recent years. Both late LSRP and GTAW became discord roleplay servers, where people just log in to go through the motions. This is probably the biggest single issue I personally have with current roleplay habits. It doesn't necessarily make characters feel like NPCs but it does make it feel like you're roleplaying with the person, not the character.
    2 points
  13. Unability to create roleplay. All people who need to be spoonfed with roleplay are more or less literal NPCs.
    2 points
  14. Hi all, Rules of Engagement The Faction Team has completely re-written the Rules of Engagement and this has now been finalized. The Rules of Engagement may be subject to amendments/changes after server launch. A Q&A topic will be created in the Faction Team Public Section to ask questions about the ROE. No suggestions for alterations to the ROE will be taken until at-least a month after the server has launched and it has been trialed. The Rules of Engagement can be found on the top menu bar under 'Rules'. For ease, you can also find the Rules of Engagement here. All Factions are expected to familiarize themselves with the Rules of Engagement, no grace period will be given after the launch of the server - hence why these are being released now pre-launch to give everyone a reasonable amount of time to get familiar with them. Faction Team Public Faction Team Public has now been re-created and has been set up on the new forums. This is ran and managed by the entire Faction Team. If you're interested in providing your input on the illegal roleplay scene then joining the Faction Team Public is one of the first steps to joining the Faction Team. You'll be responsible for providing your input on any topics surrounding illegal roleplay and factions, along with coming up with ideas and suggestions of your own to enhance the illegal roleplay scene. In order to be considered for the Faction Team Public you're required to have experience and knowledge of the illegal roleplay scene. We're looking for individuals who are able to work well within a team and can maintain a consistent activity. You must also have a good standing within the community. You can join the Faction Team Public here. You may have to wait some time for your membership to be accepted or denied. Faction Team Recruitment We are once again looking to add some fresh faces to the Faction Team. If you're someone with an interest in developing the illegal roleplay scene on LS-RP then this position may be of interest to you! You'll be expected to actively contribute towards discussions surrounding illegal roleplay and factions and attend team meetings on a weekly basis. We're looking for people with experience and knowledge of the illegal roleplay scene who can work well within a team. You're also required to be a member of Faction Team Public and be actively contributing there to be considered for the team. Information on joining the Faction Team can be found inside the Faction Team Public section here. Merry Christmas and a Happy New Year to you all! Thanks for reading, Baker
    1 point
  15. if you think about it all this stems from how valuable weapons and drugs were on the old server. people wouldn't be doing everything in their power to protect these assets if they weren't something special 2 begin with. maybe resource scarcity should be solved so people dont have ooc attachments to their goods?
    1 point
  16. I agree. I didn't like how people replaced Miami with Vice City and NYC with Liberty City on GTA:W when it isn't necessary and just breaks immersion in game. There is literally no argument for roleplaying San Andreas as an island that outweighs the negatives it'll bring. So what if you can't drive north up to San Francisco because the map is an island? How does that actually affect you or your character? It's just a weird game limitation that needs to be ignored and worked around. This map looks good as a reference point.
    1 point
  17. I've always subconsciously acknowledged that San Andreas is a replacement for the state of California. For me it's too weird to see Los Angeles co-existing with Los Santos within the same lore together, they are obviously the same place in essence as the latter was meant to parody Los Angeles. We should just go with Los Santos replacing Los Angeles, with Vegas and San Francisco staying the way they are, given the fact that the HD universe is entirely different compared to the 3D one. Some might agree with this but even so, there will undoubtedly be people roleplaying otherwise— which is why there is a dire need for the establishment of lore continuity through the faction team and the community as a whole so everyone can be on the same page. Here's what I had in mind so far: This is more or less just a rough conceptual representation.
    1 point
  18. I personally don't agree with having Los Santos / San Andreas bordered of from the mainland. Back on LS-RP SA-MP it was a un-written rule where SA replicated California and should be done the same here, simply not allowing us to have a mainland sort of vibe is strictly going to cause issues in the near future. Hopefully not, we can have a thread that clarifies what's what so there isn't speculations. But I totally do agree that San Andreas should replicate California.
    1 point
  19. I'll be more elaborate on this later on because I'm on my phone, but the idea of being an island based on California while California still exists is very contradictory in itself. Especially considering a lot of the penal codes, law enforcement agencies and factions use it for inspiration. It's easy to give factions and players creative freedom without the need of being a fictional state. This has always been the theme and I don't see the need for the change now. If the problem is lore, this could have been handled very easily ahead of time. It's something both legal and illegal faction management could have revised. I think this approach is bone laziness. Nothing should change from SA-MP other than the recognition of Las Vegas and San Francisco as real cities.
    1 point
  20. This is probably the only chance to set a standard and make it stick. I hope the same can be done in other areas too.
    1 point
  21. Y'ello there. My character is running Government's Cultural Affairs Office when the server launches. We'll be responsible for organising events, observing religious festivals, and supporting events that people organise (provided they fit within certain criteria). I reckon there'll be plenty of opportunities for us to have roleplay together, provided you guys are still active with this idea. I can send you some more details over PM but yeah - wishing you good luck with this one 🙂
    1 point
  22. I absolutely hate the cut and dried yes-man type of characters whether it be within the legal/illegal realm who always go "OK", "Yeah yeah yeah", "For sure for sure" just for the sake of agreement without considering any sort of con to whatever it is they're agreeing to. This is the short NPC-like interaction that definitely makes for some really bland roleplay experiences, they won't take things a step further to spice things up and actually make the effort to extend the roleplay and get some substance out of it. Not to mention the 'preset' cookie-cutter characters that are always roleplayed the same way with the same demeanor and identity over and over again, the only thing that changes are the character names.
    1 point
  23. Most of my favorite memories of LSRP are thanks to the great Valenti crime family. The group of roleplayers that have come through this faction across many eras was simply phenomenal in terms of their realistic IC approach, roleplay quality and dedication. The roleplay throughout the family's many phases of dominance, internal power struggles, wars, indictments, downfall and resurgence has been incredible. There are way too many people to name but thank you to everyone who helped make Valenti what it was and for the countless hours of top-notch roleplay over the years. Here's what comes to mind: - Joining the server, faction hopping and learning the ropes in 2009-2010 (shoutout Florencia 13, Palmira, Auberg, Fiumano, The Townies) - 2009-2011 is my favorite era of LSRP; the screenshot culture and the antics of management that came afterwards really took away from the game - Attending Santino "The Butcher" Valenti's going away party before finally joining Valenti in 2011; roleplaying with and learning from the old guard was something special - Big thanks to Nicholas_Diopare, Pellicano, Donald Duck, Corsaro and Cahneggs who were incredible mentors for me personally and provided great leadership for the faction back in the day - The Rigazzi Crew - The Pellicano Crew - The Diopare Crew - The Busato Crew - The Nastasa Crew - The Carna Crew - The Grumo Crew - The Malacci coup - My Martin Busato character getting made and his two mentors, Charles Pellicano and Donald Rigazzi, surprisingly attending the ceremony after a long hiatus - The handful of Valenti induction ceremonies I was fortunate enough to attend/conduct - The Kaplan Brigade and the highroller card game we hosted in 2013 - Crazy Vatos 13 was fun - Leading the Valenti comeback (2015-2016 and 2018-2021), reuniting with many of my old friends and working together to revive the LCN roleplay scene for a new generation of players - 2011 and 2018 are my two favorite Valenti eras that I was a part of - Interactions with the Wilcox Organization and the D'Aquila family Good times.
    1 point
  24. Cool guide. I think attention needs to be drawn especially to the part about shunning violence in favor of business. Cartel factions always used to roleplay like they were in Mexico, or like they were the Mexican Mafia with Mexican passports and it was a big part of what made them poor factions. Cartel roleplay should be about strictly business, which means you need to have a certain mindset to do it and you should be prepared to not have the opportunity to engage in wars and shootouts (although there is a good opportunity for violent rp in prison, where the paisas definitely engage in it). If cartel rp can start off on that footing here, it could be very good for the server. Although there remains the issue of faction distribution schemes wiping out much of a cartel faction's reason for existing.
    1 point
  25. TLDR: heres a video that shows something similar.
    1 point
  26. I didn't know about the fade effect, thanks for that. I will definitely use that in some of my screens.
    1 point
  27. I honestly expected for the launch to be longer than what the date we've set rn, devs are working hard and it's much appreciated. Same goes for admins/testers who keeps making sure everything is alright, dealing with a bunch of trolls on Discord
    1 point
  28. Will y'all do in-game liturgies or just general church roleplay? I'm also unfamiliar with the juridical organization of the Eastern Catholic Church. Would, for example, the Eastern Catholic Church fall under the jurisdiction of the local Roman-rite bishop or does it fall under a separate system of Metropolitans/Bishops in the Eastern rite?
    1 point
  29. Hey all, Today I'm happy to showcase to you guys how far along we've came with our damage system which is just about complete. It's been really fun testing and we can't wait for you guys to hop in game soon and experience it yourself. Check out this video by @Xanakin to see more about it: We really brainstormed how to handle damages and different type of weapons and I think we came out with a pretty solid system. We currently have more than 60 custom inventory weapons implemented and more than 20 different ammo types. Each weapon will have a base damage and a list of compatible ammo and a range of distances it can fire accurately and how far. V's native range for hitting targets is quite large so this was necessary to do. Each ammo type will be configured with a different multiplier. So some types of ammo will be stronger, some will be weaker and so forth. When it comes to deciding how much damage it's time to give, it all comes down to these factors: base damage, ammo multiplier, distance and bodypart. Some bodyparts will increase your damage, and some may lower it. Another part of our system that I'm quite happy about is the attachment system! We've added just about every weapon component that exists on GTA V and that will all be accessible. As demonstrated in the video, you'll be able to have each piece in your inventory and use them on weapons it's compatible with (not all can have attachments)! Here's an example of some of the pistols and their ammo types we've added: (not final!) thead tr {background-color: ActiveCaption; color: CaptionText;} th, td {vertical-align: top; font-family: "Segoe UI", Arial, Helvetica, sans-serif; font-size: 9pt; padding: 3px; } table, td {border: 1px solid silver;} table {border-collapse: collapse;} thead .col0 {width: 189px;} thead .col1 {width: 164px;} Weapons Ammo Types LSPD SWAT Staccato P 9mm FMJ, 9mm JHP H&K USP 9 9mm FMJ, 9mm JHP Beretta 92FS 9mm FMJ, 9mm JHP Glock 19 9mm FMJ, 9mm JHP FN 509 MRD-LE 9mm FMJ, 9mm JHP Glock 17 9mm FMJ, 9mm JHP Beretta 92X 9mm FMJ, 9mm JHP Glock 21 9mm FMJ, 9mm JHP Sig Sauer P320 9mm FMJ, 9mm JHP Sig Sauer P365X 9mm FMJ, 9mm JHP Glock 43X 9mm FMJ, 9mm JHP Kimber Custom LW .45ACP FMJ, .45ACP JHP Colt 1911 Classic .45ACP FMJ, .45ACP JHP Smith & Wesson 4506 .45ACP FMJ, .45ACP JHP Smith & Wesson M&P9 M2.0 9mm FMJ, 9mm JHP Thank you all once again for your continued support! Regards, Kane
    1 point
  30. Befitting approach, prim writing. Good job.
    1 point
  31. Hello everyone, As we enter December (already?? time flies when you're having fun), I'm eager to share some of the development and general progress updates. The last few weeks were once again very productive and even though there's still a lot of work and polish to be done, we're inching closer to an MVP every day. One of the major achievements over the last two months was that we were able to put together a final list of features for release, including detailed blueprints of how these features will work. This allows us to focus on development only as an overwhelming majority of the brainstorming is already done. If everything goes according to plan, we should be ready to announce a concrete release date within a week. The release date depends on how many issues we encounter during testing, how busy I'll be with work and how smoothly our final infrastructure deployment goes. Let me highlight some of the features we've worked on recently to hopefully satisfy your hunger for the new LS-RP. Drug System One of the most difficult systems for me to approach was the drug system. Every drug on the server will be unique in the effects it provides. These effects are divided into three categories - Visual, Positive and Negative. It's almost an art to find a way to balance the three aspects of each drug, while keeping them unique and desirable. We're launching with a handful of drugs only, but we already have plans for the near future to expand the system with more and more substances. Visual Effects Some of the drugs will have visual effects that affect the player's graphics and camera. With every drug, visual effects start as barely noticeable to mild for small and regular doses. The effects get more pronounced and wonky the more high you get, so it's up to you how much of the visual experience you want. Positive & Negative Effects While no drug will make you a superhuman, some of them tie into the damage system to give you an edge one way or another. The type and-or scale of the effect is different for each drug. It's worth noting that it also depends on the dose you take, in case of overdoing it, you might be overwhelmed by the negative effects more than helped by the positive ones. This paragraph is intentionally vague to encourage exploration after launch 🙂 Other interesting aspects of the system include an overdose script, which is different for alcohol, stimulants and opiates. Make sure to keep a Narcan handy! MDC The MDC on LS-RP was light years ahead of any other SA-MP server and we're aiming to achieve the same on GTA V as well. The UI is a simulated old Windows-like OS, complete with a window management system, process system and different programs for Legal tasks. The MDC will be available to the PD, SD, FD and GOV to handle their duties. We aim to move as much game-related functionality and record keeping into the game, instead of using external tools. In Conclusion Once again I'd like to say that your support and patience has been great. It's rewarding to see the interest and hype surrounding this project and I can't wait to jump in game with all of you to Roleplay in Los Santos again. Big thanks to everyone on our Discord and forums for keeping the community active, and everyone on Patreon for making the launch of this project possible. Exciting stuff, can't wait to show you everything else we've been cooking up 🙂 If you'd like to join us on Discord, come over at https://discord.gg/ls-rp - check out the #snippets channel for exclusive content! If you'd like to support the project, please consider a pledge on our Patreon, over at https://patreon.com/lsrpcom Kind regards, Martin
    1 point
  32. Hey all, This is the first post I'm making in 2022 so I'd wish you a happy new year and all that, but I feel we're all over that already given it's the 20th. That being said, there's no doubt 2022 will be the year of LS-RP. To kick the showcase off for the year, I'd like to show you what I've been working on for the past few days on and off - the ATM feature. The video is pretty self explanatory so I'll skip right to the chase. We created a part of this system LIVE on Twitch. If you'd like to see more development streams, let me know in the replies; also let me know which feature you'd like to see being developed! (Visual ones, such as the ATM interface are easier to do live). I'll try to bring you more updates in the form of posts and videos in the coming days as we finalize some cool features; in the meantime you can check out #snippets on Discord for the odd tease here and there. Thank you all for the continued support, whether it's here on forums, Discord, my DM's, or directly on Patreon. Let me know what you'd like to see next. Yours truly, Martin
    1 point
  33. Hey everyone, Today we're launching character customization for those who already have an accepted character and are a member of our staff, insider program or an active1 patron. To find out if you're eligible, simply log in on ucp.ls-rp.com and you will see a prompt: After whitelisting your IP, give it a few minutes and you'll be able to connect to server.ls-rp.com using your RageMP client, where you log in with the same details as into the UCP. After that, you'll be prompted to choose a character and customize it. You can customize your character as many times as you want pre-launch. If you don't like where you left off, you can return another day and change it entirely. This is something that won't be available after launch - key features of a character won't be adjustable with a few minor exceptions. We're working on adding more outfits, especially female ones, so you'll be able to go back and change it as well. If you face any issues with the character creator tool, please reach out to our staff team on Discord and they'll be able to guide you, or forward your issue to our development team. RageMp released an update today to a core system we're using in the character creator; so we anticipate there may be some issues. Last thing worth noting is that we've heard you and we'll be increasing the character slots to 2 pre-launch, probably sometime next week. TL;DR Make sure you have an accepted character and are insider, staff, or active patron Whitelist yourself on ucp.ls-rp.com Wait a few minutes for the whitelist to refresh Connect to server.ls-rp.com on RageMP ??? Profit Kind regards, Martin 1 We've chosen for "active" patrons only to provide a new incentive for folks who keep supporting the project even after creating their character. If you aren't an active patron anymore, you will be able to customize your character once, a day or two before launch.
    1 point
  34. Alright, so I'll divide my answer in two sections. Wild animals: These should, if scripted in, be inserted along with not only a hunting feature but also to fulfill the emptiness or otherwise emphasize the danger of certain areas with animals such as coyotes and mountain lions. They should also be fit, depending on the animal model chosen for the npc, fit into 1 of 3 caterogies: -Passive (Runs away from players should a certain distance limit be broken, say 30m) -Conservative (Enters a state of alert should the distance limit of (for example) 30m be broken, and alternatively attack should it or the player(s) get closer than half of the alert's radius) -Aggressive (As the name states, these animals should have a wider radius of detection (for example 45m) and make their presence known, alternatively enter an immediate state of aggressiveness should it or the player(s) get closer than, for example, 30-40m. --------------------------------------------------------------------------------------------------------------------------------------- Domestic animals: These should, if scripted in, consist of no attacking/tackling features whatsoever, and: -If scripted in, make the animals plain NPCs whose only commands are to follow, roam, come to, sit, lay, sleep. Be they dogs, cats or anything else that could be modded in as a pet and follow these capabilities. There should also be a menu where the player can select which animal breed of their selected species can be (if such alternatives are available) and to also not only name but to give their pets a description. -Allow a specific faction-only feature, cost-free (should these pets be made donator only), where these trained K9 units would be able to sniff weapons, drugs, stashes + the commands mentioned above. A list and a heavy moderative system would have to be put in place by the factions to know which K9 Officer could sniff guns and which could sniff drugs, to prevent abuse and unrealism, such as: -Officer John Doe, K9 Sergeant 'Zero' - Weapons Detail -Officer Jane Doe, K9 Sergeant 'Ophelia' - Drugs Detail Officer John could only utilize the command which allowed his K9 to sniff an individual or area for guns, and should he utilize the drug sniffing command - for it to be prohibited/prevented (not scriptly, just through list alone) to be roleplayed as it would constitute Powergaming by the LEO half. --------------------------------------------------------------------------------------------------------------------------------------- Personal opinion: I agree with Natasha and the smaller group in that these pets should either be free from a pet store or through a permanent/one-time donation. Alternatively, make said pet store and allow each character slot to have one single pet at a time - and perhaps make donations available to increase the pet slots (one-time fee of $10 per slot, up to a maximum of 4). This should in no way allow players to spawn more than one pet though.
    1 point
  35. "Lock it behind donator" why would you bozos even suggest that? Yes animals should be added in. I've seen it on other servers and its really cool and refreshing to see. Prioritize other important systems that need to be finished / worked on before jumping on this though.
    1 point
  36. I dislike people who roleplay the perfect faction member, who perform every task perfectly and always does everything on time. I like characters more that occasionally fuck up but strive to become a better version of themselves. It creates character instead of acting a script.
    1 point
  37. People that RP a lack of emotions unless properly developed that way, killing other characters with ease/no backlash etc. Then there's the usual robocop phenomena that will be avoided this time around.
    1 point
  38. People with minimal roleplay that just do what they have to do without creating or engaging in roleplay done by others. I'm talking about the usual officers who just walk straight to the duty room to ''go on duty'' and then back out to leave in their car without interacting with people in station or civilians that don't take in account of an incident that is happening in public and just shrug it off. Those people are replaceable and don't provide anything whatsoever.
    1 point
  39. This was unfortunate wording and pedo RP was never allowed. That being said, after consideration, we've decided to edit this archaic rule and disallow any of the actions mentioned in the rule, without exception or permissions. Acts of sexual violence and dangerous or illegal paraphilias are not something we're going to facilitate in the community, even as "roleplay". Punishment for breach of this rule is ban.
    1 point
  40. This topic will outline how you may reinstate and the requirements if you were a former staff team member. This topic is for pre-launch of our server. Requirements and guidelines may be subject to change post-launch. Reinstatements are looked at on case by case basis. We are currently RECEIVING reinstatement requests but will not be accepting until February 9th, 2022. In order to submit a reinstatement request, you must: Be active in the community, whether on the forum, discord, or both, in the last month. Have been at least a Forum Moderator. Not have been removed the last time you were in staff, including for inactivity. Have maintained activity requirements last time you were in staff. If you resigned in lieu of removal for activity, please do not attempt to reinstate. Have been on the staff team on or after 2019-01-01. Have left on good terms and remained on good terms thereafter. Be able to verify your identity. If you are unable to meet these requirements, you may attempt to join the staff team through recruitment. Recruitment is planned to open sometime post-launch. Some requirements may be waived if good cause is shown. Former ADMINS must send their reinstatement requests to @DadoJ Former TESTERS must send their reinstatement requests to @Kane Your message should be titled: "Staff Reinstatement - Your Name" You must follow the format below inside of the spoiler. Copy and paste from top to bottom, ensure what you're writing in is as exactly as it's shown inside of the spoiler.
    1 point
  41. Regarding scripted stock, I'd like for it to be more open simply. For example players should be able to make their own food/drink menus with their own names and it should not be limited/divided between certain businesses such as bars, nightclubs, strip clubs etc. Giving freedom to players to sell what they generally want is the way to go to create diversity. I'd like to see commands like /selldrink or /sellfood but not only for businesses. The commands could be tied to companies though, but I'd like to see it used for outside bbq's and events as well. It should be rather easy to have gatherings and could create more jobs. Jobs: Food Caterers, Exterior/Party Bartenders (Alcohol Serving Certificates Required outside bar use) Be able to stock food within a van for BBQ's/Caterers, allow them to bring food/drink in boxes which then grants perms to /selldrink and /sellfood within a certain distance. You'd be able to also sell these items without a box but only a limited amount within your personal inventory or even house inventory. Different methods of purchasing goods. - Small grocery stores, sells in smaller quantities and is more expensive per 1 item. (Typically for general house parties or small time events, house food items, general public etc. ) - National Food Stores for businesses/companies only, sells larger quantities and is cheaper per 1 item in bulk. ( May benefit catering businesses, bonuses of being apart of business/company for more profit value. ) This is all just an idea but is realistic regarding sales and food items, but something like this should be put in.
    1 point
  42. Preface: By no means do I consider myself an expert on the matter of Chinese roleplay, I've just spent some time doing it and want to share my knowledge. Originally I wrote out this stuff to post on our faction's discord for people to check out but I figured I might as well post it here too (certain texts have been altered for this version). This guide should give you the basics to roleplay a Chinese character, especially for those of you who are interested in joining our Chinese community based in Textile City. Chinese roleplay has some serious depth to it if you're willing to take the plunge. Characters can vary significantly due to their/their family's geographic origin, affecting the language/s they speak, the food they make, to generalize, their culture and lifestyle as a whole. I'll add that Shah of Persia has an extremely well written in-depth guide on the matter of Chinese roleplay and I highly recommend checking it out, that is once the old forums are visible again (as of writing this thread its still hidden). Geography, Language and Culture The People's Republic of China administers 34 provincial-level divisions or first-level divisions, including 22 provinces, 5 autonomous regions, 4 municipalities, and 2 special administrative regions and 1 claimed province. China is big, so big it's divided up into pieces, and those pieces are divided into smaller pieces which are divided into smaller pieces and so on. Different regions in China have different cultures, and more importantly, languages. When speaking about the language, the term "Chinese" is an extreme generalization since it's actually divided to various languages that for the most part are not mutually intelligible, though they do share the same writing system/s (traditional or simplified Chinese characters, aka Hanzi). Among these languages are Standard Mandarin, Cantonese, Hokkien, Hakka, Wu, Gan and some others. The geographical origin of your character's family is important here because it will affect the first thing you decide when creating a character, said character's name. Because of there being different languages between regions, pronunciation may vary greatly and while the writing system for all the languages is the same, the sounds the characters make are completely different, and by extension how they are written in English. An example of this is the Mandarin name Wang, an extremely popular name among Chinese people. In Cantonese the name is written and pronounced Wong and in Wu Chinese it can be Waon or Whang. Wherever you choose your character's family to have originated from should impact the way their last name is spelled and the Chinese dialect they speak. Have fun with it, research regional culture and customs to represent in your character and achieve it's full potential. You can find a Wikipedia article containing a chart with Chinese surnames and their romanizations according to language here. Mandarin as a bridge language Due to the various languages spoken throughout the Chinatown environment a bridge language is required (a language or dialect systematically used to make communication possible between groups of people who do not share a native language or dialect), usually in addition to their original regional language, unless the bridge language is their regional language. In our community we will be using Standard Mandarin as a bridge language, meaning that if you roleplay a character originating from our community it is optional for him to speak Standard Mandarin in addition to whatever dialect native to his geographic origin. If your character originated from elsewhere in the city, country or otherwise, and only recently moved into or around the Chinatown it is entirely possible they will not speak Standard Mandarin unless as previously mentioned, their geographical origin would make it logically so. This does not mean other languages will not be spoken throughout the community, rather we highly encourage people to create varied characters, not necessarily even Chinese. Roleplaying a non-Chinese Asian character in the Chinatown community is totally fine. The use of this bridge language is simply to permit the majority of characters in our community to communicate on a comprehensive level. In fact, no one said your character has to be good at the bridge language, neither do they have to speak it at all for that matter if you choose to do so. The choice is yours. Face Interesting as the Chinese physiological face is, the psychological face makes a still more fascinating study. It is not a face that can be washed or shaved, but a face that can be "granted" and "lost" and "fought for" and "presented as a gift". Here we arrive at the most curious point of Chinese social psychology. Abstract and intangible, it is yet the most delicate standard by which Chinese social intercourse is regulated. Simply put, face is a concept within Chinese society that can be translated as honor, respect or social standing. This is actually a widespread concept throughout Asia and other parts of the world and can even be seen in how most street gangs operate socially. This is especially relevant in a Chinatown setting where as much effort as possible is put in to ensure the continuation and preservation of Chinese culture against the surrounding Western culture/s that attempt to influence these communities. At it's core, face is how people perceive you. To lose face is to be seen as less, to gain face is to be seen as more, and to save face means you have managed to maintain your status despite some sort of incident that could have cost you face. Actions have consequences, and people will look at you with disdain if you are a stain on their society, however they may also think highly of you if you are an upstanding member of the community. On the subject of Snakeheads, Triads and Tongs (This is a very brief explanation of each term so you may be acquainted with it, recommended to research on your own if it interests you) Snakeheads are individuals involved in human trafficking and smuggling. If you need to get into America illegally from China, you get in contact with a Snakehead who will get you in, for a price. Triads are illegal organizations, usually secret societies originating in China. Triads do not exist within the United States of America. A Triad may however have operations that extend to America or groups operating under them within that territory. Tongs are benevolent organizations founded within Chinatowns that serve as community centers of sorts. Originally they were founded to support local migrants with work, housing and education, but also operated gambling dens and became tied to illegal operations operating out of those same Chinatowns. The word "Tong" is Cantonese for the word "hall", a gathering place. Afterword Hopefully this guide has given you the basic tools to create a Chinese character or taught you something new. Questions will be answered, criticism is welcome, pointed out mistakes will be fixed and if you've got another section you'd like to see added, pitch it, I'll see if I can write something. Thanks for reading. -m.p.C.C
    1 point
  43. From the top of my head: amef krisk gigi DamianC Santino Valenti Frank White Kimberly Milan gamble Paps Blaze Hezzie Flamez Lipe Enrique Fortuna Aline Michael Foran Jack Vega Jimmy Jackson Stuart Collins Samuel Jackson
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.