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Minor Update 1.4.1

Hello again from another update post! First off, some colours have changed! To better help you distinguish who is responsible for what, we have changed some of our staff rank colours. This will help players, and staff, figure out who to approach for their problem.   For example, management has been changed to orange (the colour of the R in the LSRP logo) to separate them from Lead Admins and Senior Lead Admins as the former generally does not perform basic administratrion like

ImperiumXVII

ImperiumXVII in Development Updates

We need to talk ...

Hey everyone,   The last dozen or so posts we've made have been more or less pragmatic, to inform everyone about updates & what to expect next. It's been a while since I made a post about the server and its direction in general. I want to open a honest dialogue about where the server currently stands, and how we can move onwards and upwards from here.    There's no sugar coating it — we're in a tough position right now, from multiple angles. The player base has been stabl

Mmartin

Mmartin in Community Updates

Minor Update 1.3.5 — More fixes, more quality of life changes

Hello,   Just another quality of life update - we are still working on our upcoming features and will be releasing them within the next week, if all goes to plan! Without prattling on, here's the changelog:   - Added San Andreas State Prison mapping changes - Added Department of Corrections and Rehabilitation vehicles and uniforms - Added commands for legal factions to bandage other players - Added the ability for administrators to change native doors - Added logs for weapon li

Major Update 1.1

Hello,   Today we're releasing our first Major Update 1.1. Let me share some thoughts on the features that are implemented, how the development process will change going forward, and what our immediate next plans are.   We've listened to your feedback on forums, Discord, game, and basically anywhere you were willing to share it. I now understand just how important customization and the access to roleplay opportunities is important to our community and the updates from here on

July 2023 Staff Update

Hello!   Welcome to the July 2023 Staff Update.   Tester Applications - Tester application period will be closing Saturday, the 1st of July. If you're interested, please apply before the application period ends! Our review period will begin the next day on Sunday and we anticipate publishing the results later that same week.   Major Update  - Our first Major Update, 1.1, is in progress, based on the feedback we've received. These updates will include some much reque

Kane

Kane in Community Updates

Stability & Updates!

Hello,   I'm happy to say that after a rocky first few days, our game server is now stable. If you were facing connection issues before, you should be able to log in game now. If you experience crashes after loading the game, this may be due to your mods or other issues we haven't properly diagnosed yet that affect a very small % of the playerbase. For the majority however, you're good to go in-game! If you're unsure how to, check out our How To Play step by step tutorial.  

Mmartin

Mmartin in Community Updates

Feature Demo: Trucking

Hey everyone,   For anyone who missed this week's Community Meeting, be sure to check out our latest feature demonstration video below, which tells you a bit more about how the trucking system will work at launch.      Be sure to join this week's Community Meeting, scheduled for 21:00 server time on Sunday, where we'll have the latest development update and some more features to show off. We'll also be answering questions as usual! Sign up on by clicking here. 

Sal

Sal in General

April 2023 Staff Update

Hello!   Welcome to the April 2023 Staff Update!   Thank you to everyone who participated in the April application cycle and former staff team who submitted reinstatement requests. We were thrilled by the amount of interest shown in just a short time. In 6 short days, we received and handled 54 applications for Tester. 19 were accepted and 35 were rejected. In the following days, we'll be releasing an additional update which will highlight organizational changes to our staff

Kane

Kane in General

Feature Demo: Drug System

Hey guys,   At our most recent community meeting, we gave everyone an exclusive look at what the drugs system will look like at launch. We're now ready to share this with the wider community - check out the video below.     The Comms and Player Support Teams are also hard at work creating new, updated pages for LSRP's Wiki - this means that more detailed feature documentation will be made available closer to release. In the meantime, we hope to continue giving you

Sal

Sal in General

Management Structure

Hello everyone,   We are excited to share with you some updates to our organizational structure. We believe that every aspect of the community must be covered and receive the attention that it deserves. To reach launch readiness, we've been filling important management positions in our team that will enhance our overall effectiveness and ability to reach the community. You will notice that these middle managers will be reaching out to you to address various issues within their departme

Ben

Ben in General

Annual Release Date Announcement

Hey everyone,   June 16th (2023) is when we want to go live. Here's a summary from today's Community Meeting detailing how we'll get there.    We're finishing the last bits of work and fixing what's remaining of our release-blocking bugs. Over the last week, we fixed 24 bugs and we've 2 blocking remaining, both of which are simple to fix, we just haven't gotten around to them with the amount of work yet.   The Communications Team ran a survey recently and among

Mmartin

Mmartin in General

Community Meeting: 21st May

Hi everyone,  Last week we published a development update, and shared our internal meeting notes publicly for the first time. If you didn't get a chance to read that yet, you can check it out here. As we continue working hard on getting the script ready for a release, you'll be able to keep tabs on what we're doing, and how we're going about it through these blog posts. Make sure you check back every week to see our progress. Just to recap, we've finished our feature development,

Sal

Sal in General

Development & Meeting Update

Hey everyone. As some of you know, we hold regular meetings with supporters and staff where we discuss the current state of development, and any other initiatives taking place before launch. Moving forward we'll be sharing updates from these meetings as blog posts afterwards.   Development update The Staff Team as a whole is focused on finding as many bugs as possible, and the Development Team is committed to solving them as quickly as they can. The more we do this, the closer we

Sal

Sal in General

Player Survey: May 2023

Hey everyone,   We’re pleased to launch the first in a series of community surveys which we’d like you to take part in.   This first one is quite broad and asks a range of questions about how you’re currently feeling about LSRP, what major concerns you have ahead of launch, and some specific questions about the systems that will be in place.   Your input is incredibly valuable to us. Although the first iteration of the server’s script is complete and going through b

Sal

Sal in General

We're done.

Hey all,   If you've been following along on Discord you've probably seen the great amount of progress we've been able to accomplish lately. I'm happy to say that after overcoming more hurdles than I was ready for, we're now done with feature development for the release.   Over the last month especially, we've been pushing hard to bring the last necessary features through the finish line. We decided to include more than initially planned because we felt like the server just c

Mmartin

Mmartin in General

Testing Progress and Trailer Remaster

What up LS-RP Fam,   Since the announcement of feature freeze we've been grinding testing, bug fixing and final touchups. So far we've confirmed over 46 bugs to be fixed and another 24 are pending retesting after they've been addressed by the development team. As it is, we face another 7 critical, 28 major and 73 minor bugs. While we'll try to address as many as we can, the main pre-release focus is on the critical & major ones. Despite a bunch of bugs being found recently as testi

Mmartin

Mmartin in General

Staff Expansion

Greetings!   As we get closer to a launch, we're also looking to expand our staff team. We're now receiving applications for new testers and staff reinstatements.   We're looking for members of the community that are passionate about building the server with us and we encourage everyone interested to apply!   https://community.ls-rp.com/forums/forum/322-staff-recruitment/   Former staff members that have any questions about their eligibility of reinstateme

Kane

Kane in General

Rules of Engagement & Faction Team Public

Hi all,   Rules of Engagement The Faction Team has completely re-written the Rules of Engagement and this has now been finalized.  The Rules of Engagement may be subject to amendments/changes after server launch. A Q&A topic will be created in the Faction Team Public Section to ask questions about the ROE.   No suggestions for alterations to the ROE will be taken until at-least a month after the server has launched and it has been trialed.   The Rules of Engagement c

Baker

Baker in General

Property Update: Business Applications

Hi all,   Today I'm happy to announce that we've now opened up the business section of the forums.  We've decided to allow players to apply for a business lease in order to establish business roleplay on the server initially.   There are plans to make these businesses buy-able further down the line once there is enough money in the economy for players to be able to afford these businesses. In order to encourage larger companies/factions to run these businesses we've decided that you mu

Baker

Baker in General

July Update

Hey everyone,   I'd like to update you on what's been going on the last few weeks. We've resumed development in a limited capacity after I had to take some time off due to personal issues and boy we've got a lot to talk about. As promised, it's July 13th so we're bringing you more information on the release timeline.   When does LS-RP come out? Given the scope of remaining work & testing, we're currently targeting to release in August. Vast majority of features are e

Mmartin

Mmartin in General

First Staff Update of 2022

Hello everyone   The last year has been an unusual period of time for the staff team and we are getting closer to another milestone — launching our community on the GTA V platform. In preparation for the many months of developing the script we altered the way our team is structured by introducing the 'Insider' team. The whole staff team has played a vital role in establishing the ecosystem and building the foundation for the server, without their knowledge and experience we would not h

Ben

Ben in General

LS-RP:V Release Date (emotional) (shocking)

Hey everyone,   Hope everyone's doing well and getting ready for the holiday season. December was always special around LS-RP, I remember all the treasure hunts and winter/Christmas events we used to hold. I'm looking forward to seeing something like that in-game again as we celebrate the season... next year.   It's been quite challenging over the last few months to keep track of the remaining work. Trying to keep tabs on all the features in my brain has proven quite ineffici

Mmartin

Mmartin in General

March Release Update

Hey everyone,   We've decided to once again move our release date. First and foremost, please accept our apologies.   I understand the frustration everyone must be feeling, and you aren't alone. Our biggest challenge is time. Every release date we've set, whether February 24st or week of March 21st, has been calculated based on current development team availability which has proven to change unexpectedly more often than not, leading us to continue to undercalculate our progre

Kane

Kane in General

Applications Open

Hello, As of this moment, registrations and character applications are open for everyone for up to three characters. Head over to https://ucp.ls-rp.com/ and create a character. The character creation server remains locked for our Patreon supporters until the 20th of February, when it becomes available for everyone. Please be patient with us tonight in case there's any issues — we'll try to iron them out as soon as we can.   Also, everyone gets to take a quiz to get a refresher

Mmartin

Mmartin in General

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