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Major Update 1.2

Hello,   Today we're releasing Major Update 1.2! I will take you through the updates we've been testing for the past week since Major Update 1.1 and explain what's new.   Continuing on from the theme of player retention and acquisition, and listening to your feedback, we understand that the script can really be restrictive of what you're trying to do ingame. You can't be a part-time bartender, for example, if you're trucking in the rest of your time. In this update, we are in

Chop Shops & QOL Update

Hello again on this wonderful Sunday,   Today we're releasing an update to bring new features for illegal factions, more quality of life stuff for players and many bug fixes.   In this update we focused on mostly quality of life additions with one major new feature that affects the whole server. As you may have seen in #snippets on our Discord server, we have created an immersive way for certain players to interact with vehicles. Use of this feature will be limited to certain

Patch 1.3.1

Hello,   We're following up yesterday's 1.3 Feature Update with a patch to address some bugs and minor additions.   Perhaps most importantly, we're enabling the Vehicle Theft script for everyone to try. We understand that it may be discouraging to have a lot of the illegal features locked behind a scheme or an application, so we'll try a different approach when implementing new features for the illegal scene. We'll start by opening it up with an attempt to balance it to the b

Minor Update 1.3.2

Hello,   We're back with yet another long awaited feature. As I advised on yesterday's post, we're adding Roadblocks to the game. All the legal factions were asked to provide a list of roadblocks they'd like to use and we added them to the system. The feature is available for GOV, PD, SD, FD and the events team for the time being. We plan to make it available to companies where it makes sense as well, for example construction companies. Spike strips aren't a part of this update but it'

Company Update from Dos Santos

A message from @Dos Santos   We have recently expanded the company system by opening our first lot of private owned government contract companies. The main reason behind us locking it at the initial server launch was to make sure that we could monitor the economy and making sure that the system wasn't going to be over-complicated. I feel like I am now at a place, where we can have private owned government contract companies, this being mechanics and trucking companies. Cypress

Spike Strips

Hello,   As promised, we're adding spike strips to the game today. They can be placed by any members of law enforcement with appropriate permissions and are collision-based, which means only the tire that actually goes over the spike strip will be popped. You can use /spikestrip (/ss) with an optional parameter to choose a model of spike strip you wish to use. There are currently 4 models available of varying sizes.   Additionally as a QOL update you can now press 1-9 keys wh

Minor Update 1.3.4

Hello,   We have been hard at work this week finding areas of the script that we have lacked attention in and have been making some general fixes and tweaks to better improve your experience. There is not much fanfare around this update as there is no specific feature - maybe the ability to tow vehicles using a flatbed!   The changelog for today's patch is:   - Added the ability to start a conversation in your phone by using a contact's name rather than their number -

August 2023 Staff Update

Hello and welcome to the August 2023 Staff Update! There have been a few changes this last month, some very popular, some not so popular, and we've been monitoring where feedback is popping up and making changes.   We have plenty of bug fixes soon to come and as you will have seen, we were busy last week pumping out updates almost daily in the run up to the weekend. As briefly mentioned before, we aim to be releasing updates as and when they are ready rather than waiting for a convenie

Minor Update 1.3.5 — More fixes, more quality of life changes

Hello,   Just another quality of life update - we are still working on our upcoming features and will be releasing them within the next week, if all goes to plan! Without prattling on, here's the changelog:   - Added San Andreas State Prison mapping changes - Added Department of Corrections and Rehabilitation vehicles and uniforms - Added commands for legal factions to bandage other players - Added the ability for administrators to change native doors - Added logs for weapon li

Minor Update 1.3.6 — Weapon changes and the gun economy

Heyo kiddo, it's too early for me to be writing this (seriously who gets up before 9 am on a Sunday) but here I am!   Jumping straight into the script update, here's the changelog: - Added the ability to re-bind the Y to unfreeze button in /settings - Added a way for legal factions to toggle roadblock messages in /settings or via /togroadblock - Added /rb as a macro for /roadblock - Added better checks for /enter and /exit in a vehicle, so you should keep the passengers you used the

We need to talk ...

Hey everyone,   The last dozen or so posts we've made have been more or less pragmatic, to inform everyone about updates & what to expect next. It's been a while since I made a post about the server and its direction in general. I want to open a honest dialogue about where the server currently stands, and how we can move onwards and upwards from here.    There's no sugar coating it — we're in a tough position right now, from multiple angles. The player base has been stabl

Mmartin

Mmartin in Community Updates

September Update

Hello,   Welcome to September's update. I want to go over staff changes and address a few recent topics, some of which we touched on in my last "We need to talk..." post. I've been keeping up with the comments on the thread and read all of them. I want to thank everyone who took their time to write down constructive criticism and everyone who shared words of support. I want to share my thoughts on some of the discussions that raised from the topic, and add a few of my own.  

Mmartin

Mmartin in Community Updates

Major Update 1.4

Hello on this hot Thursday evening! We have here our second update this week with Major Update 1.4 which includes the long-awaited engine and fuel overhaul that everybody has been wanting ever since they found out spending $$ on the best engine just meant better fuel economy.   GiamPy has written a great highlight below so I won't touch too much on that, instead here is our changelog for today's update:   Changelog: - Added Faction Management Page in UCP - Added Government

Update 1.4 Hotfix 1

Good afternoon, this one's just a quick hotfix to address some issues discovered since the last update, so there won't be much to talk about on this one. I do have some previews later though!   - Fixes an issue where company owners would not load for doors and gates - Fixes an issue where companies could be awarded $∞ - Increases mechanic garage profit margin from 15% to 35% - Adds a way for the prison faction to see when prisoners log ingame and are released - Adds a command for players

October Staff Update

Hello gamers! Welcome to the October 2023 Staff Update.   First and foremost I want to go over major changes to our leadership structure. If you've been paying attention over the past week or two, we've made quite a few changes. Ben, who's been the Head of Community (later renamed to Head of Operations) has stepped down due to lack of available time. He remains with us as a game admin to fully enjoy the fruits of our labor over the past years. I want to give him a big shoutout and a th

Mmartin

Mmartin in Community Updates

Keeping you updated

Hi everyone,   We know it may have seemed a little quiet the last week or so, but rest assured, there are many big development updates on the way.   With a 7-strong team of developers (with more incoming), we're now able to focus on a range of features all at once. As they're all fairly sizeable and potentially complex features however, they're taking some time to complete. Even so, we'd like to give you an idea of what you can expect to see in the coming weeks.   

Dos Santos

Dos Santos in Community Updates

Minor Update 1.4.1

Hello again from another update post! First off, some colours have changed! To better help you distinguish who is responsible for what, we have changed some of our staff rank colours. This will help players, and staff, figure out who to approach for their problem.   For example, management has been changed to orange (the colour of the R in the LSRP logo) to separate them from Lead Admins and Senior Lead Admins as the former generally does not perform basic administratrion like

ImperiumXVII

ImperiumXVII in Development Updates

Minor Update 1.4.2

Another Sunday, another update. This one isn't exactly filled with features, but there are some pretty nice and noticeable changes for you to explore. I am also happy to report that we have ironed out the bugs found in our custom presets (such as /bareswitch removing the floor...) and are ready to push these custom interiors to our live server. And let me say - some of these are genuinely top quality work. I forgot I was in a custom mapped interior (yes, done with /furniture) in a few of the new

ImperiumXVII

ImperiumXVII in Development Updates

Major Update 1.5

Hello, it's me, I was wondering if after all these weeks you'd like an update post?   First and foremost:  - Added vehicle mod shop to add spoilers, roll cages, etc. to your vehicle in a mechanic area - Added medical fees for using /acceptdeath if you are level 3+ - Added loadout options for government type factions - Added drug effects: cocaine reduces recoil and meth reduces incoming damage (more to come) - Added a cost for using /heal at a hospital - Added animations when using y

Minor Update 1.5.2

Good morning gang!! Not much filler to add to this one, just that we're working on some stuff... As you may have seen in #snippets, the prison overhaul is full steam ahead - the more specific details haven't been fully ironed out yet, but we're looking at effectively capping prison time to 4 hours/240 minutes (down from 15 hours/900 minutes) and bringing sentences up to be measured in hours and days. The way this will work is as follows:   You are arrested You get prisoned fo

Major Update 1.6

Good evening!! Dos Santos covered most things I wanted to cover in his November update, so I'll just drop the changelog here.   - Added graffiti - Added new prison/parole system - Added /co for company chat - Added BetaCoins for Darknet users - Added /togphone to turn phone on/off - Added GPS system (/gps, /savegps) - Added temperature to HUD - Added compass direction to HUD - Added government and civilian vehicles - Added mapping for courts - Added mapping for DA's office - Added mappin

Minor Updates 1.6.1 & 1.6.2

Hello my friends and happy diwali to those that observe it. This is just going to be a place to store the changelogs for 1.6.1 and 1.6.2 as they may have been missed on Discord in #changelogs!   Minor Update 1.6.1 - Added /shirt /undershirt /pants /facemask /gloves - Added gloves and names for all masks (not all gloves are named correctly yet) - Added more optimisations for graffiti and furniture rendering - Added incorrect spelling for colour (color, by Kane) - Fixed an issue where

November Community Update

Hello, everyone,   We're excited to share another announcement, this time focusing on everything related to our great community! It's exciting and we hope you are enjoying the more frequent announcement updates. Where We Currently Stand   We deeply appreciate the loyalty and dedication of our players who have stood by us during this journey. Your commitment is what keeps us motivated to make LSRP the best it can be. We're actively working on initiatives to reward and recogn

Dos Santos

Dos Santos in Community Updates

Feature Demo: Trucking

Hey everyone,   For anyone who missed this week's Community Meeting, be sure to check out our latest feature demonstration video below, which tells you a bit more about how the trucking system will work at launch.      Be sure to join this week's Community Meeting, scheduled for 21:00 server time on Sunday, where we'll have the latest development update and some more features to show off. We'll also be answering questions as usual! Sign up on by clicking here. 

Sal

Sal in General

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