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Economy Update

Hey all,   The server's economy is very important to us. You know this because we've been talking about "trying to get it right" for a while now. This article should give you a brief overview of the system we will have in place, and some changes being made today.   Our goals with the server economy are: - In-game prices should reflect real life prices - People should not get rich quick - Grinding shouldn't give players major advantage - Money is a tool to

Mmartin

Mmartin in Community Updates

Development & Meeting Update

Hey everyone. As some of you know, we hold regular meetings with supporters and staff where we discuss the current state of development, and any other initiatives taking place before launch. Moving forward we'll be sharing updates from these meetings as blog posts afterwards.   Development update The Staff Team as a whole is focused on finding as many bugs as possible, and the Development Team is committed to solving them as quickly as they can. The more we do this, the closer we

Sal

Sal in General

December Community Update

Hello all, As we bid farewell to a great November, filled with incredible updates, it's time to dive into festive season, welcome to December's Update! We will be going over a multitude of topics, from development highlights to IFM enhancements, Companies' updates, and the latest from our Events Staff. There's a lot in store.   Modding Team The modding team is working to bring more mods to he server, whether it's clothes, vehicles, or anything else from a modding perspective. If

December 1st Development Update

Hello everyone,   As we enter December (already?? time flies when you're having fun), I'm eager to share some of the development and general progress updates. The last few weeks were once again very productive and even though there's still a lot of work and polish to be done, we're inching closer to an MVP every day.   One of the major achievements over the last two months was that we were able to put together a final list of features for release, including detailed blueprint

Mmartin

Mmartin in General

Damage System Preview

Hey all,   Today I'm happy to showcase to you guys how far along we've came with our damage system which is just about complete. It's been really fun testing and we can't wait for you guys to hop in game soon and experience it yourself. Check out this video by @Xanakin to see more about it:     We really brainstormed how to handle damages and different type of weapons and I think we came out with a pretty solid system. We currently have more than 60 custom inve

Kane

Kane in General

Company Update from Dos Santos

A message from @Dos Santos   We have recently expanded the company system by opening our first lot of private owned government contract companies. The main reason behind us locking it at the initial server launch was to make sure that we could monitor the economy and making sure that the system wasn't going to be over-complicated. I feel like I am now at a place, where we can have private owned government contract companies, this being mechanics and trucking companies. Cypress

Community Meeting: 4th June

Hey y'all, It's time for another update from our Community Meeting - thanks to everyone who came along to attend earlier this evening.   Although it was slightly shorter than usual it did give us a chance to chat through a few more community questions than we usually would. For those of you who missed it, here are the basics: Development Update There are no more critical bugs nor release-blocking bugs remaining We have entered 'code freeze' stage and are beg

Sal

Sal in Community Updates

Community Meeting: 21st May

Hi everyone,  Last week we published a development update, and shared our internal meeting notes publicly for the first time. If you didn't get a chance to read that yet, you can check it out here. As we continue working hard on getting the script ready for a release, you'll be able to keep tabs on what we're doing, and how we're going about it through these blog posts. Make sure you check back every week to see our progress. Just to recap, we've finished our feature development,

Sal

Sal in General

Community Meeting: 18th June

Couldn't make the recent community meeting? Fret not, the notes are below:   Launch Status We successfully launched the server on Friday 16th June. Read the full announcement here.  We're very pleased to have had so many players join us on our first day, thank you to everyone who came in-game to try everything out over the weekend! Despite connection issues, the server has been handling it well and all major issues that occurred were handled promptly. We're just w

Sal

Sal in Community Updates

Community Meeting: 11th June

Hey everyone, another big community meeting update for you all.   We covered a hell of a lot this week but mainly Q+As from players - if you didn't get your question answered be sure to come along to next week's meeting. In the meantime here's a rundown of what we went over this week:   Sub-team Activities - The Modding Team has been working primarily on animations this week, but the overall plan is to have many more hairs/clothes available after launch. - The Mappi

Sal

Sal in Community Updates

Clothing System Preview

Hello,   We're still hard at work and today I'd like to give you a few development updates so you can see what we've been cooking up. Before anything though - I KNOW! You want to see some of that juicy illegal faction action. Drogas, gats, theft, all of that. Well sorry but not today.   The Faction Team + some other members of our team have been hard at work preparing a thought-through bullet proof scheme to give our illegal scene the attention it deserves. LS-RP prides itsel

Mmartin

Mmartin in General

Chop Shops & QOL Update

Hello again on this wonderful Sunday,   Today we're releasing an update to bring new features for illegal factions, more quality of life stuff for players and many bug fixes.   In this update we focused on mostly quality of life additions with one major new feature that affects the whole server. As you may have seen in #snippets on our Discord server, we have created an immersive way for certain players to interact with vehicles. Use of this feature will be limited to certain

Character Customization Server Launched

Hey everyone,   Today we're launching character customization for those who already have an accepted character and are a member of our staff, insider program or an active1 patron. To find out if you're eligible, simply log in on ucp.ls-rp.com and you will see a prompt:     After whitelisting your IP, give it a few minutes and you'll be able to connect to server.ls-rp.com using your RageMP client, where you log in with the same details as into the UCP. After that, y

Mmartin

Mmartin in General

August 2023 Staff Update

Hello and welcome to the August 2023 Staff Update! There have been a few changes this last month, some very popular, some not so popular, and we've been monitoring where feedback is popping up and making changes.   We have plenty of bug fixes soon to come and as you will have seen, we were busy last week pumping out updates almost daily in the run up to the weekend. As briefly mentioned before, we aim to be releasing updates as and when they are ready rather than waiting for a convenie

ATM Preview

Hey all,   This is the first post I'm making in 2022 so I'd wish you a happy new year and all that, but I feel we're all over that already given it's the 20th. That being said, there's no doubt 2022 will be the year of LS-RP. To kick the showcase off for the year, I'd like to show you what I've been working on for the past few days on and off - the ATM feature. The video is pretty self explanatory so I'll skip right to the chase.       We created a part of

Mmartin

Mmartin in General

April 2024 Player Survey

Hi everyone, yes I'm back, how exciting.    Before diving into the obvious purpose of this post, let me briefly touch on what I'll be focusing on in my new role.   The leadership team has brought me on board as Head of Project to provide strategic direction to LS-RP, both for our RageMP server and the upcoming relaunch of our SA-MP server. I’m already knee-deep in planning on a variety of topics and can't wait to start putting things into action.    During my previo

Sal

Sal in General

April 2024 Illegal Faction Team Update

Hello all,   As many of you have already been aware, the staff team has being going through a major restructure recently and in light of that badhbh, Spanion and I have been appointed as Illegal Faction Team Council. We want to be entirely transparent so we're going to explain what has went on in the background, how illegal factions will work between V and SA-MP & the available schemes for both servers.   We've been putting in a lot of work behind the scenes for the upcom

April 2023 Staff Update

Hello!   Welcome to the April 2023 Staff Update!   Thank you to everyone who participated in the April application cycle and former staff team who submitted reinstatement requests. We were thrilled by the amount of interest shown in just a short time. In 6 short days, we received and handled 54 applications for Tester. 19 were accepted and 35 were rejected. In the following days, we'll be releasing an additional update which will highlight organizational changes to our staff

Kane

Kane in General

Applications Open

Hello, As of this moment, registrations and character applications are open for everyone for up to three characters. Head over to https://ucp.ls-rp.com/ and create a character. The character creation server remains locked for our Patreon supporters until the 20th of February, when it becomes available for everyone. Please be patient with us tonight in case there's any issues — we'll try to iron them out as soon as we can.   Also, everyone gets to take a quiz to get a refresher

Mmartin

Mmartin in General

Application Schedule & Some #snippets

Hey everyone,   We're now just a little over two weeks before our scheduled release and new features are getting added into our game mode left and right. There's still a lot of work remaining and we're going full steam ahead, though I can really tell it's all slowly coming together. Allow me to give you a few updates on the upcoming two weeks so you know what to expect.   Character Applications Everyone will be able to submit a character application starting February 14t

Mmartin

Mmartin in General

Annual Release Date Announcement

Hey everyone,   June 16th (2023) is when we want to go live. Here's a summary from today's Community Meeting detailing how we'll get there.    We're finishing the last bits of work and fixing what's remaining of our release-blocking bugs. Over the last week, we fixed 24 bugs and we've 2 blocking remaining, both of which are simple to fix, we just haven't gotten around to them with the amount of work yet.   The Communications Team ran a survey recently and among

Mmartin

Mmartin in General

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