Hello all,
As we bid farewell to a great November, filled with incredible updates, it's time to dive into festive season, welcome to December's Update! We will be going over a multitude of topics, from development highlights to IFM enhancements, Companies' updates, and the latest from our Events Staff. There's a lot in store.
Modding Team
The modding team is working to bring more mods to he server, whether it's clothes, vehicles, or anything else from a modding perspective. If
Hello everyone,
2024 is over and it marks yet another year spent together on LS-RP. This was quite a big year for us, as we reopened our SA-MP server and the community underwent several major changes. We officially relaunched our SA-MP server on LS-RP's 17th birthday, May 17th. Let's take a look at some interesting stats from these 7 and half months.
In 2024, there were
8,217 new accounts created! Surprisingly, 87% of players who played on SA-MP last year were new ac
Hi All, hope everyone is well.
Welcome to our March Staff Update, we've a lot to cover this month as we've a lot of updates from some of our core teams, you can read about those below.
Illegal Faction Team Update
The Illegal Faction Team has been diligently working behind the scenes on a number of updates and improvements to enhance our activities.
We are excited to welcome @Dos Santos to the Illegal Faction Council. Dos Santos will focus on identifying a
Hello and welcome to the August 2023 Staff Update! There have been a few changes this last month, some very popular, some not so popular, and we've been monitoring where feedback is popping up and making changes.
We have plenty of bug fixes soon to come and as you will have seen, we were busy last week pumping out updates almost daily in the run up to the weekend. As briefly mentioned before, we aim to be releasing updates as and when they are ready rather than waiting for a convenie
Hi all,
Welcome to the May 2024 Staff Update!
We’d like to extend a huge thank you to everyone who participated in the April application & reinstatement cycle. It’s been encouraging for us to see just how many old faces, and new are wanting to get involved.
As we approach the launch of SA-MP, our focus has been to ensure we have sufficient staff levels over both of our servers. With that being said, we aren't about to compromise on the quality of our staff output;
Hi all,
Just want to say a massive thank you to the community and the staff members who are actively working in the background to make Los Santos Roleplay a great server to play.
There has been a lot of teams working in the background to provide Los Santos Roleplay with the best roleplay possible and listening to our community with any changes that are needed.
Let's not beat around the bush here. There is an obvious elephant in this room.
What happ
Heyo kiddo, it's too early for me to be writing this (seriously who gets up before 9 am on a Sunday) but here I am!
Jumping straight into the script update, here's the changelog:
- Added the ability to re-bind the Y to unfreeze button in /settings
- Added a way for legal factions to toggle roadblock messages in /settings or via /togroadblock
- Added /rb as a macro for /roadblock
- Added better checks for /enter and /exit in a vehicle, so you should keep the passengers you used the
Hello,
As we announced earlier this week, our SA-MP server is finally ready for a pre-release. I want to talk a bit about what this means, why we’re doing it and what’s the plan with (not only) the SA-MP server going forward.
When we set out to bring back the SA-MP server a month ago, I had a condition that if we’re doing this, it has to be done right. The SA-MP server has serious legacy and I’d consider it improper to rush it out the door like it’s no big deal. The server
Hey all,
I hope the start of the spring term is bringing out everyone's good moods now we're coming out of the gloomy rainy weather. We've got quite a bit to get through for this update, so stick around and have a good read through.
First and foremost I'd like to share some positive stats; our SA-MP server has been doing very well in the last few months which can also be seen in the time spent in-game and the average peaks we reach every day. Just for comparison, here's t
Hey all,
The server's economy is very important to us. You know this because we've been talking about "trying to get it right" for a while now. This article should give you a brief overview of the system we will have in place, and some changes being made today.
Our goals with the server economy are:
- In-game prices should reflect real life prices
- People should not get rich quick
- Grinding shouldn't give players major advantage
- Money is a tool to
Good evening!! Dos Santos covered most things I wanted to cover in his November update, so I'll just drop the changelog here.
- Added graffiti
- Added new prison/parole system
- Added /co for company chat
- Added BetaCoins for Darknet users
- Added /togphone to turn phone on/off
- Added GPS system (/gps, /savegps)
- Added temperature to HUD
- Added compass direction to HUD
- Added government and civilian vehicles
- Added mapping for courts
- Added mapping for DA's office
- Added mappin
Hey everyone,
With the amount of hype behind SA-MP we are going to be announcing our monthly community update with a rather large update with plans from each area. I would personally like to thank everybody participating in these teams and their hard-work is greatly appreciated. SA-MP is swiftly coming around the corner, with a lot of us testing the new features and it's coming on extremely well.
IFTC: (From Helius, Spanion & badhbh)
The Illegal Faction Te
Hello,
Today we're bringing yet another QOL update to the SA-MP gamemode. Besides the changes below, we've also added several debug methods to help us narrow down some of the server crashes. We'll be releasing a QOL update for the RageMP server this week as well. For now, enjoy:
[San Andreas Multiplayer Game Patch 13.3.5]
- Players now have the option to spawn at last location
- Armor saves after reconnecting until next server restart
- Duty state saves after reconnecting (
Hi guys,
We're excited to announce the recent addition of three new official factions to our SA-MP roleplay server! These factions have showcased an outstanding quality of roleplay, dedication, and have been focused on creating dynamic and exciting scenarios in-game. For the last two months, several factions have been part of our Official Faction Candidacy scheme, where the factions in question have been closely monitored and mentored by members of the Illegal Faction Team in order t
COMMUNITY AWARDS 2025
- WINNERS -
The votes are in, the community has spoken, and they have chosen their winners!
If you are one of the winners, please read the additional information at the bottom of this post.
If an award lists multiple winners for the same position, it is because they received the same number of votes. In this situation, all of the joint winners will be awarded the badge.
Congratulations to everyone! - And thank you
What up LS-RP Fam,
Since the announcement of feature freeze we've been grinding testing, bug fixing and final touchups. So far we've confirmed over 46 bugs to be fixed and another 24 are pending retesting after they've been addressed by the development team. As it is, we face another 7 critical, 28 major and 73 minor bugs. While we'll try to address as many as we can, the main pre-release focus is on the critical & major ones. Despite a bunch of bugs being found recently as testi
Another Sunday, another update. This one isn't exactly filled with features, but there are some pretty nice and noticeable changes for you to explore. I am also happy to report that we have ironed out the bugs found in our custom presets (such as /bareswitch removing the floor...) and are ready to push these custom interiors to our live server. And let me say - some of these are genuinely top quality work. I forgot I was in a custom mapped interior (yes, done with /furniture) in a few of the new
Hello, it's me, I was wondering if after all these weeks you'd like an update post?
First and foremost:
- Added vehicle mod shop to add spoilers, roll cages, etc. to your vehicle in a mechanic area
- Added medical fees for using /acceptdeath if you are level 3+
- Added loadout options for government type factions
- Added drug effects: cocaine reduces recoil and meth reduces incoming damage (more to come)
- Added a cost for using /heal at a hospital
- Added animations when using y
Hello! I'm here with the changelogs for SA-MP Game Update 13.3.8 and RAGE Game Update 2.5, which you can find below!
First off, though, I want to thank everybody that has applied for the Tester Team, there are so many of you, best of luck to all!
If you haven't been keeping up, check out #snippets on discord for some cool pictures of what we've been working on recently on both V and SA!
[RAGE Multiplayer Game Update 2.5]
- Added serial scratching system for wea
Hey everyone,
Today we're launching character customization for those who already have an accepted character and are a member of our staff, insider program or an active1 patron. To find out if you're eligible, simply log in on ucp.ls-rp.com and you will see a prompt:
After whitelisting your IP, give it a few minutes and you'll be able to connect to server.ls-rp.com using your RageMP client, where you log in with the same details as into the UCP. After that, y
Hello,
Just another quality of life update - we are still working on our upcoming features and will be releasing them within the next week, if all goes to plan! Without prattling on, here's the changelog:
- Added San Andreas State Prison mapping changes
- Added Department of Corrections and Rehabilitation vehicles and uniforms
- Added commands for legal factions to bandage other players
- Added the ability for administrators to change native doors
- Added logs for weapon li
Hello,
Welcome to September's update. I want to go over staff changes and address a few recent topics, some of which we touched on in my last "We need to talk..." post. I've been keeping up with the comments on the thread and read all of them. I want to thank everyone who took their time to write down constructive criticism and everyone who shared words of support. I want to share my thoughts on some of the discussions that raised from the topic, and add a few of my own.
Hello everyone,
as promised, today we're releasing a 13.3.4 QOL update including some long requested changes. I'm once again asking you for your input in the discussion in our Suggestions board as we look for valid feature candidates.
We're also hosting a Q&A Community Meeting today at 8 PM server time. Drop by if you'd like to chat, you can submit your questions in advance through this sli.do link.
Changelog:
- Bats are restricted to level 5 and
Hey all,
As another week went by we're back to give you an update on what we've been up to. The week was very productive in terms of infrastructure setup, but we've also got some visual things to show so let's get into it.
Community
Last Wednesday we opened our community forums to all of our Patreon supporters. We're slowly getting the forum, and the entire community suite into a state where we feel happy inviting everyone soon (October 1st) - it looks better every d
Hello on this hot Thursday evening! We have here our second update this week with Major Update 1.4 which includes the long-awaited engine and fuel overhaul that everybody has been wanting ever since they found out spending $$ on the best engine just meant better fuel economy.
GiamPy has written a great highlight below so I won't touch too much on that, instead here is our changelog for today's update:
Changelog:
- Added Faction Management Page in UCP
- Added Government
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