Jump to content

Announcements

  • entries
    126
  • comments
    4,402
  • views
    47,586

Contributors to this blog

About this blog

Entries in this blog

You Must Adhere to the Rules...

Hello everyone   In order to make the rules easier to navigate and understand, we have decided to move them away from the forums and onto our very own wiki page! It will still be accessable from our boards, as you can easily click the "Rules" tab on the menu bar.     The rules are split into five different categories: Server Rules Account Rules Forum Rules Rules of Engagement Legal Faction Rules   With the rules be

Ben

Ben in General

What's Been Going on in SA-MP LS-RP?

Premium members have had access to the SA-MP LS-RP server for a few days now, and I'm sure some of you have been wondering what exactly has been going on in the server so far, in this community update we will give an analysis of both the player and staff perspectives of how the pre-launch has gone so far!   The Player Perspective: Our premium players have been active on the server, with a steady player base between 40-50 each day at peak hours. There has been activity at all ho

Weapon and Drug Schemes

Hi all,   As most of you are aware, the Faction Team has been working hard on establishing the core illegal script systems along with guidelines and rules surrounding illegal roleplay.   This blog post will provide an update on what the Faction Team has been working on, along with how the illegal roleplay scene will play out when we launch the server.   Faction Tier System The Faction Team has re-developed the faction tier system and this will provide factions with speci

Baker

Baker in General

We're on Patreon

Hey everyone,   We've hit the point in our project where we're setting up infrastructure that our future server will run on. This means we suddenly have monthly costs with no source of income for the server, as you can't currently purchase a premium account. The costs include dedicated servers, cloud service fees, software licenses and so on.   This is why we decided to launch a LS-RP Patreon: https://www.patreon.com/lsrpcom   By supporting the LS-RP V project befor

Mmartin

Mmartin in General

We're looking for mappers & modders

Hey,   we're looking to add new mappers and modders to our ranks, including team leaders.   Positions Available: Modder Mapper   Contact: Please add and message me on Discord at Kane#1683 if you're interested. (On the off chance I don't accept your friend request, please mention me in #main on the discord server.) Please come prepared with a portfolio.   MODDING TEAM Modder   Responsibilities: Choose y

Kane

Kane in General

We're done.

Hey all,   If you've been following along on Discord you've probably seen the great amount of progress we've been able to accomplish lately. I'm happy to say that after overcoming more hurdles than I was ready for, we're now done with feature development for the release.   Over the last month especially, we've been pushing hard to bring the last necessary features through the finish line. We decided to include more than initially planned because we felt like the server just c

Mmartin

Mmartin in General

We need to talk ...

Hey everyone,   The last dozen or so posts we've made have been more or less pragmatic, to inform everyone about updates & what to expect next. It's been a while since I made a post about the server and its direction in general. I want to open a honest dialogue about where the server currently stands, and how we can move onwards and upwards from here.    There's no sugar coating it — we're in a tough position right now, from multiple angles. The player base has been stabl

Mmartin

Mmartin in Community Updates

Update 1.4 Hotfix 1

Good afternoon, this one's just a quick hotfix to address some issues discovered since the last update, so there won't be much to talk about on this one. I do have some previews later though!   - Fixes an issue where company owners would not load for doors and gates - Fixes an issue where companies could be awarded $∞ - Increases mechanic garage profit margin from 15% to 35% - Adds a way for the prison faction to see when prisoners log ingame and are released - Adds a command for players

Michael

Michael in Development Updates

Two Worlds, One Love

Hello,   As we announced earlier this week, our SA-MP server is finally ready for a pre-release. I want to talk a bit about what this means, why we’re doing it and what’s the plan with (not only) the SA-MP server going forward.    When we set out to bring back the SA-MP server a month ago, I had a condition that if we’re doing this, it has to be done right. The SA-MP server has serious legacy and I’d consider it improper to rush it out the door like it’s no big deal. The server

Mmartin

Mmartin in General

Testing Progress and Trailer Remaster

What up LS-RP Fam,   Since the announcement of feature freeze we've been grinding testing, bug fixing and final touchups. So far we've confirmed over 46 bugs to be fixed and another 24 are pending retesting after they've been addressed by the development team. As it is, we face another 7 critical, 28 major and 73 minor bugs. While we'll try to address as many as we can, the main pre-release focus is on the critical & major ones. Despite a bunch of bugs being found recently as testi

Mmartin

Mmartin in General

Staff Reinstatements

This topic will outline how you may reinstate and the requirements if you were a former staff team member. This topic is for pre-launch of our server. Requirements and guidelines may be subject to change post-launch. Reinstatements are looked at on case by case basis.   We are currently RECEIVING reinstatement requests but will not be accepting until February 9th, 2022.   In order to submit a reinstatement request, you must:   Be active in the community, whether

Ben

Ben in General

Staff Expansion

Greetings!   As we get closer to a launch, we're also looking to expand our staff team. We're now receiving applications for new testers and staff reinstatements.   We're looking for members of the community that are passionate about building the server with us and we encourage everyone interested to apply!   https://community.ls-rp.com/forums/forum/322-staff-recruitment/   Former staff members that have any questions about their eligibility of reinstateme

Kane

Kane in General

Stability & Updates!

Hello,   I'm happy to say that after a rocky first few days, our game server is now stable. If you were facing connection issues before, you should be able to log in game now. If you experience crashes after loading the game, this may be due to your mods or other issues we haven't properly diagnosed yet that affect a very small % of the playerbase. For the majority however, you're good to go in-game! If you're unsure how to, check out our How To Play step by step tutorial.  

Mmartin

Mmartin in Community Updates

Spike Strips

Hello,   As promised, we're adding spike strips to the game today. They can be placed by any members of law enforcement with appropriate permissions and are collision-based, which means only the tire that actually goes over the spike strip will be popped. You can use /spikestrip (/ss) with an optional parameter to choose a model of spike strip you wish to use. There are currently 4 models available of varying sizes.   Additionally as a QOL update you can now press 1-9 keys wh

Server Release

Hello,   The server has been released. The IP is server.ls-rp.com:22005   I want to thank everyone who helped make this happen. The development team for creating an incredible piece of software, and our entire staff team for thousands of hours of testing and valuable input. It's great to see so many experts and generally passionate people come together to make something out of pure drive to do the best they can. I also want to thank our community for the continuous support th

Mmartin

Mmartin in Community Updates

Server IP Change

Hello,   For over a year now, we've used path.net as our game server network provider to mitigate DDOS attacks. This has been a largely successful choice, as within that time we've managed to fight off countless attacks (going even as high as 1Tb/s) without anyone noticing. Unfortunately, general stability of the network isn't that great and we're experiencing excess packet loss for the last few weeks, with the last few days being much more noticeable. While this would pass on its own

Mmartin

Mmartin in General

September Update

Hello,   Welcome to September's update. I want to go over staff changes and address a few recent topics, some of which we touched on in my last "We need to talk..." post. I've been keeping up with the comments on the thread and read all of them. I want to thank everyone who took their time to write down constructive criticism and everyone who shared words of support. I want to share my thoughts on some of the discussions that raised from the topic, and add a few of my own.  

Mmartin

Mmartin in Community Updates

September Staff Update

Hello everyone,   Welcome to September's staff update. I'd like to reflect back on August, which has been a very good and productive month for the community. Three new factions became official and we've had 5 game updates released, which I consider a great success considering we're juggling summer holidays. This trend of active development that we've been able to set for the past few months is on a good track to continue, as today we're welcoming five new developers to the team!  

Mmartin

Mmartin in General

San Andreas Law!

Hey everyone,   Today we're releasing our penal and vehicle code. We decided instead of recycling from SAMP, we would rewrite it from scratch. We took some guidance from the SAMP penal code to get a gist of how to write it, but for the most part, it's a fresh one. We looked to the California penal code for inspiration and some charges are named and indexed from it. Our goal for this penal code was to make it as clear as possible so that both illegal and legal roleplayers would be able

Kane

Kane in General

SA-MP Update 13.3.7 + Management Update

Hello gamers,   With today's update, we're adding the ability for any business owner to set an icon for their business. This icon will be then visible during business opening to help players find the business easier. This feature is available to all business owners and carries a symbolic one-time fee of $50k payable in-game.   Besides that, we've some tweaks and fixes to offer as well. The whole changelog is as follows:   [San Andreas Multiplayer Game Update 13.3.7] -

Mmartin

Mmartin in General

SA-MP Update 13.3.6

Hey all,   Today we're bringing yet another update with QOL changes and bugfixes. Before that though, I want to share my excitement that we've resolved virtually all common crash issues that we faced. I'm sure you've noticed the server hasn't had a crash in almost a week now, which is awesome. This was possible due to diligent team effort, and I'm glad we were able to improve the stability of our server.   We've recently opened the first round of feature voting here: Roadmap

Mmartin

Mmartin in General

SA-MP QOL Update 13.3.5

Hello,   Today we're bringing yet another QOL update to the SA-MP gamemode. Besides the changes below, we've also added several debug methods to help us narrow down some of the server crashes. We'll be releasing a QOL update for the RageMP server this week as well. For now, enjoy:   [San Andreas Multiplayer Game Patch 13.3.5] - Players now have the option to spawn at last location - Armor saves after reconnecting until next server restart - Duty state saves after reconnecting (

Mmartin

Mmartin in General

SA-MP QOL Update 13.3.4

Hello everyone,   as promised, today we're releasing a 13.3.4 QOL update including some long requested changes. I'm once again asking you for your input in the discussion in our Suggestions board as we look for valid feature candidates.   We're also hosting a Q&A Community Meeting today at 8 PM server time. Drop by if you'd like to chat, you can submit your questions in advance through this sli.do link.   Changelog:   - Bats are restricted to level 5 and

Mmartin

Mmartin in General

SA-MP Game Update 13.3.9

Hello!! It's Sunday again so we're here with another game update! This one doesn't add a whole lot in the way of script features but is more focused on QOL and bug fixes.   - Added 200% booster to exp gain in happy hours between 7pm and 11pm - Adds beginning of drug paraphernalia furniture items (glass bongs) - Adds more detailed logging around player damages - Adds the ability to /leavegun a camera - Adds current entrance fee to business info printout for restaurants - Fixes a server cr

Michael

Michael in General

SA-MP Game Update 13.3.8

Happy Saturday, we have a SA-MP gamemode update! We will be updating today to 13.3.8 and will be introducing the following:   - Adds new logging method - Adds /closedoor as an opposite to /opendoor - Adds hearing gunshots outside a property from inside - Adds correct penal code to the MDC - Adds new LSPD skin mods - Changes max houses from 4000 to 5000 - Changes LSFD /duty to no longer give armour - Fixes grams changing to milliliters when doing /pad - Fixes businesses showing in /tpda t

Michael

Michael in General

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.