Hello everyone
In order to make the rules easier to navigate and understand, we have decided to move them away from the forums and onto our very own wiki page! It will still be accessable from our boards, as you can easily click the "Rules" tab on the menu bar.
The rules are split into five different categories:
Server Rules
Account Rules
Forum Rules
Rules of Engagement
Legal Faction Rules
With the rules be
Hi all,
As most of you are aware, the Faction Team has been working hard on establishing the core illegal script systems along with guidelines and rules surrounding illegal roleplay. This blog post will provide an update on what the Faction Team has been working on, along with how the illegal roleplay scene will play out when we launch the server.
Faction Tier System
The Faction Team has re-developed the faction tier system and this will provide factions with speci
Hey everyone,
We've hit the point in our project where we're setting up infrastructure that our future server will run on. This means we suddenly have monthly costs with no source of income for the server, as you can't currently purchase a premium account. The costs include dedicated servers, cloud service fees, software licenses and so on.
This is why we decided to launch a LS-RP Patreon: https://www.patreon.com/lsrpcom
By supporting the LS-RP V project befor
Hey,
we're looking to add new mappers and modders to our ranks, including team leaders.
Positions Available:
Modder
Mapper
Contact:
Please add and message me on Discord at Kane#1683 if you're interested. (On the off chance I don't accept your friend request, please mention me in #main on the discord server.) Please come prepared with a portfolio.
MODDING TEAM
Modder
Responsibilities:
Choose y
Hey all,
If you've been following along on Discord you've probably seen the great amount of progress we've been able to accomplish lately. I'm happy to say that after overcoming more hurdles than I was ready for, we're now done with feature development for the release.
Over the last month especially, we've been pushing hard to bring the last necessary features through the finish line. We decided to include more than initially planned because we felt like the server just c
Hello,
As we announced earlier this week, our SA-MP server is finally ready for a pre-release. I want to talk a bit about what this means, why we’re doing it and what’s the plan with (not only) the SA-MP server going forward.
When we set out to bring back the SA-MP server a month ago, I had a condition that if we’re doing this, it has to be done right. The SA-MP server has serious legacy and I’d consider it improper to rush it out the door like it’s no big deal. The server
What up LS-RP Fam,
Since the announcement of feature freeze we've been grinding testing, bug fixing and final touchups. So far we've confirmed over 46 bugs to be fixed and another 24 are pending retesting after they've been addressed by the development team. As it is, we face another 7 critical, 28 major and 73 minor bugs. While we'll try to address as many as we can, the main pre-release focus is on the critical & major ones. Despite a bunch of bugs being found recently as testi
This topic will outline how you may reinstate and the requirements if you were a former staff team member. This topic is for pre-launch of our server. Requirements and guidelines may be subject to change post-launch. Reinstatements are looked at on case by case basis.
We are currently RECEIVING reinstatement requests but will not be accepting until February 9th, 2022.
In order to submit a reinstatement request, you must:
Be active in the community, whether
Greetings!
As we get closer to a launch, we're also looking to expand our staff team. We're now receiving applications for new testers and staff reinstatements.
We're looking for members of the community that are passionate about building the server with us and we encourage everyone interested to apply!
https://community.ls-rp.com/forums/forum/322-staff-recruitment/
Former staff members that have any questions about their eligibility of reinstateme
Hello,
For over a year now, we've used path.net as our game server network provider to mitigate DDOS attacks. This has been a largely successful choice, as within that time we've managed to fight off countless attacks (going even as high as 1Tb/s) without anyone noticing. Unfortunately, general stability of the network isn't that great and we're experiencing excess packet loss for the last few weeks, with the last few days being much more noticeable. While this would pass on its own
Hello everyone,
Welcome to September's staff update. I'd like to reflect back on August, which has been a very good and productive month for the community. Three new factions became official and we've had 5 game updates released, which I consider a great success considering we're juggling summer holidays. This trend of active development that we've been able to set for the past few months is on a good track to continue, as today we're welcoming five new developers to the team!
Hey everyone,
Today we're releasing our penal and vehicle code. We decided instead of recycling from SAMP, we would rewrite it from scratch. We took some guidance from the SAMP penal code to get a gist of how to write it, but for the most part, it's a fresh one. We looked to the California penal code for inspiration and some charges are named and indexed from it. Our goal for this penal code was to make it as clear as possible so that both illegal and legal roleplayers would be able
Hello gamers,
With today's update, we're adding the ability for any business owner to set an icon for their business. This icon will be then visible during business opening to help players find the business easier. This feature is available to all business owners and carries a symbolic one-time fee of $50k payable in-game.
Besides that, we've some tweaks and fixes to offer as well. The whole changelog is as follows:
[San Andreas Multiplayer Game Update 13.3.7]
-
Hey all,
Today we're bringing yet another update with QOL changes and bugfixes. Before that though, I want to share my excitement that we've resolved virtually all common crash issues that we faced. I'm sure you've noticed the server hasn't had a crash in almost a week now, which is awesome. This was possible due to diligent team effort, and I'm glad we were able to improve the stability of our server.
We've recently opened the first round of feature voting here: Roadmap
Hello,
Today we're bringing yet another QOL update to the SA-MP gamemode. Besides the changes below, we've also added several debug methods to help us narrow down some of the server crashes. We'll be releasing a QOL update for the RageMP server this week as well. For now, enjoy:
[San Andreas Multiplayer Game Patch 13.3.5]
- Players now have the option to spawn at last location
- Armor saves after reconnecting until next server restart
- Duty state saves after reconnecting (
Hello everyone,
as promised, today we're releasing a 13.3.4 QOL update including some long requested changes. I'm once again asking you for your input in the discussion in our Suggestions board as we look for valid feature candidates.
We're also hosting a Q&A Community Meeting today at 8 PM server time. Drop by if you'd like to chat, you can submit your questions in advance through this sli.do link.
Changelog:
- Bats are restricted to level 5 and
Hello everyone! This game update is packed with some highly requested features, such as the train returning to the server, spawning furniture anywhere in the open world, transporting bicycles, bikes, and forklifts on other vehicles, add furniture to your vehicles, picking a vehicle door with a mini game and 3 new civilian skins for anyone to use!
We've been hard at work bringing you these features and we're not stopping here, we have lots more in the works so just stay tuned!
Hello!! It's Sunday again so we're here with another game update! This one doesn't add a whole lot in the way of script features but is more focused on QOL and bug fixes.
- Added 200% booster to exp gain in happy hours between 7pm and 11pm
- Adds beginning of drug paraphernalia furniture items (glass bongs)
- Adds more detailed logging around player damages
- Adds the ability to /leavegun a camera
- Adds current entrance fee to business info printout for restaurants
- Fixes a server cr
Happy Saturday, we have a SA-MP gamemode update! We will be updating today to 13.3.8 and will be introducing the following:
- Adds new logging method
- Adds /closedoor as an opposite to /opendoor
- Adds hearing gunshots outside a property from inside
- Adds correct penal code to the MDC
- Adds new LSPD skin mods
- Changes max houses from 4000 to 5000
- Changes LSFD /duty to no longer give armour
- Fixes grams changing to milliliters when doing /pad
- Fixes businesses showing in /tpda t
Hiya folks, this one is more of a quick Quality of Life update while we're hard at work on other features that we think you'll love, so don't expect anything big this time around! Notably however the taxi system was revamped to allow more "part time Uber"-style taxis, meaning people can go on taxi duty in their personal cars, even if they already have a job and a side job, and pick up calls for cash whenever they have a spare 10 minutes.
- Adds new modernised taxi system
- Changed ta
Hello! I'm here with the changelogs for SA-MP Game Update 13.3.8 and RAGE Game Update 2.5, which you can find below!
First off, though, I want to thank everybody that has applied for the Tester Team, there are so many of you, best of luck to all!
If you haven't been keeping up, check out #snippets on discord for some cool pictures of what we've been working on recently on both V and SA!
[RAGE Multiplayer Game Update 2.5]
- Added serial scratching system for wea
This game update is a mix and match of minor features, some balanacing (like PD/SD/DCR only getting 2 taser bullets before having to "reload" instead of 150), some QOL furnishing features, and a new feature for the mechanic job - extinguishing car fires! Gone are the days where you need to report for an admin to unlock a door in your complex after a server restart as now all tenants have access to unlock the main door!
Tractors have been added for the aspiring country folk among us (
Here we have a myriad of bug fixes, a few cool new features that I'm sure everyone will love, and a nice new version number to go with it 🙂 Here is the changelog
Adds vocal range adjustments based on vehicle window & door state
Adds ~700 new furniture textures
Adds 15 furniture material slots instead of 5
Adds highlighting of used furniture material slots
Adds extra hours (0800-1300) to happy hour timeframe
Adds the location of parked vehicles in the /v get menu
Adds various m
Hello,
Even though the temperature (at least here in Europe) wouldn't let you think that, summer is coming to a close. We're all slowly returning back to work and school from holidays and time off, though the same can't be said about the development team which has been busy bringing yet another update to our gamemode.
Although it's been less than a week since we added five new developers to the team, they've already been hard at work and I can proudly say that the vast ma
- Adds new prison/parole system
- Adds automatic hiding of weapons when trunk is closed & windows are up
- Adds new radio range system
- Adds police/fire dispatchers
- Adds more meta info to /stats
- Adds free entry for biz employees
- Adds ability for LSFD to despawn bodies
- Adds new faction and company skins
- Adds new company mapping
- Fixes premium phone contacts not loading
- Fixes to trucking system
First off, exciting news, we're expanding our dev team very soon - keep an e
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.