Hey everyone,
We've decided to once again move our release date. First and foremost, please accept our apologies.
I understand the frustration everyone must be feeling, and you aren't alone. Our biggest challenge is time. Every release date we've set, whether February 24st or week of March 21st, has been calculated based on current development team availability which has proven to change unexpectedly more often than not, leading us to continue to undercalculate our progre
Hello everyone
The last year has been an unusual period of time for the staff team and we are getting closer to another milestone — launching our community on the GTA V platform. In preparation for the many months of developing the script we altered the way our team is structured by introducing the 'Insider' team. The whole staff team has played a vital role in establishing the ecosystem and building the foundation for the server, without their knowledge and experience we would not h
Hello,
We're still hard at work and today I'd like to give you a few development updates so you can see what we've been cooking up. Before anything though - I KNOW! You want to see some of that juicy illegal faction action. Drogas, gats, theft, all of that. Well sorry but not today.
The Faction Team + some other members of our team have been hard at work preparing a thought-through bullet proof scheme to give our illegal scene the attention it deserves. LS-RP prides itsel
Hey everyone,
I'd like to update you on what's been going on the last few weeks. We've resumed development in a limited capacity after I had to take some time off due to personal issues and boy we've got a lot to talk about. As promised, it's July 13th so we're bringing you more information on the release timeline.
When does LS-RP come out?
Given the scope of remaining work & testing, we're currently targeting to release in August. Vast majority of features are e
Hey all,
If you've been following along on Discord you've probably seen the great amount of progress we've been able to accomplish lately. I'm happy to say that after overcoming more hurdles than I was ready for, we're now done with feature development for the release.
Over the last month especially, we've been pushing hard to bring the last necessary features through the finish line. We decided to include more than initially planned because we felt like the server just c
Hello everyone,
As we enter December (already?? time flies when you're having fun), I'm eager to share some of the development and general progress updates. The last few weeks were once again very productive and even though there's still a lot of work and polish to be done, we're inching closer to an MVP every day.
One of the major achievements over the last two months was that we were able to put together a final list of features for release, including detailed blueprint
Hello,
As I mentioned on Discord already, due to reasons out of our control we are unable to release on the 24th as originally planned. This is due to real life circumstances and an attempted break-in into my apartment because of which I had to spend the last week and some change making sure my family and I are safe. Although I've gotten some of my time back to focus on the finalizing work I would've been doing, I'm still not 100% back and won't be for the next few days as it's an ev
Hey everyone,
Hope everyone's doing well and getting ready for the holiday season. December was always special around LS-RP, I remember all the treasure hunts and winter/Christmas events we used to hold. I'm looking forward to seeing something like that in-game again as we celebrate the season... next year.
It's been quite challenging over the last few months to keep track of the remaining work. Trying to keep tabs on all the features in my brain has proven quite ineffici
Hey all,
As we announced earlier this month, we're opening up the Community Forums to everyone tonight! We did our best to set up all boards that are necessary for now, if you feel like something's missing then you can share your thoughts in the General Discussion topic on forum improvements. We did stress-test the forum, but nothing really compares to real-life traffic, so please bare with us in case of any issues, we'll resolve them as soon as we can.
Character Applicat
Hello,
Big news today. Never thought I'd be announcing this in a million years, but here goes. Due to popular demand, we'll be re-opening our San Andreas Multiplayer server. Normally, I wouldn't consider this decision because all of our primary focus goes into developing our RageMP game mode, however due to things being a bit quiet lately we've concluded that it won't do us any harm run both servers side by side for the time being.
We'll be releasing the SA-MP server in p
Hey all,
Today I'm happy to showcase to you guys how far along we've came with our damage system which is just about complete. It's been really fun testing and we can't wait for you guys to hop in game soon and experience it yourself. Check out this video by @Xanakin to see more about it:
We really brainstormed how to handle damages and different type of weapons and I think we came out with a pretty solid system. We currently have more than 60 custom inve
Hello,
As of this moment, registrations and character applications are open for everyone for up to three characters. Head over to https://ucp.ls-rp.com/ and create a character. The character creation server remains locked for our Patreon supporters until the 20th of February, when it becomes available for everyone. Please be patient with us tonight in case there's any issues — we'll try to iron them out as soon as we can.
Also, everyone gets to take a quiz to get a refresher
Hello!
Welcome to the April 2023 Staff Update!
Thank you to everyone who participated in the April application cycle and former staff team who submitted reinstatement requests. We were thrilled by the amount of interest shown in just a short time. In 6 short days, we received and handled 54 applications for Tester. 19 were accepted and 35 were rejected. In the following days, we'll be releasing an additional update which will highlight organizational changes to our staff
Hello everyone,
Today we bring you an action packed update covering all floors of LS-RP, from the musky basements of development to the 24 carat gold-plated ivory towers of leadership. Our teams have been working tirelessly, and we have exciting progress to share from each area. A big thank you to everyone involved; your dedication is truly appreciated. Read on to find out more.
Development
I’m happy to say we’ve made tremendous progress in work that was long overdue. We
Hey everyone,
We're now just a little over two weeks before our scheduled release and new features are getting added into our game mode left and right. There's still a lot of work remaining and we're going full steam ahead, though I can really tell it's all slowly coming together. Allow me to give you a few updates on the upcoming two weeks so you know what to expect.
Character Applications
Everyone will be able to submit a character application starting February 14t
Hey everyone,
June 16th (2023)
is when we want to go live. Here's a summary from today's Community Meeting detailing how we'll get there.
We're finishing the last bits of work and fixing what's remaining of our release-blocking bugs. Over the last week, we fixed 24 bugs and we've 2 blocking remaining, both of which are simple to fix, we just haven't gotten around to them with the amount of work yet.
The Communications Team ran a survey recently and among
Hey all,
it's now been over a week that the SA-MP server opened its doors to everyone again. I want to reflect a bit on what's been happening, and provide my thoughts on where we’re at.
It’s fun.
I almost forgot how much fun our SA-MP server is. Not just from the perspective of a player, but also from the perspective of a staff member and developer. It’s been an absolutely hilariously hectic week full of rollercoasters, ups and downs and all. The creative aspect of our c
This month we haven't got so much in terms of feature development as we've been quite busy with some more quality of life additions, bug fixes, and most importantly tackling this persistent server crash! We have actually identified the cause now and have already made significant progress in patching it thanks to the dedicated @Noble so we should soon see his hard work come to fruition.
This month we held a small, limited time, localised environmental event that we think contributed m
Servers open, more info here: SA-MP Pre-release - Los Santos Roleplay (ls-rp.com). testing the waters today, official pre-release launch tomorrow
server.ls-rp.com:7777, pay to play rn (support the server by buying premium or wait a week for full availability)
if you lost your account or don't remember password wait a day or two and maybe we'll help maybe not
- Adds new prison/parole system
- Adds automatic hiding of weapons when trunk is closed & windows are up
- Adds new radio range system
- Adds police/fire dispatchers
- Adds more meta info to /stats
- Adds free entry for biz employees
- Adds ability for LSFD to despawn bodies
- Adds new faction and company skins
- Adds new company mapping
- Fixes premium phone contacts not loading
- Fixes to trucking system
First off, exciting news, we're expanding our dev team very soon - keep an e
Hello everyone,
Welcome to September's staff update. I'd like to reflect back on August, which has been a very good and productive month for the community. Three new factions became official and we've had 5 game updates released, which I consider a great success considering we're juggling summer holidays. This trend of active development that we've been able to set for the past few months is on a good track to continue, as today we're welcoming five new developers to the team!
Hello everyone! This game update is packed with some highly requested features, such as the train returning to the server, spawning furniture anywhere in the open world, transporting bicycles, bikes, and forklifts on other vehicles, add furniture to your vehicles, picking a vehicle door with a mini game and 3 new civilian skins for anyone to use!
We've been hard at work bringing you these features and we're not stopping here, we have lots more in the works so just stay tuned!
Hello everyone,
Welcome to the December Community Update. We're entering the last month of a year that has overall been a very good one for LS-RP. The return of SA-MP gave our community a much needed breath of fresh air, and it allowed us some time to step back and reflect on what we really want to do next. It's not quite the time to look back yet so I'll save all of that for the End Of Year update, but this year we decided to make it easier than ever to look back — we'll be doing a
We're back with yet another SA-MP update and this time we've got lots to unpack. Most notably, we've added 1500 new furniture objects and 3000 new textures to apply to your furniture objects so you can really create the interiors of your wildest dreams, thanks to @Caledonite! Also big thanks to @Kremz who, as part of the Mapping Team, has given us some custom models to add into the server and create roleplay around - the new and moved Vinewood gas station really fits the area.
We hav
Hello everyone,
we've now reopened the SA-MP server for everyone again. This is a very poetic way to celebrate LS-RP's 17th birthday. Normally I'd get all into it teary and sentimental, but I just want to go ingame. To join:
Make an account on our User Control Panel
Fill out a character application (or just create a character if you already have one and want another)
Download SA-MP 0.3.DL-R1
Connect to server.ls-rp.com:7777 using your account name ("UCP n
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.