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Development & Meeting Update

Hey everyone. As some of you know, we hold regular meetings with supporters and staff where we discuss the current state of development, and any other initiatives taking place before launch. Moving forward we'll be sharing updates from these meetings as blog posts afterwards.   Development update The Staff Team as a whole is focused on finding as many bugs as possible, and the Development Team is committed to solving them as quickly as they can. The more we do this, the closer we

Sal

Sal in General

May 2025 Community Update

Hey All,   Hope everyone is well, we don't have a lot to report on this month. So we'll get right into it below:     Illegal Faction Team Update Throughout this month, the Illegal Faction Council have been heavily monitoring factions for stockpiling, official and unofficial. There's been a recent update in which IFC and Lead Admins can now easily track weapons as they move through the server which has been of great help in combatting the issue. We'd like to thank th

SA-MP Game Update 13.3.15

Hello,   Even though the temperature (at least here in Europe) wouldn't let you think that, summer is coming to a close. We're all slowly returning back to work and school from holidays and time off, though the same can't be said about the development team which has been busy bringing yet another update to our gamemode.   Although it's been less than a week since we added five new developers to the team, they've already been hard at work and I can proudly say that the vast ma

Mmartin

Mmartin in General

Illegal Faction Team Update

Rules of Engagement Update The Rules of Engagement for Illegal Factions have remained more or less the same throughout the history of LSRP with some tweaks and changes along the way to meet the community's feedback. We've had extensive discussions within Illegal Faction Team Public and our Illegal Faction Team/Council and as a result, we've updated the rules slightly.    New factions are prohibited from provoking other factions and must be open for a minimum of 1 week before

badhbh

badhbh in General

Minor Update 1.3.6 — Weapon changes and the gun economy

Heyo kiddo, it's too early for me to be writing this (seriously who gets up before 9 am on a Sunday) but here I am!   Jumping straight into the script update, here's the changelog: - Added the ability to re-bind the Y to unfreeze button in /settings - Added a way for legal factions to toggle roadblock messages in /settings or via /togroadblock - Added /rb as a macro for /roadblock - Added better checks for /enter and /exit in a vehicle, so you should keep the passengers you used the

Major Update 1.9 - Spend Your Money Please

Hello fellow roleplayers, I know it's been a while since the last update and I'm partly to blame for that (well, I'm not, but we'll say I am) but here we are with another major update! This update will release later today once we overcome the last hurdle (we added too many cars and now pdm.com doesn't work for the 'Sports' category, oops), meaning it's not live yet!   This update focuses on things to spend your money on, which we have decided is going to be more cars and real estate. H

April 2024 Illegal Faction Team Update

Hello all,   As many of you have already been aware, the staff team has being going through a major restructure recently and in light of that badhbh, Spanion and I have been appointed as Illegal Faction Team Council. We want to be entirely transparent so we're going to explain what has went on in the background, how illegal factions will work between V and SA-MP & the available schemes for both servers.   We've been putting in a lot of work behind the scenes for the upcom

Helius

Helius in Community Updates

Community Meeting: 4th June

Hey y'all, It's time for another update from our Community Meeting - thanks to everyone who came along to attend earlier this evening.   Although it was slightly shorter than usual it did give us a chance to chat through a few more community questions than we usually would. For those of you who missed it, here are the basics: Development Update There are no more critical bugs nor release-blocking bugs remaining We have entered 'code freeze' stage and are beg

Sal

Sal in Community Updates

Server IP Change

Hello,   For over a year now, we've used path.net as our game server network provider to mitigate DDOS attacks. This has been a largely successful choice, as within that time we've managed to fight off countless attacks (going even as high as 1Tb/s) without anyone noticing. Unfortunately, general stability of the network isn't that great and we're experiencing excess packet loss for the last few weeks, with the last few days being much more noticeable. While this would pass on its own

Mmartin

Mmartin in General

December Community Update

Hello all, As we bid farewell to a great November, filled with incredible updates, it's time to dive into festive season, welcome to December's Update! We will be going over a multitude of topics, from development highlights to IFM enhancements, Companies' updates, and the latest from our Events Staff. There's a lot in store.   Modding Team The modding team is working to bring more mods to he server, whether it's clothes, vehicles, or anything else from a modding perspective. If

Minor Update 1.3.5 — More fixes, more quality of life changes

Hello,   Just another quality of life update - we are still working on our upcoming features and will be releasing them within the next week, if all goes to plan! Without prattling on, here's the changelog:   - Added San Andreas State Prison mapping changes - Added Department of Corrections and Rehabilitation vehicles and uniforms - Added commands for legal factions to bandage other players - Added the ability for administrators to change native doors - Added logs for weapon li

Minor Update 1.8.3 (+ 1.8.1, 1.8.2), Development Roadmap

Hello,   Today we're releasing our sixth version of the year - 1.8.3 - and it's still only January! I realized we haven't posted the last few changelogs here on forums so I'll use this post to update you on those as well. We'll talk briefly about some of the highlights of 1.8.3 and the Development Roadmap we put together early on in the month. Some of these have previously been announced on Discord's #announcements, #game-changelog and #snippets, so it may not all be news to you but fo

Mmartin

Mmartin in General

Major Update 1.6

Good evening!! Dos Santos covered most things I wanted to cover in his November update, so I'll just drop the changelog here.   - Added graffiti - Added new prison/parole system - Added /co for company chat - Added BetaCoins for Darknet users - Added /togphone to turn phone on/off - Added GPS system (/gps, /savegps) - Added temperature to HUD - Added compass direction to HUD - Added government and civilian vehicles - Added mapping for courts - Added mapping for DA's office - Added mappin

We're looking for mappers & modders

Hey,   we're looking to add new mappers and modders to our ranks, including team leaders.   Positions Available: Modder Mapper   Contact: Please add and message me on Discord at Kane#1683 if you're interested. (On the off chance I don't accept your friend request, please mention me in #main on the discord server.) Please come prepared with a portfolio.   MODDING TEAM Modder   Responsibilities: Choose y

Kane

Kane in General

Minor Update 1.4.2

Another Sunday, another update. This one isn't exactly filled with features, but there are some pretty nice and noticeable changes for you to explore. I am also happy to report that we have ironed out the bugs found in our custom presets (such as /bareswitch removing the floor...) and are ready to push these custom interiors to our live server. And let me say - some of these are genuinely top quality work. I forgot I was in a custom mapped interior (yes, done with /furniture) in a few of the new

ImperiumXVII

ImperiumXVII in Development Updates

RageMP Game Update 2.1

Hello,   Today we're releasing a game update for our RAGE Multiplayer server. This update has been in the works for weeks now and I'm happy to see it come to fruition now that the hectic preparation for SA-MP reopening is done. In 2.1, we're introducing a sought after TV feature. You're now able to watch videos ingame with your friends, fully synchronized. We were able to achieve this through RageMp's new CEF functions and collaboration with the W2G team. Besides that, we've also added

Mmartin

Mmartin in General

Major Update 1.7

Hello and welcome to another Sunday, I hope you're all doing well. This major update features some stuff for everyone and unfortunately doesn't feature everything we wanted to do, but that's what minor updates are for, right?   Here's the changelog: - Added armoured car transports and robberies - Added business types that will buy certain expensive items for a cut (pawn shops) - Added the ability to clean cash that was stolen from an armoured car in certain pawn shops for a roughly

Feature Demo: Drug System

Hey guys,   At our most recent community meeting, we gave everyone an exclusive look at what the drugs system will look like at launch. We're now ready to share this with the wider community - check out the video below.     The Comms and Player Support Teams are also hard at work creating new, updated pages for LSRP's Wiki - this means that more detailed feature documentation will be made available closer to release. In the meantime, we hope to continue giving you

Sal

Sal in General

Major Update 1.4

Hello on this hot Thursday evening! We have here our second update this week with Major Update 1.4 which includes the long-awaited engine and fuel overhaul that everybody has been wanting ever since they found out spending $$ on the best engine just meant better fuel economy.   GiamPy has written a great highlight below so I won't touch too much on that, instead here is our changelog for today's update:   Changelog: - Added Faction Management Page in UCP - Added Government

February Community Update - Ongoing devs, Events roundup, Marketing update, catchup with Mapping team & More!

Greetings LS-RP'rs,   Here's a summary of our February adventure but more importantly information on what lies ahead. So, let's get started with what everybody's been eagerly waiting for - the dev update!   DEV UPDATE  We're currently in the final phase of testing for LS-RP v1.9 and on the brink of LS-RP v2.0. Although there is no launch date yet, we anticipate it happening very soon! Version 1.9 is an ambitious undertaking where we're implementing several highly requ

Deceive

Deceive in Community Updates

Game Update 1.9.4

Hello,   Today we bring you yet another game update which includes two new features: nails and pointing. It also addresses a few inconsistencies and bugs, the whole changelog is below.   [Game Update 1.9.4] - Added /nails - Added pointing system (B) - Added /vest to toggle body armor / vest - Removed default stance after shooting a weapon or fistfighting - Removed collision detection for cinematic camera     In other exciting news, so far it looks like we're

Mmartin

Mmartin in General

Community Meeting: 11th June

Hey everyone, another big community meeting update for you all.   We covered a hell of a lot this week but mainly Q+As from players - if you didn't get your question answered be sure to come along to next week's meeting. In the meantime here's a rundown of what we went over this week:   Sub-team Activities - The Modding Team has been working primarily on animations this week, but the overall plan is to have many more hairs/clothes available after launch. - The Mappi

Sal

Sal in Community Updates

November Community Update

Hello, everyone,   We're excited to share another announcement, this time focusing on everything related to our great community! It's exciting and we hope you are enjoying the more frequent announcement updates. Where We Currently Stand   We deeply appreciate the loyalty and dedication of our players who have stood by us during this journey. Your commitment is what keeps us motivated to make LSRP the best it can be. We're actively working on initiatives to reward and recogn

Dos Santos

Dos Santos in Community Updates

April 2024 Player Survey

Hi everyone, yes I'm back, how exciting.    Before diving into the obvious purpose of this post, let me briefly touch on what I'll be focusing on in my new role.   The leadership team has brought me on board as Head of Project to provide strategic direction to LS-RP, both for our RageMP server and the upcoming relaunch of our SA-MP server. I’m already knee-deep in planning on a variety of topics and can't wait to start putting things into action.    During my previo

Sal

Sal in General

Forum Restructure

Hey all,   We've undertook some work to restructure the forums. Since we re-opened SA-MP back in May 2024 we had some splitting of the forums with the idea that SA-MP and RageMP sections were separate and could operate on their own. We didn't really succeed with this and it was a hot mess, some of the community forums such as player reports being in a RageMP labelled section, but the report was SA-MP only caused confusion.   We've now completely separated SA-MP and RageMP on
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