Hey all,
To give factions the ability to house their faction members in certain areas, the Faction Team has decided to allow factions to apply for faction complexes. These faction complexes will consist of a few apartments and will help with providing more environmental roleplay for the faction. Each faction has the ability to choose between getting 6 to 8 apartments for their complex.
In order to improve the housing market, the Faction Team is offering factions a possibi
Howdy gamers,
Today marks an incredible milestone for our community - Los Santos Roleplay is now eighteen years old. That’s old enough to vote, drive, purchase alcohol in most of the world (shout-out US of A), or take out a an unfavorable loan to finance a vehicle that’ll drop in value by half the moment you drive it off the lot. Yay!
Around this time last year, when LS-RP was turning 17, we re-released our San Andreas Multiplayer server. Although it’s been a whirlwind of
Hey everyone,
Welcome to our community site. As you're probably aware, we recently closed down our SA-MP server to shift our focus entirely on the transition to RageMP. We're working on getting this site nice and ready for you to keep up with all the latest news from both script and community development. Please bare with us as we try new things out before we settle on something we're all satisfied with.
Account Registration
We're happy to know that a bunch of you al
Hi All, hope everyone is well.
Welcome to our March Staff Update, we've a lot to cover this month as we've a lot of updates from some of our core teams, you can read about those below.
Illegal Faction Team Update
The Illegal Faction Team has been diligently working behind the scenes on a number of updates and improvements to enhance our activities.
We are excited to welcome @Dos Santos to the Illegal Faction Council. Dos Santos will focus on identifying a
Happy Saturday, we have a SA-MP gamemode update! We will be updating today to 13.3.8 and will be introducing the following:
- Adds new logging method
- Adds /closedoor as an opposite to /opendoor
- Adds hearing gunshots outside a property from inside
- Adds correct penal code to the MDC
- Adds new LSPD skin mods
- Changes max houses from 4000 to 5000
- Changes LSFD /duty to no longer give armour
- Fixes grams changing to milliliters when doing /pad
- Fixes businesses showing in /tpda t
Hey everyone,
With the amount of hype behind SA-MP we are going to be announcing our monthly community update with a rather large update with plans from each area. I would personally like to thank everybody participating in these teams and their hard-work is greatly appreciated. SA-MP is swiftly coming around the corner, with a lot of us testing the new features and it's coming on extremely well.
IFTC: (From Helius, Spanion & badhbh)
The Illegal Faction Te
Hello,
As we announced earlier this week, our SA-MP server is finally ready for a pre-release. I want to talk a bit about what this means, why we’re doing it and what’s the plan with (not only) the SA-MP server going forward.
When we set out to bring back the SA-MP server a month ago, I had a condition that if we’re doing this, it has to be done right. The SA-MP server has serious legacy and I’d consider it improper to rush it out the door like it’s no big deal. The server
Hello,
Today we're releasing our first Major Update 1.1. Let me share some thoughts on the features that are implemented, how the development process will change going forward, and what our immediate next plans are.
We've listened to your feedback on forums, Discord, game, and basically anywhere you were willing to share it. I now understand just how important customization and the access to roleplay opportunities is important to our community and the updates from here on
What up LS-RP Fam,
Since the announcement of feature freeze we've been grinding testing, bug fixing and final touchups. So far we've confirmed over 46 bugs to be fixed and another 24 are pending retesting after they've been addressed by the development team. As it is, we face another 7 critical, 28 major and 73 minor bugs. While we'll try to address as many as we can, the main pre-release focus is on the critical & major ones. Despite a bunch of bugs being found recently as testi
Hello and welcome to our November update! As I'm sure you've seen, there's been frequent development updates, but what about the community? We're full steam ahead for bringing more and more players to LS-RP, meaning on both our SA-MP server and our GTA V server. I've seen some ideas floating around this month that SA-MP was never a priority, and this is simply not true. We have people within the LS-RP staff team and indeed the wider community that are committed to only SA-MP, some that are commi
- Adds new prison/parole system
- Adds automatic hiding of weapons when trunk is closed & windows are up
- Adds new radio range system
- Adds police/fire dispatchers
- Adds more meta info to /stats
- Adds free entry for biz employees
- Adds ability for LSFD to despawn bodies
- Adds new faction and company skins
- Adds new company mapping
- Fixes premium phone contacts not loading
- Fixes to trucking system
First off, exciting news, we're expanding our dev team very soon - keep an e
Hi everyone,
July has escaped us all! As summer winds down, we're excited to share updates regarding what has been happening across the community. Ranging from Illegal Faction Team updates to our Staff Update. If you haven't already checked out our Content Creator Spotlight I'd recommend you do so, this also provides instructions on how to apply and insights regarding perks you can get whilst being a content creator. A brief note from @Mmartin:
Over the past few weeks, ther
Hey everyone, welcome to our January Update.
There isn't much to report on this update, but to remind you all that we are continuously working towards our 1.9 update and our 2.0 update. These are updates you can read about on our roadmap.
And welcome to our new Junior Testers:
MAKO - livid - CChef
Duckling - Kaos
Development Update
You may have seen recently that #git is looking a little sorry - rest assured we are still working on a co
Hello gamers! Welcome to the October 2023 Staff Update.
First and foremost I want to go over major changes to our leadership structure. If you've been paying attention over the past week or two, we've made quite a few changes. Ben, who's been the Head of Community (later renamed to Head of Operations) has stepped down due to lack of available time. He remains with us as a game admin to fully enjoy the fruits of our labor over the past years. I want to give him a big shoutout and a th
Hey all,
Today we're bringing yet another update with QOL changes and bugfixes. Before that though, I want to share my excitement that we've resolved virtually all common crash issues that we faced. I'm sure you've noticed the server hasn't had a crash in almost a week now, which is awesome. This was possible due to diligent team effort, and I'm glad we were able to improve the stability of our server.
We've recently opened the first round of feature voting here: Roadmap
Hey all,
I hope the start of the spring term is bringing out everyone's good moods now we're coming out of the gloomy rainy weather. We've got quite a bit to get through for this update, so stick around and have a good read through.
First and foremost I'd like to share some positive stats; our SA-MP server has been doing very well in the last few months which can also be seen in the time spent in-game and the average peaks we reach every day. Just for comparison, here's t
Hi
We're officially half way into the year of 2025. Time has flown incredibly quick, but the saying is true; time flies when you're having fun. We've got quite a big update this month, with introduction of new testers, team updates and our Rage Insider team being announced. All this and we've still got the winners of our giveaway from last month, you can find details out below;
Anniversary Giveaway
As we announced on LS-RP's 18th birthday, this month we're giving awa
Hello,
Today we're bringing yet another QOL update to the SA-MP gamemode. Besides the changes below, we've also added several debug methods to help us narrow down some of the server crashes. We'll be releasing a QOL update for the RageMP server this week as well. For now, enjoy:
[San Andreas Multiplayer Game Patch 13.3.5]
- Players now have the option to spawn at last location
- Armor saves after reconnecting until next server restart
- Duty state saves after reconnecting (
We're back with yet another SA-MP update and this time we've got lots to unpack. Most notably, we've added 1500 new furniture objects and 3000 new textures to apply to your furniture objects so you can really create the interiors of your wildest dreams, thanks to @Caledonite! Also big thanks to @Kremz who, as part of the Mapping Team, has given us some custom models to add into the server and create roleplay around - the new and moved Vinewood gas station really fits the area.
We hav
This game update is a mix and match of minor features, some balanacing (like PD/SD/DCR only getting 2 taser bullets before having to "reload" instead of 150), some QOL furnishing features, and a new feature for the mechanic job - extinguishing car fires! Gone are the days where you need to report for an admin to unlock a door in your complex after a server restart as now all tenants have access to unlock the main door!
Tractors have been added for the aspiring country folk among us (
Hello!! It's Sunday again so we're here with another game update! This one doesn't add a whole lot in the way of script features but is more focused on QOL and bug fixes.
- Added 200% booster to exp gain in happy hours between 7pm and 11pm
- Adds beginning of drug paraphernalia furniture items (glass bongs)
- Adds more detailed logging around player damages
- Adds the ability to /leavegun a camera
- Adds current entrance fee to business info printout for restaurants
- Fixes a server cr
Hello and welcome to the August 2023 Staff Update! There have been a few changes this last month, some very popular, some not so popular, and we've been monitoring where feedback is popping up and making changes.
We have plenty of bug fixes soon to come and as you will have seen, we were busy last week pumping out updates almost daily in the run up to the weekend. As briefly mentioned before, we aim to be releasing updates as and when they are ready rather than waiting for a convenie
Hello gamers,
With today's update, we're adding the ability for any business owner to set an icon for their business. This icon will be then visible during business opening to help players find the business easier. This feature is available to all business owners and carries a symbolic one-time fee of $50k payable in-game.
Besides that, we've some tweaks and fixes to offer as well. The whole changelog is as follows:
[San Andreas Multiplayer Game Update 13.3.7]
-
Hello everyone,
as promised, today we're releasing a 13.3.4 QOL update including some long requested changes. I'm once again asking you for your input in the discussion in our Suggestions board as we look for valid feature candidates.
We're also hosting a Q&A Community Meeting today at 8 PM server time. Drop by if you'd like to chat, you can submit your questions in advance through this sli.do link.
Changelog:
- Bats are restricted to level 5 and
Hello! I'm here with the changelogs for SA-MP Game Update 13.3.8 and RAGE Game Update 2.5, which you can find below!
First off, though, I want to thank everybody that has applied for the Tester Team, there are so many of you, best of luck to all!
If you haven't been keeping up, check out #snippets on discord for some cool pictures of what we've been working on recently on both V and SA!
[RAGE Multiplayer Game Update 2.5]
- Added serial scratching system for wea
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