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Annual Release Date Announcement

Hey everyone,   June 16th (2023) is when we want to go live. Here's a summary from today's Community Meeting detailing how we'll get there.    We're finishing the last bits of work and fixing what's remaining of our release-blocking bugs. Over the last week, we fixed 24 bugs and we've 2 blocking remaining, both of which are simple to fix, we just haven't gotten around to them with the amount of work yet.   The Communications Team ran a survey recently and among

Mmartin

Mmartin in General

July 2024 Staff Update

This month we haven't got so much in terms of feature development as we've been quite busy with some more quality of life additions, bug fixes, and most importantly tackling this persistent server crash! We have actually identified the cause now and have already made significant progress in patching it thanks to the dedicated @Noble so we should soon see his hard work come to fruition.   This month we held a small, limited time, localised environmental event that we think contributed m

ImperiumXVII

ImperiumXVII in General

What's Been Going on in SA-MP LS-RP?

Premium members have had access to the SA-MP LS-RP server for a few days now, and I'm sure some of you have been wondering what exactly has been going on in the server so far, in this community update we will give an analysis of both the player and staff perspectives of how the pre-launch has gone so far!   The Player Perspective: Our premium players have been active on the server, with a steady player base between 40-50 each day at peak hours. There has been activity at all ho

ROZE

ROZE in Community Updates

October Staff Update

Hello gamers! Welcome to the October 2023 Staff Update.   First and foremost I want to go over major changes to our leadership structure. If you've been paying attention over the past week or two, we've made quite a few changes. Ben, who's been the Head of Community (later renamed to Head of Operations) has stepped down due to lack of available time. He remains with us as a game admin to fully enjoy the fruits of our labor over the past years. I want to give him a big shoutout and a th

Mmartin

Mmartin in Community Updates

Major Update 1.2

Hello,   Today we're releasing Major Update 1.2! I will take you through the updates we've been testing for the past week since Major Update 1.1 and explain what's new.   Continuing on from the theme of player retention and acquisition, and listening to your feedback, we understand that the script can really be restrictive of what you're trying to do ingame. You can't be a part-time bartender, for example, if you're trucking in the rest of your time. In this update, we are in

We're on Patreon

Hey everyone,   We've hit the point in our project where we're setting up infrastructure that our future server will run on. This means we suddenly have monthly costs with no source of income for the server, as you can't currently purchase a premium account. The costs include dedicated servers, cloud service fees, software licenses and so on.   This is why we decided to launch a LS-RP Patreon: https://www.patreon.com/lsrpcom   By supporting the LS-RP V project befor

Mmartin

Mmartin in General

SA-MP Game Update 13.3.14

- Adds new prison/parole system - Adds automatic hiding of weapons when trunk is closed & windows are up - Adds new radio range system - Adds police/fire dispatchers - Adds more meta info to /stats - Adds free entry for biz employees - Adds ability for LSFD to despawn bodies - Adds new faction and company skins - Adds new company mapping - Fixes premium phone contacts not loading - Fixes to trucking system   First off, exciting news, we're expanding our dev team very soon - keep an e

ImperiumXVII

ImperiumXVII in General

Content Creator Spotlight #1

Since our Content Creator Program began in June, we've had some of LS-RP's best Content Creators sign up and get to work with some great videos!   We have been so impressed by our Content Creator community, and I personally didn't even realise how big it actually was! As promised, here is our first Content Creator Spotlight, showcasing some of our favourite community content created over the past couple of months (Spoiler: it's not full of DM videos!).   I am also pleased to

Major Update 1.1

Hello,   Today we're releasing our first Major Update 1.1. Let me share some thoughts on the features that are implemented, how the development process will change going forward, and what our immediate next plans are.   We've listened to your feedback on forums, Discord, game, and basically anywhere you were willing to share it. I now understand just how important customization and the access to roleplay opportunities is important to our community and the updates from here on

September 2025 Community Update

Hi everyone,   In a flash August is over! We're thrilled to share updates regarding what has been happening across the community. Ranging from Illegal Faction Team updates to our Staff Update. One thing I've personally enjoyed over the past month from the community is the increase in the number of media outlets and content from the streets of Los Santos. If you haven't seen the articles yet, you can see them in the Internet subforum, amongst many other things others are up to.   

SA-MP Game Update 13.3.8

Happy Saturday, we have a SA-MP gamemode update! We will be updating today to 13.3.8 and will be introducing the following:   - Adds new logging method - Adds /closedoor as an opposite to /opendoor - Adds hearing gunshots outside a property from inside - Adds correct penal code to the MDC - Adds new LSPD skin mods - Changes max houses from 4000 to 5000 - Changes LSFD /duty to no longer give armour - Fixes grams changing to milliliters when doing /pad - Fixes businesses showing in /tpda t

ImperiumXVII

ImperiumXVII in General

LS-RP Christmas Giveaway '24

Hello everyone,   holidays are well underway & I hope you managed to spend time with the ones close to you, whether you celebrate or not. As announced in our December Update, we're running a giveaway this month as a token of appreciation and means to give back to our community. While I've plenty of interesting and exciting updates to share with you, I'll save those for the end of year update and focus solely on the giveaway today, so you can return to indulging in gluttony, or perh

Mmartin

Mmartin in General

Two Worlds, One Love

Hello,   As we announced earlier this week, our SA-MP server is finally ready for a pre-release. I want to talk a bit about what this means, why we’re doing it and what’s the plan with (not only) the SA-MP server going forward.    When we set out to bring back the SA-MP server a month ago, I had a condition that if we’re doing this, it has to be done right. The SA-MP server has serious legacy and I’d consider it improper to rush it out the door like it’s no big deal. The server

Mmartin

Mmartin in General

SA-MP Game Update 13.3.18 / RageMP Game Update 2.5

Hello! I'm here with the changelogs for SA-MP Game Update 13.3.8 and RAGE Game Update 2.5, which you can find below!   First off, though, I want to thank everybody that has applied for the Tester Team, there are so many of you, best of luck to all!   If you haven't been keeping up, check out #snippets on discord for some cool pictures of what we've been working on recently on both V and SA!   [RAGE Multiplayer Game Update 2.5] - Added serial scratching system for wea

ImperiumXVII

ImperiumXVII in General

SA-MP Game Update 13.3.17

This game update is a mix and match of minor features, some balanacing (like PD/SD/DCR only getting 2 taser bullets before having to "reload" instead of 150), some QOL furnishing features, and a new feature for the mechanic job - extinguishing car fires! Gone are the days where you need to report for an admin to unlock a door in your complex after a server restart as now all tenants have access to unlock the main door!   Tractors have been added for the aspiring country folk among us (

ImperiumXVII

ImperiumXVII in General

May Community Update.

Hey everyone,   With the amount of hype behind SA-MP we are going to be announcing our monthly community update with a rather large update with plans from each area. I would personally like to thank everybody participating in these teams and their hard-work is greatly appreciated. SA-MP is swiftly coming around the corner, with a lot of us testing the new features and it's coming on extremely well.   IFTC: (From Helius, Spanion & badhbh)   The Illegal Faction Te

Dos Santos

Dos Santos in General

RAGE Insider & Tester Recruitment

Hello gamers,   After months of hard work from our development team, we’re excited to reintroduce the Rage Insider Team – initiative designed to bring passionate community members into the heart of LS-RP 3.0’s development process.   RAGE Insider You might be asking what the RAGE Insider Team is; it is your chance to get early access to upcoming features, updates and testing modules before the official re-release. You’ll be part of the team that has a direct role in sh

Mmartin

Mmartin in General

SA-MP Game Update 13.3.10

We're back with yet another SA-MP update and this time we've got lots to unpack. Most notably, we've added 1500 new furniture objects and 3000 new textures to apply to your furniture objects so you can really create the interiors of your wildest dreams, thanks to @Caledonite! Also big thanks to @Kremz who, as part of the Mapping Team, has given us some custom models to add into the server and create roleplay around - the new and moved Vinewood gas station really fits the area.   We hav

ImperiumXVII

ImperiumXVII in General

Faction Complex Scheme

Hey all,   To give factions the ability to house their faction members in certain areas, the Faction Team has decided to allow factions to apply for faction complexes. These faction complexes will consist of a few apartments and will help with providing more environmental roleplay for the faction. Each faction has the ability to choose between getting 6 to 8 apartments for their complex.   In order to improve the housing market, the Faction Team is offering factions a possibi

Mmartin

Mmartin in General

SA-MP Update 13.3.6

Hey all,   Today we're bringing yet another update with QOL changes and bugfixes. Before that though, I want to share my excitement that we've resolved virtually all common crash issues that we faced. I'm sure you've noticed the server hasn't had a crash in almost a week now, which is awesome. This was possible due to diligent team effort, and I'm glad we were able to improve the stability of our server.   We've recently opened the first round of feature voting here: Roadmap

Mmartin

Mmartin in General

San Andreas Law!

Hey everyone,   Today we're releasing our penal and vehicle code. We decided instead of recycling from SAMP, we would rewrite it from scratch. We took some guidance from the SAMP penal code to get a gist of how to write it, but for the most part, it's a fresh one. We looked to the California penal code for inspiration and some charges are named and indexed from it. Our goal for this penal code was to make it as clear as possible so that both illegal and legal roleplayers would be able

Kane

Kane in General

Testing Progress and Trailer Remaster

What up LS-RP Fam,   Since the announcement of feature freeze we've been grinding testing, bug fixing and final touchups. So far we've confirmed over 46 bugs to be fixed and another 24 are pending retesting after they've been addressed by the development team. As it is, we face another 7 critical, 28 major and 73 minor bugs. While we'll try to address as many as we can, the main pre-release focus is on the critical & major ones. Despite a bunch of bugs being found recently as testi

Mmartin

Mmartin in General

February 2025 Staff Update

Hi All   Hope everyone had a good starting month to the year 2025, we've not much to report on this month since a lot of our efforts have been going into the well awaited 14.0 SA-MP Feature update that was deployed yesterday, you can find out more about that here:     Illegal Faction Team updates We've a small update from our Illegal Faction Team Council;   As per the new illegal faction team regulations all new (or recently re-opened) factions are oblige

Hello World!

Hey everyone,   Welcome to our community site. As you're probably aware, we recently closed down our SA-MP server to shift our focus entirely on the transition to RageMP. We're working on getting this site nice and ready for you to keep up with all the latest news from both script and community development. Please bare with us as we try new things out before we settle on something we're all satisfied with.   Account Registration We're happy to know that a bunch of you al

Mmartin

Mmartin in General

January 2024 Staff & Development Update

Hey everyone, welcome to our January Update.   There isn't much to report on this update, but to remind you all that we are continuously working towards our 1.9 update and our 2.0 update. These are updates you can read about on our roadmap.   And welcome to our new Junior Testers: MAKO - livid - CChef Duckling - Kaos   Development Update   You may have seen recently that #git is looking a little sorry - rest assured we are still working on a co

ImperiumXVII

ImperiumXVII in Community Updates

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