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SA-MP QOL Update 13.3.5

Hello,   Today we're bringing yet another QOL update to the SA-MP gamemode. Besides the changes below, we've also added several debug methods to help us narrow down some of the server crashes. We'll be releasing a QOL update for the RageMP server this week as well. For now, enjoy:   [San Andreas Multiplayer Game Patch 13.3.5] - Players now have the option to spawn at last location - Armor saves after reconnecting until next server restart - Duty state saves after reconnecting (

Mmartin

Mmartin in General

SA-MP Game Update 13.3.17

This game update is a mix and match of minor features, some balanacing (like PD/SD/DCR only getting 2 taser bullets before having to "reload" instead of 150), some QOL furnishing features, and a new feature for the mechanic job - extinguishing car fires! Gone are the days where you need to report for an admin to unlock a door in your complex after a server restart as now all tenants have access to unlock the main door!   Tractors have been added for the aspiring country folk among us (

ImperiumXVII

ImperiumXVII in General

SA-MP Game Update 13.3.10

We're back with yet another SA-MP update and this time we've got lots to unpack. Most notably, we've added 1500 new furniture objects and 3000 new textures to apply to your furniture objects so you can really create the interiors of your wildest dreams, thanks to @Caledonite! Also big thanks to @Kremz who, as part of the Mapping Team, has given us some custom models to add into the server and create roleplay around - the new and moved Vinewood gas station really fits the area.   We hav

ImperiumXVII

ImperiumXVII in General

SA-MP Game Update 13.3.9

Hello!! It's Sunday again so we're here with another game update! This one doesn't add a whole lot in the way of script features but is more focused on QOL and bug fixes.   - Added 200% booster to exp gain in happy hours between 7pm and 11pm - Adds beginning of drug paraphernalia furniture items (glass bongs) - Adds more detailed logging around player damages - Adds the ability to /leavegun a camera - Adds current entrance fee to business info printout for restaurants - Fixes a server cr

ImperiumXVII

ImperiumXVII in General

SA-MP Update 13.3.7 + Management Update

Hello gamers,   With today's update, we're adding the ability for any business owner to set an icon for their business. This icon will be then visible during business opening to help players find the business easier. This feature is available to all business owners and carries a symbolic one-time fee of $50k payable in-game.   Besides that, we've some tweaks and fixes to offer as well. The whole changelog is as follows:   [San Andreas Multiplayer Game Update 13.3.7] -

Mmartin

Mmartin in General

SA-MP QOL Update 13.3.4

Hello everyone,   as promised, today we're releasing a 13.3.4 QOL update including some long requested changes. I'm once again asking you for your input in the discussion in our Suggestions board as we look for valid feature candidates.   We're also hosting a Q&A Community Meeting today at 8 PM server time. Drop by if you'd like to chat, you can submit your questions in advance through this sli.do link.   Changelog:   - Bats are restricted to level 5 and

Mmartin

Mmartin in General

SA-MP Game Update 13.3.18 / RageMP Game Update 2.5

Hello! I'm here with the changelogs for SA-MP Game Update 13.3.8 and RAGE Game Update 2.5, which you can find below!   First off, though, I want to thank everybody that has applied for the Tester Team, there are so many of you, best of luck to all!   If you haven't been keeping up, check out #snippets on discord for some cool pictures of what we've been working on recently on both V and SA!   [RAGE Multiplayer Game Update 2.5] - Added serial scratching system for wea

ImperiumXVII

ImperiumXVII in General

September Staff Update

Hello everyone,   Welcome to September's staff update. I'd like to reflect back on August, which has been a very good and productive month for the community. Three new factions became official and we've had 5 game updates released, which I consider a great success considering we're juggling summer holidays. This trend of active development that we've been able to set for the past few months is on a good track to continue, as today we're welcoming five new developers to the team!  

Mmartin

Mmartin in General

You Must Adhere to the Rules...

Hello everyone   In order to make the rules easier to navigate and understand, we have decided to move them away from the forums and onto our very own wiki page! It will still be accessable from our boards, as you can easily click the "Rules" tab on the menu bar.     The rules are split into five different categories: Server Rules Account Rules Forum Rules Rules of Engagement Legal Faction Rules   With the rules be

Ben

Ben in General

Hold these

Hello,   Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again.   The full changelog is: - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just sou

Mmartin

Mmartin in General

Faction Team Recruitment

Hey all,   The Faction Team is looking to add some fresh faces to the team.  If you're someone with an interest in developing the illegal roleplay scene on LS-RP then this position may be of interest to you!   Responsibilities: Actively contribute towards discussions surrounding illegal roleplay and factions. Attend Team meetings on a weekly basis.   Requirements: Experience and knowledge of the illegal roleplay scene. Ability to work withi

Baker

Baker in General

Koky's Deathmatch Opening

Hey everyone,   Koky's Deathmatch is launching on SA-MP today! Including Los Santos Deathmatch, an LS-RP inspired deathmatch mode which has weapon packages, LS-RP's damage system and death system.   Arenas, team deathmatch and the perfect place to test your mods.    Launching in the next 30 minutes.   Join the KDM Discord for more information: https://discord.gg/QvDbYNaZxe   IP is 185.251.228.148:7777

Mmartin

Mmartin in General

Illegal Faction Update - August 2024

Hi guys,   We're excited to announce the recent addition of three new official factions to our SA-MP roleplay server! These factions have showcased an outstanding quality of roleplay, dedication, and have been focused on creating dynamic and exciting scenarios in-game. For the last two months, several factions have been part of our Official Faction Candidacy scheme, where the factions in question have been closely monitored and mentored by members of the Illegal Faction Team in order t

badhbh

badhbh in General

SA-MP Game Update 13.3.19

Hiya folks, this one is more of a quick Quality of Life update while we're hard at work on other features that we think you'll love, so don't expect anything big this time around! Notably however the taxi system was revamped to allow more "part time Uber"-style taxis, meaning people can go on taxi duty in their personal cars, even if they already have a job and a side job, and pick up calls for cash whenever they have a spare 10 minutes.   - Adds new modernised taxi system - Changed ta

ImperiumXVII

ImperiumXVII in General

LS-RP Christmas Giveaway '24

Hello everyone,   holidays are well underway & I hope you managed to spend time with the ones close to you, whether you celebrate or not. As announced in our December Update, we're running a giveaway this month as a token of appreciation and means to give back to our community. While I've plenty of interesting and exciting updates to share with you, I'll save those for the end of year update and focus solely on the giveaway today, so you can return to indulging in gluttony, or perh

Mmartin

Mmartin in General

SA-MP Game Update 13.3.16

Here we have a myriad of bug fixes, a few cool new features that I'm sure everyone will love, and a nice new version number to go with it 🙂 Here is the changelog   Adds vocal range adjustments based on vehicle window & door state Adds ~700 new furniture textures Adds 15 furniture material slots instead of 5 Adds highlighting of used furniture material slots Adds extra hours (0800-1300) to happy hour timeframe Adds the location of parked vehicles in the /v get menu Adds various m

ImperiumXVII

ImperiumXVII in General

Staff Reinstatements

This topic will outline how you may reinstate and the requirements if you were a former staff team member. This topic is for pre-launch of our server. Requirements and guidelines may be subject to change post-launch. Reinstatements are looked at on case by case basis.   We are currently RECEIVING reinstatement requests but will not be accepting until February 9th, 2022.   In order to submit a reinstatement request, you must:   Be active in the community, whether

Ben

Ben in General

Staff Expansion

Greetings!   As we get closer to a launch, we're also looking to expand our staff team. We're now receiving applications for new testers and staff reinstatements.   We're looking for members of the community that are passionate about building the server with us and we encourage everyone interested to apply!   https://community.ls-rp.com/forums/forum/322-staff-recruitment/   Former staff members that have any questions about their eligibility of reinstateme

Kane

Kane in General

RAGE Insider & Tester Recruitment

Hello gamers,   After months of hard work from our development team, we’re excited to reintroduce the Rage Insider Team – initiative designed to bring passionate community members into the heart of LS-RP 3.0’s development process.   RAGE Insider You might be asking what the RAGE Insider Team is; it is your chance to get early access to upcoming features, updates and testing modules before the official re-release. You’ll be part of the team that has a direct role in sh

Mmartin

Mmartin in General

October 2024 Staff Update

Happy spooky season to all my spooky fellows! This staff update isn't going to be big as we're currently testing a game update and I don't want to take away from the big update post that we're going to be doing for the game update! I do have some cool news for this update though to share with you   Illegal Faction Team updates I am happy to say that @Flip has been added to the Illegal Faction Team Council! Flip has been with LS-RP for a long long time and it's honestly a big de

ImperiumXVII

ImperiumXVII in General

Development & Meeting Update

Hey everyone. As some of you know, we hold regular meetings with supporters and staff where we discuss the current state of development, and any other initiatives taking place before launch. Moving forward we'll be sharing updates from these meetings as blog posts afterwards.   Development update The Staff Team as a whole is focused on finding as many bugs as possible, and the Development Team is committed to solving them as quickly as they can. The more we do this, the closer we

Sal

Sal in General

Illegal Faction Team Update

Rules of Engagement Update The Rules of Engagement for Illegal Factions have remained more or less the same throughout the history of LSRP with some tweaks and changes along the way to meet the community's feedback. We've had extensive discussions within Illegal Faction Team Public and our Illegal Faction Team/Council and as a result, we've updated the rules slightly.    New factions are prohibited from provoking other factions and must be open for a minimum of 1 week before

badhbh

badhbh in General

SA-MP Game Update 13.3.15

Hello,   Even though the temperature (at least here in Europe) wouldn't let you think that, summer is coming to a close. We're all slowly returning back to work and school from holidays and time off, though the same can't be said about the development team which has been busy bringing yet another update to our gamemode.   Although it's been less than a week since we added five new developers to the team, they've already been hard at work and I can proudly say that the vast ma

Mmartin

Mmartin in General

Server IP Change

Hello,   For over a year now, we've used path.net as our game server network provider to mitigate DDOS attacks. This has been a largely successful choice, as within that time we've managed to fight off countless attacks (going even as high as 1Tb/s) without anyone noticing. Unfortunately, general stability of the network isn't that great and we're experiencing excess packet loss for the last few weeks, with the last few days being much more noticeable. While this would pass on its own

Mmartin

Mmartin in General

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