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End of Year Update

Hello everyone,   2024 is over and it marks yet another year spent together on LS-RP. This was quite a big year for us, as we reopened our SA-MP server and the community underwent several major changes. We officially relaunched our SA-MP server on LS-RP's 17th birthday, May 17th. Let's take a look at some interesting stats from these 7 and half months.   In 2024, there were 8,217 new accounts created! Surprisingly, 87% of players who played on SA-MP last year were new ac

Mmartin

Mmartin in General

it's up

Servers open, more info here: SA-MP Pre-release - Los Santos Roleplay (ls-rp.com). testing the waters today, official pre-release launch tomorrow   server.ls-rp.com:7777, pay to play rn (support the server by buying premium or wait a week for full availability)   if you lost your account or don't remember password wait a day or two and maybe we'll help maybe not

Mmartin

Mmartin in General

December Community Update

Hello everyone,   Welcome to the December Community Update. We're entering the last month of a year that has overall been a very good one for LS-RP. The return of SA-MP gave our community a much needed breath of fresh air, and it allowed us some time to step back and reflect on what we really want to do next. It's not quite the time to look back yet so I'll save all of that for the End Of Year update, but this year we decided to make it easier than ever to look back — we'll be doing a

Mmartin

Mmartin in General

ATM Preview

Hey all,   This is the first post I'm making in 2022 so I'd wish you a happy new year and all that, but I feel we're all over that already given it's the 20th. That being said, there's no doubt 2022 will be the year of LS-RP. To kick the showcase off for the year, I'd like to show you what I've been working on for the past few days on and off - the ATM feature. The video is pretty self explanatory so I'll skip right to the chase.       We created a part of

Mmartin

Mmartin in General

Major Game Update 2.0 + SA-MP Timeline

Hello,   I've got some exciting news for you today — from all angles! We're releasing the Major Update 2.0 for our RageMP server and have some news on the timeline and remaining work for relaunching our SA-MP server.   RageMP Major Update 2.0   The 2.0 update has been in the works for quite a while and as the stars aligned, it includes several sought after features once again. It includes bangers such as Burglary System, Blackjack, In-Game Social Media, Character Ex

Mmartin

Mmartin in General

LS-RP Turns 18

Howdy gamers,   Today marks an incredible milestone for our community - Los Santos Roleplay is now eighteen years old. That’s old enough to vote, drive, purchase alcohol in most of the world (shout-out US of A), or take out a an unfavorable loan to finance a vehicle that’ll drop in value by half the moment you drive it off the lot. Yay!   Around this time last year, when LS-RP was turning 17, we re-released our San Andreas Multiplayer server. Although it’s been a whirlwind of

Mmartin

Mmartin in General

SA-MP 14.0

Hello everyone,   after weeks of hard work, I'm happy to say that today we're bringing you the 14.0 SA-MP Game Update. This update includes several new environmental maps, burglary system (stealing and selling furniture), enterable vehicle interiors, graffiti updates, peepholes, furniture objects, and many other features, changes and fixes.   I'd like to give a big shoutout to danut & Kane who worked hard on completing this update, and Cake for starting the work on severa

Mmartin

Mmartin in General

Management Structure

Hello everyone,   We are excited to share with you some updates to our organizational structure. We believe that every aspect of the community must be covered and receive the attention that it deserves. To reach launch readiness, we've been filling important management positions in our team that will enhance our overall effectiveness and ability to reach the community. You will notice that these middle managers will be reaching out to you to address various issues within their departme

Ben

Ben in General

Game Update 13.3.11

Hello,   With today's game update we're adding the ability to cut your drugs with dilutants and a set of furniture items to enhance your trap house interiors. We've also done tweaks to the algorithm for businesses accepting trucking cargo & fixing crashes related to that. We're also actively working with the community to revamp trucking route rewards to be more balanced.   [Game Update 13.3.11] - Added ingredients - /myingr, /buyingr, /giveingr, /dropingr - Added drug cutti

Mmartin

Mmartin in General

Happy birthday, LS-RP

Hello everyone,   we've now reopened the SA-MP server for everyone again. This is a very poetic way to celebrate LS-RP's 17th birthday. Normally I'd get all into it teary and sentimental, but I just want to go ingame. To join: Make an account on our User Control Panel Fill out a character application (or just create a character if you already have one and want another) Download SA-MP 0.3.DL-R1 Connect to server.ls-rp.com:7777 using your account name ("UCP n

Mmartin

Mmartin in General

We're on Patreon

Hey everyone,   We've hit the point in our project where we're setting up infrastructure that our future server will run on. This means we suddenly have monthly costs with no source of income for the server, as you can't currently purchase a premium account. The costs include dedicated servers, cloud service fees, software licenses and so on.   This is why we decided to launch a LS-RP Patreon: https://www.patreon.com/lsrpcom   By supporting the LS-RP V project befor

Mmartin

Mmartin in General

November 2024 Staff Update

Hello and welcome to our November update! As I'm sure you've seen, there's been frequent development updates, but what about the community? We're full steam ahead for bringing more and more players to LS-RP, meaning on both our SA-MP server and our GTA V server. I've seen some ideas floating around this month that SA-MP was never a priority, and this is simply not true. We have people within the LS-RP staff team and indeed the wider community that are committed to only SA-MP, some that are commi

ImperiumXVII

ImperiumXVII in General

Annual Release Date Announcement

Hey everyone,   June 16th (2023) is when we want to go live. Here's a summary from today's Community Meeting detailing how we'll get there.    We're finishing the last bits of work and fixing what's remaining of our release-blocking bugs. Over the last week, we fixed 24 bugs and we've 2 blocking remaining, both of which are simple to fix, we just haven't gotten around to them with the amount of work yet.   The Communications Team ran a survey recently and among

Mmartin

Mmartin in General

RageMP Game Update 2.2 / June 2024 Community + Staff Update

Hi all,   Just want to say a massive thank you to the community and the staff members who are actively working in the background to make Los Santos Roleplay a great server to play.   There has been a lot of teams working in the background to provide Los Santos Roleplay with the best roleplay possible and listening to our community with any changes that are needed.   Let's not beat around the bush here. There is an obvious elephant in this room.   What happ

ImperiumXVII

ImperiumXVII in General

april

Hey all,   I hope the start of the spring term is bringing out everyone's good moods now we're coming out of the gloomy rainy weather. We've got quite a bit to get through for this update, so stick around and have a good read through.   First and foremost I'd like to share some positive stats; our SA-MP server has been doing very well in the last few months which can also be seen in the time spent in-game and the average peaks we reach every day. Just for comparison, here's t

Mmartin

Mmartin in General

July 2024 Staff Update

This month we haven't got so much in terms of feature development as we've been quite busy with some more quality of life additions, bug fixes, and most importantly tackling this persistent server crash! We have actually identified the cause now and have already made significant progress in patching it thanks to the dedicated @Noble so we should soon see his hard work come to fruition.   This month we held a small, limited time, localised environmental event that we think contributed m

ImperiumXVII

ImperiumXVII in General

SA-MP Game Update 13.3.14

- Adds new prison/parole system - Adds automatic hiding of weapons when trunk is closed & windows are up - Adds new radio range system - Adds police/fire dispatchers - Adds more meta info to /stats - Adds free entry for biz employees - Adds ability for LSFD to despawn bodies - Adds new faction and company skins - Adds new company mapping - Fixes premium phone contacts not loading - Fixes to trucking system   First off, exciting news, we're expanding our dev team very soon - keep an e

ImperiumXVII

ImperiumXVII in General

SA-MP Game Update 13.3.8

Happy Saturday, we have a SA-MP gamemode update! We will be updating today to 13.3.8 and will be introducing the following:   - Adds new logging method - Adds /closedoor as an opposite to /opendoor - Adds hearing gunshots outside a property from inside - Adds correct penal code to the MDC - Adds new LSPD skin mods - Changes max houses from 4000 to 5000 - Changes LSFD /duty to no longer give armour - Fixes grams changing to milliliters when doing /pad - Fixes businesses showing in /tpda t

ImperiumXVII

ImperiumXVII in General

San Andreas Law!

Hey everyone,   Today we're releasing our penal and vehicle code. We decided instead of recycling from SAMP, we would rewrite it from scratch. We took some guidance from the SAMP penal code to get a gist of how to write it, but for the most part, it's a fresh one. We looked to the California penal code for inspiration and some charges are named and indexed from it. Our goal for this penal code was to make it as clear as possible so that both illegal and legal roleplayers would be able

Kane

Kane in General

Faction Complex Scheme

Hey all,   To give factions the ability to house their faction members in certain areas, the Faction Team has decided to allow factions to apply for faction complexes. These faction complexes will consist of a few apartments and will help with providing more environmental roleplay for the faction. Each faction has the ability to choose between getting 6 to 8 apartments for their complex.   In order to improve the housing market, the Faction Team is offering factions a possibi

Mmartin

Mmartin in General

Two Worlds, One Love

Hello,   As we announced earlier this week, our SA-MP server is finally ready for a pre-release. I want to talk a bit about what this means, why we’re doing it and what’s the plan with (not only) the SA-MP server going forward.    When we set out to bring back the SA-MP server a month ago, I had a condition that if we’re doing this, it has to be done right. The SA-MP server has serious legacy and I’d consider it improper to rush it out the door like it’s no big deal. The server

Mmartin

Mmartin in General

Hello World!

Hey everyone,   Welcome to our community site. As you're probably aware, we recently closed down our SA-MP server to shift our focus entirely on the transition to RageMP. We're working on getting this site nice and ready for you to keep up with all the latest news from both script and community development. Please bare with us as we try new things out before we settle on something we're all satisfied with.   Account Registration We're happy to know that a bunch of you al

Mmartin

Mmartin in General

May Community Update.

Hey everyone,   With the amount of hype behind SA-MP we are going to be announcing our monthly community update with a rather large update with plans from each area. I would personally like to thank everybody participating in these teams and their hard-work is greatly appreciated. SA-MP is swiftly coming around the corner, with a lot of us testing the new features and it's coming on extremely well.   IFTC: (From Helius, Spanion & badhbh)   The Illegal Faction Te

Dos Santos

Dos Santos in General

Testing Progress and Trailer Remaster

What up LS-RP Fam,   Since the announcement of feature freeze we've been grinding testing, bug fixing and final touchups. So far we've confirmed over 46 bugs to be fixed and another 24 are pending retesting after they've been addressed by the development team. As it is, we face another 7 critical, 28 major and 73 minor bugs. While we'll try to address as many as we can, the main pre-release focus is on the critical & major ones. Despite a bunch of bugs being found recently as testi

Mmartin

Mmartin in General

SA-MP Game Update 13.3.17

This game update is a mix and match of minor features, some balanacing (like PD/SD/DCR only getting 2 taser bullets before having to "reload" instead of 150), some QOL furnishing features, and a new feature for the mechanic job - extinguishing car fires! Gone are the days where you need to report for an admin to unlock a door in your complex after a server restart as now all tenants have access to unlock the main door!   Tractors have been added for the aspiring country folk among us (

ImperiumXVII

ImperiumXVII in General

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