Hey everyone,
Welcome to our community site. As you're probably aware, we recently closed down our SA-MP server to shift our focus entirely on the transition to RageMP. We're working on getting this site nice and ready for you to keep up with all the latest news from both script and community development. Please bare with us as we try new things out before we settle on something we're all satisfied with.
Account Registration
We're happy to know that a bunch of you al
Hello,
Today we bring you yet another game update which includes two new features: nails and pointing. It also addresses a few inconsistencies and bugs, the whole changelog is below.
[Game Update 1.9.4]
- Added /nails
- Added pointing system (B)
- Added /vest to toggle body armor / vest
- Removed default stance after shooting a weapon or fistfighting
- Removed collision detection for cinematic camera
In other exciting news, so far it looks like we're
Hello,
we're bringing out yet another update from our workshop tonight, which includes two new features. One is the first feature in our Gambling update series - a scratch off script. You can now buy scratch off tickets in gas stations around the city and win prizes up to 10 mil.
Second important part of this update is a complete remake of our makeup script. You can now use /makeup anywhere to edit your look, and also save and load makeup presets.
[Game Updat
Hello,
Big news today. Never thought I'd be announcing this in a million years, but here goes. Due to popular demand, we'll be re-opening our San Andreas Multiplayer server. Normally, I wouldn't consider this decision because all of our primary focus goes into developing our RageMP game mode, however due to things being a bit quiet lately we've concluded that it won't do us any harm run both servers side by side for the time being.
We'll be releasing the SA-MP server in p
Hey all,
As we announced earlier this month, we're opening up the Community Forums to everyone tonight! We did our best to set up all boards that are necessary for now, if you feel like something's missing then you can share your thoughts in the General Discussion topic on forum improvements. We did stress-test the forum, but nothing really compares to real-life traffic, so please bare with us in case of any issues, we'll resolve them as soon as we can.
Character Applicat
Hello everyone
The last year has been an unusual period of time for the staff team and we are getting closer to another milestone — launching our community on the GTA V platform. In preparation for the many months of developing the script we altered the way our team is structured by introducing the 'Insider' team. The whole staff team has played a vital role in establishing the ecosystem and building the foundation for the server, without their knowledge and experience we would not h
Hey everyone,
For anyone who missed this week's Community Meeting, be sure to check out our latest feature demonstration video below, which tells you a bit more about how the trucking system will work at launch.
Be sure to join this week's Community Meeting, scheduled for 21:00 server time on Sunday, where we'll have the latest development update and some more features to show off. We'll also be answering questions as usual! Sign up on by clicking here.
Hey guys,
At our most recent community meeting, we gave everyone an exclusive look at what the drugs system will look like at launch. We're now ready to share this with the wider community - check out the video below.
The Comms and Player Support Teams are also hard at work creating new, updated pages for LSRP's Wiki - this means that more detailed feature documentation will be made available closer to release. In the meantime, we hope to continue giving you
Hey all,
Yet another week has gone by and we're excited to share our progress. There's been a lot done behind the scenes, so if you're a fan of fancy visuals this one might not be for you but they're very important updates nonetheless.
Development
You've probably already seen the major feature preview of Radio Systems of the week. What the video doesn't highlight as much is the progress on the backend of our inventory system. We've completed scripting interactive ite
Hey all,
The Faction Team is looking to add some fresh faces to the team. If you're someone with an interest in developing the illegal roleplay scene on LS-RP then this position may be of interest to you!
Responsibilities:
Actively contribute towards discussions surrounding illegal roleplay and factions.
Attend Team meetings on a weekly basis.
Requirements:
Experience and knowledge of the illegal roleplay scene.
Ability to work withi
Hey all,
To give factions the ability to house their faction members in certain areas, the Faction Team has decided to allow factions to apply for faction complexes. These faction complexes will consist of a few apartments and will help with providing more environmental roleplay for the faction. Each faction has the ability to choose between getting 6 to 8 apartments for their complex.
In order to improve the housing market, the Faction Team is offering factions a possibi
Hey everyone. As some of you know, we hold regular meetings with supporters and staff where we discuss the current state of development, and any other initiatives taking place before launch. Moving forward we'll be sharing updates from these meetings as blog posts afterwards.
Development update
The Staff Team as a whole is focused on finding as many bugs as possible, and the Development Team is committed to solving them as quickly as they can. The more we do this, the closer we
Hello everyone,
As we enter December (already?? time flies when you're having fun), I'm eager to share some of the development and general progress updates. The last few weeks were once again very productive and even though there's still a lot of work and polish to be done, we're inching closer to an MVP every day.
One of the major achievements over the last two months was that we were able to put together a final list of features for release, including detailed blueprint
Hey all,
Today I'm happy to showcase to you guys how far along we've came with our damage system which is just about complete. It's been really fun testing and we can't wait for you guys to hop in game soon and experience it yourself. Check out this video by @Xanakin to see more about it:
We really brainstormed how to handle damages and different type of weapons and I think we came out with a pretty solid system. We currently have more than 60 custom inve
Hi everyone,
Last week we published a development update, and shared our internal meeting notes publicly for the first time. If you didn't get a chance to read that yet, you can check it out here.
As we continue working hard on getting the script ready for a release, you'll be able to keep tabs on what we're doing, and how we're going about it through these blog posts. Make sure you check back every week to see our progress.
Just to recap, we've finished our feature development,
Hello,
We're still hard at work and today I'd like to give you a few development updates so you can see what we've been cooking up. Before anything though - I KNOW! You want to see some of that juicy illegal faction action. Drogas, gats, theft, all of that. Well sorry but not today.
The Faction Team + some other members of our team have been hard at work preparing a thought-through bullet proof scheme to give our illegal scene the attention it deserves. LS-RP prides itsel
Hey everyone,
Today we're launching character customization for those who already have an accepted character and are a member of our staff, insider program or an active1 patron. To find out if you're eligible, simply log in on ucp.ls-rp.com and you will see a prompt:
After whitelisting your IP, give it a few minutes and you'll be able to connect to server.ls-rp.com using your RageMP client, where you log in with the same details as into the UCP. After that, y
Hey all,
This is the first post I'm making in 2022 so I'd wish you a happy new year and all that, but I feel we're all over that already given it's the 20th. That being said, there's no doubt 2022 will be the year of LS-RP. To kick the showcase off for the year, I'd like to show you what I've been working on for the past few days on and off - the ATM feature. The video is pretty self explanatory so I'll skip right to the chase.
We created a part of
Hi everyone, yes I'm back, how exciting.
Before diving into the obvious purpose of this post, let me briefly touch on what I'll be focusing on in my new role.
The leadership team has brought me on board as Head of Project to provide strategic direction to LS-RP, both for our RageMP server and the upcoming relaunch of our SA-MP server. I’m already knee-deep in planning on a variety of topics and can't wait to start putting things into action.
During my previo
Hello!
Welcome to the April 2023 Staff Update!
Thank you to everyone who participated in the April application cycle and former staff team who submitted reinstatement requests. We were thrilled by the amount of interest shown in just a short time. In 6 short days, we received and handled 54 applications for Tester. 19 were accepted and 35 were rejected. In the following days, we'll be releasing an additional update which will highlight organizational changes to our staff
Hello,
As of this moment, registrations and character applications are open for everyone for up to three characters. Head over to https://ucp.ls-rp.com/ and create a character. The character creation server remains locked for our Patreon supporters until the 20th of February, when it becomes available for everyone. Please be patient with us tonight in case there's any issues — we'll try to iron them out as soon as we can.
Also, everyone gets to take a quiz to get a refresher
Hey everyone,
We're now just a little over two weeks before our scheduled release and new features are getting added into our game mode left and right. There's still a lot of work remaining and we're going full steam ahead, though I can really tell it's all slowly coming together. Allow me to give you a few updates on the upcoming two weeks so you know what to expect.
Character Applications
Everyone will be able to submit a character application starting February 14t
Hey everyone,
June 16th (2023)
is when we want to go live. Here's a summary from today's Community Meeting detailing how we'll get there.
We're finishing the last bits of work and fixing what's remaining of our release-blocking bugs. Over the last week, we fixed 24 bugs and we've 2 blocking remaining, both of which are simple to fix, we just haven't gotten around to them with the amount of work yet.
The Communications Team ran a survey recently and among
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