Hello,
Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again.
The full changelog is:
- Added /hold (/hold L, /hold R, /hold L/R index, etc)
- Added construction where GFU used to be (just sou
Hey everyone,
Welcome to our community site. As you're probably aware, we recently closed down our SA-MP server to shift our focus entirely on the transition to RageMP. We're working on getting this site nice and ready for you to keep up with all the latest news from both script and community development. Please bare with us as we try new things out before we settle on something we're all satisfied with.
Account Registration
We're happy to know that a bunch of you al
Thank you to everyone who came along to celebrate 'Los Santos Day 2023' with us earlier this evening - we hope you had a good time!
For those who missed it, we took over Sisyphus Theater for a night of singing, speeches, music and fireworks. Kicking off festivities was Allegra Nixon singing the anthem of Los Santos:
Following this patriotic tribute to our great city, Mayor Timothy Knight gave a speech. Here's a short excerpt from it:
"Today
Hello everyone,
we've now reopened the SA-MP server for everyone again. This is a very poetic way to celebrate LS-RP's 17th birthday. Normally I'd get all into it teary and sentimental, but I just want to go ingame. To join:
Make an account on our User Control Panel
Fill out a character application (or just create a character if you already have one and want another)
Download SA-MP 0.3.DL-R1
Connect to server.ls-rp.com:7777 using your account name ("UCP n
Hello,
With today's game update we're adding the ability to cut your drugs with dilutants and a set of furniture items to enhance your trap house interiors. We've also done tweaks to the algorithm for businesses accepting trucking cargo & fixing crashes related to that. We're also actively working with the community to revamp trucking route rewards to be more balanced.
[Game Update 13.3.11]
- Added ingredients - /myingr, /buyingr, /giveingr, /dropingr
- Added drug cutti
Hello,
Today we bring you yet another game update which includes two new features: nails and pointing. It also addresses a few inconsistencies and bugs, the whole changelog is below.
[Game Update 1.9.4]
- Added /nails
- Added pointing system (B)
- Added /vest to toggle body armor / vest
- Removed default stance after shooting a weapon or fistfighting
- Removed collision detection for cinematic camera
In other exciting news, so far it looks like we're
Hello,
we're bringing out yet another update from our workshop tonight, which includes two new features. One is the first feature in our Gambling update series - a scratch off script. You can now buy scratch off tickets in gas stations around the city and win prizes up to 10 mil.
Second important part of this update is a complete remake of our makeup script. You can now use /makeup anywhere to edit your look, and also save and load makeup presets.
[Game Updat
Hello,
Big news today. Never thought I'd be announcing this in a million years, but here goes. Due to popular demand, we'll be re-opening our San Andreas Multiplayer server. Normally, I wouldn't consider this decision because all of our primary focus goes into developing our RageMP game mode, however due to things being a bit quiet lately we've concluded that it won't do us any harm run both servers side by side for the time being.
We'll be releasing the SA-MP server in p
Hey all,
We've undertook some work to restructure the forums. Since we re-opened SA-MP back in May 2024 we had some splitting of the forums with the idea that SA-MP and RageMP sections were separate and could operate on their own. We didn't really succeed with this and it was a hot mess, some of the community forums such as player reports being in a RageMP labelled section, but the report was SA-MP only caused confusion.
We've now completely separated SA-MP and RageMP on
Hey all,
As we announced earlier this month, we're opening up the Community Forums to everyone tonight! We did our best to set up all boards that are necessary for now, if you feel like something's missing then you can share your thoughts in the General Discussion topic on forum improvements. We did stress-test the forum, but nothing really compares to real-life traffic, so please bare with us in case of any issues, we'll resolve them as soon as we can.
Character Applicat
Hello everyone
The last year has been an unusual period of time for the staff team and we are getting closer to another milestone — launching our community on the GTA V platform. In preparation for the many months of developing the script we altered the way our team is structured by introducing the 'Insider' team. The whole staff team has played a vital role in establishing the ecosystem and building the foundation for the server, without their knowledge and experience we would not h
Greetings LS-RP'rs,
Here's a summary of our February adventure but more importantly information on what lies ahead. So, let's get started with what everybody's been eagerly waiting for - the dev update!
DEV UPDATE
We're currently in the final phase of testing for LS-RP v1.9 and on the brink of LS-RP v2.0. Although there is no launch date yet, we anticipate it happening very soon! Version 1.9 is an ambitious undertaking where we're implementing several highly requ
Hi All
Hope everyone had a good starting month to the year 2025, we've not much to report on this month since a lot of our efforts have been going into the well awaited 14.0 SA-MP Feature update that was deployed yesterday, you can find out more about that here:
Illegal Faction Team updates
We've a small update from our Illegal Faction Team Council;
As per the new illegal faction team regulations all new (or recently re-opened) factions are oblige
Hey everyone,
For anyone who missed this week's Community Meeting, be sure to check out our latest feature demonstration video below, which tells you a bit more about how the trucking system will work at launch.
Be sure to join this week's Community Meeting, scheduled for 21:00 server time on Sunday, where we'll have the latest development update and some more features to show off. We'll also be answering questions as usual! Sign up on by clicking here.
Hey guys,
At our most recent community meeting, we gave everyone an exclusive look at what the drugs system will look like at launch. We're now ready to share this with the wider community - check out the video below.
The Comms and Player Support Teams are also hard at work creating new, updated pages for LSRP's Wiki - this means that more detailed feature documentation will be made available closer to release. In the meantime, we hope to continue giving you
Hey all,
Yet another week has gone by and we're excited to share our progress. There's been a lot done behind the scenes, so if you're a fan of fancy visuals this one might not be for you but they're very important updates nonetheless.
Development
You've probably already seen the major feature preview of Radio Systems of the week. What the video doesn't highlight as much is the progress on the backend of our inventory system. We've completed scripting interactive ite
Hey all,
The Faction Team is looking to add some fresh faces to the team. If you're someone with an interest in developing the illegal roleplay scene on LS-RP then this position may be of interest to you!
Responsibilities:
Actively contribute towards discussions surrounding illegal roleplay and factions.
Attend Team meetings on a weekly basis.
Requirements:
Experience and knowledge of the illegal roleplay scene.
Ability to work withi
Hey all,
To give factions the ability to house their faction members in certain areas, the Faction Team has decided to allow factions to apply for faction complexes. These faction complexes will consist of a few apartments and will help with providing more environmental roleplay for the faction. Each faction has the ability to choose between getting 6 to 8 apartments for their complex.
In order to improve the housing market, the Faction Team is offering factions a possibi
Hello everyone,
2024 is over and it marks yet another year spent together on LS-RP. This was quite a big year for us, as we reopened our SA-MP server and the community underwent several major changes. We officially relaunched our SA-MP server on LS-RP's 17th birthday, May 17th. Let's take a look at some interesting stats from these 7 and half months.
In 2024, there were
8,217 new accounts created! Surprisingly, 87% of players who played on SA-MP last year were new ac
Hey all,
The server's economy is very important to us. You know this because we've been talking about "trying to get it right" for a while now. This article should give you a brief overview of the system we will have in place, and some changes being made today.
Our goals with the server economy are:
- In-game prices should reflect real life prices
- People should not get rich quick
- Grinding shouldn't give players major advantage
- Money is a tool to
Hey everyone. As some of you know, we hold regular meetings with supporters and staff where we discuss the current state of development, and any other initiatives taking place before launch. Moving forward we'll be sharing updates from these meetings as blog posts afterwards.
Development update
The Staff Team as a whole is focused on finding as many bugs as possible, and the Development Team is committed to solving them as quickly as they can. The more we do this, the closer we
Hello all,
As we bid farewell to a great November, filled with incredible updates, it's time to dive into festive season, welcome to December's Update! We will be going over a multitude of topics, from development highlights to IFM enhancements, Companies' updates, and the latest from our Events Staff. There's a lot in store.
Modding Team
The modding team is working to bring more mods to he server, whether it's clothes, vehicles, or anything else from a modding perspective. If
Hello everyone,
Welcome to the December Community Update. We're entering the last month of a year that has overall been a very good one for LS-RP. The return of SA-MP gave our community a much needed breath of fresh air, and it allowed us some time to step back and reflect on what we really want to do next. It's not quite the time to look back yet so I'll save all of that for the End Of Year update, but this year we decided to make it easier than ever to look back — we'll be doing a
Hello everyone,
As we enter December (already?? time flies when you're having fun), I'm eager to share some of the development and general progress updates. The last few weeks were once again very productive and even though there's still a lot of work and polish to be done, we're inching closer to an MVP every day.
One of the major achievements over the last two months was that we were able to put together a final list of features for release, including detailed blueprint
Hey all,
Today I'm happy to showcase to you guys how far along we've came with our damage system which is just about complete. It's been really fun testing and we can't wait for you guys to hop in game soon and experience it yourself. Check out this video by @Xanakin to see more about it:
We really brainstormed how to handle damages and different type of weapons and I think we came out with a pretty solid system. We currently have more than 60 custom inve
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