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October 2024 Staff Update

Happy spooky season to all my spooky fellows! This staff update isn't going to be big as we're currently testing a game update and I don't want to take away from the big update post that we're going to be doing for the game update! I do have some cool news for this update though to share with you   Illegal Faction Team updates I am happy to say that @Flip has been added to the Illegal Faction Team Council! Flip has been with LS-RP for a long long time and it's honestly a big de

ImperiumXVII

ImperiumXVII in General

Major Update 1.7

Hello and welcome to another Sunday, I hope you're all doing well. This major update features some stuff for everyone and unfortunately doesn't feature everything we wanted to do, but that's what minor updates are for, right?   Here's the changelog: - Added armoured car transports and robberies - Added business types that will buy certain expensive items for a cut (pawn shops) - Added the ability to clean cash that was stolen from an armoured car in certain pawn shops for a roughly

LS-RP January Community Update - 1.8.0 Major Feature Deployment

Hi everyone, As we progress towards the highly anticipated new year the LSRP Leadership team has been diligently working to refine and enhance our server operations. In our pursuit of efficiency and improved user experience, we've decided to combine certain sub-teams where their functions naturally intersect.   Staff Update Congratulations to our newly promoted staff members that was promoted throughout December.   Junior Admin -> Game Admin Izumi bobster

What's Been Going on in SA-MP LS-RP?

Premium members have had access to the SA-MP LS-RP server for a few days now, and I'm sure some of you have been wondering what exactly has been going on in the server so far, in this community update we will give an analysis of both the player and staff perspectives of how the pre-launch has gone so far!   The Player Perspective: Our premium players have been active on the server, with a steady player base between 40-50 each day at peak hours. There has been activity at all ho

ROZE

ROZE in Community Updates

SA-MP Game Update 13.3.8

Happy Saturday, we have a SA-MP gamemode update! We will be updating today to 13.3.8 and will be introducing the following:   - Adds new logging method - Adds /closedoor as an opposite to /opendoor - Adds hearing gunshots outside a property from inside - Adds correct penal code to the MDC - Adds new LSPD skin mods - Changes max houses from 4000 to 5000 - Changes LSFD /duty to no longer give armour - Fixes grams changing to milliliters when doing /pad - Fixes businesses showing in /tpda t

ImperiumXVII

ImperiumXVII in General

SA-MP Game Update 13.3.9

Hello!! It's Sunday again so we're here with another game update! This one doesn't add a whole lot in the way of script features but is more focused on QOL and bug fixes.   - Added 200% booster to exp gain in happy hours between 7pm and 11pm - Adds beginning of drug paraphernalia furniture items (glass bongs) - Adds more detailed logging around player damages - Adds the ability to /leavegun a camera - Adds current entrance fee to business info printout for restaurants - Fixes a server cr

ImperiumXVII

ImperiumXVII in General

SA-MP Game Update 13.3.16

Here we have a myriad of bug fixes, a few cool new features that I'm sure everyone will love, and a nice new version number to go with it 🙂 Here is the changelog   Adds vocal range adjustments based on vehicle window & door state Adds ~700 new furniture textures Adds 15 furniture material slots instead of 5 Adds highlighting of used furniture material slots Adds extra hours (0800-1300) to happy hour timeframe Adds the location of parked vehicles in the /v get menu Adds various m

ImperiumXVII

ImperiumXVII in General

SA-MP Game Update 13.3.17

This game update is a mix and match of minor features, some balanacing (like PD/SD/DCR only getting 2 taser bullets before having to "reload" instead of 150), some QOL furnishing features, and a new feature for the mechanic job - extinguishing car fires! Gone are the days where you need to report for an admin to unlock a door in your complex after a server restart as now all tenants have access to unlock the main door!   Tractors have been added for the aspiring country folk among us (

ImperiumXVII

ImperiumXVII in General

Development & Meeting Update

Hey everyone. As some of you know, we hold regular meetings with supporters and staff where we discuss the current state of development, and any other initiatives taking place before launch. Moving forward we'll be sharing updates from these meetings as blog posts afterwards.   Development update The Staff Team as a whole is focused on finding as many bugs as possible, and the Development Team is committed to solving them as quickly as they can. The more we do this, the closer we

Sal

Sal in General

Community Meeting: 4th June

Hey y'all, It's time for another update from our Community Meeting - thanks to everyone who came along to attend earlier this evening.   Although it was slightly shorter than usual it did give us a chance to chat through a few more community questions than we usually would. For those of you who missed it, here are the basics: Development Update There are no more critical bugs nor release-blocking bugs remaining We have entered 'code freeze' stage and are beg

Sal

Sal in Community Updates

Community Meeting: 11th June

Hey everyone, another big community meeting update for you all.   We covered a hell of a lot this week but mainly Q+As from players - if you didn't get your question answered be sure to come along to next week's meeting. In the meantime here's a rundown of what we went over this week:   Sub-team Activities - The Modding Team has been working primarily on animations this week, but the overall plan is to have many more hairs/clothes available after launch. - The Mappi

Sal

Sal in Community Updates

Spike Strips

Hello,   As promised, we're adding spike strips to the game today. They can be placed by any members of law enforcement with appropriate permissions and are collision-based, which means only the tire that actually goes over the spike strip will be popped. You can use /spikestrip (/ss) with an optional parameter to choose a model of spike strip you wish to use. There are currently 4 models available of varying sizes.   Additionally as a QOL update you can now press 1-9 keys wh

Minor Update 1.5.2

Good morning gang!! Not much filler to add to this one, just that we're working on some stuff... As you may have seen in #snippets, the prison overhaul is full steam ahead - the more specific details haven't been fully ironed out yet, but we're looking at effectively capping prison time to 4 hours/240 minutes (down from 15 hours/900 minutes) and bringing sentences up to be measured in hours and days. The way this will work is as follows:   You are arrested You get prisoned fo

LS-RP Christmas Giveaway '24

Hello everyone,   holidays are well underway & I hope you managed to spend time with the ones close to you, whether you celebrate or not. As announced in our December Update, we're running a giveaway this month as a token of appreciation and means to give back to our community. While I've plenty of interesting and exciting updates to share with you, I'll save those for the end of year update and focus solely on the giveaway today, so you can return to indulging in gluttony, or perh

Mmartin

Mmartin in General

Minor Update 1.4.1

Hello again from another update post! First off, some colours have changed! To better help you distinguish who is responsible for what, we have changed some of our staff rank colours. This will help players, and staff, figure out who to approach for their problem.   For example, management has been changed to orange (the colour of the R in the LSRP logo) to separate them from Lead Admins and Senior Lead Admins as the former generally does not perform basic administratrion like

ImperiumXVII

ImperiumXVII in Development Updates

SA-MP Game Update 13.3.19

Hiya folks, this one is more of a quick Quality of Life update while we're hard at work on other features that we think you'll love, so don't expect anything big this time around! Notably however the taxi system was revamped to allow more "part time Uber"-style taxis, meaning people can go on taxi duty in their personal cars, even if they already have a job and a side job, and pick up calls for cash whenever they have a spare 10 minutes.   - Adds new modernised taxi system - Changed ta

ImperiumXVII

ImperiumXVII in General

Weapon and Drug Schemes

Hi all,   As most of you are aware, the Faction Team has been working hard on establishing the core illegal script systems along with guidelines and rules surrounding illegal roleplay.   This blog post will provide an update on what the Faction Team has been working on, along with how the illegal roleplay scene will play out when we launch the server.   Faction Tier System The Faction Team has re-developed the faction tier system and this will provide factions with speci

Baker

Baker in General

Minor Update 1.3.2

Hello,   We're back with yet another long awaited feature. As I advised on yesterday's post, we're adding Roadblocks to the game. All the legal factions were asked to provide a list of roadblocks they'd like to use and we added them to the system. The feature is available for GOV, PD, SD, FD and the events team for the time being. We plan to make it available to companies where it makes sense as well, for example construction companies. Spike strips aren't a part of this update but it'

May 2025 Community Update

Hey All,   Hope everyone is well, we don't have a lot to report on this month. So we'll get right into it below:     Illegal Faction Team Update Throughout this month, the Illegal Faction Council have been heavily monitoring factions for stockpiling, official and unofficial. There's been a recent update in which IFC and Lead Admins can now easily track weapons as they move through the server which has been of great help in combatting the issue. We'd like to thank th

Faction Updates, New Developers, Progress

Hey all,   Yet another week has gone by and we're excited to share our progress. There's been a lot done behind the scenes, so if you're a fan of fancy visuals this one might not be for you but they're very important updates nonetheless.   Development You've probably already seen the major feature preview of Radio Systems of the week. What the video doesn't highlight as much is the progress on the backend of our inventory system. We've completed scripting interactive ite

Mmartin

Mmartin in General

November Community Update

Hello, everyone,   We're excited to share another announcement, this time focusing on everything related to our great community! It's exciting and we hope you are enjoying the more frequent announcement updates. Where We Currently Stand   We deeply appreciate the loyalty and dedication of our players who have stood by us during this journey. Your commitment is what keeps us motivated to make LSRP the best it can be. We're actively working on initiatives to reward and recogn

Dos Santos

Dos Santos in Community Updates

Stability & Updates!

Hello,   I'm happy to say that after a rocky first few days, our game server is now stable. If you were facing connection issues before, you should be able to log in game now. If you experience crashes after loading the game, this may be due to your mods or other issues we haven't properly diagnosed yet that affect a very small % of the playerbase. For the majority however, you're good to go in-game! If you're unsure how to, check out our How To Play step by step tutorial.  

Mmartin

Mmartin in Community Updates

February 2025 Staff Update

Hi All   Hope everyone had a good starting month to the year 2025, we've not much to report on this month since a lot of our efforts have been going into the well awaited 14.0 SA-MP Feature update that was deployed yesterday, you can find out more about that here:     Illegal Faction Team updates We've a small update from our Illegal Faction Team Council;   As per the new illegal faction team regulations all new (or recently re-opened) factions are oblige

Minor Update 1.3.4

Hello,   We have been hard at work this week finding areas of the script that we have lacked attention in and have been making some general fixes and tweaks to better improve your experience. There is not much fanfare around this update as there is no specific feature - maybe the ability to tow vehicles using a flatbed!   The changelog for today's patch is:   - Added the ability to start a conversation in your phone by using a contact's name rather than their number -

Update 1.4 Hotfix 1

Good afternoon, this one's just a quick hotfix to address some issues discovered since the last update, so there won't be much to talk about on this one. I do have some previews later though!   - Fixes an issue where company owners would not load for doors and gates - Fixes an issue where companies could be awarded $∞ - Increases mechanic garage profit margin from 15% to 35% - Adds a way for the prison faction to see when prisoners log ingame and are released - Adds a command for players
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