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Showing content with the highest reputation on 08/25/2023 in all areas
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And why should we believe you, considering you already let the community down with many broken promises followed by a script that missed many basic features you'd expect after 2 years of development? If you want people to actually believe you this time, you come with solid work that shows you're still willing to contribute, or hand the development over to someone that's way more passionate. "Our team is burnt out" is not a fucking excuse. You wanna save the ship? Start by making sure people can actually roleplay (especially legal factions) and give us the scripts LSRPV was supposed to have from the start. Stop coming with the "Week 69" "Week Y" plans that are obviously going to get missed.4 points
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Hey everyone, The last dozen or so posts we've made have been more or less pragmatic, to inform everyone about updates & what to expect next. It's been a while since I made a post about the server and its direction in general. I want to open a honest dialogue about where the server currently stands, and how we can move onwards and upwards from here. There's no sugar coating it — we're in a tough position right now, from multiple angles. The player base has been stable for quite a while, but took a major hit in the recent week or two. We had a day and a half of downtime recently caused by network issues and a DDOS attack, and after bringing the server back up we're seeing peak numbers that are lower than we had during the premium only pre-release. Saying it's sub optimal is putting it mildly. I will do my best to avoid any excuses and focus on facts, problems and solutions. If you ask ten people, you'll get ten reasons why the player base has declined. I'll dive into details of some of the issues we currently face. We've solutions for some of those problems, but I'd like to extend the discussion of how to handle some of these issues to you, the community, as well. Failure to manage expectations I feel that one of the issues we had from the beginning was our failure to manage the expectations. Handful of us worked on the gamemode for roughly two years, in the spare time we had when we felt like it and weren't working or otherwise busy. The aim from the beginning was to create a barebones MVP, which we could then expand on. I feel that I failed to communicate that, and as a result of that, a lot of the community expected us to be an equal competitor from day one. This led to a massive spike in interest initially, with the player base dwindling over time once more people realized that the experience we offer isn't as complete as they might need. Other players seeing the decline in player base could be another contributing factor to further decline. I feel like there isn't a simple solution for mismanaged expectations after the fact. I will use this as a much needed learning experience. Development not keeping up Another major contributor to the decline in morale and by proxy in player base is the way development progressed after release. We simply aren't doing enough to measure up. Initially, our main focus was on ensuring stability of the server and fixing critical issues post-release. We got some much-requested features out, but we haven't had more than a handful of completely new features come out since release. That's a major problem. With only a few exceptions (big shout out to Imperium, who has been carrying the team for the past month or so), the majority of our Development Team either became increasingly busy with work after release, or simply burned out. This was my case as well, as I started a new job in May and had to do a lot of adjusting and some travel; the time I had left was mostly spent on maintenance, handling technical issues, legal/biz aspect and managing the server as a whole. The timing was unfortunate, because we all knew that the real work begins post-launch to make sure the needs of our community are met. While some aspects of this can't be affected by me, I still came short — I failed to keep the development team motivated and to make sure people don't burn out. This, in the end, lead to some promises left behind, which is something I really wanted to leave in the SA-MP era. Unfortunate. There's several solutions that can be applied here. We'll be once again taking in more developers in the coming days to help us with the amount of work that needs to be done. I'll also look for a way to offload my work with managing the system infrastructure, so even fewer things are reliant solely on me and can be handled by another developer as well. Leadership & Communication I feel that a significant chunk of us in the core team (leadership, team leads and devs) switched to a coasting mode too quickly. We got comfortable and complacent. I believe that motivation and strength comes from top to bottom, and we as the leadership must do better to innovate, push forward, show face and communicate everything with the community. This became harder in the recent weeks and there's no other way about it, we simply must do better. Of course the list above isn't exhaustive. We're aware of the frequent shootouts, abundance of weapons in the server, frequent shootouts, jobs becoming stale, etcetera. We put together a two-week plan of action of things we'd like to accomplish. I'll share it with you, but please take it with a grain of salt as it may change and some things may be added, or taken out. Immediate (today/tomorrow) - Communicate the current state of the server (this post) - Add more developers to the team - Reach out to player-owned companies and factions to make sure they've everything they need - Reach out to admins regarding long report times, and not answering difficult reports Week 1 - Fix vehicle loan payments, and transfervehicle after paying off loan - Ability to "trade in" a leased vehicle, with the ability to get a % of your principal back - Add more clothing mods - Make Horsepower affect vehicle performance - Level requirement for equipping a weapon (across all characters) to curb DM - Add interior presets & interior change - Add separate group for /setprop access, so property reports aren't reliant on Leads - Adjust mechanic / vehicle part prices (wheels, etc) Week 2 - Some gambling script (even if just slots, lotto or blackjack) - Graffiti - Add more vehicles, whether existing GTA ones to pdm, or modded - More trucking routes - Investment into marketing - Schedule another community meeting To reiterate, we probably won't be able to do all of these, but these are some of the things we've identified need immediate attention. Despite the admittedly grim situation with the player base right now, I believe we can turn things around. The entire situation is very humbling and has been a big reality check and a learning experience for me. We've a lot going for us — we've a great staff team, a lot of knowledgeable and dedicated folk on our side, other major servers providing us assistance whenever we need it. But most importantly, we've fostered an awesome community which is what I focus on when it's time to push forward no matter what. I'm sorry I let some of you down, it hurts especially because I know a lot of people really believe in the project and want it to do well. This is where I'll turn the post towards you. If you're good at something and want to use your skill to help us make the server better, please reach out. If you've opinions you want to share, please do so below. I welcome opinions of anyone with the best interest of the server at heart. Martin3 points
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I think a big part of the issue in regards to the playerbase are these shock changes that come out of nowhere but have massive impact to people's experience. To list a couple, trucking was suddenly completely nerfed, then it was reverted, then another update which left it in a state it should've been originally. Another was the PF gun prices. Why would raising the prices 10x ever be a good idea? Even as a short term fix, it was ridiculous. It isn't even about the short term affects these changes have, but how they were so obviously the wrong decision to make and these types of decisions are made time and time again. And this is proven when the player count is noticeably affected when these sorts of changes are made. And that's a common theme, there's aspects of the script which make you think, or rather know, there hasn't been much forward thinking put into them or have been entirely glossed over. I remember one community meeting someone asked if you can sell a car once the loan is paid off, nobody knew. Considering how GTA servers are played, that is such a crucial thing to not only implement, but even know if it is implemented or not. It all just screams incompetence and poor management. The gambling scripts would be well received. A weekly lotto could bring a bit more excitement to the server. I'm picturing a lotto ticket item purchasable from 24/7s and the winner is picked automatically and announced, the money sent straight to their bank account. Blackjack would be a really good addition too. Poker would be great but could take a while to implement, nevertheless I think this and blackjack should be prioritised as it would make the gambling scene a lot more viable, as right now it's painful to use /rnumber and /dice and so on. Gambling is one of the things which tends to blur the worlds of legal and illegal RP as well which is why I think it's such an important thing for the server. The vehicle changes sound good, but it feels like there needs to be a bigger overhaul for how all this works. There's no way to preview the changes you're making to the car, and the mechanic controls it all. Instead the customer should be able to configure what they want done to their car, actually see it previewed on their vehicle, and then submit a request to the garage. The mechanic working for the garage can then accept this request and begin performing the roleplay for the job. To add on to this, more visual mods should be added like bumpers, side skirts, exhausts, wheel colours, etc. Performance mods should be added as well, but I think visual mods should be prioritised over them for now. On a similar note, add the ability to spawn in multiple vehicles at once. And why is /v setpark even a thing? Just make it /v park and you can park anywhere. I've also made a pretty lengthy suggestion here which would add a lot more depth to vehicles on the server and boost the second hand car market. It could be a bit overkill and a money sink for where the server and the economy is right now, but it is quite modular and could be implemented in phases. The furniture system, while already pretty good to be fair, is missing some key features which would make mapping much more user friendly. The ability to copy the location and rotation of one object and apply it to another would be very beneficial. It also seems like if objects do not face north, then using the static movement doesn't actually work, say if the object is facing north east, pressing up will move it towards north, and not north east, which is incredibly frustrating and makes mapping so much more time consuming when trying to line up walls and so on. What should take a couple seconds max can end up taking 30s - 1m, which when applied to a whole project, is substantial. Add more furniture items too. Having to retype /furniture and navigate through the furniture screen after performing certain actions wastes a lot of time too. If these things could be sorted then mapping would be so much faster. There also seems to be a lot of hand holding on the server which can slow things down. Why an admin needs to set the spawn point for the interior is beyond me. Players are given the freedom to map custom interiors but not choose where players spawn within those custom interiors? I don't even know what the reasoning would be for this, it seems like a pointless restriction. If someone is going to abuse it, police it when it is noticed, don't gatekeep the functionality for the entire playerbase just in case someone abuses it. Similarily selecting different interiors for your properties. This could be something that is done via the UCP and removes work for the admin team. Again, if an unsuitable interior is selected, that should be reported and dealt with accordingly, but put some trust into the playebase that 99% of people will pick appropriate interiors. On a similar note, custom interiors should have to match the exterior of the buildings. There seems to be a lot of interiors that are much bigger than the exteriors or have a completely different layour / footprint which does seem a bit cheaty. I think the gun and drug schemes could be changed massively. As @memooh mentioned, gun parts should be able to be bought on the darknet and you can assemble these to make a gun, this would also give illegal roleplayers more things to trade. Serial numbers on PF guns should be able to be filed off. Similarily PF guns should be a lot harder to acquire (but not more expensive). Make the process more time consuming (even if artificially inflated), require a test of sorts, some roleplay IG with a licensing official (an interview, check of the player's home to make sure the gun can be stored appropriately, etc). As for the drug schemes, you could add the ability to buy items and create drugs from them. Get seeds from the darknet and grow weed which takes time, requiring you to water the plants and so on. Other drugs like meth, all the chemicals could be bought which need to be combined in a series of actions to result in the end product. These seeds / chemicals can also be traded as well then. You get the idea. This doesn't need to replace straight up buying the drugs or guns, but go alongside it (and be cheaper). Another thing to keep in mind is software development takes time. Ideas are all good and well but they take a lot of effort and time to implement, so players can't expect the world immediately. Even these barebones features we are missing, don't expect those to come in a week or two. If people want to see the server grow and succeed, try to look past some of the downfalls for now and enjoy the server for what it is. You can still have a good time on the server if you seek this out. My faction The Road Slayers Motorcycle Club and I even struggle with this sometimes when thinking is it even worth hopping IG when we see the playerbase around 40 - 60, but then we do and open one of our businesses or host an event like our recent car show and end up having a great turn out and it motivates us to play more. It has to be said that the community here does feel a lot better considering the player count and people are more open to roleplaying with people, so just keep doing that, give the script time to mature and the playerbase and playing experience will no doubt improve.3 points
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I roleplayed almost daily with one week off since the server launched, and after playing SAMP longer than I care to admit V actually got me excited to roleplay again. Frankly, I didn't mind the low player base or bare-bones script because I saw initiative and activity from the staff (which was lacking toward the end of SAMP. Let's be honest). I always view servers, factions, characters, et cetera as long-term projects. However, what drove me off about a week or a week and a half ago was seeing behind-the-scenes on the Economy Team after which I took some time to analyze. Pardon my bluntness but I think the economy is neither realistic nor has a long-term future. The fundamentals are extremely poor, and the system is designed to hurt new players and benefit players in legal factions or part of the companies/businesses/factions scheme. A key issue in SAMP was inflation, and LSRPV has already printed millions upon millions into the economy while new players struggle with basics for their roleplay. When I raised my concerns (having literally studied economics and finance in real life, and designed game economies in the past) I encountered non-explanations and got kicked from the Economy Team because ''it wasn't ready for public'' despite being invited as non-staff in the first place. I wasn't invited back (I was told I would) and I saw no interest shown in my economic feedback. I hope I will be proven wrong but nothing that I witnessed from the economy team indicates they actually understand economics, which means that there are going to be fundamentally similar issues to what SAMP faced only different methods. Personally, as I have roleplayed in LSRP since 2007, as other servers in SAMP and MTA, right now LSRP has no competitive advantage. When I log in I don't feel as if there's anything new. If I'm completely honest, I don't even see many issues from SAMP solved or improved upon. At this point, you're only going to maintain nostalgic players loyal to the LSRP brand.3 points
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Donated to the server. Server launched. I got the wrong euro to credit conversion rate. I submitted a ticket on the 12th of June. Here we are, more than two months later, my ticket remains unanswered. If you can’t get simple things right, what good is this post?3 points
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Not a good thing to say to the community given the situation you guys currently find yourselves in.2 points
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Fix the basic game system, how things go along, and WHO you set in-charge of things going along, you'll notice a significant improvement. Make amends in your development teams, make sure they are always motivated and up to new scripts to work on. Monthly check up on factions, make faction feedbacks and polls to address them with the factions' leaderships. Find the reasons players get demotivated and simply leave everything behind to move to a different community, is it because of the basic scripts causing the boredom, or another player that ruined the fantasy? You tell us. All of these issues must be addressed first before making promises to the future. Fix this shit.2 points
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This was my fault, my mindset behind it was to make cypress logistics earn less money so then people are more forced into the ideal world of working for player owned trucking companies to provide more roleplay, rather than the typical scripted job element I didn't think of the implications it had towards the other community members. It was then reverted. Hold my hands up to that.2 points
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My feedback to Dos-Santos also for what it's worth as he is the ONLY one that is making a difference. I can only speak for myself and findings but currently your running of the business section is exemplary, the auto reimbursement has been tied down to a fine knot and working well in my business it's not too much and it's not too little, you have given us as business owners all the tools needed and support to make it work, so far from what I have seen there has been no failings specifically in business. What is letting business down is the external factors that are effecting the entire server and it's dwindling player base, last night I logged on at peak time and there was 55 players on, I opened and didn't have single person walk through my doors, and I have seen this with other business openings even for a bar I've walked in and there has been 3 people. I know you are NOT responsible for this but it all leads back to the same problems, one of the major contributors is the Faction team who are the complete polar opposite to you in terms of how things are running they are failing horribly with no repercussions, unlike in the Business discord any suggestions and comments are met with open mindedness and constructive conversation, in the FT it's met with childish and gang mentality style conversation, I got kicked out of the FT team discord for pointing out that the lead FT can't even string a sentence together in English and talks to the community like he is IC it was a perfectly fair criticism as it was true. This was all lead up to by members trying to offer constructive criticism of the failings of that team and why the server is pretty much cops and robbers, Foco TDM 24/7. The server was flooded with cheap guns and drugs which mean nothing to anyone now, poor RPers are met with little to no resistance I've reported several DMs and the players are still roaming with as little as a verbal warning, another example there was a weapons hacker on the server two nights ago and he was finally banned after being warned three times.... He should have been banned first, if not second at the earliest. Apologies for the length of this feedback but I believe those external factors are the single reason for any failings, my other issue which again comes from leads in general but heavily focused towards the FT is they all have vested interests in street gangs that is ALL they are interested in to the point where Mitcholodo himself in the Discord intimated that 'the only type of illegal rp is street gang rp' which is absolutely ridiculous. Unlike other communities when they start and the staff team help build the community up with engagement I.e. helping with businesses by as little as visiting them, at a push having an alt to help run them even if it's a short term whilst the community builds. I have had advertisements up for over a fortnight for staff and nobody is interested, i've seen in other communities if you are encouraging good RP the staff will lend a hand whilst the community builds, you don't see this here because they are all in Davis doing exactly the same thing rather than putting the community interest first it's their own which is bizarre because it will result in them being the only people stood in Davis. The good RPers in this server are trying their best, a great example is the good chaps who are heavily invested in the servers GOV they are trying to hard to deal with some of these problems IC a good example is the LS Splash events which I was lucky enough to get the catering for as Sushi Dai's that event should have had at least 20% of the PB online at the time turn up maybe more there was 150 players online and 12-15 people turned up, next to NO staff / Admins / Leads turned up ICly to those events because it 'doesn't match the street gang rp appeal' it's a huge problem it's effecting all levels of RP especially business because there is just no interest there because it doesn't involve the following, guns, drugs or ending up in prison, a shoot out or calling each other the N word. I fully appreciate you was looking for feedback in regards to script support, what you can do specifically and i'm sure I could offer some of that but if the issues i've highlighted aren't addressed there won't be any decent players left to write scripts for truly believe that unfortunately. Reduce /cad spam it's horrible lines and lines of green text in between RP, when business owners call it '/cad wars' highlights a problem in itself.2 points
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A proper GPS system would be nice to be honest, its hard for me to sometimes locate areas and I am new to GTA V Roleplay systems so I am totally unaware of streets and areas so its hard to navigate my way through the streets of V map.2 points
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As someone who has been part of the community for years and played rival servers, I think LSRPs script is so CLEAN. The MDC and UI of the server is very well done and clearly the time and care has been placed into that. The biggest issue is missing features, which is something to be expected but I left the FD recently because there's not even a fire script. What the server needs is more attention to the parts that matter, every person wants to have cool things to do, that's why the lawn job got so much interest. Give the LSFD Fires, the gangs graffities, police more ANPR speed traps, radar guns, give the government the ability to interact with the city (Takedown lampposts etc). Give players more jobs that are varied, and more customization. The support for businesses is great so far and glad to see that part so open.2 points
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Personaggi & Fazioni! Se ti va, scrivi all'interno di questo topic il nome dei tuoi personaggi e di cosa ti occupi in particolare modo o della fazione di cui fai parte. Potrai usare successivamente il topic "Discussioni Generali" per chiedere pareri riguardo la permanenza all'interno di una determinata fazione / il processo di reclutamento e simili. LOS SANTOS POLICE DEPARTMENT Gus Ayala Ayanda Thompson Manuel Caldera Michael Wilber Martin Ordonez Julian Winters LOS SANTOS SHERIFF'S DEPARTMENT Damian Acosta Naomi Tazawa Beverly Holton Deshawn Crawford LOS SANTOS FIRE DEPARTMENT LOS SANTOS GOVERNMENT TWISTED HENCHMEN MC Joel Velcoro - Patched Brandon Lant - Prospect SOUTHSIDE NUEVE FLATS 13 Rafael Calzada - Local Cody Alaya - Local BELLOMO CRIME FAMILY Walter Palermo - Bellomo Associate Francis Romanazzi - Bellomo Associate Paul Abbruciato - Bellomo Outsider Dylan Ottaviani - Bellomo Outsider HOMELESS Tyrell Jenkins Stanley Graffio CIVILI Wesley Newman - Daytona Group Constructions1 point
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Tbh just bring back samp lsrp nb tryna play this rage shit we got world for that1 point
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The saying goes, "It isn't over until the fat lady sings." We understand that it's challenging for you all to manage everything simultaneously, and there's a multitude of tasks to improve. However, progress takes time, dedication, and patience. Ultimately, hope is the only thing we possess. Keep your spirits up, everyone. Things will improve soon. Thank you for also including us players in the conversation and keeping us informed. Personally, I've submitted my application as a developer and I'm hopeful it can contribute. Additionally, I'd like to suggest a minor adjustment concerning the UCP. Perhaps consider lowering the passing score by 1-3p, so it's not necessary to achieve a near-perfect score like 34/35 or 35/35, or whatever the current requirement is.1 point
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Big no for me. I guarantee you if developers were more frequent with the updates, I.e one or two small ones every week and one or two major updates a month, then people would flock back to LSRP purely for nostalgia, because the server wasn’t great because of SAMP, the community made it great.1 point
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Hi honeyburger, I apologise that your ticket has been open for such a long period of time, please send me a message on Discord, or the forums & I’ll make sure it’s escalated for you.1 point
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Well ls rp will have to become one of the first text based on gta 6!!! Samp is dead and it sucks because it's too old. No one played at the end of ls rp samp. And no one would play it today.1 point
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I'll say one thing that I've shared to other members on the community as well. Invest in Marketing. Most of us joined LS-RP in the first place because we've seen it on youtube or been told by friends. Pay RAGEMP youtubers to post videos / posts on instagram. The playerbase will definetly have an incline as some people will like it. We need to share the server with people who were never on samp. These are my two cents. I care and love the LSRP project and I wish I could help more than I already do.1 point
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Brutal honesty, but important honesty. There are much things left to do for a good quality time on the server and I still am optimistic that LS-RP will do it in future.1 point
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As someone who's been playing on and off again this server needs a lot of work and that's including balancing the car prices, more content and more incentives to roleplay.1 point
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It's good to hear from you Martin, I'm pretty sure everyone is thankful for your efforts, after all we are humans. I invested so much time into the server back in SAMP and now . Id love to see the server thrive like back in SAMP. The things I want is more solo content, more jobs legal and illegal, black market, scenario scheme for solo and quick response to reports and other appeals that need admins to progress.1 point
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Greetings, Staff Try to survive the attacks from ddos and other ways if you can, after that keep up work with your plans, my honestly think. Everyone who liked organizated and truly hard and interest RP will support your work without denying it. ❤️ for all !1 point
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Welp, you can't fix problems without admitting they're there so this is a great post. LSRP has been around a long time and these aren't the first problems out of the hundreds if not thousands of ups and downs LSRP has had for a total upwards of 10 years. Its a trial and error deal. You guys are doing really good as you go, and I think LSRP is headed back to it's pro character development attitude. Good job addressing current issues and keep providing a great canvas for great RP because thats what all players deserve and what all staffs and developers deserve to take credit for. Focus on realism and character development. If people are DDossing this server its because we're doing something right. You got our support!1 point
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Props to Imperium for all the work he's put in as recently his efforts have contributed massively towards improving user experience. Although there has been some OOC run ins with Nature, he has been great on supporting illegal factions through reports IG and on the forums. But, I notice a lot of bad chatter about gang RP and how many guns are in the server, causing a lot of neglect towards illegal factions right now. There is very limited script pushed towards illegal factions, with drugs barely ever being brought by anyone as I believe they offer no benefit right now and also guns seem to have become more scarce meaning it's very hard to make money illegally right now with the state of the script. A few weeks ago, I saw a lot of active factions on their blocks, now it seems very hard to interact with other factions. This doesn't just include making money illegally as there are also very limited ways of making money legally as well. Another addition already mentioned, is graffiti. This is a massive miss right now, as tagging up walls on opposing factions blocks was a major part of RP back on SA-MP and I hope to see this come back soon, along with more features toward illegal RP as a lot of the chatter right now is based on businesses and legal factions such as SD and FD. Appreciate the honesty from you though, Martin. I hope to see the server get to the state we all know it can achieve.1 point
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I hope you are able to keep up to most of those promises, otherwise this post will end up just being this:1 point
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I sent this to Dos Santos as per his request for company feedback, but I'll also leave it here. As someone who just started a company, the biggest problem that I, and many of the other who've recently had their companies accepted, have been facing is mapping. Mapping is incredibly time consuming and the current system is very abysmal and barebones. On top of that, finding a mapper is increasingly difficult. The only active, reliable mapper is Natasha Valentine who is backlogged for weeks with requests. My suggestion is a two-parter. The first part is to upgrade the furniture UI. A few examples of this would be: Allowing for duplication of an object in any direction to avoid having to manually spawn, place and align each floor/wall piece. Allowing flight/noclipping during furnishing. Continuous furnishing. For example, not removing you from the furniture menu every time you save an object. Provide picture previews for objects and furniture in the menu. Allow stacking, which would work the same as duplication except it would connect two different objects. The ability to freeze moving objects. i.e moving lights, rustling leaves and vines. I am by no means a developer so the technical limitations to these are lost on me but having even some of them would GREATLY improve the furnishing experience. The second part would be to create a dedicated staff team for mapping. Since the money used to pay mappers is already reimbursed by staff, I think it would be beneficial to have a team that can be applied for that would basically put you on call for mapping purposes. Instead of staff reimbursing the company owner, staff could just flat out pay members of said mapping team a set amount for the interior they're mapping. Differing amounts based on size, number of floors, number of rooms, etc. This would: Eliminate the drought of active mappers. Eliminate the need to apply and wait for reimbursement Eliminate unrealistic interiors, since the team would be held to a certain standard It would pump money into the economy which people seem to find difficult to come across. As I stated before, I'm still quite new to owning a company on this server but in the relatively short time that I've had one, this has been the biggest obstacle by a significant margin. Mapping in general is irritating, tiresome, time-consuming and inefficient. The need to map a business if you're no good at it can stall RP for weeks at a time while you try to get your business up and running. After having to apply for the business, apply for all the licenses, have a lead admin set up your company and business, you STILL need to pray to god that either you or someone you know personally is capable of mapping because if not, you're simply SOL until Natasha Valentine magically becomes available.1 point
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First off, thanks for your honesty. For the reaching out to companies / factions part. Who do we talk to / post this? And I'd love to help out more with the server. Making (news) posts for the main site, keeping up communications with the community. I've said this before and it still stands. Just reach out through Discord. Most hardcore LS-RP players will always support the server. We see the potential of the whole team and we're sure that the server will thrive again.1 point
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Respectfully talking, what is the roleplay you are talking about? Hanging at the bar until end of the shift then wait for another to open up? I've said it somewhere else too: im the type of roleplayer who only needs /me command, i use my imagination everytime i roleplay so the part about features n UIs really doesn't work with me nor does the rest you sent here. Tho im not the whole playerbase. I'm SOLO roleplaying since the ddossing or whatever network issues started and it can be fine for a day, then you need players. Gangs don't log in, you pretty much have nothing to do. You need players, not just "create your rp", means nothing... It's a fact. 150 players for me is fine because those we've had were actively roleplaying in the streets, server was feeling alive unlike that crap world with 10x times the users online.1 point
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OUT OF CHARACTER INFORMATION: The Hell Runners Motorcycle Club is an attempt to portray a realistic 1% MC, basing ourselves on existing real-life outlaw clubs from the United States. We welcome anybody, with experience in this field of roleplay or not, to join us! If you want to join our faction and have no idea on how to approach us, you can join the Discord server or let us know in a private message as we are more than happy to help you create a believable/realistic outlaw biker character. Discord Invite Link: https://discord.gg/g8b2fMAf3B1 point
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