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So, here we are again... The topic of Consequences has been approached from nearly every angle. It's time we discuss it from the perspective of realistic solutions. I ask that participants in this thread remain civil, because the staff has locked many such threads after only one vitriolic reply. I'd like to begin with a series of assumptions I am making about the state of how Criminal Justice works with Los Santos Roleplay. LSRP used to have a system of "days in prison" for offenses, circa 2011 and earlier. We changed to a system of "minutes in prison" around 2011 or 2012 because many players were spending their time primarily offline. This coincided with the creation of the DOC faction around 2011 or 2012, since Corrections was now a viable means of roleplay. Currently, we have a system whereby a person can go to prison on charges and sit there AFK or semi-AFK or use a laying animation in their jail cell bed until they're out. Seldom do people roleplay in Prison, and when they do they do so with no fear of consequences. Going to solitary is no true punishment, because it's just a place where they can AFK with no chance of anyone trying to roleplay with them. There is an incredibly unrealistic amount of felony crime happening in Los Santos. It has been quipped by many that such levels of crime would immediately lead to Martial Law, and it's hard to argue with that logic. People murder, rob, and deal drugs and all they really suffer is a type of OOC time-out in the State Prison while they edit the screenshots or video footage from their last gun fight or brawl. Rather than face the consequences of prison or jail, many players would simply prefer to turn and shoot at the police - even for minor offenses such as traffic stops. The server administration has permitted this to get out of hand, to the point where it has become status quo. The excuse people use constantly is "it's just a game", "I just want to enjoy the 2 hours of free time I have", and so on. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - What can be done? "Without Rules, we are nothing but animals." -Socrates "There are those men who say to repay evil with kindness. But I say, how then are we to repay kindness? Repay kindness with kindness, but repay evil with justice." -Kong Qiu Only with an understanding that there is a problem with the way criminal justice works on Los Santos Roleplay do we have even a shred of hope in fixing it. I have a four part proposal that I sincerely believe would fix a lot of the problems we are facing. First, change "minutes in prison" to "days in prison". This will incentivize roleplaying in prison because you cannot AFK for multiple days in a row... plus, that's boring. In my view, if you want to roleplay as a criminal that should also mean roleplaying in prison when you are inevitably caught. Of course, the alternative to roleplaying in prison is always be better at crimes and don't get caught. Second, add pleading to the jailing process. When a person is taken to jail by a law enforcement officer, the jailed player should be given an item in their inventory that states the charges. This is known in real life as the "rap sheet". It would allow the player to carry their sheet with them through the process, and to always know what they are charged with. Additionally, they should be shown the following two forms: (1) a rap sheet; (2) a pleading form. When a person pleads not guilty to at least one charge, they will receive indefinite imprisonment (time does not decrease for the charges they plead not guilty on). Additionally, the District Attorney's Office is notified via Discord that they must file the charges as a court case. If they don't file the charges within a few days, the person can notify the court and be released immediately. Third, add bail to the imprisonment process. If a person pleads not guilty, they will receive indefinite imprisonment until they win their court case. If they have pleaded not guilty to everything, and there are no charges that prevent bail, the person can bail out by paying the fee for the specific charge. In the example (left), the charge of First Degree Murder prevents bail so this person would not be able to bail out. However, most charges other than Rape, Murder, Terrorism, etc. will have a bail amount that is potentially very high. This serves as a "way out" for people who want to go back to their gang life immediately, or who sincerely believe they didn't commit the crime. If the person is found not guilty by the court, they will get this money back. Fourth, add life imprisonment after three convictions for felonies. If a person is a career criminal, they should face life imprisonment. Unless they are convicted of certain "no parole" offenses, they should be able to earn parole at the discretion of the DCR faction. For this, I am not saying if a person is taken to prison once with three felonies -- I am saying three separate times going to prison with felony charges, and either pleading or being found guilty of those felonies. This can be a pivotal moment in the character development of any illegal roleplayer, because it can have major effects on their gang. If the leader or multiple members of a street gang become "three strikes lifers" that might severely weaken the gang and open them up to attack by a rival. Why does this need to be done? One common response to these sorts of "ultra-realism" suggestions is "it's just a game", "I only have 2 hours per night to play, I don't want to waste time in prison"... Roleplaying is not just about the stories we want to tell with our characters. Instead, it is sometimes about the stories others tell with our characters or how all of our collective character stories fit into one larger "meta-story" of the whole LS-RP universe. If people are not willing to see their actions all the way through to the end, they shouldn't take those actions. If a person wants to roleplay a criminal, they must roleplay the whole life of crime and not just the parts they want to. Roleplaying as a criminal means facing that character facing the consequences of crime. Of course, people could still roleplay their characters having no fear and shooting at the cops but that is a separate issue to this one. This suggestion, instead, seeks to solve the problem of unrealistic amounts of crime. The Boyz n the Hood style of roleplay ought to have steep in-character consequences.4 points
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I will briefly comment on the economy since that's what I'm most interested in myself. The current economy is not fundamentally realistic. It's based on a circular flow of income model but it's not designed to keep money circulating in the economy; instead, it creates a lot of money and looks to remove money from circulation. A healthy economy requires the regulation of how much money is created and keeps most money circulating in the economy (while creating investment and non-investment resources to spend said money on so that players wouldn't have too much money with nothing to spend on). It simply gives the false idea of realism because it's more difficult to start out but there are many loopholes. Something that people who don't understand economics and game economy design is that a realistic economy = is (very) difficult to earn money. You can have a realistic economic model but ”adjust the ratios.” For example, think of income classes. Lower class - very poor Lower class Lower middle class Upper middle class Lower upper class Upper class Each income class ”denotes a level (in a game)” based on how much someone earns (based on what they do and what their contribution to the roleplay universe and in-game economy is) and each income class can afford certain investment and non-investment resources. If you were in the lower class - very poor, you would rely on social housing and the Department of Social Services checks. If you were upper class, you could afford the most expensive mansions and vehicles. Most all games that have an in-game economy revolve around a cost system. The cost system determines how easy or difficult it is to reach a certain level (of income), and what each level can afford. However, the trick is in regulating the money created (called the ”main indicators of the game,” meaning what is being rewarded with money. Usually, in roleplay, it's either (prolonged) activity e.g. paychecks and savings, or it's roleplay creation.) Once the money is created, the goal is to keep it circulating, not remove it from circulation. That's how you get a healthy economic system with limited inflation. Now, as I said, you can ”adjust the ratios” of how easy or difficult it is to reach a certain level. The upper middle class to upper class should be the most difficult to reach but the first three levels should require minimum effort. That would set all (new) players up at a comfortable level where they don't have to worry about money and can roleplay, but would need to put in extra work (through roleplay effort) to get higher. The easiest way to visualize this is by thinking of XP ratios for levels in an MMORPG. At the moment, you literally have players who can't afford the basics for their roleplay while there is a player who owns the Gentry Manor Hotel as a private residence (I don't know who), and there is major inflation not even a quarter into the server existence with millions being printed. My suggestion is this: Make the economy more transparent (good starters would be a Forbes-style top 10 richest list, a monthly inflation tracker based on how much money was/is on the server, and an income ladder. All 3 of these are public to everyone). It creates accountability for the economy team and players will be more inclined to provide feedback on the economy based on how content or uncontent they are with the results. Make it easier to start out for new players but make it more difficult to reach the upper levels of income classes. Involve non-staff in the economy team, and make economic discussions public to the player base so everyone can voice their opinion, and see how decisions are made.4 points
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Hey everyone, The last dozen or so posts we've made have been more or less pragmatic, to inform everyone about updates & what to expect next. It's been a while since I made a post about the server and its direction in general. I want to open a honest dialogue about where the server currently stands, and how we can move onwards and upwards from here. There's no sugar coating it — we're in a tough position right now, from multiple angles. The player base has been stable for quite a while, but took a major hit in the recent week or two. We had a day and a half of downtime recently caused by network issues and a DDOS attack, and after bringing the server back up we're seeing peak numbers that are lower than we had during the premium only pre-release. Saying it's sub optimal is putting it mildly. I will do my best to avoid any excuses and focus on facts, problems and solutions. If you ask ten people, you'll get ten reasons why the player base has declined. I'll dive into details of some of the issues we currently face. We've solutions for some of those problems, but I'd like to extend the discussion of how to handle some of these issues to you, the community, as well. Failure to manage expectations I feel that one of the issues we had from the beginning was our failure to manage the expectations. Handful of us worked on the gamemode for roughly two years, in the spare time we had when we felt like it and weren't working or otherwise busy. The aim from the beginning was to create a barebones MVP, which we could then expand on. I feel that I failed to communicate that, and as a result of that, a lot of the community expected us to be an equal competitor from day one. This led to a massive spike in interest initially, with the player base dwindling over time once more people realized that the experience we offer isn't as complete as they might need. Other players seeing the decline in player base could be another contributing factor to further decline. I feel like there isn't a simple solution for mismanaged expectations after the fact. I will use this as a much needed learning experience. Development not keeping up Another major contributor to the decline in morale and by proxy in player base is the way development progressed after release. We simply aren't doing enough to measure up. Initially, our main focus was on ensuring stability of the server and fixing critical issues post-release. We got some much-requested features out, but we haven't had more than a handful of completely new features come out since release. That's a major problem. With only a few exceptions (big shout out to Imperium, who has been carrying the team for the past month or so), the majority of our Development Team either became increasingly busy with work after release, or simply burned out. This was my case as well, as I started a new job in May and had to do a lot of adjusting and some travel; the time I had left was mostly spent on maintenance, handling technical issues, legal/biz aspect and managing the server as a whole. The timing was unfortunate, because we all knew that the real work begins post-launch to make sure the needs of our community are met. While some aspects of this can't be affected by me, I still came short — I failed to keep the development team motivated and to make sure people don't burn out. This, in the end, lead to some promises left behind, which is something I really wanted to leave in the SA-MP era. Unfortunate. There's several solutions that can be applied here. We'll be once again taking in more developers in the coming days to help us with the amount of work that needs to be done. I'll also look for a way to offload my work with managing the system infrastructure, so even fewer things are reliant solely on me and can be handled by another developer as well. Leadership & Communication I feel that a significant chunk of us in the core team (leadership, team leads and devs) switched to a coasting mode too quickly. We got comfortable and complacent. I believe that motivation and strength comes from top to bottom, and we as the leadership must do better to innovate, push forward, show face and communicate everything with the community. This became harder in the recent weeks and there's no other way about it, we simply must do better. Of course the list above isn't exhaustive. We're aware of the frequent shootouts, abundance of weapons in the server, frequent shootouts, jobs becoming stale, etcetera. We put together a two-week plan of action of things we'd like to accomplish. I'll share it with you, but please take it with a grain of salt as it may change and some things may be added, or taken out. Immediate (today/tomorrow) - Communicate the current state of the server (this post) - Add more developers to the team - Reach out to player-owned companies and factions to make sure they've everything they need - Reach out to admins regarding long report times, and not answering difficult reports Week 1 - Fix vehicle loan payments, and transfervehicle after paying off loan - Ability to "trade in" a leased vehicle, with the ability to get a % of your principal back - Add more clothing mods - Make Horsepower affect vehicle performance - Level requirement for equipping a weapon (across all characters) to curb DM - Add interior presets & interior change - Add separate group for /setprop access, so property reports aren't reliant on Leads - Adjust mechanic / vehicle part prices (wheels, etc) Week 2 - Some gambling script (even if just slots, lotto or blackjack) - Graffiti - Add more vehicles, whether existing GTA ones to pdm, or modded - More trucking routes - Investment into marketing - Schedule another community meeting To reiterate, we probably won't be able to do all of these, but these are some of the things we've identified need immediate attention. Despite the admittedly grim situation with the player base right now, I believe we can turn things around. The entire situation is very humbling and has been a big reality check and a learning experience for me. We've a lot going for us — we've a great staff team, a lot of knowledgeable and dedicated folk on our side, other major servers providing us assistance whenever we need it. But most importantly, we've fostered an awesome community which is what I focus on when it's time to push forward no matter what. I'm sorry I let some of you down, it hurts especially because I know a lot of people really believe in the project and want it to do well. This is where I'll turn the post towards you. If you're good at something and want to use your skill to help us make the server better, please reach out. If you've opinions you want to share, please do so below. I welcome opinions of anyone with the best interest of the server at heart. Martin2 points
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Heyo kiddo, it's too early for me to be writing this (seriously who gets up before 9 am on a Sunday) but here I am! Jumping straight into the script update, here's the changelog: - Added the ability to re-bind the Y to unfreeze button in /settings - Added a way for legal factions to toggle roadblock messages in /settings or via /togroadblock - Added /rb as a macro for /roadblock - Added better checks for /enter and /exit in a vehicle, so you should keep the passengers you used the command with - Added /setstation keeping the same volume when changing stations in cars - Added a 50% increase in rewards to both trucking and garbage collection jobs (this will be offset by a 33% cut in Cypress Logistics) - Added vehicle registration history to the MDC - Added a way for admins to set a vehicle's wheel colour - Added faction-specific loadouts to /loadout - Added a way to /lock furniture doors without being a property manager if you are in the same faction that owns the property - Fixed /towcars for companies again again again - Fixed /respawnme teleporting your vehicle into your spawn point with you - Fixed seeing heal messages if another player was in the same area but different dimension - Fixed not being able to create faction ranks with brackets in the name - Changed prison commands to be in the same radio message format as other radio messages Weapon Economy The weapon economy has been hotly talked about recently, with legal factions arguing there are too many PF guns being used as crimes, civilian roleplayers arguing that PF guns are too expensive, illegal factions arguing that there is too much trigger happiness over the smallest beef - we have recently implemented a solution that we hope will help in solving these issues. The Faction Team Council has now implemented an OOC cap on buying weapons - it was decided before that there would be no cap to help factions get established, however now we feel we are in a place where factions in the scheme are established as black market gun dealers and we can safely begin limiting the amount of guns that flow from the darknet into factions' hands. This is handled the same way as we did on SA-MP, through OOC points. For those not in the know, certain guns (like an AK-47) cost 3 points, whereas a pistol costs 1 point (these numbers may not be accurate). A faction with 15 points has a choice, buy 5 AK-47s in a month, or 15 pistols. You get the idea - larger weapons will become rarer as a faction tries to balance what guns are brought in versus what guns end up in the hands of a dead mobster. Alongside this change, the gun store weapons will also be reduced in price back to the levels they were at, meaning legal guns will be around the $500 to $800 range for a pistol again. In addition to this price change, we are implementing OOC bans. You, as a gang member, are welcome to buy a gun at a gun store (as long as you don't have a criminal record). If you use that cheap legal gun against police and they end up killing you, the license will be revoked after your death and a PF license ban will be issued on your account, meaning you cannot legally buy guns on any character until it is appealed. The point of this system is: don't get caught killing police with legal guns. You can now see whether a gun is legally bought by right clicking it in your inventory. It will show a serial number. Server Connection Issues For the last week or so, we have been getting reports of connection issues from some people. It seemed at first that these people shared something in common, i.e. the first report to me was that a group of Bulgarian players were not able to connect with their normal ISP, but could via mobile data. The issue seemed to spread to people from other regions and there didn't seem to be anything in particular that connected everybody. We asked for logs and the flow of when you first connect to when you lose connection, and a lot of people helped us out with that. We logged the issue with our server host and they have been looking into it for the past week or so. For those of you that don't know, networking is a pain in the ass and I'm glad I never have to deal with it. Rambling aside, as of last night it seems that these connection issues have been largely resolved. When I went to sleep last night, people were able to connect that were not able to connect before, and so it is my belief that we have made progress on this issue. As always, please continue to report to us if you are experiencing connection issues, but most, if not all, that had connection issues before should be able to connect now. Here is a message that Mmartin dropped into #updates last night: This was a well-documented phenomenon known in the tech industry as a "networking meme". Future Direction To put it succintly, please keep sending us your feedback. I know sometimes it gets a little drowned out when we get hundreds of players giving their suggestions, airing their frustrations and asking for changes to be made on the server. Sometimes we may not even respond, but rest assured that we do see it and add it to the list. We had some Development Team applications come in last month and the past 3 weeks have just been too busy for some of us to actually get together and sort through them. We have a couple of people in mind and will be reaching out shortly, and with that, I hope we can start seeing some more development going on. In the changelog above you may have spotted a 50% increase for all rewards to waste management (garbage) and trucking missions. Cypress Logistics and Los Santos Sanitation will not see these increases - their rewards will remain roughly the same. Anybody who wants to stick around in these script jobs will not be at a loss, so don't worry about that. If you make $500 a day now, you will make $500 a day still. These reward buffs are aimed at player-owned companies, who will be able to take a cut of the payment and still offer a rate that's higher than the server-owned jobs. This is something we will continue to monitor and look at against other areas that have been historically under-used (like mowing, our #1 prime feature that we bet all our dreams against). Prison roleplay has taken off with the introduction of the SADCR faction, and if you didn't know, what character model you are using (male or female) determines where you end up! Males have a male-only cell block, and females have a female-only cell block. You can of course mingle in the yard, but we hope that separating each sex into discrete cell blocks will help keep the immersion up for some of our prison roleplayers. In addition to these two, we have a third cell block for isolation, for those that don't fit into either adult male or adult female cell block, or have been bad enough to end up in a concrete box. If you are interested in bringing more life to the prison, I encourage you to take a look at Prison Schemes. Kendrick as always will be taking your feedback about Legal Factions and anything related. Mitcholodolo and DDaniels are your guys for the Illegal Faction side. Please feel free to approach myself about anything that these guys can't help with.1 point
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Lucien 'Noct' Beaumont Within the lush vineyards of Bordeaux, Lucien's tale began. Raised amidst a legacy of wine cultivation and covert arms dealings, he witnessed the dance between luxury and the underworld. As a child, he roamed the vine-covered fields by day and listened to whispered secrets of illicit deals by night, fostering an intrinsic duality from a tender age. "The intertwining vines mirrored Lucien's own complex lineage—a legacy of wine and whispers." Dispatched to an elite boarding school outside Paris, Lucien walked corridors echoing with history and secrets. He rubbed shoulders with the progeny of aristocrats and criminals alike. His education wasn't just academic; the shadows of Paris taught him the subtleties of power, manipulation, and the art of clandestine operations. "In the heart of Paris, amidst historical walls, Lucien learned that knowledge was power, but silence was survival." To escape the ghosts of his past and to carve a niche for himself, Lucien ventured to Los Santos. Here, he fused his dual legacy, inaugurating 'Beaumont Vin & Acier'. This venture wasn't just a business but a statement, signaling his arrival amidst the city's intricate web of crime and luxury. "Every bottle sold at 'Beaumont Vin & Acier' was a promise of Lucien's commitment to his dual heritage in this new city." Lucien's life is a dance between the delicate notes of a vintage Bordeaux and the cold, calculated precision of a firearm. He likens the characteristics of weapons to wine—each has its distinct flavor, purpose, and allure. In his world, an understanding of both is essential for survival and supremacy. "For Lucien, a sip of wine was as telling as the weight of a gun in his hand; each revealing secrets, each commanding respect." As he wove himself into Los Santos's fabric, legends about Lucien multiplied. Whispers in dimly lit bars spoke of the man who moved seamlessly between the opulent parties of Vinewood and dangerous alleys downtown. Neutral yet invaluable, his reputation grew as both a confidant to the city's elite and a figure to be reckoned with in its dark corners. "In the labyrinth of Los Santos, Lucien became both a myth and a man, his footsteps echoing in the heartbeats of its inhabitants." In a city of aliases, Lucien's are particularly evocative. He's known by many names, each reflecting a facet of his enigmatic persona. From 'L'Énigme' to 'L'Ombré' to 'Noct', these monikers are not just identifiers but legends, each birthed from tales of his exploits and the mysteries surrounding him. "In the vast theater of Los Santos, Lucien played many roles, each name he adopted telling a different story." ((This thread follows the development of Lucien as a intrinsically motivated sommelier and arms dealer.))1 point
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Qualcuno ha parlato di givare assets che hanno da gtaw su lsrp, ma personalmente penso che non so quanto potrebbe funzionare e sicuramente intaccherebbe l'economia.1 point
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"To our friends from the frosty North, bringing warmth in bottles and cold precision in crates. Vodka might be your specialty, but today, let's discuss a different kind of spirit." "From Russia with both vigor and velocity. Welcome to Midgard Marine."1 point
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Locking and archiving this, we have stated several times that a SA-MP server won't be a thing. Although we appreciate your feedback it's time to just move on and accept reality. GTA 6 RP servers won't be a thing anytime soon, mainly because text-based servers are probably not the audience they will target first and due to all the intricacies said servers require, I highly doubt there will be a viable script from day one. In addition to that and it's what people fail to understand, GTA 6's map will be insanely huge and will probably make certain areas feel even more empty that GTA V's LS, which is the main reason that makes me believe people will continue playing on LS-based servers for a long time.1 point
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On a different note from the economy, as management, you have 2 key responsibilities: 1) Server development in terms of script. I won't comment on that because I know nothing about scripting however it's important to listen to feedback and suggestions and implement systems players need for their roleplay or quality of life. 2) Figuring out what players need for their roleplay. Do gang roleplayers need a good drug system? Do OC roleplayers need more systems for white-collar crime? What do business and company owners need? What do civilians need? Should we implement restrictions on PF licenses so they would fill their intended purpose (of being a means for legal characters to obtain firearms, not for criminals). Which factions have access to the supply of guns and drugs, and are they setting up proper supply chains so it reaches everyone who wants guns and drugs for their roleplay? It's a combination of script features and systems (or rules and regulations) that allow players to roleplay what they want to roleplay (while still being fun and fair for everyone, not favoring any one group of players). Once you figure out what they need, you start balancing it so that input = output however there's equal opportunity.1 point
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2 major issues that with a fix could boost player base. 1 . Fuck this “realisitic” economy, samp was inflated yes, but having savings accounts, having a bunch of money and cars/houses made people not ever think about “needing money” , almost everything was done for the RP, give us bigger paychecks or savings sccounts or whatever, tweak it constantly until its perfect, and stop making everyone care about how much money they have 24/7, then we can get some solid RP. 2. Leniency from staff, yes theirs way too many guns on the server, but that’s only a major issue rather than a minor issue because nobody gets punished for doing whatever they like with them guns, I played non stop since release until a few weeks back, and the amount of DM and poor reasons to kill, poor escalation I saw or dealt with was ridiculous, and none of it really got dealt with, I know a bunch of people who got warning after warning, ajail, banned, unbanned in 3 days, repeat repeat, I understand the leniency was because you wanted to create a player base and not be so harsh banning people from a brand new server instantly, but people literally play this server to DM because they know they can get away with it, knuckle down on all the bullshit, stop letting people off the hook, accept you will lose players by punishing these people properly and not unbanning them in 4 days, but understand the long term effects on having people here to roleplay and know that they cant just run around and DM1 point
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Shrewsbury = Sig Sauer ( Sig P365X / Shrewsbury G365X) Malt = Colt (Malt 911, Colt 1911) Milennium = Century Arms (Mini Draco, Century = 100 years, Millennium = 1,000 years) Mann = Daniel Defense (Mann Defender MDM4V7 / Daniel Defense DDM4V7) AWS = IMI (Israel Military Industries / IMI Mini Uzi / AWS Mini Machine)1 point
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Appreciate the kind words MMartin, but your track record on promises is horrendous, I assume you'll disappear again soon. ALOT of things need fixed with the community itself. Its so easy to get guns the entire city turns into a warzone. The economy is terrible. The server isn't even LA anymore. It feels like Syria at some points. LSRP isn't what it used to be, where everyone wanted good roleplay. All you got now is factions just being DM machines, its old man. I understand this server will probably never catch up to GTA world in terms of features, but I can't fault you guys on that, they've been on RAGE since 2017, you guys since 2021. But you can always clean up the RP of players and invest in the server more through marketing. You don't need a bunch of fancy menus for roleplay. All you need is a good /me and players who actually want to RP instead of DM faking to be bloods, even on the forums. And 1 more suggestion: Let the damn factions roleplay what they want to RP. It shouldn't have to be tied to LA. PD, SD, DOC, FD, illegal factions etc, should be able to create their own custom style of how they do things, not base it solely on LA. But again, this post means exactly nothing when nothing will come out of it. We get shown time and time again that you break promises. It was more than likely made cause you had an oh shit moment because the PB is extremely low because of your decisions, and low PB means low donations.1 point
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You can have great rp without a ton of features, I don't know why everybody is so fixated on that. You don't need any script support to interact with other players and create some roleplay. Of course all these little features would make life easier on the server, but in my opinion that's not something that would get players back on the server. Aswell as for the economy, like everything is cheap as shit, you get paychecks regularly while you roleplay, you can literally wait till you are level 2 and get your first car with a loan. In my opinion there definitly needs to be done something about the factions. I don't know how it got to the point where 8 out of 10 factions are purely on the server for DM, their whole thread is flodded with DM screens/videos, people are ooc beefing on it and you never see them anywhere just hanging around and absolutly nothing gets done about it. Even when we had over a 100 players, there was like three or four pages of just random factions. I think we need some more strict regualtions on who can open a faction, what factions can be roleplayed and definitly limit it to a small number on who is allowed to use the weapon scheme and the drug scheme, maybe even just allow it for mafias/crime organizations for the beginning. At the end it will be a long journy cause if you play on another server and got something good going on there with a lot of players, there is absolutly no reason for you to move over. Players just prefer different stuff on a server and you can't change anything about that.1 point
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I have heard this a lot, even the day we hit 120. The PB fluctuates and my group and I are still having fun by creating interesting scenarios. I don't believe you need 600 players to have fun, since most scenes barely hit 10 (except for clubs, etc.). It's all a psychological issue: if you see players on, you think there is a lot going on and give more "value" to the product since more people are "buying" it. I am not denying there are things that MUST be done, nor that there aren't any issues whatsoever (I am not that delusional), but sometimes people tend to forget that features can be good looking, with a nice UI and aesthetic, but if the mentality and the ability to create RP out of nothing isn't there, then no script will be sufficient enough, because people will always find something to complain about. I have led a community that averaged 80-90 players, with isolated peaks of 180-200, and despite being low according to the average LS-RP player, we managed to last several years uninterrupted with an overall good quality of RP and entertainment. I know what I am talking about, because I have witnessed it happening, both as an administrator and as a player. So is it a "skill issue"? Definitely, couple that with an objective need to restructure some features and implement new ones and you have a clear picture of the current situation. I don't put ALL the blame on the Dev or Management Teams, and I am not saying that just because I am a Tester. I have no filters when it comes to providing objective feedback. Some players are responsible too, although they might not want to hear that (after all, who wants to accept criticism if not a minority?).1 point
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"At the pier, where the scent of the sea meets the aroma of vintage. Decanting wine, decoding arms; every pier visit is a ritual." "Some barrels carry the zest of the vine, others the precision of the forge. Both require finesse: the crafting of a perfect vintage, the calibration of a weapon."1 point
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WHEELS PACK: https://www.gta5-mods.com/vehicles/lore-friendly-wheels-wheel-pack-over-150-wheels-add-on CIVILIAN CARS: https://www.gta5-mods.com/vehicles/ubermacht-seraph-xs https://www.gta5-mods.com/vehicles/ubermacht-oracle-v12-pack-add-on-tuning https://www.gta5-mods.com/vehicles/albany-primo-lx https://www.gta5-mods.com/vehicles/annis-elegy-rh-7-addon-tuning-liveries-sounds-rhd-deadman23-jerkov-tgi_j-and-the-vanillaworks-community https://www.gta5-mods.com/vehicles/karin-sultan-classic-s-add-on-tuning-liveries https://www.gta5-mods.com/vehicles/annis-zr-250-savestra-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/benefactor-scharmann-add-on-tuning-lod-s-liveries https://www.gta5-mods.com/vehicles/benefactor-scheisser-add-on https://www.gta5-mods.com/vehicles/vulcar-zodiac-pack-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/bf-club-gtr-add-on-tuning https://www.gta5-mods.com/vehicles/maibatsu-sunrise-r-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/annis-elegy-rh4-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/ubermacht-vorstand-add-on-tuning-sounds https://www.gta5-mods.com/vehicles/gallivanter-peacemaker-add-on-tuning https://www.gta5-mods.com/vehicles/grotti-turismo-add-on-tuning https://www.gta5-mods.com/vehicles/ubermacht-sentinel-sg4-add-on-liveries https://www.gta5-mods.com/vehicles/annis-s-230-add-on-tuning-liveries https://www.gta5-mods.com/vehicles/annis-zr-150-add-on-tuning https://www.gta5-mods.com/vehicles/karin-sigma-two-add-on https://www.gta5-mods.com/vehicles/vigero-vl1-add-on-tuning-liveries-glass-shards https://www.gta5-mods.com/vehicles/albany-cavalcade-improved-replace https://www.gta5-mods.com/vehicles/karin-rebel-sport-pack-add-on-replace-e7a37ce7-eca2-4abb-943f-b182256d2931 https://www.gta5-mods.com/vehicles/declasse-merit-classic https://www.gta5-mods.com/vehicles/annis-zr390 https://www.gta5-mods.com/vehicles/annis-kawaii-addon-replace-tuning https://www.gta5-mods.com/vehicles/williard-solair-sedan https://www.gta5-mods.com/vehicles/karin-sultan-s https://www.gta5-mods.com/vehicles/declasse-premier-ss-part-of-the-el-banditos-pack https://www.gta5-mods.com/vehicles/karin-ariant-add-on-tuning-sounds-lods https://www.gta5-mods.com/vehicles/ubermacht-sentinel-sg3-pack-add-on-tuning-sounds-lod-s https://www.gta5-mods.com/vehicles/maibatsu-penumbra-retro-add-on-tuning https://www.gta5-mods.com/vehicles/declasse-yosemite-swb-add-on-template https://www.gta5-mods.com/vehicles/improved-benefactor-stretch-e-add-on-sound-custom-shards https://www.gta5-mods.com/vehicles/pegassi-infernus-se-classic-add-on https://www.gta5-mods.com/vehicles/declasse-turmalina-pack-add-on-tuning-sounds https://www.gta5-mods.com/vehicles/benefactor-streiter-improvements-and-bug-fixes-add-on-tuning-parts https://www.gta5-mods.com/vehicles/08-bravado-buffalo-s-c https://www.gta5-mods.com/vehicles/gallivanter-baller-classic-add-on https://www.gta5-mods.com/vehicles/updated-enus-cognoscenti https://www.gta5-mods.com/vehicles/updated-vapid-stanier https://www.gta5-mods.com/vehicles/updated-albany-washington https://www.gta5-mods.com/vehicles/vapid-dominator-classic https://www.gta5-mods.com/vehicles/annis-roxanne-add-on-tuning-sounds-liveries https://www.gta5-mods.com/vehicles/maibatsu-vincent-sport-add-on-tuning-liveries https://www.gta5-mods.com/vehicles/dudnreary-jefferson-add-on https://www.gta5-mods.com/vehicles/emperor-altior-add-on-tuning https://www.gta5-mods.com/vehicles/ubermacht-oracle-xs-le-add-on-tuning-lod-s-vehfuncs https://www.gta5-mods.com/vehicles/ubermacht-seraph-xs-v10 https://www.gta5-mods.com/vehicles/bravado-buffalo-hellfire-add-on-tuning https://www.gta5-mods.com/vehicles/karin-asterope-rs-add-on-tuning-sounds-lods https://www.gta5-mods.com/vehicles/ubermacht-seraph-add-on-replace https://www.gta5-mods.com/vehicles/enus-super-diamond-s-add-on-tuning https://www.gta5-mods.com/vehicles/ubermacht-cypher-hatchback-add-on-tuning-lod-s-sounds https://www.gta5-mods.com/vehicles/annis-euros-add-on-tuning-liveries https://www.gta5-mods.com/vehicles/obey-argento-add-on-sounds-lods https://www.gta5-mods.com/vehicles/dinka-nexus https://www.gta5-mods.com/vehicles/zr350#description_tab https://www.gta5-mods.com/vehicles/benefactor-dubsta-add-on-tuning-lods https://www.gta5-mods.com/vehicles/benefactor-schwartzer-classic-add-on-tuning https://www.gta5-mods.com/vehicles/emperor-sheava-add-on-lods https://www.gta5-mods.com/vehicles/mammoth-patriot-sport-add-on-tuning-sounds-iv-decal https://www.gta5-mods.com/vehicles/schyster-velox-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/pfister-apollo-add-on-tuning-sounds https://www.gta5-mods.com/vehicles/bravado-banshee-phase-one-add-on-tuning-liveries https://www.gta5-mods.com/vehicles/benefactor-surano-hardtop https://www.gta5-mods.com/vehicles/ocelot-ardent-turbo-add-on https://www.gta5-mods.com/vehicles/vulcar-hachura-r-add-on-tuning-liveries-sounds https://www.gta5-mods.com/vehicles/declasse-lentus-add-on-replace https://www.gta5-mods.com/vehicles/invetero-coquette-phobos-add-on https://www.gta5-mods.com/vehicles/dewbauchee-supergts-add-on-tuning-sounds-lods https://www.gta5-mods.com/vehicles/bravado-gresley-hellhound-add-on-sounds https://www.gta5-mods.com/vehicles/progen-mf1-spyder-add-on-animated-roof-sounds https://www.gta5-mods.com/vehicles/bordeaux-arias-add-on-tuning-lod-s-sounds https://www.gta5-mods.com/vehicles/pfister-stardust-add-on-tuning https://www.gta5-mods.com/vehicles/lampadati-audace-add-on-tuning https://www.gta5-mods.com/vehicles/pegassi-osiris-roadster-add-on-tuning https://www.gta5-mods.com/vehicles/truffade-nero-pur-sport-add-on-tuning https://www.gta5-mods.com/vehicles/pfister-meteor-add-on https://www.gta5-mods.com/vehicles/benefactor-spritzer-str-add-on-tuning https://www.gta5-mods.com/vehicles/karin-dilettante-dx-add-on-liveries-tuning https://www.gta5-mods.com/vehicles/benefactor-stirling-add-on https://www.gta5-mods.com/vehicles/bravado-howitzer-pack-add-on-tuning JOB CARS(TRUCKS, SCHOOL BUS, TRASHMASTER, FOOD DELIVERY etc.): https://www.gta5-mods.com/vehicles/brute-school-bus-derby-bus-add-on-liveries-template-sound-custom-shards https://www.gta5-mods.com/vehicles/brute-boxville-retro-add-on-replace-liveries-template-sound-custom-shards https://www.gta5-mods.com/vehicles/brute-refuser-tipper-based-trashmaster-add-on-replace-liveries-template https://www.gta5-mods.com/vehicles/vapid-benson-classic-add-on-liveries https://www.gta5-mods.com/vehicles/mule-flatbed-add-on-replace https://www.gta5-mods.com/vehicles/jobuilt-hauler-270-add-on-replace-liveries-template-sounds https://www.gta5-mods.com/vehicles/mtl-cerberus-200-300-add-on-liveries-template https://www.gta5-mods.com/vehicles/vapid-benson-mapped-add-on-replace https://www.gta5-mods.com/vehicles/foodworks-food-delivery-pack https://www.gta5-mods.com/vehicles/lore-friendly-liveries-for-brute-bus-ivpack-gta-iv-style-add-on-replace-liveries-template https://www.gta5-mods.com/vehicles/brute-tipper-based-mixer-classic-add-on POLICE CARS, STATE PRISON CARS, SECURITY CARS: https://www.gta5-mods.com/vehicles/vapid-speedo-express-police-transport-add-on https://www.gta5-mods.com/vehicles/bolingbroke-penitentiary-vehicles-pack-add-on https://www.gta5-mods.com/vehicles/the-security-pack-add-on https://www.gta5-mods.com/vehicles/lspd-tru-granger-add-on-replace FIRE DEPT. and MEDICAL VEHS: https://www.gta5-mods.com/vehicles/los-santos-fire-department-vehicle-pack-lsfd-and-lsiafd-add-on-liveries https://www.gta5-mods.com/vehicles/mtl-fire-hazmat-truck CLOTHING: SHOES: https://www.gta5-mods.com/player/air-jordan-1-new-texture-1-0 https://www.gta5-mods.com/player/nike-air-force-1-07-lv8-utility https://www.gta5-mods.com/player/adidas-superstar-new-texture https://www.gta5-mods.com/player/yeezy-350-v2-static-texture-gucci-feet-white-sock https://www.gta5-mods.com/player/air-jordan-v-for-franklin-add-on https://www.gta5-mods.com/player/nike-sb-dunk-lows-for-frank https://www.gta5-mods.com/player/air-jordan-1-lows-ngame-ze-krush-yungsoul2100 https://www.gta5-mods.com/player/nike-cortez-sneakers-for-franklin BAGS: https://www.gta5-mods.com/player/gucci-bag-black-shades MEN CLOTHING: https://www.gta5-mods.com/player/amiri-jeans-2-pack https://www.gta5-mods.com/player/balmain-jeans-with-designer-belt-mp-male-fd620d4f-7d56-43ee-9125-898e05e2680f https://www.gta5-mods.com/player/mp-male-shirt-pack-02 https://www.gta5-mods.com/player/mp-male-gang-shorts https://www.gta5-mods.com/player/mp-male-la-dodgers-jersey https://www.gta5-mods.com/player/amiri-shirt-pack-camnovell https://www.gta5-mods.com/player/mp-male-loose-shirt-pack https://www.gta5-mods.com/player/mp-male-loose-joker-brand-pack https://www.gta5-mods.com/player/mp-male-shirt-pack https://www.gta5-mods.com/player/mp-male-celine-satin-black-red-coaches-jacket-fivem-sp https://www.gta5-mods.com/player/purple-brand-jeans-2-pack https://www.gta5-mods.com/player/mp-clothepack https://www.gta5-mods.com/player/gang-kevlar-vests-mp-fivem https://www.gta5-mods.com/player/true-gangs-bloods-and-crip-conversion https://www.gta5-mods.com/player/mp-male-tee-shirt-pack https://www.gta5-mods.com/player/mp-male-rounded-tee-pack https://www.gta5-mods.com/player/mp-male-palm-angels-track-jacket-63cas https://www.gta5-mods.com/player/mp-female-variety-pack-for-loose-tee https://www.gta5-mods.com/player/mp-male-ruff-ryders-jersey https://www.gta5-mods.com/player/mp-male-pullover-sweatshirt-pack https://www.gta5-mods.com/player/mp-male-pullover-hoodie-pack https://www.gta5-mods.com/player/mp-male-philipp-plein-pack-01 https://www.gta5-mods.com/player/hoodie-with-jacket-for-mp-male https://www.gta5-mods.com/player/new-style-t-shirt-packv2-for-mp-male https://www.gta5-mods.com/player/t-shirt-packv1-for-mp-male WOMEN: https://www.gta5-mods.com/player/bikini-pack-for-mpfemale https://www.gta5-mods.com/player/mp-female-jeans-pack-vol-2 https://www.gta5-mods.com/player/mp-female-character-jada-menyoo https://www.gta5-mods.com/player/mp-female-aaliyah-hairstyle https://www.gta5-mods.com/player/mp-female-round-glasses https://www.gta5-mods.com/player/mp-adidas-crop-top-pack https://www.gta5-mods.com/player/mp-female-karl-kani-outfit-pack https://www.gta5-mods.com/player/mp-female-adidas-sports-bra-pack https://www.gta5-mods.com/player/sassy-fit-for-mp-female https://www.gta5-mods.com/player/hookers https://www.gta5-mods.com/player/ripped-top-for-mp-female-sin4me https://www.gta5-mods.com/player/bastet-pregnancy-shirt TATTOO: https://www.gta5-mods.com/player/franklin-replace-wip-tatted-up https://www.gta5-mods.com/player/full-body-tattoo-mp-male https://www.gta5-mods.com/player/face-tattoo-pack-v2-for-mp-male-female GANG CLOTHES: https://www.gta5-mods.com/player/colored-gang-neck-masks-for-mp-male https://www.gta5-mods.com/player/snood-pack-for-mp-male https://www.gta5-mods.com/player/colored-gang-masks-for-mp-male https://www.gta5-mods.com/player/cap-with-bandana-mp-fivem-ready https://www.gta5-mods.com/player/money-bandana-mp-fivem-ready https://www.gta5-mods.com/player/colored-head-bandanas-for-mp-male1 point
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this lol easy and fun economy make the server easier to play combine all the schemes and boilerplate into 1 form (u ask for shit and u get it if u have a good idea) sell all clothes in in one place instead of separating them based on location change the clothes to a slider instead of a cumbersome click through 1000 different pages and icons system makeup should just be pick whatever you want (with a preview) and apply it for $100 instead of whatever the fuck it is now get rid of the weird ass company requirements. (if i have a good idea just let me have a business without making some cringe corporation first) leases map POIs (map a nice public park and do events there) have an events team that actually does something (they did 1 event in the opening 2 weeks lol????) incentivize logging in at peak time (increased governmental paychecks) simplify the hyper realistic systems u have in place make the dmv test easy i mean why would u make something needlessly complicated for entertainment lol?? people are just gonna quit when they waste their starting money on a dumbass test0 points
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