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Cocoon

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    Victor_Mosse

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  1. I agree. I also think that people are more invested into crimes and a DM mentality just because the playerbase is low at the moment. In addition to that, the lack of players highly contributes to making prison RP boring (as prisons themselves are empty) as well as to make us perceive a disproportionate amount of crimes committed per player. Once the playerbase starts going back up everything will sort itself out automatically. Realistically, 2-3 shootings in an hour per 400-500 players are nothing and is in fact what we used to have back on SAMP. With 50-60 players? It feels too much to handle. Couple that with players who intentionally want to disrupt the server and make accounts just to ruin other people's RP, and you get a good picture of what is actually going on at the moment.
  2. Abbiamo un po' di staff in assenza per via dell'estate, sia chiaro, non cerco giustificazione alcuna anche perché sono il primo a essere molto critico, generalmente. Con la nuova batch di Developer ne vedremo delle belle, stanno già lavorando a parecchi fix e nuove feature che porteranno l'utenza a voler tornare sul server. Serve tempo, ma son sicuro che alla fine dei conti, la qualità che offre questo server rispetto ad altre comunità finirà per darci ragione.
  3. Locking and archiving this, we have stated several times that a SA-MP server won't be a thing. Although we appreciate your feedback it's time to just move on and accept reality. GTA 6 RP servers won't be a thing anytime soon, mainly because text-based servers are probably not the audience they will target first and due to all the intricacies said servers require, I highly doubt there will be a viable script from day one. In addition to that and it's what people fail to understand, GTA 6's map will be insanely huge and will probably make certain areas feel even more empty that GTA V's LS, which is the main reason that makes me believe people will continue playing on LS-based servers for a long time.
  4. I have heard this a lot, even the day we hit 120. The PB fluctuates and my group and I are still having fun by creating interesting scenarios. I don't believe you need 600 players to have fun, since most scenes barely hit 10 (except for clubs, etc.). It's all a psychological issue: if you see players on, you think there is a lot going on and give more "value" to the product since more people are "buying" it. I am not denying there are things that MUST be done, nor that there aren't any issues whatsoever (I am not that delusional), but sometimes people tend to forget that features can be good looking, with a nice UI and aesthetic, but if the mentality and the ability to create RP out of nothing isn't there, then no script will be sufficient enough, because people will always find something to complain about. I have led a community that averaged 80-90 players, with isolated peaks of 180-200, and despite being low according to the average LS-RP player, we managed to last several years uninterrupted with an overall good quality of RP and entertainment. I know what I am talking about, because I have witnessed it happening, both as an administrator and as a player. So is it a "skill issue"? Definitely, couple that with an objective need to restructure some features and implement new ones and you have a clear picture of the current situation. I don't put ALL the blame on the Dev or Management Teams, and I am not saying that just because I am a Tester. I have no filters when it comes to providing objective feedback. Some players are responsible too, although they might not want to hear that (after all, who wants to accept criticism if not a minority?).
  5. As MMartin said over Discord, we're having a community meeting real soon. Most of the issues you all have pointed out are on the to-do list already, some can be easily implemented, while others require more time to be developed.
  6. This is already on our list and we’re currently working to perfect the system. If you have any other suggestions feel free to post them, what other perks would you like to see?
  7. Can't wait to see Dr. House in action. Keep this up guys!
  8. I agree with you. As long as the entire process runs smoothly, cases are handled in a timely fashion and it doesn't stall RP for all the parties involved I am fine with implementing such system. Another thing I'd pay attention to is reducing the amount of paperwork involved: many players don't wanna go through bureaucracy just to have an enjoyable experience IG, so I'd try to develop a system that is both functional and easy to access for everyone.
  9. Ci ho giocato ancora poco, bravissimi però. Tanto passive RP e "ambience".
  10. Gus Ayala, LSPD Paul Abbruciato, Outsider Bellomo
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