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SCANDALOUZ

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SCANDALOUZ last won the day on September 14 2023

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About SCANDALOUZ

  • Birthday 05/21/1995

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  • Ingame Name
    Anthony_Abruzzo

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  1. A lot of wisdom in here, I'd like to echo a couple of points, but also disagree with a few others. Server Direction & GTA:W Comparisons You're 100% on the money. GTA:W's problem actually isn't their script or system design. Those are great. GTA:W's problem is its execution, the fact that it's staff and player base as a whole have a mindset of wanting to see each other on the top of the mountain as opposed to make sure it's a functional village. The fact that it's ran like a business and not a role playing community, etc, etc. But, I digress. Where you're on the money is that we are for the most part doing the exact same shit GTA:W is, outside of turning LSRP+ into a money making scheme/play to win entity to benefit whoever is at the helm. GTA:W has a seven year head start. We will /never/ catch up to them in terms of scripting. What we can do is use them as a great textbook and observe what has worked for them and what hasn't. We're making the exact same mistakes they are. The role playing quality is comperable, many fundamental issues are the same and etc. The point that I'm trying to make and echo is that for LSRP+ to be succeseful in any way, shape or form, it has to be different from GTA:W, and again - we're doing the exact same shit that they are for the most part. And if and when we do - obviously we're going to fail. Because when you have two nearly identical places in terms of fundamentals and core philosophy, why would the majority play here and not at a nearly the same place, except with a much better script and higher population? I've been whining about direction a lot, ever LS-RP started. Like I've said in countless of threads and discords - it feel like that the server as a whole is lacking direction. Everything that is being done is reactionary and often not well thought of. There's no bigger picture in mind. On top of that, there is NOT a clear cut core philosophy that is established. It feels like we're trying to have it both ways. Have the cake, but it eat it too. Cater to everyone. Well, it doesn't work that way. Insert you can't please everyone number one rule of entertainment rule here. What LS-RP /needs/ to do is stop trying to please everyone and actually provide a set in stone philosophy and direction. Is this going to be a hardcore role playing server for real and not just on paper. Is this going to be a role playing community where you can spend limited time, but get your daily dose of action and adrenaline a la a cops and robbers on steroids? Questions like that are what the management needs to ask themselves, come up with an answer for themselves and actually walk the talk from that point on. A good example of this whole thing is the fact that at one point we increased gun prices to the likes of $5000 per gun in this hardcore-ish economy, but the topic of admin forced character kills for stupid shit like suicide by cop remained as an absolutely taboo topic and a no-no. So, yeah - which one is it? Staff, progression within Staff and it being more political and network based than based on sheer merit Not much to say here. Yes, you're right. An ideal world this would not be the case. The staff process and infrastructure would not be the way it is and so forth. This isn't how humans, nor how the world works. Speaking about that is borderline pointless. At this point we're not trying to discuss system design and how a role playing community is ran, but change human nature itself. That won't happen. The best thing we can do is as a community is continue to be vocal, just like you are right now, and essentially peer pressure whoever is staff into getting stuff done.
  2. I echo this. There's a fuck ton of stuff that exists and is happening that the community as a whole has absolutely no idea is possible. Hell, some testers/staff members even have no idea is possible. We need to do a much better job at feature documentation.
  3. @1x1 While it's fascinating digging up 10 year old dirt on staff members, and while they might have objectively done questionable stuff in the past, I think it's worth for you to know that Dos Santos has been directly responsible for enabling and pushing a lot of much needed things, without which the server would be at a much, much worse state. I know that's a hard sell, given the low-pop, but yeah. You've also have to understand that, even if they done stupid shit in the past, that's the past. It's not about not making mistakes, it's about learning from them. So, I personally don't give a shit on what kind of a "noob" a particular staff member was in 2012, I give a shit if a staff member is doing some stupid shit again, being called out on it by the community collectively, and then chosing to continue to do it. I've seen mistakes being done right now, but I've also seen them being corrected. Critique is fine, but you also have to give credit where credit is due. The staff is actually and at the moment extremely catering to the whims of the playerbase. There seems to be a common misconception that it is not. It is. From what I've seen, a handful of players and groups (myself included) are being vocal about a lot of stuff. Not only we are being heard, but I've personally seen a lot of things being done. Now somebody will say "yeah system is rigged scandalous has staff in his pocket"... Nah. Like I said in my first post in this thread: I whine a lot, but a handful of people (dare I say myself included), are in-game and actually trying to do stuff. Then there's other people that just whine. Who do you think they'll cater to? Like @Tungsten implied - quitters will always find a reason to quit. The point that I'm trying to make is that it's about time for community to stop pointing at the staff and start looking at itself as well. Lots of entitlement and very little self accountability. I'm not reffering to you necessarily. Once again, I'm generalizing. EDIT: While your research might point to the fact that certain staff members aren't experienced, qualified and quality faction leaders and therefore suggests that they should not be trusted with leading factions, that does not directly co-relate to or prove that they must subsequently also be bad administrators for a roleplaying project. Especially as grown up adults that evidently have been in the worst of trenches. Being a member of a faction is one thing. Leading a faction is one thing. Leading an objectively succeseful faction is one thing. Overseeing factions, then being able to see, determine and separate the good and the bad about all things factions from an adminsitrative perspective is another thing. I don't need to have ran a 380 page, 4 years lasting official faction to be able to understand that a Rancho based gang spending 80% of their online time driving around the map looking for players to rob is probably not the stuff of quality. For example.
  4. Staff, unlike player, reports are private. That's silly and provokes a "we have investigated ourselves and found no wrongdoing" perception. Even if that isn't the case.
  5. a handful of people are doing our part yeah, I whine a lot, but I'm also in-game and trying to get shit done some people just whine (not referring to OP, i'm speaking in general) that's the problem
  6. While you partially have a point, I'm here to play devil's advocate for a minute. 1) Active businesses help spawn much needed money into the server. 2) Active businesses help the small playerbase find an excuse to meet up and connect with each other. It's supposed to be ground 0 for creating roleplay. You meet at the bar, then you go out and do things with yourselves. 3) It's 2023. The life of crime has evolved a lot since the 1940's, RICO and a lot of other factors. While it may not be the most entertaining of stories to tell, it's much more realistic to see a bunch of wiseguys maintaining a proper business and just chilling while doing their illegal deals quietly in the backroom, as opposed to having blood on the streets daily. There's ways to earn money from criminality stuff. Duh, guns. Drugs are getting a revamp and that will hopefully add another layer. The SCENARIO SCHEME is incredibly underrated and overlooked, and I suggest everyone give it a look.
  7. I want to partially disagree with people who are opposed against gun control and set in stone systems that are meant to discourage stupid stuff like deathmatching. The thing about system design is that it must come with a train of thought the likes of "what kind of behavior does this system promote/incentivise? what is the META for this system" - therefore you need to design systems that directly have their way of usage promote roleplay and discourage stupid stuff. In the sense of guns for example - making weapons harder to obtain and more meaningful to lose will directly influence how guns are used and treated, and subsequently decrease their stupid misusage and deathmatching. Obviously people will be more wary, since they know it won't be so easy to just get another gun and do it again. To really drive the point across - drunk driving is illegal, but it seems like some players are advocating for it to be allowed. "I have drunk driven just fine and I have never ran over a happy family of four people. Don't punish me, punish the people who drunk drive and actually run people over, not all the drunk drivers". It doesn't work that way. For society to function, it needs to move as fast as its slowest person. That being said, I agree that rule breakers need to be punished more actively as opposed to things being designed in the EXTREME to discourage them.
  8. @ImperiumXVII has long ago promised more scriptwise consequences to dying. Like medical bills. The North remembers.
  9. LS-RP+ launches as a relatively small window on your desktop. To zoom out/expand the picture - just go to the edges of the ap (like the corner) and like expand it. The LSRP+ window itself. Make it bigger over your desktop. That will zoom out/enable more of the image. Basically the image size is as big as the app window itself. You can see it at the top line too.
  10. Hello community, Yet another roleplaying screenshots guide, this one without the need of photoshop or any complicated shenegians. We're using LSRP+ and I've found this to be the quickest for me. Step 1: Get your hands on some screenshotting software. I use BandiCam, and from what I understand a lot of people use ShareX. You can look into these two to begin with, or just find your own. Step 2: Get your hands on LSRP+ Step 3: Get In-Game, take your screenshots. Don't forget to click F7 in order to hide the UI and subsequently take clean screenies. Please note that you need your screenshots to be saved in PNG format in order for LSRP+ to be able to use them. Step 4: Head into the UCP, take your chatlogs. Please note that there's no need to download your chatlog. You can simply copy and paste the text into LSRP+ (more on that later) from the browser UI. You can also use CTRL+F in your browser to search for whatever speech/emotes you are looking for exactly. Also sharing screenies for some recommended settings. Step 5: Boot up LSRP+ and actually make your screenies. 1) Continue as Guest, because LSRP+ is ancient and I'm pretty sure it no longer supports accounts or whatever. 2) Go to the Screenshot Editor (you can look around the other options later, some are outdated for SA:MP LSRP) 3) Go to Edit Screenshots (Stich Screenshots is when you have several ready screenshots and want to stich them into one big image together) 4) Load up the blank screenshot (MUST BE PNG) that you have taken with BandiCam, ShareX or whatever you have. 5) Now that your screenshot is loaded, you can play with it by: - Expanding LSRP+ window (edge/corner drag with your mouse) to modify the size of the screenshot. - Mouse hold + drag on the image itself to get some cool angles (like cropping) - You can also click image size to modify the size of the original image that you have loaded. You will probably revisit this later, once you have added your chat, in order to make it all look better. 6) Go to the Set Chat (you can also take a peek at Chat Settings) of the Editor as highlighted above. - Swap between your loaded UCP Chatlog and the Set Chat pop-up box for some good old copy pasting. - After you're done, just click save. - Note that it colours the chat/emotes automatically, you don't have to deal with that shit. 7) Re-visit 5) to make the thing look good, then Export. Step 6: Upload somewhere (I recommend IMGUR) and then post it on the forums. That's it.
  11. 1) Didn't read. 2) If I broke any rules - report me through the proper channels, don't slander my name in general discussion threads that have little business with our internal faction dramas. 3) If I'm so horrible. I urge you to produce something better than whatever bullshit I'm doing. Something better and deeper than a character that for the entirety of its existence and DeVeLOpMeNt got into verbal altercations with people and into a romantic/sexual relationship with one more person. Sorry @Sal seen after posting, I'm done anyway.
  12. Perspective is an amazing thing. Here is mine, since you continue to want to go down that route: 1) A beloved character lost their life over the actions of outsiders (to our faction/the one that you're discussing). 2) For better or worse, the entire situation /started/ from your character dwelving into someone's privacy. Whereas you character's actions weren't intentionally malicious, they have kickstarted a wave of violence. ** The entire thing might as well have been OOC-ly coordinated on behalf of external parties, but given that I/we don't have a single shred of evidence to back-up our claims and/or do anything about it, the only option for me, as a mere community member, is to carry on In-Character. 3) It's absolutely fake news that our faction has divulged into a full blown criminal network. Yes, it has dug deeper into the life of crime as a result of In-Character relationships and development. Very few of the insider characters are actually and actively involved in the more criminal nature, which is the whole point of the faction - for characters to be individuals, be themselves, and not have to mold themselves in order to fit into a specific umbrella. There isn't one. ** If you have a problem with our faction, one of the most active factions in the server, that has been here from the get-go and is still here despite the low-pop state of LS:RP, while you're here bitching on the forums about your CKed character - I advise you to open a faction report as opposed to slandering it's name in public. 4) It is true, that as the faction become more serious, more organized (not necessarily criminally organized) and essentially and as far as In-Character is concerned, it became an extremely tight knit group of people partaking in various activities, including illegal ones. It was no longer a faction of a bunch of mere aquintances that just hung out together on the outskirts of the city on a Friday night. ** As a result of this, I have introduced a faction-wide character kill agreement, of everyone having each other's CK permissions, myself and my character included. Everyone elected to agree/sign the agreement. Some people had things to say about it - they did, we discussed that, and ended up signing anyway. You signed the agreement /as well/. 5) With all this in mind, and going back to 1) - While I took absolutely no OOC pleasure in doing this, nor had any desire to do it, I felt like it was a thing that my character should and would do in their rage, bloodlust and desire for vengeance. Everyone who had anything to do with the character from 1) being killed (who was of great value to my own) was getting at the wrong end of a gun. Unfortunately, and given 1) again - this included your character. ** This is where it gets interesting. Let's recap and look at the facts. First you signed an OOC agreement, then your character got killed/CKed, then your reaction to this entire situation was log off the server, log into discord, remove your "CK agreement" from our discord server, and then hop into my DMs with more drama. You accuse me for being angry OOC and what-not. Do I /really/ need to post screenshots from our Discord chat about the situation and let the people decide who was the angry one, and who wasn't? ** I was actually more than willing and hopeful that you would rejoin the faction in some way on your new character, because we all enjoyed roleplaying with you, but that was prior to you giving your WORD, and then BACKTRACKING on it when it was no longer convenient for yourself and your own, "mixing" interests. And last but not least... 6) Not only you have dissed my faction in this textwall of bullshit, but the quality of construction of my very own character as well, so: ** Like I did about the faction, I advise you to open a report and deal with the situation as you should, as opposed to trying to publicly slander me on subjective charges. I've a crystal clean administrative record from years and dare say have done more to create role play than you. ** Since you want to ride such a high horse and are so eager to diss the quality of factions, characters and people, I raise you this: *** Go ahead and construct something better. *** If you're such a great role player, why did you get all up in your feelings OOC about losing your pretty-little-snowflake and quit the server over it, as opposed to just namechanging and continueing to roleplay, like roleplayers do. It's never pleasant losing a character, but part of the beauty of quality roleplaying is that your faith doesn't rest entirely in your hands OOCly and other people are involved. *** If you're such a great person, why did you give your /word/ and agreement to not only me, but 15 other people as well, and then instantly backed out of it the moment it was no longer convenient for you? I didn't send for you, why are you coming for me? Also: Respect is earned.
  13. My business (The Pit Stop) has been mentioned a /lot/ in this thread, and I feel like there's some common misconceptions about it that I have to address: 1) There's only rich characters and expensive cars there. - That's untrue at all. We have all kinds of customers and employees and they have all kinds of vehicles. We have like 6 /good/ sports cars,but like 5 of them are sub-100K. It's not like we're pulling up with Cheetahs, Turismos and Infernuses. 2) The Pit Stop is a very exclusive venue. - That's not true at all. We're the most active /public/ business in the server. That alone negates any potential exclusivity as well. Obviously, there are people who are treated differently, but that's not to the detriment of public availability at all. I have rushed to create and open the place early into the server's life, precisely in order to give the server a hot-spot where people can meet up. I am as a matter of fact currently in talks with the company team about policies set in place that could potentially enable us to be even more active/available to the public which we are currently - for hot spot sakes. 3) The Pit Stop isn't friendly to newcomers / beginners. - This is also untrue, because we employ and have employed several people that can be classified as the above. I have personally went out of my way to micro and macro manage them, written textwalls upon textwalls of guides and handbooks in order to help them out get used both to the script and the server as a whole. I/we have always been more than open to people, including new and learning ones, to come join the fray, especially when these people are truly willing to learn. ** The only people that we have been unfriendly towards both IC and OOC is excuses of "characters" that have visited the place for /no other reason/, but to instigate conflict so that they can have their daily dose of action/brawling/shooting. Clearly this will not be welcome from an IC perspective, and it's questionable at best from an OOC perspective when we take things like into realism and value for one's life into consideration. To add on to the above, some of the comments here borderline imply that, while we need a hot-spot, the Pit Stop is more like the mall, and we need a hot-spot that's more like Idlestacks, and when we look at Idlestacks, that's exactly it. Excuses of "characters" visiting and instigating conflict, just so they can have their daily dose of action/brawling/shooting. To that I say - if this is the goal/purpose/desire - then we're better off without it. This is a role playing server, not a (T)DM RPG. New players, solo players, civilian players and etc/however you want to call them - are absolutely necessary in the server. It's also absolutely necessary for us as a community and for the administration to figure out ways to cater to them and make their welcoming experience a warm one. This should definitely be a goal that I can whole heartedly get behind and even personally go out of my way to help with whatever I can. If the goal is to just "Idlestacks V2" however and all the stupid shit that comes with it - nah, we're better off without it.
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