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As a result of this thread myself, @Mac, the Faction Team and @largehazard or Liam took these concerns seriously and devised a plan to accommodate the majority opinion that is the replacement of California with San Andreas but in addition to a "compromise" that allows for the implementation of small-parts of northern California to replace extensions of their map-equivalents. Never before has this been done and we believe it will be a monumental moment in the server's growth as a heavy roleplay server. Not only does this expansion into uncharted territory allow roleplaying freedom conjoined with realism but it recognizes San Andreas as it's supposed to be, as California, the 31st state of the United States. This is still a work in progress and open to interpretation but the foundations of (our opinion) a realism-focused server varied with certain fictitious aspects will, in the long term, attract likeminded players while also being respective of the fun of the game. Before forwarding this to management we thought we would open it to public scrutiny so that those it will ultimately affect can have their voice heard in the interest of transparency. It started as a player discussion and we hope that it will end as a player discussion. Collectively, this is a draft (work in progress) that with public backing, we hope to forward to management for consideration: Los Santos, San Andreas, is a city based on Los Angeles, California. As a result of this, and LS-RP's stance on heavy-roleplay, Los Santos, San Andreas will act as a replacement for Los Angeles, California and part of its surrounding area. San Andreas will therefore replace California as the United States' 31st and second largest state. Encircled by states like Oregon to the north, Nevada and Arizona to the east, and Mexico's Baja California to the south, its coastline on the Pacific Ocean on the west acts as "the 5 borders of San Andreas." For a more immersive experience and in the interest of server continuity, we are only roleplaying on-map locations as replacements for real life locations, therefore San Francisco, Las Vegas, Miami, and New York all remain the same. In addition to this, factions and players may use real events, history and backgrounds to construct both individual and faction background stories up until the cut-off point of 2019, granted that it doesn't coincide with key parts of our own server lore including key figures such as members of the government, police department, fire department and known criminals who also replace their real-life equivalents. This will apply for immersive purposes only to things like the weather, news (country-wide) and information to create a realistic character or faction background. In a nutshell, faction and character backgrounds may contain real-life history up until 2019 then everything after that must become fictitious. Despite having a SoSan (SoCal) dominant stance on SA:MP, we have decided to step into GTA V with a more neutral stance on the subject to create even more opportunities for the players. Under this circumstance, we will be tailoring our map around different parts of California. Paleto Bay and Grapeseed will replicate specific areas and the cultures inspired by Northern California or as referenced, NorCal. Players who roleplay from here may take inspiration from areas like Bakersfield and Fresno where north/south lines converge. Both coasts have dissimilar cultures and this should be taken into consideration when roleplaying in or around either one. The driving distance between LS and these areas will be anywhere between 1.5-3 hours depending on time of day and traffic, so roleplay in accordance to this estimate. Law enforcement agents who receive calls or backup requests may bypass this rule. For this reason, the designated area will serve as LSRP's northern San Andreas aka NorSan. There would be no real distinction between the two if we were to remain entirely based on Southern California so instead, we created this compromise. To summarize: Los Santos, SA replaces Los Angeles, CA San Andreas, USA replaces California, USA Paleto Bay, Blaine County no replacement, loosely based on areas north of the Bay Area (doesn't go that far North, e.g towards Oregon) because of the environment/name i.e redwood forest and "Pelato Bay" (Pelican Bay State Prison) Grapeseed, Blaine County no replacement, loosely based on more 'central' northern areas like the Salinas Valley and other farming towns like this. Sandy Shores, Blaine County, no replacement, loosely based on Inland Empire area to the east/southeast of LA. It remains part of SoSan. San Fierro exists in name alone, it inhabits everything else from San Francisco Las Venturas exists in name alone, it inhabits everything else from Las Vegas Vice City does not exist Liberty City does not exist The Alamo Sea is the traditional north/south diving line. If you're south of it, you're in SoSan. If you're north of it, you're in NorSan. The two communities on either side (Sandy Shores and Grapeseed) can therefore be considered both 'central' and 'north/south' respectively, depending on context, as the communities around Bakersfield, Fresno etc. are irl. Blaine County will represent California's Kern County (Bakersfield area). Sandy Shores, Paleto Bay and Grapeseed are all within Blaine County. Blaine County is a central area which can be considered both northern San Andreas and Southern Andreas, depending on where you are within it. E.g. Sandy Shores is considered more southern, Paleto Bay is considered northern. Los Santos County will replace Los Angeles County Los Santos Police Department The Los Santos Police Department draws heavy inspiration from the Los Angeles Police Department and will replace it in principle. In order to strike a balance between the game and real-life, the faction applies small fictional elements in some aspects of its organization in order to ensure that progression within the faction, as well as work delegation, is done properly. Nonetheless, all procedures and inner workings of the faction's role-play are drawn from the Los Angeles Police Department. The faction's manual and procedures are a direct port, that received small adjustments here and there, from the Los Angeles Police Department in order to ensure that the faction portrays its counterpart to the fullest extent. Unless an individual is specifically knowledgeable about the LAPD, they will not be able to notice the difference between the LSPD and the LAPD, which the faction aims to portray to the fullest extent. It is also worth mentioning that the faction's fleet similarly represents the LAPD, as well as the uniform standard. Our vehicles and uniforms are also restricted based on what the LAPD does. The faction furthermore enforces an age policy in order to ensure realistic character progression. In order to make this more clear to the regular player and aspiring faction members, LSPD = LAPD. Sports Teams - LA = LS Real life sports teams will be acknowledged with the replacement of LA for LS. For example, LS Rams replaces LA rams. LS Lakers replaces LA Lakers and the Los Santos Dodgers replaces the Los Angeles Dodgers. Because of this, players will have the ability to root for their native teams. Modded sportswear with the real-life equivalent names are allowed but when speaking, writing or wagering on your team, it must be substituted with its lore-friendly name. Everything from the fonts to colouring will remain the same. Additionally, you may also pluralize them as a compromise. Namely "the Rams," or "the Lakers" or "the Dodgers." Clothing and Body Art Real life clothing can be roleplayed in addition to what is made available by the script and modding team. However, if it is personal modifications, players and law enforcement personnel may describe and identify you based on what is noticeable and available to them. This applies to both clothing and body art, anything that substitutes something for something else. Additionally, the modded replacement must be listed in your character description e.g a MC-affiliated vest or "kutte" replacing a vanilla version of it. Anything that doesn't go without saying must be listed for immersive purposes. Weapons, Ammunition and Attachments Our weapon and ammunition portrayal will be dictated by script, where developers have worked tirelessly to implement a system based on San Andreas' real-life equivalent. Whatever they are named and modelled after is what they will be roleplayed as with no exceptions. Damage from weapon, ammunition and attachments will be taken into account when roleplaying injuries or declaring deaths in accordance to realism. Vehicles Vehicles remain in their original GTA V form and replace their real-life equivalents. To name a few of the more common vehicles, the Ubermacht replaces BMW, Obey replaces Audi, certain Benefactor models replace certain Mercedes models so on so fourth. An official guide will be posted in the correct section where players can draw inspiration from. Vehicles driven by players must suit their character's ambition, situation and financial circumstance and must make sense for their individual characters. For instance, if your character owns a variant of the Benefactor, it makes no sense to go on robberies or sprees in it, especially if registered to you. Brands and GTA franchises A lot of GTA's branding and franchises are modelled around real life. For example, Tim Vapid is Tom Ford, Sebastian Dix is Christian Dior, Blagueurs is Balenciaga/Vetements, Anna Rex is Calvin Klein and Sand Castle is Stone Island. As a result, these brands will be considered bootlegged versions of their real life equivalents unless there is no available substitute. If there is no available clothing to replicate their equivalent, it may be addressed via description so that players have the opportunity to examine and acknowledge it. Food chains such as Cluckin Bell, Taco Bomb and Hookies are all also considered low-end and domestic fast food chains and can be acknowledged if necessary. Factions based on single player organizations are disallowed. Special thanks to: largehazard aka Liam Mac LSPD Leadership, Benavides Faction Team Kane for allowing us to take this to the public domain The public and xander11 for bringing it to attention in the first place All contributions from the original poll Again, there is room for improvement. This is still highly a work in progress and isn't official. This is a proposal on behalf of us, the public in sync with the Faction Team.12 points
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Hey folks. When the server launches my character's gonna be running the Gov's Cultural Affairs department - which basically means we handle things like in-game events, working with religious/cultural groups, supporting artists and musicians, that sort of thing. We have a full 2022 events calendar already, so that's already well under control (and will keep us pretty busy). However I'd really appreciate your thoughts on some of the other things we could be doing. Mainly it's a case of seeing how much appetite there is for this sort of thing, and of course to get some ideas and fresh opinions. So here's what I've been thinking, off the top of my head: - An in-game art museum. A place which has actual paintings on the wall, with perhaps a command that opens a popup showing what the painting looks like. Paintings can be created by player characters, so long as they're original pieces (good for those who enjoy drawing or digital painting). This idea came from Maxim and I'm mad keen on it, but obviously it depends on how many people would want to RP an artist either professionally or as a hobby. Plus script limitations but I don't know much about that. - Support for in-game radio stations. I'm not sure how the setup will be in terms of player XM stations like it was on SAMP, but I like the idea of us providing some support (perhaps financially in the most basic instance) for players who put in the time to DJ, host shows etc. - Support for in-game news and media coverage. I know there aren't any in-game news reporting commands at launch, but that's promised for later down the line. The simplest form of support is again financial, perhaps subsidising it to some extent. Perhaps we could provide offices for them and other similar businesses, help them get advertisers and become profitable. - Support for music artists. I remember there used to be a lot of interest in this back in the day, but we'd need to consider what we'd allow player characters to claim as their own (ideally, I guess it would just be things that they create themselves, thus requiring the player to be willing to produce their own stuff). In terms of how to support, on top of financial aid, things like music festivals and maybe something we can do with in-game charts, music awards, etc. Open to thoughts! - Supporting 'tourism'. I'm getting into video editing a bit more so would love to create 'trailers' for the city, which can also then serve as trailers for the server itself to attract new players. So whether this is presented as generic tourism, or like encouraging immigration, or encouraging businesses to set up here... basically all of the above. I'd actually definitely like to do this one, just will require me getting better at video editing or relying on some helpful soul to provide assistance. All very open to suggestions so thanks in advance 😉 Edit: Oh also, if you're planning to do any of the above roleplay please hit me up or mention it here, as it'd be great to know how many people are likely to get involved in this sort of RP in the beginning.5 points
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There's evidently a lack of communication and understanding from two spectrum's of the community, and I'm not sure on how it has come about. The LSPD and LSSD are emulating their real-life counterparts whilst incorporating new ideas that accommodate the game, but the direction itself is the key part which needs to be understood. What factions are going to be damaged by this stance? I understand your concern with bordering Oregan and Nevada, but to have a long-term lasting direction we will need to make short-term sacrifices for the betterment of the server and I seriously believe this is one of those things. The north and east coast can be role-played as what it is, but it's more-so aesthetically people can mention Oregan and Nevada during role-play, rather than evidently show it. I agree that we shouldn't out-right ban the topic of San Fierro or Liberty City, but we shouldn't endorse the speaking of it per se — this however, then creates an awkward divide once again. I don't know where people have gotten this mindset of us role-playing San Andreas as the 51st state, because in my entire time of being on this server, in this community and in multiple factions and different areas — we've never role-played this or even had this discussed. I've never role-played this, the Administrative team never endorsed this and the server (publicly) never pushed that mind-set, so where has this come from?5 points
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I don't know a single serious RPer who's ever roleplayed San Andreas as the 51st state and/or as an island. Am I supposed to roleplay that my faction (MS-13) formed in two different states, with the exact same gang name and history in the same time period? come on now.4 points
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For emphasis: "the mother charter was established in south-central Phoenix, taken from the Auslanders MC" "the mother chapter originated in Olympia, in Seattle, Washington, Maelstrom Motorcycle Club" "on December 20, 2008, in Las Vegas, Mongols... Mongols Nation" "a senior leader in the most powerful crimmnal organization functioning in the California prison system, the Mexican Mafia", The Mexican Mafia (1957) "Our goal is to accurately depict a modern-day Sureño gang in Vespucci (based on the Venice and Oakwood neighborhoods of Los Angeles)," Vespucci 13 "The Russians go after everybody. One retired cop in New York told me," Obshak "The White Car aims to depict a realistic, authentic and character-driven depiction of the California white street and prison gang culture." The White Car "has never been on the same wave length as Chicago or New York's families" The Los Santos Crime Family "Armenian Power 13 will serve as a continuation to the events of Operation Power Outage, a sting operation that was targeted at arresting and indicting members of the criminal group operating in the United States." Armenian Power 13 "Buffalo New York. A city that is as crooked as it is tall." First Communion These are quotes from just a few of the faction threads I've scanned, many of which already acknowledge that San Andreas is the replacement of California. And this is without listing the street gangs actually based and named after their real life equivalents. Are we still fooling ourselves that the majority considers San Andreas a separate island or the 51st state?3 points
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This is the strange disconnect that has been referred to here. A lot of us had very different experiences on LSRP. We started to roleplay San Andreas as a more-or-less exact replacement of California around 2016-2017. And we're surprised to learn people have different recollections.3 points
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2 points
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Since this server is going to have norteños, it makes sense to discuss their counterpart, which will inevitably be roleplayed too. The purpose of this thread is to cover the basic concept of "upstate sureños". I never saw this done on LSRP, and I wasn't even familiar with their history and culture until only a couple of years ago after I had already left. Therefore I'm assuming it's not widely known knowledge. I'd like to get this information out there so that it might be of assistance to anybody considering a faction like this, or perhaps it might bring these gangs to your attention if you're unfamiliar with them. "Upstate sureños" are sureños in northern California. They differ from Central Valley/'Centro Valle' sureños and proper Southern California sureños in very significant ways. Traditionally, the only sureños who actually had contact with norteños and fought them outside of prison were those in the Central Valley area, in towns like Bakersfield and Visalia where the north/south lines met. This changed with the growth of upstate sureños. Since the 90s, sureño gangs have been growing in Northern California and now represent a significant threat to the business interests of the Nuestra Familia. The important thing to note about upstate sureños is that they are not sureños from L.A. or SoCal who "moved", as some might think. They are homegrown northern gangs. Their roots lay in Hispanic varrios who had conflict with norteños. Many of them were 'paisas' or the children of paisas, who were considered southerners by the norteños and thus targeted. These groups started their own varrios, beginning in the 80s, and eventually took up the sureño identity purely out of hostility to norteños. These northern sureños would be exposed to SoCal sureños in prison, who up until then were not aware of their existence. At some point the Mexican Mafia, or more likely one member of it with central or northern territories, put these gangs under their flag. I am not familiar with the specifics of this story but it definitely happened, as northern carnales collect tax from them. This essentially made upstate sureños bonafide sureños, and there have been '13' gangs in the north ever since. Most of these varrios are located in the major cities in the Bay Area, but there are also some in traditional norteño stronghold towns like Salinas. Their combat with local norteños is vicious. The second important point is that these are no longer paisa gangs. They are in their 3rd or 4th generation and are now as northern as the norteños in their 'breeding', so to speak. It's just that if you're born into a 13 neighborhood instead of a 14 neighborhood, you're going to be an upstate sureño. I'm not totally familiar with all of the cultural differences between NorCal and SoCal sureños and how that plays out in prison, but I know that they are significant. Upstate sureños are notably different to, for example, an 18th St member. The Eme-NF truce inside the prison system has been very confusing and frustrating for both upstate sureños and for the norteños who have them in their communities. These gangs are brought up to hate each other in a way that is probably fiercer than most other gang rivalries, but are then told they are not permitted to fight them once they get to prison. Just an interesting point of trivia. I'd like to encourage discussion on this topic, and the possibility of having both norteños and upstate sureños roleplaying in Grapeseed/Paleto Bay. If roleplayed properly, there is potential for extremely interesting gang interactions and dynamics.2 points
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This. It shouldn't be portrayed as an island. Why is this even a topic?2 points
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We've got a few prison factions/STG's already established such as The Black Car, Mexican Mafia, Nuestra Familia, White Car. We've got a little "Prison Council" discord where leaders of each car can tap in with each other, criticize suggest, and plan out ideas for prison roleplay. If everything goes according to plan and they way we expect it to, prison roleplay is going to be enjoyable.2 points
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Generally, I don't agree entirely with a wholesale replacement of California with San Andreas. It leaves very little scope for us to define our own history, and the LSPD and government agencies alike have their own history and policy that isn't 100% based on their real life equivalent. To scrap that all the way up to 2019 can be damaging to the factions. The weather system is based on California but exaggerated so that more extreme weathers like fog, snow, storms, etc are more common and the weather forecast is available ingame via the weather app on the phone. Weather & Temperature Weather App Most other things look good to me, though. Bordering Oregon and Nevada doesn't sit well with me because we have a very real coastline in San Andreas. How could you explain away the east or north coasts? How could we possibly hope to enforce a "San Fierro doesn't exist" rule, or Liberty City for that matter when so many people incorporate it into their roleplay and character? I don't think it should be officially mentioned but it certainly can't be banned. San Andreas has always been roleplayed as the 51st state, a small island state in the Pacific Ocean. I see no reason to change this. We can still model from California; many places, especially police departments, use the LA model. NorSan and SoSan is also completely viable without having to completely erase California.2 points
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"San Fierro does not exist Las Venturas does not exist Vice City does not exist Liberty City does not exist" Personally I don't think this is a good idea, we see a lot, maybe even a majority, of player applications quoting that they're from these places. A lot of people want to roleplay them and coming from SAMP with a lot of returning characters, it makes sense to keep these areas in the lore, in my opinion. Besides this though I think what you've come up with is great, I can see the effort put into this, well done.2 points
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2 points
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Great point @largehazard I honestly see no harm in letting Nortenos be on the server, I know the competitive server prevents them from flourishing. I remember a few Norteno gangs in Fort Carson on SAMP LSRP but nothing really elevated to prominence. It's just crucial that people understand the cultural gang differences between LA influenced Surenos and those from upstate. The violence carried out by Surenos isn't just found in LA but all over the state and they did have continual conflicts. I actually enjoyed seeing Norteno RP in SAMP as it was something unique, and refreshing. I remember roleplaying in a Sureno faction that had a beef with a Norteno gang and lowkey I admired watching their DM videos. I thoroughly believe this server can handle the management of these factions as LSRP has quite the long history with illegal gang roleplay. It just all depends on how the leaders can portray something unique to the upstate Norteno vibe.2 points
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Hello Everyone, This thread serves the purpose of guiding you through realistic roleplay and character development, along with a few tips that might help you with immersion. This guide isn't specifically for those who have never been involved in roleplay but also for those who have been doing it for years and wish to enhace their skills. Roadmap: Server Rules Basic concepts Character Development Realistic Roleplay 1 - Server Rules Believe me or not, the first step before you walk into any sort of roleplay is to be familiarized with the server rules so you can better understand what concepts can be portrayed and what concepts can not. Not only that is an important aspect but also obeying all the other set of rules in place that will serve the purpose of a better and enjoyable experience for everyone involved. Make sure that you go through the server rules that you can find on the link below and get acquainted with them: LSRP Rules Now that you're acquainted with the server rules, let's move on to the next matter. 2 - Basic Concepts Onto this section, if you're an elite roleplayer, this is something you don't need to read through as it is the most basic concepts and commands for roleplaying. For those who are new to roleplaying and aren't familiarized with the commands, I will list them below and explain one by one what they mean and how they are supposed to be used. /me (action) This is the command you want to use when you're detailing an action that you want to perform with your character. Example: /me returns a smile to John Doe and offers his hand for a firm handshake. Final product: * Joe Brown returns a smile to John Doe and offers his hand for a firm handshake. Alternative command: /melow - This command serves the same purpose but for a smaller range. /do (emote) This is a command you want to use when describing something around your character or ask for details. Example: /do Would there be any shattered glass on the ground? Final product: * Would there be any shattered glass on the ground? (( John Doe )) Alternative command: /dolow - This command serves the same purpose but for a smaller range. /my (action) This is a command you want to use to roleplay any feature related to your character. It's just like a /me, however directed to your character already. Example: /my phone buzzes as he's talking to John Doe. Final product: * Joe Brown's phone buzzes as he's talking to John Doe. /low (message) This is a command you want to use if you wish for your character to speak in a more hushed manner. This would be a command to use if your character wanted to address a group he's standing with and didn't want anybody else at a considerable range to hear. Example: /low I hate that guy, we should just move away for now. Final product: Joe Brown says [low]: I hate that guy, we should just move away for now. /s (message) This is a command you want to use if you wish to be heard from a considerable range. Could be used to get the attention of someone who's far across the street. Example: /s Hey! Where are you going? Come back here! Final product: Joe Brown shouts: Hey! Where are you going? Come back here! /w (message) This is a command that will allow you to whisper into someone's ear, which means that only the person you target with this command will be allowed to hear you. Example: /w Did you bring the gun with you? Final product: Joe Brown whispers: Did you bring the gun with you? /b (message) This is a command that will allow you to address your surrounding area on a OOC ( Out of Character) manner. Example: /b I need to relog. Final product: (( Joe Brown: I need to relog )) /pm ( id / name ) This is a command that allows you to private message another people who's online, of course, Out of Character. Example: /pm 12 Haven't seen you IG in a while, is everything okay? Final product: (( PM to Joe Brown: Haven't seen you IG in a while, is everything okay? )) 3 - Character Development Now that you have cleared all the above, we are ready to dive into what this guide's purpose actually is. This section will explain the things you should think about beforehand before creating your character and how you should keep development to the back of your head and also portray it in a realistic manner. The issue nowadays is that people create characters that have no goals whatsoever and they just want to rush through the first steps to go ahead and start their roleplay. Starting a character is like building a house, if you start from the roof down it will dissemble eventually. You need to build strong bases before you decide to go further. As far as it concerns the creation of your character, you should keep a few things in mind. I will list them below and address them one by one. What's your character's name? Well, there really isn't much we could say about this one! Pick a name for your character based on what you want to roleplay. You should take into account the ethnicity, where he's from and so on. What's his age? As above you should also pick the age of your character in accordance with what you wish to roleplay and the age that makes more sense for him to be. Remember that if you start at young ages, you can always age up, so long as the development makes sense and is called for. Where did he come from? If he's not from LS, why did he come from? This is where you should have special attention as this might be a crucial part of your character and everything that comes past that. You need to figure out if you want to roleplay a character that was born and raised in Los Santos or if he came from anywhere else on the map. In case you're trying to roleplay a character who comes from another country or state, it is important that you know what made him want to move to Los Santos. I believe this is where most people lack as I have seen completely unrealistic choices as to why a character decided to move on from one place to the other. Usually moving to another place within a permanent setting is a big deal and means that you would most likely leave your past life behind and many people wouldn't take the risk unless it was strictly necessary. Some other people do it because their jobs require them to. There are a lot of situations that could lead your character into moving on with his life, so be mindful about it and pick wisely. Who's his family and what do they do? It's pretty obvious that even though you might have an actual player who's roleplaying your relative that your character would most likely have a family. You should also take this into account and figure out what you want for your character. Did he move/is he living with his family? What do they do? Most people don't believe it but most often than not, family is what shapes you and if your relatives aren't much of good guidance figures, there's a chance that you will be completely out of boundaries. This is an important point for you to understand as it will help you develop your character and drift around the scenes he might be presented to as it massively helps in backing up why your character was built in a certain way. Where does your character currently live and with who? Based on what you're trying to portray, you should pick an area on the map that best suits your character. If you're trying to portray a character who's a gangmember, then it only makes sense that he would live and develop around a hood, on the other hand if you're portraying a character that is a hard worker and already achieved some goals in life, maybe it's best if you choose a more peaceful place where they could perform their day to day tasks. What does your character do? Based on the above, what is it that your character does for a living? Based on the way he was built, is he a hard worker dude or is he a lost soul that does anything on his reach for a buck? This is also a point that will chase your forever whilst roleplaying a character. When you decide what you want for this section, you should drift around the subject and do so realistically. It's been clear and frowned upon that some people create their characters with a multitude of things that they are elite at doing so. I am yet to see someone who's a professional mechanic who does bar gigs on the side and also is a full-time trucker. Or characters who are professional at picking locks, top one gun smugglers, and the best getaway drivers. In my honest opinion, people should focus on one or two activities at most and develop around them. Doing a multitude of activities that may not fit the character you're trying to portray will certainly look bad and it will surely be frowned upon. Be wise and pick an activity that makes the most sense for the background of your character. What's your character's goal on the long run? This is also a very important subject that you should be mindful of. When you create your character, you should know from the get-go what the goal for this character will do. Usually creating characters that have no objectives will only lead them into doing things that do not pertain to their characters and most likely will lack any content and development. Deciding what you want your character to be in the long run will help you figure out the path that must be taken and will clearly give you more joy when doing so. 4 - Realistic Roleplay With all the above in mind, I believe you're now ready to get started. There is just so much to talk about when it comes to realistic roleplay and every detail matters when we're taking it on a more serious note. Realistic roleplay is all about the immersion, how you drive your character through the events, and most importantly, is about asking yourself if the actions you're performing would actually happen in an IRL setting. There are many things that the script does not allow, but you shouldn't take it as an excuse to bypass them. When it comes to realism, I always look at a few factors and those are the ones I will bring up to you ( there are just so many more that we could go about this subject all day long ). Behavior When it comes to how your character behaves, you should always take a minute or two to ask yourself if the action you want to perform is at all realistic and meets the grounds of your character. You should make sure that behind every action of your character there is enough reason to do so. Oftentimes people do things in the heat of the moment and it leads to a cluster fuck of events that ruin the immersion and that sometimes are borderline breaking the rules of the server. It's important to have solid grounds when roleplaying your character's actions and how he behaves when subject to certain scenarios. Activities You should always have sufficient grounds and reasons behind the activities you want to pull and if the place you want to execute them is at all appropriate. Oftentimes people perform actions at places where is not realistic at all to do so. You should always look around you and withdraw yourself if you feel like that is not the right approach to make. Weather Even though more often than not the script doesn't bring any downsides for the weather, you should always take it into account and understand if your character's clothes meet the criteria and if your driving should change by any means. We wouldn't see someone zooming across the city at 140 mph/h on a rainy day with no care for their life or those who might be on the road. Time of the day You should always take into account the time of the day as this will also play a huge role within realistic roleplay and immersion. For example, if you're at night time, there are things that wouldn't be realistic for your character to spot, for example, someone driving past you on a dark alley in a car with tinted windows. Crime and LEO's Now, this is a critical subject that should always be addressed to new and old-time roleplayers. More often than not we come across scenes where Illegal roleplayers and Legal roleplayers clash heads into each other. Both sides should be mindful of their portrayal and realistic scenarios. There's just so much we could talk about on this subject but I believe we can make it short. When roleplaying an LEO you should always take into account that things aren't always black or white and that not everything must result in severe actions. There should be a middle ground established between the two entities so things can work smoothly. When roleplaying a character that has more illegal than legal grounds, you should also ask yourself two or three times if this is the right approach to make. What we usually see is more of a cops and robbers mentality and we should get rid of it. This is an appeal for both sides to roleplay things accordingly and meets the IRL setting. People who roleplay illegally shouldn't be granted the excuse of escalating issues without proper reasons/means and resort to the last option which would be a shootout. LEO's should also be mindful and take into account that, for example, a single officer walking into a hood to arrest one person is something that doesn't happen in an IRL setting. I hope this guide helped you understand the basics of roleplaying as well as a few commands that are used to do so. I might be updating this thread as we go and as I gather more information. If you have any questions you'd like to ask, feel free to do so via PMs. If you have any suggestions or things you'd like to see added to this guide, also PM me on forums.1 point
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Los Santos Fire Department The Los Santos Fire Department preserves life and property, promotes public safety and fosters economic growth through a commitment to prevention, preparedness, response and recovery as an all risk life safety response provider. We provide exceptional Fire Protection and Emergency Medical Services by being metric driven, technologically sophisticated and community focused while reflecting the people we serve. Our motto, “Serving with Courage, Integrity, and Pride”, emphasizes our department's core values, and is what leads each and every single one of our employees in their day-to-day duties, so that our community can be safe and protected around the clock. (( It is the OOC goal for the LSFD to provide high-quality fire and ems roleplay at all times. )) Chief Fire Officers Fire Chief Kaitlyn Myers Office of the Fire Chief Deputy Chief Eric Casey Bureau Commander, Emergency Services Bureau Assistant Chief Axel Thorne Bureau Commander, Administrative Services Bureau Bureau Commander, Operations Bureau Assistant Chief Mark Yeager Commanding Officer, Professional Standards Division Fire Officers Battalion Chief Roger Mayweather Battalion Chief, Fire Station 11, Operations Bureau Battalion Chief Timothy McQuillan Bureau Commander, Training and Support Bureau Captain II Alice Winter Station Captain, Fire Station 11, Operations Bureau Captain I George Adams Unit Commander, Air Operations Unit Captain I Maxine Hayes Unit Commander, Tactical Emergency Medical Support Unit Organizational Structure The Los Santos Fire Department is divided into separate sections, each termed 'Operations'. Within each Operation are various Bureaus that house divisions relevant to their specific functions. This organization structure is designed to better delegate the department's resources, so that every aspect is covered thoroughly and efficiently. The Administration Bureau is directly responsible for handling all matters revolving around department personnel. Discussions relating to positional advancement, disciplinary action, and relations with the public all happen within this bureau and its subsequent divisions. The Training and Support Bureau is responsible for the department's recruitment drives, training and certifying prospective employees, and training current department personnel so they are always prepared for their day-to-day duties. The Emergency Services Bureau oversees the prehospital care provided by firefighter/EMTs and firefighter/paramedics, who respond to medical calls and transport patients to area hospitals each day. The Operations Bureau is responsible for maintaining all relevant Fire Stations, as well as deploying specialized rescue and firefighting tactics. (( It should be noted this list only represents divisions where players actively roleplay. Realistically, the entire LAFD structure that we have used as a base would exist within the LSFD, but we cannot portray the entirety of that structure with the number of players involved. )) Administration Bureau: Professional Standards Division Human Resources Division Employee Relations Division Training and Support Bureau: Firefighter Recruitment Section Recruit Services Section In-Service Training Section Emergency Services Bureau: Tactical Emergency Medical Support (TEMS) Unit Air Operations Unit Paramedic Training Unit Operations Bureau: Fire Station 7 Fire Station 11 Urban Search and Rescue (( The current list of Bureaus and Divisions represent what we as a Faction roleplay around, though some may not be implemented during the beginning of the RageMP server to allow us to focus on the Faction's basic structure. This is subject to change at the discretion of Faction Leadership. )) Ranking Structure Chief Fire Officers Fire Chief The Fire Chief is considered the General Manager of the department, and is responsible for overseeing development and overall operation. The main duties of the Fire Chief include: serving as the figurehead of the department at media and general events; managing the department's personnel up to Deputy Chief in accordance with department policy and public service regulations; and the development and oversight of department policy, procedures, and expectations. Deputy Chief The Deputy Chief is considered the Assistant General Manager of the department, mostly responsible for assisting the Fire Chief with the administration of the department. The main duties of the Fire Deputy Chief include: assisting the Fire Chief with the administration of the department; overseeing the department's personnel up to Fire Assistant Chief; ensuring departmental policies, procedures, expectations, and public service regulations are upheld; and assuming command of the Fire Department with full authority in the absence of the Fire Chief. Assistant Chief The Fire Assistant Chief plays an important part in the administration of the department, overseeing all Stations, Fire Battalion Chiefs and running one of the Operations. The main duties of the Fire Assistant Chief include: overseeing the department's personnel up to Fire Battalion Chief; ensuring department policy, procedure, expectations, and public service regulations are upheld; handling all requests within their assigned Operation; finalizing promotions when necessary; and liaising with other departments and teams in situations that warrant such liaison. Fire Officers Battalion Chief Battalion Chiefs have a more direct line of communication with department employees, overseeing Stations within his or her Battalion. Fire Battalion Chiefs are responsible for personnel management and other administrative affairs. They are mostly responsible for personnel-related administrative affairs. Captain II Captain IIs are mostly responsible for interacting with his or her relative station personnel in the field, informing them on his or her progress, and monitoring how well he or she performs. Fire Captain IIs are also tasked with handling personnel-related administrative affairs within his or her Station, alongside of the Station Battalion. Captain I Fire Captain Is are mostly responsible for interacting with his or her relative station personnel in the field, responding to calls with them, informing them on his or her progress, and monitoring how well he or she performs. Fire Captain Is are also tasked with handling personnel-related administrative affairs within their station, alongside of the Station Battalion and the Station Captain. Firefighter-Paramedics Engineer Engineer is the department's Field Training Officer II role, and is the most senior non-commissioned position a member can achieve within the department, with its main focus being towards training and testing new members. Engineers actively assist, train and observe newer department employees, including answering any questions they may have. They demonstrate a proactive stance on both firefighting and medical calls equally. They also help their Station Captains in overseeing the Field Training Program. Firefighter III Firefighter III is the department's Field Training Officer I role, with its main responsibility being the training and testing of new members. Firefighter IIIs actively assist, train and observe newer department employees, including answering any questions they may have. They demonstrate a proactive stance on both firefighting and medical calls equally. Firefighter II Firefighter II is the most common and essential position of the department, with its high level of focus on field work, held by all fire-sworn personnel who have passed the Field Training Program, with the exception of a Field Training Officer and above. Their main duties include: responding to medical and firefighting calls as needed; acting as role-models to less experienced members of the department, and participating in household chores around their assigned station. Firefighter-EMTs Firefighter I Firefighter I is the lowest-grade fire-sworn position of the department, with the main goal of gaining knowledge and experience through practical duties alongside seasoned Firefighters. Their main duties include: working towards the completion of the Field Training Program, gaining and demonstrating knowledge and improvement through actions in practice, and responding to medical and fire scenes with other members of the department. Firefighter Reserve Firefighter Reserve is the department's part-time position for employees who are unable to dedicate to a full shift. Their main duties include: responding to medical and firefighting calls as needed, and participating in household chores around their assigned station. Information Resources LSFD Forums Faction Recruitment Faction Publications LSFD Twatter LSFD Snapmatic1 point
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Nightlife roleplay (bars, clubs, strip clubs etc.) play huge parts in both legal and illegal roleplay, even being the main income for certain companies/characters back on SAMP and surely will be the same here once the server launches. This topic is purely made to get suggestions and feedback on how the nightlife was handled back on SAMP and what would be the perfect way to handle this on LSRP:V. I personally would like to see nightlife to be handled like we had back on SAMP but more in-depth and expanded upon. Actually having to get scripted stock for your businesses (consumables like food and drinks especially), automated advertisement system (countered by having to pay more per advertisement compares to manual advertisements), and obviously map blips to showcase/advertise open businesses.1 point
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Hello All, Today I am here to show you how I edit my roleplay screenshots and hopefully, this will help those who are looking to edit their own via photoshop. So, let's get started 😊 1- To begin with, you have to figure out what layout you like the best. I personally don't like the 800x600 method so I edit my screenshots as 1920x700, which grants me more interesting angles. To say the least, this is completely up to you at the end of the day, so, pick the size you like, and let's jump on to the next step. 2- Once you have your project created, it is time to figure out what works best for the scene you're trying to showcase, so, there are three things I usually do: Usage of a single screenshot with text, Junction of two or more screenshots and text, Screenshot without any text. 3- Now it's time for you to drag your screenshots into your photoshop project and you can do that by simply dragging the picture into the application. You have your screenshot loaded in, so, it's now when you decide whether you want it to be a screenshot without or with text, or the junction I have mentioned previously. For showcase purposes, I will expand into the last one since the others are pretty standard and easy to go along with. 4- Now that you have both of your screenshots set, you want to angle them in a way that will allow you to fade one into the other, granting you better angles and interesting effects that will further improve the way they are displayed. As you can see I have decided to drag the second screenshot more towards the middle and now it's time that you start messing around with them. The first step is always to rasterize the screenshots you imported so you have all available options to use and you can do that by right-clicking both screenshots and pressing the "rasterize layer". Both of your screenshots are now rasterized so that means you can use a bunch of new features and today we'll get through a few that I personally like and use. If you want the fade effect when working with two or more screenshots all I have to do is create a layer mask for the screenshot on top. Let me show you: As you can see above, there's a white layer that has been created. 5- Now it comes the easy part. All you have to do is go through the menu on your left and pick the "Gradient Tool". Please keep in mind that you must have your layer selected so it works the way it is supposed to. Upon doing so you will want to press and drag your mouse to one side or the other to find out the best angle. You should see your screenshot fading into the other as if they were part of the same scenario. Check below: This is what it will look like after you're done with the steps above. 6- Now that you have your screenshots set, it's time for you to import your roleplay text and use the correct color hexacodes to match the in-game ones. I will provide you with the codes at the end of this thread. On top of that and if you like, you can add a stroke around the screenshot, I'll leave that for you to decide. 7- For the text, all you have to do is select the text box tool and click anywhere on your project to get started. You can copy and paste from your logs and even amend any typos you had at the time so you have the cleanest version possible. Once that has been done you can move the text box anywhere you would like and apply the colors to match what's being showcased. You will notice that the text seems too soft and sometimes even gets mixed with the background colors, so, what I usually do is adding a stroke to the text as well, making it seem thicker. To do that you just have to go through the panel on the right, choose the text layer and right-click to access "Blending Options". Once that menu is open, follow the settings I will show below: All you have got to do next is export your screenshot and post it wherever you like! ############################## As promised, here goes the color codes:1 point
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I decided to start an LSRP YouTube channel! I'm going to be covering some interesting topics about LSRP, such as fun facts, how to's, ask an admin etc. It won't be a channel which covers roleplay, but rather LSRP information. I have setup my first video to premier today in just under an hour, come along and watch at the same time as others and see if the channel is something that you think you'll be interested in. Looking forward to this! https://www.youtube.com/watch?v=pFvmI3SAD_0&ab_channel=ROZELSRP1 point
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I hope people use this and become nice journalists! We need some on the server 🙂1 point
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This is a basic guide/introduction to roleplaying around opioids and heroin. I'm not an expert on the topic and you should not view this as a gold standard to roleplaying around these drugs. I've just roleplayed around these substances quite a lot and I've noticed it's either misrepresented or people tend not to be confident in how they roleplay around/use these drugs. (Drugs effect everyone differently, some parts of this information is gleaned from Erowid, this is for roleplay purposes only.) The prevalence of Opioids Opioid painkillers, especially in the US, are both widely produced and easily accessible. Many people have used or taken opioid painkillers without really giving it a second thought. Codeine, Hydrocodone (Vicodin), Oxycodone (Oxycontin, Percocet) are all widely available and have lot less of a stigma than heroin does. Depending on the character you're portraying, these opioids are either more than likely known to you or you've interacted with them a fair amount. Especially in the US, opioids are prescribed to treat pain and this can contribute heavily to addiction. This easy access to opioid painkillers and their recent popularity, especially Percocet and 'Lean' means that many people have been exposed to these painkillers. Some characters seem to 'pop percs' every day and think nothing of it and yet Percocet contains Oxycodone, an opioid stronger than morphine. This is fine, I don't want to tell people how to roleplay their characters but for those wishing to roleplay around drugs consistently, understanding how they work and what they do physically and mentally is incredible important. Who uses and why do they use opioids? As mentioned previously, opioid painkillers are hugely accessible and so it means a wide variety of different people would have access to them. Drug dealers, gang members, nightlife characters, celebrities, legal characters, LEO characters even. Almost every single character would have some sort of knowledge or access to these substances. Opioids are not relegated to the realms of illegal roleplay, a LEO officer might receive a prescription after an injury or one legal character might lend another some Percocet for their migraines. This does not mean every single character is going to become addicted and end up using heroin but it does mean that there are very real situations or opportunities for any sort of character to either simply interact with or possibly become a habitual user with these drugs. You don't have to base your entire character around it but roleplaying these things can be a solid part of character development. Effects of opioids Sedation - "This leads to the trademark "nodding off" effect seen in heroin users, where the head falls, the eyes close, and the user slips uncontrollably into momentary unconsciousness. This can lead to falling into microsleeps while sitting or standing up." Euphoria - "The sensation itself can be described as extreme feelings of intense physical comfort, warmth, and all-encompassing bliss." Analgesia (pain relief) One key aspect of opioids and roleplay around them is their sedating effect. Opioids can be taken at parties or wherever but they're not traditionally party drugs. They produce a calming, euphoric sensation that makes doing nothing feel amazing. 'Nodding off' is also common when using opioids and especially heroin, after higher doses you can slip into unconsciousness. It's not the same as passing out, it's often only for a very short period of time but it can be incredibly noticeable. It is important to note however that some opioids have different effects, Oxycodone for example whilst producing traditional opioid effects can also increase sociability. (Do your research on what drugs you're taking if you plan to roleplay around them.) Dependence and tolerance Opioids and heroin in particular are known for their addictive and habit forming nature. Opioids in general are less stigmatised and more widely used and many people may not even recognise they're dependent on these painkillers. Not everyone who uses them is 'addicted' but they may have some sort of dependence, they may not be able to function properly without them or they struggle to do so. They'll possibly go through withdrawals if they stop taking opioids cold turkey. Another important aspect of opioid use and addiction is tolerance. Opioids are notorious for how quickly your body builds up a tolerance to their effects. This means, even those who use them for legitimate medical purposes often have to increase their dose exponentially to receive the same effects. This means that they may use up their prescription or supply of opioids much quicker than required. They'll either have to source more of the painkillers OR suffer through withdrawals. Put simply, it's a vicious cycle that goes somewhat like this: You're prescribed 30 Vicodin for 30 days. > You take one tablet a day as prescribed for a few days. > You're hardly starting to feel your usual dose after a few days so you double it. > You have to triple your dose after a week or couple of weeks. > You run out of your prescription before the 30 days. > You either find more or have to suffer through withdrawals. This in turn can lead to addiction and dependence on these drugs and often times they're far more expensive than heroin. You're offered an alternative that's cheaper, stronger and easier to get hold of. Why wouldn't you try it? Addiction Addiction is more of an extreme case of dependence. Addiction to either opioids or heroin can be an incredibly rewarding roleplay experience. Not everyone who is addicted to heroin is homeless, strung out in the park, etc etc. Addiction does not discriminate and can be found in all walks of life. Whether it's opioid painkillers or heroin, roleplaying addiction doesn't have to mean you just /sit in the local park and ask people for money. Addiction simply means that you put the drug over anything else. You'll make enough money to feed your addiction and keep you satiated and then you'll make enough to buy dinner, pay rent, etc etc. For some people this isn't a difficult task, some addicts can function and cover their expenses without raising an eyebrow. Some characters on the other hand have a much tougher time holding down work or making enough to cover their addiction and bills. As your addiction progresses, your tolerance and the amount your using will also increase. Roleplaying addiction isn't just becoming a one trick character, it's simply about your character having new priorities, putting them in new situations, meeting different characters. It can give you more motivation for your characters, they have something they NEED not just want. Withdrawals Opioid withdrawals are known to be awful and in some cases the reason why people continue to use. The intensity varies from opioid to opioid but ones like codeine are a lot less intense whereas heroin withdrawal is considered one of the worst things to go through. Withdrawals tend to occur within 24 hours of not using the substance. It's described as incredibly intense cold and flu symptoms and many people have said it genuinely feels like you're going to die. Your body is unable to regulate it's temperature effectively and so you suffer from hot and cold strokes, sweating, muscle aches, cramps. Nausea, insomnia, vomiting, diarrhea and other symptoms. These symptoms often make it hard to even function and can last from a few days to a week or two in the case of heroin. If your character has been using opioids for a prolonged amount of time they're undoubtedly going to go through some sort of withdrawal. Some withdrawals, even after prolonged use are bearable and simply uncomfortable. Withdrawals are often the driving force of addiction, knowing you have some sort of 'time limit' before they kick in becomes a motivating factor and the reason many users resort to desperate measures to secure their drug of choice. Overdose Overdoses can occur with any form of opioid but are much more common with the stronger opioids and especially heroin. Overdoses are often misunderstood and misrepresented in regards to drug roleplay and to be fair misunderstood in general. Overdoses are not the 'killing factor' but rather the cause of respiratory depression. Respiratory depression occurs with opioid use but is usually non-fatal. It leads to shallower or slower breathing. However, when too high of a dose is taken the user may lose their ability to breath properly. This usually occurs whilst the user has 'nodded off' or fallen unconscious and is unable to regulate their breathing themselves. Overdose are not always fatal and can be reversed. It's possible to simply wake someone up or get them to retain consciousness and control their breathing. Other times, medical help is needed or the use of Narcan. (which can reverse overdoses.) If someone isn't alone when they overdose they'll often be okay. Overdoses, though, are extremely scary events for both the person who overdosed and those around them. Roleplaying around overdoses, instead of having your character just 'die' opens opportunities for character development and roleplay opportunities. Heroin Dope, Smack, Junk, Brown, H, Horse. What IS Heroin? Heroin is a semi-synthetic opiate derived from morphine. It's considered to produce much more euphoric and analgesic (pain relief) properties than that of morphine. The drug produces an incredibly euphoric sensation and a sense of apathy to the outside world. Simply, it makes everything feel okay. It's incredibly addictive for a multitude of reasons and is known for it's horrific withdrawal symptoms. Heroin comes in many forms, from 'Black Tar' which is fairly famous and primarily used intravenously to 'China White' which is known as a pure white powdered form of heroin which is used primarily to snort. Heroin can come in all textures, colours etc but most commonly appears as a brown powder. How is Heroin used? Despite the common view that heroin is primarily injected, most forms of heroin can be snorted, smoked and IV'd (injected). Snorting - Snorting heroin is as simple as it sounds, it's very similar to the use of other powdered drugs. It produces the weakest effects and is considered one of the safer ways to use heroin. However, snorting heroin is fairly rare. Smoking - Smoking heroin is also incredibly common and most users begin with smoking before changing to IV. It's known as 'Chasing the dragon' and consists of placing the heroin onto aluminium foil, heating said foil and attempting to inhale the vapours produced. Smoking produces stronger effects than snorting but is known to waste a lot of the heroin. IV - Intravenous use of heroin is both the most common, strongest and most dangerous route of administration. It consists of placing a certain amount of heroin into a spoon/cap and mixing with water. The spoon/cap is then heated and the heroin is dissolved into the water. The resulting mixture is then drawn into a needle and injected into a vein. This process produces the strongest effects from the substance and also maximises the risks. "You must ALWAYS make sure the needle is in the vein before injecting anything. If you "miss", it doesn't just mean you get a little blister and it takes longer for the effect of the drug. Injecting heroin outside of the veins can be very dangerous, can cause abscesses, or other SERIOUS problems. It will burn like hell if you inject it outside of the vein and will swell up and turn red. This swelling may go down a little, but you may have a large, hard, painful lump for up to 2-3 weeks afterwards, which may require medical attention." Why would someone end up using Heroin? There are many reasons people may end up doing heroin, much of it stems from their background or how they've been introduced to opioids. Many heroin users are reported to have mental health issues or traumatic backgrounds, after a traumatic event or untreated mental health many people turn to other avenues of 'treating' these. Heroin is known for both it's euphoric nature but also it's 'blissful apathy'. This apathy is one of the key reasons people use heroin to begin with, they lose any sense of worry or care about the world and everything feels okay. It's a feeling they've been trying to reach their entire life. Some people are prescribed opioid painkillers for legitimate reasons, extended and constant use of these can very easily lead to dependence. People turn to heroin (or other opioids) as a cheaper and stronger alternative. For other characters, specifically those who use opioid painkillers recreationally it's as simple as a friend saying: 'I've got this drug that's cheaper AND stronger than anything else'. The stigma of heroin may lead to a character turning the offer down but for many it's a simple as this, it's cheaper and stronger. Most people don't immediately begin IV'ing and so see it as little more than snorting other drugs. Overall, there's plenty of situations in which someone may end up doing heroin. They might never do it again and that's fine and just a part of roleplaying around heroin but it's not always a simple as saying 'I'm not roleplaying an addict so I'll never touch heroin'. This has been an (incredibly) rough guide around opioids and heroin and how you can roleplay around them. I'm by no means an expert and I've probably got a lot of stuff wrong. I would have liked to give more in depth info regarding dosages and other more focused aspects but figured it would be better to give a brief overview of this area of roleplay. Hope it's interesting/informative to some people and feel free to give me additions.1 point
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This guide was written by me for LSRP on SAMP and shared with another one I recently played on throughout the summer time, and I figured it'll help those in need on here who need knowledge on the topic. Although I have expanded more on this for Irish Mob RP since the other guides out there aren't as accurate. Guide To Irish Roleplay by Freedom Fighter PART 1: IRISH CULTURE, SHORT BRIEF OF IRISH MOB RUN DOWN & GUIDANCE TO EVERYDAY CHARACTERISTICS 1. INTRODUCTION: Roleplaying an Irish character can be hard to do for most, as some people tend to get some stuff wrong, or roleplay a stereotype. Not that this is a bad thing, but it's something that should definitely be avoided honestly. I'm going to keep this guide somewhat short and to the point so people trying to roleplay an Irish character can get into it easier. The main things that must be taken into consideration though, are the things below: Are you roleplaying Irish-Irish? Are you roleplaying Irish-American? Is your character a criminal or a legal working person? Is your character very culturally driven? The food and music. These pointers are genuinely the most important things to keep in mind when roleplaying an Irish character, which I'll dive into right now. 2. ARE YOU ROLEPLAYING IRISH-IRISH? This is probably the most misguided type of Irish roleplay that can be done, and sometimes can end up going very wrong. The thing to keep in mind about homegrown Irish roleplay is that a lot of people, especially from rural areas of the country who move out foreign still tend to be very culturally driven by traditions. Irish-Irish people normally move out foreign to other countries either due to employment, family or if they're involved in a criminal lifestyle it can also contribute to that factor. 3. ARE YOU ROLEPLAYING IRISH-AMERICAN? This is a very important category of Irish roleplay, as most people choose to roleplay this and often enough tend to roleplay it as a criminal concept. This is fine, but where some people go off course is when they roleplay culture related to Ireland. Most Irish-Americans are very culturally driven, so much that the term: "Irish Pride" is an Irish-American term that has even transitioned to Ireland itself where Irish citizens in Ireland use it. It's quite common for Irish-Americans to be involved in fighting; legal/illegal, or racketeering when it comes to bookie placement and scamming, or when it comes to horse riding. 4. IS THE CHARACTER YOU'RE ROLEPLAYING A CRIMINAL OR LEGAL WORKING PERSON? Very important part of the guide honestly, as this makes or breaks your character. If the character is a criminal, and they're Irish-American for example, then they won't exactly be apart of a major criminal organization as an insider most likely. Irish "mobs" in the United States of America are more of a "crew" or "gang" (Not to be mistaken as a street gang) than a full-fledged mafia. If your character is a legal working person, Native-Irish or Irish-American it'd probably correlate. Basically whatever job you find, you have. 5. IS YOUR CHARACTER CULTURALLY DRIVEN? This is a very short part of the paragraph, but the question is rhetorical in a way. If you're Irish-Irish you will be culturally driven, since it's quite unheard of to find an Irishman or Irishwoman who isn't proud to be Irish. But as for Irish-Americans, they take pride in having Irish blood in their veins very seriously. After all, they did make the term: "Irish Pride" a popular thing. 6. THE FOOD AND MUSIC: This is also an important thing to keep in mind, but mainly only applies to Irish-American characters as an Irish-Irish character would essentially already know most of this. But if you're roleplaying an Irish-Irish character, and are lacking knowledge on Irish culture from the homeland then this will also be of benefit for you. Irish-American families tend to have an Irish dinner at least once a week, whilst some families make it more than once a week. The music is also a very important thing, for example you got the Rumjacks and Dropkick Murphys which are two Irish-American bands from the United States of America, and you have Irish Descendents which are an Irish-Canadian band. This should explain to you how important Irish people from other countries are when it comes to Irish related stuff, and heritage. PART 2: THE IRISH MOB, ACCURACY OVER ACCUSATIONS 1. INTRODUCTION: Alright, so let me start off by saying this, most people roleplaying Irish Mobsters in since 2019 and upwards tend to roleplay copycat La Cosa Nostra concepts which is utterly atrocious for modern-day standards of Irish Mob RP. The term “Irish Mob” should also be taken very lightly, and not used in vein since it’s more of an entity than a statement. The new age of Irish “Mob” roleplay is actually Irish American Organized Crime Groups which operate by their own rules depending on each group. This is what makes Irish criminal roleplay unique in a U.S.A based setting, the fact there’s a lot of freedom in roleplaying an Irish American OCG. 2. MODERN DAY IRISH MOB ROLEPLAY: The thing many people get wrong with “Irish Mob” roleplay is many factors I’ll list below: Understanding Irish Pride and how it is culturally driven into the minds of the youth, LOYALTY, HONOR and RESPECT are three important factors in the Irish criminal underworld. Unlike the traditional Italian Mob rp where it's really only money, as proven by greed many times ruining it. The “Irish Mob” is very prideful in their heritage and don't let money get in between their countrymen/countrywomen. Greed will obviously exist in all areas of the world, but the three things listed make it less likely to happen. Do not, and I repeat… DO NOT ROLEPLAY RACIST, although sometimes you’ll stumble across one or two odd Johns that act like it in real life, Irish people naturally aren’t racist as a community, and in the Irish criminal underworld in the U.S.A all Irish gangsters and mobsters work with different races. They might’ve had a reputation as reckless cowboys in the 50s onto the early 2000s, but most of the time Irish-American OCGs are very business driven and crews like Dunnes in California, Spillanes in NY are rumored to use encrypted messaging apps etc. Don’t always use bars, gyms etc as businesses to own. Branch out, own a nail salon, shoe store, hairdressers, horse breeding ranch company etc, the possibilities for “Irish Mob” roleplay in 2021 are endless. Unlike La Cosa Nostra which have only males being oath takers, Irish-American OCGs normally aren’t sexist and don’t refrain from allowing females to be insiders depending on the specific OCG at hand. And stop using LCN structure, please for the love of God, the Irish "mob" operates entirely different. 3. BUT IT’S NOT ON THE MEDIA?! That’s what makes the “Irish Mob” all that more weary and curious. A lot of my information comes from reliable sources and not everything is on the internet nowadays, in a day of modern day technology, a lot of criminal orgs have resorted to their own ways of staying off the grid. Oh yeah, I’ll also mention that roleplaying connections to the I.R.A is horrendous portrayal, the closest thing you’d have ties to is the Kinahan Cartel and that’s only if you’re roleplaying a crew involved in sports and money laundering which would help them launder their cash, you wouldn't be buying/selling drugs/guns. When speaking with people, you should also use encrypted messaging apps on a LAN connection, powered by an iPhone or PC etc. 5. IRISH-AMERICAN GANGSTERS/MOBSTERS: Roleplaying an Irish-American gangster/mobster isn’t exactly too much of a big thing, as most Irish-American Organized Crime Groups are on small time / average levels of criminal organization and their activities vary depending on the group and that group’s connections. Although if you are roleplaying Irish-American, you can easily roleplaying yourself being affiliated to other ethnic criminal groups. You just might not become an insider, depending on what the group actually is realistically based off of. What is worth mentioning, is that many people need to realize that there’s also a lot of solo criminals that are Irish-American in the United States of America, and a lot of them can even be in street gangs etc like bloods, crips, FAIM etc, so roleplaying Irish-American doesn’t mean you’re gridlocked to being in a criminal organization on a Mafia like level. Credits: Freedom Fighter1 point
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yeah not personally a fan of the island concept ¯\_(ツ)_/¯1 point
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That sounds very good and like the perfect solution to my problem.1 point
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I might be wrong, but later down the line we'll have server-side mods for specific weapon models, however we'll still be keeping the vanilla weapons to give players the option of roleplaying custom weapons not covered by the script. For example, you use the GTA V vanilla combat pistol but can roleplay it as whatever realistic 9mm pistol you want that isn't already modded onto the server.1 point
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My thinking with the island/coasts thing is just you have to simply not think about it. The state is only an island for game design purposes, the fact that it's an island is never mentioned in GTA V because it isn't - it's a California replacement. The east coast of the island has nothing important whatsoever on it anyway, if I recall, except a couple of unimportant coves maybe? The west coast of the island, which is the accurate one, is where the beachfront communities and the coastline drives are. The east coast is mostly out of view because of the mountains, which may have been Rockstar's way of addressing this very issue. As for the north coast at Paleto Bay, either pretend it makes sense or roleplay that it's a bay, as the name suggests it is. You can easily have a town with water to its north if you're on a bay.1 point
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If anything, the cut-off point gives factions real and authentic history to build on. This system doesn't effect those who wish to define their own history, given that there is no history to build on. The lore states that despite being based on their equivalents, the LSPD and government agencies implement their own fictitious customs, laws and rules. From what we've been told, the server is a fresh start. There is no history to scrap. All characters, factions and history is new. Nothing is being scrapped but factions are being given the freedom to build off of this history. It affects nothing once the server launches. All history will remain that, history. I have never once seen people on this platform use San Fierro, Liberty City or Vice City be used as a reference point, background story or conversation. We have disallowed single player lore, I don't see why we'd allow or advocate for the acknowledgement of these fictional cities when we're pushing for the replacement of California. Acknowledging Las Vegas and San Francisco opens the door for fact-based, real-time roleplay and opens the door for limitless roleplaying possibilities. Whether it's news, flights or general acknowledgement of events, should this be sacrificed to accommodate some mediocre background story that states "they flew in from liberty city"? San Andreas has never been roleplayed as the 51st state or an "island," for that matter. It's been universally recognized as California's replacement. I don't get the argument, on one hand "bordering Oregon doesn't make sense because 'San Andreas has its own coastline" but in the same breath it's mentioned and acknowledged as an island. Having a real connection to the mainland is much more prosperous for the players who don't want to fly in. MCs, for example, can roleplay connections to their mother charters. Straw purchases (that make up a lot of the gun market) can go through realistic channels without having to take a boat. Again, despite replacing the LSPD and government respectively, everything that happens in-game is at their complete discretion. Even if modelled around real-life, its implementation and enforcement comes from their own ideologies. If we have our own weather system tailored around California then we'll edit it. We've been relatively in the dark, so anything script-related has been overlooked and will be rectified accordingly. The pros outweigh the cons here. But again, this draft will be constructed by the public. And if a proposal receives overwhelming support and makes sense, it will replace this work in progress.1 point
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The Paleto Bay area (and Grapeseed) would both be similar to Bakersfield/Fresno under this. It'd be a general representation rather than a specific one, which is messy and tons of effort for not much gain. I think a list of laws which have been carried over from irl already exists somewhere.1 point
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Hrmmm I'm pretty sure that we're going to have Boiling Broke, the facility in Grand Senora, and that it'll be managed by the SD. Dunno what the plans are in terms of interiors and mapping etc, maybe @jack can shed some light on things?1 point
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navel piercing & tattoo. https://pt.gta5-mods.com/player/twishes-bellybutton-piercing-pack-twishes https://pt.gta5-mods.com/player/sternum-tattoo-mp-female hairstyles. https://gta5mod.net/gta-5-mods/player/ponytail-hair-for-mp-female-1-0/ https://gta5mod.net/gta-5-mods/player/fluffy-pinned-back-long-hairstyle-for-mp-female-1-0/ https://gta5mod.net/gta-5-mods/player/long-wavy-hair-for-mp-female-1-0-2/ https://gta5mod.net/gta-5-mods/player/long-hairstyle-for-mp-female-1-0-2/ https://gta5mod.net/gta-5-mods/player/messy-pinned-back-long-hairstyle-for-mp-female-1-1/ https://gta5mod.net/gta-5-mods/player/long-pigtails-hairstyle-for-mp-female-1-0/ https://gta5mod.net/gta-5-mods/player/long-hair-for-mp-female-sp-fivem-1-1/ https://gta5mod.net/gta-5-mods/player/natural-type-hair-for-mp-female-1-0/ https://gta5mod.net/gta-5-mods/player/curly-hairstyle-for-mp-female/ https://gta5mod.net/gta-5-mods/player/onika-hair-for-mp-female-1-0-2/ https://gta5mod.net/gta-5-mods/player/juana-hair-for-mp-female-1-0/ https://gta5mod.net/gta-5-mods/player/long-hair-with-a-bun-for-mp-female/ https://gta5mod.net/gta-5-mods/player/kaysa-hair-for-mp-female-sp-fivem-1-0/ https://gta5mod.net/gta-5-mods/player/madison-hairstyle-nightcrawler-1-0/ https://gta5mod.net/gta-5-mods/player/long-hair-with-a-bun-for-mp-female/ https://gta5mod.net/gta-5-mods/player/long-curly-hairstyle-for-mp-female-1-0/1 point
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I think these are some great ideas that could bring some roleplay to the cultural table. I've always been interested in creating an own radio station which could be played in-game but lack the knowledge on how to do so.1 point
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My bad if I interpreted it in a different way as you said you've never seen it done on LSRP. Honestly I think the roleplay as a whole surrounding Sureno RP and Norteno RP changed after 2016 or so on SAMP LSRP. It went from making historic factions from LA or up north to these weird ass lowkey DMer squads of gangs that didn't even exist. Some factions had wild and outlandish names, I found most of these were the Norteno factions and they didn't focus much on RP and only liked shooting turfs up and repping the 14 or 13.1 point
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Mostly seems like everyone's in favour of the Quest 2. Roll on payday and I'll give it a go.1 point
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Good effort, hope people are going to actually inform themselves and your effort was worth!1 point
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Always with the awesome edits hahaha And don't worry I haven't told anyone 😛1 point
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Derrick "Saint" Portman Introduction/Backstory Derrick Portman, born November 18th, 2006, is the son of a single mother. Derrick was born and raised in the Davis, Los Santos area. Being raised by a single mother, Derrick experience poverty from a young age. Vague memories of empty pantry cabinets, refrigerators, and tables. Visions of when his mother and himself would sleep on the couch in the living room with the oven being open and on for heat close by. Growing up, Derrick was no stranger to the stereotypical nuances that come with poverty stricken areas. Drugs, alcohol, prostitution, gang violence, etc. These are common occurrences in the life surround Derrick. He would try and focus in school, however, thoughts of what he needed to do after he got out of school to help his mother live a better life would run rampant in his mind. By middle school, Derrick would find himself involved in small-time drug dealings. He started by flipping nickel and dime sacks of weed to his close friends to make a couple dollars every week so he could feed himself and take that burden off his mother. Throughout his middle school years, he would suffer a series of life-altering events that would shape his character into a more emotionally hardened/standoffish person by the start of High School. He'd also be outside on a regular basis after school, hanging with his "homies" in their neighborhood. It would be together with this group that he'd find himself getting deeper into street, gang, and drug culture. As of June 25th, 2023. Derrick is a 16 year old Senior in High School. He's actively participated in neighborhood activities outside of school, gang-related brawls, dealings, and more. This is the beginning of his recorded history. Character Traits Power, Respect, and Money Oriented. - Derrick's primary reason for being involved in street life is money driven. He wants to provide a better life for himself and his family. However, events in Derrick's life have shaped him to be more principle based. This caused him to seek authority and respect from those around him. He refused to take disrespect lightly. With that came a hunger for power. Athlete and Musician - From a young age, Derrick was exposed to music from his mother. He's always loved performing his own renditions of the songs he learned growing up. From a young age he began creating his own music as well. Being outside with other kids his age, he became very interested in sports and athleticism. Clothes, Sneakers, Tattoo, Car, and Technology Enthusiast - Derrick naturally is driven to the finer luxuries that life has to offer. You can say this is partly due to him growing up in poverty. His desire for nice clothes, shoes, tattoos, and a car have given him an exponentially large determination factor in his personality. He is striving to reach economic stability to be able to afford these type of luxuries. Hotheaded, Anxious, Depressed, Stoner, Psychonaut, etc. - Derrick suffers from a lot of complex PTSD due to him dealing with an emotionally unstable mother and lacking a father figure. He experience very traumatic experience from a young age that resulted in contributing to his personality disorders. He is easily aggravated, he doesn't like ignorance, trust issues flare up often, and so forth. Derrick has resorted to smoking weed, drinking alcohol, popping pills, and doing psychedelics as forms of self medication to remedy these mental issues.1 point
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Looks promising, buddy. Try not to mix two different styles like line work & realistic and it'll make your drawings even better.1 point
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San Andreas Postal Codes Introduction A postal code (also known locally in various English-speaking countries throughout the world as a postcode, post code, PIN or ZIP Code) is a series of letters or digits or both, sometimes including spaces or punctuation, included in a postal address for the purpose of sorting mail. Common usage As Grand Theft Auto V only covers the city of Los Santos and its County region, we should only stick to using the terms of the city of Los Santos and Los Santos County as a placeholder for the city of Los Angeles and Los Angeles County. The State of San Andreas term is therefore a placeholder for the State of California. That means concretely that the terms of Los Angeles and the State of California don´t exist in our universe. That also includes postal codes. Postal Codes Map Use the Zoom-In function to have a better look at your desired area. Alternatively you can visit this link: https://postimg.cc/zyCBB8cH1 point
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San Andreas Street Names & Regions Common usage As Grand Theft Auto V only covers the city of Los Santos and its County region, we should only stick to using the terms of the city of Los Santos and Los Santos County as a placeholder for the city of Los Angeles and Los Angeles County. The State of San Andreas term is therefore a placeholder for the State of California. That means concretely that the terms of Los Angeles and the State of California don´t exist in our universe. That also includes postal codes, street names, neighborhoods, etc. Useful Maps Los Santos Street Names Use the Zoom-In function to have a better look at your desired area. Alternatively you can visit this link: https://postimg.cc/LJFPNHYN San Andreas Neighborhoods Use the Zoom-In function to have a better look at your desired area. Alternatively you can visit this link: https://postimg.cc/Dmm1zp3d San Andreas Atlas Use the Zoom-In function to have a better look at your desired area. Alternatively you can visit this link: https://postimg.cc/YGCYYbG7 San Andreas Satellite Image Use the Zoom-In function to have a better look at your desired area. Alternatively you can visit this link: https://postimg.cc/v1QVw3vn1 point
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Adding onto the fact that it's illegalized in California, illegalizing it on LSRP would also increase interactions between criminals and the aforementioned civilians who are probably compulsive gamblers. Not only would it heighten roleplay around gambling but also roleplay around loansharking and other civilian-criminal interactions too, much more than the norm which is hiring them to work their legal fronts for an hour or two.1 point
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Alright, so I'll divide my answer in two sections. Wild animals: These should, if scripted in, be inserted along with not only a hunting feature but also to fulfill the emptiness or otherwise emphasize the danger of certain areas with animals such as coyotes and mountain lions. They should also be fit, depending on the animal model chosen for the npc, fit into 1 of 3 caterogies: -Passive (Runs away from players should a certain distance limit be broken, say 30m) -Conservative (Enters a state of alert should the distance limit of (for example) 30m be broken, and alternatively attack should it or the player(s) get closer than half of the alert's radius) -Aggressive (As the name states, these animals should have a wider radius of detection (for example 45m) and make their presence known, alternatively enter an immediate state of aggressiveness should it or the player(s) get closer than, for example, 30-40m. --------------------------------------------------------------------------------------------------------------------------------------- Domestic animals: These should, if scripted in, consist of no attacking/tackling features whatsoever, and: -If scripted in, make the animals plain NPCs whose only commands are to follow, roam, come to, sit, lay, sleep. Be they dogs, cats or anything else that could be modded in as a pet and follow these capabilities. There should also be a menu where the player can select which animal breed of their selected species can be (if such alternatives are available) and to also not only name but to give their pets a description. -Allow a specific faction-only feature, cost-free (should these pets be made donator only), where these trained K9 units would be able to sniff weapons, drugs, stashes + the commands mentioned above. A list and a heavy moderative system would have to be put in place by the factions to know which K9 Officer could sniff guns and which could sniff drugs, to prevent abuse and unrealism, such as: -Officer John Doe, K9 Sergeant 'Zero' - Weapons Detail -Officer Jane Doe, K9 Sergeant 'Ophelia' - Drugs Detail Officer John could only utilize the command which allowed his K9 to sniff an individual or area for guns, and should he utilize the drug sniffing command - for it to be prohibited/prevented (not scriptly, just through list alone) to be roleplayed as it would constitute Powergaming by the LEO half. --------------------------------------------------------------------------------------------------------------------------------------- Personal opinion: I agree with Natasha and the smaller group in that these pets should either be free from a pet store or through a permanent/one-time donation. Alternatively, make said pet store and allow each character slot to have one single pet at a time - and perhaps make donations available to increase the pet slots (one-time fee of $10 per slot, up to a maximum of 4). This should in no way allow players to spawn more than one pet though.1 point
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This guide is really great read, might even consider trying it at some point1 point