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  1. As a result of this thread myself, @Mac, the Faction Team and @largehazard or Liam took these concerns seriously and devised a plan to accommodate the majority opinion that is the replacement of California with San Andreas but in addition to a "compromise" that allows for the implementation of small-parts of northern California to replace extensions of their map-equivalents. Never before has this been done and we believe it will be a monumental moment in the server's growth as a heavy roleplay server. Not only does this expansion into uncharted territory allow roleplaying freedom conjoined with realism but it recognizes San Andreas as it's supposed to be, as California, the 31st state of the United States. This is still a work in progress and open to interpretation but the foundations of (our opinion) a realism-focused server varied with certain fictitious aspects will, in the long term, attract likeminded players while also being respective of the fun of the game. Before forwarding this to management we thought we would open it to public scrutiny so that those it will ultimately affect can have their voice heard in the interest of transparency. It started as a player discussion and we hope that it will end as a player discussion. Collectively, this is a draft (work in progress) that with public backing, we hope to forward to management for consideration: Los Santos, San Andreas, is a city based on Los Angeles, California. As a result of this, and LS-RP's stance on heavy-roleplay, Los Santos, San Andreas will act as a replacement for Los Angeles, California and part of its surrounding area. San Andreas will therefore replace California as the United States' 31st and second largest state. Encircled by states like Oregon to the north, Nevada and Arizona to the east, and Mexico's Baja California to the south, its coastline on the Pacific Ocean on the west acts as "the 5 borders of San Andreas." For a more immersive experience and in the interest of server continuity, we are only roleplaying on-map locations as replacements for real life locations, therefore San Francisco, Las Vegas, Miami, and New York all remain the same. In addition to this, factions and players may use real events, history and backgrounds to construct both individual and faction background stories up until the cut-off point of 2019, granted that it doesn't coincide with key parts of our own server lore including key figures such as members of the government, police department, fire department and known criminals who also replace their real-life equivalents. This will apply for immersive purposes only to things like the weather, news (country-wide) and information to create a realistic character or faction background. In a nutshell, faction and character backgrounds may contain real-life history up until 2019 then everything after that must become fictitious. Despite having a SoSan (SoCal) dominant stance on SA:MP, we have decided to step into GTA V with a more neutral stance on the subject to create even more opportunities for the players. Under this circumstance, we will be tailoring our map around different parts of California. Paleto Bay and Grapeseed will replicate specific areas and the cultures inspired by Northern California or as referenced, NorCal. Players who roleplay from here may take inspiration from areas like Bakersfield and Fresno where north/south lines converge. Both coasts have dissimilar cultures and this should be taken into consideration when roleplaying in or around either one. The driving distance between LS and these areas will be anywhere between 1.5-3 hours depending on time of day and traffic, so roleplay in accordance to this estimate. Law enforcement agents who receive calls or backup requests may bypass this rule. For this reason, the designated area will serve as LSRP's northern San Andreas aka NorSan. There would be no real distinction between the two if we were to remain entirely based on Southern California so instead, we created this compromise. To summarize: Los Santos, SA replaces Los Angeles, CA San Andreas, USA replaces California, USA Paleto Bay, Blaine County no replacement, loosely based on areas north of the Bay Area (doesn't go that far North, e.g towards Oregon) because of the environment/name i.e redwood forest and "Pelato Bay" (Pelican Bay State Prison) Grapeseed, Blaine County no replacement, loosely based on more 'central' northern areas like the Salinas Valley and other farming towns like this. Sandy Shores, Blaine County, no replacement, loosely based on Inland Empire area to the east/southeast of LA. It remains part of SoSan. San Fierro exists in name alone, it inhabits everything else from San Francisco Las Venturas exists in name alone, it inhabits everything else from Las Vegas Vice City does not exist Liberty City does not exist The Alamo Sea is the traditional north/south diving line. If you're south of it, you're in SoSan. If you're north of it, you're in NorSan. The two communities on either side (Sandy Shores and Grapeseed) can therefore be considered both 'central' and 'north/south' respectively, depending on context, as the communities around Bakersfield, Fresno etc. are irl. Blaine County will represent California's Kern County (Bakersfield area). Sandy Shores, Paleto Bay and Grapeseed are all within Blaine County. Blaine County is a central area which can be considered both northern San Andreas and Southern Andreas, depending on where you are within it. E.g. Sandy Shores is considered more southern, Paleto Bay is considered northern. Los Santos County will replace Los Angeles County Los Santos Police Department The Los Santos Police Department draws heavy inspiration from the Los Angeles Police Department and will replace it in principle. In order to strike a balance between the game and real-life, the faction applies small fictional elements in some aspects of its organization in order to ensure that progression within the faction, as well as work delegation, is done properly. Nonetheless, all procedures and inner workings of the faction's role-play are drawn from the Los Angeles Police Department. The faction's manual and procedures are a direct port, that received small adjustments here and there, from the Los Angeles Police Department in order to ensure that the faction portrays its counterpart to the fullest extent. Unless an individual is specifically knowledgeable about the LAPD, they will not be able to notice the difference between the LSPD and the LAPD, which the faction aims to portray to the fullest extent. It is also worth mentioning that the faction's fleet similarly represents the LAPD, as well as the uniform standard. Our vehicles and uniforms are also restricted based on what the LAPD does. The faction furthermore enforces an age policy in order to ensure realistic character progression. In order to make this more clear to the regular player and aspiring faction members, LSPD = LAPD. Sports Teams - LA = LS Real life sports teams will be acknowledged with the replacement of LA for LS. For example, LS Rams replaces LA rams. LS Lakers replaces LA Lakers and the Los Santos Dodgers replaces the Los Angeles Dodgers. Because of this, players will have the ability to root for their native teams. Modded sportswear with the real-life equivalent names are allowed but when speaking, writing or wagering on your team, it must be substituted with its lore-friendly name. Everything from the fonts to colouring will remain the same. Additionally, you may also pluralize them as a compromise. Namely "the Rams," or "the Lakers" or "the Dodgers." Clothing and Body Art Real life clothing can be roleplayed in addition to what is made available by the script and modding team. However, if it is personal modifications, players and law enforcement personnel may describe and identify you based on what is noticeable and available to them. This applies to both clothing and body art, anything that substitutes something for something else. Additionally, the modded replacement must be listed in your character description e.g a MC-affiliated vest or "kutte" replacing a vanilla version of it. Anything that doesn't go without saying must be listed for immersive purposes. Weapons, Ammunition and Attachments Our weapon and ammunition portrayal will be dictated by script, where developers have worked tirelessly to implement a system based on San Andreas' real-life equivalent. Whatever they are named and modelled after is what they will be roleplayed as with no exceptions. Damage from weapon, ammunition and attachments will be taken into account when roleplaying injuries or declaring deaths in accordance to realism. Vehicles Vehicles remain in their original GTA V form and replace their real-life equivalents. To name a few of the more common vehicles, the Ubermacht replaces BMW, Obey replaces Audi, certain Benefactor models replace certain Mercedes models so on so fourth. An official guide will be posted in the correct section where players can draw inspiration from. Vehicles driven by players must suit their character's ambition, situation and financial circumstance and must make sense for their individual characters. For instance, if your character owns a variant of the Benefactor, it makes no sense to go on robberies or sprees in it, especially if registered to you. Brands and GTA franchises A lot of GTA's branding and franchises are modelled around real life. For example, Tim Vapid is Tom Ford, Sebastian Dix is Christian Dior, Blagueurs is Balenciaga/Vetements, Anna Rex is Calvin Klein and Sand Castle is Stone Island. As a result, these brands will be considered bootlegged versions of their real life equivalents unless there is no available substitute. If there is no available clothing to replicate their equivalent, it may be addressed via description so that players have the opportunity to examine and acknowledge it. Food chains such as Cluckin Bell, Taco Bomb and Hookies are all also considered low-end and domestic fast food chains and can be acknowledged if necessary. Factions based on single player organizations are disallowed. Special thanks to: largehazard aka Liam Mac LSPD Leadership, Benavides Faction Team Kane for allowing us to take this to the public domain The public and xander11 for bringing it to attention in the first place All contributions from the original poll Again, there is room for improvement. This is still highly a work in progress and isn't official. This is a proposal on behalf of us, the public in sync with the Faction Team.
    12 points
  2. Hey folks. When the server launches my character's gonna be running the Gov's Cultural Affairs department - which basically means we handle things like in-game events, working with religious/cultural groups, supporting artists and musicians, that sort of thing. We have a full 2022 events calendar already, so that's already well under control (and will keep us pretty busy). However I'd really appreciate your thoughts on some of the other things we could be doing. Mainly it's a case of seeing how much appetite there is for this sort of thing, and of course to get some ideas and fresh opinions. So here's what I've been thinking, off the top of my head: - An in-game art museum. A place which has actual paintings on the wall, with perhaps a command that opens a popup showing what the painting looks like. Paintings can be created by player characters, so long as they're original pieces (good for those who enjoy drawing or digital painting). This idea came from Maxim and I'm mad keen on it, but obviously it depends on how many people would want to RP an artist either professionally or as a hobby. Plus script limitations but I don't know much about that. - Support for in-game radio stations. I'm not sure how the setup will be in terms of player XM stations like it was on SAMP, but I like the idea of us providing some support (perhaps financially in the most basic instance) for players who put in the time to DJ, host shows etc. - Support for in-game news and media coverage. I know there aren't any in-game news reporting commands at launch, but that's promised for later down the line. The simplest form of support is again financial, perhaps subsidising it to some extent. Perhaps we could provide offices for them and other similar businesses, help them get advertisers and become profitable. - Support for music artists. I remember there used to be a lot of interest in this back in the day, but we'd need to consider what we'd allow player characters to claim as their own (ideally, I guess it would just be things that they create themselves, thus requiring the player to be willing to produce their own stuff). In terms of how to support, on top of financial aid, things like music festivals and maybe something we can do with in-game charts, music awards, etc. Open to thoughts! - Supporting 'tourism'. I'm getting into video editing a bit more so would love to create 'trailers' for the city, which can also then serve as trailers for the server itself to attract new players. So whether this is presented as generic tourism, or like encouraging immigration, or encouraging businesses to set up here... basically all of the above. I'd actually definitely like to do this one, just will require me getting better at video editing or relying on some helpful soul to provide assistance. All very open to suggestions so thanks in advance 😉 Edit: Oh also, if you're planning to do any of the above roleplay please hit me up or mention it here, as it'd be great to know how many people are likely to get involved in this sort of RP in the beginning.
    5 points
  3. There's evidently a lack of communication and understanding from two spectrum's of the community, and I'm not sure on how it has come about. The LSPD and LSSD are emulating their real-life counterparts whilst incorporating new ideas that accommodate the game, but the direction itself is the key part which needs to be understood. What factions are going to be damaged by this stance? I understand your concern with bordering Oregan and Nevada, but to have a long-term lasting direction we will need to make short-term sacrifices for the betterment of the server and I seriously believe this is one of those things. The north and east coast can be role-played as what it is, but it's more-so aesthetically people can mention Oregan and Nevada during role-play, rather than evidently show it. I agree that we shouldn't out-right ban the topic of San Fierro or Liberty City, but we shouldn't endorse the speaking of it per se — this however, then creates an awkward divide once again. I don't know where people have gotten this mindset of us role-playing San Andreas as the 51st state, because in my entire time of being on this server, in this community and in multiple factions and different areas — we've never role-played this or even had this discussed. I've never role-played this, the Administrative team never endorsed this and the server (publicly) never pushed that mind-set, so where has this come from?
    5 points
  4. I don't know a single serious RPer who's ever roleplayed San Andreas as the 51st state and/or as an island. Am I supposed to roleplay that my faction (MS-13) formed in two different states, with the exact same gang name and history in the same time period? come on now.
    4 points
  5. For emphasis: "the mother charter was established in south-central Phoenix, taken from the Auslanders MC" "the mother chapter originated in Olympia, in Seattle, Washington, Maelstrom Motorcycle Club" "on December 20, 2008, in Las Vegas, Mongols... Mongols Nation" "a senior leader in the most powerful crimmnal organization functioning in the California prison system, the Mexican Mafia", The Mexican Mafia (1957) "Our goal is to accurately depict a modern-day Sureño gang in Vespucci (based on the Venice and Oakwood neighborhoods of Los Angeles)," Vespucci 13 "The Russians go after everybody. One retired cop in New York told me," Obshak "The White Car aims to depict a realistic, authentic and character-driven depiction of the California white street and prison gang culture." The White Car "has never been on the same wave length as Chicago or New York's families" The Los Santos Crime Family "Armenian Power 13 will serve as a continuation to the events of Operation Power Outage, a sting operation that was targeted at arresting and indicting members of the criminal group operating in the United States." Armenian Power 13 "Buffalo New York. A city that is as crooked as it is tall." First Communion These are quotes from just a few of the faction threads I've scanned, many of which already acknowledge that San Andreas is the replacement of California. And this is without listing the street gangs actually based and named after their real life equivalents. Are we still fooling ourselves that the majority considers San Andreas a separate island or the 51st state?
    3 points
  6. This is the strange disconnect that has been referred to here. A lot of us had very different experiences on LSRP. We started to roleplay San Andreas as a more-or-less exact replacement of California around 2016-2017. And we're surprised to learn people have different recollections.
    3 points
  7. Bleh blah bloo. Work in progress.
    2 points
  8. Since this server is going to have norteños, it makes sense to discuss their counterpart, which will inevitably be roleplayed too. The purpose of this thread is to cover the basic concept of "upstate sureños". I never saw this done on LSRP, and I wasn't even familiar with their history and culture until only a couple of years ago after I had already left. Therefore I'm assuming it's not widely known knowledge. I'd like to get this information out there so that it might be of assistance to anybody considering a faction like this, or perhaps it might bring these gangs to your attention if you're unfamiliar with them. "Upstate sureños" are sureños in northern California. They differ from Central Valley/'Centro Valle' sureños and proper Southern California sureños in very significant ways. Traditionally, the only sureños who actually had contact with norteños and fought them outside of prison were those in the Central Valley area, in towns like Bakersfield and Visalia where the north/south lines met. This changed with the growth of upstate sureños. Since the 90s, sureño gangs have been growing in Northern California and now represent a significant threat to the business interests of the Nuestra Familia. The important thing to note about upstate sureños is that they are not sureños from L.A. or SoCal who "moved", as some might think. They are homegrown northern gangs. Their roots lay in Hispanic varrios who had conflict with norteños. Many of them were 'paisas' or the children of paisas, who were considered southerners by the norteños and thus targeted. These groups started their own varrios, beginning in the 80s, and eventually took up the sureño identity purely out of hostility to norteños. These northern sureños would be exposed to SoCal sureños in prison, who up until then were not aware of their existence. At some point the Mexican Mafia, or more likely one member of it with central or northern territories, put these gangs under their flag. I am not familiar with the specifics of this story but it definitely happened, as northern carnales collect tax from them. This essentially made upstate sureños bonafide sureños, and there have been '13' gangs in the north ever since. Most of these varrios are located in the major cities in the Bay Area, but there are also some in traditional norteño stronghold towns like Salinas. Their combat with local norteños is vicious. The second important point is that these are no longer paisa gangs. They are in their 3rd or 4th generation and are now as northern as the norteños in their 'breeding', so to speak. It's just that if you're born into a 13 neighborhood instead of a 14 neighborhood, you're going to be an upstate sureño. I'm not totally familiar with all of the cultural differences between NorCal and SoCal sureños and how that plays out in prison, but I know that they are significant. Upstate sureños are notably different to, for example, an 18th St member. The Eme-NF truce inside the prison system has been very confusing and frustrating for both upstate sureños and for the norteños who have them in their communities. These gangs are brought up to hate each other in a way that is probably fiercer than most other gang rivalries, but are then told they are not permitted to fight them once they get to prison. Just an interesting point of trivia. I'd like to encourage discussion on this topic, and the possibility of having both norteños and upstate sureños roleplaying in Grapeseed/Paleto Bay. If roleplayed properly, there is potential for extremely interesting gang interactions and dynamics.
    2 points
  9. This. It shouldn't be portrayed as an island. Why is this even a topic?
    2 points
  10. We've got a few prison factions/STG's already established such as The Black Car, Mexican Mafia, Nuestra Familia, White Car. We've got a little "Prison Council" discord where leaders of each car can tap in with each other, criticize suggest, and plan out ideas for prison roleplay. If everything goes according to plan and they way we expect it to, prison roleplay is going to be enjoyable.
    2 points
  11. Generally, I don't agree entirely with a wholesale replacement of California with San Andreas. It leaves very little scope for us to define our own history, and the LSPD and government agencies alike have their own history and policy that isn't 100% based on their real life equivalent. To scrap that all the way up to 2019 can be damaging to the factions. The weather system is based on California but exaggerated so that more extreme weathers like fog, snow, storms, etc are more common and the weather forecast is available ingame via the weather app on the phone. Weather & Temperature Weather App Most other things look good to me, though. Bordering Oregon and Nevada doesn't sit well with me because we have a very real coastline in San Andreas. How could you explain away the east or north coasts? How could we possibly hope to enforce a "San Fierro doesn't exist" rule, or Liberty City for that matter when so many people incorporate it into their roleplay and character? I don't think it should be officially mentioned but it certainly can't be banned. San Andreas has always been roleplayed as the 51st state, a small island state in the Pacific Ocean. I see no reason to change this. We can still model from California; many places, especially police departments, use the LA model. NorSan and SoSan is also completely viable without having to completely erase California.
    2 points
  12. "San Fierro does not exist Las Venturas does not exist Vice City does not exist Liberty City does not exist" Personally I don't think this is a good idea, we see a lot, maybe even a majority, of player applications quoting that they're from these places. A lot of people want to roleplay them and coming from SAMP with a lot of returning characters, it makes sense to keep these areas in the lore, in my opinion. Besides this though I think what you've come up with is great, I can see the effort put into this, well done.
    2 points
  13. @Wavy @StrayShots5150
    2 points
  14. Great point @largehazard I honestly see no harm in letting Nortenos be on the server, I know the competitive server prevents them from flourishing. I remember a few Norteno gangs in Fort Carson on SAMP LSRP but nothing really elevated to prominence. It's just crucial that people understand the cultural gang differences between LA influenced Surenos and those from upstate. The violence carried out by Surenos isn't just found in LA but all over the state and they did have continual conflicts. I actually enjoyed seeing Norteno RP in SAMP as it was something unique, and refreshing. I remember roleplaying in a Sureno faction that had a beef with a Norteno gang and lowkey I admired watching their DM videos. I thoroughly believe this server can handle the management of these factions as LSRP has quite the long history with illegal gang roleplay. It just all depends on how the leaders can portray something unique to the upstate Norteno vibe.
    2 points
  15. Hello Everyone, This thread serves the purpose of guiding you through realistic roleplay and character development, along with a few tips that might help you with immersion. This guide isn't specifically for those who have never been involved in roleplay but also for those who have been doing it for years and wish to enhace their skills. Roadmap: Server Rules Basic concepts Character Development Realistic Roleplay 1 - Server Rules Believe me or not, the first step before you walk into any sort of roleplay is to be familiarized with the server rules so you can better understand what concepts can be portrayed and what concepts can not. Not only that is an important aspect but also obeying all the other set of rules in place that will serve the purpose of a better and enjoyable experience for everyone involved. Make sure that you go through the server rules that you can find on the link below and get acquainted with them: LSRP Rules Now that you're acquainted with the server rules, let's move on to the next matter. 2 - Basic Concepts Onto this section, if you're an elite roleplayer, this is something you don't need to read through as it is the most basic concepts and commands for roleplaying. For those who are new to roleplaying and aren't familiarized with the commands, I will list them below and explain one by one what they mean and how they are supposed to be used. /me (action) This is the command you want to use when you're detailing an action that you want to perform with your character. Example: /me returns a smile to John Doe and offers his hand for a firm handshake. Final product: * Joe Brown returns a smile to John Doe and offers his hand for a firm handshake. Alternative command: /melow - This command serves the same purpose but for a smaller range. /do (emote) This is a command you want to use when describing something around your character or ask for details. Example: /do Would there be any shattered glass on the ground? Final product: * Would there be any shattered glass on the ground? (( John Doe )) Alternative command: /dolow - This command serves the same purpose but for a smaller range. /my (action) This is a command you want to use to roleplay any feature related to your character. It's just like a /me, however directed to your character already. Example: /my phone buzzes as he's talking to John Doe. Final product: * Joe Brown's phone buzzes as he's talking to John Doe. /low (message) This is a command you want to use if you wish for your character to speak in a more hushed manner. This would be a command to use if your character wanted to address a group he's standing with and didn't want anybody else at a considerable range to hear. Example: /low I hate that guy, we should just move away for now. Final product: Joe Brown says [low]: I hate that guy, we should just move away for now. /s (message) This is a command you want to use if you wish to be heard from a considerable range. Could be used to get the attention of someone who's far across the street. Example: /s Hey! Where are you going? Come back here! Final product: Joe Brown shouts: Hey! Where are you going? Come back here! /w (message) This is a command that will allow you to whisper into someone's ear, which means that only the person you target with this command will be allowed to hear you. Example: /w Did you bring the gun with you? Final product: Joe Brown whispers: Did you bring the gun with you? /b (message) This is a command that will allow you to address your surrounding area on a OOC ( Out of Character) manner. Example: /b I need to relog. Final product: (( Joe Brown: I need to relog )) /pm ( id / name ) This is a command that allows you to private message another people who's online, of course, Out of Character. Example: /pm 12 Haven't seen you IG in a while, is everything okay? Final product: (( PM to Joe Brown: Haven't seen you IG in a while, is everything okay? )) 3 - Character Development Now that you have cleared all the above, we are ready to dive into what this guide's purpose actually is. This section will explain the things you should think about beforehand before creating your character and how you should keep development to the back of your head and also portray it in a realistic manner. The issue nowadays is that people create characters that have no goals whatsoever and they just want to rush through the first steps to go ahead and start their roleplay. Starting a character is like building a house, if you start from the roof down it will dissemble eventually. You need to build strong bases before you decide to go further. As far as it concerns the creation of your character, you should keep a few things in mind. I will list them below and address them one by one. What's your character's name? Well, there really isn't much we could say about this one! Pick a name for your character based on what you want to roleplay. You should take into account the ethnicity, where he's from and so on. What's his age? As above you should also pick the age of your character in accordance with what you wish to roleplay and the age that makes more sense for him to be. Remember that if you start at young ages, you can always age up, so long as the development makes sense and is called for. Where did he come from? If he's not from LS, why did he come from? This is where you should have special attention as this might be a crucial part of your character and everything that comes past that. You need to figure out if you want to roleplay a character that was born and raised in Los Santos or if he came from anywhere else on the map. In case you're trying to roleplay a character who comes from another country or state, it is important that you know what made him want to move to Los Santos. I believe this is where most people lack as I have seen completely unrealistic choices as to why a character decided to move on from one place to the other. Usually moving to another place within a permanent setting is a big deal and means that you would most likely leave your past life behind and many people wouldn't take the risk unless it was strictly necessary. Some other people do it because their jobs require them to. There are a lot of situations that could lead your character into moving on with his life, so be mindful about it and pick wisely. Who's his family and what do they do? It's pretty obvious that even though you might have an actual player who's roleplaying your relative that your character would most likely have a family. You should also take this into account and figure out what you want for your character. Did he move/is he living with his family? What do they do? Most people don't believe it but most often than not, family is what shapes you and if your relatives aren't much of good guidance figures, there's a chance that you will be completely out of boundaries. This is an important point for you to understand as it will help you develop your character and drift around the scenes he might be presented to as it massively helps in backing up why your character was built in a certain way. Where does your character currently live and with who? Based on what you're trying to portray, you should pick an area on the map that best suits your character. If you're trying to portray a character who's a gangmember, then it only makes sense that he would live and develop around a hood, on the other hand if you're portraying a character that is a hard worker and already achieved some goals in life, maybe it's best if you choose a more peaceful place where they could perform their day to day tasks. What does your character do? Based on the above, what is it that your character does for a living? Based on the way he was built, is he a hard worker dude or is he a lost soul that does anything on his reach for a buck? This is also a point that will chase your forever whilst roleplaying a character. When you decide what you want for this section, you should drift around the subject and do so realistically. It's been clear and frowned upon that some people create their characters with a multitude of things that they are elite at doing so. I am yet to see someone who's a professional mechanic who does bar gigs on the side and also is a full-time trucker. Or characters who are professional at picking locks, top one gun smugglers, and the best getaway drivers. In my honest opinion, people should focus on one or two activities at most and develop around them. Doing a multitude of activities that may not fit the character you're trying to portray will certainly look bad and it will surely be frowned upon. Be wise and pick an activity that makes the most sense for the background of your character. What's your character's goal on the long run? This is also a very important subject that you should be mindful of. When you create your character, you should know from the get-go what the goal for this character will do. Usually creating characters that have no objectives will only lead them into doing things that do not pertain to their characters and most likely will lack any content and development. Deciding what you want your character to be in the long run will help you figure out the path that must be taken and will clearly give you more joy when doing so. 4 - Realistic Roleplay With all the above in mind, I believe you're now ready to get started. There is just so much to talk about when it comes to realistic roleplay and every detail matters when we're taking it on a more serious note. Realistic roleplay is all about the immersion, how you drive your character through the events, and most importantly, is about asking yourself if the actions you're performing would actually happen in an IRL setting. There are many things that the script does not allow, but you shouldn't take it as an excuse to bypass them. When it comes to realism, I always look at a few factors and those are the ones I will bring up to you ( there are just so many more that we could go about this subject all day long ). Behavior When it comes to how your character behaves, you should always take a minute or two to ask yourself if the action you want to perform is at all realistic and meets the grounds of your character. You should make sure that behind every action of your character there is enough reason to do so. Oftentimes people do things in the heat of the moment and it leads to a cluster fuck of events that ruin the immersion and that sometimes are borderline breaking the rules of the server. It's important to have solid grounds when roleplaying your character's actions and how he behaves when subject to certain scenarios. Activities You should always have sufficient grounds and reasons behind the activities you want to pull and if the place you want to execute them is at all appropriate. Oftentimes people perform actions at places where is not realistic at all to do so. You should always look around you and withdraw yourself if you feel like that is not the right approach to make. Weather Even though more often than not the script doesn't bring any downsides for the weather, you should always take it into account and understand if your character's clothes meet the criteria and if your driving should change by any means. We wouldn't see someone zooming across the city at 140 mph/h on a rainy day with no care for their life or those who might be on the road. Time of the day You should always take into account the time of the day as this will also play a huge role within realistic roleplay and immersion. For example, if you're at night time, there are things that wouldn't be realistic for your character to spot, for example, someone driving past you on a dark alley in a car with tinted windows. Crime and LEO's Now, this is a critical subject that should always be addressed to new and old-time roleplayers. More often than not we come across scenes where Illegal roleplayers and Legal roleplayers clash heads into each other. Both sides should be mindful of their portrayal and realistic scenarios. There's just so much we could talk about on this subject but I believe we can make it short. When roleplaying an LEO you should always take into account that things aren't always black or white and that not everything must result in severe actions. There should be a middle ground established between the two entities so things can work smoothly. When roleplaying a character that has more illegal than legal grounds, you should also ask yourself two or three times if this is the right approach to make. What we usually see is more of a cops and robbers mentality and we should get rid of it. This is an appeal for both sides to roleplay things accordingly and meets the IRL setting. People who roleplay illegally shouldn't be granted the excuse of escalating issues without proper reasons/means and resort to the last option which would be a shootout. LEO's should also be mindful and take into account that, for example, a single officer walking into a hood to arrest one person is something that doesn't happen in an IRL setting. I hope this guide helped you understand the basics of roleplaying as well as a few commands that are used to do so. I might be updating this thread as we go and as I gather more information. If you have any questions you'd like to ask, feel free to do so via PMs. If you have any suggestions or things you'd like to see added to this guide, also PM me on forums.
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  16. The Los Santos Police Department ― “To Protect and to Serve” "It is the mission of the Los Santos Police Department to safeguard the lives and property of the people we serve, to reduce the incidence and fear of crime, and to enhance public safety while working with the diverse communities to improve their quality of life. Our mandate is to do so with honor and integrity, while at all times conducting ourselves with the highest ethical standards to maintain public confidence. The motto, "To Protect and To Serve," states the essential purpose of the Los Santos Police Department. The Department protects the right of all persons within its jurisdiction to be free from criminal attack, to be secure in their possessions, and to live in peace. The Department serves the people of Los Santos by performing the law enforcement function in a professional manner, and it is to these people that the Department is ultimately responsible." — Chief of Police Giselle Hardinger Official Site of the Los Santos Police Department Employment Opportunities Report A Crime The Los Santos Police Department provides law enforcement services to the City of Los Santos and is responsible for protecting and serving its citizens. The Los Santos Police Department is directed by a Chief of Police, who is appointed to the office by the Mayor of San Andreas. The history of the Los Santos Police Department can be traced directly to Spanish colonial authorities embedded in the missions of the Los Santos countryside in the early 1600s. Needing protection from native raids and frontier bandits, a contingent of Spanish colonial soldiers were hired to guard the compounds of the city. After San Andreas declared independence as the San Andreas Republic during the Mexican-American War, the Republic voluntarily petitioned for annexation into the United States after the war. After growth on the American frontier and continued western expansion, during the 1840s the first formal policing agencies were established formally subsumed under the San Andreas State Militia, the Los Santos Rangers. This frontier service was little more than a night watch service as compared to modernized forces following Peel's doctrines. The department's formal history began in the mid 1870s with the establishment of the City Marshal's Office. This uniformed service was the first municipal civil service within the city of Los Santos. Fifteen police chiefs served from 1879 to 1889, albeit it wasn't until Jim R. Door was police chief for 15 years that a consistency was developed. The department developed into the municipal Los Santos Police Department in the early 20th century. In 1910, the department was one of the first departments in the world to grant policing powers to a female officer. In 1918, the department granted full powers to the first African-American female officer. During World War 1, the force quickly became involved in federal offenses and was seen as a home guard to prosecute saboteurs and other fifth columnists. This persisted for most of the early 20th century, where the "dragnet" policing system was developed with formal beats and patrols. Anti-riot and metropolitan squads first began development here, with squads such as the "Red Squad," an anti-communist policing unit. By the time of World War 2, the department had been through several chiefs and had several issues with bad conduct. With the reformist mayor Bowyer Street in charge of the city, he forced dozen of corrupt commissioners out and brought in a new chief, John D. Halmann. Halmann modernized the force in his brief 2 year tenure, resigning after his refusal to use the force as a strikebreaker unit. Chief Edward Sadler took control during 1941, wherein the force has heavily depleted by the draft. The formal twelve-week training period was replaced by a shortened six week period. During 1944, the Zoot Suit Riots of Los Santos began, resulting in large-scale rioting between servicemen and Latino immigrants. Retired Marine General William Baxter took control in 1951 and had the longest tenure of any Los Santos Chief, serving from 1951 to 1966, only dying of heart trouble. This is when the motto "To Protect and to Serve" was introduced. The 1964 Crenshaw Race Riots were a notable event for the department. Crime rates steadily increased. The department quickly adjusted, greatly increasing recruiting efforts, and bringing crime rates to a somewhat manageable level. As the department grew, criminals became more clever, becoming more secretive, conniving, and illusive. In response to this, various specialized divisions began to emerge, where officers with specific skill sets would be deployed. By the 1970s the department had a full range of different divisions, from field investigation to public liaison, to firearms licensing. The fairly recent invention of the helicopter allowed the department to purchase a full fleet of aviation vehicles, to provide eyes in the sky. The department's SWAT team began development during this period due to shootouts with domestic terrorist groups such as the SLA. By the 1990's the Los Santos Police Department was among the best in the United States. They had become world renown for their ability to efficiently protect and serve the city of Los Santos. All of this was put to the test during the Los Santos riots of 1992. The public was profusely outraged after a hung jury on a trial, culminating in widescale civil unrest not seen since the Crenshaw Riots of 1964. The department was not able to contain the unrest and the National Guard was called in. Although the department was forced to call in the guard, they still showed extreme discipline and organization during a time of high stress and confusion. To date, the Los Santos Police Department has some of the most specialized divisions throughout the country, including the elite Metropolitan Division that houses D Platoon, affectionately known as S.W.A.T. The department has reputable police detectives assigned to particular functions such as gang enforcement, organized crime, and surveillance. Organized under four Bureaus, the Los Santos Police Department provides necessary law enforcement services for all living persons of the City of Los Santos regardless of age, color, national origin, citizenship status, physical or mental disability. Public service is at the forefront of our duties and we ensure our officers are held to a high standard when delivering these necessary police functions throughout the City. Staff Officers make up the general management and leadership of the Los Santos Police Department. They are experienced leaders who have direct responsibility for specialized areas of the department. Staff Officers consist of the Chief of Police, two Assistant Chiefs and Deputy Chiefs: Chief of Police — Highest-ranking officer in the Police Department. As the General Manager of the Police Department, the Chief of Police is responsible for the planning, efficient administration, and operation of the Police Department. In this capacity, the Chief of Police directs, plans, and coordinates the enforcement of particular areas of crime, and aims to minimize crime risks across the entire city, to protect persons and property and for the preservation of the peace of the community. Assistant Chief — An executive to the Chief of Police who manages the department in their absence. The Assistant Chief has the responsibility of keeping the Chief of Police informed of all operational activities on a day-to-day basis. Examples of Available Roles: Chief of Staff Commanding Officer of a Bureau Deputy Chief — Directs the activities of one of the five Bureaus within the department. Responsible for the staffing and management of all operations within their assigned Bureau and report directly to the Chief of Police. Examples of Available Roles: Chief of Staff Commanding Officer, Operations-Central Bureau Commanding Officer, Counter-Terrorism and Special Operations Bureau Commanding Officer, Administrative Services Bureau Chief of Detectives, Detective Bureau Command Officers compile the backbone of the Los Santos Police Department's Command Staff. Command Officers have responsibility of directing activities related to specific assignments - normally divisions that function under a Bureau. Command Officers will commonly report to a Deputy Chief. Command Officers consist of Police Commanders, Captain IIIs, Captain IIs and Captain Is: Commander — Acts as the Assistant Commanding Officer at one of the five Department Bureaus or leads a Department Group. A Commander is responsible for ensuring compliance with Department policies and procedures by personnel under their supervision; conducts audits of operations; and, makes recommendations to higher management for improving productivity and increasing efficiency. Examples of Available Roles: Commanding Officer, Professional Standards Group Assistant Commanding Officer, Operations-Central Bureau Assistant Commanding Officer, Counter-Terrorism and Special Operations Bureau Assistant Commanding Officer, Detective Bureau Assistant Commanding Officer, Administrative Services Bureau Captain (I / II / III) — Is in charge of a geographical area or specialized division. They have final authority over officers in their command. A Captain is responsible for inspecting and overseeing the functions of the patrol officers and detectives to ensure compliance with the Department policies, procedures, regulations, and standards; supervising the administrative and support functions of non-sworn personnel; inspecting personnel, facilities, and tactics for safety and/or training needs; maintaining liaison with numerous municipal, governments, civic organizations, and private citizens to establish and maintain rapport to facilitate Department functions and to promote neighborhood safety and community policing programs. Examples of Available Roles: Commanding Officer, Mission Row Area Commanding Officer, Central Traffic Division Commanding Officer, Training Division Commanding Officer, Metropolitan Division Commanding Officer, Gang and Narcotics Division Patrol Division Commanding Officer Primarily responsible for the supervision of department personnel, Police Supervisors are plotted around the department in different assignments. They are considered the middle management of the Los Santos Police Department and are considered the first layer of management of police resources, staff and deployment initiatives. Lieutenant (I / II) — A position commonly held by police officers who command Watches within our Patrol Areas. Lieutenants can also be in-charge of a specialized division or section, where they must apply sound supervisory principles and techniques to build and maintain an effective work force. They are considered the final layer of supervisory staff before being appointed to a Command Officer role. Examples of Available Roles: Watch Commander, Mission Row Patrol Division Officer-in-Charge, D Platoon Officer-in-Charge, Gang Field Unit Sergeant II — This rank is held by seasoned Sergeants who adapt to a different role, most in the capacity as an Assistant Watch Commander. Sergeant IIs ensure appropriate and sufficient deployment of officers depending upon crime trends in their geographic Area; responds to scenes of serious crimes such as officer-involved shooting, homicide, major robbery and theft; reviews and ensures complete and accurate follow-up investigations. Examples of Available Roles: Assistant Watch Commander, Mission Row Patrol Division Gang Supervisor, Gang Field Unit Squad Leader, D Platoon Sergeant I — Supervises a squad or detail of Police Officers in the performance of their assigned duties; directs the activities of Department personnel in field activities; performs some initial and follow-up investigation of crimes; and does related work. Examples of Available Roles: Watch Supervisor, Central Traffic Division Element Leader, D Platoon Detectives are assigned to investigatory positions throughout the department's Detective Bureau and are managed by the Chief of Detectives. Detectives are responsible for the extensive review of police investigations through case packages and crime reports. Intelligence-based and result-driven, the Los Santos Police Department has some of the most experienced and reputable Detectives all across the country. Detective III — Reviews reports prepared by subordinates, informs the commanding officer of the status of the pending investigations, provides technical expertise, trains and supervises newly assigned Detectives and civilian personnel, and performs related administrative duties. Examples of Available Roles: Detective Supervisor, Major Crimes Division (Acting) Officer-in-Charge, Major Enforcement Section Detective II — Responsible for equipping Detective Trainees with the knowledge and tools that they will require in order to eventually become successful Detectives within their Specialized Detective Division. Examples of Available Roles: Detective Instructor, Major Enforcement Section Complaint Investigator, Internal Affairs Division Detective I — Often assigned to a specialized division and is responsible for responding to the scenes of crimes, conducting preliminary and follow-up investigations, preparing the required investigative reports, preparing a biopsy of the report, apprehending the suspect, preparing the case for successful prosecution, and testifying in court. Examples of Available Roles: Investigator, Gang and Narcotics Division Police Officers are considered the department's boots on the ground. They make up uniformed operations city-wide and are for conducting patrols, responding to 911 calls, taking civilian reports, and other field activities. This category of department employees are considered the largest and fulfill the basic, yet most important functionality of the Los Santos Police Department. Police Officer III+1 — A position commonly held by seasoned officers within the department who are assigned to a specialized division, such as Metro or assigned as a Senior Lead Officer, providing a link that help unite the LSPD with the communities it serves. This is the final paygrade assignment of the Police Officer category of the department. Examples of Available Roles: Senior Lead Officer Field Training Administrator Element Leader, D Platoon Assistant Gang Supervisor Police Officer III - This rank is held by experienced officers who have been deemed capable of having the skillset in order to train probationary police officers. Examples of Available Roles: Field Training Officer, Mission Row Patrol Division Field Training Officer, Central Traffic Division Field Training Officer, Gang Field Unit Field Training Officer, D Platoon (No insignia) Police Officer II — Assigned to a geographic patrol division within the City of Los Santos where they must utilize all the knowledge and tactics learned in the Academy. When upgraded to Police Officer II, officers have independent patrol status and have successfully completed the department's Field Training Program. Examples of Available Roles: Patrol Officer, Mission Row Patrol Division Gang Officer, Gang Field Unit Traffic Officer, Central Traffic Division (No insignia) Police Officer I — First step in the career ladder. Police Officer Is participate in the department's Field Training Program where they undergo rigorous on-the-job training with Field Training Officers to learn more about their role as a police officer. Examples of Available Roles: Probationary Officer Operations-Central Bureau's mission is to support, encourage, and empower all OCB Areas to work in partnership with the diverse residential and business communities of the Bureau to improve the quality of life, enhance public safety, and reduce the fear and incidence of crime. Mission Row Area 1130 Little Bighorn Ave. Los Santos, SA 90006 Serving the Following Communities: Downtown & East Vinewood, Burton, Alta, Mirror Park, Pillbox Hill, Textile City, Mission Row, La Mesa, Murrieta & El Burro Heights, Strawberry, Chamberlain Hills, Davis, Rancho, Cypress Flats, Elysian Island, and Harbor. Mission Row Division History Mission Row Division Map Meet Your Station Captains Meet Your Senior Lead Officers The Detective Bureau (DB) provides functional leadership for detective operations Citywide. The Chief of Detectives is responsible for managing, supervising, and coordinating the operations of the Detective Bureau. The Assistant Commanding Officer assists the Chief of Detectives in coordinating the bureau's activities and will act as the Commanding Officer during the Chief's absence. Gang and Narcotics Division Gang and Narcotics Division (GND) is responsible for disrupting violent street gangs and the means by which they support their lifestyle, including the manufacture, transportation, sale and use of illicit drugs, and sales of firearms in the greater Los Santos area. GND's enforcement efforts also focus on street-level enforcement strategies to effect a reduction in crime. Major Crimes Division Major Crimes Division (MCD) is responsible for investigating missing persons, hate crimes, threats made to public officials/prominent persons, aggravated stalking, piracy and counterfeit sales/goods, animal cruelty, pimping/pandering, pornography, and prostitution/human trafficking. Forensic Science Division The Forensic Science Division (FSD) is responsible for the forensic science that is a critical element of the criminal justice system. Forensic scientists examine and analyze evidence from crime scenes and elsewhere to develop objective findings that can assist in the investigation and prosecution of perpetrators of crime or absolve an innocent person from suspicion. Detective School The Los Santos Police Department's Detective School equips its candidates with essential knowledge, enabling them to proficiently execute the responsibilities of an investigator upon successful graduation from the program. The Counter-Terrorism and Special Operations Bureau (CTSOB) is tasked with preventing terrorism by effectively sharing information aimed at disrupting terrorist's operational capability and addressing the underlying causes associated with the motivational component; to Protect the public and critical infrastructure by leveraging private sector resources and hardening targets; to Pursue terrorists and those criminal enterprises that support them; and, to Prepare the citizenry and the city government for consequences associated with terrorist operations against the city. The Bureau is comprised of Metropolitan Divison and Air Support Division. Metropolitan Division The Metropolitan Division (Metro) of the Los Santos Police Department (LSPD) was created in 1933 as a compact, mobile crime-fighting unit that worked throughout the City to suppress criminal activity. Today, the primary responsibility of Metro is to provide support to the Department's community-based policing efforts by deploying additional crime suppression resources throughout the City. Assignments include uniformed crime suppression details, as well as responding to high-risk barricaded situations, stakeouts, security details, warrant service, and assisting investigators in solving major crimes. Air Support Division The Air Support Division (ASD) is tasked with providing Air Support to patrol and specialized units of the Department, to enhances officer and public safety, reduces the incidence of crime and thus reduces the fear of crime. To accomplish this mission ASD provides rapid response, tactical insight and airborne assessments of incidents, in a safe and professional manner. The Administrative Services Bureau (ASB) is responsible for overseeing the Department's records management, recruitment and employment, and in-service training. The Bureau oversees sworn and civilian employees in a wide variety of administrative and support functions in the Department. Recruitment and Employment Division The Recruitment and Employment Division (RED) is responsible for the following functions: Recruit potential candidates and provide guidance; respond to inquiries from candidates that are received by telephone, e-mail or correspondence; mentor candidates as they progress through the selection process and conduct oral interviews. Training Division The mission of the Los Santos Police Department’s (LSPD) Training Division is to provide state-of-the-art, meaningful, realistic, and relevant training to in-service and recruit officers in order to prepare them for field duty. Communications Division Communications Division (CD) serves as a support entity for the entire Los Santos Police Department. Communications Division's Valley and Metropolitan Dispatch Centers are the Public Safety Answering Point (PSAP) for the City of Los Santos. As the PSAP, Communications Division has the responsibility to staff and answer, on a 24-hour basis, the telephones upon which calls for service are received. Basic Supervisor School The Los Santos Police Department's Basic Supervisor School provides POST training curriculum to its candidates and allows employees to perform the duties of a field supervisor following successful graduation from the School. Field Training Program The Los Santos Police Department's Field Training Program (FTP) consists of observation and instruction and is intended to facilitate a probationary officer's transition from the academic setting to the performance of general law enforcement uniformed patrol duties. Urban Police Rifle (UPR) School The Los Santos Police Department's Urban Police Rifle (UPR) School provides the knowledge and skills necessary to safely deploy a .556 caliber tactical rifle both in tactical and patrol applications. The UPR School functions as a part of the Training Division. The Office of the Chief of Police directs executive analysis and planning for the current Police Department, as well as prospecting needed adjustment for the future for policing and law enforcement to be maximized and efficient. Chief of Staff The Chief of Staff is responsible for performing and coordinating special administrative audits and assisting, reviewing personnel changes, advising, and submitting recommendations to the Chief of Police, as well as being responsible for reviewing the operations of Command Staff and Supervisors. Professional Standards Group Professional Standards Group (PSG) is committed to identifying misconduct that discredits the organization and decreases police legitimacy within the diverse communities served. Additionally, PSG contains the Department's legal affairs unit. This faction is dedicated to providing quality police role-play to the server. Our team consists of experienced role-players who are dedicated to making this an enjoyable experience for everyone that our faction members encounter. We do not condone play-to-win mentality in our faction. We actively teach newer members of the faction to keep in mind that illegal role-play is one of the most important aspects to the server and are directly affected by our actions as a faction. This results into ensuring that our current faction members, as well as the newer ones keep in mind in situations that they are dealing with actual people who are spending their time on the server and are role-playing a character. We actively ensure that our faction members are there to portray a realistic law enforcement officer in modern America with heavy inspiration taken from the Los Angeles Police Department, that we aim to portray. For any concerns regarding our members, do not hesitate to submit any complaints to our team, where you will receive a reply within 48 hours. In order to ensure that your complaints go to us and are handled within a timely manner, we urge you to submit all complaints in the link above. Do not hesitate to also visit our forums if you wish to join our faction. That being said, we hope to provide you with an enjoyable and realistic police role-play and leave our own mark on the server.
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  17. Los Santos Fire Department The Los Santos Fire Department preserves life and property, promotes public safety and fosters economic growth through a commitment to prevention, preparedness, response and recovery as an all risk life safety response provider. We provide exceptional Fire Protection and Emergency Medical Services by being metric driven, technologically sophisticated and community focused while reflecting the people we serve. Our motto, “Serving with Courage, Integrity, and Pride”, emphasizes our department's core values, and is what leads each and every single one of our employees in their day-to-day duties, so that our community can be safe and protected around the clock. (( It is the OOC goal for the LSFD to provide high-quality fire and ems roleplay at all times. )) Chief Fire Officers Fire Chief Kaitlyn Myers Office of the Fire Chief Deputy Chief Eric Casey Bureau Commander, Emergency Services Bureau Assistant Chief Axel Thorne Bureau Commander, Administrative Services Bureau Bureau Commander, Operations Bureau Assistant Chief Mark Yeager Commanding Officer, Professional Standards Division Fire Officers Battalion Chief Roger Mayweather Battalion Chief, Fire Station 11, Operations Bureau Battalion Chief Timothy McQuillan Bureau Commander, Training and Support Bureau Captain II Alice Winter Station Captain, Fire Station 11, Operations Bureau Captain I George Adams Unit Commander, Air Operations Unit Captain I Maxine Hayes Unit Commander, Tactical Emergency Medical Support Unit Organizational Structure The Los Santos Fire Department is divided into separate sections, each termed 'Operations'. Within each Operation are various Bureaus that house divisions relevant to their specific functions. This organization structure is designed to better delegate the department's resources, so that every aspect is covered thoroughly and efficiently. The Administration Bureau is directly responsible for handling all matters revolving around department personnel. Discussions relating to positional advancement, disciplinary action, and relations with the public all happen within this bureau and its subsequent divisions. The Training and Support Bureau is responsible for the department's recruitment drives, training and certifying prospective employees, and training current department personnel so they are always prepared for their day-to-day duties. The Emergency Services Bureau oversees the prehospital care provided by firefighter/EMTs and firefighter/paramedics, who respond to medical calls and transport patients to area hospitals each day. The Operations Bureau is responsible for maintaining all relevant Fire Stations, as well as deploying specialized rescue and firefighting tactics. (( It should be noted this list only represents divisions where players actively roleplay. Realistically, the entire LAFD structure that we have used as a base would exist within the LSFD, but we cannot portray the entirety of that structure with the number of players involved. )) Administration Bureau: Professional Standards Division Human Resources Division Employee Relations Division Training and Support Bureau: Firefighter Recruitment Section Recruit Services Section In-Service Training Section Emergency Services Bureau: Tactical Emergency Medical Support (TEMS) Unit Air Operations Unit Paramedic Training Unit Operations Bureau: Fire Station 7 Fire Station 11 Urban Search and Rescue (( The current list of Bureaus and Divisions represent what we as a Faction roleplay around, though some may not be implemented during the beginning of the RageMP server to allow us to focus on the Faction's basic structure. This is subject to change at the discretion of Faction Leadership. )) Ranking Structure Chief Fire Officers Fire Chief The Fire Chief is considered the General Manager of the department, and is responsible for overseeing development and overall operation. The main duties of the Fire Chief include: serving as the figurehead of the department at media and general events; managing the department's personnel up to Deputy Chief in accordance with department policy and public service regulations; and the development and oversight of department policy, procedures, and expectations. Deputy Chief The Deputy Chief is considered the Assistant General Manager of the department, mostly responsible for assisting the Fire Chief with the administration of the department. The main duties of the Fire Deputy Chief include: assisting the Fire Chief with the administration of the department; overseeing the department's personnel up to Fire Assistant Chief; ensuring departmental policies, procedures, expectations, and public service regulations are upheld; and assuming command of the Fire Department with full authority in the absence of the Fire Chief. Assistant Chief The Fire Assistant Chief plays an important part in the administration of the department, overseeing all Stations, Fire Battalion Chiefs and running one of the Operations. The main duties of the Fire Assistant Chief include: overseeing the department's personnel up to Fire Battalion Chief; ensuring department policy, procedure, expectations, and public service regulations are upheld; handling all requests within their assigned Operation; finalizing promotions when necessary; and liaising with other departments and teams in situations that warrant such liaison. Fire Officers Battalion Chief Battalion Chiefs have a more direct line of communication with department employees, overseeing Stations within his or her Battalion. Fire Battalion Chiefs are responsible for personnel management and other administrative affairs. They are mostly responsible for personnel-related administrative affairs. Captain II Captain IIs are mostly responsible for interacting with his or her relative station personnel in the field, informing them on his or her progress, and monitoring how well he or she performs. Fire Captain IIs are also tasked with handling personnel-related administrative affairs within his or her Station, alongside of the Station Battalion. Captain I Fire Captain Is are mostly responsible for interacting with his or her relative station personnel in the field, responding to calls with them, informing them on his or her progress, and monitoring how well he or she performs. Fire Captain Is are also tasked with handling personnel-related administrative affairs within their station, alongside of the Station Battalion and the Station Captain. Firefighter-Paramedics Engineer Engineer is the department's Field Training Officer II role, and is the most senior non-commissioned position a member can achieve within the department, with its main focus being towards training and testing new members. Engineers actively assist, train and observe newer department employees, including answering any questions they may have. They demonstrate a proactive stance on both firefighting and medical calls equally. They also help their Station Captains in overseeing the Field Training Program. Firefighter III Firefighter III is the department's Field Training Officer I role, with its main responsibility being the training and testing of new members. Firefighter IIIs actively assist, train and observe newer department employees, including answering any questions they may have. They demonstrate a proactive stance on both firefighting and medical calls equally. Firefighter II Firefighter II is the most common and essential position of the department, with its high level of focus on field work, held by all fire-sworn personnel who have passed the Field Training Program, with the exception of a Field Training Officer and above. Their main duties include: responding to medical and firefighting calls as needed; acting as role-models to less experienced members of the department, and participating in household chores around their assigned station. Firefighter-EMTs Firefighter I Firefighter I is the lowest-grade fire-sworn position of the department, with the main goal of gaining knowledge and experience through practical duties alongside seasoned Firefighters. Their main duties include: working towards the completion of the Field Training Program, gaining and demonstrating knowledge and improvement through actions in practice, and responding to medical and fire scenes with other members of the department. Firefighter Reserve Firefighter Reserve is the department's part-time position for employees who are unable to dedicate to a full shift. Their main duties include: responding to medical and firefighting calls as needed, and participating in household chores around their assigned station. Information Resources LSFD Forums Faction Recruitment Faction Publications LSFD Twatter LSFD Snapmatic
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  18. Nightlife roleplay (bars, clubs, strip clubs etc.) play huge parts in both legal and illegal roleplay, even being the main income for certain companies/characters back on SAMP and surely will be the same here once the server launches. This topic is purely made to get suggestions and feedback on how the nightlife was handled back on SAMP and what would be the perfect way to handle this on LSRP:V. I personally would like to see nightlife to be handled like we had back on SAMP but more in-depth and expanded upon. Actually having to get scripted stock for your businesses (consumables like food and drinks especially), automated advertisement system (countered by having to pay more per advertisement compares to manual advertisements), and obviously map blips to showcase/advertise open businesses.
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  19. I decided to start an LSRP YouTube channel! I'm going to be covering some interesting topics about LSRP, such as fun facts, how to's, ask an admin etc. It won't be a channel which covers roleplay, but rather LSRP information. I have setup my first video to premier today in just under an hour, come along and watch at the same time as others and see if the channel is something that you think you'll be interested in. Looking forward to this! https://www.youtube.com/watch?v=pFvmI3SAD_0&ab_channel=ROZELSRP
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  20. GUIDE TO PAISA ROLEPLAY @Freedom Fighter, @EGN & @Nuke Introduction Understanding Narco culture USA Paisa Prison culture & Paisa Gangs USA based Paisa plenipotentiaries Females in the Narco underworld Summary Everything above is what you can expect to read about and learn in this guide, the guide itself will be kept somewhat short but still detailed enough to give people a deep insight to how they should roleplay their characters. This guide will be simply what it’s intended for, a guide, so don’t expect me to hold your hand and give you a step by step walkthrough. INTRODUCTION Hey there, if you’re reading this then it’s probably because you want to know more about roleplaying a Mexican National, if so there’s a lot of stuff you need to know about roleplay as a person involved in the Paisa criminal underworld. It can get very tricky and complex, to a point that a lot of stuff can actually get confusing. We’ve personally been roleplaying in the Paisa scene for years and a lot of our knowledge has been gathered through external sources, reading between the lines, speaking to certain individuals that have grown up around Narco traffickers etc, although we’re not experts on the subject, we do believe our knowledge is enough to justify reasoning to make this. Also, lil tip it’s pronounced “Pie-sa”, “Pie-sa-no”, “Pie-sa-na”. UNDERSTAND NARCO CULTURE Understanding Narco culture can be quite confusing at times, especially if you don’t know an awful lot about the background of Mexico, and how traffickers evolved from individual plaza (turf) bosses running their own designated sections, to eventually being aligned to many of the different cartels throughout the country. The thing with Narco traffickers is, at the very beginning they were all mostly from the state of Sinaloa, and keep this in your head because it plays a major connection a bit further into this guide, but originally it was plaza bosses running their own little turfs until Miguel Ángel Félix Gallardo had a bright idea to form Mexico’s first Narco commission, which became known as the Guadalajara Cartel; Mexico’s very first legitimate “Cartel”. But the major thing about this? The Guadalajara Cartel didn’t just become powerful due to having plaza bosses operating as a union under them, quite the opposite, sure it was a part in their power uprise but if it wasn’t for the Dirección Federal de Seguridad (DFS) the Guadalajara Cartel wouldn’t have been anything. The DFS is sort of like the CIA of Mexico, but the FBI at the same time. You’re probably wondering why I’m giving you this rundown, well it’s pretty simple because the Cartels in Mexico are usually backed by someone; the most powerful ones that is. It’s not hard to figure this out of course, but another major part of understanding Narco culture, especially in the modern day and age is to understand the political parties that are in Mexico. ] See, the thing is parties like MORENA and the Partido Revolucionario Institucional (PRI) are all allegedly backing Cartels to this very day in Mexico. Two examples of this is MORENA allegedly backing the Sinaloa Cartel and the PRI allegedly backing the Jalisco New Generation Cartel. This is one of the biggest issues when it comes to Narco roleplay, understanding the political parties, their goals and history because to fully understand the Narco underworld in Mexico, you first need to understand the political parties that run it. You remember The Zetas? The first group of mad men to turn Mexico’s Narco warfare into militarized combat? I’ll give you a few seconds to figure out how they managed to reign in huge control for almost a decade without any interference. That’s right, if you guessed the PRI then you know more than I thought you know already. See the PRI ruled Mexico through various presidential elections for decades upon decades, not losing a single one meaning they had control of the country, but when the MORENA party won one election it set off a ticking timebomb in the country that forever changed the criminal underworld in it. At the time the Zetas weren’t really known as the Zetas per say n were still coming up, and hadn’t fully found their identification yet but the PRI took note of them being Ex Cuerpo de Fuerzas Especiales (GAFES) and decided to manipulate it to their favour, helping a paramilitarized wing of the Gulf Cartel rise to power and eventually become their own thing once they split. Does this remind you of anything? That’s also right, if you guessed the Jalisco New Generation Cartel you know more than I thought you already knew. Just like the Z splitting from GAFES, Mencho split from the Milenio Cartel and with the PRI’s backing ended up forming CJNG. So I think by now you’re pretty versed in knowing that without political parties pulling strings, nothing would go. Now, you remember I mentioned Sinaloa priorly? Remember I said keep it in the back of your mind? Well that’s because most of these Cartels were once headed by Sinaloense Capos, who were mostly born in Badiraguato; described as Mexican Sicily. Sinaloa Cartel, Tijuana Organization, Juarez Organization etc were all founded by Sinaloan traffickers at one point in time. There’s also a common popular fashion trend in Mexico called Buchón/Buchóna fashion, this originated in Sinaloa and is now used country wide. The Buchón/Buchóna fashion trend was a way most Narco traffickers dressed, and eventually before you knew it, it became a common day trend among many people in the Mexican countryside and mountains. A contributing factor to the militarization of various drug cartels operating in Mexico is the recruitment of special forces, from both Mexico and other countries such as the Kaibiles of Guatemala. The majority of cartel operatives do not have military experience, and are instead trained by those who do. While the number of special forces who desert and join these organizations is generally low, the cartels supplement this by hiring police officers wherever they can. While it's rare for corrupt law enforcement to participate in crime in the United States, these cells filled entirely with Municipal police officers commit some of the most heinous murders and high profile kidnappings. Many "murder houses" were discovered to have been ran by such police cells. One's position in the organization depends on the skills a person provides for leadership such as logistical experience or business degrees. This assigns you to a position in the pyramid, the top dedicated to the most influential individuals and families controlling the entity itself. Once assigned a position it is very hard to rise above middle management, this could be equated to a lifetime position at a company but without the ability to move up to the very top. Despite what the media tells you, El Chapo was not the zenith of Sinaloa's hierarchy. They will also put their reputation behind other groups from south and central america, such as but not limited to Colombians, Cubans, Guatemalans, Panamanians and Venezuelans. They use such people who overstay their visas and remain illegally within Mexico to extort street vendors, clubs and taxi companies among many other businesses. This sophisticated scam is common throughout Latin America, known as 'gota a gota', offering small loans through Colombian front men and then begin to pressure more money by increasing the interest rates by %400 within only a few weeks. Another thing to keep in mind with the Narco underworld is that everyone is kept tabs on, what I mean by this is if you’re employed to work with a Cartel cell, chances are they already know more about you than you know about yourself. The reason for this is, it’s hugely beneficial for them to know who they’re employing, and when it comes to the fear factor, family and close friends are often threatened. Those with relatives are normally the ones that get second chances and stuff with their family being used as collateral, whilst those employed without relatives are usually given one shot and if they fuck up they’re tossed to the trash pile, the reasoning for this yet again is to ensure safety of the organization as a person who has something to lose is more likely to follow commands than someone who has nothing to lose would. "La Santa Muerte has crossed the US/Mexico Border for over a decade, accompanying her devotees on their arduous journeys north. Also known as La Flaquita (The Skinny One), La Niña Blanca (The White Girl), La Niña Negra (The Black Girl), Señora de las Sombras (Lady of the Shadows), La Huesuda (Bony Lady), La Niña Bonita (The Pretty Girl), La Madrina (The Godmother), and more reverently, La Santísima Muerte (The Most Holy Death), she is a beloved saint of dispossessed peoples. I first met Santa Muerte in 2002 during fieldwork with undocumented migrant transgender sex workers from Guadalajara, Mexico, who lived in San Francisco. Santa Muerte featured prominently on home altars in their single-room occupancy hotel rooms. I had not encountered the saint before and was surprised by her obvious importance in their lives. Thus began over a decade of following Santa Muerte to Mexico, California, the US/Mexico Border, and even small towns in northern Wisconsin. In the early years of my research, few people in Mexico would talk to me about her, and few in the US knew of her; she was either underground or unknown. Now, the Bony Lady is “out” and very visible. Since early 2000, worship has grown dramatically in Mexico and in the US, especially among migrants. I came to understand her popularity among migrants and LGBTQ communities in Mexico; she is associated with those living precarious lives and/or engaged in dangerous undertakings. What surprised me, however, was that government entities both in the US and in Mexico, shared my interest in the Bony Lady. The Drug Enforcement Agency, the Department of Defense, the Department of Homeland Security, the Mexican government, and the Mexican military all actively oppose the worship of Santa Muerte. A Federal Bureau of Investigation (FBI) law enforcement bulletin claims: “Santa Muerte informational training can prove so stressful for some law enforcement and public safety officers that they can become physically ill and pass out. This has happened more than once. Programs and writings concerning wellness and spirituality can provide ‘spiritual armor’”" The practice and worship of Santa Muerte is widely known for its crossing of Catholic symbology with indigenous beliefs featuring totems, amulets, curses and blessings as well as sacrifice. The most common and visual display of worship is the act of putting offerings to the spirit world in the form of an altar. This altar is commonly known as an ofrenda, used by Mexican peoples to celebrate Día de Muertos, a tradition dating back to the Aztecs. The ofrenda is usually a table adorned with fine and colorful fabrics with offerings of fruits, cigarettes, candies and alcohol. Central to the display is usually pictures of deceased family members, represented in spirit. In the worship of Santa Muerte, the ofrenda takes the form of an idol. Usually one depicted as a woman wearing a hooded robe, carrying a scythe and a globe. Different color schemes will represent different virtues or aspects of the Holy Death. This symbology is largely borrowed from medieval Spanish mythology, but the ritual itself derives from pagan worship common to the Americas and across the world. The ofrenda dedicated to Santa Muerte with her statues also has offerings, believed as sacrifice in exchange for boons such as good luck or protection from harm. Dedicated practitioners will perform blood sacrifice rituals, using animals such as pigs and chickens. Human sacrifice is known, and relatively common where criminals practice the religion. They do this with a fierce and zealous belief that this can protect them from the schemes of their enemies, protect drug shipments crossing U.S. customs but above all else they use Santa Muerte as a spiritual tool to enforce cohesion of their organization. Fear has been a driving force for controlling and subduing individuals initiated into any secret society or ancient mystery school. So too does the modern incarnation of such phenomena use these tools to brainwash and dominate those who work below them in the hierarchy. Jesús Malverde, possibly born as Jesús Juarez Mazo, sometimes known as the "Cjuba Lord", "angel of the poor", or the "narco-saint", is a folklore hero in the Mexican state of Sinaloa. He was of Yoreme and Spanish heritage. He is a "Robin Hood" figure who was supposed to have stolen from the rich to give to the poor. Malverde is a popular Mexican folk saint known as the unofficial patron saint of drug traffickers. Malverde also is known as the "Generous Bandit" and the "Angel of the Poor," said Robert Almonte, a law enforcement consultant who has extensively researched the "narco-saint" phenomenon who gave presentations at the El Paso seminar. The Mexican folk saint is popular with those in the drug trade but "you have people who are not involved in criminal activity that pray to him as the Angel of the Poor," Almonte explained. Malverde is depicted with black hair, a black mustache and looks a little like Clark Gable with a neckerchief. He is sometimes depicted holding money. His image can be found on everything from religious figurines, votive candles, key chains and T-shirts. Malverde is not recognized as a saint by the Catholic Church. The Malverde legends say he was a Mexican Robin Hood-type bandit who stole from the rich and gave to the poor in the late 1800s and early 1900s in the Pacific Coast state of Sinaloa. Sinaloa is the traditional fatherland for many groups in the region's drug trade that grew into the Mexican drug cartels. Drug traffickers adopted Malverde because they see themselves in the good-hearted bandit, Almonte said. “The Mexican cartels acknowledge 'we are doing a bad thing but more importantly we’re doing a bad thing for the right reasons; we’re helping the poor.' So, they adopted him as a patron saint," Almonte said. Almonte is a former U.S. marshal for the Western District of Texas and a retired deputy chief with the El Paso Police Department. He started researching saints revered by Mexican drug traffickers while working as a police narcotics officer in the 1980s. There is debate whether Juan Malverde ever actually existed. According to legends, Malverde was a bandit named Jesus Juárez Mazo, who wore green as camouflage to surprise and rob wealthy victims and would give to the poor in the mountains of Sinaloa. The Mexican government eventually caught Malverde and supposedly hanged him May 3, 1909. In the legend, miracles, such as finding lost objects, were attributed to Malverde. Believers pray to him for good luck, protection, health and other needs. The name Malverde is a combination of the Spanish words for "bad" (mal) and "green" (verde). By the 1970s, Mexican drug traffickers had adopted Malverde as their "patron saint," Almonte said. The legend of the folk saint was celebrated in ballads. "De Culiacan a Colombia, que viva Jesús Malverde, este santo del colgado que ha traido buena suerte," sang Los Cadetes de Linares on the "Corrido de Jesus Malverde." The ballad says, "From Culiacan to Colombia, long live Jesus Malverde, the hanged saint has brought good luck." Almonte said he first learned of Malverde in the early 1990s as belief in the folk saint spread deep into the United States. “I began noticing that not only was he popular along the Southwest border area, but I was getting officers in Minnesota, officers in Iowa, Wisconsin, telling me they are encountering Jesus Malverde in drug cases," Almonte said. USA PAISA PRISON CULTURE & PAISA GANGS This part of Paisa roleplay is often overlooked for some reason, but it can actually be the funnest experience you’ll ever have when it comes to Paisa roleplay. See the thing is, people see “Paisa” as a faction concept and automatically think about drug Cartel cells but don’t think about prison gangs or street gangs like the Border Brothers 22 prison gang, Barrio Azteca 21 prison gang, Paisa Tango prison gang, Varrio Paisa 5/Hill 22 street gang, Krazy Ass Paisas 16 street gang etc. But need not worry, I’m here to help you with that today! The first thing to do when looking at USA based Prison Organizations and Street Gangs is understand the fundamentals of it, and honestly? If you know how to roleplay Sureño, Norteño, Crip or Blood, then learning to roleplay a Paisa Street gang won’t be that hard. I won’t be writing how you should do gang roleplay here, because I’m sure there’s plenty of guides on the forums about that, instead I’m going to directly focus on what a Paisa Prison Organization or Street Gang is. The thing when it comes to Paisa Prison Organizations and Street Gangs is that you need to understand they don’t operate the same way most USA based Prison Organizations and Street Gangs do. Let me start off by explaining the USA Paisa Prison Organizations first, since it’ll get it out of the way and easier for you to understand one by one instead of me jumping back and forth nonstop between the both of them. Paisa (Mexican National) Prison Organizations in the United States of America are very different from your normal everyday Prison Organizations like the Aryan Brotherhood, Mexican Mafia, Nuestra Familia, Black Mafia Family, KUMI 415, Family Affiliated Irish Mafia etc. The reasoning behind this is because most of the inmates in State Penitentiaries and Federal Penitentiaries that rock the Paisa banner are immigrants that are locked up, or 1st/2nd generation Mexican-Americans with direct links to immigrants. Many organizations like the Paisa Tangos, Barrio Azteca 21, Border Brothers 22, Borrachos, etc were all formed by Mexican Nationals that came to the United States of America and ended up being locked up at either State or Federal level within the country. Although there’s a Paisa presence throughout the United States of America, the dominant presence is on the West Coast and Southern area of the United States as it’s where most ended up during lockup. Many Paisa Prison Organizations are also subsidiary drug distribution hubs for Cartels and are used on the outside with their individual crews to market and distribute narcotics at times. Paisa Prison Organizations, especially on the West Coast are usually allied and friendly with the Mexican Mafia due to cultural drives. Border Brothers Prison Gang The Border Brothers gang was founded in 1989 by Sergio Gonzalez-Martinez and others in Tijuana, Mexico and spread into San Andreas in 1990; recruiting criminal illegal immigrants in barrios across San Andreas, Arizona, Nevada, Denver and Tijuana Mexico. The organization runs the bulk of their operations through San Diego, Los Santos, Fresno and Oakland. The Border Brothers will often identify themselves through the letters BB or the number 22; as well as 2=B or XXII. It’s also not uncommon to see the depiction of a jaguar-shaped Aztec warrior god’s head, Ocelotl, encircled by flames, with eight elongated flames to depict their affiliation. Their clothing is another means to identify them, where members will most often dress in black or blue clothes, with bandanas. The Border Brothers are classified as one of the fastest growing STGs (Security Threat Groups), and are considered to have the highest and most validated members by the Arizona Department of Corrections, Rehabilitation & Re-entry from their latest report. As such, they seem to work under two distinct branches: street and prison. The prison gang operates under a paramilitary structure of President, Vice President, generals, lieutenants, sergeants and soldiers, whilst the street gangs are more loosely organized. Some of the most important things that separates Border Brothers from other Latino criminal organizations is their utilization of a high number of “Paisas”; Mexican Nationals who live or become incarcerated in the US, usually on drug trafficking charges across country borders. This allowed the organization to operate under the radar by generating less controversy compared to Sureños and Norteños. This is achieved by staying quiet in the criminal sphere, keeping strictly to themselves, only speaking Spanish and not claiming territory (Pogrebin, Qualitative Approaches to Criminal Justice: Perspectives from the Field, 2002, Page 306). In regard to race, an article published by East Bay Times (Scott Johnson, May 2011) states that the Border Brothers tend to accept people of all races. An “OG” (original gangster) Border Brother was documented stating the following: “We don’t discriminate, if they’re down to die for us, they’re welcome. It doesn’t matter if he’s black or white, anything. But if you turn your back on us, that’s another story.” Pogrebin also quotes another testimony stating the following: “The Border Brothers don’t want to have anything to do with Sureños-Norteños. They keep out of that ‘cause it’s not our fighting and all of that is stupid... Either you are a Chicano or you’re not. There is no sense of being separated (Case 3).” (Qualitative Approaches to Criminal Justice: Perspectives from the Field, 2002, Page 306) P16 Prison Gang The paisas 16 are mostly composed of Mexican Nationals who were arrested while crossing the border into the United States illegally. The majority of them are not into criminal activity in the West Coast but they do operate as a gang in Texas under the "Tango Mexicles" banner. In the union, members refer to themselves as "paisano" or just "paisa". Their affiliation is considered "light" (strictly to prison) and their initiation requirements vary from each facility. The gang was mainly formed to seek independence from what they perceived as "negative" prison gangs that operated under the "blood in-blood out" vision which states that the only way to leave the gang is by death. Although their major strength resides within the federal prison system of the United States, it is also believed that members from the "Mexicles Union" have presence in many other states and that their membership could go from 20,000 to 23,000 validated individuals. In the state of Texas they formed their own "Tango" chapter known as "Tango Mexicles" and a lot of its members are Salvadoran, Colombian, Guatemalan and Honduran amongst other Latin-Americans. The number 16 represents the letter P of the alphabet and members of the gang might wear some Mexican culture tattoos such as the Mexican eagle, the Mexican coat of arms or the "Hecho en México" (Made in Mexico) official commercial logo eagle as well as the portraits of Mexico's Independence heroes with the likes of Emiliano Zapata and Francisco Villa. PRM (Partido Revolucionario Mexicano) The PRM was founded in 1987-1988 in TDCJ’s Coffield Unit by six inmates who wanted to protect themselves from other offenders and prison groups. Until 1994, the PRM was comprised of only Mexican nationals and individuals of Mexican descent. After 1994, recruitment was opened to individuals of Latin descent from Central and South America. In July 2005, TDCJ formally identified the PRM as an STG. Members of the PRM identify themselves as “Borrachos.” The PRM tattoo often incorporates the letters "PRM" and/or the emblem on the Mexican flag (i.e., eagle, snake, cactus, and half wreath). The words "Estados Unidos Mexicanos" may be added above the eagle. The number “6” is a code number used to identify membership (Note: There are six letters in the word “Mexico” and “Mezcal”) and the tattoo “P31” is also used (“R” is the 18th letter of the alphabet and “M” is the 13th letter; thus “P” + 18 + 13 = P31). In addition, since the group has used the word “borracho” (Spanish for “drunk”) to denote membership, some members may bear a tattoo of a Mexican male sitting on the ground, wearing a sombrero tilted forward, with a bottle of Mezcal or Tequila in his hand or beside him. Tangos The Tangos are one of the fastest growing groups in Texas, both within the prison system and on the streets, and are attaining near fad status. The term “Tango” is derived from Spanish slang and indicates a “town or hometown clique”. The term also refers to the letter T in the International Radiotelephony Spelling Alphabet, commonly known as the NATO phonetic alphabet or the ICAO phonetic alphabet to indicate that the group operates in the whole of Texas. Membership is usually voluntary and based on the geographic location where the offender resides. The rules governing Tango membership are less stringent than those required for STGs, which have historically adhered to a “blood in-blood out” philosophy. Tangos also abide by an existing set of basic written rules that specifically outline the expectations of their members. The Tangos and their behavior within the prison system are more consistent with other self-protection groups; however, the Tangos have also evolved into groups that, because of their large numbers, have successfully challenged the more established STGs. Presently, TDCJ’s Security Threat Group Management Office monitors the Tango groups, but does not recognize them as a validated STG. The four largest Tango groups, known collectively as the “Four Horsemen,” are “Houstone” from Houston; “D-Town” from Dallas; “Foritos” from Fort Worth; and “ATX” or “Capirucha” from Austin. Other Tango groups include the “Vallucos” from the Rio Grande Valley; the West Texas Tangos (WTX) from West Texas and the Texas Panhandle; “Corpitos” from Corpus Christi; “San Anto” or “Orejones” from San Antonio; and “EPT” from El Paso. Some Tangos may also identify themselves as being “Tango Blast” (TB), which is not so much a separate organization as it is an indication that the offender has participated in heightened criminal activity on behalf of the organization. The term “blasting” refers to involvement in violent or disruptive criminal behavior against other gang members or criminal justice personnel, particularly inside the Texas prison system. Most Tangos who claim TB membership come from the Austin, Dallas, Fort Worth, and Houston areas. Tango structure and leadership vary in and out of prison. Within the prison system, Tangos elect a representative for each unit, known as a “Spokesman,” as well as a designated speaker for each pod, wing, or dorm who reports directly to the Spokesman. Outside of prison, the Tango groups appear to be more loosely organized. They operate in small groups and cells without a well-defined structure or identified leader. Tangos are involved in a variety of criminal activity, including auto theft, burglaries, narcotics trafficking, illegal alien smuggling, home invasions, robberies, kidnappings, and homicide—all offenses that have historically been committed by STGs. Furthermore, as a result of technological advancements and easier access to automated information, law enforcement can expect to see an increase in a wide variety of computer-related crimes by the newer and technologically-savvy gang members, including identity theft, fraud, and other financial crimes. The Internet has also provided gangs an avenue of communication and self-promotion that has not been available to them in the past. With the younger generation’s increasing attraction to living the “Thug Life” or becoming a “G,” these groups will continue to pose a legitimate threat to the public, law enforcement, and criminal justice personnel at all levels. Tango members can be identified by their tattoos, which usually depict a hometown sports team and/or the team logo, a city skyline, area code numbers representing their hometowns, or the slang term for their hometown. Tangos who claim to be TB members may also use the tattoo “16-20-2” to represent the 16th, 20th, and 2nd letters of the alphabet, or “PTB,” which stands for “Puro Tango Blast.” The Paisa Tango Mexicles was formed in the Texas prison system by a group of Mexican nationals and immigrants who banded together to protect themselves from being recruited or assaulted by other STGs. Although members of this gang may be tattooed with the word “Mexicle” or “Mexicles,” the term is not used exclusively by them. The word “Mexicle” is a term used to describe a Mexican citizen and thus is sometimes found in tattoos worn by members of other gangs, such as the Partido Revolucionario Mexicano (PRM). The next one is Paisa (Mexican National) Street Gangs in the United States of America. This is a very complex subject to touch on, mainly because gangs like Sureños, Norteños, Crips and Bloods all have Paisas as members internally, so what I’m going to do here is touch on overall Paisa Street Gangs like Varrio Paisa 5/Hill 22, Krazy Ass Paisas 16 and such. See alongside your standard Mexican-American street gangs, African-American street gangs and Asian-American street gangs, you also have Latin-American street gangs that exist in the United States of America, Mexican Nationals being the dominant membership most of the time inside of these street gangs. They’re normally used at street level for Paisa Prison Organizations and drug Cartels, to either distribute drugs at street level or handle USA based hits and such. There’s not many Paisa Street gangs that actually exist, at least to my knowledge, so it the concept in itself is quite rare and underrated as it’s often overlooked when Street Gang roleplay is considered. Paisa Street Gangs typical are a hybrid of organized crime and street crime mixed into one, sort of like Armenian Power 13 (Although using AP13 as an example can be taken the wrong way, as they’re more of a Mob) / Mara Salvatrucha 13 if you were to use it as a comparison, since they’re kind of deemed a street gang by the authorities, but their main drive is organized criminal activities in the end. But all in all, when they hit the yard, they claim Paisa and run Paisa. USA BASED PAISA PLENIPOTENTIARIES There are many different transnational criminal organizations operating with the cartels who constitute their own transnational criminal organizations. Some of these include Mexican street gangs who have migrated across the U.S. border to make their smuggling activities independant. These include the Paisas, Border Brothers and the Xalisco Boys. The latter are very well known for having revolutionized the drug retail business for such organizations, providing cheap prescription medication, heroin and other narcotics without the use of open air drug markets, instead delivering directly to the customer. This allowed the Xalisco Boys to spread across many states. Although the Xalisco Boys are somewhat more complicated, as not all of them are deemed to be Paisanos and operate under the Paisa banner, in fact it's quite the opposite where many of the USA based Xalisco Boys; especially in California, tend to fall in line with Californian chapter of the Mexican Mafia (EME). While some started as street or prison gangs under a cartel's control, most have evolved to enjoy a great level of autonomy and even independence. The native peoples of Nueva Leon have historically had no such ties, all street gangs and competition is dominated and absorbed first by the Zetas, then the Cartel de Noreste. Most cartels provide their own drug trafficking, loading vehicles in their home regions and ferrying them through U.S points of entry along the border, or have it shipped out of Mexican ports. They also employ the street/prison gangs to facilitate this, the dual-citizenship of many newer members from the United States serving them well in crossing border checkpoints. For example, while the prison gang Border Brothers (22) operate a huge network of smugglers, distributors and retailers across the entirety of California working as a pipeline for the Arellano-Félix Organization, they also provide the same to the Sinaloa factions while retaining their own independence. The past decade has shown how important border towns such as El Paso, Nogales and Tijuana are for the larger Mexican cartels such as the Jalisco Cartel, Noreste cartel and the Sinaloa cartel. From these places they flood the local markets of BB, BA and Sureno street gangs among many more with high quality heroin, cocaine, fentanyl and methamphetamines. Although outdated, this map is a perfect representation of how drug routes are intended to work And how cartels have areas of influence. Direct cartel operations and business in the United States is run according to hub-and-spoke principles, where all product comes across the border to a centralized warehouse or network, this is the hub. From there it is distributed out towards individual actors or satellite organizations within the U.S. operation like the Border Brothers gang. This is known as a spoke, where it is further distributed to customers. Proceeds travel back through the same channels, arriving at the hub. These hubs are frequently located on the U.S. side of the border, in places like Los Angeles, Chicago and El Paso. Other important hubs for the largest players are Phoenix, Houston, Miami, and Atlanta. The key to their success and longevity has been to follow the same sophisticated routines for a long time. All major places of import relies on these cartel controlled cities, ideally situated on a hub of intersecting interstates like the I-10 or the I-65. This combined with their extreme levels of discretion while operating in the U.S. has allowed them to continue using the same hubs for decades. While there are instances Mexican groups take their extreme violence to the public eye like the kidnappings in San Diego by Los Palillos, who started their life under the Tijuana cartel but split after the murder of their leader El Palillo, this remains extremely rare. In most, if not all cases this type of behavior leads to the downfall of all involved. The threat all cartels come under by being labeled narco-terrorists is something resting heavily on the minds of every individual involved. The few who get away with this behavior are exclusively part of low level street gang activity, who partake in this seemingly ever increasing phenomenon of gun violence. Likewise, it is extremely rare for an organized, involved individual to engage police in gun battle. This will generally only ever happen in moments of severe desperation, as a last ditch effort for their leaders to escape apprehension. Lower profile members might sporadically have confrontations with law enforcement but this usually results in that person's death or large scale manhunts that make it impossible to operate within any semblance of society. When it comes to the United States of America and groups operating under Cartel banners to actively distribute narcotics, launder money, transport money, smuggle people in and smuggle weapons back to Mexico, there’s a huge list of subsidiary plenipotentiaries inside of the United States of America. The biggest thing to remember when it comes to USA based plenipotentiaries though is, most of the operatives inside of that USA based group aren’t official members of the Cartel itself that’s located in Mexico but instead use their name to advertise and market as a strategy for Narconomic Development. Los Tigres (AFO/CAF) Los Chapitos (CDS) La Linea (NCDJ) Border Brothers 22 (AFO/CDS) Barrio Azteca Vieja Escuela (CDS) Barrio Azteca Nuevo Escuela (NCDJ) Grupo Ensenada (AFO/CAF) Tango (CDN/NCDJ/CDG) PRM (CDS/CDN) WHAT IS A PLENIPOTENTIARY? Plenipotentiaries are basically sub-factors of Cartels from Mexico, that mainly operate in foreign land such as the European and American continent. In the late 2010's they became really popular factors for Cartels to distribute narcotics across the foreign nations, and in the U.S.A especially. Normally plenipotentiaries are made up of countless different crews under one major dominant cell inside of a state. The dominant cell's leader acts as a representative and spokesperson between the plenipotentiary and the Cartel in Mexico itself, and may not always hold direct membership to the Cartel they're distributing for. That's a common misunderstanding, that you get "made" into a Cartel in Mexico and distribute for them. This isn't true, the plenipotentiaries in the U.S.A might use the Cartel's banner name as a way to conduct business since it may hold weight, but 95% of the time the operatives in that plenipotentiary aren't members at all. PLENIPOTENTIARIES ONLY RECRUIT MEXICANS: There's a common misunderstanding that you must roleplay Mexican inside of a Narco cell that's U.S.A based. This couldn't be further from the truth, in fact quite the opposite... a lot of lower ranking operatives in the U.S.A may be of white, black, Asian, and Middle-eastern descent. Now of course the main core of the membership will consist of Mexicans, but roleplaying non-Mexican isn't far fetched aslong as your character doesn't want to rise above middle-management as that's probably the highest they'd ever achieve. AMERICA IS AMERICA, NOT MEXICO! What I mean by this is that people need to stop acting like it's Mexico. Narco operatives who operate in the U.S.A fear one thing more than getting punished by Mexican Cartels themselves, and that fear? Going to prison in the U.S.A. On LSRP's SAMP server I constantly seen people carrying guns like a gang-banger, acting reckless etc. Look, I'ma be real... traffickers rarely carry firearms. They might have something in their house, or car, or may carry when there's high tension with another group but definitely won't carry just to carry as it's too risky if they're pulled over n stop searched for no reason. Normally there's a dedicated security crew internally in plenipotentiaries that handle all of that. Another thing is openly fighting on the streets, this is a no go. You might have rival cells go head-to-head once in a blue moon in the U.S.A, but they won't be shooting down the street with M4A1s and wasting 5 magazines, dumping them into bodies. If and when rival narco groups go to war in the U.S.A (which bare in mind is very rare), they'll treat it like any Mob hit and do it clean and fast and out of sight. But wars shouldn't happen like that anyways, because the whole point of U.S.A plenipotentiary roleplay is operating as shadow operatives under the radar. Another thing that should be understood is Cartel Cells/Plenipotentiaries in the U.S.A might be distributing on behalf of a Mexican Cartel, but in the end they're in foreign land and aren't the final say there. If a Cartel Cell is operating in California for example, chances are their people are going to serve time with the Southerner Car (Mexican Mafia) essentially. Border Brothers 22 prison gang run in chapters by state, but in California all BBs serve with the Sur Car (Not to be mistaken with Oakland BBs as they're two different things). What I'm saying is, don't big dick a Security Threat Group (STG) that by right has claim to that area of influence. FEMALES IN THE NARCO UNDERWORLD Being a female in a male dominated environment can often be challenging, and sometimes almost impossible depending on the environment at hand. The topic for this part, as you can see, is females in the narco underworld, and hopefully after reading this thoroughly you’ll understand a lot more about the complexity of the topic. To start off? We’ll start talking about mannerisms and attitude and how they affect the outcome of situations, meaning we’ll talk about the way females must act. See the thing is there has been females to reach a Narco queenpin status, but it’s very rare and you know why? Because the mannerisms greatly affect the way people see you, judge you and react to you. Not to generalize a gender, but most females don’t make it to that status because they can’t get past the first step of what I’m going to mention here. When you’re a female in the Narco underworld, you must carry yourself a certain way so as to get looks from people but also not too much looks. You need to be seen as serious, fierceless and business oriented. The issue is, not many females end up meeting this requirement and most end up being messengers or sicarias (hitwomen) as they don’t have a business oriented mindset with serious driven fierceless mindsets jammed into one big comprehension. You need to be able to sit down at a negotiation and get a perfect first impression off someone, put them into a mindset of aw-ness, if you can’t do that then you’ve already failed. Another thing I've seen with female characters in Narco concepts is, a lot of them seem to be very sexual and overly feminine. This is a very controversial topic as some might take it the wrong way, but I hate to break it to you it’s the only way to say it; roleplaying your character being overly sexual and feminine is horrendous and abysmal portrayal for someone chasing a queenpin like outcome on their character. You need to remember the Narco underworld is a male dominated environment, if there’s any hint of sluttery or whoreness from your character? You risk being seen as a plaything and not taken seriously. But being too manly can also fuck it up, as you need to meet a perfect middle ground to perfectly fit that title. Most females who’ve risen to positions of power and influence in the Narco underworld, typically end up being some of the cold hearted women you’ll ever come across as they must be twice as ruthless as the men to gain respect, but also must be business oriented to keep that respect as you can’t be seen as a violent female purely, otherwise you’re no different than a hitwoman. Next we’ll talk about fashion/dress-code, looks and emotions. This is by far something I see people always messing up with, you’d think it’d be pretty obvious but to some people it isn’t. Dressing too hoodrattish and slutty can both fuck up your chances of being taken seriously, so you must find a middle ground. It means don’t wear shit like you’re gangbanging, but don’t expose too much skin and wear stripper heels because then you’re seen as a hoe. You must dress to impress, but must also keep it toned down and stuff, best way to describe it is contemporary Western attire, business casual attire or business attire fully. You could also dress in a Buchóna fashion, which is contemporary Western attire mixed with business attire and sometimes dark vibrance attire. I’m sure you’ll find the fashion style if you research it on the internet for long enough. As for looks and emotions, I don’t like restricting character development and roleplay but honestly? Don’t overdo it with tattoos either, normally people of influence in the Narco underworld don’t even have tattoos that are exposed like that. As for emotions, I get females can get very emotional at times, but you shouldn’t… under any circumstance, show dramatic emotions publicly, it can completely ruin your reputation. You need to be levelheaded, clear minded and relaxed at almost all times. SUMMARY The summary for the guide is essentially that everything basic has been run through rather in-depth but short and straight to the point. If you knew some things said on this guide, then it shows you did your research, but we’re most definitely positive that you’ve read this and came away with learning something new that you didn’t know before. The guide was a joint-op written by @Freedom Fighter, @Nuke and @EGN. Considering not many guides on Paisa roleplay have been made, it’s understandable in the end as not many people have a lot of in-depth modernized information on the topic. We figured we should share our information and knowledge with the community to help better people who’re interested in learning about the concept! https://docs.google.com/document/d/1zhQA8v-FFk-6SsChn498gC3fAcPGaRu5R1-W69UX2jQ/edit?usp=sharing
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  21. please map in bathrooms inside clubs.
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  22. I hope people use this and become nice journalists! We need some on the server 🙂
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  23. This is a basic guide/introduction to roleplaying around opioids and heroin. I'm not an expert on the topic and you should not view this as a gold standard to roleplaying around these drugs. I've just roleplayed around these substances quite a lot and I've noticed it's either misrepresented or people tend not to be confident in how they roleplay around/use these drugs. (Drugs effect everyone differently, some parts of this information is gleaned from Erowid, this is for roleplay purposes only.) The prevalence of Opioids Opioid painkillers, especially in the US, are both widely produced and easily accessible. Many people have used or taken opioid painkillers without really giving it a second thought. Codeine, Hydrocodone (Vicodin), Oxycodone (Oxycontin, Percocet) are all widely available and have lot less of a stigma than heroin does. Depending on the character you're portraying, these opioids are either more than likely known to you or you've interacted with them a fair amount. Especially in the US, opioids are prescribed to treat pain and this can contribute heavily to addiction. This easy access to opioid painkillers and their recent popularity, especially Percocet and 'Lean' means that many people have been exposed to these painkillers. Some characters seem to 'pop percs' every day and think nothing of it and yet Percocet contains Oxycodone, an opioid stronger than morphine. This is fine, I don't want to tell people how to roleplay their characters but for those wishing to roleplay around drugs consistently, understanding how they work and what they do physically and mentally is incredible important. Who uses and why do they use opioids? As mentioned previously, opioid painkillers are hugely accessible and so it means a wide variety of different people would have access to them. Drug dealers, gang members, nightlife characters, celebrities, legal characters, LEO characters even. Almost every single character would have some sort of knowledge or access to these substances. Opioids are not relegated to the realms of illegal roleplay, a LEO officer might receive a prescription after an injury or one legal character might lend another some Percocet for their migraines. This does not mean every single character is going to become addicted and end up using heroin but it does mean that there are very real situations or opportunities for any sort of character to either simply interact with or possibly become a habitual user with these drugs. You don't have to base your entire character around it but roleplaying these things can be a solid part of character development. Effects of opioids Sedation - "This leads to the trademark "nodding off" effect seen in heroin users, where the head falls, the eyes close, and the user slips uncontrollably into momentary unconsciousness. This can lead to falling into microsleeps while sitting or standing up." Euphoria - "The sensation itself can be described as extreme feelings of intense physical comfort, warmth, and all-encompassing bliss." Analgesia (pain relief) One key aspect of opioids and roleplay around them is their sedating effect. Opioids can be taken at parties or wherever but they're not traditionally party drugs. They produce a calming, euphoric sensation that makes doing nothing feel amazing. 'Nodding off' is also common when using opioids and especially heroin, after higher doses you can slip into unconsciousness. It's not the same as passing out, it's often only for a very short period of time but it can be incredibly noticeable. It is important to note however that some opioids have different effects, Oxycodone for example whilst producing traditional opioid effects can also increase sociability. (Do your research on what drugs you're taking if you plan to roleplay around them.) Dependence and tolerance Opioids and heroin in particular are known for their addictive and habit forming nature. Opioids in general are less stigmatised and more widely used and many people may not even recognise they're dependent on these painkillers. Not everyone who uses them is 'addicted' but they may have some sort of dependence, they may not be able to function properly without them or they struggle to do so. They'll possibly go through withdrawals if they stop taking opioids cold turkey. Another important aspect of opioid use and addiction is tolerance. Opioids are notorious for how quickly your body builds up a tolerance to their effects. This means, even those who use them for legitimate medical purposes often have to increase their dose exponentially to receive the same effects. This means that they may use up their prescription or supply of opioids much quicker than required. They'll either have to source more of the painkillers OR suffer through withdrawals. Put simply, it's a vicious cycle that goes somewhat like this: You're prescribed 30 Vicodin for 30 days. > You take one tablet a day as prescribed for a few days. > You're hardly starting to feel your usual dose after a few days so you double it. > You have to triple your dose after a week or couple of weeks. > You run out of your prescription before the 30 days. > You either find more or have to suffer through withdrawals. This in turn can lead to addiction and dependence on these drugs and often times they're far more expensive than heroin. You're offered an alternative that's cheaper, stronger and easier to get hold of. Why wouldn't you try it? Addiction Addiction is more of an extreme case of dependence. Addiction to either opioids or heroin can be an incredibly rewarding roleplay experience. Not everyone who is addicted to heroin is homeless, strung out in the park, etc etc. Addiction does not discriminate and can be found in all walks of life. Whether it's opioid painkillers or heroin, roleplaying addiction doesn't have to mean you just /sit in the local park and ask people for money. Addiction simply means that you put the drug over anything else. You'll make enough money to feed your addiction and keep you satiated and then you'll make enough to buy dinner, pay rent, etc etc. For some people this isn't a difficult task, some addicts can function and cover their expenses without raising an eyebrow. Some characters on the other hand have a much tougher time holding down work or making enough to cover their addiction and bills. As your addiction progresses, your tolerance and the amount your using will also increase. Roleplaying addiction isn't just becoming a one trick character, it's simply about your character having new priorities, putting them in new situations, meeting different characters. It can give you more motivation for your characters, they have something they NEED not just want. Withdrawals Opioid withdrawals are known to be awful and in some cases the reason why people continue to use. The intensity varies from opioid to opioid but ones like codeine are a lot less intense whereas heroin withdrawal is considered one of the worst things to go through. Withdrawals tend to occur within 24 hours of not using the substance. It's described as incredibly intense cold and flu symptoms and many people have said it genuinely feels like you're going to die. Your body is unable to regulate it's temperature effectively and so you suffer from hot and cold strokes, sweating, muscle aches, cramps. Nausea, insomnia, vomiting, diarrhea and other symptoms. These symptoms often make it hard to even function and can last from a few days to a week or two in the case of heroin. If your character has been using opioids for a prolonged amount of time they're undoubtedly going to go through some sort of withdrawal. Some withdrawals, even after prolonged use are bearable and simply uncomfortable. Withdrawals are often the driving force of addiction, knowing you have some sort of 'time limit' before they kick in becomes a motivating factor and the reason many users resort to desperate measures to secure their drug of choice. Overdose Overdoses can occur with any form of opioid but are much more common with the stronger opioids and especially heroin. Overdoses are often misunderstood and misrepresented in regards to drug roleplay and to be fair misunderstood in general. Overdoses are not the 'killing factor' but rather the cause of respiratory depression. Respiratory depression occurs with opioid use but is usually non-fatal. It leads to shallower or slower breathing. However, when too high of a dose is taken the user may lose their ability to breath properly. This usually occurs whilst the user has 'nodded off' or fallen unconscious and is unable to regulate their breathing themselves. Overdose are not always fatal and can be reversed. It's possible to simply wake someone up or get them to retain consciousness and control their breathing. Other times, medical help is needed or the use of Narcan. (which can reverse overdoses.) If someone isn't alone when they overdose they'll often be okay. Overdoses, though, are extremely scary events for both the person who overdosed and those around them. Roleplaying around overdoses, instead of having your character just 'die' opens opportunities for character development and roleplay opportunities. Heroin Dope, Smack, Junk, Brown, H, Horse. What IS Heroin? Heroin is a semi-synthetic opiate derived from morphine. It's considered to produce much more euphoric and analgesic (pain relief) properties than that of morphine. The drug produces an incredibly euphoric sensation and a sense of apathy to the outside world. Simply, it makes everything feel okay. It's incredibly addictive for a multitude of reasons and is known for it's horrific withdrawal symptoms. Heroin comes in many forms, from 'Black Tar' which is fairly famous and primarily used intravenously to 'China White' which is known as a pure white powdered form of heroin which is used primarily to snort. Heroin can come in all textures, colours etc but most commonly appears as a brown powder. How is Heroin used? Despite the common view that heroin is primarily injected, most forms of heroin can be snorted, smoked and IV'd (injected). Snorting - Snorting heroin is as simple as it sounds, it's very similar to the use of other powdered drugs. It produces the weakest effects and is considered one of the safer ways to use heroin. However, snorting heroin is fairly rare. Smoking - Smoking heroin is also incredibly common and most users begin with smoking before changing to IV. It's known as 'Chasing the dragon' and consists of placing the heroin onto aluminium foil, heating said foil and attempting to inhale the vapours produced. Smoking produces stronger effects than snorting but is known to waste a lot of the heroin. IV - Intravenous use of heroin is both the most common, strongest and most dangerous route of administration. It consists of placing a certain amount of heroin into a spoon/cap and mixing with water. The spoon/cap is then heated and the heroin is dissolved into the water. The resulting mixture is then drawn into a needle and injected into a vein. This process produces the strongest effects from the substance and also maximises the risks. "You must ALWAYS make sure the needle is in the vein before injecting anything. If you "miss", it doesn't just mean you get a little blister and it takes longer for the effect of the drug. Injecting heroin outside of the veins can be very dangerous, can cause abscesses, or other SERIOUS problems. It will burn like hell if you inject it outside of the vein and will swell up and turn red. This swelling may go down a little, but you may have a large, hard, painful lump for up to 2-3 weeks afterwards, which may require medical attention." Why would someone end up using Heroin? There are many reasons people may end up doing heroin, much of it stems from their background or how they've been introduced to opioids. Many heroin users are reported to have mental health issues or traumatic backgrounds, after a traumatic event or untreated mental health many people turn to other avenues of 'treating' these. Heroin is known for both it's euphoric nature but also it's 'blissful apathy'. This apathy is one of the key reasons people use heroin to begin with, they lose any sense of worry or care about the world and everything feels okay. It's a feeling they've been trying to reach their entire life. Some people are prescribed opioid painkillers for legitimate reasons, extended and constant use of these can very easily lead to dependence. People turn to heroin (or other opioids) as a cheaper and stronger alternative. For other characters, specifically those who use opioid painkillers recreationally it's as simple as a friend saying: 'I've got this drug that's cheaper AND stronger than anything else'. The stigma of heroin may lead to a character turning the offer down but for many it's a simple as this, it's cheaper and stronger. Most people don't immediately begin IV'ing and so see it as little more than snorting other drugs. Overall, there's plenty of situations in which someone may end up doing heroin. They might never do it again and that's fine and just a part of roleplaying around heroin but it's not always a simple as saying 'I'm not roleplaying an addict so I'll never touch heroin'. This has been an (incredibly) rough guide around opioids and heroin and how you can roleplay around them. I'm by no means an expert and I've probably got a lot of stuff wrong. I would have liked to give more in depth info regarding dosages and other more focused aspects but figured it would be better to give a brief overview of this area of roleplay. Hope it's interesting/informative to some people and feel free to give me additions.
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  24. This guide was written by me for LSRP on SAMP and shared with another one I recently played on throughout the summer time, and I figured it'll help those in need on here who need knowledge on the topic. Although I have expanded more on this for Irish Mob RP since the other guides out there aren't as accurate. Guide To Irish Roleplay by Freedom Fighter PART 1: IRISH CULTURE, SHORT BRIEF OF IRISH MOB RUN DOWN & GUIDANCE TO EVERYDAY CHARACTERISTICS 1. INTRODUCTION: Roleplaying an Irish character can be hard to do for most, as some people tend to get some stuff wrong, or roleplay a stereotype. Not that this is a bad thing, but it's something that should definitely be avoided honestly. I'm going to keep this guide somewhat short and to the point so people trying to roleplay an Irish character can get into it easier. The main things that must be taken into consideration though, are the things below: Are you roleplaying Irish-Irish? Are you roleplaying Irish-American? Is your character a criminal or a legal working person? Is your character very culturally driven? The food and music. These pointers are genuinely the most important things to keep in mind when roleplaying an Irish character, which I'll dive into right now. 2. ARE YOU ROLEPLAYING IRISH-IRISH? This is probably the most misguided type of Irish roleplay that can be done, and sometimes can end up going very wrong. The thing to keep in mind about homegrown Irish roleplay is that a lot of people, especially from rural areas of the country who move out foreign still tend to be very culturally driven by traditions. Irish-Irish people normally move out foreign to other countries either due to employment, family or if they're involved in a criminal lifestyle it can also contribute to that factor. 3. ARE YOU ROLEPLAYING IRISH-AMERICAN? This is a very important category of Irish roleplay, as most people choose to roleplay this and often enough tend to roleplay it as a criminal concept. This is fine, but where some people go off course is when they roleplay culture related to Ireland. Most Irish-Americans are very culturally driven, so much that the term: "Irish Pride" is an Irish-American term that has even transitioned to Ireland itself where Irish citizens in Ireland use it. It's quite common for Irish-Americans to be involved in fighting; legal/illegal, or racketeering when it comes to bookie placement and scamming, or when it comes to horse riding. 4. IS THE CHARACTER YOU'RE ROLEPLAYING A CRIMINAL OR LEGAL WORKING PERSON? Very important part of the guide honestly, as this makes or breaks your character. If the character is a criminal, and they're Irish-American for example, then they won't exactly be apart of a major criminal organization as an insider most likely. Irish "mobs" in the United States of America are more of a "crew" or "gang" (Not to be mistaken as a street gang) than a full-fledged mafia. If your character is a legal working person, Native-Irish or Irish-American it'd probably correlate. Basically whatever job you find, you have. 5. IS YOUR CHARACTER CULTURALLY DRIVEN? This is a very short part of the paragraph, but the question is rhetorical in a way. If you're Irish-Irish you will be culturally driven, since it's quite unheard of to find an Irishman or Irishwoman who isn't proud to be Irish. But as for Irish-Americans, they take pride in having Irish blood in their veins very seriously. After all, they did make the term: "Irish Pride" a popular thing. 6. THE FOOD AND MUSIC: This is also an important thing to keep in mind, but mainly only applies to Irish-American characters as an Irish-Irish character would essentially already know most of this. But if you're roleplaying an Irish-Irish character, and are lacking knowledge on Irish culture from the homeland then this will also be of benefit for you. Irish-American families tend to have an Irish dinner at least once a week, whilst some families make it more than once a week. The music is also a very important thing, for example you got the Rumjacks and Dropkick Murphys which are two Irish-American bands from the United States of America, and you have Irish Descendents which are an Irish-Canadian band. This should explain to you how important Irish people from other countries are when it comes to Irish related stuff, and heritage. PART 2: THE IRISH MOB, ACCURACY OVER ACCUSATIONS 1. INTRODUCTION: Alright, so let me start off by saying this, most people roleplaying Irish Mobsters in since 2019 and upwards tend to roleplay copycat La Cosa Nostra concepts which is utterly atrocious for modern-day standards of Irish Mob RP. The term “Irish Mob” should also be taken very lightly, and not used in vein since it’s more of an entity than a statement. The new age of Irish “Mob” roleplay is actually Irish American Organized Crime Groups which operate by their own rules depending on each group. This is what makes Irish criminal roleplay unique in a U.S.A based setting, the fact there’s a lot of freedom in roleplaying an Irish American OCG. 2. MODERN DAY IRISH MOB ROLEPLAY: The thing many people get wrong with “Irish Mob” roleplay is many factors I’ll list below: Understanding Irish Pride and how it is culturally driven into the minds of the youth, LOYALTY, HONOR and RESPECT are three important factors in the Irish criminal underworld. Unlike the traditional Italian Mob rp where it's really only money, as proven by greed many times ruining it. The “Irish Mob” is very prideful in their heritage and don't let money get in between their countrymen/countrywomen. Greed will obviously exist in all areas of the world, but the three things listed make it less likely to happen. Do not, and I repeat… DO NOT ROLEPLAY RACIST, although sometimes you’ll stumble across one or two odd Johns that act like it in real life, Irish people naturally aren’t racist as a community, and in the Irish criminal underworld in the U.S.A all Irish gangsters and mobsters work with different races. They might’ve had a reputation as reckless cowboys in the 50s onto the early 2000s, but most of the time Irish-American OCGs are very business driven and crews like Dunnes in California, Spillanes in NY are rumored to use encrypted messaging apps etc. Don’t always use bars, gyms etc as businesses to own. Branch out, own a nail salon, shoe store, hairdressers, horse breeding ranch company etc, the possibilities for “Irish Mob” roleplay in 2021 are endless. Unlike La Cosa Nostra which have only males being oath takers, Irish-American OCGs normally aren’t sexist and don’t refrain from allowing females to be insiders depending on the specific OCG at hand. And stop using LCN structure, please for the love of God, the Irish "mob" operates entirely different. 3. BUT IT’S NOT ON THE MEDIA?! That’s what makes the “Irish Mob” all that more weary and curious. A lot of my information comes from reliable sources and not everything is on the internet nowadays, in a day of modern day technology, a lot of criminal orgs have resorted to their own ways of staying off the grid. Oh yeah, I’ll also mention that roleplaying connections to the I.R.A is horrendous portrayal, the closest thing you’d have ties to is the Kinahan Cartel and that’s only if you’re roleplaying a crew involved in sports and money laundering which would help them launder their cash, you wouldn't be buying/selling drugs/guns. When speaking with people, you should also use encrypted messaging apps on a LAN connection, powered by an iPhone or PC etc. 5. IRISH-AMERICAN GANGSTERS/MOBSTERS: Roleplaying an Irish-American gangster/mobster isn’t exactly too much of a big thing, as most Irish-American Organized Crime Groups are on small time / average levels of criminal organization and their activities vary depending on the group and that group’s connections. Although if you are roleplaying Irish-American, you can easily roleplaying yourself being affiliated to other ethnic criminal groups. You just might not become an insider, depending on what the group actually is realistically based off of. What is worth mentioning, is that many people need to realize that there’s also a lot of solo criminals that are Irish-American in the United States of America, and a lot of them can even be in street gangs etc like bloods, crips, FAIM etc, so roleplaying Irish-American doesn’t mean you’re gridlocked to being in a criminal organization on a Mafia like level. Credits: Freedom Fighter
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  26. yeah not personally a fan of the island concept ¯\_(ツ)_/¯
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  27. I might be wrong, but later down the line we'll have server-side mods for specific weapon models, however we'll still be keeping the vanilla weapons to give players the option of roleplaying custom weapons not covered by the script. For example, you use the GTA V vanilla combat pistol but can roleplay it as whatever realistic 9mm pistol you want that isn't already modded onto the server.
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  28. My thinking with the island/coasts thing is just you have to simply not think about it. The state is only an island for game design purposes, the fact that it's an island is never mentioned in GTA V because it isn't - it's a California replacement. The east coast of the island has nothing important whatsoever on it anyway, if I recall, except a couple of unimportant coves maybe? The west coast of the island, which is the accurate one, is where the beachfront communities and the coastline drives are. The east coast is mostly out of view because of the mountains, which may have been Rockstar's way of addressing this very issue. As for the north coast at Paleto Bay, either pretend it makes sense or roleplay that it's a bay, as the name suggests it is. You can easily have a town with water to its north if you're on a bay.
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  29. If anything, the cut-off point gives factions real and authentic history to build on. This system doesn't effect those who wish to define their own history, given that there is no history to build on. The lore states that despite being based on their equivalents, the LSPD and government agencies implement their own fictitious customs, laws and rules. From what we've been told, the server is a fresh start. There is no history to scrap. All characters, factions and history is new. Nothing is being scrapped but factions are being given the freedom to build off of this history. It affects nothing once the server launches. All history will remain that, history. I have never once seen people on this platform use San Fierro, Liberty City or Vice City be used as a reference point, background story or conversation. We have disallowed single player lore, I don't see why we'd allow or advocate for the acknowledgement of these fictional cities when we're pushing for the replacement of California. Acknowledging Las Vegas and San Francisco opens the door for fact-based, real-time roleplay and opens the door for limitless roleplaying possibilities. Whether it's news, flights or general acknowledgement of events, should this be sacrificed to accommodate some mediocre background story that states "they flew in from liberty city"? San Andreas has never been roleplayed as the 51st state or an "island," for that matter. It's been universally recognized as California's replacement. I don't get the argument, on one hand "bordering Oregon doesn't make sense because 'San Andreas has its own coastline" but in the same breath it's mentioned and acknowledged as an island. Having a real connection to the mainland is much more prosperous for the players who don't want to fly in. MCs, for example, can roleplay connections to their mother charters. Straw purchases (that make up a lot of the gun market) can go through realistic channels without having to take a boat. Again, despite replacing the LSPD and government respectively, everything that happens in-game is at their complete discretion. Even if modelled around real-life, its implementation and enforcement comes from their own ideologies. If we have our own weather system tailored around California then we'll edit it. We've been relatively in the dark, so anything script-related has been overlooked and will be rectified accordingly. The pros outweigh the cons here. But again, this draft will be constructed by the public. And if a proposal receives overwhelming support and makes sense, it will replace this work in progress.
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  30. The Paleto Bay area (and Grapeseed) would both be similar to Bakersfield/Fresno under this. It'd be a general representation rather than a specific one, which is messy and tons of effort for not much gain. I think a list of laws which have been carried over from irl already exists somewhere.
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  31. Hrmmm I'm pretty sure that we're going to have Boiling Broke, the facility in Grand Senora, and that it'll be managed by the SD. Dunno what the plans are in terms of interiors and mapping etc, maybe @jack can shed some light on things?
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  32. navel piercing & tattoo. https://pt.gta5-mods.com/player/twishes-bellybutton-piercing-pack-twishes https://pt.gta5-mods.com/player/sternum-tattoo-mp-female hairstyles. https://gta5mod.net/gta-5-mods/player/ponytail-hair-for-mp-female-1-0/ https://gta5mod.net/gta-5-mods/player/fluffy-pinned-back-long-hairstyle-for-mp-female-1-0/ https://gta5mod.net/gta-5-mods/player/long-wavy-hair-for-mp-female-1-0-2/ https://gta5mod.net/gta-5-mods/player/long-hairstyle-for-mp-female-1-0-2/ https://gta5mod.net/gta-5-mods/player/messy-pinned-back-long-hairstyle-for-mp-female-1-1/ https://gta5mod.net/gta-5-mods/player/long-pigtails-hairstyle-for-mp-female-1-0/ https://gta5mod.net/gta-5-mods/player/long-hair-for-mp-female-sp-fivem-1-1/ https://gta5mod.net/gta-5-mods/player/natural-type-hair-for-mp-female-1-0/ https://gta5mod.net/gta-5-mods/player/curly-hairstyle-for-mp-female/ https://gta5mod.net/gta-5-mods/player/onika-hair-for-mp-female-1-0-2/ https://gta5mod.net/gta-5-mods/player/juana-hair-for-mp-female-1-0/ https://gta5mod.net/gta-5-mods/player/long-hair-with-a-bun-for-mp-female/ https://gta5mod.net/gta-5-mods/player/kaysa-hair-for-mp-female-sp-fivem-1-0/ https://gta5mod.net/gta-5-mods/player/madison-hairstyle-nightcrawler-1-0/ https://gta5mod.net/gta-5-mods/player/long-hair-with-a-bun-for-mp-female/ https://gta5mod.net/gta-5-mods/player/long-curly-hairstyle-for-mp-female-1-0/
    1 point
  33. I think these are some great ideas that could bring some roleplay to the cultural table. I've always been interested in creating an own radio station which could be played in-game but lack the knowledge on how to do so.
    1 point
  34. picked up some tips on how to use menyoo from @Amaciara + @JustPixie - huge shout out to yall
    1 point
  35. My bad if I interpreted it in a different way as you said you've never seen it done on LSRP. Honestly I think the roleplay as a whole surrounding Sureno RP and Norteno RP changed after 2016 or so on SAMP LSRP. It went from making historic factions from LA or up north to these weird ass lowkey DMer squads of gangs that didn't even exist. Some factions had wild and outlandish names, I found most of these were the Norteno factions and they didn't focus much on RP and only liked shooting turfs up and repping the 14 or 13.
    1 point
  36. Mostly seems like everyone's in favour of the Quest 2. Roll on payday and I'll give it a go.
    1 point
  37. Good effort, hope people are going to actually inform themselves and your effort was worth!
    1 point
  38. Always with the awesome edits hahaha And don't worry I haven't told anyone 😛
    1 point
  39. Solid guide, I like it and Im gonna try it 😉
    1 point
  40. Derrick "Saint" Portman Introduction/Backstory Derrick Portman, born November 18th, 2006, is the son of a single mother. Derrick was born and raised in the Davis, Los Santos area. Being raised by a single mother, Derrick experience poverty from a young age. Vague memories of empty pantry cabinets, refrigerators, and tables. Visions of when his mother and himself would sleep on the couch in the living room with the oven being open and on for heat close by. Growing up, Derrick was no stranger to the stereotypical nuances that come with poverty stricken areas. Drugs, alcohol, prostitution, gang violence, etc. These are common occurrences in the life surround Derrick. He would try and focus in school, however, thoughts of what he needed to do after he got out of school to help his mother live a better life would run rampant in his mind. By middle school, Derrick would find himself involved in small-time drug dealings. He started by flipping nickel and dime sacks of weed to his close friends to make a couple dollars every week so he could feed himself and take that burden off his mother. Throughout his middle school years, he would suffer a series of life-altering events that would shape his character into a more emotionally hardened/standoffish person by the start of High School. He'd also be outside on a regular basis after school, hanging with his "homies" in their neighborhood. It would be together with this group that he'd find himself getting deeper into street, gang, and drug culture. As of June 25th, 2023. Derrick is a 16 year old Senior in High School. He's actively participated in neighborhood activities outside of school, gang-related brawls, dealings, and more. This is the beginning of his recorded history. Character Traits Power, Respect, and Money Oriented. - Derrick's primary reason for being involved in street life is money driven. He wants to provide a better life for himself and his family. However, events in Derrick's life have shaped him to be more principle based. This caused him to seek authority and respect from those around him. He refused to take disrespect lightly. With that came a hunger for power. Athlete and Musician - From a young age, Derrick was exposed to music from his mother. He's always loved performing his own renditions of the songs he learned growing up. From a young age he began creating his own music as well. Being outside with other kids his age, he became very interested in sports and athleticism. Clothes, Sneakers, Tattoo, Car, and Technology Enthusiast - Derrick naturally is driven to the finer luxuries that life has to offer. You can say this is partly due to him growing up in poverty. His desire for nice clothes, shoes, tattoos, and a car have given him an exponentially large determination factor in his personality. He is striving to reach economic stability to be able to afford these type of luxuries. Hotheaded, Anxious, Depressed, Stoner, Psychonaut, etc. - Derrick suffers from a lot of complex PTSD due to him dealing with an emotionally unstable mother and lacking a father figure. He experience very traumatic experience from a young age that resulted in contributing to his personality disorders. He is easily aggravated, he doesn't like ignorance, trust issues flare up often, and so forth. Derrick has resorted to smoking weed, drinking alcohol, popping pills, and doing psychedelics as forms of self medication to remedy these mental issues.
    1 point
  41. Looks promising, buddy. Try not to mix two different styles like line work & realistic and it'll make your drawings even better.
    1 point
  42. San Andreas Street Names & Regions Common usage As Grand Theft Auto V only covers the city of Los Santos and its County region, we should only stick to using the terms of the city of Los Santos and Los Santos County as a placeholder for the city of Los Angeles and Los Angeles County. The State of San Andreas term is therefore a placeholder for the State of California. That means concretely that the terms of Los Angeles and the State of California don´t exist in our universe. That also includes postal codes, street names, neighborhoods, etc. Useful Maps Los Santos Street Names Use the Zoom-In function to have a better look at your desired area. Alternatively you can visit this link: https://postimg.cc/LJFPNHYN San Andreas Neighborhoods Use the Zoom-In function to have a better look at your desired area. Alternatively you can visit this link: https://postimg.cc/Dmm1zp3d San Andreas Atlas Use the Zoom-In function to have a better look at your desired area. Alternatively you can visit this link: https://postimg.cc/YGCYYbG7 San Andreas Satellite Image Use the Zoom-In function to have a better look at your desired area. Alternatively you can visit this link: https://postimg.cc/v1QVw3vn
    1 point
  43. 1 point
  44. Adding onto the fact that it's illegalized in California, illegalizing it on LSRP would also increase interactions between criminals and the aforementioned civilians who are probably compulsive gamblers. Not only would it heighten roleplay around gambling but also roleplay around loansharking and other civilian-criminal interactions too, much more than the norm which is hiring them to work their legal fronts for an hour or two.
    1 point
  45. Alright, so I'll divide my answer in two sections. Wild animals: These should, if scripted in, be inserted along with not only a hunting feature but also to fulfill the emptiness or otherwise emphasize the danger of certain areas with animals such as coyotes and mountain lions. They should also be fit, depending on the animal model chosen for the npc, fit into 1 of 3 caterogies: -Passive (Runs away from players should a certain distance limit be broken, say 30m) -Conservative (Enters a state of alert should the distance limit of (for example) 30m be broken, and alternatively attack should it or the player(s) get closer than half of the alert's radius) -Aggressive (As the name states, these animals should have a wider radius of detection (for example 45m) and make their presence known, alternatively enter an immediate state of aggressiveness should it or the player(s) get closer than, for example, 30-40m. --------------------------------------------------------------------------------------------------------------------------------------- Domestic animals: These should, if scripted in, consist of no attacking/tackling features whatsoever, and: -If scripted in, make the animals plain NPCs whose only commands are to follow, roam, come to, sit, lay, sleep. Be they dogs, cats or anything else that could be modded in as a pet and follow these capabilities. There should also be a menu where the player can select which animal breed of their selected species can be (if such alternatives are available) and to also not only name but to give their pets a description. -Allow a specific faction-only feature, cost-free (should these pets be made donator only), where these trained K9 units would be able to sniff weapons, drugs, stashes + the commands mentioned above. A list and a heavy moderative system would have to be put in place by the factions to know which K9 Officer could sniff guns and which could sniff drugs, to prevent abuse and unrealism, such as: -Officer John Doe, K9 Sergeant 'Zero' - Weapons Detail -Officer Jane Doe, K9 Sergeant 'Ophelia' - Drugs Detail Officer John could only utilize the command which allowed his K9 to sniff an individual or area for guns, and should he utilize the drug sniffing command - for it to be prohibited/prevented (not scriptly, just through list alone) to be roleplayed as it would constitute Powergaming by the LEO half. --------------------------------------------------------------------------------------------------------------------------------------- Personal opinion: I agree with Natasha and the smaller group in that these pets should either be free from a pet store or through a permanent/one-time donation. Alternatively, make said pet store and allow each character slot to have one single pet at a time - and perhaps make donations available to increase the pet slots (one-time fee of $10 per slot, up to a maximum of 4). This should in no way allow players to spawn more than one pet though.
    1 point
  46. I've never tried journalist roleplay. This guide looks well.
    1 point
  47. This guide is really great read, might even consider trying it at some point
    1 point
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