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Showing content with the highest reputation on 12/09/2024 in all areas

  1. I'll piggy back on Martin and Michael and more or less just echo what they're saying. I haven't spent nearly as much time as them, but I still think I brought a lot to the table, but my experience was already the same as theirs. I add one thing and it's all fine for a day or two, then it's back to "priorities are wrong!", "that's useless!", "what about us?!", etc. Nothing that will be added will be sufficient for anyone, but even so, we're playing on a script that has been maintained for over a decade, there won't be any game changing features that will change how you play or experience the game at this point. I remember Kane working hard as fuck some years ago adding new stuff left and right, and everyone seems to have suddenly forgotten about all those contributions as if they never happened and it's now impossible to roleplay on the server. It's left to the community to get together and form what LS-RP used to be and keep it running, but everyone is busy complaining at management and each other. Nothing will be done at this rate and we're headed to a rapid descent. I'm not saying that as in "we're destined to fail" but rather as a wake up call to get together and actually play the game to enjoy the game. There's definitively a possibility of turning the descent around, but it won't happen with all the negativity that the community is orbiting around. If you don't think it's possible to "save" the community, one has to ask what the fuck you are still doing here complaining.
    13 points
  2. It's sometimes unfortunate that things go that way, I agree, I've learned from my many years of playing LSRP to just keep reminding that one person, because to be honest? Most teams usually have way too much to do at the same time, that it's very easy to lose track of what still needs to be done. I do completely agree with Mmartin, though. Especially when it comes to "people getting the rank and going inactive". It's the exact reason why I stepped down as a lead admin and FTC after LSRP:V's launch. I did what I could with the knowledge and experience that I had and stepped down when I felt like I was going to start going inactive, so that no one can point a finger and call FTC inactive, but rather so I can get replaced and things get picked up instantly after I leave. I think what most people don't realise that being in the lead team especially is very tough. The more you go up the ranks, the more work you gotta do. It's not simply them going in game and doing refund requests, but usually goes a lot deeper with all the work that's being done behind the scenes, and I do agree, there's not enough appreciation from the community regarding that. I do have to admit myself that I've been very vocal these last couple of weeks, not because I'm not appreciative, but because I've seen that sometimes it's required to be vocal for there to be a change. And I do want to apologize to anyone if they've gotten the feeling of them being unappreciated by me, because it's not always that easy to comprehend your own words in someone else's POV. Management and leadership are doing what they can, and I know they are. We might not always agree, which is fine in an environment like this (where people from all around the world come together to make a project happen), but at the end of the day most people want the best for the server, while still having fun. And I've said it multiple times before aswell, but it's not the same from ten years ago anymore. These people have grown up, and so have their mentalities. Some have become mature, and some have become even more childish. It's for us as a community to be able to work together. My faction and I have had countless disagreements with members of staff, the faction team, et cetera, but we've not given up nor do we intend to. We're going to be sticking around for as long as possible, because at the end of the day this is a community we all build together, whether it was through bringing in dope roleplay, features or ideas.
    10 points
  3. There’s no better way to put it than how Michael said: it's a mentality issue more than anything else, and it's becoming increasingly clear over time. From my experience in-game, both as an admin and as a member of an illegal faction, it's truly draining to witness the attitudes of both players and some staff members. The same individuals shouting “fix LS-RP” or jumping on the “it’s dying” trend are often the ones contributing to its downfall by ruining players’ experiences. They bend the rules to get some free DM, use whatever undetectable hacks they can get to gain an unfair advantage, and generally undermine the community. Roleplay has always been a game mode where players are expected to hop in and create their own enjoyment. Features from the dev team are meant to enhance the experience, not serve as a prerequisite for engaging in the game. Waiting for the dev team to deliver some groundbreaking update before deciding to log in defeats the purpose of the server entirely. LS-RP thrives on the community’s contributions from factions to videos, to just people playing the server in general. Management understands this well, and currently, I believe we’re at a peak of transparency and opportunities for community members to be heard and appreciated. This is an older comment from the thread, but it's still an ongoing issue. With SA-MP reopening, the staff team adopted a lenient “education over punishment” approach to try and improve relations with players. However, it felt like this leniency was exploited and negatively impacted the player experience. The reporting players often felt wronged, believing that admins failed to take proper action, while rulebreakers developed a “getting away with it” mentality, further pushing boundaries. An issue is always going to be where we draw the line, when do we start handing out permanent bans or increasingly long ajails in hopes that it prevents this type of behavior from pushing the genuine members of the community who are here to roleplay away. As the community has grown in age, people no longer fear "stepping out of line", they have other responsibilities to worry about and simply don't care if their position is terminated or they're punished on the server etc, and that’s a significant problem we need to somehow resolve. Roleplaying is a game mode where one person’s misstep can ruin the experience for many others, often triggering a domino effect. Piecing everything together is challenging because, in my experience, some of the most active community members are also the ones most intent on consistently breaking rules. They often seem surprised when action is taken against them. I completely agree with Michael’s point about entitlement. This issue spans all areas of the server, from legal roleplayers to staff members and illegal roleplayers alike. It seems like no one is willing to take a loss anymore. I’ve seen people repeatedly log in to kill each other upon respawn, only to report each other and then complain when both are punished. It genuinely makes no sense to me. I appreciate that there are often issues within the staff team, people feel like they're not being heard or their contributions are under appreciated. However, a lot of the issues that we face on the server are impossible for staff to fix alone, as I highlighted earlier, LS-RP is and always will be here because of the community, and often it's made out to seem like staff are working against the community and vice versa, which shouldn't be the case at all.
    9 points
  4. Since Iudex chose not to contest the allegations in 2 days he's been banned. We figured it'd be fair to at least give them an opportunity to respond before actioning the removal, despite there being a clear consensus within the team that they were cheating.
    9 points
  5. Agreed fully with Martin, nowadays everybody wants to win at something, everybody goes ingame and shoots at someone else, gets mad when they die and then get mad at the staff team for running a "shit server". Try and pump out big updates weekly and all you get is "ok but what about X?", or "this isn't game-changing enough", or "but my faction needs stuff too!!". So how do we make LS-RP better? I've tried bringing new ways to roleplay to the server and other devs have too and it gets a "wow great update!!" comment on the post and then you wait 3 days and everybody is back to bitching about "devs don't care!! management don't care!!". Well perhaps if people weren't so entitled with their attitude of "if you don't do what I want, I'll just leave and then you have 1 less player, so you better do what I say!!" I literally spent hundreds of hours a month ingame and all I discovered was people were entitled, wanted shootouts and wins, and car chases. If you don't facilitate that or, god forbid somebody dies and they report and you say "no action", all you get is abuse. The players that sit there and yap "make LS-RP better!!" and then don't log ingame for 3 weeks at a time are the reason LS-RP needs to be made better. Have you considered that maybe you are the problem, sitting on the forum and refusing to go ingame?
    7 points
  6. The only people who have put any measurable amount of effort towards Rage ever since SA-MP's launch was a small task force which consisted of staff members (mostly 3, really), who weren't interested in SA-MP at all and would've left otherwise. Literally all focus of the leadership team, staff team, and development team with the exception of danut was and to be quite frank, still is on SA-MP. What you're saying about focus is simply not factual and it's hard to take at face value as there's plenty of channels to verify this - see blog post, discord's #snippets, discord's #updates, discord's #git and so on. What does this mean exactly? You're responding to a message asking for less vague examples with more vague filibuster. Within very recent history, we started letting Testers into virtually any teams and leadership positions. You've tester/s in FTC. We promoted people from tester straight to Lead when we saw potential and people taking charge. We expedited people from lower staff ranks to Lead in record time when we saw potential. The component you're missing is that in an overwhelming majority of the cases, after a person assumes position where they can make a difference after loudly and proudly proclaiming they'll be able to, they become inactive almost immediately. After achieving what people are after and being faced with gratification and validation, any and all efforts tend to go out the window. This brings a genuine attempt of trying to delegate work into a full cycle of finding a replacement after a replacement. God bless the exceptions, because we've had, or have some really hard working folks with us - but those get overwhelmed by the lack of people to support them so they face the good old burnout instead. What are you left with? On another hand, the moment you refuse to give someone what they're after, be it rank, position assignment, official status, or whatever, you're going to be met with a hellfire of how you're incompetent and refusing to give people chances they deserve. Maybe not everyone is fit for everything they dream up. This has been a theme I witnessed over the years of the community turning from driven to entitled. I do not necessarily disagree with any of the other points you've made, but I'd like to turn these two around. I've seen this community go through a lot of different stages and faces over the last nearly 13 years I've been a part of it. The reason why I took charge when Mow left the community to die and disappeared forever into Norwegian fjords in 2018, why I spent thousands and thousands of hours working on it, basically put my personal life on hold for months at a time, was for the way the players made you feel when you put in effort. There's nothing I loved more than working on a feature for days or weeks at a time, only to witness players use it ingame and genuinely appreciate it. This filled me with purpose, and eventually made me choose a career in software development. At that time, LS-RP was also much easier to run. It practically ran itself and as long as you put basic effort into it and kept the wheels greased, it was smooth sailing with the occasional hiccup. The community always came together when needed and moved onwards and upwards. None of this is the case anymore. It is no longer enough to grease the wheels and keep inertia to make the server succeed, it requires much more hard work and determination to push forward, innovate, take charge and keep us level with competition. This proves to be a challenge when the community is filled with toxicity and vultures that will eat you alive at any sign of a misstep. Honestly I don't even blame leadership (I use this term to encompass both Leads and Heads of) for not sticking around and active for long enough with the shit they've to deal with on every day basis. What once used to be a supportive community has over the years evolved into a shell of its former self with unchecked toxicity in every thread and channel you open, with unforgiving members who expect flawless and cater to their exact vision without any consideration for the bigger picture. So once again - who's gonna push hard, innovate and dedicate countless hours of free time if there's seemingly no way to be good enough, and the goalpost is always moving? There's a reason why more and more people give up after being given access to do what they want to do - and it may be a hard pill to swallow but it's the community. It takes two to tango and there's two sides to every coin. I may be biased but I don't think it's leadership or development or whatever else scapegoat that will save this community. This community needs to save itself. By driving yourselves (ourselves?) further apart from each-other, it doesn't really matter what effort anyone puts in. Players don't join the server because Mmartin or any other single person. They don't join for the script, or who's leading what. They don't decide to join and stick around for any of that. They stick around for you. I appreciate that my frustration is showing through. I also appreciate you might see this as a "No, it's the kids who are wrong!" moment. Maybe it is, and while you may not agree with me, that's honest to God what my experience is.
    7 points
  7. I'm not getting involved with the drama posted here before me. My reply is to the topic's original title: "Can we bring back the old playerbase count?". Do you remember when first joined LS-RP, reader? It was exciting being thrown into a world with loads of people living their own virtual lives, you were meeting new people, joining new groups, you were having fun and learning more about the community. Everything was new and you were impressed by the big factions and businesses. We still get a lot of new players here, and this is still the experience that they have when they join the server for the first time. I'm in the unique position to be running such a big company in game, I speak to a lot of new players, probably more than almost anybody in this community, my company receives about 3-5 applications a day, a majority of them being from new players. We give them a chance to learn how to rp and get to know them. I often ask these new players how they found out about LS-RP, what they like, what they don't like, and how they feel about things overall. I hear positive feedback from nearly 100% of the new players I speak to. Unfortunately when asking old players the same questions you will receive negative feedback from most people. The new car smell has worn off. My point in saying this is because one of my main goals as a new lead admin is to create a strategy to bring in new players and improve the player count. New players that end up sticking around are generally some of the nicest and most motivated people that I get to talk to. With the way things are setup right now, LS-RP is not user friendly for new people, we don't have an up to date tutorial, the news paper is gone, it's complicated for new people to join factions or jobs, the /help system is outdated, our website does not have a clear home page, etc etc. These are all things that will be worked on with urgency after the 14.0.0 update, which is coming very soon. When asking new players how they found LS-RP, an overwhelming majority of them say that they found us via YouTube. With this information in hand, I have recently been in discussions with a couple of prominent content creators in our area of roleplay, such as Userone, in order to gain feedback on how we can work with them to make the content-creation experience better for those looking to do so in LS-RP. In the coming days we will be launching a content creator program where people can earn credits, additional support, and recognition for their videos from the staff team. Making LS-RP user friendly to new people and creating a better platform for content creators, hopefully we can bring in new players and retain them, upping the overall player count. We also have plans to have our server back on the server browser. You can also help with upping the player count by being more open to new players, you were a new player once and people probably helped you, you might even still remember those great people from back when you first joined. A lot of people are extremely dismissive to new players.
    5 points
  8. Kiss the ring II Downtown Wars I / Sixth family Downtown Wars II / The set up Downtown Wars III Downtown Wars IV Hitman salary / His life was worth a chain
    4 points
  9. Back in the day all i needed was /me and /do to start some shit and have fun, it's really a mentality issue, hard to swallow pill but it's the truth.
    3 points
  10. I don't agree with this. Management almost always takes too long to give up some control to other players or onboard new members on the team. For example, if I express a desire to join a certain staff team, it will most likely take a few weeks before that process is concluded. Motivation comes and goes in waves. By the time when you're given a position where you can influence stuff, that motivation is probably at the downwards trend of the wave. Had the process of onboarding someone not taken weeks, but rather 1-2 days, that motivation would've still been fresh and the person would keep their activity. Its an issue that has been around for a long time, which is why you see it happen for a majority of the cases. The average age of an LSRP player is much much older than what it used to be. We've got commitments and not a lot of time in the day to spend on LSRP. You simply cannot afford to follow the same laborious processes from before and expect the community to not get frustrated and eventually leave. For example, seeing the state of businesses on the server and how inactive they were, I expressed a desire to furnish some businesses for the server for free, no strings attached, so that they can be put on auctions or for leasing. No response apart from the generic "We'll look into it" response for a month. I don't understand what cons there can even possibly be for the management to still be "looking into" it. Eventually I decided to say fuck it, bought myself a business, bought a donator, furnished it in a couple of days and offered to give it away for free to the leasing team for them to utilize but again, received a generic "We'll look into it" response. I'm offering free stuff as a token of appreciation for the server, but every time, it seems like I'm not welcomed. Does this give me a sense of belonging in the community? No, not really. Does this make me feel like I'm filing paperwork for the government or filing taxes, rather than trying to make some positive changes in a niche roleplaying community from 2007? Yes it does.
    3 points
  11. Digging this a lot. Gonna keep coming back for more.
    3 points
  12. I've locked this because we're getting a bit off topic now. As with any allegation of cheating, whether you forum report a player or staff report an admin, everybody 'gets their say' and we do not react with punishment based on some players saying "I don't need to follow the process, it's obvious just look at the videos!!" - we are not in the habit of censoring opinions or people and we only hide or remove posts if they break the rules. Bringing up an issue and immediately dog whistling with "you darn admins better not censor me!!11!!!1" says more about you than it does us, perhaps stop breaking forum rules if your posts get hidden often? The lead admin team is aware of a set of videos concerning a staff member and alleged cheating and is looking into it, and importantly is not jumping to conclusions. Everybody gets their say, and this is no different. I will unlock the topic in a few days when the process has been completed so we can get back on track of discussing a vision for the future, rather than bashing other community members out of some misguided sense of entitlement that you can say whatever you want. To address what Brigone said, we do take care of people but when they bite your hand and act like they can do whatever they want because "if I leave nobody else will replace me", then we'd rather they just leave. We do not cater to toxic people or people here to ruin other people's experiences. A very loud minority of toxic people do not speak for the majority.
    3 points
  13. 2 points
  14. damn bruh yall fucked him up
    2 points
  15. This thread follows the journey of involved persons of Seeker's Outlaw Motorcycle Gang, a group tied to the Blanco-Longoria Drug Trafficking Organization. Our mission here is that we depict realistic 1%'er motorcycle club roleplay with some taken liberties for entertainment purposes and flavor for our shared immersion. A group deeply interwoven in narcotics, the concept of brotherly creed is nuanced by motives of power, drugs and money. People looking to link up and join should have a character suitable for the depicted environment. You can enter our Discord here if you have any inquiries about the group & joining.
    2 points
  16. Hello everyone, Welcome to the December Community Update. We're entering the last month of a year that has overall been a very good one for LS-RP. The return of SA-MP gave our community a much needed breath of fresh air, and it allowed us some time to step back and reflect on what we really want to do next. It's not quite the time to look back yet so I'll save all of that for the End Of Year update, but this year we decided to make it easier than ever to look back — we'll be doing a "Your year on LS-RP" (think Spotify Wrapped, etc) so that's something to look forward to. Keeping up with the End Of Year theme and the spirit of holidays, I want to encourage everyone to start decorating their houses with outside furniture for the season. If you're unable to do this for whatever reason worry not, we'll be allowing for holiday decoration submissions soon, available for personal properties, businesses, factions and companies. Keep your eyes peeled! LS-RP Christmas Giveaway '24 And finally, to celebrate this years' holidays and give back to the community, we're holding a prize giveaway for all of our players. The prize pool consists of Gift Cards in total value of 800 EUR! On December 25th, we'll be giving out: Prize #1: 5 Gift Cards of 50 EUR each Prize #2: 10 Gift Cards of 25 EUR each Prize #3: 15 LS-RP Premium Credit packages of 2500 Credits each Upon winning, you can choose any widely available Gift Card of your liking (Steam, Amazon, etc). As long as we can purchase it directly, you can have it! To read more about the giveaway, how to enter, and its rules, please visit: LS-RP Christmas Giveaway 2024 - Los Santos Roleplay. Faction Updates Faction Team Public We've recently revamped FTP to improve its functionality for the greater FT. The FTP is a great avenue to get in touch with the FT and voice your opinions, whether you're a seasoned veteran or a player just getting the ropes of things. It is a team designed for people to voice their concerns and partake in discussions without the stringent experience requirements of FT. If you're interested in joining the faction team and seriously impact the server's infrastructure, FTP is a great way to prove yourself. We're actively on the lookout of members that possess a sound acumen when it comes to the illegal mechanism, and FTP is somewhere you can demonstrate it in the best possible way. Please reach out to @Scumpy for all queries related to FTP. Barons Motorcycle Club I'd like to announce and congratulate Barons Motorcycle Club on reaching official status! Barons Motorcycle Club is an outlaw organized motorcycle club primarily based within Flint County, San Andreas. The establishment of the club was primarily based on a late succession from the defunct White Knights Motorcycle Club, which involved core past members of said club alongside newer faces to reunite under a new banner yet following their same outlaw ideology. Over an extensive period after first settling on the Flint-Whetstone highway, Barons had rapidly expanded its presence within the Flint County and Whetstone regions whilst primarily associating with other organizations and motorcycle clubs alike within the Los Santos city limits. - Spectre, Faction Team Council Faction Team Council I'd also like to congratulate @Klag for advancing into the Faction Team Council! He's now joining Spectre and badhbh in the council to help facilitate a fair and supportive ecosystem for the illegal factions on the server. I have personally taken an interest in illegal factions recently and will be working with the council closely to address some of the concerns that have been raised by the faction team, and illegal faction players recently. As always, communication is key, so if you've anything to bring up to the council or me directly, please create a ticket in the Factions Discord, and if necessary, escalate to me directly. As an example, we'll be trying to provide a more robust pipeline for factions to add custom maps into the server; even if they can't procure the maps themselves. We're adding 4 new mappers today to help us with that! Staff Updates & More Now, onto the Staff Update. Congratulations to our newly promoted staff members ... Senior Admin jungsaeo Trainee Admin n0de101 Senior Tester consistency And congratulations to the new mappers! Mapper peculata - Ricta - ganchew - Leg4nd114 As you may remember, a few updates ago we introduced a new role to the staff team; the Head of Player Experience. This role is supposed to bridge the gap between the player base and the staff teams, mainly the development team. This will help us understand the needs of the community better and translate that into a list of priorities for the teams to work on. Having an individual responsible for this is crucial so that nothing falls through the cracks. The position solidified and integrated more recently, and given its importance and wide reach across the staff team, we made this a lead position. There are two HOPE positions, one for SA-MP and one for our RageMP server (more on that later). So congratulations to our two new leads: Lead Admin ROZE Head of Player Experience (SA-MP) Lead Admin Helius Head of Player Experience (RageMP) I honestly can't find more fitting candidates for both of those roles, so I'm really excited about this setup. Also shoutout to risen, who was promoted to a Lead Admin just days after last month's announcement: Lead Admin risen Head of Testers Now you might be asking - RageMP? Is this still a thing? Yes. We've (when I say we, mostly a taskforce consisting of Helius, danut, and Conor) gone and looked back at our stint with RageMP last year and tried to learn from our mistakes why the server didn't work out as we might've hoped it would. We've learned a lot from the community and staff feedback, and are working on a plan to bring the server back to thrive. This takes some time as it involves quite a lot of further development, economy overhaul, factions overhaul, marketing and more. We aren't quite ready to share more details just yet, but we've several developers whose main interest is the RageMP platform and when I say they're cooking, they're cooking. Big ups for the group for not giving up on the project and bringing my morale back into it. Anyway more on that later, as I said, lots of work to do still and I don't want to get everyone excited too early. Considering danut's endless efforts with the project and continuous work on the gamemode ever since joining the team, I'm excited to announce he'll be taking a role of a Lead Developer on RageMP! I've no doubt that with his and Helius' effort as the HOPE for the project, we'll be able to see it really succeed. Lead Developer danut Lead Developer (RageMP) In the SA-MP department, we're working on the next juicy update to bring you. Make sure to cast your vote at the Feature Voting on the UCP as we use it to influence priorities. There's a lot of big things on the list, so they take time to implement, but every vote matters. Currently the two big things we're working on is the Thief/House Burglary revamp (see #snippets on Discord!) and Premium/Custom Skins feature to let players add their own skin to the game. Note from ROZE re. marketing: We have noticed that new players are being retained on the server pretty well now, we've had a lot of new people join and stick around, often logging hundreds of hours. As we're now in a comfortable position to retain new players we will be taking a more in-depth look at marketing. We recently spoke to several new players to gain feedback about how they found LS-RP, and we have also reached out to some content creators in order to get feedback on how we can better work with them to create a system where we can get a constant stream of publicity and 2-way support. On top of this, we are also looking at the possibilities of being put back onto the server browser. That's it from me for today! I hope you all are able to enjoy the holiday season (or suffer through it, at least, shoutout to fellow season depressos iykyk). We've a few things prepared to make the season on LS-RP festive, so join us and let's enjoy the game together. - Martin
    1 point
  17. Solid screens, keep posting!
    1 point
  18. Come to the shop in Fierro...
    1 point
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