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Salazaros

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  1. It's important to acknowledge the passion and frustration that underlie much of what's said here. The server and its community have a long history, and those deep roots are why people care so much about its direction. However, labeling serious concerns as ''toxicity'' or ''negativity'' can easily undermine legitimate feedback and create a divide between leadership and players. This isn't helpful for anyone. When players raise concerns about issues on the server, whether it's staff inactivity, fairness, or server direction, calling it ''complaining'' minimizes their intent. Many of these posts are not aimed at tearing people down but at expressing genuine frustration and a desire for change. Constructive criticism isn't always perfectly worded, but that doesn't make it invalid. I agree that the community has a role to play, but let's not overstate its guilt. Yes, there are players who break rules or act entitled, and they do harm the overall experience. But the majority of the community is here because they wanna sustain LS-RP and want it to move forward. Blaming the community as a whole shifts focus away from actionable solutions we can take together. Instead, leadership should work to build together, offering transparency and clear steps to rebuild trust. Community members, in turn, need to approach criticism with respect and patience. The community need a shared understanding that criticism isn't an attack. At the end of the day, we all want the same thing: to see LS-RP move forward. Feedback shouldn't feel like a fight between ''us and them.'' When concerns are raised, it should spark a conversation, not defensiveness. I have to acknowledge the effort and dedication that's been put in where it matters most. @Cake and @ImperiumXVII have been absolute pillars, keeping this community alive with their dedication to developing the server scripts. Their hard work hasn't gone unnoticed by us players, and it's clear they've made a huge difference. But retiring like this doesn't solve anything. This will just kill the last hope that people had with sustaining it. My intent with these comments wasn't to bash management directly. But to offer good criticism and open a dialogue. We all care about LS-RP and nostalgia, which is why we're still here.
  2. I fully agree with you that the process of certain things are taking far too long. So people like you would definitely make a change for us players with those ideas that you mentioned.
  3. I don't think they would address that publicly to us even if they would think so. Because it would surely demotivate the ones that are trying to do a good job.
  4. I appreciate the response! @Mmartin I get the frustration about people stepping into roles and then going inactive after promising to make a difference. It's a pattern that's hard to ignore, but instead of just calling it out, y'all need to figure out why it keeps happening. Burnout is a big factor. A lot of times, people come in with great intentions, but without the right support or team work behind a task around them to share the load, it quickly becomes overwhelming. When someone is expected to carry everything on their own, it's no surprise they check out and we as players see them go inactive. It's also worth addressing the ''entitlement'' point. Sure, not everyone is suited for every role they aim for, but maybe the issue isn't about giving or denying opportunities. It's about how those opportunities are handled and possibly given to the suitable people. If someone gets a position, they need guidance, team-work, and accountability. Y'all gotta figure out where they can contribute effectively instead of leaving them in a sink-or-swim situation where they handle 2-3 reports and log off. The community sees both good and bad in the staff team, but there shouldn't be a mix. Because every staff member should be held to a standard to build trust and unity. Now, about the community yes, the negativity and toxicity can be draining, but it didn't just appear out of nowhere. When players feel ignored, dismissed, or that their feedback doesn't matter, frustration builds, and it shows. Leadership sets the tone here. Staying active, engaging with players directly, and showing that feedback leads to action could help rebuild some of that trust. But along with this there is a portion of us that go both ways. We appreciate the updates but we also give criticism about the overall experience. The community will follow if leadership leads by example. At the same time, players need to take responsibility for creating the environment. Criticism is important, but it needs to be constructive and aimed at improving things, not tearing the server down. Everyone needs to remember we're all here because we care about this server and the nostalgia behind it. Ultimately, it's not about blaming one side or the other. The community and leadership need to work together. Leadership has to create the structure and environment that supports active participation, and the community has to meet them halfway by being constructive and interactive. If we want this server to thrive again, it's going to take effort on both sides. At the end of the day, people do stick around for the community, but they also need to feel that the server they're investing their time into is going somewhere. By fostering relation between leadership and the players, we can reignite that sense of progress that once defined the server. It's not about assigning blame, it's about improving the server. Hopefully you understood my points and will reconsider some things overall with the community.
  5. Here is the link: https://www.mediafire.com/file/0ec38iuu9ug7hbk/codsmp.zip @Blossom Then you can drag and drop codsmp.asi and codsmp.ini in to your root game directory along with the custom_models where you put the skins.
  6. We must admit that the majority of players are more interested in SAMP than RAGE. Management gotta show commitment by concentrating all staff resources, activities, and updates on enhancing the SAMP experience and stop with the delusions on the RAGE server. If the current SAMP player base isn't sustained and prioritized, the server risks following the same path as the RAGE server which is fading away entirely. The leadership of the server must establish a more transparent channel of communication with the community. Start holding frequent forums or Q&A sessions so that players may voice their worries, offer suggestions, and learn how management intends to handle problems. Loyalty and excitement will increase when one feels heard and participated. Then also address and take action on allegations or complaints against staff with the same urgency as you would with players. By establishing trust and demonstrating that everyone is subject to the rules, this promotes a more positive relationship between the community and the staff. At the same time, reevaluate the admin team. Inactive staff or those out of touch with the server's needs should step aside for people who are active and passionate. Give active testers or head testers a real chance to step up and contribute. Everyone is older and has responsibilities and other priorites in life, but even 20-30 minutes of effort can make a difference if people care enough. That difference can be for both older and young new players. Organize ''feedback weeks'' sometimes on forums where players are invited to express their opinions about particular features of the server. To gather useful information and see which changes should be prioritized next. Nostalgia is the main reason why many of us come back to SAMP, but it won't keep us going if our requests aren't heard. It begins with the leadership hearing what the community has to say and acting upon it. It all starts from the top and they have to care as much as we do or else there’s no use in any of this.
  7. Solid screens, keep posting!
  8. @CakeMy previous post should be considered no matter where I posted it, whether in the staff report section or here. If this were about another regular player, I don’t think it would have been taken as lightly. These aren’t my videos either. I am just helping out fellow players on the server. Like @Brigone said "Start taking care of people. You no longer have the luxury of treating people like dogs. Those people that leave are not getting replaced." and as i mentioned previously on my other post ''The fact that a thread has over 16.4k views, yet less than 1% of that number is active during peak hours, and the thread isn’t even pinned, speaks volumes about the issues within the community. Clearly, these concerns need to be addressed rather than suppressed.''
  9. You asked Raymond/ @tracksuithitman for proof about staff and claimed he never sent you anything. Well, I’ll post some proof here publicly for you, with courtesy. https://streamable.com/1se5gd https://streamable.com/45i5of https://streamable.com/fq32ry - Can't see his name here but you got the other videos. Also if y'all remove this comment then you prove the point that the community got censorship issues along with the rest of the issues it has. @Mmartin @Michael
  10. Keep the Muldoon's going! 🔥👆
  11. The fact that a thread has over 16.4k views, yet less than 1% of that number is active during peak hours, and the thread isn’t even pinned, speaks volumes about the issues within the community. Clearly, these concerns need to be addressed rather than suppressed. As @Peter_Genusa said, it starts at the top. People need to stop being narrow-minded and take responsibility for creating real solutions. Everything needs to be addressed openly, not ignored or swept under the rug. It’s not just 2-3 people raising real concerns it’s a whole 2-5 pages. Doesn’t that say something, management?
  12. post more brother! @asapdev
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