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Showing content with the highest reputation on 07/11/2023 in all areas
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Since I contributed to some negativity on this forum about a week ago during my first impressions of playing this game I feel like I want to set the record straight by admitting that this shit is a lot more fun than I expected it to be. The initial shock of realising of how slow monetary progression is was definitely a turnoff in the beginning but honestly that feeling eventually faded by the roleplay I had with people on the server, mostly around businesses and with people in my faction but unfortunately this wasn't often since there's a disappointingly low number of businesses that offer a spot to hangout and meet other roleplayers during peak hours. With the coming window for business lease applications (which I hope is soon<3) I'm sure this matter will be adressed to some extent. Even so, I've come to the happy realization that this server is a lot better than it may look on paper and that most of the economic issues aren't that bad if you just play actively. To add, now that we get social security checks past lvl 3, we're able to focus on solely roleplaying, as just passively stacking levels will be more than enough to pay for rent + a feasible car. Not being forced to be a pro lawn-mower or sports fisherman feels really nice. . This server is honestly fortunate to have the base of loyal enthusiasts and roleplayers that it has, second to no other community in terms of quality and understanding for heavy text based roleplay. Playing here is a vibe that is hard to find somewhere else and luckily that's the biggest selling point for and old sa-mp veteran like me to stick on this server. For this reason I want to commend the admins for listening to our initial complaints and working quickly to adress issues within a reasonable timeframe. There's still a lot more to be done which the admins know about more than me but I have high hopes that they will make good on their responsibilites and perhaps even then some <3. Peace6 points
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Yeah those changes are great and will make a good difference, the only thing left I would do if I were you guys was the "Don't pay or we'll take it away" for vehicle loans and future mortgages. Maybe have a system that doesn't allow you to spawn the vehicle until the payments balance is paid. So that way you don't lose the money spent on a car loan or mortgage. Let's say you missed 1 week of payments and you couldn't play that week. Well if you make more money you could be able to just pay the amount due and then avoid losing your vehicle/property because of IRL reasons that forced you not to play that week. But yeah overall it's a great step and I'm happy with these changes. The social check you get is decent enough to allow you to play and rp and still avoid grinding. Good job Roze4 points
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Hello, Today we're releasing Major Update 1.2! I will take you through the updates we've been testing for the past week since Major Update 1.1 and explain what's new. Continuing on from the theme of player retention and acquisition, and listening to your feedback, we understand that the script can really be restrictive of what you're trying to do ingame. You can't be a part-time bartender, for example, if you're trucking in the rest of your time. In this update, we are introducing the ability to be employed in multiple companies - currently, you will be permitted to be in one server-owned company, and one player-owned company. This will greatly improve the flexibility of our players in roleplaying what they wish, without being unnecessarily restricted. In addition, we have allowed players who have previously (before today) added 2-factor authorisation to their account to reset it via the UCP, either on the login page or in their account preferences. The full changelog is: - Added 2FA reset ability on the UCP - Added ability to be in multiple companies - Added reward cut for companies - Added the ability to respawn individual cars for factions and companies - Added the ability to choose which company gets the profits from /pos and /servedrink - Added a reminder that you can run the taxi mission in personal vehicles - Added the ability to reward businesses per unique visitor - Added green icons on the map for open businesses - Added stock to gun stores throughout the city and county (pistol icons on the map) - Added the ability for companies to be awarded contracts from the government - Fixed a bug preventing people from using /respawnme - Fixed an issue where trucks despawned during missions and caused forklift issues - Removed the ability to shoot whilst driving Multiple Companies One of the most squawked about blocks to players' roleplay is the restriction that players can only be in one company. We have made a change so that players can now be hired to one server-owned company and one player-owned company. You are no longer restricted to just being a trucker if you want to become a bartender, or a mechanic. Further, you can be in two companies of the same type if you so wish! For example, the TaxiTaxi server-owned company, and a BetterTaxi player-owned company. In this case, you can use either your company car, or your private car, and you can choose which company to represent when you begin your taxi mission. While we are currently only allowing being a member of one server company and one player company, we will in the future be looking at expanding this to be in more than 2 companies, so be on the lookout for that! Company Positions Included with this update is the ability to set your members to other positions in the company using the /companyposition command. This will allow companies to assign different permissions to different members of their companies without affecting any other part of their game. Examples of permissions you might set include the ability to hire or fire employees - perfect for Human Resources members! Gun Stores As you may have seen, and heard in our last community meeting, licenses to purchase firearms (PF) are now able to be bought, and Ammu-Nations have been opened across the city. Anything you see in those stores is completely fair game - that includes the shotguns and rifles you see in there as well, and any of the ammunition you see. Do remember that these weapons have serial numbers, so if your weapon is stolen or sold, you can be held accountable. Roleplay Hubs You might have seen that the LSSD faction held a barbecue in Davis the other day, and a map icon to boot. We are now showing on the map green icons where player companies are open to show you, as a player, where the roleplay is happening. We hope that this increases the custom to different player owned businesses as well, boosting their income with our new feature - a reward amount per unique visitor, per opening! Thank you once again for all the feedback. It is so valuable to us and makes us as a team so happy that you all care about our passion project as much as we do. Please, keep the feedback coming.3 points
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The role playing quality is comparable. The script is obviously 7 years behind, BUT. The difference maker has been the staff, honestly. The staff is approachable, listens and actually gets shit done without taking 28 business days to do so. Props to you all. Amidst all the critique, you guys deserve some flowers, too.2 points
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ABOUT The Hell Runners Motorcycle Club or the HRMC is a 1% Motorcycle Club originally coming from the Tri-State Region (New York (NY), New Jersey (NJ) and Connecticut (CT)) that was founded by Kevin Portillo and James Deckert in 1984 as a group for motorcycle passionates. The club later got involved in multiple illegal actions such as racketeering, drug and arms dealing, prostitution and arson which got them under the radar of the Bureau of Alcohol, Tobacco, Firearms and Explosives (ATF). The New Jersey chapter was considered to be the original one, with the 5 founding members coming from that area; usually all-charter churches were held in Lakehurst, New Jersey being considered one of the more iconic landmarks for the club, with most of the members calling it the mother-chapter. At the moment, the US Department of Justice declares that there are over 500 sworn-members over the 50 states in America, being considered one of the most dangerous gangs in the US. The club is not officially a racially segregated organization, although no afro-american members are apart of the HRMC. ORGANIZATION Each Hell Runners chapter in the United States is organized in a rank structure, consisting of a President, a Vice-President, a Secretary/Treasurer, multiple Sergeant-At-Arms, Road Captains and Enforcers. Each of the existing chapters has autonomy over their members/rankings and can make local-impact decisions on their own, without permission or summoning a church at the mother-chapter's location. ((OUT OF CHARACTER INFORMATION)) This faction is aiming to portray a realistic 1% MC, inspiring ourselves from existing motorcycle clubs from the United States. Gaining membership in the faction is done strictly IC (In Character) and we do not condone any type of favoritism but we encourage you to bring your friends along in our faction. We strive to follow all of the rules of LS-RP and enforce them at all times within the faction. If you have any questions or concerns about our faction, you can reach out to me (@danut) or @trickster.1 point
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A quartered shield bearing the stars and stripes, a five cornered star and a grizzly bear - a tribute to the short-lived San Andreas Republic. A golden eagle like the kind depicted on the 19th century Mexican Coat of Arms, standing on a cactus while holding a rattlesnake in its beak, the old Alta City Hall and a lion rampant. The Los Santos City Government is one of the largest municipal organizations within the United States, and the largest in San Andreas, providing services to over three million constituents who reside both in the City of Los Santos and the County of Los Santos following a decision in 1992 to consolidate both the City and County of Los Santos into one large entity. The municipal organization is led by a City-County Mayor, who oversees all operations of the government and is responsible for the delivery and accessibility of services. Los Santos is home to people from all walks of life, of all cultures and backgrounds, located on the southern part of San Andreas. What started as a colonial settlement in 1781 under the Spanish Empire, saw rapid expansion ever since its establishment and quickly turned into a major colonial hub. While not much is known about the city during the Spanish rule, it is known that the territory was later on taken over by Mexico in the 1800s, and then rebelled under the short-lived San Andreas Republic in 1846 over land-purchasing rights. At the beginning of the revolt, flags bearing a five cornered star and a grizzly bear were raised by the mutineer soldiers, replacing the Mexican ones. On July 5, 1846 - the United States flag was raised throughout government buildings and militia bases, marking the end of the Republic and the annexation of the land by the United States. --------------------------------------------------------------- TIMOTHY KNIGHT MAYOR Welcome to Los Santos, It is my pleasure to present you with a warm welcome to Los Santos, our little pearl in the West Coast. Los Santos is home to innovation, progress and discovery - where people come from everywhere and everyone are welcome. A sprawling metropolis, Los Santos is one of the busiest regions in all of San Andreas and even the United States, with an active nightlife scene, products and stores from all over the world, there's always something to see in our city. I invite you to tour the city, visit the landmarks and most importantly - enjoy your stay. Welcome once again, Timothy Knight Mayor of Los Santos --------------------------------------------------------------- The Office of Finance is responsible for the financial health of Los Santos, providing business owners, entrepreneurs and visionaries with the tools needed to thrive. It is responsible for the collection of all money deposited in the City Treasury, from taxes to certain city-imposed fees. The Department of Health works to protect the health and well-being of the residents of the city of Los Santos and surrounding incorporated areas, it's main objective is to push public health initiatives and policies in accordance with current state law, support the growing health infrastructure of the city of Los Santos both public and private. The Bureau of Licensing is responsible for the processing of liquor and entertainment licensing and continuous review of those licensed premises across Los Santos. The Los Santos Department of Public Works and Transportation is what keeps the city moving, the workers who keep the city dynamic and ever-changing. The Department is separated into several sections, each having their own responsibilities - the Department of Public Works handles public infrastructure development and maintenance, as well as power and water grids. The Department of Transportation is responsible for making sure the city stays mobile by providing public transit services with the highest quality standards. The Bureau of Parking Management makes sure that appropriate parking etiquette and laws are followed, as well as assists with traffic control where needed. The Department of Public Social Services (DPSS) serves thousands of vulnerable people each year, improving their quality of life via the administration of local welfare programs. Such programs aim to assist and empower disadvantaged individuals and families within the greater Los Santos area to achieve their maximum potential; housing, employment, and financial assistance, to name a few. The Department consistently works towards the economic and social development of all, operating under the values of service, social justice, dignity and worth of a person, importance of human relationships, integrity, and competence. The Department of Medical Examiner-Coroner (DMEC) is responsible for conducting inquiry into the circumstances, manner, and cause of deaths which fall within its jurisdiction. These inquiries predominantly surround deaths which appear homicidal, suicidal, violent, or accidental; this remit also includes deaths where an appropriate physician is not available to certify death. Inquiries make use of state of the art technology and methods, along with examination of their medical records, behavior, and much more. The DMEC also plays a role by, on request of the Public Health Department, examining deaths which may be related to wider public health risks. The Port of Los Santos is the nation's leading gateway for international trade and has ranked the number one container port in the United States. It is a self-supporting department of the City of Los Santos, also known as the Los Santos Harbor Commission, and is governed by the Los Santos Board of Harbor Commission, a panel appointed by the Mayor of Los Santos. The Port of Los Santos is committed to proper oversight and management of all port activities, with an outstanding team of executives appointed to propel the organization's vision and strategy forward. The Port of Los Santos is a major center of employment. Most workers within terminals are members of various labor unions. CURRENTLY HIRING FOR VARIOUS FACTION POSITIONS: CAREER OPPORTUNITIES LSGOV DISCORD || LSGOV FORUMS1 point
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This guide will list all of the available weapons, ammo and the weapons' required ammo. If this guide was helpful to you in any way please leave a reaction. Primary Weapons H&L 5A3 9mm FMJ/JHP H&L 5K 9mm FMJ/JHP VF GDR 5.56mm M855/M855A1 VF G90 5.7x28mm SS197SR/SS190 Shrewsbury PGX 9mm FMJ/JHP Moore 870G 12 Gauge #00 Buck Moore 870 12 Gauge #00 Buck Knight 590A1 12 Gauge #00 Buck Agnelli S4 12 Gauge #00 Buck Knight 500 12 Gauge #00 Buck STAR KSP 12 Gauge #00 Buck Krushchev Taiga 21 12 Gauge #00 Buck Malt 1883 12 Gauge #00 Buck Frances SP12 12 Gauge #00 Buck Krushchev 47 7.62X39mm FMJ/SST Millennium WR10 7.62X39mm FMJ/SST Dubrovnik D70 7.62X39mm FMJ/SST Kensington PLR10 5.45x39mm 7N6/7N10 Taiga 5.45 5.45x39mm 7N6/7N10 Malt P4 Carbine 5.56mm M855/M855A1 H&L 451A5 5.56mm M855/M855A1 Yegor CTAN 23 5.56mm M855/M855A1 H&L P36 Carbine 5.56mm M855/M855A1 H&L P36 Kurz 5.56mm M855/M855A1 Maibatsu Q97 5.56mm M855/M855A1 STAR FSB .308 Winchester SP/BTHP Millennium Mini Drake 7.62X39mm FMJ/SST Steiner AVP A3 5.56mm M855/M855A1 VF SCARE-L 5.56mm M855/M855A1 Clarke & Hayes MG15 5.56mm M855/M855A1 Ruby AR5.56 5.56mm M855/M855A1 Mann Defender MDM4V7 5.56mm M855/M855A1 Malt P4 Special 5.56mm M855/M855A1 Mal Law 6920 5.56mm M855/M855A1 Ruby Mini-41 Tac 5.56mm M855/M855A1 Springer 1861 .58 Caliber Ball Moore 700P .308 Winchester SP/BTHP Global Targeting Arctic Circle .308 Winchester SP/BTHP Spencer P82A3 .50 BMG M1022/M33 Croatu BFG-50V .50 BMG M1022/M33 Futon P14 GBP .308 Winchester SP/BTHP Springer M1A1 .308 Winchester SP/BTHP Secondary Weapons H&L P9 US 9mm FMJ/JHP H&L P92 9mm FMJ/JHP H&L P45 .45ACP FMJ/JHP H&L L45 .45ACP FMJ/JHP H&L P92A1 9mm FMJ/JHP H&L Bald Eagle .50AE XTP Locke 91 9mm FMJ/JHP Locke 71 9mm FMJ/JHP Locke 12 .45ACP FMJ/JHP Locke X34 9mm FMJ/JHP Shrewsbury G320 9mm FMJ/JHP Shrewsbury G365X 9mm FMJ/JHP Clarke & Hayes 4506 .45ACP FMJ/JHP Clarke & Hayes MG9 9mm FMJ/JHP VF 509 9mm FMJ/JHP Kinder Custodian LW .45ACP FMJ/JHP Malt 911 Classic .45ACP FMJ/JHP White DPP 9mm FMJ/JHP Malt Boa .44 Magnum JHP Ruby Goshawk .357 Magnum JHP Malt Single Action .45LC JHP Frei Hi Power 9mm FMJ/JHP Sky-Hi ZS 380 .380ACP FMJ/JHP Ruby ES22 .22LR LRN/HP AWS Mini Machine 9mm FMJ/JHP HEK-9 9mm FMJ/JHP PA-9 9mm FMJ/JHP Arach fs.61 .32ACP FMJ/JHP Steiner AP 9x18mm RG028/SP-7 Weapon Ammo 9mm FMJ 9mm JHP .45ACP FMJ .45ACP JHP .50AE XTP .44 Magnum JHP .357 Magnum JHP .380ACP FMJ .380ACP JHP .22LR LRN .22LR HP 5.56 M855 5.56 M855A1 5.7x28mm SS197SR 5.7x28mm SS190 .32ACP FMJ .32ACP JHP .45LC JHP 12 Gauge #00 Buck 7.62x39mm FMJ 7.62x39mm SST 5.45x39mm 7N6 5.45x39mm 7N10 .308 Winchester SP .308 Winchester BTHP .58 Caliber Ball .50 BMG M1022 .50 BMG M33 9x18mm RG028 9X18mm SP-7 SUPER-SOCK Beanbag1 point
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Hello, Today we're releasing our first Major Update 1.1. Let me share some thoughts on the features that are implemented, how the development process will change going forward, and what our immediate next plans are. We've listened to your feedback on forums, Discord, game, and basically anywhere you were willing to share it. I now understand just how important customization and the access to roleplay opportunities is important to our community and the updates from here on will reflect that. The full changelog is: - Added Tattoos - Added Makeup - Added business entrance rewards - Added loan extra payments & option to repay loan - Added another motorcycle and bicycle dealership with more showroom slots - Added ~1500 new furniture items - Added ~250 new hair styles - Added /confiscate for pd sd - Added LSFD siren, pager - Added auto cancelling inactive missions - Added Social Security payments even after level 3 (every 2.5 hrs instead of every 1 hour) - Added LSSD West Vinewood Station - Changes to the LSPD Traffic Station - Changes to the LSFD Faction Vehicles & Stations - Enabled weapon stores [setup may be pending] - Re-enabled reset appearance on UCP - Fixed dealership showroom vehicles not respawning - Fixed /localtime 0 - Disabled /extras for non-admin Tattoos Perhaps one of the most important missing pieces of character customization were tattoos. We decided to split the tattoo feature into three releases, with the base script starting today. You can find several tattoo shops around the map and use /tattoo to configure your appearance. The system allows you to specify 6 levels of opacity for each tattoo, it can be as transparent or as opaque as you want it to be. As with many things in the gamemode, we aim to create consequences for your character's actions. To remove a tattoo, you need to attend a laser removal session to decrease the opacity of the tattoo until it's completely gone. The lower the initial opacity, the faster it is to remove. This baseline tattoo script is released with the native tattoo set. We've reached out to Factions and are compiling a pack for faction-oriented tattoo, to give every type of a faction enough variation to represent their character accurately. If you'd like to be a part of this, please reach out to DDaniels. Custom tattoos are currently very high on our priority list and we already started working on them. In the third phase of the tattoo system roll out, we want to add faction/company specific tattoos and allow players to create their own tattoo parlors, to give unique tattoos to other players. Other Customization Besides tattoo, we've also added over 250 new hairstyles and over 1500 new furniture items. We've finally populated and enabled our makeup script - you can find a few beauty stores around the map marked by a blip of lips. The initiative of course doesn't end here and we're looking at adding more clothing items and accessories next. Economy We put a lot of thought and effort into our current economy system. We got some things right, but clearly we've missed the mark in some places. Here are some of the changes we've made in 1.1 to stimulate the economy: Social Security is extended past level 3. You will receive payments like before, except every 2 hours 30 minutes instead of every 1 hour of play time. Entrance Rewards for businesses. Your business can now be configured by Company Team to receive a cash reward for every unique visitor over a period of time. It's hard to extract the same profit from characters in-game as you can IRL, this system is meant to reflect realistic earnings a business would have. Our goal here is to promote RP and encourage players to set up businesses that are frequented by players. You can now make exceptional payments, or pay off any loans early with zero interest. All furniture items are temporarily free. The list does not end there. We're currently revisiting overall earnings once again, and will be increasing them in the near future. We won't be changing the economy model as a whole, but rather shortening the earnings cycle to allow everyone, regardless of their available time to earn more money. Release Cycle From here on, we'll focus on a more dynamic release cycle. We chose to bundle several highly requested features together for 1.1 and we won't be doing this for updates going forward. Instead of working on a single update for 2-3 weeks, we'll instead release features as they're ready. This will allow us to test faster and deploy more frequently. Player Retention The server roll out is currently going according to our predictions. After initial spike of interest, the numbers are starting to settle down and we're approaching a baseline for our community from where we can freely grow upwards. We do however understand that we could be doing much more for player retention. We've identified a few steps to take within the staff team and will be implementing them, if we haven't already, shortly. Thank you for all your extensive feedback. We value it and learn from it as we enter the new space that is GTA V.1 point
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Hi there, Firstly let me introduce myself. So I'm currently running the Company Team alongside some other capable members within the staff team and hoping to make it what it is today. We have had countless suggestions since launching and each suggestion that has been presented to us we have tried to implement. I know a lot of you have had some doubts that there's no businesses open this sort of thing, but we're trying our best to accommodate this and the main reason for the active businesses being closed before-hand was to work out who was active and who wasn't so I could single them out and get rid of the in-active which has been done already hence the applications being open. Before responding to the thread - if you check the Active Company Scheme and the Passive Roleplay scheme that's currently in place to help out the company owners - and employees. We would like to get some feedback, and what we can do to improve the company team overall as the community's voice is important, and we care and want to take any feedback, and try get it implemented to benefit LS-RP.1 point
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The main reason why I did not want to leave the businesses leasing open germanely was mainly down to the fact that I wanted to have players have the options of working for these businesses and becoming managers and employees, that's why I closed them down to try and get people to actually roleplay with businesses and getting businesses. But I'll see what I can do about keeping them up all the time.1 point
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@30PiecesOfSilver how do you feel about things now since first making this post? Since then we have incorporated the universal income, more support for businesses, faction scenario schemes etc, are things moving in the right direction?1 point
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I thought the plan was to delay the server until it was feature rich so you had a comparative advantage against your major competitor? 1.5 years later and you release a barebones server anyway, that looks like it needs another 1.5 years of dev. Frankly, I think you guys severely underestimated the market for text-based GTA 5 RP. Some of you probably still think there are hundreds of players out there waiting to discover or move over to LSRP. There isn't. It's a limited subset of a community that's largely focused on voice RP, and the market isn't growing. It also doesn't help that there's now a 3rd player entering the market soon that will likely take a chunk out of your share of the pie too... This is a masterclass on how to fuck up a server launch. Your best bet was to offer something different from everyone else; instead, you open a server with a meta that came straight out of 2013 SAMP. No one wants to grind 40 hours of fishing just so they can RP what they actually want. You guys have done nothing innovative or interesting with this concept despite some of you having more than a decade of experience in GTA RP, and it's really disappointing. It's like you were banking on riding the wave of SAMP nostalgia and GTA W hate to establish your community. Now you're stuck trying to make a PB of 150 W rejects and ban evaders somehow "work". Judging from mmartin's sarcastic responses and constant deflection, it doesn't sound like you guys are smart enough to take the criticism to heart. Good luck.1 point
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Hi, I'm ZiiM. I usually work with ReactJS/NextJS and Chakra UI or Mantinefor front end. I also enjoy working with other languages such as Java, lua and a tiny bit of C#. Below you will find bunch of projects I've done. Most are uncomplete, but most have the fundamentals started. You can the rest of my work at Github or on Figma ZiiMForge its supposed to be a custom wow addon installer, not complete. https://github.com/ZiiMs/ziimforge1 point
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