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Dos Santos

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Everything posted by Dos Santos

  1. Reading through this thread is satisfying, keep it going all ❤️
  2. Hi all, I have made the amendment's to the rules after countless suggestions. Upped the player limit to 3 players. Added shotguns to be utilised during robberies. Don't forget you can contact a Level 2 Administrator for permissions to rob outside of the rules 🙂
  3. I'll get in contact with the commerce and estate team to see if there's anything that's taking it's time as it shouldn't be taking over a week to come to a conclusion on an application.
  4. I’m happy to take everything into consideration from reading this we could do the following; - Raise to three man limit, or would you all prefer four? - include shotguns with robberies. Ive had a lot of people mention to myself that they are disappointed about the shotgun not being included. What’s your opinions/thoughts - One person involved in a robbery is allowed to utilise a shotgun / and the rest utilise the small weapons. - everybody involved is able to utilise a shotgun and no limits?
  5. Hi all, After seeing a lot of people complaining about the amount of robberies and non-realistic robberies I've decided to implement a rule to try and combat that as much as possible and gain control of the situation. I understand, it's probably a rule being implemented that would have a major impact on your day to day roleplay. Is there anything we could change, any disagreements? I would like to get the communities take on this and how they feel.
  6. Dos Santos

    June Update

    Great read
  7. Dos Santos

    it's up

    UCP - Premium Centre
  8. Hey everyone, With the amount of hype behind SA-MP we are going to be announcing our monthly community update with a rather large update with plans from each area. I would personally like to thank everybody participating in these teams and their hard-work is greatly appreciated. SA-MP is swiftly coming around the corner, with a lot of us testing the new features and it's coming on extremely well. IFTC: (From Helius, Spanion & badhbh) The Illegal Faction Team has been working hard on the upcoming release of SA-MP. We have a dedicated team supporting factions, and we'll be reconnecting with leadership from each of the six official factions returning: Little Tokyo The Bellantonio Crime Family S/S VARRIO 38ST The Killeen Mob Eastside Hustler Crip Filthy Bastards Motorcycle Club The factions mentioned above will also regain their turf within reason, allowing neighbouring factions planning to roleplay in the server some room to engage in roleplay. This means some official factions will have a reduced area outlined as their turf, which will be discussed with the official faction leaders. Additionally, official factions will have their old perks reset at launch, although they will still be able to retain up to three businesses. This is intended to incentivize faction members as they were initially accepted as official factions prior to the server launch. We hope members can seize this opportunity to engage more actively in showcasing their roleplay and development to earn their monthly faction incentives. As for unofficial factions, please be aware that we still plan to have drug schemes available for you to assist in the overall growth of your faction through narcotics. We also have some property drug dens available for emerging factions to use as local hangout hubs, as it was before the server was closed. There is a set limit at the moment, with fixed locations, so this won't be accessible to everyone initially. However, we do plan to expand on this if we see roleplay and activity increase within these drug den properties. Weapon schemes for factions will also remain closed for the time being. During the initial weeks of the server launch, solo schemes will remain closed. This decision aims to prevent an influx of guns and drugs, allowing factions to establish themselves before we open solo scheme applications which means we can't provide an exact time when we will be accepting applications again. Keep an eye out, you can see the status of applications here. As per the launch of the server, our SAMP Rules of Engagement will be in effect from early access. This means there will be a two-week cooldown period before factions should consider escalating roleplay into shootouts and early wars at the launch of the server. The only activities allowed under the ROE are fist fighting and brawls, with a maximum of two melee weapons used by either faction during brawls. With this, we hope all the factions planning to re-enter LS-RP SA-MP’s illegal faction scene have that two-week period to re-develop characters, both old and new, with their members and other factions in the areas they plan to focus their roleplay around. Additionally, they will have the opportunity to develop small-scale conflicts with other players and sets before moving straight into wars involving firearms. Events: (from Swenson) We have been doing lots of events in the recent months and most of them have been successful. During the launch of SA-MP we will be holding a big casino event the first day, and will be getting a lot of staff members to assist with the opening to allow a functioning business operational on launch in respects of a server-wide event. Events team are always looking for new people, if you're interested. Contact Danielswe. Commerce and Estate: (from Superb) While this update is more focused on the SA-MP side as it's launch coming closer and closer but rest assured that the daily operations of the team for V are running smooth and we will always support business owners whenever needed. If you got an idea and would like to apply for a business or a company, please visit the following section: Company & Business Information - Los Santos Roleplay (ls-rp.com) Back to SA-MP side! Business owners - This is good news to all business owners (Business leasing down the line), if you used to own a business on SA-MP and interested to run your business within the first week of launch, then please reach to the commerce & estate council by sending a PM to @CYBER , @Caledonite & @Superb and they will work closely with you to make sure you got all the resources and help needed to be able to open your business on launch week. Please put details in the PM related to do you need specifically, your business name, and any plans you may have. This is to ensure there are business openings and events running on daily basis by the players to the players. Business leasers - we can hear you out. Business leases will be opening prior to launch to allow enough time for the players who would like to lease businesses to prepare prior to the server launch. Further information about the topic will be announced once we are more aware of the supply and demand of the businesses scene as we wouldn't like to flood the server with more businesses than it's needs. Business Auctions - We will be pushing business auctions after launch (roughly after two weeks from launch). Players interested to own their businesses and not interested to participate in leasing schemes, gear up! and be ready. The types of businesses will vary and depend on the needs of the server, however, there are going to be very interesting and exciting business types coming back, can you guess which ones? More details on this as we get closer to launch! Last but not least, vehicle auctions - If you're a player who looks after unique cars, the team has heard you out and we will be pushing 6 unique vehicle auctions. The first 3 will be on day 1 of server launch for the whole community to participate in. These auctions will not be so frequent, so if you're looking for one of these cars, make sure to bid on it as soon as they come out because the next time will be months ahead from us. The three vehicles will be Super GT, Turismo and the infamous Infernus! This will be followed by another 3 types of vehicles; Sparrow, BF Injection and Hotknife! Additionally, please don't hesitate to reach the team for any queries you may have. Community Engagement: Roze: Community Engagement are working on promoting the server as much as possible, recently. Roze has taken over this area and already has plans to address the team, and help promote the server. Reaching out to each team each week to get information for regular community updates. Push social media content and awareness campaigns. Finish the wikipedia and add feature documentation videos to show off the features we currently have. LS-RP Splash Page. SA-MP Modpack. SA-MP Launch Trailer. Mapping: (From Caledonite) The mapping team has been working on getting projects structure organized and focused on the apartment complexes. As the progress goes on, there have been some movements happening in regards of getting some projects done, such as apartment complexes. With that said, we’re showcasing the three projects that have been completed! 1. Department of Motor Vehicles (as done by @MAK0) https://imgur.com/a/H2rsEHn 2. The Eclipse Towers Apartment Complex (done by @Mouse) https://imgur.com/a/kDz24ln 3. Ginger Street Flats Apartment Complex (done by @Caledonite) https://imgur.com/a/iJH8J3T We are still looking for any new mappers to join the team! The applying will be open indefinitely for now. If you have no previous portfolio, then do not worry – we offer an alternative way to showcase your mapping skills by letting you furnish a property as a test ground and random assignment. Legal: (From Imperium) Legal Faction Management have been assisting our core legal factions with preparation for opening with SA-MP. All legal factions will be opening their recruitment drives and all factions are currently accepting reinstatements for those interested in returning at this exciting milestone. All legal factions have chosen to keep the current forums for both SA-MP and RageMP use. This has been decided by current leaderships as it's better logisitcally. Being apart of legal factions means your held to a higher standard and have to abide by a different set of rules, that being the Legal Faction Rules. We'll be continuing to use the rules that were ported over to RageMP and we'll be using them on SAMP, they are largely the same but with some minor tweaks. We've ported over SA-MPs legal Laws and Acts as that made the most sense, since it is already adjusted for that universe. You can check it out now by clicking the link below: https://community.ls-rp.com/forums/forum/824-laws-acts-of-san-andreas/ Thanks for reading, Dos Santos.
  9. The SAMP section will be released either this evening or tomorrow.
  10. We will be using this forums with a category specifically for SA-MP.
  11. https://discord.gg/ls-rp
  12. Whilst I appreciate a lot of us have come from San Andreas Multiplayer we will not be returning to SA-MP unfortunately, a lot of us have come from SA-MP and do miss those days but the platform that we will be remaining on is Rage MP.
  13. Hi everyone, As we progress towards the highly anticipated new year the LSRP Leadership team has been diligently working to refine and enhance our server operations. In our pursuit of efficiency and improved user experience, we've decided to combine certain sub-teams where their functions naturally intersect. Staff Update Congratulations to our newly promoted staff members that was promoted throughout December. Junior Admin -> Game Admin Izumi bobster Trainee Admin -> Junior Admin Daidough Tester -> Senior Tester wdmcnr Development Update Development Team Last week, we added three new developers to the team. I'd like to extend a warm welcome to jack, danut, and stringer. Good luck, and I'm looking forward to see what you guys bring to the server, together with the rest of our development team. Rule Changelog [Server Rules] - Characters participating in a robbery or scam must be level 5 or higher. Players that are lower than level 5 cannot be the sole target of a robbery or scam. If a player that is lower than level 5 is in a group with players of a higher level, + Characters participating in a robbery or scam must be level 3 or higher. Players that are lower than level 3 cannot be the sole target of a robbery or scam. If a player that is lower than level 3 is in a group with players of a higher level, they cannot have any assets taken during a robbery or scam but must participate in the roleplay surrounding it. If an administrator feels that a player lower than this level is taking unfair or malicious advantage of their exemption, they can punish at their own discretion. - You can rob a maximum of $500 from a player. This limit will be removed in the future when the community is familiar with the economy and how banking features work. + There is no limit to the amount of money taken during a robbery. - You can scam a maximum of $10,000 from a player. + You can scam a maximum of $25,000 from a player. There is no limit to how many weapons and drugs you can rob. You are not allowed to kill a player while or after robbing/scamming them unless they bring it upon themselves by showing attitude or non-compliance. If you have been robbed or scammed, you are allowed to rob back the things you have lost. Major Update 1.8 The release of Major Update 1.8, we are all excited to announce the release of the beloved Major Update 1.8.0 which entails the changelog below. I would like to personally thank @java, @ImperiumXVII and @jack for their continued support with the development side of things over the last month or so. Additions & changes New interaction UI (weapon wheel/action wheel) Pets and animal AI Weapons attached to the body Packaging drugs into ziploc bags and other containers Throwing objects and associated physics World item handling and associated item highlighting UI Physical placing of items into vehicles New handling for items controlled by aiming (camera, spraycan, etc) Attached object handling systems Ability to set the maximum number of people that can use /startshift per company Range check to /servedrink Model checks for more helicopters to /helo UCP <=> game company management panel interaction Hiding world text (i.e. death overheads, /ame) by pressing F7 Code to disable combat rolling in most cases Ability to type in chat while in /stats K9 liveries for law enforcement factions Danut object pack in furniture Mouse map pack in furniture UCP turf map Changed social security pay from $300 to $500 Removed Tapering (Increases expected income by ~66%) Bug fixes Fixed a bug that would charge taxi passengers before reaching their destination Fixed /factions and /companies not displaying in order Fixed /offersuspension Fixed falling to death when spawning in a custom interior Fixed /fixsiren leaving you stranded in your own little world Fixed occasional popup error when dirt is applied to a vehicle Fixed occasional popup error when a player has a custom walk style Community Update On Tapering We have gone ahead and removed tapering to come in line with the suggestions that have been provided by you all. We expect approximately a 66% increase with the removal of tapering and this will be closely monitored over the weeks, and months to come. We have also taken the time to increase social security from $300 up to $500 to come in line with tapering being removed. Commerce and Estate Team We're thrilled to announce the formation of the Commerce and Estate Team, a fusion of the Property Team and Company Team. This new team, currently staff-only, aims to streamline and enhance our approach to properties and businesses within the game. Leading the charge is @Superb, supported by a dynamic council consisting of @Caledonite, @CYBER, and @Sparkles. Their proactive approach is already evident, with a survey for company owners and another for company members launching soon. This will provide valuable insights to better cater to our business-oriented players. Additionally, they've restructured the forum sections, integrating business pages into City Life for a more cohesive experience. The Commerce and Estate Team's mission is to simplify property related processes for all server members. Your feedback and suggestions are always welcome, so don't hesitate to reach out to them. We're also aware of certain missing properties in the city and are actively working on a platform for players to help us identify these gaps. Our goal is to address these before rolling out mortgage properties, ensuring a seamless experience for everyone. Community Engagement Team Another exciting development is the merging of the Player Support Team and Communications Team into the Community Engagement Team. This new team, which will be led by @wdmcnr with support from @kaibr and @Sparkles, is open to non-staff members. If you're passionate about creating videos or graphic content, we encourage you to apply and be a part of our creative journey. Sparkles will be focusing on Player Focus, a vital role dedicated to amplifying player feedback, support, and overall experience. This role is the bridge between our players and the development team, ensuring your voices are heard and addressed and she will be leading the Feature Documentation page to help the bridge between development and the players. Kaibr will be spearheading Player Retention, concentrating on strategies to keep you engaged and immersed in LSRP. This involves understanding player behavior, developing loyalty programs, and crafting engaging content and events. Expect a more vibrant social media presence, with regular updates on our YouTube and TikTok channels. We're also keen on featuring player-generated content. If you have TikTok or YouTube content showcasing LSRP, let us know! We'll be keeping an eye on the #media channel on our Discord for potential features in our blog posts and video icons. Modding Team Since the last community update we took on some new Modding members and they've hit the ground running. We're currently in the process of optimizing our clothing mod packs so we don't run into issues if another GTA update is released. We were hit with issues on the last one and want to ensure it doesn't happen again, this won't change or affect you as a end user, but gives us more security. We are happy to also say that with @jack's efforts in fixing our DLC packs after the recent mod-breaking GTA V update, we have now included map and furniture packs from both @danut and @Mouse Use the following links to view the pack showcases https://imgur.com/a/vDKZIip https://imgur.com/a/MIyhFO1 We've updated our law enforcement faction vehicles for the highly anticipated K9 scripts, be sure to keep an eye out for them while playing. You'll see more custom content moving into 2024 as we ramp up our efforts to bring more customisability to our player base. Be reminded, if modding is your thing then we're looking for you to join our team, be sure to check out our application form and send a application in here! Mapping Team The mapping team has added a few new members since the last update. The team is currently working on adding more shell houses for players to use. Additionally, the team is working on customizing apartment complexes. The goal is that each complex will have a unique interior, with a unique apartment interior assigned to each apartment inside the complex. If you have experience with the furniture system, the team is always looking for more applicants here. Illegal Faction Team Update The Illegal Faction Team has been hard at work this past month on updating guidelines and reworking the current schemes. Weapon Scheme Rework We decided to change how the weapon scheme worked to balance out the playing field for those who held it and for those who wish to hold it. From the start of the server we only allowed max 5 factions at a time hold the weapon scheme, but that is no longer in play. We have opened up opportunities for smaller factions or less established factions play a role into the weapon economy. Small Weapon Supplier This will be for Solo scheme and factions that apply for it. Semi-Auto pistols and shotguns only 30 BetaCoins/month for faction | 20 BC/month for Solo Keeps 5 per shipment (solo can keep 2) Weapon Supplier All access except ARs. Assault Rifles will be given to Verified+ factions Must select 5 weapons they wish to sell 75 BC/month (Max 40 pistols per shipment) Back Alley Scheme Introducing our new scheme, the Back Alley Scheme will let factions apply for a property where they can perform medical roleplay and avoiding law enforcement at the hospitals. This will be a very strict scheme to get into and those applying must have a solid background and reasoning/plans for how they will use this scheme. Factions who apply and are accepted will be monitored closely to ensure no abuse it taken place. Rules and guidelines will be explained in the scheme's application thread. Character Kill Applications Character Kill applications have been finalized and will be posted within the Rules of Engagement as well as the application posted under Faction Information. Character Kills are not faction only, and can be requested by anyone for anyone. Reasonings have to be grand and make sense for a Character Kill application to be accepted. If accepted, whoever was requested will receive a warning. The warning will keep the requester's identity anonymous. Verified & Official Perks The perks for Verified and Official factions have been updated. Verified Factions Perks If part of a scheme (drugs or guns) they will be granted 15 more BetaCoins per month aside from what they already have from their scheme. Ability to send a request to the Modding Team for a shirt, server-wise, visible to all the players. (Motorcycle Clubs support shirts, various shirts for different companies / factions for events) A scripted faction for the faction members to be /invited. Ability for the faction members to grant spray cans. Ability for the faction's leadership to request a Faction Property. Ability for the faction's leadership to request a Faction Vehicle. Official Factions Perks If part of a scheme (drugs or guns) they will be granted 25 more BetaCoins per month aside from what they already have initially from their scheme.. Ability for the faction's leadership to request multiple Faction Properties. Ability for the faction's leadership to request multiple Faction Vehicles. Ability for the faction to request an extra scheme on top of what they already have. All the other perks from the Verified status. Note: These perks can be modified at any given moment with Illegal Faction Team Council's discretion. Faction Stimulus Previously announced in the IFT Update, we are working on a process to help newer factions get set up. This will only last for a limited time, and more details will be posted in it's own separate announcement. Closing Your Voice Matters: January Survey to come. As 2023 comes to a close, we will be launching the January Survey towards LS-RP 2.0. We want to take the feedback into consideration, and with three new developments joining the team, we believe that we can deliver new and steady features. If you submit a survey and include your UCP name, you will be entered into a raffle draw to potentially earn 1,000 credits, which will go hand in hand with the new pet feature that's a premium feature! Stay Tuned for More We're committed to continually enhancing your experience on LSRP and these changes are just the beginning. Stay tuned for more updates and thank you for being a part of our community!
  14. I understand the frustration this has caused, as I can admit that since Sal has left there has been a lack of context from the communications team, I have been working alongside them to try and produce a new server trailer. @wdmcnr has been given access to TikTok and Instagram to try and push some content to the social media side of things as a marketing point of view. I know Wdmcnr has recently become busy with work, which is extremely bad timing considering he took over the role in November. We are delegating the access down to @kaibr who should be able to assist with the marketing side of things. Moving onto the economy side of things, we have made mistakes since the launch regarding the economy the whole vision and aim was to have a realistic economy which to be frank. Has not worked at all, and has made people refuse to log in-game. That's why we have made the decision to remove tapering and increase welfare and hopefully bring people back in-game, I know we have caused more harm than good. This should be showcased in 1.8.0 once the final bits of development are complete. I have been fairly busy with in-real life and there's no excuse but we do have some plans to try and get things back up and running via the teams, and hopefully get some new structure in place. I've already been in discussions with Property Team, Company Team to try and merge them together to produce a team called the Commerce and Estate Team which will be implemented in time for 1.8.0 with purchasable properties script which will also, include a council. I have been in contact with the Communication Team to try and give it a bit of a revamp with a sort of council so it isn't relying on one person to push marketing, but we are going to be looking at three people to try and keep the communication side of things alive and focusing on different areas of the servers needs which will be known as the Community Engagement Team. More stuff to follow within the coming weeks. If you do have any queries, my discord messages are always open.
  15. Hey mate, thank you for this will take this on board and divert them to the relevant areas - any other people? Illegal scene needs work definitely, what can we do?
  16. We do need to look at ways to bring some players back, it's a vicious circle. Illegal factions aren't logging in, which is resulting in PD/SD not logging on and then companies aren't logging on as there's nobody coming to their properties which is not great. We need to look at ways to encourage people to come back, and try and expand as much as possible. What's missing from the illegal scene and what would you all improve within that area script wise.
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