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Showing content with the highest reputation on 10/09/2023 in Posts

  1. Management and Administration Admins are, have been and always will be chosen on the basis of some bureaucratic selection process and out-of-character networking which results in those with the most connections and/or ability to file an application in the best way possible, not those who are gifted at roleplaying, to be appointed to staff positions. This is due to a variety of factors, not least the fact that most of those whom you could consider good roleplayers are here exactly to do just that, roleplay, and not get embroiled into some senseless web of Discord politicking or endless talks about "quality", "standards", etc. that ultimately serve only to stroke someone's ego. What management can do, however, is fostering a mentality where those who are ultimately appointed carry out their duties with humility and with the intent of teaching rule breakers, rather than wantonly punishing them for the sake of it and assuming they know better than the rest of the community by virtue of their forum name being colored differently. Make it so that those in a position of responsibility keep an open mind when it comes to player requests and allow them to use their admin abilities to help the players create interesting scenarios instead of immediately shutting these ideas down because they don't fit some made-up criteria. Grinding and Scripted Jobs Despite this having been noted before, the scripted job system still is scripted backwards. Scripted jobs that should be a magnet for new players, make earning a salary easy and encourage random encounters (i.e. two truckers sharing a truck for faster unloading or a route to the same loading spot, two garbagemen randomly meeting at the landfill and going on shift together) are instead designed to be as complicated as possible with almost zero guidance, offer no way of long-term sustenance and purposefully keep players separate. Staying AFK two hours nets you the amount of 20 garbage trips around the city while offering an arguably better experience in terms of roleplay. Why would anyone waste their time engaging in something that isn't entertaining in the slightest and with no interaction with other players when they could simply leave their PC running and obtain the same reward? What Makesde LSRP Great What made SAMP's LSRP great was creativity and risk-taking. What makes RAGE:MP's LSRP a failure is the fact that it's the same soup as everywhere else, just reheated. At its peak, LSRP was LSRP because everyday was an improvement over the day before. There was a constant search for something new, there was innovation and players were not afraid of trying out new concepts or creating organizations completely from scratch. And it worked, until the powers that be decided that making a 1:1 model set of the biggest failure of a State in the Continental US was the new golden standard, at which point any and all attempts at exploring new avenues were promptly shut down and people settled into this California Dreamin' mindset where if you dare to do something that isn't "backed up by sources" you automatically qualify as a "bad roleplayer", as if roleplay meant copying things from government organizations websites or acting out your favorite gangland documentary in-game. There's already a community that does just that, with far more advanced scripts, so for LSRP to follow into the same path was a disaster waiting to happen. It's genuinely appalling that no one ever questioned whether this was a good idea, especially in light of the server's long and tenured history of taking risks that ultimately paid out, making it the premiere English-speaking server on which to play. Faced with having to choose between two similar servers, players obviously flocked towards the more advanced one. LSRP's chance to succeed was at doing the opposite and coming up with new ways to keep the setting interesting and fresh while also maintaining a certain degree of immersion (San Andreas still is a state on the US West Coast, gangs of Liverpool hooligans still are outliers that shouldn't be allowed). LSRP's management decided to not take the opportunity and now the server is paying the price for that. It's not too late to steer the ship in a different direction, but you all need to take a bit of pride in LSRP's history and remember what it was that made 600 players play every day. Player Trust and Communication Speaking of which, LSRP used to cater to such a large playerbase because the players mostly trusted the administration and felt they were approachable. Crooked admins, people who got their staff position through questionable means and outright malicious administration members were a staple, but the majority of the time there was strong forum communication and discussion between the regular players and the staff. This constant communication and discussion made it easier for players to accept a delayed script, an unpopular decision, a lagging in development. Admins, leads and managers would often show up in general discussions and throw their opinion into the midst and, in general, would keep the players in the loop as to what was going on behind the scenes. It created a good sense of community because even if the divide between staff members and regular players was always present, it gave players a voice and made them feel like they could trust those in charge to listen to their opinions. This attitude started fading in the days of post-2016 terminal stage LSRP with the restriction of important discussions to a bunch of selected individuals only, and eventually devolved into what it is now, with a post once every blue moon detailing things that may become a reality at some point, passing through the multiple instances of the server being delayed while the staff was incommunicado. You could argue that this lack of communication between the higher-ups and the playerbase is common on LSRP's main competitor, too, and you'd be right, but LSRP doesn't run itself like the opposition. The LSRP brand doesn't mean anything anymore to most people. Whatever fidelity was built between 2007 and 2021 is gone. Player trust at the moment is more or less at zero. Yes, there is a constant base of holdouts that show up everyday and play on the server and keep it alive, but it's not sustainable long-term and anyone telling you otherwise is outright delusional, and everyone else, people who left for whatever reason, are going to need a little more than an announcement saying "times are tough and we need to do better" to come back. For anyone thinking there was no mass exodus, the server opened with 300 players, which were down to 150 about a month later, which were down to 50 yesterday. The steps taken by @Dos Santos to keep the playerbase in the loop are good, but a "mistakes were made" post every once in a while is not going to change things, and neither are going to be snippets of server features posted on an obscure Discord channel of a server whose notifications most people likely turned off or who have never joined it in the first place. Set and illustrate a vision for the server, both in terms of roleplay and when it comes to features. Explain what you aim to achieve within the next six months and what possible hurdles are on the way so as to prepare the players in case you don't meet the deadlines. Liaise with factions and players and make sure they have what they need to roleplay what they want, don't wait to be approached, and don't let concepts be restrained by some artificial standards that only stifle creativity. Make these things visible to everyone on the forums for maximum impact. It's not rocket science, it's not even Management 101, it's just common sense. Pretending issues don't exist by isolating yourselves into some ivory towers like others do certainly is an alternative solution. Too bad it isn't the one that will make LSRP succeed.
    5 points
  2. Just to answer a few questions. There is currently plans for a roleplay hub - which is going to be located in Mirror Park. Reason behind the delays is because it's actively being furnished right now with the different businesses which will be used as the roleplay hub. There's plans for illegal street factions such as gangs to acquire 24/7's. tobacco stores and electronic stores to hopefully help with their roleplay so it doesn't seem as "dry" when they're roleplaying around their blocks. Moving onto the entrance fees. I completely agree, that they can be abused and they are not the best option that we have right now. As there are many flaws to the current way we are working. I have made up a potential feature where we are going to implement so players earn money while working in the company via start shift, so then the entrance fees cannot be abused. As I completely agree, right now they can be abused. More information on this will come to light when it's being developed but I have already written everything up for the developers. Features - you're all wondering what's going on. I will be releasing something shortly just to keep you guys updated on what's actually going on development wise as there's a lot of features under development at the moment but because they're classed as major features - there's a lot more to do with these features. But I've got something written up to try and give you all an update on what we are currently working on.
    3 points
  3. Additional points I'd like to throw out there. Adding a guide for new players when they first join the server. I previously stated in the tapering how some friends of mine quit the server because of how difficult it is to get money. However, another set of friends let me know that the reason they left is because they had no idea what to do. What do I mean by this? Well, they explained to me that once they logged into the server and created their character, there was no guidance whatsoever. They weren't sure where to start, what to do, what were the options to get money, etc. We need to have something implemented in-game that can show players what they can do when they first join. A little guide. We can't treat this server like it's old LS-RP where people know where everything is and how to do it. We need to cater to the new playerbase. Reviewing the Driving Test. The amount of players that have complained about the driving test was pretty big when the server first launched. A lot pf people, including myself, had some difficulty passing the written exam and I think it needs to be revisited and dumbed down. There are some questions that have two right answers but you can only pick one. Despite it being mostly common sense, we still need to cater to the players that get filtered by something like this. One friend of mine has quit because of this alone and even I explained to them how I failed twice before passing it.
    3 points
  4. Here are a couple of points I quickly thought of that I'd love for people to discuss. Some have already been listed. Player Hubs. The server really needs a hub where players can come and meet each other ICly. Mirror Park would be a perfect place for this to happen, in my opinion. It has a lot of buildings for potential businesses to open and would create a sense of community in such a small neighborhood. Tapering. Tapering needs to be reviewed as it can be a little difficult for a player to earn money. Despite us wanting to maintain an economy that seems realistic, giving the player more freedom in the money they earn would make it seem easier for them to get settled. I've had friends who left the server because earning money seemed like a hassle. It might not seem hard with the amount of businesses hiring, but we need to, unfortunately, cater to that minority. Providing a public roadmap for the community. Providing a roadmap to the player base with what the developers are currently working on and their progress would provide more transparency on the development of the server. People right now are looking at the bare-bones script and want to know what's to come instead of waiting weeks for something to be posted in the snippets channel on Discord. Transparency will show that there's "hope," in a sense. Focusing on factions. Factions are such an important and integral part of a servers growth. Graffiti was teased at the beginning of September and this is going to be a great addition for gang roleplay. House Burglary / Pawn Shops < People should also take a look at this post in the Faction Team Public club regarding a future feature that'll provide more roleplay opportunities for players. Drugs need to be worked on as well as they're just used for roleplay without actual benefits which some players are used to. The first two examples are steps in the right direction and I hope the development team continues with the great work. Faction team can step it up as there doesn't seem to be much transparency on their discussions that can potentially impact the server in major ways. Overall, we're moving in a good direction. More features need to be catered around illegal and legal factions so that their growth can continue and provide a stable community within the server.
    3 points
  5. @1x1 While it's fascinating digging up 10 year old dirt on staff members, and while they might have objectively done questionable stuff in the past, I think it's worth for you to know that Dos Santos has been directly responsible for enabling and pushing a lot of much needed things, without which the server would be at a much, much worse state. I know that's a hard sell, given the low-pop, but yeah. You've also have to understand that, even if they done stupid shit in the past, that's the past. It's not about not making mistakes, it's about learning from them. So, I personally don't give a shit on what kind of a "noob" a particular staff member was in 2012, I give a shit if a staff member is doing some stupid shit again, being called out on it by the community collectively, and then chosing to continue to do it. I've seen mistakes being done right now, but I've also seen them being corrected. Critique is fine, but you also have to give credit where credit is due. The staff is actually and at the moment extremely catering to the whims of the playerbase. There seems to be a common misconception that it is not. It is. From what I've seen, a handful of players and groups (myself included) are being vocal about a lot of stuff. Not only we are being heard, but I've personally seen a lot of things being done. Now somebody will say "yeah system is rigged scandalous has staff in his pocket"... Nah. Like I said in my first post in this thread: I whine a lot, but a handful of people (dare I say myself included), are in-game and actually trying to do stuff. Then there's other people that just whine. Who do you think they'll cater to? Like @Tungsten implied - quitters will always find a reason to quit. The point that I'm trying to make is that it's about time for community to stop pointing at the staff and start looking at itself as well. Lots of entitlement and very little self accountability. I'm not reffering to you necessarily. Once again, I'm generalizing. EDIT: While your research might point to the fact that certain staff members aren't experienced, qualified and quality faction leaders and therefore suggests that they should not be trusted with leading factions, that does not directly co-relate to or prove that they must subsequently also be bad administrators for a roleplaying project. Especially as grown up adults that evidently have been in the worst of trenches. Being a member of a faction is one thing. Leading a faction is one thing. Leading an objectively succeseful faction is one thing. Overseeing factions, then being able to see, determine and separate the good and the bad about all things factions from an adminsitrative perspective is another thing. I don't need to have ran a 380 page, 4 years lasting official faction to be able to understand that a Rancho based gang spending 80% of their online time driving around the map looking for players to rob is probably not the stuff of quality. For example.
    2 points
  6. Staff, unlike player, reports are private. That's silly and provokes a "we have investigated ourselves and found no wrongdoing" perception. Even if that isn't the case.
    2 points
  7. maybe i'm just not seeing this "mass exodus" if they want to go back to panda land and pay $10 to own a dog, fuck 'em
    2 points
  8. I think keeping people informed when there's a feature promised is something that's important. If there's delays, transparency and communication go a long way with trust.
    1 point
  9. TLDR: I am not calling anyone out, just highlighting points as a member of the community and meant it to be constructive. Please do not take anything mentioned personally. I have read this as a legacy member of the LS-RP community. I have played LS-RP since 2011 and waited to come back. Server management made False promises for the server launch on more than one occasion. That said, it's behind us, and the server is open. During pre-launch, the server had a population of around 90-100 players at peak. After launch, the server had a population of around 200ish, a good amount for a recently launched server. Since launch, we have been promised weekly updates that turned out to be nothing more than clout. Come around to a server peak of approximately 90 players a few months after full launch, and we get a post from the owner Mmartin https://community.ls-rp.com/entry/76-we-need-to-talk/ -- promising fixes and updates. Management failed to produce these updates, and then whispers of an update kept coming from members of the staff team. Nothing, now we are in October, passed an entire month since any update worth mentioning. Nothing has been delivered. As a member of the community, this is sad and frustrating at the same time. We brought people back who were skeptical of LSRP Management for this reason and have since left the server. We had legacy members depart from the server silently due to these reasons. The management team needs to take a complete step back. Drop any ego or feelings they may have about this message or post and examine what can be done to fix this. You will only lose the player base without immediate fixes, updates, and debugging being dropped. Secondly, this economy is a slap in the face to the players. Tapering has done more harm than good. Good intentions behind the move, yes. Horrible execution. I would like to see members of this management care about its player base and change the economic system for the better. Faction start-ups are currently hard to manage with the servers' current state. Factions and their ability to survive drive the server base as a whole. It is a balance between illegal and legal factions. Currently, there are more LEO roleplayers like myself than illegal roleplayers on the server, causing frustrations from the criminal community. Currently, applications have been closed since late August for companies and businesses. I'd estimate approximately 80% of these companies are inactive and should be removed by management while reopening applications to allow roleplay to thrive and continue. The number of schemes is excellent for the server; unfortunately, the management team has allowed it to be inflated to the point where it's currently hard to sell in the inflated market. I believe most people will agree on this point. Third, legal roleplay needs to be improved. It completely lacks incentives for legal roleplayers to thrive. Legal roleplayers can do nothing besides visit open businesses, drive around aimlessly, and play dice games in the casinos with the current opportunities.
    1 point
  10. hello i dont remember a 1x1 but hi
    1 point
  11. Again, posting our history which shows nothing. People in the positions they are in now have put in work for this new generation of LSRP from the beginning and didn’t jump ship when things were looking bad. We put in the work behind the scenes and did what we could to make sure things run smoothly and effectively, and we got acknowledged for our hard work and put into the positions we are in. The posts that you cant see due to you not being a staff member doesn’t show the 1000s of posts we had in the private team sections. I was Faction Team when it was called Faction Management, and got appointed Head of Drug scheme. I put in work and earned my stripes like everyone else before getting FTC, and look at everyone around me that was in FT, they all left leaving me behind alone until Ddaniels came along and we put forth effort for the illegal side of the community and did everything we could do.
    1 point
  12. opaaa nje shqipe tjt ketu, po mir ti si je
    1 point
  13. I furnish, but I'm not doing an interior designer. I also have several projects I'm doing already 😵‍💫 Maybe having some default interiors to choose from like houses would help
    1 point
  14. @betonists could look into the empty 24/7’s.
    1 point
  15. The 24/7 issue I’ll get that resolved asap - only just been made aware of this and it shouldn’t be the case 😊
    1 point
  16. Admin Selection and Impact on Server: Q. Admins should be like lifeguards or sports referees, interacting positively with players. Q. Some admins have been unpopular, affecting the server's health. Q. It seems upper management hired admins who did not meet expectations, leading to skepticism about their abilities. Two-Factor Authentication and Customer Service: Q. The issue of players locked out due to two-factor authentication should be taken seriously. Q. Consider recognizing long-term players and providing incentives. Q. Grinding should be balanced with roleplay abilities. What Makes LSRP Great: Q. LSRP's self-governance and player-driven nature stand out. Q. The server thrived during periods of owner inactivity, relying on exceptional staff members. Possible Solutions: Q. Research archived forums for past factions, notable players, and ideal staff members. Q. Seek individuals with social networks outside LSRP to diversify the player base. Q. Temporarily alter rules (i.e lower the robbery level to encourage roleplay.) What Can Be Repaired: Q. Encourage players to bring new faces to the server to combat clan warfare ideology. Q. Address the decline of the Western player base and its impact on server standards. Q. Promote character-driven conflicts over OOC disputes and improve combat roleplay. Random Thoughts: Q. Despite features, there's enough to enjoy on the server. Q. Consider map size and exterior interactive interior design for higher player interaction.(less /enter more open world interior locations i.e binco burger shot etc ) DDaniels Mitcholodolo head of illegal factions Dos Santos MikeDawg Faction Team Tarquie Faction team I'd appreciate it if the facts are taken to consideration and aren't censored or diluted. Does this look like reputable experience? Does this look like loyalty? Why are non staff members being inducted into positions?
    1 point
  17. In all reality: If the server was more cooperative and horizontally-structured rather than the anemic hierarchy it is today, perhaps there would be a shred of hope for actually working together to rebuild what we used to have in this community. From my recent experience, there are many players in leadership roles who never did anything to deserve those roles and who consistently demonstrate their incompetency in those roles. Meanwhile, people like myself are discouraged from holding any player leadership role because of the constant drama generated by those same incompetent people. That same evaluation is true of a great many staff, many of whom I have great difficulty believing their promotion was based in merit rather than nepotism. The development team, the company team, and certain members of management are the only functioning thing about the staff team in my view - and that is worrying when the staff team is as big as it is. I have said many times - the name of the game is feature parity and cooperation.
    1 point
  18. Expecting some to leave from preference is to be expected. A mass exodus is unacceptable.
    1 point
  19. Content is looking clean. I will be back sooner than later comrades.
    1 point
  20. this should be easily accessible IN GAME and not exclusively through the forums
    1 point
  21. Having two areas of focus isn't a bad idea. Personally, I think Mirror Park would be best since there isn't such an association with crime unlike Davis. However, Davis would provide a good location because of how open it is. It can also provide some new players who are interested in gang roleplay to interact with people around the neighborhood.
    1 point
  22. ngl my man has a point
    1 point
  23. What type of RP are you doing? - illegal What have you tried so far? - Everything. Selling of Guns in large quantity, selling of drugs in large quantity, hits, robberies etc. What do you think is the solution for the problem? - We need a hub, I miss pizza stacks! Also we NEED to kill tapering paychecks. I understand the reasoning behind it but we need mallrats and they love to grind. A mallrat will grind for a month straight no RP just to get the house and car and money they want just to fit their RP. I also would stay on the server and just work when theres nothing to do but why would I and my paychecks taper.... and IRL thats literally unheard of. You dont put in overtime and get paid less, you get paid more, no one works their ass off to get paid less. We need to kill that taper ASAP. Also speak to mallrats and see what draws them to servers and implement as much as you possibly can. From my experience on other servers, the population is full of mall rats and when it came to the smaller drug transactions (hand to hand) majority of them were mallrats. Same with the small sales of firearms, one or two at a time. "We need mallrats bro" hate to say it but its true. Also bring more light to the drug system, as people dont know how good coke really is. Taking less damage is no different than having extra health from coke like samp days, two different sides of the same coin so to speak. Introduce a Go kart and or Airsoft businesses. Mind you, the players given access to this need to be fairly active if not itll be no different then any other business that happens to open here and there. It can curb DM, and be a potential Hub, alot of times I leave the server to go practice my shot, or simply out of boredom. If we had paintball/airsoft what do I need to leave for? Just shoot around in airsoft. Idk how the script works but from the outside looking in... I suggests scripting some type of universal blank ammo that fits all pistols, ars, smgs, and shotguns, and have it down you not 'wound' you. Then script a command that allows players to get up from said blank round and map a building out. Last but not least, add more to donator premium. Ive donated a few times and have been holding off in hopes of more features will be added to the premium. As of right now my only reason to buy premium is for /mask which lately I havent even cared to use, just been using an IC mask. What do you think is stopping you from arriving to the solution? - Staff will need to implement Airsoft into the server - Staff will need to implement things that attract mallrats to the server - KILL tapered paychecks ASAP
    1 point
  24. Anyway, back to the topic. I’ve had friends that had some interest in roleplaying again, but after joining the server they weren’t exactly sure on what to do so they left. There needs to be some sort of hand holding when a new player joins, and I believe this should be a priority. Not only that, new players want to know what upcoming features are being worked on. I want to reiterate my idea from the first page regarding a public roadmap. A public roadmap would provide transparency to the community on what’s actively being worked on by devs, giving players something to look forward to. A google spreadsheet just isn’t enough.
    1 point
  25. While I understand your frustration, going as far as saying that certain community members in their leadership roles are incompetent seems like a jab at said members in those positions. Regardless of whether specific community members were named or not, please refrain from making comments such as this. Everybody that was placed in the positions they’re in were placed there for good reason. I don’t think it’s anyone’s intention to simply “bump” someone to a position, be it in a faction or the staff team, out of popularity. This isn’t something that we go for and if you believe it’s happening, it should be reported. EDIT: This entire thread seems to fall in line with the thread that was created by a_sliceolife, so I’ll be archiving this so we don’t discuss two of the same topic. My apologies, it wasn’t until now that I realized there were two threads in general discussions that seem to go over issues that members are facing. The link to the other thread can be found here.
    0 points
  26. This recurring theme has lead to my personal private investigation into the staff team. The results have been as shocking as they have been mutually unsurprising. Very polar opposite thoughts from very predictable discovery. Let me shed some light on the following staff members contributions and their personal behaviors. Based on my digging. It looks like a bunch of people who are friends have found a way to monopolize the play environment. Furthermore my personal analysis comes to the conclusion a bunch of faction hoppers are in the most important roles to exist. Head of illegal factions DDaniels. Mitcholodolo head of illegal factions Dos Santos
    0 points
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