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Everything posted by SCANDALOUZ

  1. Did you actually read what I've said?
  2. Roleplaying. (Not a game, but a genre I guess). Game... WoW, GTA, ME, Ezio & Altair AC games, Disco fucking Elysium, DiRT, NBA 2K, Total War
  3. It's a playable game by any means, but if zombie co-op shooting is what you want to do - just get L4D2 instead. Cheaper, better, bigger population.
  4. Basically this TLDR: They advertise themselves as the creators of left 4 dead, when in reality only 7 people who worked on B2B have also worked on L2D. The game is also actually fucking worse than L4D all around except for base graphics/appearance. L4d has 15k online these days, b2b has 3k...
  5. A lot of role players actively ERP. Erotic role play is I dare say also a big reason for many people to roleplay in a first place. They just like/need to do it for (reasons). Psychology a-side, people are going to ERP regardless of what you do. If you ban roleplaying in-game, people will just do it on discord and similar venues on behalf of their LS:RP characters. At this point, you're better off to let it happen in-game instead, where you can log and moderate it if the need arises (these worst case scenarios). That being said, ERP is not the problem. The problem is people who solely ERP, or rather fail to produce public quality roleplay. Instead of trying to and failing to combat ERP, what we should do is crack down on roleplaying quality, concept portrayal, realistic development and/or however you want to call it. The problem is the boatload of 20 y/o mary-sue characters that happen to be supermodels, professional street racers, business owners and cold hearted killers in the same time. Stereotypically, these "kinds" of people do ERP a lot, but it isn't their ERP that is the problem, it's everything else. Focus on things we can realistically combat. Start deleting "bad" characters, let these "not fit for LS:RP" bans fly and generally try to actually encourage, uphold and enforce quality with more effort than just on-paper one (we're a heavy rp server, don't metagame << is that really the bar?). What people do in the privacy of their bedrooms probably doesn't bother you IRL, and it shouldn't bother you here. PS: I get your point and the playerbase you are refering to, but you're focusing on the wrong thing. PS2: The paedophilia topic is too long to get into, CBA, but yeah - it's bad. One thing though, banning in-game ERP will make it harder to spot paedos in the community, not easier, because our users will be groomed in discord dms rather than an in-game bedroom.
  6. Anyone wanna play, then?
  7. No. Encourages playing to win mentality. Stash your stuff at a property.
  8. There should definitely be more complex than usual systems around cars, yeah.
  9. EAC is literally the bane of gaming right now (and egirls). If there's any possibility to get rid of it, we should pursue it imo.
  10. It's gonna be a no from me. 2 LEO factions are more than enough.
  11. This. Can we not have to donate in order to effectively advertise our businesses and their openings? Cough cough
  13. This is an attempt to create something realistic, interesting and thrilling, yet in the same time not too time demanding considering the nature of the concept. As a matter of fact, members are more than encouraged to go out and do other things (participate in other concepts) with their respective characters. @OVERSTEER isn't a nine-to-five-job, a lifelong dedication to the mafia, a corporate career or anything a-like. @OVERSTEER is a hobby and a passion that people from all walks of life can share. Do not see this as your daily dose of action, drama and adrenaline. This is a mere bunch of friends, or rather acquaintances, that skip clubbing on a Friday night in order to try and not kill themselves. If you have any questions, problems or concerns, do not hesitate to contact me in any way possible. Both feedback and constructive criticism are appreciated and welcome with open arms. Please do not post in-game content here before asking me for a permission to do so. - https://discord.gg/RN7AvyAdRV "I DRIFT NOT BECAUSE IT IS A QUICKER WAY AROUND A CORNER, BUT IT IS THE MOST EXCITING." - KEIICHI TSUCHIYA A.K.A. "DRIFT KING"
  14. Street racing is an unsanctioned and illegal form of motor racing that occurs on a public road. (...) Though typically taking place in uncrowded highways on city outskirts or in the countryside, some races were held in industrial complexes. Street racing can either be spontaneous or well planned and coordinated. Well-coordinated races are planned in advance and often have people communicating via 2-way radio/citizens' band radio and using police scanners and GPS units to mark locations of local police hot spots. Opponents of street racing cite a lack of safety relative to sanctioned racing events, as well as legal repercussions arising from incidents, among street racing's drawbacks. The term street racing must not be confused with the legal and governed sport of drag racing. Street drifting is a driving technique where the driver intentionally oversteers, with loss of traction, while maintaining control and driving the car through the entirety of a corner. The technique causes the rear slip angle to exceed the front slip angle to such an extent that often the front wheels are pointing in the opposite direction to the turn (e.g. car is turning left, wheels are pointed right or vice versa, also known as opposite lock or counter-steering). The sport of drifting is not to be confused with the four wheel drift, a classic cornering technique established. Drifting is traditionally done by clutch kicking, then intentionally oversteering and countersteering. This event is often held on a road course or a skid pad located at the drag strip, or often on an oval circuit with an infield road course or Figure 8 crossover to create a drifting circuit. There are various motivations for street racing, but typically cited reasons include: Generally, street racing is not sanctioned and thus leads to a less rigorously controlled environment than sanctioned racing, to the enjoyment of some participants. Street racing is cited as an activity which is available to people who are otherwise under-age for entertainment at traditional venues such as bars. A community generally forms around the street racing "scene", providing social interaction among the participants and cliques therein. The opportunity to show off one's vehicle. The simple and uncomplicated excitement of racing without the entry fees, rules, and politics typical of the sport. The excitement of racing when law enforcement is certain to give chase. A lack of proper, sanctioned racing venues in the locale. Street races are sometimes wagered on, either by the participants or observers. To settle a bet, dispute, etc. between fellow racers (ex. one believes that they are the better racer, both racers are vying for the same woman's affections, etc.). DANGERS: The Kent, Washington police department lists the following consequences of street racing: Traffic collisions, including fatalities Trespassing on private property Auto theft rates, carjackings Because vehicles used in street racing competitions generally lack professional racing safety equipment such as roll cages and racing fuel cell and drivers seldom wear fire suits and are not usually trained in high-performance driving, injuries and fatalities are common results from accidents. Furthermore, illegal street racers may put ordinary drivers at risk because they race on public roads rather than closed-course, purpose-built facilities. Because racing occurs in areas where it is not sanctioned, property damage (Torn up yards, signs and posts being knocked down from accidents) and damage to the fences/gates closing an area off (in the case of industrial parks, etc.) can occur. As the street racing culture places a very high social value on a fast vehicle, people who might not otherwise be able to afford blazingly fast but very expensive vehicles may attempt to steal them, violently or otherwise. Additionally, street racers tend to form teams which participate in racing together, the implication above is that these teams may be a form of organized crime or gang activity.


    It's 2am, pitch black and raining doggedly. Along with the smell of gasoline and clutch fluid, there is a precariousness in the air – and that's not just because inches from the edge of this narrow mountain road is a sheer drop into the black pine trees. I've come to the outskirts of Los Santos, on a dank Friday night to experience first hand the illegal drift scene. Street racers, puff cigarettes in the darkness and chat with the kind of hushed reserve you might find in the smoking area of a inner-city dive bar. But with anything from 200hp to 500hp on tap from tuned, turbocharged engines, channeled through semi-slick rubber onto slippery tarmac, and only a few shin high barriers between the road and a black abyss, drivers are understandably edgy. "All I hope is that I don't crash, I survive the night and the police don't come," says John Doe veraciously, a 21-year-old drifter. "But it's worth it – right in the middle of the corner when I get the perfect drift is the best feeling I know." - He adds. The race track is simply a fully-operating public road and most drivers come to drift: a driving technique where the driver deliberately loses traction and slides the car sideways across the tarmac. It requires scalpel-sharp reactions and every inch of the street on both sides of the road is utilized, regardless of the occasional city car that comes pottering down the hill. Front tracks are enlarged to increase steering angle, and vents cut out of hand-forged bodywork. "Drifting is like juggling glass," John says. "You put so much work into your car and you go and almost crash it every night...To find out the limit you have to go over the limit. You only know when you're peeling it off the barrier." The drifters are friendly but understandably cautious of our presence. They all come from different backgrounds. Young rich kids who have snuck out from their parents' houses rub shoulders with hard-up grease monkeys who have arrived with a borrowed set of part worn tires. A couple of middle-aged guys in flip flops – they drive in bare feet – have escaped from their families for the night in sedans they have hand-built for drifting. One of the drivers has offered me a shotgun ride. With better breathing, this car can easily touch 300hp. When crude weight-saving measures like ditching the back seats are employed, and the old auto 'box is replaced with a stick shift, you have have a very quick, very responsive machine. I'm barely strapped in before the landscape is blurring in front of my eyes. The rear tires are almost constantly searching for traction when in a straight line. The driver swings out left for something resembling a Scandinavian flick to cause a weight transfer that will help the car oversteer. As the car pendulums into a perfect drift, I look out of the side window up the road straight ahead. "This is drifting," he shouts over the din of a fully stressed six cylinder, as the murdered-out car's nose all but trades paint with the apex of the bend. The car seamlessly swings left to right with surgical precision – fitting, because by day he makes medical instruments. Momentarily, a deer runs out and the car lunges under braking, four-wheel sliding towards the barrier, before the man expertly reigns it in, laughing. At the top of the run he pulls an oversized, custom acrylic handbrake lever, positioned next to his right hand as in a rally car, and spins a full 180 degrees to a stop. Hands shaking and holding the camera, I ask him if he has crashed before. "I've crashed over 30 times in 10 years of drifting," he says matter-of-fact, still smiling. "This is my fourth drift car, although one I did drive into a parked truck." Why does he do it, week in, week out? He looks at me, hands going back to 10-and-2 on the steering wheel, and momentarily breaking his recce of the road ahead. "My life is boring," he says, "I do this for excitement." With this, my driver drops the clutch and the rear wheels break traction again. The set of bespoke dials on the dashboard are dancing their own tune – the speedo and clock behind them have been rendered useless. Downhill is even more exhilarating. His judgement in lining the car up from drift to drift, and his sixth sense of pendulum swinging a ton and a half of metal from one side to the other, is otherworldly. Whereas people I hang out with on a Friday night might pride themselves on their prowess in a game of darts or pool, these skills are preventing us from leaving the side of a mountain backwards. Halfway down the hill the dashboard lights up and we slow the car down. "Overheated," he says, putting on his hazard warning lights. With a car built to ferry middle management along a highway, it's hardly surprising. While the mood is one of camaraderie and respect among the drifters, it is hard to ignore the unpredictable undertone. Earlier, one of the racers was punched by a group who arrived in a similar custom sedan – a family dispute, someone tells me. One car has had a big collision with a barrier, leaving half the rear fender hanging off and the rear lights smashed. While youths across the world sink tequila in search of their kicks on this Friday night, this is a whole different world of recklessness and fun. While others have embraced drifting on tracks and bought the Fast and the Furious DVDs, here in the darkness, this is the real thing. There is a real sense of danger coupled with a satisfaction that everyone and everything makes it home in one piece.
  16. All the Sentinel SG3 and SG4 variants. https://www.gta5-mods.com/vehicles/ubermacht-sentinel-sg3-pack-add-on-tuning-sounds-lod-s
  17. This ^ Also: I don't know who needs to hear this, but adding a boatload of extra rpg elements and chat commands doesn't equate to rp quality. If anything, it's a headache. Like, can I just chill on the block and smoke a joint without worrying about 20 commands or grinding rolling papers?
  18. The server doesn't even exist. Also hashtag we want feature documentation paperwork, not youtube videos.
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