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SCANDALOUZ

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Everything posted by SCANDALOUZ

  1. I was staying away from this thread, since I write enough text walls daily, but I have to comment on the whole "LSRP being GTA:W rejects" part. The majority of GTA:W starting player base was LSRP and RCRP (LSRP rejects) rejects. So, while there is some technical truth to current LSRP being GTA:W rejects, it is a silly statement to make. The GTA RP (samp and rage) community is basically the same few thousand assholes hopping between servers throughout the years. If we suck, then they all suck. Non-argument. On topic: The bad: - The server is bare bones as hell, sort of a ??? after all the launch delays. The good: The staff, collectively, has shown incredible willingness to listen to the player base and what we need, then has done their best to actually act upon these needs asap. Company Team in particular has been phenomenal.
  2. Racing sims can't simulate fear of consequences therefore you will never be Max Verstappen Also welcome
  3. The main problem is that, unlike some other platforms - GTA RP servers feature /a lot/ of RPG elements to grind towards. Say, back in WoW, we still had systems and all, but that was nearly not as focused on as it is on GTA. Most of the stuff was easily accessible and you could do whatever you want from the get-go as opposed having to first have 5M in the bank to execute/portray it. There's simple solutions like keeping your assets, albeit losing your character, which aren't ideal - but that's not the point. The point is that you're overestimating the general public, most of whom do not see roleplaying as a collective storytelling exercise, but rather a virtual world they want to be on top of. There is a lot of playing to win, a lot of main character syndromes and what-not. This has created an OOC culture where people want to put in the work, so they can be able to flex about it. The whole "storytelling" element has taken a backseat (in general, theres GREAT FACTIONS) years ago. Edit: Personally, I get you completely, and I agree with every single point you made for this. The unfortunate reality is that the majority of the playerbase historically has not liked this, and LSRP management after all wants the place to be populated as opposed to 20 elitists hanging around and watching each other's every step.
  4. If I can sum up my thoughts on this in a sentence - It's a great idea that isn't going to happen. I essentially hail from places like this. Some good 10 years ago there were popular and populated private world of warcraft servers that were dedicated solely for role playing within the universe (prologue, legacy, wake and etc) It was honestly a much better platform than SAMP. Most of the WoW mechanics as you know them were obsolete and unused. It was all designed for role playing and storytelling in mind. We had great things like dedicated teams of Dungeon Masters and the world around you was legitimately shaped by in-character events. Think about a couple of actual months of a DND esque in-character campaign in Northrend to kill the Lich King, and the world actually changed during it. Stuff was destroyed, stuff was built. Your progression was mapped in. These kinds of servers, for the most part, had that hardcore design philosophy that you speak of. If you die over the course of role play (granted everyone involved adheres to rules, standards, roleplaying fundamentals and etc) then you are dead. Your character is no more. Honestly? My fondest role playing memories are from there. The roleplaying quality overall was ten times better than 99% of what GTA ever had to offer. The level of detail and effort put into concepts was next level. Most importantly, in-character behavior was extremely immersive and realistic, few people were going around doing stupid stuff, because there were actual consequences. The fuck around and find out policy applied in full effect. That created amazing roleplaying depth and quality, but the community obviously was also toxic and elitist. I'm not going to go into the pros and cons of such a system, every kind of design philosophy - whether ours or the one we speak of has these. The point is - that kind of thing is very niche, exclusive and borderline elitist. This has never been GTA's demographic and these topics usually spiral into a fun v. realism debate, where most people will advocate that they don't want realism to the point where one wrong move can end their heavily invested into character. They want to have fun. The elitists will say that the real fun in role playing is when you do it hardcore. Neither side is wrong. All in all, again - this is a great idea that will not happen as the majority of GTA RP playerbase does not want an experience as hardcore as this. Which saddens me, but oh well. To add some uncomfortable truths, LSRP has lowered its standards as of 10 years ago as well. Obviously most of the old role players and concepts have improved and gotten better for a decade, but in general - I remember when "not fit for LSRP" bans were flying hourly. Nowadays you have to /really/ go full retard to deserve this. If I can offer a middle ground, I would propose: - More accessible CK applications/mechanisms. - Actually functioning role play quality team. Basically an administrative team that can slap players across the wrists, even when they aren't necessarily breaking some set in stone rules like metagaming. E.g. A billionaire who drives a rented taxi "for fun". May not be the best example and people will play devil's advocate for that one, but you get the point. EDIT: For all it is worth - I whole heartedly support this.
  5. We are organizing into a discord dedicated to all players who roleplay car enthusiasts. You don't need to necessarily race or anything a-like. We have room for any and all car enthusiasts. We're also setting up in-game and in-character stuff other than racing that revolves around cars. Any related factions and groups are more than welcome and we will be more than happy to setup custom ranks and all that for you. Once you're inside, please check out #welcome and the subsequent #role-request channels. https://discord.gg/h94CUFchpm
  6. Because standards and roleplay quality for the most part. I get the red tape. It just needs work on and to loosen up a bit.
  7. Yeah, as I've mentioned in the OP - I recognize you guys have plans for solo schemes and that is great to hear. I understand that factions come first and they probably should. Ideally - we could just have both though, I don't see why not and why it has to be in this mysterious future. Is it script limitations? Like I also touched on - it's still an exclusive thing and we need more than that IMO. - What, kill me I don't know hence a full blown public thread so that people can chime in.
  8. I appreciate you. To quickly add on to this with a couple of fast notes thar you can use: 1. Just let people apply about their business, then worry about their staff roster if/when they get accepted as opposed to "hello 3 people wanna come apply for a biz with me and see what happens". Exceptions being massive undertakings. 2. Entrance fees and /pos is cool, the problem is it does not make sense for a lot of possible venues. A restaurant or a bar charging an entry fee will be a realistic turn off for a lot of the playerbase, and they simply wont visit. Even if it is necessary to keep the business a-float and with good intent. 3. Business furniture becoming paid after 30.06 is a massive no-no. Business applications are closed at the moment, and the few businesses we got existing already got all their cool shit for free. So, when you re-open the apps, future business owners will have to truck their life away to furnish their cafe, when other people got massive night clubs and resorts done entirely for free just two weeks back? That's not cool, it's not fair, I'd personally riot and be extremely demotivated, and I'm sure many others would share my feelings. 4. Passive companies are great, you should emphasize on those. What I mean by that - less restrictions on the grant and more generous grant in general. You want to make sure that people can make more money by working for a passive roleplaying company than they can a scriptwise job. Or at least to be on par as opposed to worrying about 2761 limitations.
  9. I've been rambling abot a boatload of things in Discord for a while, so I figured I'll finally make a more organized post with the hope that the community as a whole can share their two cents and even more importantly so the staff could see things like the ones that I'm going to mention (and hopefully others that others will add) as a bigger priority. I'm just going to touch down on certain aspects of the server, why they aren't ideal and potentially how they could be improved. I'm a text-wall guy, but I'll try to be as straight to the point as I can. With nothing further to do, let's dive into a couple of points: 1. Gatekeeping the Money PS: DDaniels has already mentioned in Discord that what I'm addressing is something on the staff's mind and that is going to happen. I'm just going to share it so the community can add their opinion on it and perhaps suggest cool stuff in regards to it. Most of the money-making mechanisms that aren't related to grinding the five scriptwise jobs that we have (that do little, if anything, to contribute to generating roleplay and in character behavior) are red taped and railroading you towards factions and groups. Don't get me wrong. Factions are great, necessary and the backbone of any roleplaying community, but: - For hourly paychecks, you need to be in a government, official/legal faction. - For a business, you need a "starting roster" to begin with and they are hardly profiteable anyway besides all the OOC headache and effort. (I'll touch on that more in 2.) - For schemes, contraband and the likes, you need to be in a faction, and the unwritten rule is that as if the faction red tape isn't enough, you have to realize that most faction leaderships decide themselves on which member they allow to apply/run whatever scheme for the faction, so there is even more red tape on that than the information topics suggest. This is all cool and cool things to have, but you have to understand that not everyone, for whatever reason (whether IC or OOC, or both), wants to commit to a faction (regardless of the kind of faction) but rather be more "laid back and do their own thing" if this makes sense. If you want to stop the senseless trucking and fishing at the pier, you need to do something to incentivize these people to stop grinding and role-play. Not to critique without suggesting - but making schemes available for NON-FACTION characters (solo/individuals) would be a great start. Unfortunately, schemes are still rather exclusive as a whole and I think simply doing that would not be enough. There has to be something else. Tapered paychecks are cool, because they essentially force you to go out and roleplay, rather than just grind, but clearly not enough. At some point we have to consider free hourly money for everyone (like $100 a hour) or whatever. Just so people can spend hours roleplaying and know that they will be able to pay their rent without having to spend more time on the fishing pier. This isn't ideal, it's just a whatever suggestion to make a point. 2. Business Income (especially smaller businesses) The economy, especially when it relates to businesses, needs serious work. Businesses are critical to generating role play, and the whole "public/social" aspect of role play and generally making the server feel more a-live. They are also crucial to connecting people. A.k.a. they meet up in some business and carry on role playing outside it from that point on. Right now, a lot of businesses are essentially doomed, what do I mean by that? Imagine you want to open a small bar, or a restaurant. You know, something with the idea to promote social role play and character interaction, not just /dance at a night club with entry fees. So what do you do is: - You spend hours/days working on a business thread, more than likely gfx for it, a business application, then a business interior/furniture, then hiring, filtering out, interviewing staff for your business, then training your staff. Then figuring out and micro & macro managing your opening times. But what happens after is: - You realize (for example for a bar) that your only source of income is selling beer (and beverages), and beer goes for aproximately $5 a bottle. - That your aproximate hourly source of income, regardless of how well visited your bar ends up being, is comperable to that of a fisherman. Except that fisherman did fuck-all but /fish and /ame checks the time every 3 minutes for a hour, while you put in all the effort and time described above. ^ And this is only thanks to the fact that you are being reimbursed for your staff pay and advertisement costs by the staff. Otherwise, you would be operating at hell of a loss every single time and probably either be bankrupt in two tries, or have to fish/truck your life away just so that you can afford keeping your business a-float. Not ideal at all. People should be incentivized to open and maintain businesses, and what I described isn't that nice of an incentive, IMO. Once again, not to critique without suggesting: The reimbursement system is nice, but it's also an OOC hassle of paperwork for everyone involved. Take screenshots, fill forum forms and all that. And you still don't profit shit, all that - just not to be at a loss. Now, GTA:W tackled this issue somehow well by "paying" X money for every unique /enter in the business to a cap of max money per 24 hours. For example your business there got $1000 per unique /enter up to 25 people. That way, you could still sell $5 beer but also actually profit and make it worth your while. I'm not saying that this system is ideal and that we should copy it, and everything leaves room for exploitating when we discuss such things, I'm once again - making a point that something needs to be done. Saying that a beer shouldn't cost $5 and just make it $200 as an easy solution does not work, because nobody would pay $200 for a beer in this current economy given their bank accounts. Or at least not nearly enough people anyhow for the business to be suceseful. 3. Free Business Furniture This is going to be relatively shorter and more-so a question, because I'm unsure of how that will work, BUT - to the best of my knoweledge, currently the furniture that you do in your business interior is essentially free. Is this going to be the case forever? Will people be able to furnish their business venues for free, or will we eventually re-enable furniture item prices? And if we do - how is that going to be fair to the future LS:RP player and business owner? When someone got their gigantic complex luxoriously furnitured entirely free of charge and you have to break the bank for your little coffee shop? What's the plan here? 4. Improving scriptwise jobs regardless. Scriptwise jobs are going to be used/worked on regardless of whatever we say and do, so let's make them better with the hope they can generate at least some role play. Take fishing for example: "Please support this giga suggestion so business owners and hood rats don't all have to meet at the pier daily to fish. I cannot stress this enough." To add on to this, understand how important of a first impression this is. Think about how many people will join the server, go to the fishing pier and see business CEO's in suits and hood rats fishing together with little to no role play, let alone sense. Think about what they will think of the server and what we want to do with it. 5. Character Customization I don't know where this is on the dev priority list, but IMO it should be up there. More clothes, make-up tattoos, accessories, all that cool stuff. Simple as - the more of that and sooner - the better. I'd even add more cars being buy-able to that as well. I think that's the general gist of my rambling, but I would be hella curious to see what the communtiy thinks, has to add on, and what other issues they want to tackle on. There's some other more-obvious and straightforward issues like a JETSKI COSTING 70K but I don't think this is some in-depth subject needing a general discussion debate. EDIT: Just to clarify, I love LS:RP and I think it did many things well already. I'm not here to bitch, whine and call the place shit. I'm here to provide feedback and suggest stuff that I believe will improve the place for everyone's sake.
  10. Yeah, a GUI to navigate through 5 steps in just to unlock your house is much easier. There's literally /engine /lock /outfits /rollwindow and that's kind of it. The script is minimalistic asf, wym millions of commands?
  11. Dear Administration, We, the undersigned members of the LS-RP community, write this manifesto with the utmost respect and appreciation for the efforts you put into maintaining and managing the LS-RP server. It is with the sincerest intentions that we address the recent inconveniences and challenges faced by the community, aiming to foster constructive dialogue for the betterment of our shared gaming experience. First and foremost, we acknowledge the significant efforts made by the administration in maintaining the server and addressing issues promptly. We understand that managing a large-scale role-playing server is an intricate task, and we commend your dedication and hard work. However, recent occurrences of bugs, server instability, connectivity troubles, and prolonged downtime have undeniably caused frustration among the community members. We firmly believe that a thriving gaming environment relies on the continuous enhancement of server performance and the maintenance of a stable and bug-free experience. To this end, we propose a compensation package in the form of an in-game currency grant to all active players. It is our sincere request that each player be granted $1000 of in-game money as a form of acknowledgment for the recent inconveniences faced. We understand that such compensation may entail considerable effort and resources on your part. However, we firmly believe that this gesture would not only demonstrate the administration's commitment to ensuring a satisfactory gaming experience but also serve as a catalyst for positive change within the LS-RP community. It would provide a fair and tangible means of compensation for the time and effort invested by players. Furthermore, we respectfully urge the administration to invest additional resources in addressing the issues that have plagued the server. By allocating resources to identify and resolve bugs, improving server stability, and streamlining the connectivity process, we can collectively create an environment that fosters seamless and immersive role-playing experiences for all members of the LS-RP community. We recognize the challenges faced by the administration and understand that rectifying these issues may take time. However, we kindly request that you maintain open lines of communication, regularly update the community on progress, and actively seek input and feedback from the players. By fostering a sense of transparency and collaboration, we can work together towards a more stable and enjoyable LS-RP experience. In closing, we reiterate our deep respect for the administration's commitment to LS-RP and its community. We believe that by addressing the recent inconveniences and striving for continuous improvement, LS-RP can flourish as a premier role-playing platform. We eagerly await your response and look forward to working alongside you to create an even more vibrant and enjoyable gaming environment. Thank you for your attention to this matter. Sincerely, SCANDALOUZ [Room for signatures of LS:RP Members]
  12. I don't think anyone should reasonably be expecting actual, in-depth roleplay at the first few days/weeks of the server's launch. It's going to be a lot of running around trying to make money and of course bug reporting/exploiting. That's normal. I don't know how down the administration team would be, but other communities through various platforms (including the one we do not speak of) have tackled this "new player issue" (since we're all technically new players now) with some "starter package" a.k.a. a small amount of cash so that you can at least get a car and few other things and be able to at least removely focus on actual role play. I think that's a good idea. Money have always been a double edged blade in role play. On one hand - they enable you to role play your concept as you have intended. On the other, without them, and if we simply enable everyone - it negates a sense of progression and promotes a snowflake culture. But, yeah. Starter package might not be too bad, unless you want a month of braindless grinding and little roleplay. And I mean proper money, not the ability to lease and etc so you get the item immediately, but still have to grind for it anyway.
  13. All of the answers are so far subjective. "Best kind of roleplay" question with "favourite roleplaying theme/archeotype"answers. There's no best role play. There's no "low/medium/heavy roleplay"either. There's good/quality role play and then there is everything else. There's non-snowflake character building, accurate in-game portrayal, being realistic to the setting that you are in and reasonable development. Ultimately, it gets subjective again, as it all narrows down to telling an interesting story. Anyhow, the best role play is the quality role play when the person adheres to certain "roleplaying fundamentals" if you want to call them that way. It makes it so much more amazing being around them and roleplaying with that character, regardless of whether they are a cop, a wiseguy or a taxi driver.
  14. Did you actually read what I've said?
  15. Roleplaying. (Not a game, but a genre I guess). Game... WoW, GTA, ME, Ezio & Altair AC games, Disco fucking Elysium, DiRT, NBA 2K, Total War
  16. It's a playable game by any means, but if zombie co-op shooting is what you want to do - just get L4D2 instead. Cheaper, better, bigger population.
  17. Basically this TLDR: They advertise themselves as the creators of left 4 dead, when in reality only 7 people who worked on B2B have also worked on L2D. The game is also actually fucking worse than L4D all around except for base graphics/appearance. L4d has 15k online these days, b2b has 3k...
  18. A lot of role players actively ERP. Erotic role play is I dare say also a big reason for many people to roleplay in a first place. They just like/need to do it for (reasons). Psychology a-side, people are going to ERP regardless of what you do. If you ban roleplaying in-game, people will just do it on discord and similar venues on behalf of their LS:RP characters. At this point, you're better off to let it happen in-game instead, where you can log and moderate it if the need arises (these worst case scenarios). That being said, ERP is not the problem. The problem is people who solely ERP, or rather fail to produce public quality roleplay. Instead of trying to and failing to combat ERP, what we should do is crack down on roleplaying quality, concept portrayal, realistic development and/or however you want to call it. The problem is the boatload of 20 y/o mary-sue characters that happen to be supermodels, professional street racers, business owners and cold hearted killers in the same time. Stereotypically, these "kinds" of people do ERP a lot, but it isn't their ERP that is the problem, it's everything else. Focus on things we can realistically combat. Start deleting "bad" characters, let these "not fit for LS:RP" bans fly and generally try to actually encourage, uphold and enforce quality with more effort than just on-paper one (we're a heavy rp server, don't metagame << is that really the bar?). What people do in the privacy of their bedrooms probably doesn't bother you IRL, and it shouldn't bother you here. PS: I get your point and the playerbase you are refering to, but you're focusing on the wrong thing. PS2: The paedophilia topic is too long to get into, CBA, but yeah - it's bad. One thing though, banning in-game ERP will make it harder to spot paedos in the community, not easier, because our users will be groomed in discord dms rather than an in-game bedroom.
  19. Anyone wanna play, then?
  20. No. Encourages playing to win mentality. Stash your stuff at a property.
  21. There should definitely be more complex than usual systems around cars, yeah.
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