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Clown_Taxi

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  1. To be honest, one the reasons for this this is GTA-V Los Santos not having a venue like Idlewood Stack, for example. I know that mall/stack rats were highly disregarded from time to time. But as a solo-player for years, those were my prime venues to find people to RP with. Shopping Mall if you're looking for a more civil-type talk and Idlewood Pizza Stack if you're looking to see a much diverse variety of characters, having illegal backgrounds or not. In casual GTA-V VOIP RP servers, that place would be the motel at the northwest Downtown. It's a pretty small venue and mostly benefited from being the spawn point, leading to sub-par roleplay from time to time but hey, still it was a place to meet new people. In LSRP-V, borders of criminality around Davis/Jamestown/Rancho is just too expanded. I cannot even stand in an alley without being jumped on by 3-4 muggers. Tell me that it is the reflection of reality maybe but still, it forces me to act out casual roleplay indoors rather than a open-area venue to populate. Everything is just too settled to move to Paleto Bay or any other alternative at this point. Only thing I can suggest to the dev/mapping team would be to create an interesting, middle-of-the-city hanging out venue. I don't know, maybe making the Davis Mall a walk-in enterable venue rather than /enter. The other side of the cure might lay in private business owners. Having an overabundance of businesses to chit-chat with bartender and order a whiskey is just lacking variety a little bit in my opinion. I highly respect bar/restaurant owners with trying to spice up things with funny/exciting advertisement or hosting events within the premises of the business. But again, we're in different times where people don't appreciate a RP where you just sit down with a friend, order a drink and exchange conversation. People rather want to get in cop chases, shoot around or jack cars. TL;DR we would need an exciting open-area venue to be mapped out or incentivize business owners to create variety in their openings, piquing interest for people to come over.
  2. On my part, unfortunately I've had underwhelming experiences with the PD/SD department on a high frequence. This might be the perfect depiction of the police enforcement in US maybe, I don't know. But constantly encountering with highly uncooperative, "I don't have time for you, kid." type of officers when you want to talk things through in basic situations or contacting the PD/SD department for basic inquiries is super unpleasant. On another topic, over the course of 2 weeks, my "Non-Emergent" type of 911 calls to the PD/SD department were always left unnoticed. There isn't an actual good time to do it too. Call it on the off-hours of the server, no one /onduty. Call it on the peak hours, each and every police is in a chase. I know that we have options like filing a report on forums, taking things to the court but it is really disappointing that while you're playing a civilian character, you cannot just simply go to the PD/SD offices and find someone to talk to, report a crime, go over an inquiry etc.. Front desk is 99% of the time empty already. Do we really need 6-7 cruisers on a single chase or most of the PD/SD is avoiding "boring rp" for the sake of it, as a govermental personnel. Most of the times, I would literally have to pull aside a roaming cruiser, ask them to help me or forward me to a station, which is pretty silly. Never got positive results too as again, each and every office that I've been forwarded to was empty for long periods of time. I know that PD/SD itself is pretty busy with the outrageous amount of shootings and stuff happening each night but the whole "cops and robbers" feel crawls back in, when you constantly face a brick wall, if you try to act out an RP with govermental officials as a regular citizen. Let me know if I'm seeing things on a wrong perspective with a wrong approach here. Or if I've witnessed unlucky experiences & timings again and again. Thank you!
  3. If you were carrying illegals at the time of your death? Yeah. I would say it's a much better and reasonable outcome than spawning at your safe & sound home/base after going into a shootout fiesta against 7 PD officers, guns blazing with your UZI. And the team is already switching things around the prison RP in general. I agree that the current state of being jailed is not super exciting but as things move forward, it won't represent a empty, drab prison block after all.
  4. Hello everyone, Clown_Taxi here! What I'll provide in detail under here have already been discussed to an extend in a couple of @SCANDALOUZ's topics and we've exchanged some opinions with @Tungsten within their comments. Thanks for their interest in trying to provide healthy solutions to the LSRP-V community! What I would like to explain & explore more under this topic is how a change in how we implement PKs could be a solution towards the ongoing PF license abuse and constant deathmatching problem. My hypothesis is that both of these problems continuously brew to be a constant problem, because PKs itself act as a clean slate against any of the risky/no-value-for-life/heavily-criminal-chargable actions. Currently, in an example case, when a character gets killed in a PD shootout: They're treated as a shot-and-dead body. All of the illegal items they were carrying gets erased from their inventory. Their memory is voided. These three outcomes have their respectable reasons to be as it is. However, crucial negatives they also provide is as follows: PDs RP is limited to "Damn, it is what it is." and acting out as the procedures of the corpse being taken out is proceeding. (basically /respawnme) Once a /respawnme is used, there isn't a single lead for the PD itself left to trace back the carried items to its illegal origins, whether it's a wrongly used licensed gun, a black market gun or drugs. Killed player itself has no memory of the event leading to his/her death, again, leaving with no lead to provide to PD as evidence. I know that how we currently implement PKs basically acts as a justification for the deadliness of a shootout, a loss-in-progression for player and a foundation for the Revenge Kill rule itself. PD treats the body as a corpse, because taking shotgun slugs to your brain is pretty deadly. Items are lost, because well, you lost in that scenario. Memory is erased, so your character and the killer won't be RP'ing a "I killed you, you killed me." till the end of the time. However, the underlying problem here is that PKs represent death with no consequences. Within the overabundance of black market guns in the game right now, I don't feel that losing a couple of illegals from your inventory is an actual, mattering consequence. And I tell you this, I think that highly-suggested forced-CK is a bad solution too. RP rules-wise, it might be the most plausible idea out there. You don't value your life as a character, well, the game won't value your character's life either. However, forced-CKs lead to a more OOC-kind problem, where you incentivize people more into leaving the server. People don't like losing their progression and potentially having to pay 5$ of fee to keep that progression. I know that a lot of you players are in the "quality over quantity" mindset here, where you directly support the server's cleaning of bad apples. But, please keep in mind that each and every player is an addition to that player count that people value in high regard. Even if server hits just 90 on a peak night, people already start complaining about the low count. You might think that a small community with quality people is always the best solution, but after you see 50 players max in peak hours for a week straight, struggling to find people to RP with in the game, you'll start thinking about leaving the server too. The recent price-upping for the guns in the game might seem as a temporary fix to this solution, where people would refrain from getting into risky situations, because they would lose more-in-value now. However, another probable effect is that, that would also push people into more play-2-win mentality, where they will more likely jump into GTA Online shootout tactics and push the limits of OOC refund request. I would like to put my basic suggestion here once more, this time, in a more condensed matter: PKs should be treated as a "brutally wounded" state, rather than "((THIS PLAYER IS DEAD))". When you use /respawnme, if you were carrying any illegal items, you would automatically spawn in prison with a sentence based on what you were carrying at that time. Before you use /respawnme, if any PD character was included within the RP of your shootout, they can come up to your "brutally wounded" character and use a command like /addsentence [ID] [CHARGE] to add additional minutes/hours of the prison sentence you will receive after spawning in prison. This time, I don't want to include a potential hospital RP accompanying this to keep things more direct to the point. In this version, it's already adequate in my opinion. In this scenario, IC-wise, this means that when you use /respawnme, it means that PD was called on your "brutally wounded" character, EMS personnel carried you out, you received your treatment and taken away by PD to your cell. We gotta assume that LS has the state of art health technology to get you back up on your feet and to be honest, I don't have any problems to put aside the realism a bit to provide a cure to the ongoing no-value-for-life shootings. Current PK implementation itself puts more weight on unrealistic acts and consequences already. Better than an admin jail, this would punish players in an IC way, also providing the prison RP itself with more players to attend to. Rather than OOCly punishing players for bad behaviour, in a sense, rehabilitate them into more RP. Also this way, PD would also have actual criminal record of this individual on what they were carrying at the time of their "brutally wounded" state, following the leads of found items and potentially running an IC-investigation on where the source of these illegals might be. Of course, assuming that what items were detained from them when they've spawned in prison can be logged script-wise. I'm open to any kind of criticism and suggestions you have on this. I don't see this solution super-heavy script-wise from my perspective but I might still be mistaken on this point and other stuff too. Hope you're having a blast RP'ing in LSRP-V and have a great day!
  5. Herkese merhaba! Umarim LSRP-V icerisindeki rolleriniz keyifli geciyordur! Bu konuyu genel olarak Ingilizce, yazi-bazli roleplay icerisinde bulunmakla alakali herhangi bir sorunuz var ise cevaplamak adina olusturuyoruz. Ornegin karakterinizle ilgili belli basli durumlari ifade etmek adina nasil /do'lar kullanabileceginizi ogrenmek, veya karakterinizin gecmisine gore nasil bir Ingilizce agzi ile konusmaniz gerektigi ile ilgili oneriler almak icin bu konunun altina sorularinizi birakabilirsiniz! Tekrardan hepinize iyi roller, sorularinizi cevaplamaya acigiz!
  6. 1- I think in the potential "brutally wounded" state that we're talking about, since you're hospitalized within an ICU unit, it's not like you're forced to be there but you're simply in such a bad condition that you cannot get up. 2- Oh, so you're talking about something like the alcohol tampering system we already have in the game. Yes that might work, even you might have different pricing options for prescriptions that would speed up the tampering process or something. Only thing that I would rule out is visual handicaps such as shaky/colored screen since it can be pretty nauseating for people on the spectrum of photosensitive epilepsy or similar conditions. Slower running, worsened aim or getting locked into a walking style such as "Injured" until you're properly healed are all fine I guess. 3 and 4 - Thinking about it again, yes. Admins would potentially be able to remove any handicaps caused by anti-RP injurings like being a victim in DM. However, I still have the slight feeling that the moderator team would not want to grant us a new type of /re which will be a part of their daily routine.
  7. Appreciated! I still think that an auto-imprisonment based on what illegals you were carrying and/or what kind of a criminal charge a PD issued on you when you were in your brutally wounded state is a solid way of approach, probably not heavy script-wise. If you want to also incorporate hospital into this process, we already have the logs IG on where you got hit by which ammunition. It should not be so code-heavy to assign them as multipliers on how long of a timeout you would receive to stay in hospital after using /respawnme, leaving your character in a laying locked state in ICU. Hell, let them use the phone or something, so people can call up friends for a visit. And if medical personnel is online, they can shorten this period by actually operating on you with their faction specific commands. In this case, if you were carrying illegals at your death, your next stop after hospital would be prison, on a determined sentence as I've explained above. If you were not carrying any, you step out the hospital once your stay in ICU is done. I have the feel that impairments in general and proposed ways of healing would not be viable script-wise but I don't know. One thing I know is that people will try to leave each other handicapped over OOC beef, sucking the fun out of their gameplay. If we're gonna apply impairments over case-to-case and not automated, well that's a brand new hassle for the admin team, which I think they're not excited to be a part of. TL;DR, not a huge fan of tinkering with basic controls but I don't see an issue with leading PKs into prison/hospital systems as described above. Better than a naughty-boy admin jail and forces reckless players into either hospital or prison RP potentially.
  8. Thank you for taking your time on furthering the discussion for this! So; 1- Should have gone more in detail for this in the original text but it was already pretty long. What I've meant by a PD witness is that let's say you got killed in a shootout against PD. You have that 3-5 min period where you lie on the ground before you can use /respawnme. A PD officer can come up to your wounded body and e.g. use /addsentence [ID] [additional parameters] to extend your sentence that you'll start spending by spawning in prison. Talking about a literal IC witness here, not a script-wise one. 2- Actually, we already take the lower hand in the case of implementing actual hardcore roleplay to keep things orderly enjoyable on an OOC sense. In your example, we're willing to take things into account like where you got shot, how much of an impairment that would leave etc.. However at the same time we have things like faction vehicles in the game where you are not able to break into it and ride off because it is simply "protected". Even more relevant to my main point, does simply being able to respawn at your house in 3 minutes after being gunned down by an entire magazine of SMG not contradict with the hardcore roleplay mentality even more? We cannot also go above and beyond to declare that every PK is a CK since that would also make the game unplayable. My point is that we have to trim some of our hardcore enforcements with some "anti-realistic" measures to keep the game in a playable state. Not forcing impairments and assuming that LS has the state-of-art medical technology to get you up and walking is a lower hand we can take in this case, in my opinion.
  9. Here's my opinion on this. I feel like rather than focusing on the CK aspect of the issue itself, a much constructive solution lies within the PK system. Without the courtesy of taking a CK for yourself, all of our characters are immortal to some point. So I would change PKs as a "brutally wounded" state rather than "this player is dead". In that scenario, using a /respawnme means that you've been taken out of there by medical personel with the company of police officers, not requiring actual EMS and PD characters to act out its RP (since it would not be feasible with the current amount of shootouts). You were carrying any illegal materials like drugs or unlicensed gun? You respawn in prison with a sentence, based on what you were carrying. Talking about 4-8 IG hours here (Might also be a contribution to the Prison RP itself). Increase that if actual PDs were there in the moment of your death and they've witnessed additional crimes of yours, so they can apply a modifier to your character when you're lying on the ground. All of these gets in your criminal record too. Not carrying any illegals or no witness for your crime? Respawn in hospital. Obvious counter line to this is the void of memory and Revenge Kill rule. I know that this might be too much of a playing with the core rules but I would simply remove the memory erase factor out of the rules. We already have lots of faction engagement rules with the whole reasoning behind being OOC order. So, RK does not need an erase of memory to be enforced. Is it kinda unreasonable for a character to know that they've been brutally wounded by someone but can't act on it? Yes, in that case, my actual go-to would be allowing RK, but actually giving a CK-claim chance to your initial killer if you die during your Revenge Kill attempt, since this is a high risk attempt. This would also force the killed individual into planning their Revenge Kill more comprehensively. A better solution might also come out for this, so feel free to drop your opinion on this. What if I'm a drug dealer or a regular unlicensed gun carries that got caught in crossfire? Might be a controversial though but I also see this as a win-win since this would also work against the whole server walking around with their unlicensed Locke 71s and actually strapping themselves when it's needed. If you actually think that you were a victim in a DM situation, there's always an appeal solution. This would also force drug dealers to do the trade in much safer venues like back alleys or actual interiors. Back in the old SAMP days, I got a lot of jail time for constantly doing carjacks and joyrides like a goofball. You know when I tried to put more confidentiality or risk management into my act? Once the jail time surpassed the 2-hour mark. TL;DR, the whole CK discussion brings a ton of OOC problems with it like name change prices to player retention issues. I would say making a critical change in the PK and /respawnme functionalities by linking it with the IC prison system could do wonders. Only the RK rule itself would have to be rethought at that point.
  10. Herkese tekrardan selam! Su an Wallace Decker adinda, South US, "redneck" denilebilecek bir is adamini oynuyorum. Umarim oyun icinde de karsilasiriz. Hepinize iyi roller!
  11. RP'ing a shameless middleman between illegal factions is such a blast, each time. You know? That "I know a guy, who knows a guy..." type of, setting-meet-ups guy. However, CK or jail is risk is just too much at some point. Also includes a lot being a "yes man" to each illegal faction's high level members, so you get some acquaintance.
  12. Merhabalar! Bendeniz Clown_Taxi! @Ascendency'nin de dedigi gibi, ilerleyen zamanlarda daha cok konu ile Turkce bolumunu dolduracagiz. Simdilik kendinizi tanitmak ve bizden ne gibi beklentileriniz oldugunu belirtmek adina bu basligi kullanabilirsiniz. Simdiden hepinize iyi roller!!
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