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  1. There hasn't been a SCANDALOUZ text wall in a while, well here it is. Inspired by this thread: TLDR on the thread above (although you should really read it as it goes in depth on why what it is suggesting is a good thing): For All The Dogs was suggesting perma-death/CK (instead of PKs as we know them) in order to add a whole new dynamic and improve the role playing quality of the server indirecty, by first improving the aspect of In-Character Actions = In-Character Consequences, thus making people be more careful and realistic with their characters and subsequently tackling the problem of the fearless and immortal acting Rambos that flood the streets. Now... While his suggestion probably isn't ideal or plausible at this stage of the server (as we have to cater to more players than just the most "hardcore" roleplayers and etc reasons), I'd like to take it, modify it and run with it. I'm curious about what the community feels. But first, a little premise: The Problem: There's very little consequences to being an absolute moron and subsequently providing sub-par role play / just engaging in "poor portrayal". People do all kinds of stupid shit and often get away with nothing more than a PK. They don't lose money on a PK, they don't lose all of their items, and they obviously don't lose their characters. They just get PKed, respawn and are right back to doing dumb shit and being unrealistic characters all over again. Yeah, I know, they lose guns and drugs. You lose a pistol costing less than $1,000 which you can make by less than a day of AFK-ing in-game. Big deal. There are no consequences. The Counter-Argument: People will say that there doesn't need to be a system, suggestion or policy against the problem above set in place, because unrealistic and fearless characters can simply be monitored and punished by our administrative team. Just report them, bla-bla. Well, no. It's not that simple. Forum Reports are a taxing process for everyone involved. You have to record footage, you have to make a thread, you have to go back and forth in the thread for a couple of days and then the player gets an admin-jail. Wohooo. Then they go right back to being a moron as soon as the timer expires. Then the whole taxing process repeats itself, and the troublemaker likely gets banned in the end if they don't learn. By that time we went through an exhausting process, a lot of "fun time" in-game was ruined by said troublemakers and in the very end - nobody really fucking won or benefited, let alone the server as a whole, since we just lost a player that we had to ban. Obviously admins and reports are necessary, but something else needs to be done in order for dumb behavior to not be essentially incentivised by the lack of consequences surounding it. The Suggestion: A lives system. Please don't "grasp" on to the specific numbers provided in the suggested system. Obviously numbers have to be crunched and some fine-tuning has to be done for the whole thing to be pleasant, yet still do the intended job. This is just a proof of concept. It's actually very simple. Each player-character has scriptwise lives. Let's say three. Everytime you die scriptwise/are PKed - you lose one of these lives. Upon losing all three of your lives and hitting 0 - it's an automated CK. But, hear me out. Since you're all pussies and won't agree to it still, because "reeeee, my character. What do you mean I can't treat Davis like Iraq and just shoot up the place every 15 minutes" or "reeeee, fuckin hyperrealism this is a game let me have fun by ruining everyone else's fun, mate", there's more: Lives can be recuperated. For example, if you stay alive for 1 WEEK without being PKed - you recuperate a life. The cap is 3, so you can't have more than three, but the point is that even if you get killed, you're not stuck on 2 lives forever. You can simply stop being a moron for a week and get back to your three lives. So, essentially - get fucking shot up (probably for a reason) 3 times in a single week - congratulations, you have been CKed. You should have been more mindful of your actions in-character. Better luck next time. What About The Police: Same system, except cops get more lives, let's say 6. For obvious reasons. The very nature of their factions put them at the risk of death at any given second. Ideally, we want everything to be fair and for everyone to have said three lives, but we need the LSPD to have a member base and to exist, and this is a sacrifice that we should be willing to make. What About DeathMatching: Once again, very simple. Forum reports and refund requests exist. If you lost a "life" as a result of a deathmatch, the administartion should have a simple command at their disposal that allows them to add/refund lives. But why, Scandalouz: Once again. In-Character Actions should have In-Character Consequences. This directly affects OOC culture and approach to role play and in-character and "encourages" people to be more mindful of how they role play their characters. As a result, we get better and more realistic portrayal - such as characters (supposed to be living, breathing people) that actually care about not losing their life. Less fearless rambos on the street = better roleplaying quality of the server overall. Bonus: MIght as well introduce some medical bills, too, just to add on to the consequences, besides Roze was thinking for a money sink anyway. You should lose SOME money when you get PKed. Pretty straightforward, I won't go in debt about that one. I'm a girl IRL, please make this happen Mmartin.
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