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Showing results for tags 'lets talk about it'.
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Personal takeaway so far (as result of the ongoing conversation) #1 - The majority of the community agrees that there has to be some form of consequences for actions and stupidity (even if not instant CK) and if I can take the liberty to expand on that, I would word it like this: We need systems and policies in place that automatically discourage stupid behavior and subsequently help prevent it from happening in a first place as opposed to waiting for it to happen and then having to deal with it via forum reports and etc. For the sake of everyone. ---------- IC Actions = IC Consequences has been a topic that has been picking up steam all across the community from a decent while now. You can see it implicated across several general discussion threads as well as all over discord servers. Kane has asked me to write him a forum PM on the matter when I started bitching over to him as well. So, I am writing this thread, which I will forum PM to Kane. I'm writing it here and subsequently posting it in public, because I feel like a lot of people have some form of an opinion on this and it would be nice to have a more proper discussion. Honestly, a /lot/ has been said on the topic. A lot of suggestions, debates and any of that. I've taken the liberty of taking a lot of the shit that I have been personally bitching about all over discord and running it by ChatGPT to just "easily compile" it into a more easier and pleasant to read textwall. Just to avoid me having to re-write a boatload about the same thing over, and over and over again. With nothing further to do, here are my very generalized and simplified two cents on the matter. I'm willing to expand upon all the topics like I have been all over discord, but I think this should be enough to get a conversation started. ------------ Our server is designed to prioritize realism and immersive roleplay. We aim to create a sense of development and progression in the game world. For instance, our economy is somewhat hardcore, so owning a 500k car carries significant meaning. However, there is an issue we need to address. While we have well-defined systems in place to reward players for their successes and achievements, we lack mechanisms for meaningful consequences when things go wrong. This creates an imbalance in our RP approach, leaning towards a play-to-win culture, where once you acquire something, you keep it forever, regardless of your actions. To rectify this, I would like to see the implementation of policies that actually bring meaningful consequences to our server and world. One idea is to enforce character kills (CKs) for players engaging in suicidal behavior, such as taking on overwhelming odds against the police. Life sentences, faction shutdowns and asset removal/confiscation are also examples of suggetions aimed for more significant and meaningful consequences. I believe that roleplay etiquette should reflect the principle of Actions = Consequences. Currently, our community seems divided between those who approach the server as a storytelling experience and those who treat it more like a cops and robbers RPG. If we want to incentivize a proper, RP-friendly approach, then that should involve facing the repercussions of one's actions. While I understand the concerns and various viewpoints within the community, we must decide on a cohesive philosophy for the server. We claim (I believe?) to be a heavy RP server, but recent events have shown instances where actions lacked meaningful motives or consequences, leading to disputes between players. To maintain the integrity of the server and ensure a more consistent experience, we need to reconcile these clashing philosophies and choose a clear direction. This process may require making tough decisions, but it's essential to create a balanced and immersive environment for everyone. ------------ This conversation starter in mind, I'd like to see some of the other vocal people about the matter on discord come in here and expand on to this entire thing and generally leave their two cents as well. This is a better place to have the topic than on messy discord anyway. TLDR: We want to eat the cake, but to have it too. This applies to this entire thing and every side involved. Players do, the staff does with the policies implemented (or not) and etc. EDIT: Please note that this isn't about the implementation of forced CKs or anything in particular. This is about coming forward and sharing your two cents and admitting that there is indeed a problem (I believe that there is). I believe that we first need to, collectively and as a community, actually agree that there is indeed a problem. Only when we do that - we can actually sit down and talk about how to combat it. The point is - don't grasp onto the *specific* systems/policies. Grasp onto whether there is a problem or not to begin with. EDIT 2: You cannot please everyone, but by doing nothing you're upsetting BOTH/ALL sides. You need to actually decide on a vision for this roleplaying project and go forth with it, so people know what to expect. EDIT 3: I want to make this clear that this is NOT a shot at neither the administration, nor a particular section of the community. We all have our different views and takes on things. We all like different things and I'm no one to judge any of you. Not to mention the administration does all this administrating for free. This is just role players discussing roleplaying and things surrounding it as far as I'm concerned. It's all coming from a good place and the desire to have better and better role play in the game server. For all its worth, I think the administration as a whole has been doing a good job in "listening" to the community, and this is just me trying to be heard on yet another subject.