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  1. This guide aims to collect all the commands available to users. It is still a Work in Progress and there are several missing commands. If you want, you can help me to finish it by using the form at the end of the topic. Enjoy! Default Keybinds [ Default Keybind ] Press X to bring up and put away your phone. [ Default Keybind ] Press P to see and hide player list. [ Default Keybind ] Press U to interact with items that are around you. [ Default Keybind ] Press F2 to progress to next step in your mission. [ Default Keybind ] Press I to show and hide your inventory. [ Default Keybind ] Press M to show and hide mouse cursor, if possible. [ Default Keybind ] Press F7 to change chat opacity. [ Default Keybind ] Press F to cancel an action, such as smoking or drinking. [ Default Keybind ] Press C to crouch your character. [ Default Keybind ] Press F3 to reset position to an interior's entrance ( useful if you fall into the void ). [ Default Keybind ] Press G to enter the passenger seat of the nearest vehicle. [ Default Keybind ] Press L to toggle vehicle headlight. [ Default Keybind ] Press H to toggle vehicle highbeams. [ Default Keybind ] Press Q to toggle vehicle emergency lights ( on a vehicle with sirens ). [ Default Keybind ] Press Z to start / stop your car’s engine ( Only works with Push to Start upgrade ). [ Default Keybind ] Press 1 to toggle Wail siren on emergency vehicles. [ Default Keybind ] Press 2 to toggle Yelp siren on emergency vehicles. [ Default Keybind ] Press 3 to toggle Warning siren on emergency vehicles. [ Windows Keybind ] Press Win + Print to take a screenshot. General /settings — This command shows you the UI that lets you manage several settings ( such as Chat Settings / HUD Settings / Keybinds / Nametags Settings / Walkstyles ). Through this UI you can even manage your Properties and Vehicles. /stats — Through this command you can see your character’s statistics. /vehicles — Through this command you can manage your vehicles. /properties — Through this command you can manage your properties. /toghud — Through this command you can toggle / show the custom HUD /keybinds — Through this command you can manage your keybinds. /viewpermissions — To see your account’s permissions /admins — Through this command you can see online administrators. /testers — Through this command you can see online testers /togname — Through this command you can toggle / show your account name near your character name. /atm — Perform this command near an ATM to see the ATM UI. /weapons — An alternative method of seeing what weapons you have on you. /pay [ ID ] [ Amount ] — Through this command you can give a certain amount of money to another player. /charity [ Amount ] [ Reason ] — Through this command, you can dispose of some money. This command is usually used for roleplay purposes. [ Premium Feature ] /mask — To wear / toggle a mask. /servertime ( or /stime ) — Through this command you can check server time. /report ( or / re ) [ Text ] — Through this command you can ask online administrators for help. /helpme [ Text ] — Through this command you can ask online testers about the gamemode commands / features or about the rules. /id [ Name, or part of name, start with @ for account ] — Through this command you can check someone's ID / Level / Account Name. /outfit ( or /outfit [ Outfit Name ] ) — Through this command you can select an outfit. /saveoutfit [ Outfit Name ] — Through this command you can save an outfit. You will have the possibility to choose it through /outfit then. /deloutfit [ Outfit Name ] — Though this command you can delete an outfit. You won't have the possibility to choose it through /outfit anymore. Mission / Company Commands /paycheck — Through this command you can check the last ten ( 10 ) paychecks. /buy — Through this command you can access several UIs in order to buy stuff ( Command available in 24/7s / Clothing Stores / Electronics etc.. ) /mission — Through this command you can start a scripted job mission ( Trucker / Lawnmower / Waste Collector / Taxi Driver / Mechanic etc.. ) /mission end — Through this command you can stop a scripted job mission. [ Trucker ] /cdl — Through this command you can check your Commercial Driver's License Stats, the Experience and available vehicles for the trucker job. [ Trucker ] /cdls — Through this command you can check the required experience to carry more weight and to change vehicle. [ Fisherman ] /fish — This command works like the /mission command. Type /fish if you want to start fishing. [ Fisherman ] /sellfish — Through this command you can sell the fish. [ Fisherman ] /stopfishing — This command works like the /mission end command. Type /stopfishing if you want to stop the mission. [ Mechanic ] /vehiclecolors — Through this command you can check all available vehicle colors and their prices. [ Mechanic ] /offerpaint [ Customer ID ] [ Primary Color ] [ Secondary Color ] [ Pearlescent Color ] — This command is self-explanatory. [ Mechanic] /vehiclewheels — Through this command you can check all available wheels, their prices and their code ( TYPExINDEX ). [ Mechanic ] /offerwheels [ Customer ID ] [ Code ( TYPExINDEX ) or "default" to remove ] — This command is self-explanatory. [ Mechanic ] /vehicleupgrades — Through this command you can check all available vehicle upgrades ( Alarm / Lock / Immobiliser / GPS Tracker etc.. ) [ Mechanic ] /offerupgrade [ Customer ID ] — This command is self-explanatory [ Mechanic ] /vehicletints — Through this command you can check all available vehicle window tints. [ Mechanic ] /offertint [ Customer ID ] [ Tint ID ] — This command is self-explanatory [ Company ] /hire — Through this command you can hire people in your company. [ Company ] /fire — Through this command you can fire people from your company. [ Company ] /companyposition — Through this command you can change someone's rank in your company. [ Company ] /pos — This is something that would come very useful for company owners where you want to sell something such as entry tickets, and you want the money to go to the company bank account. [ Company ] /rewardmember — This is the command to be used to pay your employees and will be deducted from your company bank account. [ Company ] /servedrink [ ID ] [ Glass/Plastic Cup/Bottle ] of [ Drink Name ] — This command is self-explanatory Faction Commands /factions — Through this command you can see a list containing all factions. /f [ Text ] — Through this command you can use faction chat /factionon [ Faction ID ] — Through this command you can see how many members of a faction are online. /invite [ ID ] — Through this command you can invite a player to the faction. (Needs to have the proper faction permission to do so.) /uninvite [ ID ] — Through this command you can remove a player to the faction. (Needs to have the proper faction permission to do so.) /setrank [ ID ] [ Rank # ] — Through this command you can set the rank of a faction member. (Needs to have the proper faction permission to do so.) /gov [ Text ] — Through this command you can send out a server-wide message in the faction that is a government announcement. (Needs to have the proper faction permission to do so and the faction must be a legal faction.) /setdept [ All / Police / Sheriff / Fire / City / Courts / SADCR / LSCDA ] — Through this command you can set which government agency frequency you want to broadcast to on your departmental radio. (Restricted to legal factions.) /dep [ Text ] — Through this command you can communicate with other government agencies. (Restricted to legal factions.) /fixsiren — Through this command you can fix a siren/bullhorn that is broken on your vehicle. /dutytime [ Faction ID ] [ Month in # ] — Through this command you can see your faction members' activity through on the month. (Needs to have the proper faction permission to do so.) [ PD / SD / GOV ] /roadblocks — Through this command you can a list of the current deployed roadblock scenes. [ PD / SD / GOV ] /disbandscene [ Scene ]— Through this command you disband an entire roadblock scene, which will remove all the roadblocks spawned in said scene. [ PD / SD / GOV ] /togroadblock — Through this command you can toggle the blue /roadblock messages on or off. This can also be toggled in /settings. [ PD / SD / GOV ] /selectroadblock — Through this command you can target the closest roadblock and see information about it. If you click on the item, you get a list of actions; Info, Move, Duplicate and Disband. LSPD / LSSD Commands /duty (or) /duty [ Callsign ] [ Auto ] — Self explanatory. Through the command /duty [ Callsign ] [ Auto ], it allows you to go on duty with the last loadout you used. /towcars [ f/c (faction or company) ] [ Faction ID / Company ID ] — Through this command you can tow all the faction or company vehicles you have access to. /mdc — Through this command you can open up the MDC (Mobile Data Computer) User Interface. /meg — Through this command you can use the megaphone. /hq [ Text ] [ 1, 2 or 3 or none ] — Through this command you can broadcast a priority message in blue. By adding 1, 2 or 3 at the end of the message, it beeps the same amount as the number. If no number is added, there won't be any beeps. /uniform — Through this command you can select the uniform you want to use. /saveuniform [ patrol, patrol2, patrol3, patrol4, tac, tac2, tac3, plain, plain2, plain3, special ] — Through this command you can save your uniform. /handcuff [ Target ] — Through this command you can handcuff another individual. /unhandcuff [ Target ] — Through this command you can remove the handcuffs of an individual that has been put in handcuffs. /ziptie [ Target ] — Through this command you can place zipties on the wrists of another individual. /ticketvehicle [ Vehicle ID ] [ Ticket Item ID ] — Through this command you can place a printed out ticket on a vehicle. /togfac — Through this command you can toggle the faction chat on/off. /nofac — Through this command you can turn off/on the faction chat for all members. (Your rank needs to have the permission set to do so.) /confiscate [ Target ] [ Item Index or Name ] — Through this command you can confiscate items from another person. /spikestrip | /ss [ Type (0, 1, 2 or 3) ] — Through this command you can place down spike strips. If you just do /spikestrip, it spawns the default type, which is 0. /roadblock [ Scene ] [ Model ] — Through this command you can place many different kind of roadblocks. If you just do /roadblock, a menu will pop up there you can create a new scene and see a list of all active scenes. /disband — Through this command you can disband the nearest roadblock or spike strip that has been placed. [ PD Exclusive ] /swat — Through this command you can go on S.W.A.T. duty. [ SD Exclusive ] /swt — Through this command you can go on S.W.A.T. duty. LSFD Commands /dep ( or /deplow ) [ Text ] — Used to communicate with fellow government agencies. Broadcasts to all factions by default. See /setdep. /duty — Used to set yourself as on duty through the script. Gives access to certain faction commands. /f [ Text ] — Used to type in faction chat. /factionon — Used to showcase which faction members are online. Faction members are color coded based on duty status: faction color represents on duty, grey represents off duty. /hq [ Text ] — Used to broadcast pagers and important announcements to members. /nofac — Disables faction chat for all members. /offduty — Used to set yourself as off duty through the script. Revokes access to certain faction commands. Must be on duty through the script to use. /rescue [ ID ] — Used to revive a player out of the brutally wounded system once roleplay has been performed. /heal [ ID ] — Used to heal a player once roleplay has been performed. /v setpark — Alters the position of a factionized vehicle upon spawn. /putinambu [ ID ] — Used to place a player in the back of an Ambulance. Must be used inside of an Ambulance or helicopter. /setdep [ All / Police / Sheriff / Fire / City ] — Used to set which agency you will communicate with when using the /dep command. /togfac — Disables faction chat. /towcars — Tows faction vehicles. GOV Commands /duty — Used to set yourself as on duty through the script. /offduty — Used to go off duty through the script. /uniform — Through this command you can select the uniform you want to use. /saveuniform [ Patrol / Patrol2 / Patrol3 / Patrol4 / Tac / Tac2 / Tac3 / Plain / Plain2 / Plain3 / Special ] — Through this command you can save your uniform. /impound — Used to impound vehicles while within the impound lot. /attachcar — Used to attach a vehicle to City Tow flatbed. /detachcar — Used to detach a vehicle from City Tow flatbed. /mdc — Through this command you can open up the MDC (Mobile Data Computer) User Interface. Chat Commands /chatsize ( or /pagesize ) [ Lines ] — Through this command you can change the Chat Size ( add / remove lines ). /low ( or /l ) [ Text ] — Through this command you can speak quietly. /shout ( or /s ) [ Text ] — Through this command you can shout. /whisper ( or /w ) [ ID ] [ Text ] — Through this command you can whisper to someone. /cw [ Text ] — Through this command you can whisper to those that are in your same vehicle. /ame [ Text ] /me ( or /my ) [ Text ] — Through this command you character can perform an action. /melow ( or /mylow ) [ Text ] — Through this command your character can perform an action. The message will be visible at a smaller radius. /do [ Text ] — Through this command you can make descriptions. /dolow [ Text ] — Through this command you can make descriptions. The message will be visible at a smaller radius. /b [ Text ] — Though this command you can speak in the local OOC Chat. /blow [ Text ] — Through this command you can speak in the local OOC Chat. The message will be visible at a smaller radius. /cb [ Text ] — Through this command you can speak in the local OOC Chat. The message will only be visible to those who are in your same vehicle. /ooc ( or /o ) [ Text ] — Through this command you can speak in the global OOC Chat. /pm [ ID ] [ Text ] — Through this command you can send an OOC Private Message to someone. Phone Commands [ Default Keybind ] Press X to open the Phone /call ( or /c ) [ Number, or Contact ] /pickup ( or /p ) /hangup ( or /h ) /phonenumber ( or /pn ) — Through this command you see your phone number. Animations & Interactions with People /animlist ( or /anims - /animations ) — Through this command you can see available animations. /anim [ Animation ] — Through this command you can play an animation. /stopanim ( or /sa ) — Through this command you can stop playing an animation. /hostage [ ID ] — Through this command you can take a person hostage. /helpup [ ID ] — Though this command you can help someone who is knocked out. /damages [ ID ] — Through this command you can check the damages of a corpse. /carry [ ID ] — Through this command you can carry a corpse. /entertrunk [ ID ] — Through this command you can put a player in a trunk. /exittrunk [ ID ] — Through this command you can kick a player out of a trunk. /item [ Slot ] [ Action ] [ ID ] — Through this command you have the possibility to perform several actions. ( eg. /item 1 give Mikee ) Vehicle Commands /vehicles — Through this command you can manage your vehicle. /v get [ Slot ] — Through this command you can spawn your vehicle /v list — Through this command you can see your vehicles. /v setpark — Through this command you can change your vehicle’s parking spot. /v park — Through this command you can park your vehicle. /lock — Through this command you can lock your car. /engine — Through this command you can turn on / off your car's engine. /rw [ Window ] — Through this command you can roll up / down your car's windows. [ Car Theft ] /breakin — Through this command you can bypass the lock in order to steal a car. [ Car Theft ] /hotwire — Through this command you can plug the cables in order to turn on a car engine without its keys. Frequently Asked Questions Q: How can I check my phone? A: Press X in order to check your phone. You can even change this keybind through /keybinds. Q: How can I check my inventory? A: Press I in order to check your inventory. You can even change this key bind through /keybinds. Q: How do I put someone in my car trunk? A: Type /trunk in order to open the trunk, then /carry ID and once you're near your car trunk type /entertrunk ID Q: How do I go about creating a safe in my property? A: You need to go onto /furniture - and select the safe and then go back onto /furniture and click on the object and then select "Create Inventory" you then need to go into your inventory via "I" and then move the objects to your inventory Q: How do I go about creating a safe in my property? A: You need to go onto /furniture - and select the safe and then go back onto /furniture and click on the object and then select "Create Inventory" you then need to go into your inventory via "I" and then move the objects to your inventory. You can also create an inventory with other items that are not a safe. It doesn't work with all, but several couches are available, and beds. Help me to complete this guide In order to help me to complete this guide you can use the following format.
    5 points
  2. Category: COMPANIES - WIDE RANGE Command(s): CMD: /mission CMD: /mission end CMD: /cdl CMD: /cdls CMD: /paycheck CMD: /buy CMD: /FISH CMD: /SELLFISH CMD: /STOPFISHING CMD: /hire CMD: /fire CMD: /POS - this is something that would come very useful for company owners where you want to sell something such as entry tickets, and you want the money to go to the company bank account. CMD: /rewardmember - This is the command to be used to pay your employees and will be deducted from your company bank account. CMD: /setstation CMD: /servedrink [playername/ID] [glass/plastic cup/bottle] of [drink name] CMD: /companyposition
    2 points
  3. Hello again on this wonderful Sunday, Today we're releasing an update to bring new features for illegal factions, more quality of life stuff for players and many bug fixes. In this update we focused on mostly quality of life additions with one major new feature that affects the whole server. As you may have seen in #snippets on our Discord server, we have created an immersive way for certain players to interact with vehicles. Use of this feature will be limited to certain illegal factions that can access the Vehicle Theft scheme, so if you want to take part, make sure you know how to evade the cops! As a side note, factions with access to the vehicle theft scheme are expected to also delegate the thieving of vehicles to other factions and players - a player shouldn't have to be in your faction to go and steal a car. Go find some poor sucker on a street corner and tell him you need a new SUV - surely you don't want to attract police attention to your faction! If your car is stolen and sent away by pesky vehicle thieves, you cannot spawn it for 1 hour after it is delivered, so make sure you protect your car with the latest security upgrades if you need to use it. Rest assured, though, as once your car is stolen, it cannot be stolen again for 24 hours so you've got plenty of time to get that bread and splash out for an immobiliser. We will begin giving access to the vehicle theft scheme during the course of the week. Individuals (not in a faction) will also be able to apply for the scheme, and they will be put into a special "car thieves" faction to gain access to the scheme. This will be a test run for opening up other faction-only schemes to individual players! Keep an eye out for more information being posted in the coming week. If you haven't seen, the video, you can find it on our Discord server in the #snippets channel. The full changelog is: - Added vehicle theft feature - Added /spellcheck - Added /resetpos (bindable in /keybinds, default F3) to reset your position to an interior's /exit point - Added /fixcar for faction members to fix their vehicles at faction properties (for free) or company-owned garages (for a cost to the faction) - Added the ability to /uniform anywhere - Added faction /duty time tracking for faction leaders - Added furniture function tags (so far, only "door" and "music) available for admins to add to furniture hashes - Added ability to /setstation on any furniture with the function tag "music" (so you can play music inside your house now) - Added /inmates to see how many prisoners there are online and offline - Added "other government employees" to /onduty - Added permission to hide people from /onduty, i.e. for hospital staff that do not count as first responders - Added the ability to use both company vehicles AND personal vehicles for the taxi job using /mission - Added a message when pressing F8 to explain how to take screenshots that save without any extra software - Changed chat limit to 256 characters instead of 128 - Changed bleedout time to be 50% speed, so you can bleed for longer before dying - Changed /door to only work on furniture hashes that have the function tag "door" - Changed /fill to now always use the faction bank, even if it is empty - Changed /mission for taxis so you no longer get warned for being inactive on your mission - Changed driver's licences to renew in 6 months rather than 1 month - Changed vehicle registrations to renew in 6 months rather than 21 days - Fixed some undershirt clothing objects that clipped through outer jackets - Fixed company vehicles not loading in /mdc Foreign Section Those eagle-eyed amongst you will have seen we have now set up our Foreign Section and have opened sections for 18 different languages and have opened suggestions in that section for more to be added, if there is enough support from the community. We will only be opening sections that have active moderation that speak the language, keep in mind! The rules in these sections is the same as the regular forum rules, with the exception of requiring you to speak English. These sections are moderated by the Foreign Section Team, which comprises @Mikee as its head and @Daidough as its assistant head. Feel free to take a look through the posts there and engage in other languages, whether you're simply learning German or are a native Arabic speaker, these sections are for you! Legal Faction Updates We have heard loud and clear from both members of legal factions and the people affected by them that something is not quite right. We have gathered lots of feedback over the past week and understand where the issues lie - for faction members, a lack of trust in the average player, too many guns in the server, and bugs not being fixed promptly, or a lack of necessary script features. Rest assured, we have heard them and are now working on the most requested features (roadblocks, spike strips, etc) as a priority, and have taken a step towards placing more trust in our players with the ability to use /uniform anywhere. Perhaps we are still leaning on our experience of SA-MP, when most people in this community were in their mid-teens and not as patient as they were now - we are still learning here, so please keep giving us feedback where you think we could do better! We do understand that some features need to be moderated, however, especially ones that give huge advantages over others. For this reason, the use of police helicopters for patrol is being reviewed through a lens of realism as we believe that they are used far too often for things that the city would not spend millions in operating costs on, for example regular patrolling of gang neighbourhoods. Something we have already implemented is the requirement for police to not engage with gang members or gang neighbourhoods too often. We understand that it should be a risk to stand outsdide and deal drugs on the street corner, but at the same time, we don't want to force all this roleplay to take place inside a house. Police presence in gang neighbourhoods, specifically Davis, should reduce - unless of course you're planning on starting a war with a rival gang, don't forget the LSSD has a patrol station in Davis and they will show up to any shootings!
    1 point
  4. Hello, We're following up yesterday's 1.3 Feature Update with a patch to address some bugs and minor additions. Perhaps most importantly, we're enabling the Vehicle Theft script for everyone to try. We understand that it may be discouraging to have a lot of the illegal features locked behind a scheme or an application, so we'll try a different approach when implementing new features for the illegal scene. We'll start by opening it up with an attempt to balance it to the best of our ability, and then if it causes issues (such as overwhelming amount of vehicle thefts in this case), we'll continue to balance the script out until it fits well into the server. A lot of thought goes into these features so we want you to try them and enjoy them fully. This of course doesn't mean all schemes will become available to everyone, but we'll continue in our effort to make them more accessible and allow individuals to apply for some of them too. The changelog for today's patch is: - Fixed issue with inventory not loading if it had too many (~100+) of items. It will load the first 70 that you can move to access the rest - Vehicle theft has been made accessible to everyone level 4 and above for the time being - Added more vehicle theft containers, max 10 thefts can happen at once - Added max. amount of vehicle stolen over a rolling 8 hour period, currently set to 30 - Added messages sent to LSPD/LSSD when medics go on duty - Added /tems for LSFD - /outfit inside company and faction properties - Fix /setstation inside vehicles - Fix for businesses not getting correct visitor reward - Fix for company vehicles not being added for newly created companies We're planning another feature update ahead of this weekend to introduce long awaited Roadblock script. Spike strips are also in the works, but I'm not sure if we manage to push these out this week or the next so don't want to promise it yet. Some other bits currently being worked on are auto low settings per-player and per-property, graffiti system (not behind a scheme!), and more. Additionally, we've changed our #git settings to also include pushes into branches other than the master branch. This means you'll now see what our development is working on that wasn't merged into master or fully approved yet; so take it at that face value - what's being cooked. So keep in mind not everything will necessarily be brought to the table, too.
    1 point
  5. Hello, We're back with yet another long awaited feature. As I advised on yesterday's post, we're adding Roadblocks to the game. All the legal factions were asked to provide a list of roadblocks they'd like to use and we added them to the system. The feature is available for GOV, PD, SD, FD and the events team for the time being. We plan to make it available to companies where it makes sense as well, for example construction companies. Spike strips aren't a part of this update but it's among the next few features coming, so you can look forward to that either this week, or early in the next one. We've also increased the pay for the flatbed mission by 2.5x, since it was heavily underpaid. You might notice that your trucking earnings aren't as high as they used to be; this is because we've introduced player owned companies with access to the mission scripts. You can now join an existing trucking company, or if you dare so create one. So watch out for job listings. Hope you enjoy & looking forward to deliver more. Thank you for playing, Martin
    1 point
  6. A message from @Dos Santos We have recently expanded the company system by opening our first lot of private owned government contract companies. The main reason behind us locking it at the initial server launch was to make sure that we could monitor the economy and making sure that the system wasn't going to be over-complicated. I feel like I am now at a place, where we can have private owned government contract companies, this being mechanics and trucking companies. Cypress Logistics - The reward cut has been set to 40% - this means, that Cypress Logistics employees will be earning significantly less than a private owned trucking company. The main reason behind this is when a player joins the server we still want them to be able to earn money, and we understand that it may be tedious and unfamiliar with the script, but the main way to earn a good amount of money is going down the route and working for a private owned trucking company as this trucking company can set their own reward cut percentage. Good news for you, this means that there will be a market for competitiveness with different trucking companies. Myself, I have reached out to two individuals to kick-start the trucking system by giving them their own government contract to trial it for the initial process and then hopefully, expand in the future to allowing people to apply. Los Santos Customs - The reward cut has also been set at 40% - this means that Los Santos Customs will be at a disadvantage. But, if you work for a private owned company you have more chances of earning more money. And this goes down the route of providing more, great roleplay. Myself, I have reached out to four individuals to kick-start the Mechanic system by giving them their own government contract to trial it for the initial process and then hopefully, expand in the future to allowing people to apply. What are the benefits behind Player Owned Government Contracts? The person running the company is able to set their own reward cut, which means for them if another company is trying to gain a lot of their staff then this is a good way for a recruitment perspective. It will enhance roleplay, at the moment the scripted element of Cypress Logistics means you get in a truck, and you do /mission - hopefully with the player owned trucking companies they will provide, and cater a lot of roleplay to their employees. Certain amount of money goes to the company, so in-fact the owners of the company can have a reward system. So there is potential for you earning more money with the owners setting up schemes. What's our plans? The plans at the moment are to make sure that we're getting people roleplaying and surely not focusing on the scripted jobs, as let's be realistic we want people to roleplay, we want these companies to be interlinked with factions, we want people to be communicating and starting their own enterprises. This is the greatest route towards the script that we have access to by allowing the company owners to set their own types of reward cut. How does the Reward Cut work? If you work for a private company - and the reward cut is set at 50% - if you earn $500 from your trucking route. $500 goes to the company, and then come payday 50% would go to yourselves, while the other 50% remains with the company so the company would keep $250, while you would get $250. We are still trialling this at the moment and changes should be expected. If we find that private trucking companies do not get much activity, we will look at lowering the company cut again for Cypress Logistics.
    1 point
  7. Hello, As promised, we're adding spike strips to the game today. They can be placed by any members of law enforcement with appropriate permissions and are collision-based, which means only the tire that actually goes over the spike strip will be popped. You can use /spikestrip (/ss) with an optional parameter to choose a model of spike strip you wish to use. There are currently 4 models available of varying sizes. Additionally as a QOL update you can now press 1-9 keys when a context menu is open to select an option. We're planning a smaller QOL/Bugfix patch tomorrow. We'll continue with more feature deliveries next week. We're also looking into adding more company slots to players, just need a few days to think about how to do it in a balanced way. Thank you for playing!
    1 point
  8. So first things first this is mostly for females I guess unless you take the leap of faith with applying makeup on your guy character for temp time. Ways to produce this camera bug benefit. Start to apply a makeup. Wait till its in your hand visibly. /barber Disable cursor and left click to apply the makeup (your character will standup) You then can first person and rotate and your camera will no longer be facing the wall! Congrats now you can actually see your face. For men I would suggest doing the above but keeping a makeup pad to remove the makeup you applied afterwards so you don't look like a drag queen, unless you wanna look like a drag queen. In that case? Slay queen. Video tutorial here. https://streamable.com/cqivaz
    1 point
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  10. There's a better alternative which makes more sense but it requires a few things: 1. Court system This requires active judges, lawyers and prosecutors. Section on the forum for court related purposes + a court house mapped ingame. 2. Script that actually supports investigative roleplay and allows detectives to actually try and solve crime cases. Handprints that are stored and saved when LEOs bring in arrests. If weapon serials can be stored then why not handprints? Shell casings when a gun is fired. ( for balance purposes - casings should not be allowed to be picked up by anyone other than LEOs ) A command such as /examinecorpse which functions similarly as to how /examine does on GTA:W except this applies to information about a corpse. ( information similar to /damages should show up here when the command is used to determine the cause of death. Other information as well regarding to time of death and if we wanted to get even more complex then somehow even manner of death? Was the victim shot in the back of the head? Side of the head? Front of the head? Shot from behind? Shot front? ) More needs to be done but this is a start. 3. Both a JAIL and a PRISON JAIL: Jails should be used for those who are charged with crime that results in less than a few days or those who are waiting for trial. PRISON: This should be used for players who are found guilty and sentenced to life or sentenced for a longer period greater than X amount of days. So now lets assume that a detective has linked a homicide to a player. That player can now either choose to plead not guilty and attempt to beat their charges. Plead guilty and now their character faces life in prison. Now they can either NC or make an entirely new character. Will it DECREASE crime? Maybe and maybe not. What it's guaranteed to achieve is actually making it a possibility to catch the person that did it. Everybody wins. The lawyers, the prosecutors, the judges, the LEOs, the detectives, the coroners. There's real incentive to all of it. It's full circle.
    1 point
  11. Oh my god finally. The angle for the barber shop is so bad.
    1 point
  12. I'm sorry not sorry, this is silly. You seem to be taking issue with the actions of a minority and putting restrictions on people who it may not apply to. Say I join a street-gang faction, I intend on opening a business - doing some illegal roleplay and chilling with members of said faction on their turf. They've got beef with whoever, and I get killed on Monday as a result of a drive-by. Now, I've not retaliated personally, but the faction I'm with do. I'm stood outside with someone involved the next day, I get killed again or maybe they start on us and I can't fight for shit so now I'm BW'd and accept death to take the PK from the faction war thats in place. My next death is a CK and I've had my character 2-3 days. That's bogus. I'm not sure on your background, but if you've been involved in faction wars you would, or should understand that this concept isn't going to work for every aspect of roleplay that's out there. The concept of a PK is heavily involved in faction war rules, and rightly so - because they happen so often. The quality of some individuals roleplay does need to be reviewed, but it's happening all the time that admins are taking action whether it be a-jailing or banning people for poor roleplay, or DM mentality etc. It's the teething stages of the server, these people with shit RP will be weeded out eventually as their admin record grows. Imposing some mental system on the entirety of the server isn't it. Factions do take CK perms, and do use them. Most if not all decent RPers I know will hold a C.K following a random death if the situation calls for it. If the roleplay around the situation is good enough, and has built to the point that it would make little sense for their character to continue after that point.
    1 point
  13. **Kaikoa walking back into the LS-RP calles**
    1 point
  14. Amazing name.
    1 point
  15. Hiya, I am running the District Attorney's office, which is not part of courts. I inquired to courts about the possibility of traffic court and was asked to gather data on if people would be interested. There is a forum section for it - https://community.ls-rp.com/forums/forum/284-traffic-division/ My idea when I was still running courts was: Person issued ticket Person can choose to go to court If person goes to court, they file the paperwork to dispute the charge Case accepted Person who issued the ticket (Cop or Parking Enforcement) called to testify their side incl. any evidence Person issued ticket gives their side incl. any evidence Judge concludes
    0 points
  16. Howdy, welcome back
    0 points
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