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Hello, The server has been released. The IP is server.ls-rp.com:22005 I want to thank everyone who helped make this happen. The development team for creating an incredible piece of software, and our entire staff team for thousands of hours of testing and valuable input. It's great to see so many experts and generally passionate people come together to make something out of pure drive to do the best they can. I also want to thank our community for the continuous support through thick and thin. We made this for you, I hope you'll enjoy it. Just to give you some insight, we've spent over 8000 hours on the test server. During development, around 800 bugs were found and reported, most of which were fixed. The entire stack is proudly made in house, with the exception of purchased maps and mods. Before you hop in-game, please allow me to leave you with a note for the following days. Keep an open mind and explore the server. See what's around. Some features were intentionally omitted to release as soon as we can. If you feel like things could be improved, please make a suggestion, we'll let the community vote on what the priorities are. The next weeks will be primarily finetuning and bugfixes with the odd feature sprinkled in-between. I wouldn't advise you to spend too much time in the character creator in the first few days during peak as despite our best efforts to avoid it, there may be some instabilities and we'd hate for you to lose your character creation progress. You can reset and start over with your appearance until 1st of July. You can also import a Menyoo XML if you'd prefer. The server may be unstable in the following days, should any unforeseen issues arise. Rest assured we'll be on top of any issue immediately and keep you informed throughout. There's a grace period for getting a Driver's license of two weeks starting from today. Take your time to get it, it doesn't have to be today, the police won't ticket you. Robberies and scams are not allowed for the time being, they'll be allowed shortly. Special note to factions old and new, I know your eyes are on us. I understand the expectations you have and we'll work to make LS-RP the place to be for faction roleplay. Give us time, let us work things out and I'm sure you'll love it. And that goes for everyone — hop in-game and enjoy the game. This is the start of the second generation of Los Santos Roleplay, and you were here. - Martin, on behalf of the LS-RP Staff20 points
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Hey all, The server's economy is very important to us. You know this because we've been talking about "trying to get it right" for a while now. This article should give you a brief overview of the system we will have in place, and some changes being made today. Our goals with the server economy are: - In-game prices should reflect real life prices - People should not get rich quick - Grinding shouldn't give players major advantage - Money is a tool to facilitate roleplay - Players should have access to assets without a stockpile of cash Mission Rewards Our initial formula to set paychecks was that if a player spends 7 hours working in-game, they should earn an equivalent of a week's pay for the same job IRL. For example if a lawn mower makes $673/wk IRL, player doing the job should earn $673/7hr, or $96/hr. This formula is flawed because it's linear and gives advantage to players who can spend more time doing the script job. Our solution to that are tapered paychecks. Effective today, you'll earn more money per mission initially, but the more you work, the less you earn. After 2 hours, it will be borderline not worth it to continue working just for the money. The IRL weekly pay equivalent is still split between 7 hours, with each reward being exponentially lower. This limit is reset every 8 hours, after which you'll earn the full amount again. Here's a real-life example of how this formula works: There are several advantages to tapered paychecks: - They allow players with less time to spend in-game to earn money without grinding, and doesn't put more active people into an immediate advantage. - They allow players to focus on roleplay and not sacrifice a significant portion of their ingame time to earning money just to get by. - They will take strain off of the job script at launch. People who enjoy doing the jobs could see this change in a negative light because of the diminishing returns. Alternative rewards, such as the CDL XP will still be applied as before. We will look for other alternative rewards for the other missions. That being said, the tapering paychecks will also serve a good purpose by forcing people off of script jobs to RP. These changes of course apply to faction paychecks as well. Along with a hourly pay, each rank has an assigned "Reward Cycle Limit". tl;dr: Rewards will go up, but taper off over time. Like XP in CS:GO. Vehicle Prices Many of you rightfully pointed out that the vehicle prices we set at pre-release were incorrect. The differences in prices are too significant one way or another to correct for this manually, so we've opted to refund all vehicles. Shortly after this message is posted, all of the following will be refunded: Vehicle purchase (/buy), vehicle down-payments, loan interest payments, loan principal payments, vehicle number plate changes (credits). All vehicles will be detached from their characters, and all loans will be marked as paid. These loans will later be deleted from the database, to not skew the statistics and your character's credit, once that's a thing. We apologize for the inconvenience, however this is an expected part of the pre-release. You can see the detailed list of vehicle changes here. In addition, we also lowered the interest rate on all vehicles to 5%. This, in combination with faster earnings from the tapered paychecks should give you more purchasing power. Other Updates Besides that, we're working on a plan to support both active and passive roleplay based companies with favorable loans and grants. This is a careful process as we don't wish to inflate the economy by injecting it with unreasonable amount of cash, so bear with us as we finalize the proposal. A separate scheme is cooked up for factions. We've adjusted the way trucking is paid based on the CDL Level you currently have. Lower levels earn less, higher levels earn more. Lower levels have a lower reward cycle limit, higher levels have the limit raised higher. We've also added more trucking routes, more loading bays, larger containers for the mules, and support for vans. We will be making CDLs bound to character ID instead of character name soon. People who've purchased their CDL twice will have their XP merged. To continue monitor and adjust the course of the economy, we'll be establishing an Economy Team. This team will be led by people with background in economics and finance. They will have access to the tools necessary to monitor the flow of money on the server, and work with development to cover blind spots. It's important to remember the economy will be tweaked further. This is not its final form, just first significant change.4 points
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I have no idea how you'd ever afford anything in this server without grinding boring script jobs for ages. I made a whole five dollars after being in game one hour as a cab driver2 points
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The video below is a whistle-stop tour on how to effectively roleplay a journalist character, based on my own experiences. If listening to my voice isn’t your thing or you’d prefer some more in-depth explanations, read on: _____________________________ Part 1 – Introduction to journalist roleplay Why roleplay a journalist? Roleplaying a journalist can be incredibly rewarding and fun provided you have the right mindset for it. It’s mostly legal roleplay (though there are of course options for corruption which may spice things up a bit) and as such, it’s not for everybody. As a journalist, you’ll find your character conducting investigations, interviewing public figures, writing up their findings and potentially broadcasting them too. With commitment and consistency, your character will also likely develop a certain level of fame and recognition. I’ll say this ‘til I’m blue in the face though: journalism roleplay is meant to be fun – and that’s the main reason why you should consider it! If you try it out and don’t find it fun, maybe it’s not for you (or maybe you’re putting yourself under too much pressure – take it one step at a time). _____________________________ What type of players could this appeal to? It’s fair to say that not everyone would enjoy journalism roleplay, but here are the typical traits of the people who do: Good writers. If you’re confident in your writing ability then this can translate very well into your character’s outputs. Writing is essentially going to be your character’s job; it’s what they’ll be judged against and paid for, so you either need to be confident in your current writing ability, or committed to improving it over time. Investigators. If you like roleplaying as a nosy sleuth then journalism is right up your street. A journo can spend a long time investigating a given topic before actually writing about it, plus you’ll often find that stories have “layers” which get deeper and deeper the more the investigation continues. Risk takers. If you want the juicy stories, you’re going to have to accept that your character is likely to end up in dangerous situations. Whether that’s as simple as venturing through a dodgy neighbourhood, or more involved like trying to infiltrate an organised crime outfit, life as a journalist is not without its risks. Organised people. All that investigating and writing is great fun, but being organised will help you pull it all together. If you as a player consider yourself as organised, either in your home or working life, then this should translate well. If not, then you may find yourself getting easily frustrated with the many stories you may be investigating at any one time. Fortunately, being organised is a skill that you can quite easily work on as you go along. Those who have broad shoulders. You have to be willing to accept that yeah – sometimes people are going to love your writing, and sometimes people aren’t. Some people may see your broadcasts as useful, and others may see it as spam. You’re going to be in the firing line with someone at some point, so having broad shoulders and not taking such comments to heart is important. Naturally, it’s also important to maintain a mature attitude when genuine critique and feedback is offered. _____________________________ What type of journalists are there? In the real world, there are so many different types of journalists based on the media they’re employed in (a magazine, newspaper, radio station, TV station, social network) and the niche they may specialise in – if they’re not a mainstream reporter. On roleplay servers, I’ve typically seen journalists manifest in one of two ways: the tabloid gossip reporter and the professional reporter. The differences are probably obvious, but I’ll list them here anyway: Tabloid gossip reporter: · Typically less concerned with printing the whole truth · Focuses on sensational and dramatic stories · Embellishes for entertainment · Willing to print rumours without substance · More likely to speculate · Stronger personality · May be bias, but isn’t ashamed about it · Marmite – you’ll likely love or hate them Professional reporter: · Generally speaking, more concerned with “truthful” reporting · Sees it as their job to inform and educate · May embellish slightly, but not at the expense of integrity/believability · Less likely to print rumours · Not likely to speculate · Generally try to present an unbiased ‘front’ even if there is underlying bias · Reserved, more serious personality. Arguably a little more forgettable? · They’re just the messenger – you’re not likely to have a strong opinion on them. You may choose either path for your character, or perhaps a mishmash of both. I’ve seen some really effective reporters who get the balance just right; they report on serious things but do so with personality. _____________________________ How do you report on an RP server? There are many ways and much of the time, it’s dependent on a few factors: · The capabilities of the script. Although there are no news factions planned at launch, it’s likely that scripts will be added later depending on level of interest. · Whether you’re a lone wolf or part of a company. Lone wolves have historically tended to post articles in an ‘internet’ section on the forums, or similar. Some have set up their own separate websites before as well, or focused on using in-character social media. In companies, you may have access to dedicated websites and broadcasting capabilities. · Whether you’re willing to speak up. For the brave souls who aren’t afraid of a little voiced roleplay, you can also consider recording news updates yourself and posting them. In some cases, they could even be featured as regular updates on player-ran XM stations. Really cool if you’re willing to do it, here’s an example: So with this in mind, here are your primary options for journalism outputs: · Internet articles · Forum articles · Forum magazines (more in-depth pieces, covered later) · In-game broadcasts (once the capability is there) · Pre-recorded radio updates (when you’re willing to do some voice RP) _____________________________ Part 2: Getting started Character setup Journalists in real life often come from a variety of backgrounds, so it’s not entirely necessary to have a full list of qualifications or previous experience. I’d advise you to make decisions for your character based on your own understanding/mastery of the English Language – if you feel like you still have some learning to do, it might be best not to give them 1st Degree Honours in English Language. If you’re feeling confident that you can deliver a character that demonstrates such prowess in writing and communicating, these are some of the subjects your character may have studied: · English Language · Media Studies · Journalism and reporting · Communications · Public Relations · Marketing There are more, but you get the gist. Other considerations for your character are: · How old are they? Young ones are more likely to be rough around the edges, but also more likely to be daredevils and risk takers. Time and burnt fingers tend to teach seasoned journalists when it’s best to back off from a situation, or let something go. · What’s their personality? If you’re roleplaying a gossipy reporter, it makes sense for your character to have a strong and outgoing personality. For serious reporters, you tend to find that these individuals are slightly more reserved and professional. · What’s their goal? Most people in the real world go into journalism because they’re driven to it for some reason. It’s not a massive money-maker, particularly when low down in the ranks, so reasons tend to be “the pursuit of truth” or “holding public figures accountable” and suchlike. · What’s their moral compass? Is your character going to play by the rules, or ‘break some eggs to make some omelettes’? Are they going to accept bribes? Are they going to let their own prejudices affect how they report on things? All important questions to answer about your character – and don’t forget this can all change over time! _____________________________ Your character’s first steps So you’ve made your character and are ready to get going with roleplaying a journalist. Getting started can be pretty intimidating – but it needn’t be. Here are a few top tips: · Just start writing. It doesn’t matter whether what you write will eventually be published; you can spend too long trying to overanalyse what to write and then never actually end up putting pen to paper. Write about anything your character sees during their day, and see if you can make it entertaining or interesting. · Get out and drive around. You’re bound to stumble upon something potentially of interest; a robbery, a fire, a business opening, someone with an interesting story to tell… but you’ll never know if your character stays stuck in their apartment all day (or offline!) · Start establishing a network. Get out there and meet people, make sure your character is making new friends and contacts all the time. Be sure that they know to contact you if they come across anything interesting – and thank them if they ever do get in touch with something. · Find your character’s tone of voice. This only really comes with consistent writing – but you’ll soon find that you as a player likely have your own quirk to how you write. Make the decision on how you’re going to inject your character’s personality and goals into their writing; just because it’s how you would write something, doesn’t mean it’s how they would. · Publish! If it’s on the forums, get some articles up. If you’re in a news company and youhave the permissions, get some broadcasts done. If you’re producing voice clips, fire up the microphone and get it sorted. · Promote. Whether it’s using in-game advertising, social media or in other parts of the forums; make sure people know where to read your articles or find your broadcasts (or logs/records of your broadcasts, if it’s in-game). That’s all there is to it. Rinse, repeat and keep getting better as you go. _____________________________ What can you write about? There are a wide variety of topics that your character can choose to write about – much of it is dependent on what’s happening in the world, but there are other options which are almost constantly available to you if it’s a ‘slow news day’. Things to report on as they happen: · Crime. Keep an eye out for car chases and police activity. In most situations, your character is likely to be asked to keep a safe distance. Depending on how you’re roleplaying the character, you may decide to abide by these requests, or not. But remember – keeping the police on your character’s good side (at least in the beginning) might lead them to be less resistant to any requests you make in the future. · Fires and other disasters. Building on fire? That’s newsworthy. Where did it happen, how did it happen, is anyone hurt, did anyone die, who’s involved, was it deliberate? So many questions, and it’s your character’s job to find out and publish the answers. · Political updates. These can come from the Government, or from the legal services which may have their own press offices. It’s important to keep an eye on what these institutions publish, so that you can analyse it and potentially repurpose it for your reporting. · Events. Sometimes the Government or other organisations hold events like races, careers fairs and so on. It’s always good to attend these events and do a write-up afterwards; both players and their characters would no doubt appreciate reading about anything they’ve missed. Other subjects you can write on at any time: · Business reviews. Obviously, it’s dependent on the business being open, but this is also a great way to get to know who the influential people are in the city. Be careful though, your character will have a choice to make: do they remain truthful even if it pisses off the owner, or do they chum up to the owner and constantly post good reviews just to increase their network? Both have pros and cons! · Interviews with public figures. This is where the “not pissing people off too much” part comes in. If your character has maintained positive relations with certain people of interest, or the businesses they work for, they may be willing to have an exclusive interview. You’re then free to set the terms of what the interview covers, and if it goes well, they may be willing to come back for more in the future. · Area guides and informative pieces. People who are new to the city would no doubt find value in learning about the hottest spots in town – not just businesses, but “places to be” and “things to do”. Think about what players would find interesting to read; this is fine, so long as you then write it for their characters and from your character’s perspective. · A specialist subject. Perhaps your character is interested in fashion, or cars. Find a niche that others would be interested in reading about, along with something to say about it (perhaps a new fashion trend), and give it a go. · Opinion pieces. If you’re happy with your character losing a bit of their objectivity, then it’s fine for them to publish their opinion on a given matter as well – similar to how columnists and contributors do in real life. Pick a subject or a recent event, then analyse it through your character’s eyes. There are no doubt more – please let me know and I’ll add them! A few important points: do not make things up completely. I have generally found that very people enjoy reading things which never actually happened – for obvious reasons. Surprisingly however I did receive a lot of requests for this in my time roleplaying a journalist; mainly because someone wanted me to publish a character’s “backstory” and establish them as some kind of badass. I personally advise against this; it’s up to the players to promote their own backstory. Their character’s reputation is then theirs to make and shape. Perhaps they’ll do this by working with you in the game, which is great, I just wouldn’t accept “this is what happened in Liberty City one week ago” type requests. _____________________________ Part 3: Top tips for improving your journalism roleplay I did journo roleplay for a good couple of years, running news factions as well as doing my own things as an independent. I learnt a lot, so if you want to take your RP to the next level, here are a few tips from me: · Remain consistent. Set yourself goals for how many “outputs” you’ll produce in a given time frame, but don’t put yourself under undue pressure. It’s far better to consistently produce 1 article per week, than suddenly do 5 articles one week and none the next. Consistency is better than volume. · Have a brand and a personality. If your character works for a news company, you already have a corporate brand. But give them a personality too; make people enjoy hearing updates from your character. Make them interesting, give them depth. · Never stop getting your character’s name out there. It takes time to become known as “the news person”, but once you get there, finding stories becomes a hell of a lot easier. Why? Because many people will actually start sending YOU the stories rather than you having to go out and find them. Ironically this is how things work in real life: PR executives throw stories at journalists, and they get to decide what to use and what not to use. · Connect with media relations early. Most of the legal factions have their own dedicated press office or media relations department. Ask to be put in touch with them early and they’ll no doubt help your character along their journey... provided you aren’t always printing controversial stuff about them. · Don’t be afraid to piss people off. This may seem contradictory to the above point, but it isn’t: generally speaking, most people value the truth and can see through obvious brown-nosing. Good journalists are known for thoroughly investigating and informing the public, even if this ruffles feathers. · To earn money, you need advertisers. You’re not likely to have much interest in the beginning, but if you’re consistent and you can prove that you have readership, then there will be a demand to advertise with your publication or on your channel. Keep at it, and the money will come. · Put in extra effort. If you have the time and are willing to do so, think about how you could really show off your character’s journalism. Perhaps you could create your own magazine on Photoshop, or take the step into doing voiced reports, or something like that. It’s easier to stand out from the crowd when you do something different. · HAVE FUN! It’s far, far too easy with legal roleplay to fall into the trap of treating this like a second job. It is absolutely not meant to be a second job. You’re playing LSRP to have fun, and you should never feel pressurised like you may do in a real life studying or work situation. If you ever feel like this, it may be time to take a break. Often in the past, this has come as a result of players or their characters criticizing my work; it takes a lot of maturity and some broad shoulders to consistently rise above that. If it gets a bit much, don’t worry at all about taking it slow. Your sanity and enjoyment should, as ever, be the key driving factor here. _____________________________ I hope you found my guide to roleplaying a journalist interesting – I would love to hear your feedback, comments and suggestions 😊 likewise if there are any journo RPers out there who have additional ideas to add on, let me know and I can consider putting them in here too. UPDATE: I've started a discussion on how the Government can support certain types of roleplay, including media and journalism. If you'd like to join in, take a look here:1 point
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i know we're aiming for realism but i feel like this was overdone, you really cant engage in rp right now unless youve got friends who can pick you up n stuff1 point
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Oohh maaan as a tattoo apprentice - this is orgasmic for my eyes. the lines, the shading, fucking A man1 point
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This is a guide that is going to walk you through how to roleplay a tough guy, many people have this perspective on how tough guy's should be roleplayed, many get this from movies however, we try to be as realistic as possible. Initially, this guide was written for La Cosa Nostra characters, but you can use this guide as a way to help you in other illegal faction characters. "So this is the life you want, huh?" ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TALK THE MOTHER-F*CKING TALK To be a tough guy, you have to talk tough. You gotta bring your inner Roy Sassu out. Don’t curse, don’t scream, just look someone right in the eye and make sure there’s conviction behind your voice. The bum on 7th Avenue can scream about socialism and the apocalypse as much as he wants, but that recklessness won’t fly with a tough guy. Michael Corleone was the king of tough talk. His cool demeanor yet fiery stare was the ultimate vocal combination. So, when I run into some stunad who insists on breaking my balls, I never respond by yelling. I simply look in his eyes and calmly say: “I would appreciate it if you met me outside to further resolve this matter.” Only I don’t use that exact phrasing... TAKE THE PAIN P****! Tough guys play hurt, take the pain and know that complaining is only for cafones who crave attention. The respect that comes from enduring pain is a lot better than the sympathy you get from moaning about it -- take your old-neighbourhood maniac Natale Turrisi for example, everything was upside down, backwards and inside out at the same time! President Roosevelt gave a speech despite the fact that he had just been shot in the chest. Now you have guys taking up hospital beds with a bad case of hangnail. I’m not saying you have to endure as much as Teddy, but remember that complaining is a sign of weakness, and it’s definitely not a sign that you can be a tough guy! CHOOSE YOUR FIGHTS, DON'T PICK THEM! Don’t go out looking for a fight. If you want to be a tough guy, you shouldn’t have anything to prove. A tough guy can distinguish which fights are worth fighting. No one respects a man who can’t brush off a petty altercation. However, it’s also hard to respect a man who doesn’t know when it’s time to flex. The important battles are the ones whose significance exceeds the actual confrontation. If a guy bumps into you, it’s probably not worth it. But if a guy bumps into your wife, marone, you better act up!! If not, you'll end up like Ralphie -- you could've beaten Angie Schifino black 'n' blue, he wouldn't do jack squat! MORAL VALUES There’s a method that must accompany the madness of every tough guy. He has principles and morals that he won’t compromise. He’s not just out there for himself, but something bigger. Whether it is trust, respect or honesty, a tough guy has values that he’ll never tolerate being tarnished. Defending his beliefs is always justified. And if he doesn’t act in their defence, he knows he’s a justifiable coward. In our thing, we value loyalty over anything else. If someone breaks that loyalty, we break their legs. And Dame, if you’re out there, you can’t hide forever!! MAN THE F*** UP! There’s a common myth that tough guys don’t fear anything. Trust me -- we do. The trick, however, is to hide that fear. Never wear your emotions on your sleeve. That’s a stain the dry cleaner can’t get out. The boss once asked me to meet him by the old loading docks and, sure, I thought I might be the victim of the recent “company downsizing,” but I knew the importance of acting unfazed. Once someone smells your fear, they’ll see you as weak and vulnerable, something you have to learn if you want to be a tough guy. IN THE END!? If my tips still leave you wondering how to be a tough guy since you don't wanna end up like your average Bruiser Chiodo, take a note from The Don himself. As Johnny Fontane cried to Vito Corleone: “Godfather, I don’t know what to do!” The Don didn’t respond with: “Have you tried psychoanalysis?” or “I know this great anti-depressant.” The Don simply said: “You can act like a man!” That is my overall advice to those who find themselves falling into the pit of softness. I’m not saying we’re all made out to be a tough guy, and I’m not saying my tips are the only ones to follow. However, I do know it’s never too late to regain your manhood. So throw down your chai lattes and stand the fuck up for yourself. Stand up for your principles and don’t let fear bog you down. Talk the talk, walk the walk and god dammit, ACT LIKE A MAN! Wham Chin Theo1 point
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Hey all, Hope you're ready for a trip down memory lane because as of now, our legacy forums are available to be viewed again. They've been transformed into a read-only mode, you won't be able to make, or edit any posts or send messages. So head on to check out the history of LS-RP and grab whatever you were missing over the years. We've also made a thread in General Discussion to share cool finds. Please note that the forums come with zero warranty or support. If you can't log in, lost access, or anything similar, you're out of luck. We'll make sure they go back up should the forums crash, but we don't currently have any resources to provide any support at all. Also please keep in mind that the forums are over 10 years old, filled with data and running on outdated software. They will be slow, especially from the beginning as the cache populates. Big shoutout to @Ben who took the time to prepare the forum for release. Happy browsing!0 points
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erotic xxx paragraph extremely descriptive roleplay with men roleplaying lesbian cops or strippers0 points
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