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Nightlife Roleplay


Xanakin
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40 minutes ago, La Tweaker said:

I never saw that, most clubs ive been to were sadly playing the same old bs ass, recycled dubstep crap that rapes ur ears, im not saying it should be limited, but i hope they take the demographics of the city into account and try to play stuff that americans would listen to in clubs

 

like u said tho i guess its on them if they miss out on customers and shit.

it seems that having the ability to turn the music off takes care of all that. just give us the option to turn off music by command/GUI then if you want to stay in club interior and play there, you can just skip the beat in background and do whatever you want

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31 minutes ago, mtz64 said:

it seems that having the ability to turn the music off takes care of all that. just give us the option to turn off music by command/GUI then if you want to stay in club interior and play there, you can just skip the beat in background and do whatever you want

something like /stopradio for the player's side only is good then

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3 hours ago, La Tweaker said:

I never saw that, most clubs ive been to were sadly playing the same old bs ass, recycled dubstep crap that rapes ur ears, im not saying it should be limited, but i hope they take the demographics of the city into account and try to play stuff that americans would listen to in clubs

 

like u said tho i guess its on them if they miss out on customers and shit.

That's because clubs are many times owned by OOC Europeans who think anyone who isn't in the EU actually listens to that past 2010, much less in LA. So really it boils down to slightly unrealistic roleplay because people just aren't aware of what actually gets played in RL clubs in LA. Which I'm not blaming them for because I don't know either lol.

 

Letting them have consequences IC is a good thought but this isn't real life and a mostly Euro playerbase isn't going to know it doesn't make sense in any case, which just leads to the clubs seeming like they teleported in from a different continent. Can't do much else other than spread the word and be aware that as much as you may like dubstep in clubs in real life, it probably isn't a good idea to play it in your dingy LS nightclub populated by gangbangers and greasy-looking people.

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On 1/13/2022 at 5:08 AM, Xanakin said:

Nightlife roleplay (bars, clubs, strip clubs etc.) play huge parts in both legal and illegal roleplay, even being the main income for certain companies/characters back on SAMP and surely will be the same here once the server launches.
This topic is purely made to get suggestions and feedback on how the nightlife was handled back on SAMP and what would be the perfect way to handle this on LSRP:V.

I personally would like to see nightlife to be handled like we had back on SAMP but more in-depth and expanded upon. Actually having to get scripted stock for your businesses (consumables like food and drinks especially), automated advertisement system (countered by having to pay more per advertisement compares to manual advertisements), and obviously map blips to showcase/advertise open businesses.
 

I think scripted items with icons (such as food and beverages like you mentioned) and even physical in-game models is something that would be a great addition for the server as a whole and could really expand on opportunities for trade, production and logistical companies that leads to creating a thriving eco-system for people venturing into the legal branch. Regarding your proposed ideas with the advertisement / blip system I think that would work efficiently as long as it's not locked behind a donator pay wall and keeps the in-game competitiveness strong and flourishing for all to take part in.

 

Another thought, due to how hectic clubs can get when you're working the front door could be that when you're granted entry into a club after paying for the entry fee the employee has a ink stamping tool (item) with a unique ID to the business that shows you have already been cleared for entry and expires until the business closes (built in opening and closing system for businesses would be helpful). This clears confusion for the security working the doors and it could even be visible in a /examine so it makes the determination even more swift for those working.

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GTA 5 literally opens up multiple doors for a more realistic and fun night life, on SAMP everyone was walking around in the same skin and up until a few years ago all of the interiors were standard ones, with the furniture update this already changed a lot to the night life RP of SAMP, let alone the options GTA V has to offer.

Character customization , furniture system & the ability for cheap player owed radio stations to broadcast their own music & DJ. 

GTA V even offers the ability for a real cinema that can play actual movies in the game as I have seen on other communities, this would maybe open the doors for sports bars to actually play a football game / UFC you name it.

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I remember one of the main issues in early LSRP was actually filling the nightclubs, because so many were opening and people preferred to hang around in their own gang neighbourhoods or what-not. 

 

The short-term solution that the club owners came up with was the good old dance competition. It basically forced people to dance and create a more realistic atmosphere, in exchange for cash. Sometimes a hell of a lot of cash. Obviously this is shite for immersion and realism, but I get why they did it. Most people literally sauntered into a club, stood around and looked moody, and then... that was it. It never looked realistic unless people were dancing. 

 

This seemed to be less of a problem on World, from what I saw the few times I went on there over lockdown. Especially since you can sorta dress your characters up in their "going out gear" now. I think maybe just see what happens with the business that are set up, then go from there. 

Sal

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4 hours ago, Allegra said:

I remember one of the main issues in early LSRP was actually filling the nightclubs, because so many were opening and people preferred to hang around in their own gang neighbourhoods or what-not. 

Yeah, most gang RPers avoided club roleplay because all people played in them was crappy EDM/Dubstep music, which gang members don't listen to, hopefully that'll change on this new server. Aslong as clubs start playing music that actually gets played in places like LA, alot of people will visit their clubs.

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5 hours ago, La Tweaker said:

Yeah, most gang RPers avoided club roleplay because all people played in them was crappy EDM/Dubstep music, which gang members don't listen to, hopefully that'll change on this new server. Aslong as clubs start playing music that actually gets played in places like LA, alot of people will visit their clubs.

Underground nightclubs!

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8 hours ago, La Tweaker said:

Yeah, most gang RPers avoided club roleplay because all people played in them was crappy EDM/Dubstep music, which gang members don't listen to, hopefully that'll change on this new server. Aslong as clubs start playing music that actually gets played in places like LA, alot of people will visit their clubs.

That's fair enough yeah, there never really was much diversity in the music that was played. On World they had a place dedicated to metal music at some point, it was a bit cray but it was different and refreshing. Let's hope for a good mix!

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Sal

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  • 4 weeks later...

I like the idea of the club having actual personnel that make sure they have everything in stock every time it is open. This would create more roleplay sectors such as distributors (people who own stores and will have contracts with clubs for distribution of alcohol and others) on the legal side but also on the illegal side for trafficking counteirfeit alcohol and/or others (hopefully this will be possible at some point script-wise).

 

What I did not see anyone mention is the demographics of clubs. I think some clubs should only be accessible to certain people and what I mean by that is creating a realistic barrier between high-end and low-end clubs: clubs for rich people where you won't usually see gangbangers or normal people that work a 9-5 and then clubs for the others. For example, clubs on Vinewood Boulevard would be high-end where you would see expensive cars, models, rich people, etc and in the southern part of the city you would find lower end clubs that don't have a very flashy exterior and lower quality interiors to make the difference between the two categories of clubs.

Obviously the entry fees and menu prices would be different, making it accessible to the targeted demographics. On the other hand, the bouncers of the high-end clubs wouldn't generally let gangbangers in for the safety of the important clientele, not abiding to the dress code and others. Lower end clubs wouldn't have dress code restrictions and also would not be as safe as a high-end one.

 

In the end, this all comes down to how the owners want to administer their club. But I think if those people (the owners) keep this simple thing in mind, realism and the differences between social groups would be portrayed accordingly.

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Most players don't create the right scenery when out in the nightlife lifestyle which is why other players only come and go when they're open. The scene created has to almost be as if you've done it in real life. Drunk, high, hanging with clingy friends would make an immersion atmosphere around rather it's in a small group or big for others to learn from. Advocating groups shouldn't matter, each one has it's own experience to offer others their enhancing learning experience during the event.

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