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Nightlife Roleplay


Xanakin
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Nightlife roleplay (bars, clubs, strip clubs etc.) play huge parts in both legal and illegal roleplay, even being the main income for certain companies/characters back on SAMP and surely will be the same here once the server launches.
This topic is purely made to get suggestions and feedback on how the nightlife was handled back on SAMP and what would be the perfect way to handle this on LSRP:V.

I personally would like to see nightlife to be handled like we had back on SAMP but more in-depth and expanded upon. Actually having to get scripted stock for your businesses (consumables like food and drinks especially), automated advertisement system (countered by having to pay more per advertisement compares to manual advertisements), and obviously map blips to showcase/advertise open businesses.
 

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I totally agree with this idea. It would be cool to customize bars/clubs/strip clubs in order to give users the possibility to choose not only on the basis of who the owner is and what the interior is. 
Don't know if it is possible, but it would be nice to be able to insert something like a working TV ( eg. for football nights, UFC events etc ... ) or maybe create empty interiors that are totally customizable by owners in order to create unique interiors ( in this way we would avoid having all bars / clubs / strip clubs etc.. with identical interiors ).
As you already said yeah, it would be nice to see scripted stock, automated advertisement, map blips to showcase open businesses.
It would be nice to manage employees if you're the owner, just like if it was a small faction where employees have the ability to use certain management commands ( for the business ). 

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19 minutes ago, Mikee said:

It would be nice to manage employees if you're the owner, just like if it was a small faction where employees have the ability to use certain management commands ( for the business ). 

 

Afaik people won't be able to own businesses anymore, if you want a business you have to have a registered entity behind it, automatically giving you more tools and control.

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I'm pretty sure the business script had a solid workaround and with the Management is up to date as many players/staff members from the community are also playing on the other roleplaying community. The ability of having a sustainable tool (which shouldn't be hard to put up) and being able to entirely manage the businesses employees/stock and so on gives you the ultimate tool to work with. The nightlife does indeed play a very important part in the community and we cannot compare the SA:MP version to the RAGE:MP/GTA V environment. It will be 10x better and with it being properly developed, there'll be nothing but greatness in said scene. 

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On 1/13/2022 at 5:08 AM, Xanakin said:

Nightlife roleplay (bars, clubs, strip clubs etc.) play huge parts in both legal and illegal roleplay, even being the main income for certain companies/characters back on SAMP and surely will be the same here once the server launches.
This topic is purely made to get suggestions and feedback on how the nightlife was handled back on SAMP and what would be the perfect way to handle this on LSRP:V.

I personally would like to see nightlife to be handled like we had back on SAMP but more in-depth and expanded upon. Actually having to get scripted stock for your businesses (consumables like food and drinks especially), automated advertisement system (countered by having to pay more per advertisement compares to manual advertisements), and obviously map blips to showcase/advertise open businesses.
 

 

Regarding scripted stock, I'd like for it to be more open simply. For example players should be able to make their own food/drink menus with their own names and it should not be limited/divided between certain businesses such as bars, nightclubs, strip clubs etc. Giving freedom to players to sell what they generally want is the way to go to create diversity. I'd like to see commands like /selldrink or /sellfood but not only for businesses. The commands could be tied to companies though, but I'd like to see it used for outside bbq's and events as well. It should be rather easy to have gatherings and could create more jobs. 

 

Jobs: Food Caterers, Exterior/Party Bartenders (Alcohol Serving Certificates Required outside bar use) 

 

Be able to stock food within a van for BBQ's/Caterers, allow them to bring food/drink in boxes which then grants perms to /selldrink and /sellfood within a certain distance. You'd be able to also sell these items without a box but only a limited amount within your personal inventory or even house inventory.

 

Different methods of purchasing goods. 

 

- Small grocery stores, sells in smaller quantities and is more expensive per 1 item. (Typically for general house parties or small time events, house food items, general public etc. )

- National Food Stores for businesses/companies only, sells larger quantities and is cheaper per 1 item in bulk. ( May benefit catering businesses, bonuses of being apart of business/company for more profit value. )

 

This is all just an idea but is realistic regarding sales and food items, but something like this should be put in.

 

 

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I'm cool with clubs and I hope there's a couple around, not too many tho, and I also hope they run and operate like actual clubs. Most clubs I've been to play rap and rnb, for some reason all clubs play on roleplay servers is dubstep, which is so ear-rapingly annoying that only people who like that type of music attend clubs IC.

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3 hours ago, La Tweaker said:

I'm cool with clubs and I hope there's a couple around, not too many tho, and I also hope they run and operate like actual clubs. Most clubs I've been to play rap and rnb, for some reason all clubs play on roleplay servers is dubstep, which is so ear-rapingly annoying that only people who like that type of music attend clubs IC.

Mainstream clubs usually play EDM and have the occasional sub-genre themed openings, back on SAMP the majority of the clubs were playing hip-hop & latin.
In my eyes we're not about to restrict club owners on what music to have played, its on them if their customers decrease/increase based on their choices.

 

4 hours ago, i dont wanna od in LA said:

i genuinely hope we won't have a club on every single corner. it's annoying, it doesn't contribute to any quality roleplay. 


Nightclubs should be rarer than compared to SAMP had in my personal opinion, as more genuine work and funding goes into them compared to a casual bar.

 

1 hour ago, mtz64 said:

map blips and maybe some sort of ad system should be in place to gather interested (or yet-to-be-interested) people around clubs

I've already been preaching about map blips being a thing and when it comes to advertisements they'll be there mandatory, just like we had on SAMP

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1 hour ago, Xanakin said:

I've already been preaching about map blips being a thing and when it comes to advertisements they'll be there mandatory, just like we had on SAMP

that's really good then. i'll bet there will be a large group of civilian folks who will spend their evenings in clubs. club alone is a form of business that almost always makes good money, so hopefully buying ad won't be too cheap.

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I think that some sort of agreement should be made either informally or formally to limit the amount of these entertainment businesses that can be open at once, like @owen mentioned elsewhere.

 

If there are 100 players interested in roleplay a night out I'd rather see them spread as 50 players over 2 clubs than 10 players over 10. It builds atmosphere and keeps you hooked for longer as there's a lot more to do and more people to interact with.

 

This was done informally back in like 2015-2016 with Casinos in their heyday via a google spreadsheet timeslot system for basically the same reason. If it could be done then I'm sure something similar can be replicated now.

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Limiting the amount of clubs is the best way, maybe making it max 4 clubs on the server scripted in at any given time. I know it sounds strict, but it keeps the nightlife going.

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17 hours ago, mtz64 said:

map blips and maybe some sort of ad system should be in place to gather interested (or yet-to-be-interested) people around clubs

Definitely need map blips for clubs and other businesses for sure when they advertise.

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1 hour ago, r0yal said:

I think that some sort of agreement should be made either informally or formally to limit the amount of these entertainment businesses that can be open at once, like @owen mentioned elsewhere.

 

If there are 100 players interested in roleplay a night out I'd rather see them spread as 50 players over 2 clubs than 10 players over 10. It builds atmosphere and keeps you hooked for longer as there's a lot more to do and more people to interact with.

 

This was done informally back in like 2015-2016 with Casinos in their heyday via a google spreadsheet timeslot system for basically the same reason. If it could be done then I'm sure something similar can be replicated now.

Agree. 50 players over 2 clubs is better than 10 players over 10. Staff can always rise the limit if number of players increases significantly and there is a need for a new business of this type.

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18 hours ago, Xanakin said:

Mainstream clubs usually play EDM and have the occasional sub-genre themed openings, back on SAMP the majority of the clubs were playing hip-hop & latin.
In my eyes we're not about to restrict club owners on what music to have played, its on them if their customers decrease/increase based on their choices.

I never saw that, most clubs ive been to were sadly playing the same old bs ass, recycled dubstep crap that rapes ur ears, im not saying it should be limited, but i hope they take the demographics of the city into account and try to play stuff that americans would listen to in clubs

 

like u said tho i guess its on them if they miss out on customers and shit.

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40 minutes ago, La Tweaker said:

I never saw that, most clubs ive been to were sadly playing the same old bs ass, recycled dubstep crap that rapes ur ears, im not saying it should be limited, but i hope they take the demographics of the city into account and try to play stuff that americans would listen to in clubs

 

like u said tho i guess its on them if they miss out on customers and shit.

it seems that having the ability to turn the music off takes care of all that. just give us the option to turn off music by command/GUI then if you want to stay in club interior and play there, you can just skip the beat in background and do whatever you want

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31 minutes ago, mtz64 said:

it seems that having the ability to turn the music off takes care of all that. just give us the option to turn off music by command/GUI then if you want to stay in club interior and play there, you can just skip the beat in background and do whatever you want

something like /stopradio for the player's side only is good then

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Guide To Drug RP in Gangs


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3 hours ago, La Tweaker said:

I never saw that, most clubs ive been to were sadly playing the same old bs ass, recycled dubstep crap that rapes ur ears, im not saying it should be limited, but i hope they take the demographics of the city into account and try to play stuff that americans would listen to in clubs

 

like u said tho i guess its on them if they miss out on customers and shit.

That's because clubs are many times owned by OOC Europeans who think anyone who isn't in the EU actually listens to that past 2010, much less in LA. So really it boils down to slightly unrealistic roleplay because people just aren't aware of what actually gets played in RL clubs in LA. Which I'm not blaming them for because I don't know either lol.

 

Letting them have consequences IC is a good thought but this isn't real life and a mostly Euro playerbase isn't going to know it doesn't make sense in any case, which just leads to the clubs seeming like they teleported in from a different continent. Can't do much else other than spread the word and be aware that as much as you may like dubstep in clubs in real life, it probably isn't a good idea to play it in your dingy LS nightclub populated by gangbangers and greasy-looking people.

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On 1/13/2022 at 5:08 AM, Xanakin said:

Nightlife roleplay (bars, clubs, strip clubs etc.) play huge parts in both legal and illegal roleplay, even being the main income for certain companies/characters back on SAMP and surely will be the same here once the server launches.
This topic is purely made to get suggestions and feedback on how the nightlife was handled back on SAMP and what would be the perfect way to handle this on LSRP:V.

I personally would like to see nightlife to be handled like we had back on SAMP but more in-depth and expanded upon. Actually having to get scripted stock for your businesses (consumables like food and drinks especially), automated advertisement system (countered by having to pay more per advertisement compares to manual advertisements), and obviously map blips to showcase/advertise open businesses.
 

I think scripted items with icons (such as food and beverages like you mentioned) and even physical in-game models is something that would be a great addition for the server as a whole and could really expand on opportunities for trade, production and logistical companies that leads to creating a thriving eco-system for people venturing into the legal branch. Regarding your proposed ideas with the advertisement / blip system I think that would work efficiently as long as it's not locked behind a donator pay wall and keeps the in-game competitiveness strong and flourishing for all to take part in.

 

Another thought, due to how hectic clubs can get when you're working the front door could be that when you're granted entry into a club after paying for the entry fee the employee has a ink stamping tool (item) with a unique ID to the business that shows you have already been cleared for entry and expires until the business closes (built in opening and closing system for businesses would be helpful). This clears confusion for the security working the doors and it could even be visible in a /examine so it makes the determination even more swift for those working.

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GTA 5 literally opens up multiple doors for a more realistic and fun night life, on SAMP everyone was walking around in the same skin and up until a few years ago all of the interiors were standard ones, with the furniture update this already changed a lot to the night life RP of SAMP, let alone the options GTA V has to offer.

Character customization , furniture system & the ability for cheap player owed radio stations to broadcast their own music & DJ. 

GTA V even offers the ability for a real cinema that can play actual movies in the game as I have seen on other communities, this would maybe open the doors for sports bars to actually play a football game / UFC you name it.

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I remember one of the main issues in early LSRP was actually filling the nightclubs, because so many were opening and people preferred to hang around in their own gang neighbourhoods or what-not. 

 

The short-term solution that the club owners came up with was the good old dance competition. It basically forced people to dance and create a more realistic atmosphere, in exchange for cash. Sometimes a hell of a lot of cash. Obviously this is shite for immersion and realism, but I get why they did it. Most people literally sauntered into a club, stood around and looked moody, and then... that was it. It never looked realistic unless people were dancing. 

 

This seemed to be less of a problem on World, from what I saw the few times I went on there over lockdown. Especially since you can sorta dress your characters up in their "going out gear" now. I think maybe just see what happens with the business that are set up, then go from there. 

Decided to dip, at least for a bit. Reasoning and shit is here.

Good luck!

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4 hours ago, Allegra said:

I remember one of the main issues in early LSRP was actually filling the nightclubs, because so many were opening and people preferred to hang around in their own gang neighbourhoods or what-not. 

Yeah, most gang RPers avoided club roleplay because all people played in them was crappy EDM/Dubstep music, which gang members don't listen to, hopefully that'll change on this new server. Aslong as clubs start playing music that actually gets played in places like LA, alot of people will visit their clubs.

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5 hours ago, La Tweaker said:

Yeah, most gang RPers avoided club roleplay because all people played in them was crappy EDM/Dubstep music, which gang members don't listen to, hopefully that'll change on this new server. Aslong as clubs start playing music that actually gets played in places like LA, alot of people will visit their clubs.

Underground nightclubs!

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