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Kenado

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Everything posted by Kenado

  1. https://forms.gle/VWJeiTjzR4Kr5HAT7
  2. This is my new favorite serial. Keep it up.
  3. Santos Splash - Pool Party: A successful and fun-filled roleplaying event that captured the essence of summer vibes!
  4. I'd like some type of a more enforced system/regulation towards CK so we won't have 'roleplayers' shooting towards SWAT and laughing because he is roleplaying to be a baddassbitchbossmob.
  5. Sha kam iden ca esht kjo. Mshkruj ndiscord babkok
  6. Cik gov cik dirty varet si mkap dita hahaha
  7. Kenado

    Happy Los Santos Day!

    Very good, well done!
  8. All these taxes for such a website, hire Mani Productions! Keep it up people, wish you the best!
  9. Why did the sheriff bring a bag of chips to work? Because he wanted to catch some snack criminals! Kudos to all of you for your dedication!
  10. Kenado

    Economy Update

    Hey there, this looks very good. However I've got a suggestion that could make the economy even more interesting. Along with the tapered paychecks, how about giving bonus rewards to players who really get into roleplaying and make a positive impact on the server? If you're known for your awesome roleplaying skills, helping out others, or coming up with creative stories, you could earn special bonuses. These bonuses could be things like extra cash for missions, cool in-game perks, or access to exclusive stuff. By doing this, we're encouraging everyone to focus on making the roleplaying experience great, rather than just grinding for money. It also makes sure that players who can't spend as much time in the game still have a chance to earn cool rewards and be a part of the economy. So let's create a community where we support each other, have fun roleplaying, and get rewarded for being awesome!
  11. Processor Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz 3.60 GHz Installed RAM 32.0 GB
  12. I like it so far! However, I recommend introducing a wider range of missions to keep players engaged and provide more diverse gameplay experiences. Additionally, enhancing the options for character customization, such as additional hairstyles and clothing mods, will allow players to personalize their skins to a greater extent. These improvements will contribute to a more immersive and enjoyable gaming experience for everyone. Consider implementing a tiered system for job payouts, where the more experienced and skilled players are rewarded with higher incomes. This would encourage players to invest time and effort into developing their characters and skills, providing a sense of progression within the economy. See you all next week!
  13. I've been reading through the comments and while I appreciate the enthusiasm, I have to admit that I'm not too keen on it myself. It seems like previous attempts at this kind of roleplay have ended up causing more trouble than enjoyment. The focus tends to shift away from the actual learning aspect and turn into a chaotic mix of different character developments and conflicting interests. Personally, I think there are other RP ideas that could offer more diverse and engaging experiences. But hey, that's just my opinion!
  14. While striving for a realistic economy, it is essential to ensure that the gameplay remains engaging and enjoyable. Finding a middle ground between realism and providing accessible gameplay experiences will attract and retain a larger player base. Consider adjusting certain aspects, such as initial rent costs and vehicle prices, to allow new players to immerse themselves in the roleplay experience without excessive grinding. Leadership should establish a feedback loop with the community to regularly review and fine-tune the economy based on player experiences. Conduct surveys, community discussions, or even dedicated in-game events to gather feedback and suggestions from the player base. This iterative approach will help maintain a healthy and balanced economy over time. Another idea is implementing a tiered system for job payouts, where the more experienced and skilled players are rewarded with higher incomes. This would encourage players to invest time and effort into developing their characters and skills, providing a sense of progression within the economy.
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