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IdleStacks

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Everything posted by IdleStacks

  1. i dunno man I don't want to talk shit or anything but I've been thinking of what street gang faction to join and all the terrible grammar I see on a bunch of threads is really putting me off This one looks interesting though.
  2. I never thought that was too bad. It compensated for how unreliable houses were as stashes (who never had the server reset in the middle of the night and come online to an empty ass stash spot before?). Old car ownership system and everything surrounding it worked 100% fine for me tbh, not really anything I'd change about it.
  3. lmfao people who do that shit don't care, they're going to namechange, go right back up their OOC friends and restart the process. I've seen it happen in real time (over VOIP, yes) probably more than 50 times in the years I RPed on LSRP. They're not here for the roleplay, they're here to be on VOIP with their friends while they find thinly veiled excuses to shoot people for sick block wipe compilations on youtube. This has happened as long as there have been RP communities and it will continue to happen, forever. trying to fight shitty rpers by hurting everyone is just fighting a losing battle. They will always be there and it's why ajails and bans were made. LSRP already forced you to CK in these situations IIRC anyways. It just rarely applied because only very rarely are you actually caught in a situation where a CK is truly justified.
  4. have fun playing there then? tf this is just proof that this shit doesn't actually do anything but get people to spend money on namechanges, or else it wouldn't happen at all
  5. I don't agree with universal forced CKs. The only thing that results in is shittier characters because you have to pump out another every time you get hit with a stray in a city where crime will undoubtedly exceed the rate of the average warzone. Faction CKs have always been there. CKs for shootouts with the PD give too much power to legal factions unless you want to start enforcing them for both sides in which case it results in the first problem anyway. I'm OK with CK applications though and especially faction CK wars as always. I think LSRP had it down fine. This is a bad/good roleplayer issue and bad roleplayers should eventually be weeded out. You have to remember at some point that it's a game. No one's gonna shit themselves and die if you don't roleplay having been in a thousand shoot outs.
  6. I can't find anything about that. https://gta.fandom.com/wiki/Bolingbroke_Penitentiary
  7. This is hard as hell. Love this shit
  8. Same thing that happened with SAMP and rpers from non-English and light rp communities, the trash rpers get filtered or improve and the good stay.
  9. For sure. Can't really come up with a system I'd call good though. Applications for house break ins could work but it basically kills any possibility of organic roleplay and adds more OOC steps to rp, and may just end up in the situation you described where you don't get replies for ages. Maybe an application for being able to use a /breakin command freely for a character? If found chain-robbing or doing it way too often remove privileges. But I can't find an angle that doesn't involve OOC work before/after.
  10. Requiring admin supervision is too much. However it works, it can't be strictly like that. No one wants to waste their time watching others roleplay, admins included. They normally have better things to do in any case.
  11. Can we get a section to find new people to rp with? Personally no use for it right now but finding people to make a faction or roleplay family members or whatever would be a lot simpler than hitting up your same OOC friends constantly. Also please let us have longer profile pics and an option to remove the "rank" thing. also give verified samp veterans a badge with year of joining so i can flex on these youngins
  12. no offense but I don't want to have to go on discord to view IC news when IC shit can be kept ingame, keep it ingame. the phone idea is great
  13. For sure. Events are going to be important to keep players coming and keeping them in, especially at the start. Money transports for unique criminal roleplay opportunities (this doesn't mean every one of them needs to be hit) Allowing bank jobs rarely Opening up the amusement park NASCAR was a good shout from another user here Sports games (baseball would probably be the easiest to roleplay but it would have to be super condensed because no one's gonna watch or play a 6 hour game) Stunt airplane shows Stunt car/bike shows Monster truck rallies Boxing bouts A ton of this stuff could be left up to IC companies and people but realistically speaking that's a hard sell for most people to roleplay because there's not much you can do in the down time. I don't know how big the events team is but I'd consider making membership fairly fluid or making temporary memberships a thing (a monster truck rally may require 15 people, a money transport two, a NASCAR event 30, whatever). The possibilities are fairly limitless especially because GTAV is if nothing else, a huge game and some of the GTAO content isn't completely retarded and can be appropriated for use by us. I don't know if it's possible or done before but one-off characters used by events team members are basically required for most of these. Recruiting from the playerbase for stuff like amusement park/stadium staff, boxing bouts or money transport is maybe possible but for stuff like stunt shows I wouldn't count on it. The smaller stuff like chili cook offs, roadwork crews and such IMO could safely fall within "people will get this done IC'ly".
  14. That's because clubs are many times owned by OOC Europeans who think anyone who isn't in the EU actually listens to that past 2010, much less in LA. So really it boils down to slightly unrealistic roleplay because people just aren't aware of what actually gets played in RL clubs in LA. Which I'm not blaming them for because I don't know either lol. Letting them have consequences IC is a good thought but this isn't real life and a mostly Euro playerbase isn't going to know it doesn't make sense in any case, which just leads to the clubs seeming like they teleported in from a different continent. Can't do much else other than spread the word and be aware that as much as you may like dubstep in clubs in real life, it probably isn't a good idea to play it in your dingy LS nightclub populated by gangbangers and greasy-looking people.
  15. that feeling when you timed out in the middle of rp,someone took your spot and you had to wait like 10 minutes to log back in
  16. What real people have. Quirks, flaws, likes, dislikes, biases, things they're good at and things they aren't, even if it may bring you some disadvantage somehow in the future. A fat character can't run away from police for long, someone who can't swim isn't going to swim as well as GTA lets you, and a guy who's afraid of bees may avoid parks. Simple things, but ones that add character to your character.
  17. Not gonna lie that's a positive for me lol the experience is ass, GTAO's character creator is really, really, really bad. Like low effort MMO from 2004 bad. It was outdated the moment SR1 came out in 2006. I have no problem keeping it in for the people who will inevitably want to spend a lot of time customizing what their character wears and shit because that's a big part of the roleplaying community now but for me, what you actually end up with instead of unique people is a bunch of weird looking subhumans who all look similar and very vaguely resemble wax figures of people. Not gonna comment on the dev stuff though because I don't know anything about that, but I feel like while the uniforms are probably really cool and a great idea... I don't think they're worth losing ped skins for. Edit: If what Yekim said is true, that would be some absolute game-changer shit. The kind of things we could only dream of on SAMP.
  18. Going to copy paste what I said on another thread I'm not sure what other systems are going to be in place for criminals to make money but wiping away one of the few easy avenues of it doesn't strike me as a great idea.
  19. That may well be true, but I do think that the server will inevitably have to cater to one or the other demographic more unless we pull off some fairly impressive balancing act. For example, do you, as an admin, take the side of the criminal who beats up a civilian wearing the wrong colored clothes and being the wrong race in the wrong neighbourhood, which isn't unrealistic or really deathmatch-y or do you take the side of the civilian who thinks he got the shit beaten out of him for no real reason because he doesn't know these things are important, since he has no interest in illegal roleplay? Siding with the criminal may leave the civilian thinking the server is biased for them, and vice versa. And in general, if people just want to roleplay with their friends and have fun and they'd really rather not have to deal with much criminality how are we going to attract them to a server where there's, probably, going to be a lot more of it, and get them to stay? All good points. It's worth saying that people had been asking for more scripted civilian jobs since, at the very least, when I joined around 2013-2014. They never came and as we well know civilian RP was mostly left to wallow in its own misery as a brave few did their best to make it enjoyable, spending what they made off savings to create whatever roleplay they could with a very limited script, having to call admins for tons of stuff and a community that frankly looked at most businesses as a place to either start retarded fights every 4 minutes or show up and rob every day with 4 AKs. I say this because it's not all about the script: the community needs a bit of a mentality shift in how illegal factions interact with eachother and the rest of the server, because in V they'll probably suddenly be doing so a lot more in player-owned businesses. Expecting people to switch servers because of a cool-looking taxi script (which I have some problems with by the way, but that's for another thread) or whatever is just not realistic, for sure. I'd very much like to see a lot more from the development team on what's being done scriptwise for legal roleplay and what if any OOC systems are going to be put into place to govern it/make sure it's going smoothly. In general it's easy to say (and I've been seeing this type of shit a lot) "it's going to be way better dude, it's in GTA V and RageMP has more possibilities etc etc" but I'd like to see some concrete systems being displayed like we got for the taxi & music. Anyways my posts aren't meant to convey that I think illegal roleplay should be favored over civilian, obviously in a perfect world the three sides are well balanced, just that it may not be very viable for LS:RP as a server that always kinda prided itself on the quality of its illegal/legal roleplay (at least in the heyday) to follow down the path of World. Like you said, why would people leave their friends and factions to join a server that's doing all the same stuff?
  20. That's good to know. Internal rifts and strife is always fairly easy to exploit even without trying. A good launch (hopefully with no more delays) and competent handling of illegal roleplay could give us a real leg up.
  21. Let's be real here; LSRP isn't going to be able to compete in the same market segment of legal roleplay as GTA:W if everything I hear about it is true (I don't play it), at least from the very start. They have more experience in GTA V and RAGEMP as a platform, a bigger playerbase (presumably), and a ton more scripts (and maybe better, if you're right) put into place already, not to mention that LSRP is severely late to the party and has already been delayed once. So what can we do? Is it all over before it begins? Maybe not. We can simply gun hard for a different segment of the community. If we can bleed GTA:W of illegal and LEO roleplayers - then the people who just want to be social with eachother in GTA V will soon find themselves playing a more complicated version of Second Life, which I presume isn't the point, and if it is, then nothing we ever do is going to bring them back in my opinion because to me the point of LS:RP isn't to sit in a chatroom with socially awkward people who can't talk to eachother in real life so they do it on a GTA server - it's to do things that you'd be ill-advised to do in real life to a bigger extent than what 99.99% of games on the market allow you to do. I understand your point about catering to the illegal RP community exclusively not being viable and I agree somewhat, but I don't think trying to compete hard with a server that specializes in legal roleplay would be very wise. LSRP is NOT the big dog anymore - we have to take what we can get, and if illegal roleplayers really are in the minority these days, then, well, we'll just have to start with the minority.
  22. Not really a favorite memory but I was watching a video from 2014 and I get smoked twice and had a gun both times. Shit instantly made me mad.
  23. Yeah maybe it's just retarded nostalgia speaking (I thought the underscores looked stupid when I first joined too) but I'd like to see them return.
  24. I don't like the concept of giving too many exclusive things to official factions. Not everyone can get official and I'd assume once there's an official MC, FM would be more likely to give official status to some other type of faction, which could easily lead to one MC having a clear advantage in terms of recruitment and general roleplay past what they already get from being official. In my opinion official advantages should be kept to what they are, they're already big enough since, assuming all stays the same and I'm not missing anything, official factions will be able to request mapping and be the only ones with direct access to drugs & guns.
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