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Apophis

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Apophis last won the day on June 4 2022

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  1. It's important to note that 90%+ of gambling was done in an Idlewood motel interior with zero role play. This isn't an exaggeration. It seems like this inevitably happens with any gambling script. I don't have the Google Sheet where this data was stored but the charities were into the tens of millions per Visage opening when I first gave it to either you or knppel, I can't remember who it was. This was at a time where the going rate for money sellers was ~$20.00 USD to $1,000,000 GTA$. If for whatever reason we sanctioned your /charity for money selling you could unironically quit your day job. You will likely run into this same issue and I would recommend setting an 70-80% tax rate and lowering it based on those numbers if it isn't enough to sustain the business. Gambling is big money. I think it's important to note that the 90% mentioned above wasn't staff sanctioned and therefore wasn't legal. Unless I'm misremembering, the poker script in of itself provided protection to players from scams, and robberies would still be capped to $500. Considering that: a. Access to illegal gambling (Idlewood Motel or some of the other more popular private games) was extremely easy and; b. Protected by the script, therefore players were not actually risking anything by choosing to gamble illegally; c. The players who attended these games weren't role playing and therefore catering towards them as an illegal faction probably wasn't fun, nor would it lend you the good graces of FM. There wasn't really ever an incentive for illegal factions to get into the business. You'd be competing with non-role players for a market consisting of people who literally don't give a shit about the improved role play. Try going on a GMOD dark rp server and getting people to role play a raid. It'll be the same reaction. $50,001 Deagles comes to mind. Limiting volume of opened legal casinos could push players towards illegal streams. Remember that illegal gambling was huge on LS:RP, it just wasn't role played. I'm not trying to draw any specific conclusions or give you any direct answers, but I think it's important to at least have a bit of the analysis from that eras staff on why things were the way they were.
  2. Yooooo what's up dude. BBB v Hoover right? I loved them brawls
  3. I think it was around 2016, that I was first allowed to test a new script in a leadership capacity. Bare in mind, this was well before any of us had read the writing on the wall, and we were still rosy cheeked enough to legitimately believe that this was going to be the first addition of many, certifying Mmartin as a capable lead developer. I don't think Bay Area had happened yet, and GTA:W / GTA:5 roleplay was little more than quiet whispers in Skype calls. When I look at the current state of affairs, I'm brought back to those moments. Broken promises, missed deadlines, empty reassurances, and little regard for the brunt that the rest of staff had to bear for all of it. Reading admin posts is like looking in a mirror. The blind defense of a man who really doesn't give a fuck about you or anything else is something you'll really only ever understand when you're sitting in that seat. If I had to guess, it comes from a place of passion for the game. If I had to warrant another, the snarky attitude is misplaced frustration with Mmartin. Trust me, they know. They hate him too. I think it's plainly obvious that everybody still here is here for a love of the game, and a love for the community. If you would spare me just a moment of your time, I'd ask you to really think about what made LS:RP what it was. What is it you loved, what made it fun, what kept you coming back for more? If I could dare to get even more abstract: what was LS:RP? • LS:RP was us. You, me, and every other person who made a contribution to this game. Every administrator, every tester, every player, every faction, and every shred of effort that a group of likeminded, infinitely creative and impassioned players and friends alike had made across 12+ years. LS:RP was the community, and the infinite potential every one of us saw that the game could be, and came together with our combined imaginations to make it so. Feel free to disagree individually with any of my points, but I guarantee you every single one of them is a cherished memory to somebody here: • LS:RP was staying up till 3:00a.m with your friends, making a faction thread for the sheer fun of it; • LS:RP was Chete's MS13, revolutionizing the concept of factions, introducing hundreds of us to gang role play (including myself); • LS:RP was pioneers of inventive types of role play, like Shah of Persia, and R. Hout, who never stopped pushing the limit on exploring new concepts; • LS:RP was incredible individual character stories, curated on the screenshots & videos forum as a quiet time capsule of days past; • LS:RP was logging onto stunting servers / dm servers during server outages, or settling Skype arguments on that one server (for the life of me I can't remember the name! Koky's?); • LS:RP was the infinite contributions of people like Westside and Obsessi0n, who otherwise pushed the boundaries on individual characters and gang quality; • LS:RP was the infinitely deep, and infinitely static LCN scene, baring no greater sense of passion from a group of players on any game I've ever seen before; • LS:RP was the individual contributions of testers at the crack of dawn, hammering the last of the applications down after a particularly busy night; • LS:RP was walking into Meathead's Deli for the first time in 2014 and being introduced to casual, passive role play for the first time, and falling in love with it whilst Bob Seger blares over that 181.fm station; • LS:RP was midnight conversations with Bospy, Pitchounette and KaylaSpace, discussing what our dream FBI faction would be; • LS:RP was every internal gang war. Finding out that Nova died still gives me goosebumps, or having Icey retaliate for ColossalBQ CKing me; • LS:RP was figuring out how the hell to install IRC for the first time, when you got tester; • LS:RP was Teamspeak fights about the direction of your faction and where it should move forward. I never got to apologize to iJoker and I regret it; • LS:RP was the transition between ENB to the "elite" grime era of screenshots; • LS:RP was getting caught behind the Ganton blue projects with your gun stash by a pair of prying eyes, and logging off pissed off because you know the rest of your week is SACF; • LS:RP was the 2014-2016 era casinos. Companies like Roux and BION are still firmly branded into my brain; • LS:RP was learning about the mechanic paycheck in the county, and beating yourself up over the 50 hours you played without it; • LS:RP was seeing the name "Settlemire" (I think?) in the distance and pissing your pants in Skype about the incoming casefile; • LS:RP was the transition towards "grime" role play, focusing on drug dependency and mental illness, racism and other uncomfortable topics, pioneered by factions like Peddlers of Death; • LS:RP was the Iraq War level gang conflicts between factions like Beasley & Associates (love u Damaz), Crenshaw, Hoover, WGS18, ViperZ, EHC, and the thousand other factions I'm woefully forgetting as I write this; • LS:RP was the individual contribution of every administrator who took time out of their day to contribute to something they loved; • LS:RP was the individual contribution of every tester, every forum moderator, and every subteam member who worked to help make the community what it was; • LS:RP was the individual contribution of every faction leader, every member of FMP, and every player who worked to build their faction and make a permanent mark on the server; • LS:RP was long lasting friendships. I still play games with Surreal on a regular basis; LS:RP was us. I'm not putting my neck out to burn a bridge. Believe me, I love this game as much as any of you do. I'm not trying to shit on anybody, but I'm simply asking you to heed my warning: don't commit to something and blindly defend it because it's name is attached to something that you love. Their is very fair criticism to be had on the matter, and I'm asking you to place it correctly. Kane, Bennemus, and whoever are easy to direct your frustrations at because they respond. Don't let them be another lightning rod. We caught enough for him.
  4. Apophis

    Rust

    I put 900 hours into Rust in like 6 months lol. We out here chasing dreams and hitting beams baby i promise you don't. it's either the most painful, miserable experience, or it'll consume your entire life. there is no in between with Rust.
  5. All script jobs should be tangential to other systems and/or provide some sort of good or service to other players. Trucking being used to stock businesses is probably the most linear example I can think of for this. GTA:W has an issue with encouraging players to use taxis: being able to teleport your car to yourself, respawning wherever you had logged off, and being able to dependably teleport between properties you own more or less makes it completely worthless to ever use a taxi outside of rare occurrences and/or role play. You sort of have to strike the balance between something being a pain in the ass (stocking your own business, running 15 minutes to go get your car) and compensating players to provide that service to others. I know I keep drawing a lot of parallels to GTA:W but it's my only experience with GTA5. Their business paycheck system is literally genius and it allows players to actually role play instead of doing these god awful fucking script jobs. Seriously: please do this.
  6. I more than probably anybody else doubted the ability to transition GTA Roleplay into the GTA5 format. After messing around with RAGE for awhile I can absolutely assure you that at the bare minimum, emulating LSRP is possible on this platform. I think even the most staunch die-hards who refuse to make the switch will admit that RAGE / GTA5s features are leagues ahead of SA-MP. Shit, compare SA-MP to MTA. MTA was on the same platform and while I'm no developer, it still seemed vastly superior in terms of tech. SA-MP really wasn't that impressive, the communities were.
  7. From a staff perspective: are you still using the memorable word and hint? That was fucking garbage and it caused a thousand problems for every account it helped us recover.
  8. Would be absolutely floored if this wasn't an option. Businesses are no longer a plus to enhance a good faction's roleplay. They're a requirement.
  9. Hard retweet. A lot of the 2014 population that people often refer to as the "golden era" were attracted to LS:RP in large groups from other servers.
  10. Me and the boys were exploring the fighting mechanics to see if doing fighting leagues that maintain some semblance of competitiveness is viable (like it was in SA). A lot of these things can be handled through IC companies / players themselves, it largely falls to allocating the resources needed to make it possible. Access to interiors, vehicles, property locations, and some form of financial compensation (similar to how world does business openings) when requested in a timely fashion will make these things handle themselves.
  11. I'm not skilled enough to handle that jump in power. I trained on like, a 200CC bike. Jumping to a 1200 sounds like an efficient way for me to repaint a highway. I'm not going to, buy I could get a Rebel brand new for like five flat. They seem to hold value decent and I've only ever heard good things, regardless of year. I could probably cop one for two and five which is more than doable.
  12. We couldn't on LS:RP either, though. GTA:W restricts them and I think it's the dumbest shit ever. I can't make a character without them looking like an oblivion custom character with the sliders dialed way the fuck up. Even if I follow a guide I always end up with my attempts at Eazy-E looking like fucking Cruella Deville
  13. I'm looking at a Honda Rebel 500 for a starter bike. I've always wanted an Indian Scout, but the idea of buying a $12,000 bike I'm absolutely going to drop is the opposite of what everyone's telling me to do. but fellas... she calls my name... ho maddone...
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