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Showing content with the highest reputation on 01/10/2024 in all areas

  1. Everything went off without a hitch... "Sounds like leaves fallin'.."
    1 point
  2. In my opinion it's not, the Management sacrifice a lot of what makes the game fun for "balance reasons." Characters are CKed if a certain admin doesn't like them. LSRP on samp had it's faults, but one thing I admired is that any RP was allowed as long as it wasn't completely off the rails. GTAW's playerbase is huge no doubt about it, but as far as RP goes a quality server with 300-400 players beats a Second Life knockoff with 800 players. I think some of the players and most of the staff team are delusional about some things regarding RP, as most can't draw that fine line between the character and the player and can't get fully immersed into the game. They don't understand the concept of your character not being a representation of you. Also, I viewed a discussion regarding kevlar vests. An admin pitched in and his opinion was "The true Tarkov experience. No from me." I think that sums up the staff team very well. There wasn't an actual objective opinion, not a thought about balancing the feature but just a prejudiced view and a hard no. Even though kevlar vests outside of PD are a very real thing IRL (gun enthusiasts, bodyguards, criminals etc.) LS-RP gave players a lot of freedom regarding some things, but kept it balanced. I was once attacked by some members of PD on GTAW for winning a situation against them (didn't murder any of them keep in mind) and it was conluded that my character is "unrealistic" based off the fact that he gained an advantage against PD. There's this slight feeling I have that most players on GTAW are very new to roleplay and let their OOC views dictate what should happen ICly, particularly that the good guys should always win. I was shocked by the amount of players that had the opinion to run criminal RP into the ground, basically making the game just a chatroom with 3D avatars. Of course this isn't the reality on the server but slowly you can feel the hate people have towards certain players based off what they RP. Giving either illegal RP or legal RP an advantage is a dumb move, they should be kept equal and have a natural dynamic ICly, staff should intervene OOCly only when necessary. I completely agree with this though. It's impossible not to be biased by experiences I've had but there are things that could be learned from GTAW, although I still think LS-RP in its original form was better than GTAW by far, but this is a whole different playing field on GTA V now. I think the core of LS-RP shouldn't be changed and the main point should be to have fun, but not punishing other players when they ICly ruin somebody's fun (as that dynamic makes RP interesting.) LS-RP had it's fair share of RP quality problems but I don't think it's what made the server die in the end, it was a side effect of other things happening. Also, even though I've had many unpleasant experiences on LS-RP, something about the community kept bringing me back. GTAW's forums are a cesspit of people trying to be edgy and find any faults to attack people for. People neglect the fact that there's another human behind the screen, if everyone left their ego at the door and remained civil the RP sphere would grow in quality and playerbase. Sorry for the long post.
    1 point
  3. I keep coming back to this thread to read what everyone is saying. @Mahitto and the others said many valid and good points, even if their words seemed harsh but they're coming from a good place, hell even @SCANDALOUZ who was labelled as a whiny boy was actually saying what he said because he wanted the server to succeed, we all do, we really do. The server had a shitty launch, bad luck and some questionable management moves, but that shit is over and we're past that, we should focus only on the future of the server. Right now, the the server has decent features, scriptwise and in general, alot of the IG issues players complained about was in fact adressed and either are implemented or being worked on right now... Yes alot of players if not most of them lost interest in the server, even staff, and you can't blame both, players have nothing to do with no one in the server, and staff cant do their duties with no one on the server - but don't get me wrong, if you message most of the staff to hop IG to help with something they'd, best example of this is @izumi, which shows that most of staff still want to help and improve the server and player experience. I know @Mitcholodolo is coming up with brand new ideas for the illegal side of RP, and he's taking feedbacks and actually gives a shit, which i appreciate him for doing so, the lead and management are now easily reachable, via forum or discord, best examples are @Nature @Dos Santos @ImperiumXVII @Superb, testers too have and still put work in the server by helping new and old players, by doing forum work, and actually reaching to players to take their feedback or explain stuff to them via DMs, shoutout to @CYBER and @Deceive Even old players who started playing at launch and still hops on time to time to provide RP to the server like @HIVE.MIND @livid @AlmostDegen @MAK0 @kaibr and many others, they still find motivation to hop in, because we all know the potential of the server if it succeeds especially with the developement of the features shoutout to @java habibi and @ImperiumXVII for putting insane work to make the server more polished and enjoyable by everyone. In my honest and brutal opinion, the server is in need of alot of things, and no not script or more features, the server needs a REBRAND, server needs actual engagement of the management via more community meetings, reinsurance and update posts! even tho they still work in the shadows, players need to feel the presence of the management. Server needs to build up hype again, server needs good and aggressive marketing on all platforms. Since i have experince in this field, i propose this: 1- Rebrand the server to "Work in progress" 2- Visual marketing like videos to be pushed on social media with tags. 3- Spread the word out by showcasing the new features in forum posts and in videos that will be posted in YT channel. 4- Do like other games do, see what the competition is doing right and take notes, it's okay to copy something from them and alter it to the server/players needs. 5- Admins and staff need to be present IG, they should be playing the server and providing RP. 6- Transparency and communication, although we all appreciate the team sending out surveys and taking feedback, there are still some points to be worked on when it comes to transparency and communication. Like most of the other players, i tried other text RP servers, i still dont feel like i belong there... maybe i'm high on hopium and copium, but i still belive in the project. Let's move on and focus on the future.
    1 point
  4. Good morning gang!! Not much filler to add to this one, just that we're working on some stuff... As you may have seen in #snippets, the prison overhaul is full steam ahead - the more specific details haven't been fully ironed out yet, but we're looking at effectively capping prison time to 4 hours/240 minutes (down from 15 hours/900 minutes) and bringing sentences up to be measured in hours and days. The way this will work is as follows: You are arrested You get prisoned for 72 hours for kidnapping, with parole available after 90 minutes You must stay in-game and in prison for 90 minutes, then you are eligible to do /paroleme You will be released, but if you do /time you will see that you are still serving your sentence for the full 72 hours You must remain on good behaviour for the whole 72 hours - if you die, you will respawn in prison. If you are arrested, you will go back to prison DCR parole officers will be watching you as well for these 72 hours - if you commit a crime, you will go back to prison If you are remanded back into prison for violating parole, you will lose the ability to /paroleme again, meaning you need to negotiate a second parole term with DCR staff. They may say no and force you to serve the entire sentence depending on what caused you to be remanded back in custody again You do not have to use /paroleme or /releaseme when your time is up - you can stay in prison indefinitely The other major update on the horizon is the long-awaited graffiti script. Yes, it has taken ages, that's my fault entirely. I did the backend part of it and lost all my ideas on how to do the player-facing side of it, so @java took that on and the snippet he shared in the staff chat already looks amazing. These are the fonts available to use for graffiti: If you want to see any more, feel free to send me links to the fonts! And on the UCP, we've now enabled chatlog sharing: You can choose to share with every admin, or a specific admin by using @username (e.g. @ImperiumXVII) Anyway, here's the changelog for this update: - Added the ability for players to share chatlogs on the UCP to use as supporting evidence in reports - Added character count in the text bar when typing - Added over 100 construction objects for government public works - Added blacklist to disable specific vehicle mods (like landmines) - Added /lowto and /shoutto - Added a way for admins to open/close businesses without needing a business owner online - Added interiors defaulting to sunny weather to avoid rain clipping - Added the ability to /localweather to rain if it is also raining in the real world - Added inventories to company and faction vehicles - Added 13 nicotine vapes - Added 7 new drugs - Lean - Peyote - PCP - Ketamine - Ecstasy (MDMA) - LSD - Nitrous Oxide (balloons) - Fixes to vehicle modshop - Fixed /pm colour being wrong for admins on duty - Fixed /v tow working on impounded cars - Fixed /setvolume not working in houses - Changed /chat to /sayto
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