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Showing content with the highest reputation on 09/20/2023 in all areas
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3 points
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3 points
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So normal players messaging admins. Admins should not be taking reports in their DMs. There are cases that are "open and shut", for example a person spamming racist slurs and another server's IP in /b that can be handled, but imo this should be limited to simply requesting an admin's presence to witness it for themselves. Screenshots can be edited, especially as we have the UCP chatlog that can be manipulated and pasted on top of a blank screenshot. If the admin cannot get ingame, it needs to go to a player report where logs can be checked and accounts searched; all account lookups are logged. Player reports need to exist to justify looking up a player's logs, otherwise I could look up everything Tungsten has done in his property since August 25 and shrug it off with a "a player reported in my DMs". As for admins reporting other players, admins are already trusted with being able to use their judgement to dish out penalties if necessary. An admin has no need to report a player if they encounter rule breaking. Being on admin duty or not does not change their understanding of the rules and their ability to enforce them. Your metaphor of off duty police officers doesn't hold up as off duty police officers are legally allowed to make arrests and enforce the law if they see it. It does happen though that an admin believes a player has broken a rule, but wants to consult another admin in case of their own possible bias. This is fine to do privately, it does not need to be done by an admin reporting a player. We do actually have policy in place that players involved in a situation that has become an admin situation should not handle it (but still can in the case of other admins being absent). But if you're referring to a player private messaging an off duty admin to have a report resolved, then above answers that. It should not be happening. After all is done, we have a very easy way to report staff members if the player really believes that they were wronged.2 points
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I see your points. As someone who hasn't had to A) report anyone recently nor B) deal with any actual reports, my perspective is obviously pretty limited. But here's my take: If this were a court of law and we treated player reports as such, then yes, there's a strong argument that "all reports, no matter who they come from, should go through a strict procedure which does not take into account their status as staff members". In this way, equality is very obvious and so on and so forth, all the points you mentioned previously are valid. In practise however I imagine that the actual act of dealing with these issues is incredibly long-winded - looking at previous player reports there's a hell of a lot of forum back-and-forth which can stretch out over days/weeks and even then, seem unresolved. Again, I speak obviously as someone who hasn't had to deal with this before. If the individual bringing the 'case' towards an allegedly 'offending' player is a staff member however, there is an intrinsic amount of trust that's already been given to that staff member by management purely from holding the position in the first place. In other words, there is some implicit trust that the staff individual is less likely to come forth with a sense of bias, because if they were ever found to be lying or in breach, they would be jeopardising their position. Plus, they have earned trust in the first place by being granted the position. In this way, there is a sort of "class divide" from a trust perspective. But it is also true as ever it has been in the past that there will have been some staff members who may have abused this privilege, or felt themselves 'above' things. I don't think this is right either, and as you say, a way of seeing whether this happens is for the entire process to take place in Report a Player. So that is one potential solution, but I think from a practical perspective, it would basically slow everything down. This is one of the reasons why forum court-based RP has never appealed to me: it's too longwinded and it takes ages to get to the actual point. If some cases can be resolved privately, then so be it. But is that right? I'm not sure. Tldr: I'm a bit on a fence about this and can see where you're coming from, but can also see why it's been done the way it is too.1 point
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Anyway, back to the topic. I’ve had friends that had some interest in roleplaying again, but after joining the server they weren’t exactly sure on what to do so they left. There needs to be some sort of hand holding when a new player joins, and I believe this should be a priority. Not only that, new players want to know what upcoming features are being worked on. I want to reiterate my idea from the first page regarding a public roadmap. A public roadmap would provide transparency to the community on what’s actively being worked on by devs, giving players something to look forward to. A google spreadsheet just isn’t enough.1 point
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This is why people left, goofballs like you who get a tiny taste of power on a virtual game and wanna delete posts they don’t agree lmfao with a 30 PB and a bunch of shit factions cause the good ones left, sit your ass down1 point
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Lol this response here is quite revealing. You seem to be consistently addressing a roleplay community every week with an essay about the same topic. It makes me wonder why you believe the server should revolve around your preferences exclusively. It appears you think your way of roleplaying is the only valid one. It's worth noting that gang "ROLEPLAYERS" have always played a significant role in the success of LSRP. While you've expressed concerns about issues unrelated to your own character, such as being an illegal racer or whatever your role may be, it's important to consider the purpose of these frequent posts. You're correct in pointing out the unrealistic shootouts and similar problems, but some of your complaints may seem unnecessary. This entire post might lack a clear argument. You were the one bringing up these concerns, and it seems like nobody else shared them. What specific changes are you hoping to achieve through this post?1 point
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Honestly, you complained a lot, especially for two whole weeks, about various things, like weapon rules and illegal role-playing. This constant complaining was a major factor in why many people left. It felt like you wrote a whole book with all your complaints. Which eventually got things changed all those things you put up there you was the one mainly doing that nobody else. How many times will you create similar discussion threads about the same issues? This is your seventh general discussion thread, and it often revolves around the same complaints. It appears that you're trying to push the idea that it's other players making these complaints when, in reality, it might be you. From what I've observed, most complaints about LSRP focus on the job script, while other concerns seem less relevant. Some people choose not to play here solely because of this issue. LSRP is generally a great server to play on, but it has some shortcomings that will likely be fixed over time. However, your repeated posts won't contribute to solving these issues and might even make them worse. Personally, I haven't complained about the job script because I've easily made over $300,000, but I've rarely heard anyone else complain about things like home interiors or more roleplay schemes, aside from solo roleplayers.1 point
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We lose 20 players everytime u make this type of topics 🙂1 point
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It's been a few years that this has been happening but it's generally been because of the hyper focus on screenshotting your roleplay. "/me drives down the road in his stolen 93 cabriolet" is an example of something people do, which is primarily for screenshots. I don't have an issue with it to create a narrative of what's going on, but I don't think it's valid to use during actual roleplay. It can be a good tool to catch other players up on what's going on, but at the same time players should learn what's going as their characters do imo1 point
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Example 1. /me wonders why Francis looks at him while tying his shoes. Then he remembers the conversation they had two days ago in discord, and nods at him with a smile Example 2. /me narrows his eyes as he stares at Francis, he arches his eyebrow slightly and looks back and forth between his hands and his face. -/me smiles after a few seconds and tilts his head as a sign of approval. Which of these is right? I remember when the /me command was first introduced, it was described as an action of the character, while /do was used to describe the result of a particular action against the player. It should also be noted that each type of trait was often represented in /me instead of /do, as opposed to how we do it now. Example: /me pisses/pisses on (character) which was often followed by a question /do s/f? and then the player could answer either /do s (success) or /do f (failure) ((/me was also mostly used in this very form)) I have seen this kind of RP as well, including from people I never thought would do such a thing. I considered writing a guide, but then changed my mind, since they probably did not even read the rules before creating their characters, and thus the guide would only be seen by players who already know how to use the command properly. Instead, I have given instructions in PMs, and honestly I have never seen any of these players take the advice negatively, and they seems pretty open to learning as well. I still find it amusing when I see /me's such as /me looks very confident in his new jacket, or /me lets out a heavy sigh as he remembers his ex-wife. I love how people think others know about either their new jacket or their confidence, about what they are thinking or feeling. I love how these players go out of their way to make sure everyone knows, and they also do it in /me and no /ame or /melow. Well. I personally think that the use of /me /do /ame /my etc.. Is just to enhance roleplay experience and then already tell a story, but it should also be noted that the story needs to be told to... What I'm saying is that you don't often write /me commands when you're alone in your house in the mornings or when you first spawn to drink your coffee, Although when you go out you might RP that your character had a coffee in the morning. This is because you need other players to tell your story to, otherwise you'd be playing single player and not multiplayer. So it should be noted that other players will never know what your character is thinking about, or if he has an ex-partner, or if he misses him or not. Presenting these details in /me isn't only a misuse of /me commands, but in extreme cases can open doors for MG as I or anyone else would have no way of knowing the feelings or stories of others, and I'd have no sufficient reason to use this information IC and thus it makes the story you tell with such a /me worthless to those who read it. Your story doesn't make mine wrong. Simple enough to understand. Your story matters to me only as I tell mine. We're all storytellers, equals yet different, no more and no less. Somehow I feel like I'm being tested on whether or not I'll MG - I already took the test during account creation, now it's your turn to read the rules and do the same. When you do, please also read 02. Metagaming. If this is about discussing the validity of the rule itself, then I'm sorry for misunderstanding it. - RP has evolved over the years and this might as well be a new change - so it may be my fault for not understanding it. But you are definitely not mediocre roleplayers, I know this because I'm low to mid level myself. My standard for a high level roleplayer is a person who successfully plays deaf and dumb, using /me - /do commands according to the current rules and in the usual way. Not /me thinks. I know I'm far from that. /me smiles as he stands up, he raises the cup in his hand and smiles - he looks confident ---- That's more or less OK for me.1 point
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